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You mastered COPs in 24 hours, dude, you are a genius. I think they should grant you access to the beta
😅
i never used Houdini but i enjoy watching your videos!
Knew you'd start rocking COPs immediately hah. Thanks for sharing :)
so cool!
Nice one! The interplay between cops and sops is so cool
you got me as a patreon member, please do more cops :)
Im waiting for this !!! I want more tips and tricks with copernicus !!
There is a new assignment for you! Would like to see how you go about meshing mpm metal tear example.
Super good, thank you! Only thing I don't understand: "v@pscale"? Ain't that a float? Best regards!
Oops.. I messed up in there. It's totally a float. Tnks for pointing that out. Cheers
@@cgside Of course! Love your work.
Is this a substance designer-like part inside Houdini? Wow
It's the new cops in houdini. Some workflows are similar to designer but with the advantage of being able to use sops and other parts of houdini. You can easily import the textures to Solaris also.
wow
so this is a displacement map node based?
It's similar to substance designer to create textures, the good thing is that you can use any context in houdini to blend with the new cops. Cheers
You mastered COPs in 24 hours, dude, you are a genius. I think they should grant you access to the beta
😅
i never used Houdini but i enjoy watching your videos!
Knew you'd start rocking COPs immediately hah. Thanks for sharing :)
so cool!
Nice one! The interplay between cops and sops is so cool
you got me as a patreon member, please do more cops :)
Im waiting for this !!! I want more tips and tricks with copernicus !!
There is a new assignment for you! Would like to see how you go about meshing mpm metal tear example.
Super good, thank you! Only thing I don't understand: "v@pscale"? Ain't that a float? Best regards!
Oops.. I messed up in there. It's totally a float. Tnks for pointing that out. Cheers
@@cgside Of course! Love your work.
Is this a substance designer-like part inside Houdini? Wow
It's the new cops in houdini. Some workflows are similar to designer but with the advantage of being able to use sops and other parts of houdini. You can easily import the textures to Solaris also.
wow
so this is a displacement map node based?
It's similar to substance designer to create textures, the good thing is that you can use any context in houdini to blend with the new cops. Cheers