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Pendulum cards just look bad, cause the effect text takes up half of the card, so the monster art is covered up and proportions look cut down or covered. Not to mention the dual colouring of the card top/bottom halfs. A lot if Yugioh fans appreciate the huge work and creativity that go into card design, so the fact that Konami itself made something so bad just screams greed and short-sightedness.
More context for the Dome event. This wasn't just any promo card. At the time, the OCG had been slowly releasing pieces of Exodia in multiple sets. And the final piece, was being sold in a booster pack that was confirmed to only be sold at this event, and you would not be able to obtain the cards in this pack outside of the event. I have no clue how they didn't see this going wrong.
also iirc there was a single vendor selling packs and lines out the door for it. and they *did* end up giving it out to attendees who mailed in proof they were there after the event went south.
Maybe that’s why we haven’t gotten a new summoning mechanic in Yugioh. Konami saw the people leave from pendulum era, and a close repeat of the link era, that they’re just now focusing on preexisting mechanics.
Synchro: very specific (need tuner + non-tuner with correct levels) Xyz: slightly more generic (build your deck around 1-2 monster levels) Pendulum: wtf?! (I actually loved pendulums in MR3 when they first came out...topped a regional with Performajespecters) Link: just...mega generic, outside of some type/attribute/archetype support-specific ones I hope they're done with new stuff for the foreseeable future. The first wave of Xyz monsters sucked, then they got too good compared to synchros. Then the first wave of links sucked, but you *had* to play garbage. The current master rule is solid. The power scaling needs to get toned down a bit, but that's about it.
@@Kylora2112 "The power scaling needs to get toned down a bit, but that's about it." Not happening. If anything, Konami will keep increasing power creep, with more and more cards playing on both players' turns.
@@Kylora2112some decks have a pendulum toolbox like superheavy samurai and lunalight. I like the idea of monsters that double for spells and you gain extra summons as an added bonus, but it really feels undercooked imo
The problem with the Link era is they made Link Monsters essentially mandatory to run in decks at first, because otherwise you only had access to a single zone for monsters from the Extra Deck. Thankfully they revised that with the current ruleset.
I Think the biggest fail is how they are treating the video game scene, imagine if instead of us getting just recyle game after recycled game, we got a huge rpg with character customization adn a intersting story, i think most people would kill for that
Yeah, I remember the 5D's World Championship games where you got to make your own character and they were written into the 5D's story as one of the signers. It was actually really cool.
I remember the one I had on PSP that was pretty sick, you could go into that special room and type the serial number of your cards to play with things you actually owned then you could just go around duelling fools for fun 😂
Im just saying, Falsebound Kingdom had a lot of good stuff for a "mediocre" game (I loved it). If they made something similar that fixed a lot of the issues ppl had with it, maybe there is some potential.
For years I have always wanted,hell even wondered what a Yu-Gi-Oh RPG game would be like. I hope someday one day Konami gives us the opportunity for that game to become a reality
i 100% agree with link/pendelum being on this list. I would even go as far as to add "generic syncro monsters" with it as well. Every deck runs the SAME extra deck. Borreload, Baron de Fleur, Accesscode talker etc..... There needs to be more extra deck monsters that are "archetype" specific.
I think the issue with that is when konmai does archtype specific decks that reply on a specific summoning is it either becomes to generic(cyberses) or too specific that it doesn't work outside the dec(heroes)
I agree. I think it's kinda dumb that ace monsters from the extra deck for archetypes have generic materials IE Baronne de Fleur having "1 tuner + 1+ non-tuners monsters" I think it should have "1 Noble Knight tuner + 1+ Noble Knight non-tuner monsters" so it fits its archetype. but that's just my opinion
@@legendarylancers7446Funny you say heroes when people would suffer bricks for DPE same with Dragoon. I rather people have to waste 3 to 5 slots in their deck to get out the extra deck card not a part of their archetype rather than they being able to get out the extra deck card with just any ol' cards they want that they already play.
The Lost Art Promotion was such a fail that they discontinued it. I'm surprised this wasn't brought up in the video since Konami hasn't announced anything for 2024.
I will never understand why Yugioh is still censoring the tiny amount of Dark Magician Girl cleavage but Digimon be having Angewoman fully stacked and extra thicc and both game’s target audience are the same age group.
Angewomon X-Antibody has the bishoop booba spillage on deck 😮 and Rosemon rare from BT13 😊
10 месяцев назад+35
Thank you for talking about Minerva! As a Lightsworn player from release to date, that period of time on TCG where I couldn’t play competitively anymore, PREMATURELY, cuz Konami made Minerva exclusive was… awful! Absolutely stupid. I couldn’t believe it.
So by the time Minerva came out I had already stopped playing Yu-Gi-Oh but I would see people playing at the card shop every so often when I would go out to play my miniature game. And there was always a group of people playing Yu-Gi-Oh so occasionally I'd watch them for nostalgia's sake and somebody had a Minerva. They told me about how they got and how expensive it was and I was like "holy crap dude. What?!" It was baffling to me at the time, But what I didn't know was that it took them 2 years to print that card to the masses. That's the most insane part to me.
One of the big fails is absolutely the management of the later Gallop anime series, in particular Arc-V. While there is a degree to which the production issues can be used as an excuse, Arc-V at the time of airing maxed out at I believe 15 of the lowest 20 rated anime episodes in all of Niconico's history, and like 8 of the bottom 10. It was a catastrophe - forward planning so poor that things in the anime openings never happened in the actual show, and the like. While Gallop was able to continue on to make Vrains, Vrains also was notoriously dull and it's honestly no surprise that the Yugioh anime switched studios entirely when Konami decided to pivot to Rush Duels. Yu-Gi-Oh was Gallop's bread and butter and they haven't seemed to do much after the flops of Arc-V and Vrains, which had a large amount of the burnout that contributed to the poor quality caused by Konami demanding Gallop simultaneously make DSoD even after Konami knew that having the same studio make a movie and a series seriously can hurt the quality of the TV series (5D's and Bonds Beyond Time). On that note, the launch of Rush Duel in the West. What launch? Exactly. While I don't think that Rush Duel would have done as well in the Western territories as it did in Japan, the actions taken to halfheartedly acknowledge its existence in the West doomed the spinoffs for failure over here. There was a pretty big card game boom in 2022 and that was when the Sevens dub was ready to release, on top of it being around the time a lot of people who were freshly interested in Yugioh due to Master Duel's release were falling out of Master Duel because it wasn't the game that they remembered. If there was ever a time to release Rush Duel in the West, it would have been then. Yugioh would be fresh in people's minds, on top of card games having traction, the new spinoff game is available (in this hypothetical it's in stores) and it's got the show releasing its dub at that exact moment. Konami either needed to determine that it wasn't suited to the market and just ignore anything Rush-related getting official releases in the West or go all-in on it at a good time which has passed. They did neither of those and went halfway.
Imma agree and disagree with you on arc-v and vrains I could be biased because I really enjoyed Vrains but the main issue to me at least is konmai doesn't leave the show alone and let the writers do there job, we call out vrains and arc-v because it obvious but even back in gx and 5ds the writers often have to bend backwards to meet konmai's wants gx s4 was short and rushed because judai's voice actor, 5ds team have to write way more eps then they where prepared for which lead to 5ds taking a couple eps after the dark signers arc to find it's footing and it doesn't help that if it isn't DM konmai isn't going to promote it like crazy, zexal is the only one unaffected by these problems tbh
How so? It's the exact same game, you should be paying the same amount of attention to your opponent's plays. If anything, the fact it can be recorded and played for a judge makes it HARDER to cheat on.
I'm a longtime MTG fan who got priced out and started looking around. I always looked down on Yugioh, but I tried Duel Links and had a rough start but started having fun once I figured things out. But, I'm going to be honest, while I'm having fun on Duel Links, I'm not putting money into paper. Whenever my opponent puts down a link or a pendulum card, my eyes glaze over and I just alt tab while they finish their turn. You're absolutely right about Link and Pendulum being huge failures of this game. They're incomprehensible, in a game that already has a steep uphill climb for new players.
A more recent one that would've been an interesting honorable mention I think would be the Stainless Steel God cards which is essentially just the Platinum Blue-Eyes and Dark Magician...again. Neat that they used the Manga art and names for these cards but I KINDA wish they just got printed as promo cards for a set instead.
Quarter Century rares being common makes sense, since the idea is to celebrate the game. You want people to be a part of it. If you wanna feel special, buy the $1000 Blue-Eyes.
18:50 specifically MR4, not just link monsters I think people perceived link monsters more favorably than pendulums, but hated the MR4 rules where you needed link zones to summon XYZs, synchros, and fusions
Honestly, considering the current format, I think I hate Link monsters more than Pendulums. Snake-Eyes is a deck which doesn't have any in archetype extra deck monsters, it runs every generic Link Monster you can think of. Accesscode, Apollousa, Borreload Savage (not a Link but needs Links to function so it still counts), the Charmer Links, I:P and S:P, the Knightmares. I am so sick of these generic cards that make every deck no matter the archetype appear identical.
It's very hard to say. In my local scene/group. Nearly 70% quit on the spot due to pendelums. I came back at the early half of 2023. And according to the people that were left. When Links were released over 50% of the people that originally stayed after pendelums left too. Either way, Pendelums and Links absolutely demolished the player base in my country. Yugioh went from a past time where you could easily find people to hang with to a tiny tiny niche
If they want to kill the cards rather they stay banned Brain control has like change of hearts it a cost now? Cant control anything outside normal summons
For me the biggest fail in Yugioh was when Konami had the bright idea to force players to use the new link summoning mechanic otherwise you couldn't play your older decks or decks that relied on multiple extra deck summons. 🤦 Eventually they removed that master rule but it was dumb from the start. It made me hate links even more. Even with Konami's official tutorial video I was still confused as to how links were supposed to work. Eventually I learned it like pendulums but I still don't care for links. Pendulums might be annoying but I'd argue that links are even worse. Only certain older archetypes got specific archetype link monsters which was also annoying if you were playing older decks with that master rule because you'd have to use generic link monsters which weren't great in the beginning and were just wasting your resources.
Pendulums/ Links were def a weird way for Konami to say "weve got enough players now" because that absolutely killed my ability to recruit friends into the game. My friend group exclusively plays goat, edison, and tengu because beyond that the summoning mechanics and interactions are just not user friendly for new and returning players.
I spoke with my Local cards shop owner and I've been told that Lost Art cards are for 18+ costumers only and cannot be given to minors ... While normal sealed Products can be SOLD to children as well. It is Because of this Restriction that LART cards can be made and distribuited in the West. It's all a matter of Products' Age rating from what I understand...
A fairly big fail, in my opinion, is Konami's refusal/seeming inability to rein in the power creep of the game. Secondarily, the fact that they don't have official support for other formats. (I'm personally not a fan of how fast the game has gotten)
Ok, I know, believe me, I KNOW this is not the point being addressed in the video, but I feel Paul's eyes just piercing into my soul whenever Alex is talking
I ended up taking a break from Yugioh when Pendulums were released, for obvious reasons, and at least with Master Duel I was able to learn the basics of Link summoning, and while I don't hate Link monsters, I'm not the biggest fan either (at least Link summoning is easier to learn and has less words to read). I guess a fail I would consider is how extremely easy it is to summon extra deck monsters nowadays. I do feel like power creep is another problem, which also leads to failing to attract new players/bring back old ones, but it does lead to this point. Since the extra deck has some of the strongest monsters in the game, I feel there is a problem if you're consistently bringing out multiple copies on the 1st turn, and Link monsters don't really help that either. Like you normal summon any monster, and you already have access to an extra deck monster for combo enabling. I feel like synchros, xyz, and modern day fusions balance this out a lot since you need to sacrifice multiple specific resources to bring out a boss monster. Synchros and xyz monsters require at least 2 monsters while most fusions require that and a fusion spell card (I will say fusion summoning in the modern day is better and more convenient than it was in its introduction). Link monsters require at minimum 1 monster to start an extra deck combo, which just feels kind of wrong. That's just how I feel.
I also feel that "generic" cards and archetype specific cards kind of fall into a niche "fail" gray area. Obviously a generic Link 4 monster can be broken, but if the materials require a specific archetype for its summon, then the card is just dead weight in any other deck and might as well be pot of extravagance fodder. But there are generic boss monsters out there I feel can be splashed into most decks while making the resources worth it. Take Shooting Quasar Dragon for instance, it requires any synchro tuner monster, and at least 2 other Synchro monsters. It's the 1 monster off the top of my head whose materials create a perfect balance between both generic, and specific. I feel like more Link boss monsters can take a similar approach without limiting it to 1 archetype. I will say this though, the one aspect I like a lot about Link monsters is that the monster zone positions actually matters (and the artwork is cool), but outside of that mechanics wise, it's just not for me chief
I'll say "Problem Solving Cart Text" is a fail. Because having to know the difference between an colon and a semicolon, and "if" and "when" in a card effect, is really stupid. Y'all have done skits on it.
I feel like one of the biggest fails is Ritual cards, which were cool in the early days, but got way out shadowed by everything else way to fast. They seem to at least have learned their lesson with adding new card types, and instead seem to be focusing on creating unique and interesting formats and expanding support for existing archetypes/summoning methods which is at least cool.
Pendulums mechanically are a fail, this is why mr4 brought more players back than ever. EU WCS in 2018 reached 1650 participations breaking records. I know I was there
1) OCG only cards, Holactie the Creator of Light & Magi Magi Magician Gal being the most infamous but there's lots more stuck in OCG promo land. 2) Erratas, Two words: Future Fusion
Cross duel had huge potential but released as beta essentially as was all online and no campaign mode. That would’ve settled people in and increased player base for the online
At least that pokemon figure battle game had a few years under its belt, Cross Duels was a fail that can be etched into history, cause barely does a game leave a store that quick
Not to defend Konami too much, but here's how I assumed the Lost Art cards worked. They keep the censored cards in regular booster packs because those are the ones that little kids are going to buy, or their parents will buy for them. But Lost Art promos are for people who are regularly going to locals, who are probably going to be teenagers at the youngest and usually adults. It's not about removing all the censorship from the game, it's about separating censored and uncensored cards by the players' ages. Again, not trying to defend Konami, this is just what I thought their thought process was.
The thing with the card censoring, is Konami love money, and they did it to get money from fans wanting uncensored, but now they have seen that it’s a viable market to make both versions, so it may infact cause more censoring so they can get more profit selling uncensored versions
I have to make a statement to fail 1. I am pretty sure that konami is fully aware of gotcha waifu games and they definetly know that waifus sell. So I highly doubt that it is their own decision to censor any cards. There are most likely just countries where the uncensored version couldn't be released and or would be age restricted and they still sell to kids aswell. So it makes ABSOLUTE sense for them to release the censored version in a big new set wich everyone can buy and then release the uncensored version later on in something that they feel may not have that mainstream appeal. It's a money decision and it is country restrictions that lead to them. Otherwise they would release naked girls on cards by now but they can't. To draft in top cut: that is actually a good idea that was badly implemented. They should draft tbh but there should be 6 staple cards or so that everyone can use. Everyone uses a ash blossom (sorry if I called it by the wrong name) but that's a staple card, and those should have been given to the players before the draft. That would even the playing field
From as casual as casual as a Yugioh!player can get, I’ve always thought the biggest failure especially as of late is not having a relevant anime alongside the card game. Feel like if there was an anime that people cared about, the positive affects on the card game would be tremendous
I agree but after vrains I think that's over and done with, konmai refuses to promote the actual anime and there struck on duel monsters, I didn't know vrains existed until a year after it came out and most of my youtube feed is yugioh konmai refuses to do something different with the anime and back it up
It can be debatable, but I do agree people are less engaged to the cards in a more "childish" sense, many just see the new cards as the "new meta" instead of thinking, "ah, so you like the antagonist? I'm more of the protagonist's friend fan myself", which does have it's advantages, but the relationship is not the same. I'm still not sure how engaged are the kids with the rush duel anime and the rush duel format tl know if it is worth to invest in that instead of an animation based on the regular game.
Personally, I think extra deck focused mechanics and archetypes pushed things too far. A turn two player could wipe the board and end the game dealing max attack damage or effect damage.
I loved cross duel but the game was badly miss manage , concurrence didn't help either. -That game didn't have that much publicity -Was release in region lock for some reason. -Has poor balancing with no nerf , we did come from a BEWD destroy meta to an absolute dumbass stall/burn meta when you coundn't move at all forcing them to release card like IO just to shutdown your opponent from paralysing you. -Has some questionnable design like raid boss , why having 15 level instead of just 4 , easy , normal , hard , master and maybe an endless. -Has some device issue , i still wonder why they didn't release that game on steam with that quality it did have. Despite all of that , i still wish i could play it today , it was a very interesting game.
I love pendulums, I learned them through Duel Links and think they have the potential to be really cool. The trouble is Konami hasn’t done anything with them for ages. In theory, they’re supposed to be support for other types of mechanics, as represented by stuff like D/D and Odd-Eyes having monsters for every type. But they’re inexorably tied to links now because they weren’t freed from the old master rule change.
The problem with pendulums is how fundamentally differ from all the other mechanics, you need scales to set (bad luck if the activation of one is negated or antispell is on the field) you need the emz, or an arrow to summon from the ed, but you can do whatever you want with the ones in your hand, why?, they go to the ed FACE UP if they were successfully activated and leave the field, unless a macro-cosmos-like card in on the field, they have different effects depending on where they are, lr where they were. there's so much for you to take in compared to everything else in the game, even links, having some misleading rulings are more intuitive because they are exclusively tied to the ed, not to your hand/main deck/s&t zone. Pendulums are just so different that you might as well assume it's and entirely different game. I like pendulums, but i can see the problem they impose for both konami to improve/balance out and for players to engage with. either they spam too much material for generic ed monsters, they spam a lot of monsters that do nothing because they have too many restrictions, or play with their main deck only and suffers from the same brickiness other main-deck archetypes suffer from. Not to mention that a single car might be more that enough to lock you out of the game, can't ss? laughs in flowandereeze. you skipped my turn with calamity? set 5 and pass, in draw phase activate welcome labrynth. can't use spells because secret village? ss kashtira fenrir. no pendulum strategy can play around any of those, and you need your pendulums, you can't afford many non-engine like handtraps or board breakers.
@@chrisb.2028 Here’s the thing: you look at pendulums and say “oh they’re too different”. I think that’s good. I like that they’re a unique card type that can’t really be done in other games. I think it sucks that they have so many weaknesses and restrictions, which is why Konami should be designing them to be stronger, or loosening up the existing restrictions. The issue of generic ed spam always comes up, but pendulums are hardly the only ones guilty of that. No one blames the synchro mechanic for every deck having to have a line to Baronne de Fleur. Again, they just need to create better pendulum cards. To their credit they have been trying to different things with them lately like with Nemleria. There’s also the D/D or Abyss Actor route where you just put a bunch of locks on the cards so they can’t go too generic. They just need to make the cards better.
I don't like pendulums because they break gameplay mechanics if they went to the grave like other cards they wouldn't be as much of a problem, by going to the extra deck it makes a free resource zone that can't be interacted with normally.
@@Citizen_Nappa23 That’s never a problem though. It’s way easier to interact with and use cards in the grave than the face up ED. Remember, because of the rule changes, you can only pendulum summon up to 3 monsters from the ED and that’s if you have the arrows and the game drags out.
@@chrisb.2028most of the problem make pendulum they don't really have face Up ED effect meaning that they are weaker that cards with GY effect, you need 2 cards to be able to SS meaning that they ask for more resources the payoff is supossed to be the superior grind Game that was killed with MR4
Draft format at ycs sounds like the best idea ever... The best duelist can overcome any situation. Put me up against your top player... Give him and I a battle pack, and make sure he doesn't get the best cards but I do... Bet he beats me.
Links is what broke me, but not because of the mechanic itself. I loved Yugioh, but I didn't like what it became. Combos and stuff are fine, but having those OTK decks pop out more and more. combos that took forever and boards that shut you down completly, I lost my interest more and more. But then, there was a ray of hope on the horizon, Link monsters. A mechanic that should slow down the game. Now you need Links to summon your other extra deck cards and can't just go haywire turn 1. Finally something that will make the games slower again, so there is more thought put into how you have to play your turns. And then they showed the first cards and we all knew, this is just gonna make the game even more stupid. That was the point where I and a lot of others left the game for good.
Great video! I want to comment on one thing and also add two things: First of, I really think the addition of LInks and Pendulums totally deserves to be on this list. I hated Pendulums. I did not use any of the Decks (aside from D/D/D) and it was not really fun to play against most of them. And they were super complicated. At some point I was giving Demos at a Convention, and everyone understood everything about the game, up until a point it came to Pendulums. Those were too complicated for new people. But, I think Links might have even been worse at the beginning. Simply because during Pendulum-Era, I was still able to play any Deck I like, even if it did not use Pendulum-Cards. However, when Links were introduced, I had to play Link-Monsters, just to play my Decks. I used to play Burning Abyss a lot and this Deck was not playable without Links. Just as an example. I think the Master Rule addition to only need Extra Monster Zones and the linked Zones for Links and Pendulum-Monsters summoned from the Extra Deck was a step in the right direction. Sure, there are still Link-Monsters which are problematic, mainly those used for Link-Climbing, but I think the mechanic is in a good spot. What also would have deserved a spot on the list: First - Errata. Those they did to allow cards to be played again. Not every of those Errata was bad, some cards saw play. But others were just destroyed. E.g. there is no world in which you would use Sinister Serpent anymore. Or Goyo Guardian got a lot more niche due to that, even when the card was on 3 in the TCG and only banned in the OCG. Another example would be Brain Control, which got completely destroyed by the card text change, but years later we have Change of Heart (which is even stronger) legal in the game and it does not do much. IMO they should have just printed new cards instead of tinkering with the old texts and given that we did not receive any Errata for quite some time, I think they thought the same. Second - The Forbidden & LImited List used as a Marketing-Tool. This is something which happened with the change that TCG gets its own F&L List. Back in the day we also got the OCG-List, which means that TCG-exclusives were not on it and also that some things were banned quite quickly here. But once the TCG gets its own lists, the F&L List is often used for marketing purposes, where a specific Deck gets hit just to remove it from the Meta so that players need to buy new cards. And while I understand it from a business perspective, I think the F&L list should solely be a balancing tool and not a marketing tool.
Rather stay banned, they killed alot of those even Chaos Dragon But fun fact Toon world had an errata before relessing here U had to pay 500LP each turn and get nothing After destruction gain LP equal to that u paid Also Sangan and Witch didnt require to hit the field, could be directly discarded and trigger the effect plus not Once per turn either
Cross Duel was fine, but it tore through my phone battery. It wasn't good for a computer game, but if it wasn't such as battery drain on mobile, I think it could have fallen into a decent following and maybe evolve to sit next to duel links
One of the biggest fails I always felt was not continuing some of the goofy spin off games like forbidden memories,duelist of roses, and false bound kingdom,capsule monsters,etc the styles that take the existing ip and make into a fresh experience. I mean seriously imagine a modern reimagining of duelist of the roses maybe set it as a sequel with gx era characters and they could take the unique chess strategy style and make a video game series with each generation while trying to implement the style of each era like adding synchro summons into the chess style it for 5d's that would be hilarious and people would buy the products. I just miss the creative video games and there loss is felt I know they tried something different with cross duel but I feel like they should realize that a lot of the people who play these older games now do it for their silliness like the forbidden memories speed running community they don't play that game because it's perfectly balanced gameplay they play it because it's really random and silly which makes it fun. I know there's a lot of problems with the tcg too but they are really slacking on just doing the silly games I loved as a kid that tie into the ip. I just miss the goofy games they used to put out that were kinda Yu-Gi-Oh and kinda something else because you could see the creativity.
Pendulum card viability is so weird. Not too long after they were released, Pepe decks (which revolve around pendulums) were released and became tier 0, pretty much dominating every single event. Now though I almost never see them, except for the rogue deck built specifically around pendulums
The fails that I witnessed were probs Legendary Collection Joey's World and the Noble Knight box set. Printing banned cards (i dont think retro formats was a thing yet at the time) and unbanning and short printing a common Sixth Sense to sell the set just for it to be banned a few months later and I don't think many people bought the NK set.
The NK set was even worse in UK and Europe it cost same but left out card sleeves along with the Six Sam deck missing Shi En its boss monster yet at same time got a reprint as a 3 pack promo but only in US.
Cross Duel wouldve been popular if it were released in the late 2000s. It wouldve been in the same decade as Duelists of the Roses, Falsebound Kingdom, etc.
I actually think a draft event as part of a tournament series could make sense. Definitely stops people who only net deck , who don’t necessarily understand the game well but just has the cash to blow on a tier 0 deck. But adding more chance to a card game with inherent chance built in kinda sucks, even if it can reveal who’s actually more creative and a better deck builder than others
I like Links a lot as a returning player. I found the mechanic was pretty easy to get my head around and I think its really cool when Yugioh cards interact with your card zones in such a way that you have to plan out where you place each of your cards and in what order you play them in. Pendulums I am literally not going to even bother learning and just trust that if my opponent is playing them they will be able to fill me in on how it works 😂😂😂 Please do top 10 Yugioh wins next!
I'm the exact opposite of that. Pendulums are relatively easy once you get the hang of them. They take up a spell/trap zone, get sent to the extra deck when destroyed when they're on the field, lets you mass special summon monsters so long as both pendulum monsters in the spell/trap zone have a scale between them. Link summoning on the other hand is what drew me away from the game. I was fine learning Xyz and Synchro and had to learn Pendulum summoning as well but Link summoning? Sure others say it's easy and maybe it really is but I don't want to keep learning more mechanics that change the gameplay.
14:00 another reason for its failure was that it was insanely ptw, absolutely no way for f2p to get a solid starting point without insane amounts of grinding, which defeats the whole point.
@@DarthMagog True but I'll forgive them currently since just after Snake-Eyes they dropped Rikka which is also great and works well with most current Ogdoadic brews + the Evolsaur support works nicely as well. This is just basically the first time Reptiles have gotten great support and are a good rouge option.
As someone who played Yugioh as a kid and got back into trading cards around 2019 I looked into playing again and you’re so right that pendulum and link shit was my like “yeah okay I’m over it” moment. I get chaining effects and stuff but like come on man. Tried learning on one of the mobile games and after tutorial first game is against someone taking 50 moves turn 1.
As someone who loved Master Rule 4 I feel the biggest failure of LINK Monsters is the ability to LINK-CLIMB. If a LINK-4 required 4 monsters even when having two LINK-2 monsters on you field that the LINK mechanic would of been amazing at balancing and slowing the game of Yugioh after the fast paced PENDULUM format.
Link monsters being able to be in def would be wild, imagine turning it left and not right then your arrows are pointing to your S/T zones instead and now it's pointless to have it in Def because you goofed
Currently, there are 18 Link Monsters banned, and the Link mechanic has been around since July 2017. Compared that to 14 Xyz monsters currently banned, with the Xyz mechanic being around since July 2011.
I fail to see how, they have to censor the card in the first place instead of using the same for ALL their printing, which cost money, then have the logistics to ship the right art with the right text to match the right region. and they haven't released enough lost arts to state that cover the price. If anything, it could be just a "not losing more money" because if regulatory authorities say something is wrong, they would have to retire the thing, pay a fee, and reprint the card, they could be losing more more if they don't, but winning more than they are losing? definitely not.
I'm glad you mentioned link and pendulum monsters. As you may be able to tell from my handle, I'm more of an MtG gal, but I dabbled in (casual!) YGO in the early 2000s. I came back to it when Master Duel released and found myself absolutely flummoxed by links and, particularly, pendulums. Trying to learn them both at the same time was a pain. I'm still not sure I understand the specific rules for these cards very well, and I certainly don't understand them well enough to have made my own decks with them. As I'm, again, mostly an outsider to YGO, I'd like to personally nominate the game's overall capacity for early instakills is also a fail. Since I'm not as clued into the community or the game's meta, my opinion may be skewed, but the fact that I kept getting rocked on turn 1 or even 0 was what made me eventually quit Master Duel. Even in the cases where it's not an outright instakill, it can be super annoying to sit there for five straight minutes while your opponent cycles through, seemingly, their entire deck, attempting to finally get lethal damage down on the board.
Duel Links is good, why they decided to cut into that mobile game with cross duel I have no clue. Also, the biggest problem with Link monsters, was the fact that you couldn't summon monsters you had anymore without link monsters. That's when i quit, and I didn't come back until the rules changed back to "normal."
Pendulums always felt like a totally different game. Synchro and XYZ felt compatible with our ideas of fusion summons, and you could theoretically use as few or as many as you wanted But pendulums were fundamentally incompatible with the rest of the game. Now if you wanted to use them, your whole main deck had to be rebuilt from the ground up Can't believe we've had pendulums for like 10 years now, kinda happy they've faded into obscurity :x
I honestly don't see why that even needed to be a whole separate game. "Cross Duel" literally could've just been like an event in Duel Links and/or an alternative mode or event in Master Duel. It just seems like a blatant waste of time and resources to make it entirely its own thing, even on paper. There's no way they thought that was a good idea.
Link monsters was their biggest fail when they came out because it simply locked your existing extra deck behind a paywall and you HAVE to use the link monsters in order to play your deck again. Glad they changed it later but at the time it came out i literally quit the game because of this issue.
While it's a nice gimmick being able to get our hands on the original versions for a good portion of these cards it honestly would have been better if Konami didn't censor the cards in the first place or at the very least stop censoring them now. I mean if you want to open a pack only to get the censored versions and months later find out all of those cards are now up for grabs uncensored but at a high price this is really just a shameless cash grab that's working and Konami knows it. They get our money for the censored versions, they release the uncensored version and a good portion of us will spend however much the cards cost. If everyone else is fine with such things then I guess congrats on them for choosing ignorance?
The lost art for Nurse Dragonmaid is almost worse then the censored . I'm fine with most types of lewd anime art and all but. The original makes it seem like some person just wanted to draw nipples on the card . Looks like an adult wanted to be childish. If it was always there, it wouldn't seem so childish , honestly
I still think its stupid that every pendulum card has 2 scales on it but they never made a card that has a different number based on whether its in the red scale or the blue scale. Nurse dragonmaids censor is probably the funniest one, removing a whole 2 button
The cards having two scales had me confused on Pendulums for a long time since I thought which side you put the scale on actually mattered. Especially since, IIRC, there was talk about the idea of there being Pendulum cards with differing scales. Took until TGS Anime and Master Duel several years later for me to learn that that shit didn't even matter.
Honestly, for me, I feel like the issue was less with Link Monsters specifically, as they sort of feel like a slightly different flavor of XYZ monsters (though they very much had/have issues) and more just Master Rule 4 in general completely breaking most decks due to the extra monster zone limitation (which was then fixed in Master Rule 5)
What was really bad about link monsters, was the fact they changed the rules just to force the players to buy those cards to be able to play their decks. Like what was mentioned, Links on arrival came with rule changes that basically ruined decks, and made 3 types of cards unplayable without buying and using link monsters. It was the most absurd and gross misuse of their rulings to move product.
Honestly I skipped out on the game when pendulum monsters were first released but returned a while after, and to this day the only pendulum deck I've ever played myself and indeed still play in different variants is the mythical beasts because they don't play too much like the original ones, though I do that a variant with Endymion and yeah I love that deck. I do like links and even the lost art but I do agree with you about them.
It is tragically, how it is, you can protect your plays from imperm with ddd if you make the big gilgamesh, or make baronne before going into your normal lines, but that's assuming you have the materials in the first place, if all you have is Kepler and that gets negated, or even just destroyed, that's basically it.
Usually, when I play these days, I tend to set rules that we don't go past the Synchro era. XYZ cards tend to be too easy to summon and lose that chess feel, while Pendulums make it like everyone is reading multiple books at once. Links are just too far beyond my scope for those one turn combos. I came to have fun, not to watch someone explain ten cards to me in a row and make me reconsider my life choices.
For me, the writing was on the wall with synchro summons. To my old school eyes they were just fusion summons but without checks and balances. I was done buying cards at that point. The power creep was accelerating too fast for my taste, and my wallet.
I'm amazed you didn't mention the unified ban list when they hit tengu plant and agents in the middle of windup inzektor format or the infamous 2017 Tin where half the good cards where banned or limited because they where zoo cards
It's Pendulums. Not only Pendulums, but adding a new summoning mechanic for each new anime. It was too much and lazy and the worst part is, you can't not use them. Sure, you could just not use Links, for example, but you aren't winning. Instead of making them a feature of the game like Fusion & Ritual, they became the game.
I quit paper Yugioh when Pendulums were released for the exact reasons you explained in the video. I have still not returned. I am content to just get my fix every now and again with Master Duel.
Something worth pointing out with the Tokyo Dome event is that the specific promo card was Exodia's head after the limbs had been slowly released, and this was Exodia at his strongest since Witch of the Black Forest and Sangan could trigger their effects just from being discarded by Graceful Charity, and on top of it all, Konami said that THIS was your only chance to get the head, EVER How they didn't see this coming is anyone's guess
Honestly I believe pendulums were meant to ONLY be a way to summon multiple monsters for the speed of yugioh. For example: I ONLY use pendulums for the spell effects and pendulum range so my decks can keep up for a lot of combo heavy oriented decks.
I can say that pendulums and links put me off getting back into the series so badly for so long. I downloaded and deleted master duel like 4 times before finally giving it a chance when I learned that fusion decks were viable. I played the original card game, fell off partway through the gx era because I was just getting older and as a teenager it's not cool to like the things you liked as a kid. Kinda got into stuff with some of the games as an adult, mainly the tag force series, and when I finally gave master duel an actual chance....well, now I actually understand the game and these new mechanics and like the link monsters. Don't use pendulums, just not a fan of that mechanic but at least I understand it now.
I love Quarter Century rares, what are you talking about ? The cards look amazing and they are cheap, what's the problem ? I don't care about having pulled a memorable boss monster in starlight because I will not buy 100 boosters to get it and that it will cost me a truckload of money to buy as a single. If you're happy with your starlight Galaxy eyes photon dragon, good for you, but if you wish my QCR GEPD didn't exist because it's more common, I think it's just hating on budget players who like shiny cards.
Another issue with Cross Duel is how obviously P2W it was. It DEMANDED you spend either thousands of hours or thousands of dollars to max out your deck, because every duplicate of your Deck Leader gave it more slots for effects.
Join Whatnot and get $10 credit! Be sure to tune in to my stream this Sunday at 3pm CST for a shot at some Yu-Gi-Oh goodies! ▶ whatnot.com/invite/teamaps
that sponsor hit me like a brick right in the middle of a transition
I love those LART cards (and Firewall Dragon) but outside of that, you gentlemen smashed it! Particularly, Pendulums.
Pendulum cards just look bad, cause the effect text takes up half of the card, so the monster art is covered up and proportions look cut down or covered. Not to mention the dual colouring of the card top/bottom halfs. A lot if Yugioh fans appreciate the huge work and creativity that go into card design, so the fact that Konami itself made something so bad just screams greed and short-sightedness.
for me the worst was master rule 4 before the revisions decks that didnt use links were crippled to hell and back
It’s called a quarter century rare because it will be worth a quarter for centuries.
🤣🤣🤣
Ah yes. Reprints.
Damn.
And yet they’re beautiful cards and the value doesn’t mean much to collector’s like myself.
That is hilarious
More context for the Dome event. This wasn't just any promo card. At the time, the OCG had been slowly releasing pieces of Exodia in multiple sets. And the final piece, was being sold in a booster pack that was confirmed to only be sold at this event, and you would not be able to obtain the cards in this pack outside of the event.
I have no clue how they didn't see this going wrong.
"This will be your ONLY chance to get Exodia the Forbidden One!" Nothing could possibly go wrong.
@@Kylora2112 Just ask Kaiba. He'll tell you how easy dealing with Exodia is.
also iirc there was a single vendor selling packs and lines out the door for it. and they *did* end up giving it out to attendees who mailed in proof they were there after the event went south.
Maybe that’s why we haven’t gotten a new summoning mechanic in Yugioh.
Konami saw the people leave from pendulum era, and a close repeat of the link era, that they’re just now focusing on preexisting mechanics.
Synchro: very specific (need tuner + non-tuner with correct levels)
Xyz: slightly more generic (build your deck around 1-2 monster levels)
Pendulum: wtf?! (I actually loved pendulums in MR3 when they first came out...topped a regional with Performajespecters)
Link: just...mega generic, outside of some type/attribute/archetype support-specific ones
I hope they're done with new stuff for the foreseeable future. The first wave of Xyz monsters sucked, then they got too good compared to synchros. Then the first wave of links sucked, but you *had* to play garbage. The current master rule is solid. The power scaling needs to get toned down a bit, but that's about it.
@@Kylora2112 "The power scaling needs to get toned down a bit, but that's about it." Not happening. If anything, Konami will keep increasing power creep, with more and more cards playing on both players' turns.
@@Kylora2112some decks have a pendulum toolbox like superheavy samurai and lunalight. I like the idea of monsters that double for spells and you gain extra summons as an added bonus, but it really feels undercooked imo
The problem with the Link era is they made Link Monsters essentially mandatory to run in decks at first, because otherwise you only had access to a single zone for monsters from the Extra Deck. Thankfully they revised that with the current ruleset.
@@Xudmud
"Thankfully"
Every game: Synchro Baronne, Fusion a random cheap negate, XYZ Zeus
I Think the biggest fail is how they are treating the video game scene, imagine if instead of us getting just recyle game after recycled game, we got a huge rpg with character customization adn a intersting story, i think most people would kill for that
Yeah, I remember the 5D's World Championship games where you got to make your own character and they were written into the 5D's story as one of the signers. It was actually really cool.
I remember the one I had on PSP that was pretty sick, you could go into that special room and type the serial number of your cards to play with things you actually owned then you could just go around duelling fools for fun 😂
Im just saying, Falsebound Kingdom had a lot of good stuff for a "mediocre" game (I loved it). If they made something similar that fixed a lot of the issues ppl had with it, maybe there is some potential.
I liked it when in yugioh they went into a vr. something like that as a game would be pretty cool.
For years I have always wanted,hell even wondered what a Yu-Gi-Oh RPG game would be like. I hope someday one day Konami gives us the opportunity for that game to become a reality
i 100% agree with link/pendelum being on this list. I would even go as far as to add "generic syncro monsters" with it as well. Every deck runs the SAME extra deck. Borreload, Baron de Fleur, Accesscode talker etc..... There needs to be more extra deck monsters that are "archetype" specific.
I think the issue with that is when konmai does archtype specific decks that reply on a specific summoning is it either becomes to generic(cyberses) or too specific that it doesn't work outside the dec(heroes)
I mean, you could probably also say the same about DPE and cards like Zues.
I agree. I think it's kinda dumb that ace monsters from the extra deck for archetypes have generic materials
IE Baronne de Fleur having "1 tuner + 1+ non-tuners monsters"
I think it should have "1 Noble Knight tuner + 1+ Noble Knight non-tuner monsters" so it fits its archetype.
but that's just my opinion
@@legendarylancers7446Funny you say heroes when people would suffer bricks for DPE same with Dragoon. I rather people have to waste 3 to 5 slots in their deck to get out the extra deck card not a part of their archetype rather than they being able to get out the extra deck card with just any ol' cards they want that they already play.
or Attribute/Type restricted...
The Lost Art Promotion was such a fail that they discontinued it. I'm surprised this wasn't brought up in the video since Konami hasn't announced anything for 2024.
I will never understand why Yugioh is still censoring the tiny amount of Dark Magician Girl cleavage but Digimon be having Angewoman fully stacked and extra thicc and both game’s target audience are the same age group.
Not to mention the things shown in literally all of Shonen, lol
Angewomon X-Antibody has the bishoop booba spillage on deck 😮 and
Rosemon rare from BT13 😊
Thank you for talking about Minerva! As a Lightsworn player from release to date, that period of time on TCG where I couldn’t play competitively anymore, PREMATURELY, cuz Konami made Minerva exclusive was… awful! Absolutely stupid. I couldn’t believe it.
So by the time Minerva came out I had already stopped playing Yu-Gi-Oh but I would see people playing at the card shop every so often when I would go out to play my miniature game.
And there was always a group of people playing Yu-Gi-Oh so occasionally I'd watch them for nostalgia's sake and somebody had a Minerva. They told me about how they got and how expensive it was and I was like "holy crap dude. What?!" It was baffling to me at the time, But what I didn't know was that it took them 2 years to print that card to the masses. That's the most insane part to me.
Luckily Lightsworn got a ton of support recently, might see use soon
Feels like Yugioh anime
Each duelist has his own unique rare cards and makes it hard for others
One of the big fails is absolutely the management of the later Gallop anime series, in particular Arc-V. While there is a degree to which the production issues can be used as an excuse, Arc-V at the time of airing maxed out at I believe 15 of the lowest 20 rated anime episodes in all of Niconico's history, and like 8 of the bottom 10. It was a catastrophe - forward planning so poor that things in the anime openings never happened in the actual show, and the like. While Gallop was able to continue on to make Vrains, Vrains also was notoriously dull and it's honestly no surprise that the Yugioh anime switched studios entirely when Konami decided to pivot to Rush Duels.
Yu-Gi-Oh was Gallop's bread and butter and they haven't seemed to do much after the flops of Arc-V and Vrains, which had a large amount of the burnout that contributed to the poor quality caused by Konami demanding Gallop simultaneously make DSoD even after Konami knew that having the same studio make a movie and a series seriously can hurt the quality of the TV series (5D's and Bonds Beyond Time).
On that note, the launch of Rush Duel in the West. What launch? Exactly.
While I don't think that Rush Duel would have done as well in the Western territories as it did in Japan, the actions taken to halfheartedly acknowledge its existence in the West doomed the spinoffs for failure over here. There was a pretty big card game boom in 2022 and that was when the Sevens dub was ready to release, on top of it being around the time a lot of people who were freshly interested in Yugioh due to Master Duel's release were falling out of Master Duel because it wasn't the game that they remembered.
If there was ever a time to release Rush Duel in the West, it would have been then. Yugioh would be fresh in people's minds, on top of card games having traction, the new spinoff game is available (in this hypothetical it's in stores) and it's got the show releasing its dub at that exact moment.
Konami either needed to determine that it wasn't suited to the market and just ignore anything Rush-related getting official releases in the West or go all-in on it at a good time which has passed. They did neither of those and went halfway.
Imma agree and disagree with you on arc-v and vrains I could be biased because I really enjoyed Vrains but the main issue to me at least is konmai doesn't leave the show alone and let the writers do there job, we call out vrains and arc-v because it obvious but even back in gx and 5ds the writers often have to bend backwards to meet konmai's wants gx s4 was short and rushed because judai's voice actor, 5ds team have to write way more eps then they where prepared for which lead to 5ds taking a couple eps after the dark signers arc to find it's footing and it doesn't help that if it isn't DM konmai isn't going to promote it like crazy, zexal is the only one unaffected by these problems tbh
Jesus mate
I mean I consider remote duels a fail considering how easy it was to cheat on it.
How so? It's the exact same game, you should be paying the same amount of attention to your opponent's plays. If anything, the fact it can be recorded and played for a judge makes it HARDER to cheat on.
@Gabu_ you say that but people be getting away with it.
As someone who doesn't have any card shops nearby, I hated the Lost Arts program. :/
so true
I'm a longtime MTG fan who got priced out and started looking around. I always looked down on Yugioh, but I tried Duel Links and had a rough start but started having fun once I figured things out.
But, I'm going to be honest, while I'm having fun on Duel Links, I'm not putting money into paper. Whenever my opponent puts down a link or a pendulum card, my eyes glaze over and I just alt tab while they finish their turn. You're absolutely right about Link and Pendulum being huge failures of this game. They're incomprehensible, in a game that already has a steep uphill climb for new players.
You'd know what an interesting duel would be: Kaiju vs. Machina (takes inspiration from Pacific rim)
A more recent one that would've been an interesting honorable mention I think would be the Stainless Steel God cards which is essentially just the Platinum Blue-Eyes and Dark Magician...again. Neat that they used the Manga art and names for these cards but I KINDA wish they just got printed as promo cards for a set instead.
Quarter Century rares being common makes sense, since the idea is to celebrate the game. You want people to be a part of it. If you wanna feel special, buy the $1000 Blue-Eyes.
The problem is they lowered the value of a Starlightl.
Rush duel is one of their biggest failures too, but that’s because Konami is too afraid to bring it to the tcg except as an add on for duel links
18:50 specifically MR4, not just link monsters
I think people perceived link monsters more favorably than pendulums, but hated the MR4 rules where you needed link zones to summon XYZs, synchros, and fusions
Honestly, considering the current format, I think I hate Link monsters more than Pendulums. Snake-Eyes is a deck which doesn't have any in archetype extra deck monsters, it runs every generic Link Monster you can think of. Accesscode, Apollousa, Borreload Savage (not a Link but needs Links to function so it still counts), the Charmer Links, I:P and S:P, the Knightmares. I am so sick of these generic cards that make every deck no matter the archetype appear identical.
My frightfur deck was ruined.
I LOVED MR4 - it limited extra deck monsters a lot. Now we're back to vomiting the entire board full of monsters.
It's very hard to say. In my local scene/group. Nearly 70% quit on the spot due to pendelums.
I came back at the early half of 2023. And according to the people that were left. When Links were released over 50% of the people that originally stayed after pendelums left too.
Either way, Pendelums and Links absolutely demolished the player base in my country.
Yugioh went from a past time where you could easily find people to hang with to a tiny tiny niche
@@EC-rk2zl Skill issue
The censored artwork and Erratas for me >.>
I knew I was forgetting one! The erratas!
If they want to kill the cards rather they stay banned
Brain control has like change of hearts it a cost now? Cant control anything outside normal summons
For me the biggest fail in Yugioh was when Konami had the bright idea to force players to use the new link summoning mechanic otherwise you couldn't play your older decks or decks that relied on multiple extra deck summons.
🤦 Eventually they removed that master rule but it was dumb from the start. It made me hate links even more. Even with Konami's official tutorial video I was still confused as to how links were supposed to work.
Eventually I learned it like pendulums but I still don't care for links. Pendulums might be annoying but I'd argue that links are even worse.
Only certain older archetypes got specific archetype link monsters which was also annoying if you were playing older decks with that master rule because you'd have to use generic link monsters which weren't great in the beginning and were just wasting your resources.
Remember when they released all 6 Knightmare Links in the same pack, only to drip feed us for years on the Link 2 Charmers? I remember
Dharc I get cause of how strong dark monsters are, but link era would have been way more tolerable with the other 5
Biggest fail is letting any Yu-Gi-Oh youtuber to pretend they get product early from Konami when its just vendors breaking street date
Pendulums/ Links were def a weird way for Konami to say "weve got enough players now" because that absolutely killed my ability to recruit friends into the game. My friend group exclusively plays goat, edison, and tengu because beyond that the summoning mechanics and interactions are just not user friendly for new and returning players.
I spoke with my Local cards shop owner and I've been told that Lost Art cards are for 18+ costumers only and cannot be given to minors ... While normal sealed Products can be SOLD to children as well.
It is Because of this Restriction that LART cards can be made and distribuited in the West.
It's all a matter of Products' Age rating from what I understand...
A fairly big fail, in my opinion, is Konami's refusal/seeming inability to rein in the power creep of the game.
Secondarily, the fact that they don't have official support for other formats. (I'm personally not a fan of how fast the game has gotten)
Ok, I know, believe me, I KNOW this is not the point being addressed in the video, but I feel Paul's eyes just piercing into my soul whenever Alex is talking
I ended up taking a break from Yugioh when Pendulums were released, for obvious reasons, and at least with Master Duel I was able to learn the basics of Link summoning, and while I don't hate Link monsters, I'm not the biggest fan either (at least Link summoning is easier to learn and has less words to read).
I guess a fail I would consider is how extremely easy it is to summon extra deck monsters nowadays. I do feel like power creep is another problem, which also leads to failing to attract new players/bring back old ones, but it does lead to this point. Since the extra deck has some of the strongest monsters in the game, I feel there is a problem if you're consistently bringing out multiple copies on the 1st turn, and Link monsters don't really help that either. Like you normal summon any monster, and you already have access to an extra deck monster for combo enabling. I feel like synchros, xyz, and modern day fusions balance this out a lot since you need to sacrifice multiple specific resources to bring out a boss monster. Synchros and xyz monsters require at least 2 monsters while most fusions require that and a fusion spell card (I will say fusion summoning in the modern day is better and more convenient than it was in its introduction). Link monsters require at minimum 1 monster to start an extra deck combo, which just feels kind of wrong. That's just how I feel.
Links could be cooler if they did something different with it other than “generic broken card”, I really respect Sky Strikers for that reason
I also feel that "generic" cards and archetype specific cards kind of fall into a niche "fail" gray area. Obviously a generic Link 4 monster can be broken, but if the materials require a specific archetype for its summon, then the card is just dead weight in any other deck and might as well be pot of extravagance fodder. But there are generic boss monsters out there I feel can be splashed into most decks while making the resources worth it. Take Shooting Quasar Dragon for instance, it requires any synchro tuner monster, and at least 2 other Synchro monsters. It's the 1 monster off the top of my head whose materials create a perfect balance between both generic, and specific. I feel like more Link boss monsters can take a similar approach without limiting it to 1 archetype.
I will say this though, the one aspect I like a lot about Link monsters is that the monster zone positions actually matters (and the artwork is cool), but outside of that mechanics wise, it's just not for me chief
I'll say "Problem Solving Cart Text" is a fail. Because having to know the difference between an colon and a semicolon, and "if" and "when" in a card effect, is really stupid. Y'all have done skits on it.
I find it funny that Konami tried to sell the Dark Magician plaque before the god cards. Like... how do yall screw up that much?
I feel like one of the biggest fails is Ritual cards, which were cool in the early days, but got way out shadowed by everything else way to fast. They seem to at least have learned their lesson with adding new card types, and instead seem to be focusing on creating unique and interesting formats and expanding support for existing archetypes/summoning methods which is at least cool.
Rituals cards still get updated versions
But we must focus on new stuff...so link monsters 😅
Alteast those arent pendulum Konami killed them
Pendulums mechanically are a fail, this is why mr4 brought more players back than ever. EU WCS in 2018 reached 1650 participations breaking records. I know I was there
1) OCG only cards, Holactie the Creator of Light & Magi Magi Magician Gal being the most infamous but there's lots more stuck in OCG promo land.
2) Erratas, Two words: Future Fusion
Cross duel had huge potential but released as beta essentially as was all online and no campaign mode. That would’ve settled people in and increased player base for the online
I loved cross duel so much. I was i upset when the announcement to discountinue the game.
I love that y’all are running the yu-gi-oh! lofi beats for the background music!! 🥊🙏🏼🦂
At least that pokemon figure battle game had a few years under its belt, Cross Duels was a fail that can be etched into history, cause barely does a game leave a store that quick
Not to defend Konami too much, but here's how I assumed the Lost Art cards worked. They keep the censored cards in regular booster packs because those are the ones that little kids are going to buy, or their parents will buy for them. But Lost Art promos are for people who are regularly going to locals, who are probably going to be teenagers at the youngest and usually adults. It's not about removing all the censorship from the game, it's about separating censored and uncensored cards by the players' ages. Again, not trying to defend Konami, this is just what I thought their thought process was.
The thing with the card censoring, is Konami love money, and they did it to get money from fans wanting uncensored, but now they have seen that it’s a viable market to make both versions, so it may infact cause more censoring so they can get more profit selling uncensored versions
the biggest fail is them still not being partnered with dragon shield for sleeves, konami sleeves are a waste of money
I have to make a statement to fail 1. I am pretty sure that konami is fully aware of gotcha waifu games and they definetly know that waifus sell. So I highly doubt that it is their own decision to censor any cards. There are most likely just countries where the uncensored version couldn't be released and or would be age restricted and they still sell to kids aswell. So it makes ABSOLUTE sense for them to release the censored version in a big new set wich everyone can buy and then release the uncensored version later on in something that they feel may not have that mainstream appeal. It's a money decision and it is country restrictions that lead to them. Otherwise they would release naked girls on cards by now but they can't.
To draft in top cut: that is actually a good idea that was badly implemented. They should draft tbh but there should be 6 staple cards or so that everyone can use. Everyone uses a ash blossom (sorry if I called it by the wrong name) but that's a staple card, and those should have been given to the players before the draft. That would even the playing field
From as casual as casual as a Yugioh!player can get, I’ve always thought the biggest failure especially as of late is not having a relevant anime alongside the card game. Feel like if there was an anime that people cared about, the positive affects on the card game would be tremendous
I agree but after vrains I think that's over and done with, konmai refuses to promote the actual anime and there struck on duel monsters, I didn't know vrains existed until a year after it came out and most of my youtube feed is yugioh konmai refuses to do something different with the anime and back it up
It can be debatable, but I do agree people are less engaged to the cards in a more "childish" sense, many just see the new cards as the "new meta" instead of thinking, "ah, so you like the antagonist? I'm more of the protagonist's friend fan myself", which does have it's advantages, but the relationship is not the same. I'm still not sure how engaged are the kids with the rush duel anime and the rush duel format tl know if it is worth to invest in that instead of an animation based on the regular game.
Do you guys think if konmi did a tournament modeled after duelist kindom or battle city would do well today?
Personally, I think extra deck focused mechanics and archetypes pushed things too far. A turn two player could wipe the board and end the game dealing max attack damage or effect damage.
I loved cross duel but the game was badly miss manage , concurrence didn't help either.
-That game didn't have that much publicity
-Was release in region lock for some reason.
-Has poor balancing with no nerf , we did come from a BEWD destroy meta to an absolute dumbass stall/burn meta when you coundn't move at all forcing them to release card like IO just to shutdown your opponent from paralysing you.
-Has some questionnable design like raid boss , why having 15 level instead of just 4 , easy , normal , hard , master and maybe an endless.
-Has some device issue , i still wonder why they didn't release that game on steam with that quality it did have.
Despite all of that , i still wish i could play it today , it was a very interesting game.
I love pendulums, I learned them through Duel Links and think they have the potential to be really cool. The trouble is Konami hasn’t done anything with them for ages.
In theory, they’re supposed to be support for other types of mechanics, as represented by stuff like D/D and Odd-Eyes having monsters for every type.
But they’re inexorably tied to links now because they weren’t freed from the old master rule change.
The problem with pendulums is how fundamentally differ from all the other mechanics, you need scales to set (bad luck if the activation of one is negated or antispell is on the field) you need the emz, or an arrow to summon from the ed, but you can do whatever you want with the ones in your hand, why?, they go to the ed FACE UP if they were successfully activated and leave the field, unless a macro-cosmos-like card in on the field, they have different effects depending on where they are, lr where they were. there's so much for you to take in compared to everything else in the game, even links, having some misleading rulings are more intuitive because they are exclusively tied to the ed, not to your hand/main deck/s&t zone.
Pendulums are just so different that you might as well assume it's and entirely different game.
I like pendulums, but i can see the problem they impose for both konami to improve/balance out and for players to engage with. either they spam too much material for generic ed monsters, they spam a lot of monsters that do nothing because they have too many restrictions, or play with their main deck only and suffers from the same brickiness other main-deck archetypes suffer from.
Not to mention that a single car might be more that enough to lock you out of the game, can't ss? laughs in flowandereeze. you skipped my turn with calamity? set 5 and pass, in draw phase activate welcome labrynth. can't use spells because secret village? ss kashtira fenrir. no pendulum strategy can play around any of those, and you need your pendulums, you can't afford many non-engine like handtraps or board breakers.
@@chrisb.2028 Here’s the thing: you look at pendulums and say “oh they’re too different”. I think that’s good. I like that they’re a unique card type that can’t really be done in other games.
I think it sucks that they have so many weaknesses and restrictions, which is why Konami should be designing them to be stronger, or loosening up the existing restrictions.
The issue of generic ed spam always comes up, but pendulums are hardly the only ones guilty of that. No one blames the synchro mechanic for every deck having to have a line to Baronne de Fleur. Again, they just need to create better pendulum cards. To their credit they have been trying to different things with them lately like with Nemleria. There’s also the D/D or Abyss Actor route where you just put a bunch of locks on the cards so they can’t go too generic. They just need to make the cards better.
I don't like pendulums because they break gameplay mechanics if they went to the grave like other cards they wouldn't be as much of a problem, by going to the extra deck it makes a free resource zone that can't be interacted with normally.
@@Citizen_Nappa23 That’s never a problem though. It’s way easier to interact with and use cards in the grave than the face up ED. Remember, because of the rule changes, you can only pendulum summon up to 3 monsters from the ED and that’s if you have the arrows and the game drags out.
@@chrisb.2028most of the problem make pendulum they don't really have face Up ED effect meaning that they are weaker that cards with GY effect, you need 2 cards to be able to SS meaning that they ask for more resources the payoff is supossed to be the superior grind Game that was killed with MR4
Man thank you guys for explaining pendulum monsters. I've been playing for a month and I had no idea what they were.
Draft format at ycs sounds like the best idea ever... The best duelist can overcome any situation. Put me up against your top player... Give him and I a battle pack, and make sure he doesn't get the best cards but I do... Bet he beats me.
I'm surprised that number cards weren't brought up
Links is what broke me, but not because of the mechanic itself. I loved Yugioh, but I didn't like what it became. Combos and stuff are fine, but having those OTK decks pop out more and more. combos that took forever and boards that shut you down completly, I lost my interest more and more.
But then, there was a ray of hope on the horizon, Link monsters. A mechanic that should slow down the game. Now you need Links to summon your other extra deck cards and can't just go haywire turn 1. Finally something that will make the games slower again, so there is more thought put into how you have to play your turns.
And then they showed the first cards and we all knew, this is just gonna make the game even more stupid. That was the point where I and a lot of others left the game for good.
Uh you didn’t need links to play synchro,xyz, fusion anymore
At this point censoring card art is just a waste of time and money.
When are we getting the pendulum matches? Show them off, they were great, I loved them. They were the dumbest lol.
Haha I know right man I remember qli and of course I loved the lvl 7 rank 7 spam pendulum deck big eye dracosac and red eyes haha
Great video! I want to comment on one thing and also add two things:
First of, I really think the addition of LInks and Pendulums totally deserves to be on this list. I hated Pendulums. I did not use any of the Decks (aside from D/D/D) and it was not really fun to play against most of them. And they were super complicated. At some point I was giving Demos at a Convention, and everyone understood everything about the game, up until a point it came to Pendulums. Those were too complicated for new people.
But, I think Links might have even been worse at the beginning. Simply because during Pendulum-Era, I was still able to play any Deck I like, even if it did not use Pendulum-Cards. However, when Links were introduced, I had to play Link-Monsters, just to play my Decks. I used to play Burning Abyss a lot and this Deck was not playable without Links. Just as an example.
I think the Master Rule addition to only need Extra Monster Zones and the linked Zones for Links and Pendulum-Monsters summoned from the Extra Deck was a step in the right direction. Sure, there are still Link-Monsters which are problematic, mainly those used for Link-Climbing, but I think the mechanic is in a good spot.
What also would have deserved a spot on the list:
First - Errata. Those they did to allow cards to be played again. Not every of those Errata was bad, some cards saw play. But others were just destroyed. E.g. there is no world in which you would use Sinister Serpent anymore. Or Goyo Guardian got a lot more niche due to that, even when the card was on 3 in the TCG and only banned in the OCG. Another example would be Brain Control, which got completely destroyed by the card text change, but years later we have Change of Heart (which is even stronger) legal in the game and it does not do much. IMO they should have just printed new cards instead of tinkering with the old texts and given that we did not receive any Errata for quite some time, I think they thought the same.
Second - The Forbidden & LImited List used as a Marketing-Tool. This is something which happened with the change that TCG gets its own F&L List. Back in the day we also got the OCG-List, which means that TCG-exclusives were not on it and also that some things were banned quite quickly here. But once the TCG gets its own lists, the F&L List is often used for marketing purposes, where a specific Deck gets hit just to remove it from the Meta so that players need to buy new cards. And while I understand it from a business perspective, I think the F&L list should solely be a balancing tool and not a marketing tool.
A big fail is erratas on classic cards like Brain Control and Ring of Destruction. Just make retrains instead.
Rather stay banned, they killed alot of those even Chaos Dragon
But fun fact Toon world had an errata before relessing here
U had to pay 500LP each turn and get nothing
After destruction gain LP equal to that u paid
Also Sangan and Witch didnt require to hit the field, could be directly discarded and trigger the effect plus not Once per turn either
Cross Duel was fine, but it tore through my phone battery. It wasn't good for a computer game, but if it wasn't such as battery drain on mobile, I think it could have fallen into a decent following and maybe evolve to sit next to duel links
I actually liked cross duel, im sad its gone
The profile picture art for cross duel should be redistributed to md and dl
@akmalfakhruddin7285 Yeah, i agree, but most likely, it wouldn't unless they make it like it is new and for md and dl
One of the biggest fails I always felt was not continuing some of the goofy spin off games like forbidden memories,duelist of roses, and false bound kingdom,capsule monsters,etc the styles that take the existing ip and make into a fresh experience. I mean seriously imagine a modern reimagining of duelist of the roses maybe set it as a sequel with gx era characters and they could take the unique chess strategy style and make a video game series with each generation while trying to implement the style of each era like adding synchro summons into the chess style it for 5d's that would be hilarious and people would buy the products. I just miss the creative video games and there loss is felt I know they tried something different with cross duel but I feel like they should realize that a lot of the people who play these older games now do it for their silliness like the forbidden memories speed running community they don't play that game because it's perfectly balanced gameplay they play it because it's really random and silly which makes it fun. I know there's a lot of problems with the tcg too but they are really slacking on just doing the silly games I loved as a kid that tie into the ip. I just miss the goofy games they used to put out that were kinda Yu-Gi-Oh and kinda something else because you could see the creativity.
Pendulum card viability is so weird. Not too long after they were released, Pepe decks (which revolve around pendulums) were released and became tier 0, pretty much dominating every single event. Now though I almost never see them, except for the rogue deck built specifically around pendulums
Im still holding hope for original name god cards
The fails that I witnessed were probs Legendary Collection Joey's World and the Noble Knight box set. Printing banned cards (i dont think retro formats was a thing yet at the time) and unbanning and short printing a common Sixth Sense to sell the set just for it to be banned a few months later and I don't think many people bought the NK set.
The NK set was even worse in UK and Europe it cost same but left out card sleeves along with the Six Sam deck missing Shi En its boss monster yet at same time got a reprint as a 3 pack promo but only in US.
the biggest fail of yugioh is not remaking either the tag series, forbbiden memories or duelist of the roses.
Is more viable to release games like Duel Links or Master Duels
Yugioh games tend to be lacky sadly
Cross Duel wouldve been popular if it were released in the late 2000s. It wouldve been in the same decade as Duelists of the Roses, Falsebound Kingdom, etc.
I actually think a draft event as part of a tournament series could make sense. Definitely stops people who only net deck , who don’t necessarily understand the game well but just has the cash to blow on a tier 0 deck. But adding more chance to a card game with inherent chance built in kinda sucks, even if it can reveal who’s actually more creative and a better deck builder than others
I like Links a lot as a returning player. I found the mechanic was pretty easy to get my head around and I think its really cool when Yugioh cards interact with your card zones in such a way that you have to plan out where you place each of your cards and in what order you play them in.
Pendulums I am literally not going to even bother learning and just trust that if my opponent is playing them they will be able to fill me in on how it works 😂😂😂
Please do top 10 Yugioh wins next!
I'm the exact opposite of that. Pendulums are relatively easy once you get the hang of them. They take up a spell/trap zone, get sent to the extra deck when destroyed when they're on the field, lets you mass special summon monsters so long as both pendulum monsters in the spell/trap zone have a scale between them.
Link summoning on the other hand is what drew me away from the game. I was fine learning Xyz and Synchro and had to learn Pendulum summoning as well but Link summoning? Sure others say it's easy and maybe it really is but I don't want to keep learning more mechanics that change the gameplay.
@@YokomichiSilverWell thank you for filling me in on how they work LOL
Kind of interesting that the western worlds first exposure to yugioh was from news reports of the Tokyo dome riots
14:00 another reason for its failure was that it was insanely ptw, absolutely no way for f2p to get a solid starting point without insane amounts of grinding, which defeats the whole point.
the biggest mistake to me, konami not respecting red-eyes enough, they always do all these special things for DM and BEWD and red-eyes gets shafted 😭
Kinda like Yugi and Kaiba always get the spotlight in Movies and Specials, but Joey gets shafted. It's almost poetic.
Be grateful you get support at all I'm been a reptile main for years, it's only recently with Rikka that we have a decent deck tbh.
@@ChrisF- bro they dropped the ball not making Snake-Eyes reptile support. I am so sorry my friend!
@@DarthMagog True but I'll forgive them currently since just after Snake-Eyes they dropped Rikka which is also great and works well with most current Ogdoadic brews + the Evolsaur support works nicely as well. This is just basically the first time Reptiles have gotten great support and are a good rouge option.
@@ChrisF- that's fair, reptile is strugglin
As someone who played Yugioh as a kid and got back into trading cards around 2019 I looked into playing again and you’re so right that pendulum and link shit was my like “yeah okay I’m over it” moment. I get chaining effects and stuff but like come on man. Tried learning on one of the mobile games and after tutorial first game is against someone taking 50 moves turn 1.
As someone who loved Master Rule 4 I feel the biggest failure of LINK Monsters is the ability to LINK-CLIMB. If a LINK-4 required 4 monsters even when having two LINK-2 monsters on you field that the LINK mechanic would of been amazing at balancing and slowing the game of Yugioh after the fast paced PENDULUM format.
Link monsters being able to be in def would be wild, imagine turning it left and not right then your arrows are pointing to your S/T zones instead and now it's pointless to have it in Def because you goofed
Currently, there are 18 Link Monsters banned, and the Link mechanic has been around since July 2017.
Compared that to 14 Xyz monsters currently banned, with the Xyz mechanic being around since July 2011.
Fail #1 - Synchro
Fail #2 - XYZ
Fail #3 - Pendulum
Fail #4 - Link
Fail #5 - Next one they make
"why don't they just uncensor cards?" Because its making them money 5head
Is it though?
I fail to see how, they have to censor the card in the first place instead of using the same for ALL their printing, which cost money, then have the logistics to ship the right art with the right text to match the right region. and they haven't released enough lost arts to state that cover the price.
If anything, it could be just a "not losing more money" because if regulatory authorities say something is wrong, they would have to retire the thing, pay a fee, and reprint the card, they could be losing more more if they don't, but winning more than they are losing? definitely not.
I'm glad you mentioned link and pendulum monsters. As you may be able to tell from my handle, I'm more of an MtG gal, but I dabbled in (casual!) YGO in the early 2000s. I came back to it when Master Duel released and found myself absolutely flummoxed by links and, particularly, pendulums. Trying to learn them both at the same time was a pain. I'm still not sure I understand the specific rules for these cards very well, and I certainly don't understand them well enough to have made my own decks with them.
As I'm, again, mostly an outsider to YGO, I'd like to personally nominate the game's overall capacity for early instakills is also a fail. Since I'm not as clued into the community or the game's meta, my opinion may be skewed, but the fact that I kept getting rocked on turn 1 or even 0 was what made me eventually quit Master Duel. Even in the cases where it's not an outright instakill, it can be super annoying to sit there for five straight minutes while your opponent cycles through, seemingly, their entire deck, attempting to finally get lethal damage down on the board.
Thats what handtraps are for. Load up on them
Duel Links is good, why they decided to cut into that mobile game with cross duel I have no clue.
Also, the biggest problem with Link monsters, was the fact that you couldn't summon monsters you had anymore without link monsters. That's when i quit, and I didn't come back until the rules changed back to "normal."
Pendulums always felt like a totally different game. Synchro and XYZ felt compatible with our ideas of fusion summons, and you could theoretically use as few or as many as you wanted
But pendulums were fundamentally incompatible with the rest of the game. Now if you wanted to use them, your whole main deck had to be rebuilt from the ground up
Can't believe we've had pendulums for like 10 years now, kinda happy they've faded into obscurity :x
They killed cross duel by making it too slow to play and a gatcha game.
I honestly don't see why that even needed to be a whole separate game. "Cross Duel" literally could've just been like an event in Duel Links and/or an alternative mode or event in Master Duel.
It just seems like a blatant waste of time and resources to make it entirely its own thing, even on paper. There's no way they thought that was a good idea.
Link monsters was their biggest fail when they came out because it simply locked your existing extra deck behind a paywall and you HAVE to use the link monsters in order to play your deck again. Glad they changed it later but at the time it came out i literally quit the game because of this issue.
I like the lost art card
While it's a nice gimmick being able to get our hands on the original versions for a good portion of these cards it honestly would have been better if Konami didn't censor the cards in the first place or at the very least stop censoring them now. I mean if you want to open a pack only to get the censored versions and months later find out all of those cards are now up for grabs uncensored but at a high price this is really just a shameless cash grab that's working and Konami knows it.
They get our money for the censored versions, they release the uncensored version and a good portion of us will spend however much the cards cost. If everyone else is fine with such things then I guess congrats on them for choosing ignorance?
The lost art for Nurse Dragonmaid is almost worse then the censored . I'm fine with most types of lewd anime art and all but. The original makes it seem like some person just wanted to draw nipples on the card . Looks like an adult wanted to be childish. If it was always there, it wouldn't seem so childish , honestly
Fail Number 11: Rarity bumping.
I still think its stupid that every pendulum card has 2 scales on it but they never made a card that has a different number based on whether its in the red scale or the blue scale.
Nurse dragonmaids censor is probably the funniest one, removing a whole 2 button
The cards having two scales had me confused on Pendulums for a long time since I thought which side you put the scale on actually mattered. Especially since, IIRC, there was talk about the idea of there being Pendulum cards with differing scales.
Took until TGS Anime and Master Duel several years later for me to learn that that shit didn't even matter.
Honestly, for me, I feel like the issue was less with Link Monsters specifically, as they sort of feel like a slightly different flavor of XYZ monsters (though they very much had/have issues) and more just Master Rule 4 in general completely breaking most decks due to the extra monster zone limitation (which was then fixed in Master Rule 5)
Link Monsters are a nightmare.
Yeah, Links are broken
What was really bad about link monsters, was the fact they changed the rules just to force the players to buy those cards to be able to play their decks. Like what was mentioned, Links on arrival came with rule changes that basically ruined decks, and made 3 types of cards unplayable without buying and using link monsters. It was the most absurd and gross misuse of their rulings to move product.
Honestly I skipped out on the game when pendulum monsters were first released but returned a while after, and to this day the only pendulum deck I've ever played myself and indeed still play in different variants is the mythical beasts because they don't play too much like the original ones, though I do that a variant with Endymion and yeah I love that deck. I do like links and even the lost art but I do agree with you about them.
Pendulum support for Majespectre and D/D/D are good. I just wish the chokepoints weren't so obvious though.
It is tragically, how it is, you can protect your plays from imperm with ddd if you make the big gilgamesh, or make baronne before going into your normal lines, but that's assuming you have the materials in the first place, if all you have is Kepler and that gets negated, or even just destroyed, that's basically it.
Seriously the lost art promo could have just been like it’s own special set.
Usually, when I play these days, I tend to set rules that we don't go past the Synchro era. XYZ cards tend to be too easy to summon and lose that chess feel, while Pendulums make it like everyone is reading multiple books at once. Links are just too far beyond my scope for those one turn combos. I came to have fun, not to watch someone explain ten cards to me in a row and make me reconsider my life choices.
This is seriously the first time I'm hearing about cross duels.
Side note: Paul calling it's shutdown "sunset" implies he plays Destiny 2
For me, the writing was on the wall with synchro summons. To my old school eyes they were just fusion summons but without checks and balances. I was done buying cards at that point. The power creep was accelerating too fast for my taste, and my wallet.
I'm amazed you didn't mention the unified ban list when they hit tengu plant and agents in the middle of windup inzektor format or the infamous 2017 Tin where half the good cards where banned or limited because they where zoo cards
Honestly, I was fully expecting Dungeon Dice Monsters and Capsule monsters to get a mention.
It's Pendulums. Not only Pendulums, but adding a new summoning mechanic for each new anime. It was too much and lazy and the worst part is, you can't not use them. Sure, you could just not use Links, for example, but you aren't winning. Instead of making them a feature of the game like Fusion & Ritual, they became the game.
Which is why I don't play much at all anymore. Sucks all the fun out of dueling.
I quit paper Yugioh when Pendulums were released for the exact reasons you explained in the video. I have still not returned. I am content to just get my fix every now and again with Master Duel.
Something worth pointing out with the Tokyo Dome event is that the specific promo card was Exodia's head after the limbs had been slowly released, and this was Exodia at his strongest since Witch of the Black Forest and Sangan could trigger their effects just from being discarded by Graceful Charity, and on top of it all, Konami said that THIS was your only chance to get the head, EVER
How they didn't see this coming is anyone's guess
Honestly I believe pendulums were meant to ONLY be a way to summon multiple monsters for the speed of yugioh.
For example: I ONLY use pendulums for the spell effects and pendulum range so my decks can keep up for a lot of combo heavy oriented decks.
I can say that pendulums and links put me off getting back into the series so badly for so long. I downloaded and deleted master duel like 4 times before finally giving it a chance when I learned that fusion decks were viable.
I played the original card game, fell off partway through the gx era because I was just getting older and as a teenager it's not cool to like the things you liked as a kid. Kinda got into stuff with some of the games as an adult, mainly the tag force series, and when I finally gave master duel an actual chance....well, now I actually understand the game and these new mechanics and like the link monsters. Don't use pendulums, just not a fan of that mechanic but at least I understand it now.
I love Quarter Century rares, what are you talking about ?
The cards look amazing and they are cheap, what's the problem ?
I don't care about having pulled a memorable boss monster in starlight because I will not buy 100 boosters to get it and that it will cost me a truckload of money to buy as a single.
If you're happy with your starlight Galaxy eyes photon dragon, good for you, but if you wish my QCR GEPD didn't exist because it's more common, I think it's just hating on budget players who like shiny cards.
That top comment right There
Love you guys! Keep up the good work!
Another issue with Cross Duel is how obviously P2W it was. It DEMANDED you spend either thousands of hours or thousands of dollars to max out your deck, because every duplicate of your Deck Leader gave it more slots for effects.
I can't be the only one bothered by new cards having this "2020 studio dice/shusha TV TOKYO KONAMI" on the bottom instead of Kazuki Takahashi right?