The 10 Biggest Yu-Gi-Oh FAILS!

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  • Опубликовано: 28 сен 2024

Комментарии • 497

  • @TeamAPS
    @TeamAPS  6 месяцев назад +21

    Join Whatnot and get $10 credit! Be sure to tune in to my stream this Sunday at 3pm CST for a shot at some Yu-Gi-Oh goodies! ▶ whatnot.com/invite/teamaps

    • @rinchanlife
      @rinchanlife 6 месяцев назад +2

      that sponsor hit me like a brick right in the middle of a transition

    • @semicharmedlife311
      @semicharmedlife311 6 месяцев назад

      I love those LART cards (and Firewall Dragon) but outside of that, you gentlemen smashed it! Particularly, Pendulums.

    • @rollercoaster478
      @rollercoaster478 6 месяцев назад +2

      Pendulum cards just look bad, cause the effect text takes up half of the card, so the monster art is covered up and proportions look cut down or covered. Not to mention the dual colouring of the card top/bottom halfs. A lot if Yugioh fans appreciate the huge work and creativity that go into card design, so the fact that Konami itself made something so bad just screams greed and short-sightedness.

    • @waynejulian277
      @waynejulian277 6 месяцев назад

      for me the worst was master rule 4 before the revisions decks that didnt use links were crippled to hell and back

  • @GhostlyGhost333
    @GhostlyGhost333 6 месяцев назад +77

    Maybe that’s why we haven’t gotten a new summoning mechanic in Yugioh.
    Konami saw the people leave from pendulum era, and a close repeat of the link era, that they’re just now focusing on preexisting mechanics.

    • @Kylora2112
      @Kylora2112 6 месяцев назад +20

      Synchro: very specific (need tuner + non-tuner with correct levels)
      Xyz: slightly more generic (build your deck around 1-2 monster levels)
      Pendulum: wtf?! (I actually loved pendulums in MR3 when they first came out...topped a regional with Performajespecters)
      Link: just...mega generic, outside of some type/attribute/archetype support-specific ones
      I hope they're done with new stuff for the foreseeable future. The first wave of Xyz monsters sucked, then they got too good compared to synchros. Then the first wave of links sucked, but you *had* to play garbage. The current master rule is solid. The power scaling needs to get toned down a bit, but that's about it.

    • @Gabu_
      @Gabu_ 6 месяцев назад +12

      @@Kylora2112 "The power scaling needs to get toned down a bit, but that's about it." Not happening. If anything, Konami will keep increasing power creep, with more and more cards playing on both players' turns.

    • @OlgaZuccati
      @OlgaZuccati 6 месяцев назад

      @@Kylora2112some decks have a pendulum toolbox like superheavy samurai and lunalight. I like the idea of monsters that double for spells and you gain extra summons as an added bonus, but it really feels undercooked imo

    • @Xudmud
      @Xudmud 6 месяцев назад +8

      The problem with the Link era is they made Link Monsters essentially mandatory to run in decks at first, because otherwise you only had access to a single zone for monsters from the Extra Deck. Thankfully they revised that with the current ruleset.

    • @Gabu_
      @Gabu_ 6 месяцев назад +1

      @@Xudmud
      "Thankfully"
      Every game: Synchro Baronne, Fusion a random cheap negate, XYZ Zeus

  • @Cosmuh
    @Cosmuh 6 месяцев назад +294

    It’s called a quarter century rare because it will be worth a quarter for centuries.

    • @Louie_Log
      @Louie_Log 6 месяцев назад +1

      🤣🤣🤣

    • @d4rkpr1nc39
      @d4rkpr1nc39 6 месяцев назад

      Ah yes. Reprints.

    • @silverroddo1468
      @silverroddo1468 6 месяцев назад

      Damn.

    • @DarkestVoid
      @DarkestVoid 6 месяцев назад +5

      And yet they’re beautiful cards and the value doesn’t mean much to collector’s like myself.

    • @Jordan-e6x2r
      @Jordan-e6x2r 6 месяцев назад

      That is hilarious

  • @SakuraAvalon
    @SakuraAvalon 6 месяцев назад +117

    More context for the Dome event. This wasn't just any promo card. At the time, the OCG had been slowly releasing pieces of Exodia in multiple sets. And the final piece, was being sold in a booster pack that was confirmed to only be sold at this event, and you would not be able to obtain the cards in this pack outside of the event.
    I have no clue how they didn't see this going wrong.

    • @Kylora2112
      @Kylora2112 6 месяцев назад +25

      "This will be your ONLY chance to get Exodia the Forbidden One!" Nothing could possibly go wrong.

    • @SakuraAvalon
      @SakuraAvalon 6 месяцев назад +13

      @@Kylora2112 Just ask Kaiba. He'll tell you how easy dealing with Exodia is.

    • @lilsunny7399
      @lilsunny7399 6 месяцев назад +10

      also iirc there was a single vendor selling packs and lines out the door for it. and they *did* end up giving it out to attendees who mailed in proof they were there after the event went south.

  • @dustinmoore2528
    @dustinmoore2528 6 месяцев назад +49

    The Lost Art Promotion was such a fail that they discontinued it. I'm surprised this wasn't brought up in the video since Konami hasn't announced anything for 2024.

  • @bishop1283
    @bishop1283 6 месяцев назад +91

    i 100% agree with link/pendelum being on this list. I would even go as far as to add "generic syncro monsters" with it as well. Every deck runs the SAME extra deck. Borreload, Baron de Fleur, Accesscode talker etc..... There needs to be more extra deck monsters that are "archetype" specific.

    • @legendarylancers7446
      @legendarylancers7446 6 месяцев назад +7

      I think the issue with that is when konmai does archtype specific decks that reply on a specific summoning is it either becomes to generic(cyberses) or too specific that it doesn't work outside the dec(heroes)

    • @thekey0123
      @thekey0123 6 месяцев назад +2

      I mean, you could probably also say the same about DPE and cards like Zues.

    • @NZeroKurosaki
      @NZeroKurosaki 6 месяцев назад +5

      I agree. I think it's kinda dumb that ace monsters from the extra deck for archetypes have generic materials
      IE Baronne de Fleur having "1 tuner + 1+ non-tuners monsters"
      I think it should have "1 Noble Knight tuner + 1+ Noble Knight non-tuner monsters" so it fits its archetype.
      but that's just my opinion

    • @RazielTheUnborn
      @RazielTheUnborn 6 месяцев назад +2

      ​​@@legendarylancers7446Funny you say heroes when people would suffer bricks for DPE same with Dragoon. I rather people have to waste 3 to 5 slots in their deck to get out the extra deck card not a part of their archetype rather than they being able to get out the extra deck card with just any ol' cards they want that they already play.

    • @Blizz3112
      @Blizz3112 6 месяцев назад +2

      or Attribute/Type restricted...

  • @eternalsummer8409
    @eternalsummer8409 6 месяцев назад +6

    Rush duel is one of their biggest failures too, but that’s because Konami is too afraid to bring it to the tcg except as an add on for duel links

  • @Zetact_
    @Zetact_ 6 месяцев назад +35

    One of the big fails is absolutely the management of the later Gallop anime series, in particular Arc-V. While there is a degree to which the production issues can be used as an excuse, Arc-V at the time of airing maxed out at I believe 15 of the lowest 20 rated anime episodes in all of Niconico's history, and like 8 of the bottom 10. It was a catastrophe - forward planning so poor that things in the anime openings never happened in the actual show, and the like. While Gallop was able to continue on to make Vrains, Vrains also was notoriously dull and it's honestly no surprise that the Yugioh anime switched studios entirely when Konami decided to pivot to Rush Duels.
    Yu-Gi-Oh was Gallop's bread and butter and they haven't seemed to do much after the flops of Arc-V and Vrains, which had a large amount of the burnout that contributed to the poor quality caused by Konami demanding Gallop simultaneously make DSoD even after Konami knew that having the same studio make a movie and a series seriously can hurt the quality of the TV series (5D's and Bonds Beyond Time).
    On that note, the launch of Rush Duel in the West. What launch? Exactly.
    While I don't think that Rush Duel would have done as well in the Western territories as it did in Japan, the actions taken to halfheartedly acknowledge its existence in the West doomed the spinoffs for failure over here. There was a pretty big card game boom in 2022 and that was when the Sevens dub was ready to release, on top of it being around the time a lot of people who were freshly interested in Yugioh due to Master Duel's release were falling out of Master Duel because it wasn't the game that they remembered.
    If there was ever a time to release Rush Duel in the West, it would have been then. Yugioh would be fresh in people's minds, on top of card games having traction, the new spinoff game is available (in this hypothetical it's in stores) and it's got the show releasing its dub at that exact moment.
    Konami either needed to determine that it wasn't suited to the market and just ignore anything Rush-related getting official releases in the West or go all-in on it at a good time which has passed. They did neither of those and went halfway.

    • @legendarylancers7446
      @legendarylancers7446 6 месяцев назад +5

      Imma agree and disagree with you on arc-v and vrains I could be biased because I really enjoyed Vrains but the main issue to me at least is konmai doesn't leave the show alone and let the writers do there job, we call out vrains and arc-v because it obvious but even back in gx and 5ds the writers often have to bend backwards to meet konmai's wants gx s4 was short and rushed because judai's voice actor, 5ds team have to write way more eps then they where prepared for which lead to 5ds taking a couple eps after the dark signers arc to find it's footing and it doesn't help that if it isn't DM konmai isn't going to promote it like crazy, zexal is the only one unaffected by these problems tbh

    • @thatbloodyspy
      @thatbloodyspy 4 месяца назад

      Jesus mate

  • @Boyzby
    @Boyzby 6 месяцев назад +14

    Quarter Century rares being common makes sense, since the idea is to celebrate the game. You want people to be a part of it. If you wanna feel special, buy the $1000 Blue-Eyes.

    • @asole100
      @asole100 6 месяцев назад

      The problem is they lowered the value of a Starlightl.

  • @MrCulex77
    @MrCulex77 6 месяцев назад +12

    A more recent one that would've been an interesting honorable mention I think would be the Stainless Steel God cards which is essentially just the Platinum Blue-Eyes and Dark Magician...again. Neat that they used the Manga art and names for these cards but I KINDA wish they just got printed as promo cards for a set instead.

  • @dandylaion
    @dandylaion 6 месяцев назад +4

    I spoke with my Local cards shop owner and I've been told that Lost Art cards are for 18+ costumers only and cannot be given to minors ... While normal sealed Products can be SOLD to children as well.
    It is Because of this Restriction that LART cards can be made and distribuited in the West.
    It's all a matter of Products' Age rating from what I understand...

  • @brave1_007
    @brave1_007 6 месяцев назад +22

    Remember when they released all 6 Knightmare Links in the same pack, only to drip feed us for years on the Link 2 Charmers? I remember

    • @ragnaricstudios5888
      @ragnaricstudios5888 6 месяцев назад +1

      Dharc I get cause of how strong dark monsters are, but link era would have been way more tolerable with the other 5

  • @Alekazam_tv
    @Alekazam_tv 6 месяцев назад +2

    Draft format at ycs sounds like the best idea ever... The best duelist can overcome any situation. Put me up against your top player... Give him and I a battle pack, and make sure he doesn't get the best cards but I do... Bet he beats me.

  • @ragnaricstudios5888
    @ragnaricstudios5888 6 месяцев назад +1

    At least that pokemon figure battle game had a few years under its belt, Cross Duels was a fail that can be etched into history, cause barely does a game leave a store that quick

  • @elladunham9232
    @elladunham9232 6 месяцев назад

    Pendulum card viability is so weird. Not too long after they were released, Pepe decks (which revolve around pendulums) were released and became tier 0, pretty much dominating every single event. Now though I almost never see them, except for the rogue deck built specifically around pendulums

  • @Coxsterify
    @Coxsterify 6 месяцев назад +2

    Cross Duel was fine, but it tore through my phone battery. It wasn't good for a computer game, but if it wasn't such as battery drain on mobile, I think it could have fallen into a decent following and maybe evolve to sit next to duel links

  • @BLSoldier00
    @BLSoldier00 6 месяцев назад

    Currently, there are 18 Link Monsters banned, and the Link mechanic has been around since July 2017.
    Compared that to 14 Xyz monsters currently banned, with the Xyz mechanic being around since July 2011.

  • @traversetowndistrict4922
    @traversetowndistrict4922 6 месяцев назад +7

    I actually liked cross duel, im sad its gone

    • @akmalfakhruddin7285
      @akmalfakhruddin7285 6 месяцев назад +3

      The profile picture art for cross duel should be redistributed to md and dl

    • @traversetowndistrict4922
      @traversetowndistrict4922 6 месяцев назад

      @akmalfakhruddin7285 Yeah, i agree, but most likely, it wouldn't unless they make it like it is new and for md and dl

  • @jacobbowser1158
    @jacobbowser1158 5 месяцев назад

    As someone who loved Master Rule 4 I feel the biggest failure of LINK Monsters is the ability to LINK-CLIMB. If a LINK-4 required 4 monsters even when having two LINK-2 monsters on you field that the LINK mechanic would of been amazing at balancing and slowing the game of Yugioh after the fast paced PENDULUM format.

  • @digifreak90
    @digifreak90 5 месяцев назад

    Honestly, for me, I feel like the issue was less with Link Monsters specifically, as they sort of feel like a slightly different flavor of XYZ monsters (though they very much had/have issues) and more just Master Rule 4 in general completely breaking most decks due to the extra monster zone limitation (which was then fixed in Master Rule 5)

  • @sinjoh53
    @sinjoh53 6 месяцев назад +1

    I loved cross duel but the game was badly miss manage , concurrence didn't help either.
    -That game didn't have that much publicity
    -Was release in region lock for some reason.
    -Has poor balancing with no nerf , we did come from a BEWD destroy meta to an absolute dumbass stall/burn meta when you coundn't move at all forcing them to release card like IO just to shutdown your opponent from paralysing you.
    -Has some questionnable design like raid boss , why having 15 level instead of just 4 , easy , normal , hard , master and maybe an endless.
    -Has some device issue , i still wonder why they didn't release that game on steam with that quality it did have.
    Despite all of that , i still wish i could play it today , it was a very interesting game.

  • @AvenFallen
    @AvenFallen 6 месяцев назад +1

    Great video! I want to comment on one thing and also add two things:
    First of, I really think the addition of LInks and Pendulums totally deserves to be on this list. I hated Pendulums. I did not use any of the Decks (aside from D/D/D) and it was not really fun to play against most of them. And they were super complicated. At some point I was giving Demos at a Convention, and everyone understood everything about the game, up until a point it came to Pendulums. Those were too complicated for new people.
    But, I think Links might have even been worse at the beginning. Simply because during Pendulum-Era, I was still able to play any Deck I like, even if it did not use Pendulum-Cards. However, when Links were introduced, I had to play Link-Monsters, just to play my Decks. I used to play Burning Abyss a lot and this Deck was not playable without Links. Just as an example.
    I think the Master Rule addition to only need Extra Monster Zones and the linked Zones for Links and Pendulum-Monsters summoned from the Extra Deck was a step in the right direction. Sure, there are still Link-Monsters which are problematic, mainly those used for Link-Climbing, but I think the mechanic is in a good spot.
    What also would have deserved a spot on the list:
    First - Errata. Those they did to allow cards to be played again. Not every of those Errata was bad, some cards saw play. But others were just destroyed. E.g. there is no world in which you would use Sinister Serpent anymore. Or Goyo Guardian got a lot more niche due to that, even when the card was on 3 in the TCG and only banned in the OCG. Another example would be Brain Control, which got completely destroyed by the card text change, but years later we have Change of Heart (which is even stronger) legal in the game and it does not do much. IMO they should have just printed new cards instead of tinkering with the old texts and given that we did not receive any Errata for quite some time, I think they thought the same.
    Second - The Forbidden & LImited List used as a Marketing-Tool. This is something which happened with the change that TCG gets its own F&L List. Back in the day we also got the OCG-List, which means that TCG-exclusives were not on it and also that some things were banned quite quickly here. But once the TCG gets its own lists, the F&L List is often used for marketing purposes, where a specific Deck gets hit just to remove it from the Meta so that players need to buy new cards. And while I understand it from a business perspective, I think the F&L list should solely be a balancing tool and not a marketing tool.

  • @Revanaught
    @Revanaught 5 месяцев назад

    I can say that pendulums and links put me off getting back into the series so badly for so long. I downloaded and deleted master duel like 4 times before finally giving it a chance when I learned that fusion decks were viable.
    I played the original card game, fell off partway through the gx era because I was just getting older and as a teenager it's not cool to like the things you liked as a kid. Kinda got into stuff with some of the games as an adult, mainly the tag force series, and when I finally gave master duel an actual chance....well, now I actually understand the game and these new mechanics and like the link monsters. Don't use pendulums, just not a fan of that mechanic but at least I understand it now.

  • @Lembo101
    @Lembo101 2 месяца назад

    I feel like if Konami wanted to address the Pendulum and Link hate, Yu-gi-oh could have formats that excluded certain types of special summons. It would develop multiple metas and a greater diversity of playable decks. Sure it may increase the cost to play if one wants to maintain competitive decks for the different formats, but could also (probably) make it cheaper to play if say, someone just wanted to have a "No Link" and a "No Link + No Pendulum" deck. I get that it would get a bit dicey with new pack releases as a "Fusion only" player would see a secret rare pendulum monster as a complete dud, but I do wonder if releasing sets to support the various formats could work.
    They could try all that or just copy Magic the Gathering and make a rotating "Standard format" where the support for different archetypes and summons changes as new sets come out and old sets rotate out.

  • @digifreak90
    @digifreak90 5 месяцев назад +1

    A fairly big fail, in my opinion, is Konami's refusal/seeming inability to rein in the power creep of the game.
    Secondarily, the fact that they don't have official support for other formats. (I'm personally not a fan of how fast the game has gotten)

  • @jojomations2596
    @jojomations2596 6 месяцев назад +1

    Cross Duel wouldve been popular if it were released in the late 2000s. It wouldve been in the same decade as Duelists of the Roses, Falsebound Kingdom, etc.

  • @Burn2themall
    @Burn2themall 6 месяцев назад

    Honestly I gotta agree on the pendulum and link takes cause I remember coming back into the game around when links dropped it was a hella learning curve but luckily I joined back around when MR 5 wasnt too far away cause after requiring links for everything it felt really unfair to all the decks that were built around no links and just one summon type especially for poor fusions and synchros

  • @Swooncraft
    @Swooncraft 6 месяцев назад

    On link monsters - Last week at locals i faced someone ive seen around the shops for a year or so on and off. He had the full tier 0 snake eyes deck going on. He summons one of the new link monsters to his extra monster zone that points to my side of the field and ends turn. I summon anima where his link monster points and he goes "you cant play that there" i explain how link arrows/zones work, and he doesnt believe me. After going back on forth for a few minutes he asks guys playing next to us if what im saying is correct.
    He was shocked.
    So, even people who play all the time still dont know all the rules of link monsters.
    Also, its not relevant but worth mentioning: I can't say for sure, but since it happens so often it felt like just a little bit of misogyny with him only believing what i was saying after asking other guys.
    Then if youre wondering about the match - We ended up drawing. He won the first game. I play mikanko and had enough stalling power on game two to pin his combos down and swing for game. Then game three started with four minutes on the clock, he wanted to go first and i was content with that figuring his first turn would take the last of our time.

  • @erikburchill5127
    @erikburchill5127 6 месяцев назад +1

    I'm surprised that number cards weren't brought up

  • @L8RSTORM
    @L8RSTORM 6 месяцев назад +8

    I like the lost art card

    • @YokomichiSilver
      @YokomichiSilver 6 месяцев назад +1

      While it's a nice gimmick being able to get our hands on the original versions for a good portion of these cards it honestly would have been better if Konami didn't censor the cards in the first place or at the very least stop censoring them now. I mean if you want to open a pack only to get the censored versions and months later find out all of those cards are now up for grabs uncensored but at a high price this is really just a shameless cash grab that's working and Konami knows it.
      They get our money for the censored versions, they release the uncensored version and a good portion of us will spend however much the cards cost. If everyone else is fine with such things then I guess congrats on them for choosing ignorance?

  • @ASavageEye
    @ASavageEye 6 месяцев назад

    I am one of the countless number of players who hung up their hat when Pendulums came out. One month after they arrived I entered my last ever tournament and after YCS that year I was finished. I still played locals but that was it. To this day my locals has a no pendulums rule because we all hate them so much. You can use pendulum monsters but only for their regular effects and no pendulum summoning allowed.
    Pendulums were the point where power creep became a massive issue. To combat Pendulums they had to introduce Links and hand traps and the pro game has been toxic ever since. YGO always had its issues and always had power creep but man did Pendulums take it to a whole new level.

  • @benmaurer2375
    @benmaurer2375 6 месяцев назад +2

    I for sure agree with link and pendulum fail!! I hate those two monster types!!

  • @PhilFromSchool
    @PhilFromSchool 6 месяцев назад

    Pendulums always felt like a totally different game. Synchro and XYZ felt compatible with our ideas of fusion summons, and you could theoretically use as few or as many as you wanted
    But pendulums were fundamentally incompatible with the rest of the game. Now if you wanted to use them, your whole main deck had to be rebuilt from the ground up
    Can't believe we've had pendulums for like 10 years now, kinda happy they've faded into obscurity :x

  • @TheWarlordShogun
    @TheWarlordShogun 6 месяцев назад

    I quit paper Yugioh when Pendulums were released for the exact reasons you explained in the video. I have still not returned. I am content to just get my fix every now and again with Master Duel.

  • @Rossco1010
    @Rossco1010 6 месяцев назад

    I think pend's biggest problem for players to understand was the way they went to the faceup extra deck, a mechanic that really makes zero sense in all other contexts of yugioh. That just shouldnt have been the way the mechanic worked as all its rulings are where you lose so many players. Letting monsters act as spells in a sense wasnt insane to figure out, and the way you pend summon could be reasonably explained (just levels between the two numbers), however the moment you say if its removed from the field under standard circumstances it goes to the extra deck faceup unlike every other type of monster, but when discarded, under the effects of a card like macro cosmos, or as XYZ's material they dont do that anymore is so complicated to explain to a basic yugioh player.
    Links are also a mechanic thats not crazy hard to understand, but is also more unintuitive compared to previous methods, and is the extra deck mechanic most easily broken, and basically comes down to they should not be as easy to summon as they are generically. The biggest problem with link monsters wasnt them in specific, it was master rule 4 which just screamed you must play the new mechanic, but we are not going to actually start rotating sets. With previous mechanic changes you could just not use them if youre deck didnt want to, no one was forced to synchro summon if they wanted to play fusion cyber dragons, no one was forced to play pendulum if they wanted to play BA and summon Dante, but once MR4 hit with links, you had to play them if you wanted the ability to make more than 1 single extra deck monster at a time.

  • @Lost_Geek1989
    @Lost_Geek1989 6 месяцев назад +1

    Personally, I think extra deck focused mechanics and archetypes pushed things too far. A turn two player could wipe the board and end the game dealing max attack damage or effect damage.

  • @darkherosolidox
    @darkherosolidox 2 месяца назад +1

    Do you guys think if konmi did a tournament modeled after duelist kindom or battle city would do well today?

  • @EricNorris-j5n
    @EricNorris-j5n 5 месяцев назад +1

    I loved cross duel so much. I was i upset when the announcement to discountinue the game.

  • @captaincyrmu7349
    @captaincyrmu7349 6 месяцев назад

    i stopped when pendulums came out for sure and when i play yugioh these days ill basically ignore everything they introduced after synchros (mechanic wise)

  • @steel5897
    @steel5897 5 месяцев назад

    I'm a big fan of the offline single player Yugioh games because they preserve a certain era or format, they're like a time capsule that you can always play and go back to regardless of how bad the modern format gets. I'm saying that because there's this game called Link Evolution on Switch, and it'd have been a very good representation of the TCG as it was in early 2019, with all eras of Yugioh represented in the campaign mode. The issue? Link monsters and MR4. They shoved that crap retroactively into the entire game, so you want to play the DM era campaign with DM era decks, well now you're in MR4 and you only have 2 special summon slots and everything that comes with MR4. And this gets VERY SILLY on the GX era because it ruins entire archetypes there.
    Link summons and MR4 ruined that game so, so hard, to the point I regret that purchase.
    EDIT: I looked it up and apparently the game was updated to MR5 a while ago, I think I'll give it another shot, MR5 isn't that bad.

  • @yaboismashing5066
    @yaboismashing5066 6 месяцев назад +9

    "why don't they just uncensor cards?" Because its making them money 5head

    • @Boyzby
      @Boyzby 6 месяцев назад +1

      Is it though?

    • @chrisb.2028
      @chrisb.2028 6 месяцев назад +3

      I fail to see how, they have to censor the card in the first place instead of using the same for ALL their printing, which cost money, then have the logistics to ship the right art with the right text to match the right region. and they haven't released enough lost arts to state that cover the price.
      If anything, it could be just a "not losing more money" because if regulatory authorities say something is wrong, they would have to retire the thing, pay a fee, and reprint the card, they could be losing more more if they don't, but winning more than they are losing? definitely not.

  • @dnd1016
    @dnd1016 5 месяцев назад

    Reminder: They turned many beloved ace monsters into Humans for Cross Duel. (or at least only to use as Profile icons) but everyone liked that idea from cross duels.

    • @dnd1016
      @dnd1016 5 месяцев назад

      also after Pepe got hit, Pendulums were not even good until Tempest OTK and the Super Heavies
      otherwise, until we get a new Super Heavy like pend deck that gets to Meta, Pendulums otherwise are almost as bad as Spirit and Geminis, just, Pendulums have tons more monsters and support, and even to this day, even konami didn’t like the pendulum soup it created due to the amount of Anti Pend cards
      and ALSO
      unlike any other summoning mechanics and sub types, Pendulums can be shut down by any Anti spell card, and also Anti Spell Frag would just make them scoop unless they drew into their anti spell/trap card.

  • @pretends2know
    @pretends2know 5 месяцев назад

    I wouldn't say that Link Monsters were a fail anymore; I's say Master Rules 4 was a fail and the power creep they used to push them to the front.

  • @rubensteinsean
    @rubensteinsean 6 месяцев назад

    Even though I like Link and Pendulum monsters, I will completely agree with the number 3 and 2 FAILS of YGO.

  • @wtfox8206
    @wtfox8206 6 месяцев назад

    I don't think Konami foresaw that pendulums would only be viable in pendulum-only decks

  • @Sigismund697
    @Sigismund697 6 месяцев назад

    At least for me who wasn't paying attention to YGO when Pendulums came out I do remember hearing of how much it was messing with the game from other people and seeing them for the first time my first thought was, "This looks like Magic" because Magic has/had similar hybrid cards that are two types at the same time,
    the difference tho was that when I saw those Magic cards I instantly understood what I was seeing, to this day I see Pendulums and get confused
    I think Konami messed with the cards' UI and that immediately intimidates newcomers
    Links on the other hand, scared me at first and then Nova explained them on one of her streams and now I get it so it wasn't that bad

  • @rishnix
    @rishnix 6 месяцев назад

    Power creep may be inevitable, but t didn't take them long at all to embrace it. They should have been making sure to release things in order of power and at least try to line them up with the show. All the weird Forbidden Memories style cards should have been a part of the initial LoB set for example. Another example is how they released DMOC long before we ever saw he original ritual version, Magician of Black Chaos. Blue-Eyes Ultimate Dragon taking so long to release was a big fail, Polymerization being a Super Rare until the Joey starter deck came out which completely locked out a lot of people from even playing fusion monsters up until that point is another. Things like this.
    Also, my other big one, they should have never errated a single card. Sometimes I'll be playing Master Duel with an old school deck and I'll always, always, forget how Sangan and Witch of the Black Forest actually work now. The thing is, Yu-Gi-Oh actually had a solution to this built in from the very beginning of the game, but they never realized it. I present to you, Winged Dragon Guardian of the Fortress #1 and Winged Dragon Guardian of the Fortress #2.
    From the very beginning they would take a card name and just start to number them for different versions. Well, instead of errating a card, they could have just released a new version of the card with the errated text, and call it #2. The original Sangan would still exist but it's newer worse version would have been called Sangan #2. This would have prevented the confusion of having to remember errated text on old cards and made it so as the game progressed old cards could work their way off the banlist with their original effects. If they had handled card errata in this fashion from the very start, it would have done a lot to help the game. Oh well, definitely too late to go about doing that now.

  • @ShonicBurn
    @ShonicBurn 6 месяцев назад +1

    I think cross duel should have been part of duel links. We would have played it that way like we play sowed duel.

  • @TheDarkFuryKnight
    @TheDarkFuryKnight 7 дней назад

    Still don't know how pendulums work, so I always ignore them

  • @nikylannaidu1861
    @nikylannaidu1861 6 месяцев назад

    Link monsters being able to be in def would be wild, imagine turning it left and not right then your arrows are pointing to your S/T zones instead and now it's pointless to have it in Def because you goofed

  • @4EverBanishment
    @4EverBanishment 6 месяцев назад

    The International Playstation Yu-Gi-Oh Forbidden Memories game. A game where you can only obtain all 722 cards in the game legitamently (Japanese only). All international releases were left with 689 cards obtainable out of 722 cards. 33 cards were locked behind the Pocket Station device support. Konami didn't bother changing up the drop lists for the 33 unobtainable cards.

  • @jackshizuho1491
    @jackshizuho1491 6 месяцев назад +1

    Not going to lie, I stopped playing yugioh since the start of XYZ summon, cause I thought "damn just 2 monsters from the same lvl, talk about easy monsters, at least I have to add numbers with a tuner to get a synchro"
    And the reason I watch your videos is because you do a lot of old and sometimes (for someone like me) good new stuff, but for example those 1 life point duels you do (2) they lose me completely

  • @amartin2484
    @amartin2484 6 месяцев назад

    Honestly I believe pendulums were meant to ONLY be a way to summon multiple monsters for the speed of yugioh.
    For example: I ONLY use pendulums for the spell effects and pendulum range so my decks can keep up for a lot of combo heavy oriented decks.

  • @brucelau2023
    @brucelau2023 6 месяцев назад +1

    I’m with y’all, but I do love the lost art promotions

  • @chaseboatright
    @chaseboatright 6 месяцев назад

    I weathered the pendulum storm when it came out but then Links finally knocked me out of the game. Just now, coming back however many years later.

  • @senchouchanakaDSDGB
    @senchouchanakaDSDGB 6 месяцев назад

    Idk about anyone else,but my biggest yugioh fail was that SDK 1st edition blue eyes I accidentally washed in my jeans when I was 10. I cried so hard that weekend.

  • @1997dartagnan
    @1997dartagnan 6 месяцев назад +1

    Free the pendulum. Let me pend summon 6 from the ED, Konami, you cowards.

  • @deebzscrub
    @deebzscrub 6 месяцев назад

    For any TCG, any time exclusive playable cards are used as prizing they should just be dope-ass alt arts instead of new cards that can only be obtained as prizes.

  • @F1ghtGam3r
    @F1ghtGam3r 6 месяцев назад

    Please do videos where y'all play Dungeon Dice Monsters, the yugioh board game, & the yugioh set from Dice Masters

  • @GracefulMage3089
    @GracefulMage3089 6 месяцев назад

    14:00 another reason for its failure was that it was insanely ptw, absolutely no way for f2p to get a solid starting point without insane amounts of grinding, which defeats the whole point.

  • @burnum
    @burnum 6 месяцев назад

    The one that I will definitely agree with is the Lost Art series. Why continue to censor when you are releasing cards that aren't being censored?
    The only problem with Cross Duel was the microtransactions.
    The initial execution for Pendulum was not great, but when they changed the mat back it was better.

  • @DragonAlchemist0
    @DragonAlchemist0 6 месяцев назад

    Add link monsters as there color palette is easy for new players to get confused. also returning players. didnt fix the damage pendulum format caused.

  • @werewolfjedi38
    @werewolfjedi38 6 месяцев назад +3

    pendulums staying locked to link monster arrows is also a fail. when they moved the zones into the backrow, they could have just decided to rework the entire mechanic, instead they make it objectively worse and dependent on another type of extra deck monster. it should have been overhauled with master duel 5 if it was that much of an issue.

  • @stillOsiris
    @stillOsiris 6 месяцев назад

    Rly for me it will be the best game ever ,if Master Duel did make the holograms for the monster like in Cross Duel or Duel Links.

  • @BlazingAce20
    @BlazingAce20 6 месяцев назад

    You can add this for every new mechanic the game has ever had. All of them where fails. Fusion was the first fail having you lock into needing specific materials on the card to summon the monster plus a spell to fuse the two monsters. Later fusions became easier and most fusions don't even need specific monsters anymore. Next were Synchro monsters. Most say it is the easiest of them all but that was a lie. No one new how to do tuners and even at its start it was hard to get a tuner and another monster to stay on the field long enough. Just like fusion monsters the synchro monsters don't need specific monsters anymore to summon some of the most powerful boss monsters in the game it's also easier then to synchro now because of the many ways to special summon monsters to the field. Now XYZ was a pain but it was next again needing two monsters on the field to do this was annoying but this time they had to be the same level monsters. Now think about moving from each mechanic so far trying to keep up as a player. XYZ have some powerful monsters but people never really saw them as a threat until they started seeing how broken those XYZ monsters can be. The problem at the start was having two monsters of the same level which was tricky if you were trying to have synchro monsters. Pendulums were a fail and i do agree with the video but it was also the most broken mechanic. It wasn't hard to learn the way pendulums work. It was the way it just special summon your whole hand of monsters and no way you can destroy the pendulum scale which just meant more monsters will return because they didn't go to the GY and instead the extra deck. While it was annoying it was acutally broken and the most broken mechanic we had in Yu-gi-oh. Now Links in my opinion are just synchro monsters but better in a way i guess. Like they don't need levels but just the monsters to summon a link monster. I agee with the video.
    I do want to say one major thing though. Out of everything through the years. Konami has done different mechanics to the game. I know people might say they never complained with Synchro and XYZ but they did complain about Pendulums and Links. Now with Pendulums it was all able the scales not being able to be destroyed really. Yet when Links came into the game it was more people using Pendulums. The main problem is Links too away a lot to the game which did force everyone into the extra monster zone. I think that was stupid of them but i think i know why they did it. When it comes to Yu-gi-oh it is full of big combos and a lot of negates. When Links came into the game it was a way to try and slow the game down and balance the game. It failed because people complained and now we have the broken cards in the game. They will continue to make more broken cards and more tier 0 decks. They figure that is what the community wanted. Sad really we as players might ruin the game we all love to play.

  • @tom11619
    @tom11619 6 месяцев назад

    I pulled a QCR in PHNI and was so excited just to find out it was worthless. Like come on man. I would have rather pulled something useful instead.

  • @luckykiller911
    @luckykiller911 6 месяцев назад +2

    I do agree with Alex's point about quarter century rares that there are too many in a pack, they should just make a few for the pack just like starlight rares

  • @The-Oracle0420
    @The-Oracle0420 6 месяцев назад

    What shocks me is blue eyes support in this day and age 😂😂😂

  • @Sir_Djack
    @Sir_Djack 6 месяцев назад +1

    I love Quarter Century rares, what are you talking about ?
    The cards look amazing and they are cheap, what's the problem ?
    I don't care about having pulled a memorable boss monster in starlight because I will not buy 100 boosters to get it and that it will cost me a truckload of money to buy as a single.
    If you're happy with your starlight Galaxy eyes photon dragon, good for you, but if you wish my QCR GEPD didn't exist because it's more common, I think it's just hating on budget players who like shiny cards.

  • @skormfuse
    @skormfuse 6 месяцев назад

    I think more rarities are a better thing overall, I think of it like pokemon having all it's rarities they don't need to be that "rare" they just need to be another flavor of shiny cardboard to get collectors to buy it.
    that way they don't need to make playable cards hard to obtain they can just print new rarities to be the chases, so for me QC secret rare cards are a step forward, because ideally we want all the rarities to drop down a peg where the focus becomes on getting the blinged out version of a card over the copy you just need to play.
    Take core sets, add 4 new high end rarities, you can now day say a secret rares at 8+ a box, every pack having a ultra rare and a super rare, making every opening of a sealed product feel like you are getting playable cards, blinged versions of playable cards or collectables that look cool in a binder.
    like why print 1 starlight for a set when you can do 20 but if you still want them to be rare add 60 more of these alternative righter rarities so having that specific one is still rare basically same way pokemon has it's gold rares, rainbow rares, full arts, alt full arts and all the options.
    and if they don't want to do full arts or new art just buy some new foils once they run those rarities long enough the up front costs will pay for themselves.

    • @GG_Nowa
      @GG_Nowa 6 месяцев назад

      The issue is. QCSR s:p is 550 bucks.
      The normal secret s:p is 130 bucks.
      This really doesn't help make cards accessible

    • @skormfuse
      @skormfuse 6 месяцев назад

      @@GG_Nowa more rarities is a step forward not the final destination. in normal sets QCSR means nothing but a rarity bump.
      But look at the Rarity collection as a better example of how to handle products with multiple rarities.
      What we need is to show Konami accessibility is profitable if not more profitable than the current methods of producing sets.
      That way they can feel more comfortable throwing additional rarities into sets while making the actual standard rarities more accessible.
      ideally we can to see a couple core sets fail while sets like rarity collection perform well on top of pressure from other card games to make Konami really shift gears.
      It's the business world they don't make leaps they make small baby sets until push comes to shove.

  • @OnMyLunchBreak07
    @OnMyLunchBreak07 6 месяцев назад

    Creating the game in the first place was the biggest fail of them all /j

  • @LowEffortDoodles
    @LowEffortDoodles 6 месяцев назад +1

    6:04
    > But I can't stand them, so it's a huge fail to me 👍🏻😃
    > Okay. 😐
    > ** quick look towards Paul **

  • @havoc697
    @havoc697 6 месяцев назад

    The biggest fail is card pricing because when i was buying packs of Code of the Duelist, Firewall Dragon was like £100 for a copy, Trickstar Reincarnation was around £40 and i was a broke student so i bought a booster box from the ONLY shop i had at university that sold cards, and pulled like 15 copies of gouki the great ogre and everything but the two cards i wanted.
    Thats the fail its me for wasting my money

    • @GG_Nowa
      @GG_Nowa 6 месяцев назад +2

      That's just the gambling of packs lol

    • @havoc697
      @havoc697 6 месяцев назад

      @@GG_Nowa so true tbh

  • @KeonVioletWilkins
    @KeonVioletWilkins 6 месяцев назад

    Imagine if Cardfight Vanguard was censored like Yugioh... soooo many thighs need covering, guns to cartoonify, names to change, etc.

  • @thegreatbocaj
    @thegreatbocaj 6 месяцев назад

    I hope we get a Duelist Kingdom remake series or a Duelist Kingdom Legacy series after this Sevens' series, a new King of Games hell yeah!!

  • @dreaming_caiman
    @dreaming_caiman 6 месяцев назад

    I don't think Link mosters themselves are a failure, what I do think is a failure is the co-link mechanic.

  • @ManuelRiccobono
    @ManuelRiccobono 6 месяцев назад +1

    Pendulum and rituals are the most akward mechanics

  • @TemporalDelusion
    @TemporalDelusion 6 месяцев назад +1

    I can't be the only one bothered by new cards having this "2020 studio dice/shusha TV TOKYO KONAMI" on the bottom instead of Kazuki Takahashi right?

  • @mandalorian2010
    @mandalorian2010 6 месяцев назад

    Bro I QUIT yugioh when pendelums released. and now I am coming back and people are reassuring me you barely see them these days which makes me feel better coming back.

  • @thekey777
    @thekey777 6 месяцев назад

    Stopped playing when pendulums came out myself

  • @GracefulMage3089
    @GracefulMage3089 6 месяцев назад +2

    The Link Monster fail is even funnier considering they were made to specifically counter pendulums but over corrected and ended up making everything prior unplayable to the point where any and all archetypes needed a link or they couldn't compete.

    • @chrisb.2028
      @chrisb.2028 6 месяцев назад +1

      they were meant to put some brackets to everything, and, unironically, it was a success, it stopped all the other mechanics to work properly for a while, leaving you links as the only viable mechanic, but obviously the restrictions were too harsh for people not willing to just play links, so they released so many busted links to both boost the other mechanics and links themselves, then everything became a huge mess so they had to undo some of those changes.

  • @alecfields1153
    @alecfields1153 6 месяцев назад

    What was your biggest Yugioh FAIL?

    • @MrJayKay11
      @MrJayKay11 6 месяцев назад +3

      i lost $1500 on those ghost rare packs and got nothing

    • @StigmaKRL
      @StigmaKRL 6 месяцев назад +2

      how disconnected the company is from the players, the price, all the yugiboomer pandering, gaps in power level between decks released during the same period, how many tier 0 formats ygo has been through recently

    • @MrJayKay11
      @MrJayKay11 6 месяцев назад +3

      are you guys gonna doin top 10 biggest yugioh wins gotta balance out the hate

    • @LordTchernobog
      @LordTchernobog 6 месяцев назад

      Traded a 1st edition card, changed my mind... And got an unlimited one "back" instead 😢

    • @traviswatkins118
      @traviswatkins118 6 месяцев назад

      I think not capturing the momentum & making a viable dungeon dice monster series or video game is a major fail

  • @Hinatauzumaki0223
    @Hinatauzumaki0223 6 месяцев назад

    In my opinion dark magician has always outshined blue eyes by any means

  • @lantkneel8133
    @lantkneel8133 6 месяцев назад

    Next do top 10 yugioh successes Mr negative

  • @lovesickherox
    @lovesickherox 6 месяцев назад

    YuGiOh Online from 2005-2012 sounds like a big fail although I never tried it myself. At least we have master duel. Also Magician Girls need more support

  • @chengthao9070
    @chengthao9070 6 месяцев назад

    They should have drafted first and then those who made top cut would use their own decks. IMO.

  • @matthewbridger2991
    @matthewbridger2991 6 месяцев назад

    Link/synchro/xyz/pendulum, because everyone hates sitting through a 6 minute turn while your opponent makes 20 special summons.

  • @SapphicSara
    @SapphicSara 6 месяцев назад

    Cross Duels really should have been a digital video game you paid for once. If they had just made it a video game like Duelist of the roses or something, just some weird spin off game that you could play online with friends but had a solid solo mode I think people would have loved Cross Duels so much.

  • @darkron288
    @darkron288 6 месяцев назад +265

    I Think the biggest fail is how they are treating the video game scene, imagine if instead of us getting just recyle game after recycled game, we got a huge rpg with character customization adn a intersting story, i think most people would kill for that

    • @EskChan19
      @EskChan19 6 месяцев назад +49

      Yeah, I remember the 5D's World Championship games where you got to make your own character and they were written into the 5D's story as one of the signers. It was actually really cool.

    • @Koalogy
      @Koalogy 6 месяцев назад +11

      I remember the one I had on PSP that was pretty sick, you could go into that special room and type the serial number of your cards to play with things you actually owned then you could just go around duelling fools for fun 😂

    • @ladonmccabe
      @ladonmccabe 6 месяцев назад +13

      Im just saying, Falsebound Kingdom had a lot of good stuff for a "mediocre" game (I loved it). If they made something similar that fixed a lot of the issues ppl had with it, maybe there is some potential.

    • @szucsadam0527
      @szucsadam0527 6 месяцев назад +2

      I liked it when in yugioh they went into a vr. something like that as a game would be pretty cool.

    • @Wickedred413
      @Wickedred413 6 месяцев назад +5

      For years I have always wanted,hell even wondered what a Yu-Gi-Oh RPG game would be like. I hope someday one day Konami gives us the opportunity for that game to become a reality

  • @125SonGoku
    @125SonGoku 6 месяцев назад +35

    I will never understand why Yugioh is still censoring the tiny amount of Dark Magician Girl cleavage but Digimon be having Angewoman fully stacked and extra thicc and both game’s target audience are the same age group.

    • @gabeitches87
      @gabeitches87 6 месяцев назад +1

      Not to mention the things shown in literally all of Shonen, lol

    • @RinaShinomiyaVal
      @RinaShinomiyaVal 6 месяцев назад

      Angewomon X-Antibody has the bishoop booba spillage on deck 😮 and
      Rosemon rare from BT13 😊

  •  6 месяцев назад +34

    Thank you for talking about Minerva! As a Lightsworn player from release to date, that period of time on TCG where I couldn’t play competitively anymore, PREMATURELY, cuz Konami made Minerva exclusive was… awful! Absolutely stupid. I couldn’t believe it.

    • @RPGFanboy14
      @RPGFanboy14 6 месяцев назад +4

      So by the time Minerva came out I had already stopped playing Yu-Gi-Oh but I would see people playing at the card shop every so often when I would go out to play my miniature game.
      And there was always a group of people playing Yu-Gi-Oh so occasionally I'd watch them for nostalgia's sake and somebody had a Minerva. They told me about how they got and how expensive it was and I was like "holy crap dude. What?!" It was baffling to me at the time, But what I didn't know was that it took them 2 years to print that card to the masses. That's the most insane part to me.

    • @ragnaricstudios5888
      @ragnaricstudios5888 6 месяцев назад

      Luckily Lightsworn got a ton of support recently, might see use soon

    • @JohnnyFish971
      @JohnnyFish971 6 месяцев назад

      Feels like Yugioh anime
      Each duelist has his own unique rare cards and makes it hard for others

  • @PandaQueen_ygo
    @PandaQueen_ygo 6 месяцев назад +40

    I mean I consider remote duels a fail considering how easy it was to cheat on it.

    • @Gabu_
      @Gabu_ 6 месяцев назад

      How so? It's the exact same game, you should be paying the same amount of attention to your opponent's plays. If anything, the fact it can be recorded and played for a judge makes it HARDER to cheat on.

    • @PandaQueen_ygo
      @PandaQueen_ygo 6 месяцев назад +1

      @Gabu_ you say that but people be getting away with it.

  • @ViroVeteruscy
    @ViroVeteruscy 6 месяцев назад +21

    The censored artwork and Erratas for me >.>

    • @TeamAPS
      @TeamAPS  6 месяцев назад +11

      I knew I was forgetting one! The erratas!

    • @JohnnyFish971
      @JohnnyFish971 6 месяцев назад

      If they want to kill the cards rather they stay banned
      Brain control has like change of hearts it a cost now? Cant control anything outside normal summons

  • @LunaticKD1991
    @LunaticKD1991 6 месяцев назад +25

    For me the biggest fail in Yugioh was when Konami had the bright idea to force players to use the new link summoning mechanic otherwise you couldn't play your older decks or decks that relied on multiple extra deck summons.
    🤦 Eventually they removed that master rule but it was dumb from the start. It made me hate links even more. Even with Konami's official tutorial video I was still confused as to how links were supposed to work.
    Eventually I learned it like pendulums but I still don't care for links. Pendulums might be annoying but I'd argue that links are even worse.
    Only certain older archetypes got specific archetype link monsters which was also annoying if you were playing older decks with that master rule because you'd have to use generic link monsters which weren't great in the beginning and were just wasting your resources.

  • @SakuraAvalon
    @SakuraAvalon 6 месяцев назад +60

    As someone who doesn't have any card shops nearby, I hated the Lost Arts program. :/

  • @yakovzamora8990
    @yakovzamora8990 6 месяцев назад +34

    You'd know what an interesting duel would be: Kaiju vs. Machina (takes inspiration from Pacific rim)

  • @chrisjones6792
    @chrisjones6792 6 месяцев назад +6

    I'm a longtime MTG fan who got priced out and started looking around. I always looked down on Yugioh, but I tried Duel Links and had a rough start but started having fun once I figured things out.
    But, I'm going to be honest, while I'm having fun on Duel Links, I'm not putting money into paper. Whenever my opponent puts down a link or a pendulum card, my eyes glaze over and I just alt tab while they finish their turn. You're absolutely right about Link and Pendulum being huge failures of this game. They're incomprehensible, in a game that already has a steep uphill climb for new players.

  • @degeneratephoenix8889
    @degeneratephoenix8889 6 месяцев назад +4

    I feel like one of the biggest fails is Ritual cards, which were cool in the early days, but got way out shadowed by everything else way to fast. They seem to at least have learned their lesson with adding new card types, and instead seem to be focusing on creating unique and interesting formats and expanding support for existing archetypes/summoning methods which is at least cool.

    • @JohnnyFish971
      @JohnnyFish971 6 месяцев назад +1

      Rituals cards still get updated versions
      But we must focus on new stuff...so link monsters 😅
      Alteast those arent pendulum Konami killed them

  • @calebg8003
    @calebg8003 6 месяцев назад +6

    Ok, I know, believe me, I KNOW this is not the point being addressed in the video, but I feel Paul's eyes just piercing into my soul whenever Alex is talking

  • @theaverageDon
    @theaverageDon 6 месяцев назад +20

    18:50 specifically MR4, not just link monsters
    I think people perceived link monsters more favorably than pendulums, but hated the MR4 rules where you needed link zones to summon XYZs, synchros, and fusions

    • @calumbishop7082
      @calumbishop7082 6 месяцев назад +3

      Honestly, considering the current format, I think I hate Link monsters more than Pendulums. Snake-Eyes is a deck which doesn't have any in archetype extra deck monsters, it runs every generic Link Monster you can think of. Accesscode, Apollousa, Borreload Savage (not a Link but needs Links to function so it still counts), the Charmer Links, I:P and S:P, the Knightmares. I am so sick of these generic cards that make every deck no matter the archetype appear identical.

    • @greggels86
      @greggels86 6 месяцев назад

      My frightfur deck was ruined.

    • @Gabu_
      @Gabu_ 6 месяцев назад

      I LOVED MR4 - it limited extra deck monsters a lot. Now we're back to vomiting the entire board full of monsters.

    • @EC-rk2zl
      @EC-rk2zl 6 месяцев назад +2

      It's very hard to say. In my local scene/group. Nearly 70% quit on the spot due to pendelums.
      I came back at the early half of 2023. And according to the people that were left. When Links were released over 50% of the people that originally stayed after pendelums left too.
      Either way, Pendelums and Links absolutely demolished the player base in my country.
      Yugioh went from a past time where you could easily find people to hang with to a tiny tiny niche

    • @Gabu_
      @Gabu_ 6 месяцев назад

      @@EC-rk2zl Skill issue