Apologies if this is a stupid question, but what does 'shift' do? I'm trying out the lite version and your gears were coming up slightly larger than the FreeCAD ones.... until I set shift = 0, now they look identical and the outside diameter matches what I'd expect using D = M * (T + 2).
I just tried the Lite version and it is broken as of Blender 4.0. Since it looks like this has not been updated in a while, are you able to confirm if you will be making updates in the near future? Thanks.
Nice! I mentioned in your last release, but if you include other tooth profiles I'm sure there would be a lot of extra sales. I'm looking for GT2 teeth because I only use printed gears with timing belts. MXL would be useful too, or just allowing arbitrary tooth geometry. Still holding out to purchase until that gets added, but it's a really cool tool as-is for people who use involute profiles. Great work man!
Hey Evan, It's on the list for sure. Do keep in mind tho that customer suggestions get a much higher priority plus buying the addon will actually support development rather than expecting "Free" development feature without support. Not saying that holding off in wrong just letting you know the nature of this beast 🤗😅
Just a curiosity for me at the moment, but does this generator support deliberate "missing teeth"? Like if you want to make a gear that has one tooth missing to achieve a specific ratio, or if you want to generate a gear at a specific module but with only half or a quarter of the teeth?
@@Keep-Making Thanks for getting back to me! I look forward to seeing how this project progresses. Now I just need to actually learn Blender - the specific UI and default keybinds over the past twenty years are nonsensical enough to me to literally induce visceral reactions of nausea and high anxiety. Maybe I'll just find a theme I can abide and stick to nodes and the python interface... assuming I can wrap my head around enough python. XD
Looks really good. Im about to model chain drive on a 1905 car. Have you got chain in your repertoire? I will purchase the add on for the gears on the car I am modelling. Great video
Hey AFL, I don't currently have a Spoke gear gen but you might be able to get away with it playing around with the settings. With time I might be able to get that as an implemented feature if this addon gains traction.
Ok, I just got it and it is excellent, but I have a problem with driving the gears. I made an empty to contain parameter for driving a whole gears assembly. I am using the empty as parent of all gears in that assembly. The empty contains parameters like the main module used, primary gear teeth counts and so on. However, if I change the driver parameters in the empty they are updated in the Children - but the mesh does not update automatically. Just clicking on the driven parameters and hitting enter, to reenter the correctly updated driven values updates the mesh. Did I miss a setting somewhere? Is there an update all driven meshes shortcut? Anyhow, I am transferring ideas from FreeCAD that literally bugs me to Blender. Although the RealThunder version is much better then the current official FreeCAD stable, even when using daily builds. In this case I want to do animations anyway, so blender may be the better choice.
Hi, I just bought the add on, the last time I drew gears I did it the hard way using the geometrical construction method I learned at college many years ago and it took hours. Question. Once I'm happy with a gear is there a way to remove the parametric feature so it becomes a normal mesh? Edit: Exporting and re-importing it in .FBX file format seems to work.
@@Keep-Making I see, thanks. I'm currently making procedural spur gears with geometry nodes and I did not expect it to be this complex! I'm really impressed with this video
Gonna buy it for sure. It would be nice to see some practical example tutorials. For example how to make 16:1 gear ratio setup and assembly for fine tuning rotary potentiometers. For example ruclips.net/video/ls8hqMbjgIk/видео.html
Can you sell it on Blender Market? I can only pay with Paypal account. So if you want another buyer please enable paypal method for Gumroad or make it available on BM. Thx
Thanks for pointing that out JsinOwl, I've now added the other intro video for the gear addon before this one in the playlist. Would you say that's a little better?
Please let people edit attributes, because trying to work backwards from clearly measurable things from a belt to what is backwards derived is a nightmare of unnecessary math that is already within the module. just allow input in the attributes fields to calculate backwards. Not allowing this is literally defeating the purpose of purchasing this blender mod, which is to remove algebra from useable tooling.
Hey Unity I'm sorry to hear you are having a hard time. I can assure you that these are precise gears. Perhaps you have put in some values that would create impossible gears. The equations used to calculate these gears are based on involute equations. Here is a page that might help a little: www.tec-science.com/mechanical-power-transmission/involute-gear/geometry-of-involute-gears/ If you are still having a head time feel free to join the discord and I and others are always happy to help. 😊
Awesome gears! 😍
Glad you like them!
Any plans on adding in a gear animation tutorial?
Took me 3 days to finish the course. Thank you so much!! I learned A LOT!!
Just Bought it since I love gears in my models haha, That's insane how it's so good
Apologies if this is a stupid question, but what does 'shift' do? I'm trying out the lite version and your gears were coming up slightly larger than the FreeCAD ones.... until I set shift = 0, now they look identical and the outside diameter matches what I'd expect using D = M * (T + 2).
awesome! bit late but awesome (yesterday i paid someone to make gears in blender for me and day later you decide to make this vid xd)
Ouch.... Oh well now you know for the next time 😉
I just tried the Lite version and it is broken as of Blender 4.0. Since it looks like this has not been updated in a while, are you able to confirm if you will be making updates in the near future? Thanks.
That is precisely what I was looking for! Thank you for your hard work. That's a no-brain buy for me.
Nice! I mentioned in your last release, but if you include other tooth profiles I'm sure there would be a lot of extra sales. I'm looking for GT2 teeth because I only use printed gears with timing belts. MXL would be useful too, or just allowing arbitrary tooth geometry.
Still holding out to purchase until that gets added, but it's a really cool tool as-is for people who use involute profiles.
Great work man!
Hey Evan, It's on the list for sure.
Do keep in mind tho that customer suggestions get a much higher priority plus buying the addon will actually support development rather than expecting "Free" development feature without support. Not saying that holding off in wrong just letting you know the nature of this beast 🤗😅
can i buy this tool with pay pal?
Hey! I installed the add-on but its saying that there are traceback errors and it won't let me enable the add-on, any help?
I've already bought this addon, shortly before the toothy update. Can I update it somehow?
100% just head back over to gumroad and in your library, you can redownload and install the latest version =)
Just a curiosity for me at the moment, but does this generator support deliberate "missing teeth"? Like if you want to make a gear that has one tooth missing to achieve a specific ratio, or if you want to generate a gear at a specific module but with only half or a quarter of the teeth?
It does not... With that said that Is a nice little idea that I might be able to implement down the line 😉
@@Keep-Making Thanks for getting back to me! I look forward to seeing how this project progresses. Now I just need to actually learn Blender - the specific UI and default keybinds over the past twenty years are nonsensical enough to me to literally induce visceral reactions of nausea and high anxiety. Maybe I'll just find a theme I can abide and stick to nodes and the python interface... assuming I can wrap my head around enough python. XD
Is there a way to get the root relief feature on spur gears? I'm trying to model a sprocket gear and it would be super useful!
Is it possible to make an internal gear connect to a bevel gear?
Looks really good. Im about to model chain drive on a 1905 car. Have you got chain in your repertoire? I will purchase the add on for the gears on the car I am modelling. Great video
Hey AFL, I don't currently have a Spoke gear gen but you might be able to get away with it playing around with the settings. With time I might be able to get that as an implemented feature if this addon gains traction.
@@Keep-Making Great. Will have a look and hopefully see you progress it
Hey bro, I just bought your gears, how I add this as a plugin to Blender, or how can I use this extracted folder now ?
I found answer in this video xd : ruclips.net/video/6WQNblDTMVE/видео.html
@@SuperNHak Great to hear! Was just about to send you that same link 😁
Ok, I just got it and it is excellent, but I have a problem with driving the gears. I made an empty to contain parameter for driving a whole gears assembly. I am using the empty as parent of all gears in that assembly. The empty contains parameters like the main module used, primary gear teeth counts and so on. However, if I change the driver parameters in the empty they are updated in the Children - but the mesh does not update automatically. Just clicking on the driven parameters and hitting enter, to reenter the correctly updated driven values updates the mesh. Did I miss a setting somewhere? Is there an update all driven meshes shortcut?
Anyhow, I am transferring ideas from FreeCAD that literally bugs me to Blender. Although the RealThunder version is much better then the current official FreeCAD stable, even when using daily builds. In this case I want to do animations anyway, so blender may be the better choice.
Hi, I just bought the add on, the last time I drew gears I did it the hard way using the geometrical construction method I learned at college many years ago and it took hours.
Question. Once I'm happy with a gear is there a way to remove the parametric feature so it becomes a normal mesh?
Edit: Exporting and re-importing it in .FBX file format seems to work.
Hello @glennet9613, I would like to contact you, can you share with me your E-mail address?
Can I use it for art projects? I'm unable to add texture images to them. Is there a way to add image textures to them?
I got image textures to work. Had a little weirdness until I UV Unwrapped the gear, but once I did, it behaved expectedly.
@@andrewmccarty I'll see if I can add Auto Unwrapped UV's in future updates.
Amazing work! Did you create this with a python script? Or perhaps geometry nodes?
All done through some beautiful python scripts done by a very talented developer by as Ben Morrison or init_pixel
@@Keep-Making I see, thanks. I'm currently making procedural spur gears with geometry nodes and I did not expect it to be this complex! I'm really impressed with this video
@@BonzoDeAap Awesome! Good luck. Ya it's some insane maths going on in this addon.
Gonna buy it for sure. It would be nice to see some practical example tutorials. For example how to make 16:1 gear ratio setup and assembly for fine tuning rotary potentiometers. For example ruclips.net/video/ls8hqMbjgIk/видео.html
omg!
Can you sell it on Blender Market? I can only pay with Paypal account. So if you want another buyer please enable paypal method for Gumroad or make it available on BM. Thx
It's actually already on blender market
The video is perfectly fine, but it seems very out of place as part of the learn blender through precision modeling playlist.
Thanks for pointing that out JsinOwl, I've now added the other intro video for the gear addon before this one in the playlist. Would you say that's a little better?
The tooth form for an internal gear is indeed the inverse of a “normal” external involute tooth, and not a rotation of the external tooth.
Please let people edit attributes, because trying to work backwards from clearly measurable things from a belt to what is backwards derived is a nightmare of unnecessary math that is already within the module. just allow input in the attributes fields to calculate backwards. Not allowing this is literally defeating the purpose of purchasing this blender mod, which is to remove algebra from useable tooling.
This isnt precise at all. All the dimensions are off and dont match up. This is not good for 3d printing at all
Hey Unity I'm sorry to hear you are having a hard time. I can assure you that these are precise gears. Perhaps you have put in some values that would create impossible gears. The equations used to calculate these gears are based on involute equations. Here is a page that might help a little: www.tec-science.com/mechanical-power-transmission/involute-gear/geometry-of-involute-gears/
If you are still having a head time feel free to join the discord and I and others are always happy to help. 😊