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Can you do a tutorial showing how to do one texture for all ambient occlusion
before the end of the year I guess
at the end that is not ambient occlusion ambient occlusion is the probability how often light will hit a certain spot and makes it darker.
The nodes called ambient occlusion
Simon it is but I only used one sample to render it produces a some what smudged effect which I quite like. Looks as if done in paint.
@@Blenderfanz ohhh okay. Why not the toon shader if you want
@@Blenderfanz yeah and you just reversed the effect.
toon shader haven't used that for ever
I think the tutorial took to much intro creating the tree
Yes your probably right but people do like to make things. I suppose I could have done it with the suzan monkey head but Where's the fun in that. Simon can you recommend a good editor program?
Can you do a tutorial showing how to do one texture for all ambient occlusion
before the end of the year I guess
at the end that is not ambient occlusion ambient occlusion is the probability how often light will hit a certain spot and makes it darker.
The nodes called ambient occlusion
Simon it is but I only used one sample to render it produces a some what smudged effect which I quite like. Looks as if done in paint.
@@Blenderfanz ohhh okay. Why not the toon shader if you want
@@Blenderfanz yeah and you just reversed the effect.
toon shader haven't used that for ever
I think the tutorial took to much intro creating the tree
Yes your probably right but people do like to make things. I suppose I could have done it with the suzan monkey head but Where's the fun in that. Simon can you recommend a good editor program?