The simplest way to get a good render (Blender Tutorial)

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  • Опубликовано: 20 дек 2024

Комментарии • 117

  • @marcfuchs6938
    @marcfuchs6938 3 года назад +93

    Good stuff. What you could also do, is set up a camera animation, doesn't need to be perfected. Then let it play frame by frame to get a glimpse of many different views. Also what I do in the end, often save various camera positions as keyframes and then decide which one(s) to use. If you don't have a good idea on how to set up your camera, just play around with putting it anywhere, also trying out different focal lengths. It could very well happen, that an accidental view turns out even far more awesome, than what you thought.

  • @bt_martin
    @bt_martin 3 года назад +17

    Very helpful, especially the bit about mixing in the sky texture with the HDRI… thanks!

  • @robertekeroth7397
    @robertekeroth7397 3 года назад +2

    Merry Christmas to Blenderbros :)

  • @nedstudios6490
    @nedstudios6490 3 года назад +23

    Super Valuable. Your tips are unlike any I've seen on youtube in quite some time. I think 90% of good work is composition. I've seen excellent models, first-rate work, but then composition looks like something a child put together. Film school can help. But a simple free class or tips just like this can fix a lot of that. Beats paying out over 60k as I did on film school. I graduated only to find they DO NOT care about your degree. I learned this the hard way. I could've studied at RUclips University. The hard part is weeding through the view counting copycat hacks. Josh, you're first-rate buddy. :)

    • @JoshGambrell
      @JoshGambrell  3 года назад +8

      Thanks a lot Ned! I have a 4 year degree and can confirm that it's (mostly) bullshit, most stuff you can learn online nowadays. This is why we sell affordable products because these schools are borderline scamming people with their lackluster information.

    • @pygmalion8952
      @pygmalion8952 2 года назад

      @@JoshGambrell that's so true.

  • @charliezeigler1762
    @charliezeigler1762 2 года назад +2

    I am brand new to blender, I have done all the steps for the infinite backdrop, but when I go to do the second bevel with the extruded part with the segments, my bevel doesn't work. I switched to percent and tried a bunch of things, but it doesn't work like yours did. Is there something I am missing with either the extrude or the bevel?

  • @mjf4186
    @mjf4186 3 года назад +7

    If you know something about lighting in photography, then the 3-point lighting addon (comes with Blender) is probably more flexible for you than mixing HDRI and sky texture.

    • @R00ZBEH
      @R00ZBEH 3 года назад

      always great to check comments on tutorial videos

    • @JoshGambrell
      @JoshGambrell  3 года назад +1

      I’m not a Photographer, but I don’t believe that would give me the result I wanted here, but hey I may be wrong.

    • @mjf4186
      @mjf4186 3 года назад +1

      ​@@JoshGambrell that just my opion. I found out that manually placing the light can make the look better for "professional" studio lighting, or any scene that doesn't rely on natural light. For this, the 3-point lighting addon can save you some time. I just started learning Blender this year, but I found my photography skill really helps me with lighting the object.

  • @s3ntnt
    @s3ntnt 2 года назад +2

    Bruh! please can you explain when you created the infinity background, it worked fine until I tried the second bevel... just beveled individual faces not the base line like you had

  • @RomboutVersluijs
    @RomboutVersluijs 3 года назад +6

    You can also angle that backplane more so it catches less shadow. Its really important where the light is coming from and how it reacts to that beveled angle or corner

  • @duxtorm
    @duxtorm 3 года назад +3

    1:45
    You're telling us the effect and the setup, but you're not really explaining why it has this effect- instead you're presenting it in a way that's meant to be taken for granted. So you're not wrong, but you're not proving to us that you're right either.
    Here, the truck doesn't look as powerful and impressive when being viewd from above, because the camera angle implies that you're above it looking down, which would mean you've taller or have a higher vantage point than the truck, making it appear less impressive.
    But if you lower your camera down so that level with a low part of the truck, it will appear that the truck's sheer size would loom over you regardless of how far away you are.. making it appear that much more powerful.
    I hope this doesn't come off like you wouldn't know this already, this was my only trife- this is a very helpful video!

  • @RomboutVersluijs
    @RomboutVersluijs 3 года назад +3

    You can also add tilt shift to get really hard angle while keeping verticals, i didnt notice you covered this part.

  • @drumboarder1
    @drumboarder1 3 года назад +1

    These are some good tips okay

  • @Tsanito
    @Tsanito 3 года назад +20

    Can I give just a little thing: Can you "bend" the tires in a little at the bottom so it looks like the truck has a great mass to it and its squishing them down. I get that that's not the point of this video, I just thought it might look better.

  • @faisalee
    @faisalee 3 года назад

    Brilliantly done Josh!

  • @sottozen
    @sottozen 3 года назад +40

    always something to learn from you!

  • @valaramchaudhary3216
    @valaramchaudhary3216 3 года назад

    its feel so good falling sleep while watching the video. good night.

  • @rafaszopa2955
    @rafaszopa2955 3 года назад

    it's actually pretty good cinematography lesson right here

  • @arturomendozag2308
    @arturomendozag2308 2 года назад

    Great video Josh! It helped me a lot!

  • @estelblau2901
    @estelblau2901 3 года назад

    that mix hdr with sky is wery helpful, thank you

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 3 года назад +1

    Yeah, lighting and composition are two of the most difficult things for me. Thanks for this.

  • @MINECRAFTandSEB
    @MINECRAFTandSEB 3 года назад

    thats a beautiful truck

  • @elliejohnson2786
    @elliejohnson2786 3 года назад

    Simple, yet effective advice. Your channel has given me so many little tips that I've immediately put to use and thanked you for it.

  • @itsamemario3814
    @itsamemario3814 3 года назад +1

    Thanks for the free toturial :)

  • @graphikeye
    @graphikeye 3 года назад

    Thanks Josh, this was super helpful!

  • @RomboutVersluijs
    @RomboutVersluijs 3 года назад +1

    You could also render transparent and use shadow catcher. then you can adjust in post to what ever you want

    • @NeroduFx
      @NeroduFx 2 года назад +1

      Took him 10 minutes to bend a grid and add an hdri, don't rush him

  • @omma911
    @omma911 3 года назад +11

    I had no idea that you could mix an HDRI with a procedural skylight setup. I always thought that HDRIs are not just RGB images, but contain way more exposure information. That's why we wouldn't use a JPG in an HDRI setup although it would kinda work as well. Seems like Blender's RGB mixer knows what it's doing.

    • @jack_drums
      @jack_drums 3 года назад +1

      Just don't tick "Clamp" on the mix node and it's perfectly fine

    • @omma911
      @omma911 3 года назад +1

      @@jack_drums Will do, thanks m8

  • @njnjhjh8918
    @njnjhjh8918 3 года назад

    my second bevel doesn't affect the outer edges-if I make too many segments, but if I keep the outer two larger, it works as described

  • @geodav2497
    @geodav2497 3 года назад +2

    This was really valuable and simple, thanks! Oke

  • @amrsalari
    @amrsalari 3 года назад +1

    That was cool THX, also great job with the course on your site. 👍

  • @iambroke7826
    @iambroke7826 3 года назад

    Thanks for this very detailed explanation

  • @brettmaddan3255
    @brettmaddan3255 3 года назад +1

    Could some one explain why my bevel does not work? has hard edges and does not bevel (i assume its ctrl + shift + b again) I am only selecting the back 3 lines...

  • @DaDrainman
    @DaDrainman 3 года назад

    Josh, that HDRI/Sky texture mix, JUST added the secret sauce to the scene I'm working on! I've had blender/render/scene 🤷‍♂️ block and have been stuck for a while and this has helped a lot! Thank you!

  • @matteckenrodt
    @matteckenrodt 3 года назад

    Josh: "It looks better to me, okay??"
    Me: "Okay"

  • @TruckMechaAddicted
    @TruckMechaAddicted 3 года назад

    A tutorial about the vehicle would be awesome

  • @Gazzar19
    @Gazzar19 3 года назад

    Great video, compact and interesting information!

  • @franco-russo
    @franco-russo 3 года назад +2

    Okay? Okay. This all makes sense, okay? Okay.

  • @externaldesign7163
    @externaldesign7163 3 года назад +1

    In the mini course do you learn how to texture your hard surface models also

    • @JoshGambrell
      @JoshGambrell  3 года назад

      Yea it shows everything. Modeling, rendering, post-processing, and discusses a lot of design techniques.

  • @wunderluster
    @wunderluster 3 года назад

    Amazing, can you share the scene?

  • @gurinolegg
    @gurinolegg 3 года назад

    Super, thank you!

  • @HrafnNordhri
    @HrafnNordhri 3 года назад +2

    Every time he says "ok?" take a shot of egg nog.

    • @clap_lmao
      @clap_lmao 3 года назад

      literally hahahah

  • @viridai-digitalart9506
    @viridai-digitalart9506 3 года назад

    Do you have sale on Hard Ops/Boxcutter on Christmas?

    • @JoshGambrell
      @JoshGambrell  3 года назад +1

      We aren't the creators of Hard Ops/Boxcutter.

    • @viridai-digitalart9506
      @viridai-digitalart9506 3 года назад

      @@JoshGambrell Your tutorials is inspiring. Keep it up

  • @5hoopuf
    @5hoopuf 3 года назад

    A touch of depth of field is another simple effect that takes the render from meh to oooh!

  • @bn5055
    @bn5055 3 года назад +1

    Has anything changed with 3.0 regarding general render settings? Bounces, tiles etc?

    • @JoshGambrell
      @JoshGambrell  3 года назад +1

      I think so, I haven't gotten around to messing with them because 3.0 was giving me issues recently.

  • @yadiyoeee
    @yadiyoeee 3 года назад

    Yes Sir!
    Thank you Sir!

  • @jesusdominguez5108
    @jesusdominguez5108 3 месяца назад

    Yo bro how did you do that bevel thing on the edge what did you press

  • @TheArteclipse
    @TheArteclipse 3 года назад

    Thanks 👍 nice video

  • @CGSTUDENT15
    @CGSTUDENT15 Год назад

    Great thanks a lot

  • @tiagopesce
    @tiagopesce 3 года назад

    i like to mix skytexture with some gray (using noise in fac for mixing) to achieve a cloudy skylight set, almost don't use HDRI for daylight after that, processing skytexture trhu curves you can achieve very extreme skyies like an alien planet

  • @Piranhaspear
    @Piranhaspear Год назад

    How long would it take to render the model you used here?

  • @omerfarukkaya8292
    @omerfarukkaya8292 2 года назад

    Is there a tutorial for the model in this video?

  • @alexbelow4345
    @alexbelow4345 3 года назад

    You got a powerful pc I can tell

  • @morningdrums
    @morningdrums Месяц назад

    There a tutorial how to model this vehicle?

  • @bodybuilderforever1799
    @bodybuilderforever1799 3 года назад

    very nice tutorial , very good , im also suffering from bad renders of mine .

  • @prfkct
    @prfkct 3 года назад

    Josh is god❤️❤️

  • @potato-3970
    @potato-3970 3 года назад

    Great video! Do you plan on making a tutorial/course on making sci-fi vehicles like this one?

    • @JoshGambrell
      @JoshGambrell  3 года назад +1

      We have one already: theblenderbros.gumroad.com/l/aWQGZ
      It's a little bit more advanced but a similar process.

    • @potato-3970
      @potato-3970 3 года назад

      @@JoshGambrell omg thanks so much! While I’m here I also just want to mention how great your content is, and not to sound to cheesy but I really appreciate it

  • @LauLex
    @LauLex 3 года назад

    Thanks!

  • @MotionArtist3D
    @MotionArtist3D 3 года назад

    I personally would put more details to the top part of the truck and less on the tyres to emphasize it's size along with the camera angle.

  • @HeLIEl
    @HeLIEl 3 года назад

    I been trying to find out does eevee render in real time or for a 30 to 60 sec animation with a 1070 gpu will it take days?

    • @JoshGambrell
      @JoshGambrell  3 года назад

      Eevee should be very fast for animation.

    • @HeLIEl
      @HeLIEl 3 года назад

      @@JoshGambrell I heard but i need a estimated time frame while using i7 7700k cpu and 1070 gpu

  • @felix3d
    @felix3d 3 года назад

    Thank you for the video.
    Enable Screencast keys for your next videos, please.

  • @gordonbrinkmann
    @gordonbrinkmann 3 года назад

    Of course this is all a matter of taste and as you said, you like the more orthographic view, I would do it completely opposite. If I want to make it look larger or more intimidating I'd go for a wide shot. In reality when I want to take a picture of a very large object, I have to use a wide shot with a short focal length like 22, 18 or maybe 15 mm, otherwise I wouldn't be able to get everything into the frame. Or I have to move very far away.

    • @JoshGambrell
      @JoshGambrell  3 года назад +1

      Everyone has their own style for sure. It’s just important to learn the rules first before we can break them.

    • @gordonbrinkmann
      @gordonbrinkmann 3 года назад

      @@JoshGambrell Yes, that's true. I like the tutorial, no question, as I said it's a matter of taste as well.

  • @iNeeDzv
    @iNeeDzv Год назад

    How can i get that human to give my render a sense of scale?

  • @iiandreio4228
    @iiandreio4228 3 года назад

    Damn that's how fast the 3090 loads a cycles preview?! Holy...

  • @Carlos-ux7gv
    @Carlos-ux7gv 3 года назад +2

    For those uncertain about the Sun position or settings like that, you can always animate the scene and render it, to see what a certain combination of settings will give you. Just don't go too crazy.

    • @JoshGambrell
      @JoshGambrell  3 года назад

      I’d recommend animating in Eevee for performance!

  • @hashman63
    @hashman63 3 года назад +1

    After each tutorial, I say to myself, "I know I don't know anything."))

  • @ForlornCreature
    @ForlornCreature 3 года назад +1

    cool except for the parts where you keep saying ok, ok?

  • @TheSigil
    @TheSigil 2 года назад

    nice

  • @potatoons3270
    @potatoons3270 2 года назад

    the simpler simplest way to get a good render :
    1.render
    2.make it good
    (jokes aside this vid was very helpfull)

  • @pryns
    @pryns 3 года назад +4

    Hey Josh, firstly great video! Secondly, I’m really interested in spaceships with round shapes, but I can’t figure out how to add an organic shape to it as a door cutout. E.g. space pods that have doors that fold outward from the surface of the sphere.

    • @jamesmcclintock3728
      @jamesmcclintock3728 3 года назад +2

      You can make a copy of the basic rounded shape before cutting the door out, and then use the 'data transfer' modifier targeting the uncut shape. Use the face corner data function in the modifier to copy the normals from the first uncut object, and you can limit the effect using a vertex group only where needed.

    • @pryns
      @pryns 3 года назад +1

      @@jamesmcclintock3728 I’ve never tried the data transfer modifier! I’ll look into it, thanks!

  • @honeste6652
    @honeste6652 2 года назад +1

    Control Shift B doesn't work. It simply cuts a straight line with many vertices. Remember, you're showing people who don't know how to do this already. I also set up my nodes just like yours for the environment, but everything is purple.

  • @Rek-55
    @Rek-55 3 года назад

    Very useful tips you have. The problem with blender, Unreal - you haven't basic tutorials at all from this platforms, useful tips/ tutorials only from people who creating own content
    Small mm, like 18mm give your scene general view. From 50 mm more detailed and detailed

    • @JoshGambrell
      @JoshGambrell  3 года назад

      I have plenty of basic tutorials, just check my playlists

    • @Rek-55
      @Rek-55 3 года назад

      @@JoshGambrell I know, you are Pro ). I mean from that platforms/ soft- very basic tutorials, and most of time unusefull, or reading blender tutorials on site- "oh...it's a mess........"
      + I using very often CTRL+B for bevel, but not bevel all mesh. It's very useful, I didn't meet with that technique before.

    • @JoshGambrell
      @JoshGambrell  3 года назад

      @@Rek-55 Oh I see, gotcha

  • @qaswar6940
    @qaswar6940 3 года назад

    Can U make a tutorial how to make a storm troopers helmet

  • @4.0.4
    @4.0.4 3 года назад

    RUclips compression really murders that noisy panning around

  • @JolanXBL
    @JolanXBL 2 года назад

    The only thing I'm seeing about the truck is there's no height above the tires

  • @langianimations416
    @langianimations416 3 года назад

    you can change perspective to orthographic.

  • @clap_lmao
    @clap_lmao 3 года назад +1

    wheres the “ok?” counter

  • @gabrielegagliardi3956
    @gabrielegagliardi3956 3 года назад

    Your are basically a golden mine of tricks and knowledge, you and ponte are the best 💪

  • @Дмитрий-к8ю2ж
    @Дмитрий-к8ю2ж 3 года назад +1

    Nothing special for me but I have spent probably around a year to master all the techniques in this video, so it definitely cost 10 minutes for the beginner

  • @jamesthornton7371
    @jamesthornton7371 3 года назад

    my ocd is killing me.....how the hell did the guy get on the truck? lmao.... sry just needs a ladder or something lol . but hey joking aside great tut and always something to learn thanks.

  • @stupide9209
    @stupide9209 3 года назад +1

    step one - make a good model

  • @stuffy.design
    @stuffy.design 3 года назад +3

    Noice

  • @slweek
    @slweek 3 года назад

    Okay

  • @gor.
    @gor. 3 года назад +1

    Okay :D (no offence)

  • @PrivacyEnt
    @PrivacyEnt 3 года назад

    this is more like stupid muscle memory stuff i do to get the fake and fast cinematic look, which was done too many times in renders that it got boring in 2018

  • @eddymalumbaem
    @eddymalumbaem 2 года назад

    Okeee…

  • @anonymoususer3561
    @anonymoususer3561 3 года назад

    It doesn't seem like a good idea to have two wheel sizes to avoid sacrificing a bit of catwalk

  • @HAWXLEADER
    @HAWXLEADER 3 года назад

    Ok.

  • @oa793
    @oa793 2 года назад

    Stop saying ok, ok?

  • @R00ZBEH
    @R00ZBEH 3 года назад

    thank you!