Using Mesh to MetaHuman in UE | Unreal Engine

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  • Опубликовано: 17 окт 2024

Комментарии • 228

  • @JonathanWinbush
    @JonathanWinbush 2 года назад +44

    This opens up so many possibilities 🤙🏾

    • @miss_kolissa
      @miss_kolissa 2 года назад +2

      Yes it does…😆🤙🏾

    • @crunchycreatives
      @crunchycreatives 2 года назад +1

      Real actor to 3D actor in less than ten minutes? This is nuts.

  • @CinematicCaptures
    @CinematicCaptures 2 года назад +40

    Can’t wait to hop in and try this. Super exciting!

    • @AlexiosLair
      @AlexiosLair 2 года назад

      So long you are free :D

    • @chadcrypto2675
      @chadcrypto2675 2 года назад +1

      @@AlexiosLair If you use the engine, it's free!

    • @kiyoshiakiyama2173
      @kiyoshiakiyama2173 2 года назад

      @@chadcrypto2675 gonna make my own realistic waifu then 😏

  • @BaseRealityVR
    @BaseRealityVR 2 года назад +83

    So we can now auto rig any character face mesh we have, to a metahuman rig. Wow when did this brilliant feature happen. And this is such good timing for me and what i just finished :)

    • @piorism
      @piorism 2 года назад +3

      Well not really - this is more like taking the regular metahuman base and shaping it around a custom model, resulting in a custom sculpted MetaHuman variant (basically skipping the manual tweaking step). Still very cool though !

    • @jackiechannel6351
      @jackiechannel6351 2 года назад

      @@kartikeysrivastava7864 You still need a good photogrammetry scan for accurate results

    • @jackiechannel6351
      @jackiechannel6351 2 года назад

      @@kartikeysrivastava7864 It can but it difficult to achieve without perfect stillness of the subject. Professional photogrammetry has simultaneous capture

    • @piorism
      @piorism 2 года назад +3

      @@jackiechannel6351 Why would you assume that there is a need for a high-end photogrammetry source here ? The tool merly snaps the MH structure to a few marker pointsand the to the surface of the input model. I don't think there is any need for a very detailed source input - as a matter of fact I would assume that even a broken/incomplete head scan would work just fine.

  • @MR3DDev
    @MR3DDev 2 года назад +10

    3D animation just got another level

  • @jameson5633
    @jameson5633 2 года назад +17

    This is so amazing! Thank you team Epic Metahuman programmers and td we live in wonderful time of awesome people who doing it for all of us.🤗😊👍

  • @MarkW1991
    @MarkW1991 2 года назад +20

    Awesome, hopefully the ability to do the same with full body sculpts coming sometime soon. Would be the best with the option of specifying the exact height or just matching the input file, if it's been created with real scale in mind.

    • @vuron8893
      @vuron8893 2 года назад +1

      Metahuman seems to be focusing almost entirely on head and face and, unfortunately, is one of the reasons that I haven't been able to fully utilize the tool. If this demo were fully body, than it would be incredible and I hope that's coming soon.

    • @CausticCaterpillar
      @CausticCaterpillar 2 года назад

      @@vuron8893 I can see a full body rigger coming in the future to specify body types. I don't think it would be more complicated than a face since it would need to identify just the arms, neck, hips, knees and feet. Mainly just the major joints of the body

  • @shadyartstudio
    @shadyartstudio 2 года назад

    It works Flawlessly! Thank you so much epic for giving these amazing technology for free.

  • @LFA_GM
    @LFA_GM 2 года назад +5

    I 've just tested. Works perfectly with high fidelity. Thank you, Epic, for such awesome tools.

    • @roblesliemedia
      @roblesliemedia 2 года назад +1

      Where is this high fidelity or what do you mean? I've just got it working but I didn't see this option.

    • @LFA_GM
      @LFA_GM 2 года назад +1

      @@roblesliemedia I mean with just a few clicks you can convert the scanned head or any character into a MH with high fidelity to the original file. This is what I've got from DAZ 3D Characters. ruclips.net/video/-0uKerqld6g/видео.html
      Just hide hair and other body parts and it is working greatly. Hope that helps.

    • @roblesliemedia
      @roblesliemedia 2 года назад +1

      @@LFA_GM Looking good, I subscribed to your channel.

    • @LFA_GM
      @LFA_GM 2 года назад +1

      @@roblesliemedia Welcome, thanks.

  • @joantonio6331
    @joantonio6331 2 года назад +31

    IMPORTANT :
    Remember to disable this plugin when you perform a build, you will have a LINK2001 error, so each time you want to build, disable the plugin then build

    • @m0rph3u5.
      @m0rph3u5. 2 года назад

      build what? I am getting an error whenever I click the Mesh to Metahuman button, I even tried opening the metahuman webpage to help it but it just does not want to work regardless of any mesh I used 3d scan or not

    • @fus3603
      @fus3603 2 года назад

      @@m0rph3u5. A build is when you package your entire project so it converts to an .exe

    • @m0rph3u5.
      @m0rph3u5. 2 года назад

      Never heard of this term before. Build is use for building light and package is used for packaging and export.

    • @fus3603
      @fus3603 2 года назад

      @@m0rph3u5. True, but build sometimes is incorrectly used also to refer as packaging, and for the context of his sentence that seems 90% sure what he is trying to say

    • @RayaneAtd
      @RayaneAtd Год назад

      Thank you

  • @unfgames
    @unfgames 2 года назад +1

    Mind blowing! 🤯 trying this out now! Looks like Metahumans will become much more flexible to use

  • @_casg
    @_casg 2 года назад +10

    no way dude, i was literally just thinking what if i wanted to sculpt my own meta human but the character custimizations arent enough. Now yall just let us merge objects to a meta human rig. That's boss moves right there

  • @francescocalvi7096
    @francescocalvi7096 2 года назад +32

    Wait what. Did you just casually generate an extremely clean AF mesh from a scan within unreal and kept going like it was nothin? Hot doggie

    • @kettenotter
      @kettenotter 2 года назад +2

      Yep... exactly my reaction... I missed only some texture reprojection functionality buts probably coming.

    • @pathfinder9602
      @pathfinder9602 2 года назад

      lol, no body noticed that coming

    • @samuelenslin1850
      @samuelenslin1850 2 года назад +5

      Not quite. Its "just" taking the metahuman-default mesh and wrapping the scan onto that. Still amazing, but not retopology.

    • @DaroxxFR
      @DaroxxFR 2 года назад +2

      @@samuelenslin1850 Wrapping a mesh to get a cleaner topology is one of the few methods of retopology (you have manual (clean but a lot of work), automatic (quick but... yeah) and hybrid (a lot of work to make a good base but quick to reusing it))

    • @samuelenslin1850
      @samuelenslin1850 2 года назад +3

      @@DaroxxFR True. But it's not generating new topology is what I was getting at.

  • @rafalosso170
    @rafalosso170 2 года назад +57

    Wait, a feature like this out of nowhere? It's almost groundbreaking!

    • @AndreNMailho
      @AndreNMailho 2 года назад +2

      Exactly what I thought. Why are they not announcing this everywhere?

    • @brenolad
      @brenolad 2 года назад

      @@AndreNMailho It went out in email blasts

    • @jackiechannel6351
      @jackiechannel6351 2 года назад +3

      @@ukrainewarfootage2023 this sort of stuff has been possible for a while using wrap4d or zbrush shrinkwrapping tools. This just allows for a better preservation of features in the unreal/maya rig

  • @freddrabble
    @freddrabble 2 года назад

    Jesus, can't put in words how exciting this is?!?!

  • @Hunger53
    @Hunger53 2 года назад +11

    Trully groundbreaking! Would be also great to have the same feature but for the body, so it will automatically align everything we sculpted, maybe even with custom textures, who knows?

  • @studiopixani8258
    @studiopixani8258 2 года назад +1

    This is truly...EPIC! Thank you dev team!

  • @Jsfilmz
    @Jsfilmz 2 года назад +4

    Cat is finally out whoop whoop. Funny I told people last year epic will come out with this eventually and they said impossible. Anything is possible

  • @spaceidiot200
    @spaceidiot200 2 года назад +2

    interesting, just tried it out.
    Seems not be an exact wrap but more of a metahuman closest head it can generate to match the custom mesh.
    Still useful and pretty cool.

    • @roblesliemedia
      @roblesliemedia 2 года назад +2

      Exactly my use case test as well. I feel it helps to make it not look so "metahumany" but it doesn't look like the person as I think people are hoping for.

  • @toapyandfriends
    @toapyandfriends 2 года назад +2

    This is seriously awesome and a major bonus it makes this so much more awesome but the fact that I can't export it to Blender and it takes so long to render something or video out in Unreal Engine makes it kind of a deal breaker for me ....and I tried it all day on this really nice 3D model I bought of Michelle Pfeiffer today trying to get it to look like her and it came close but I realized I'm still gonna have to master animation to get it to look exactly like her when i animate... even though I could point my iPhone Facecap app at Michelle Pfeiffer on the TV and capture her face from the TV and apply that animation to the model... Which will get me close but then I'm still only limited to things that Michelle Pfeiffer has
    already said and just the way she said em

    • @toapyandfriends
      @toapyandfriends 2 года назад

      Still an awesome tool could expand upon it... I'm imported the head mesh into Blender and I'm in the process of texturing it to see how realistic I can make it ..the rig was still on there when I did so that's a plus

  • @adstix
    @adstix 2 года назад +2

    Amazing skills!
    I see a time in the near future where humans may no longer be featured in Hollywood movies!
    A time when the exact replicas of famous people from the past will be re enacted in epic films!
    Kudos to the talented Unreal team 👍
    The future is yours to merge with the past in high definition clarity!

  • @AndreNMailho
    @AndreNMailho 2 года назад +1

    Holy f* s*. Are you kidding me? This should be the next front page of Times bro xD.
    This is AMAZING, I need to test this tool right now.

  • @kailabytes9191
    @kailabytes9191 2 года назад +1

    This came at a perfect time. Thank you Epic Games!!

  • @rasmushaag7340
    @rasmushaag7340 2 года назад

    Good tutorial, thank you! I loved you in "What we do in the shadows" btw

  • @nabir14
    @nabir14 2 года назад +3

    Unreal Engine is the best!

  • @mrsaudify
    @mrsaudify Год назад +3

    Where is the metahuman plugin in 5.1 ?

  • @jesusfreak_x3l
    @jesusfreak_x3l 2 года назад

    Woooo!!! They did it.- and what a novel workflow at that!! Bravo!

  • @maxhuk
    @maxhuk 2 года назад +5

    Thank you so much to the Quixel team for their hard work and to Epic for making this possible 🥹 It’s just next level stuff, you are pushing the industry forward in leaps 🤩 Very inspiring 😌

  • @SandeepTogarathi
    @SandeepTogarathi 2 года назад

    Now let’s do rest of the body. Very excited to try this out

  • @Wellbeing_Kim
    @Wellbeing_Kim 2 года назад

    I was just opening the library for DNA modification. I waited almost 2 years. Finally!!!!!!!!!!!!!!!!!!!!

  • @BarakXYZ
    @BarakXYZ 2 года назад +1

    Amazing next-gen stuff guys. Bravo!

  • @朱睿东
    @朱睿东 2 года назад +1

    Hello, I'm in China now, and the experience of Metahuman here is not very good. I can't use it smoothly. It only takes five minutes, and the picture will become more and more blurred, so that I can't fully experience all the functions of Metahuman. Can you optimize the use experience of Metahuman in Chinese Mainland? thank you!!

  • @TheFunDimension
    @TheFunDimension 2 года назад +1

    i dont see the plugin, and all I know in UE5 is to scale an object. So it's not like i can fix it. Does anyone knows how to make the plugin appear?

  • @Brandontroll
    @Brandontroll 2 года назад +2

    Is that template mesh supplied or can any template mesh be provided ?

  • @Go_Home_British_Raj
    @Go_Home_British_Raj 2 года назад +3

    brilliant, oh you tweak in mhc too :)

  • @christinepalejo7675
    @christinepalejo7675 2 года назад +1

    The after a lot of testing, the limitation I can see.it doesn't work well on stylize character that have a big eye like the a Disney character, hope it will work on any character design soon. But great work guys. Thanks a lot for the update

  • @metafuel
    @metafuel 2 года назад

    This is seriously incredible.

  • @imjusttellingstories1688
    @imjusttellingstories1688 2 года назад

    The future has come at the most unexpected moment:)Good job Epic:)

  • @silverbackstudios1727
    @silverbackstudios1727 6 месяцев назад

    0:23 I’m using M1 Max MacBook Pro and I can’t seem to find the plug-in in my UE5.3.2 even though I have Metahuman in my vault. Took half a day to trouble shoot it but I can’t find the solution. I tried reinstalling the launcher, UE5 and Metahuman but to no avail. Please advice.

  • @supasuoasuoasupa1939
    @supasuoasuoasupa1939 2 года назад +9

    what about the body?

  • @sakibkhondaker
    @sakibkhondaker 2 года назад

    This is so better and user-friendly than Ziva Face Trainer.

  • @amirkhan-np1or
    @amirkhan-np1or 3 месяца назад +1

    nice tutorial... why i cant see metahuman identity in my content browser

  • @Maisonier
    @Maisonier Год назад +1

    Can we use leap motion or usb kinect from Microsoft for the new metahuman animator?

  • @UnrealTutorialsPro
    @UnrealTutorialsPro 2 года назад +2

    Muchas gracias por el tutorial, Empezaré a hacer pruebas escaneándome a mi mismo.

  • @heromation
    @heromation 2 года назад

    Very cool. Does this work with low poly characters as well?

    • @ecoveydesigns1060
      @ecoveydesigns1060 2 года назад

      In most softwares you can use a "remesh" tool that will lower the poly count without disturbing the look of you model.

  • @unw3ee
    @unw3ee Год назад

    Thanks for the guide!
    Is there a way to use clothes from my 3D model as metahuman clothes?

  • @WordOnWheels
    @WordOnWheels 2 года назад

    Why is it when i open metahuman that there is 2 characters meshed into one ? the face of one is on the neck of the other, and one set of arms is set underneath the other set of arms ? I literally just opened unreal engine and meta human and this is what comes up and it appears there is absolutely nothing that can be done. What am i missing ?

  • @jobran100
    @jobran100 9 месяцев назад

    Promoting frames in an Identity will not be possible with the current RHI. To enable promoting frames make sure the RHI is set to DirectX 12. In my sitting its but its keeps giving same msg how to solve it?

  • @jimmwagner
    @jimmwagner 2 года назад

    I can't wait to give this a shot.

  • @learngameartwithpaul3714
    @learngameartwithpaul3714 2 года назад +2

    This is insane.... thank you so much!

  • @navneet2649
    @navneet2649 2 года назад

    @04:51 getting an error at this step (mesh to metahuman) in UE5, it says "error while executing the mesh to metahuman service". Tried everything from turning off anti virus and firewall to uninstalling and re-installing the metahuman plugin etc but error persists. Pls help!

  • @KillerTacos54
    @KillerTacos54 2 года назад +3

    Phenomenal!

  • @GandoshGanbaataryo
    @GandoshGanbaataryo 2 года назад +2

    God fucking dammit. We've just finished 3 characters with full range of motions... In three weeks without going home. Oh come oonnn. Not sure what im feeling right now... Godddammit

    • @invadereriks
      @invadereriks 2 года назад +1

      Same boat, but hey at least you can use your characters outside of unreal.

  • @AdolfoDomingues
    @AdolfoDomingues 2 года назад

    how did you make the viewport see things in front view ortographic? I can't find the viewport controls in UE5 like it had on UE4 that I could click on the corner of the screen

  • @楊子慕
    @楊子慕 2 года назад +3

    Great video!
    The Subtitles are wrong tho

  • @Aldraz
    @Aldraz 2 года назад

    This is great addition!

  • @patrikbaboumian
    @patrikbaboumian 2 года назад

    This is so exciting!!! :)))

  • @Mk74595
    @Mk74595 2 года назад

    Would it be possible to import just a mesh with no albedo and get a metahuman model off of that?

  • @zeon3d755
    @zeon3d755 Год назад

    Very helpful. Is there anyway you can import ue5 mannequin mesh into metahuman then apply skin to it? I'm trying to create a metahuman based on exact mesh spec of ue5 mannequin.

  • @cutcontent5210
    @cutcontent5210 2 года назад +1

    How much of the neck do I need for this? Or would the head be enought

  • @sabat-ondutyculprit4559
    @sabat-ondutyculprit4559 Год назад

    Ok does anyone know why after Metahuman plugin update I cannot get eyes geometry. Even on previous geometry I was transfer to metahuman creator doesnt work. Is it some kind of bug.I cannot resolve this issuse

  • @mousse4577
    @mousse4577 2 года назад

    amazing! Is there any way to edit the morph target models as well? It looks creepy when generating expressions for more stylized models.

  • @edmosh
    @edmosh Год назад

    How can I apply this final metahuman with the animation to the original mesh? I mean, if i create a metahuman based on a roman statue mesh, and then apply the animation on the statue with all the original textures and so on..

  • @파랑새-q7j
    @파랑새-q7j 2 года назад

    When using a face link, the shape of the mouth is distorted to one side. Obviously, it looked normal in the metahuman program.But when I do a live link in Unreal Engine 5, it comes out distorted.

  • @paulsingh2931
    @paulsingh2931 2 года назад

    can i do this with a character ive made like an orc from warcraft, because they have tiny noses and tusks, or could i even do it with a character like a demon?

  • @Particle67
    @Particle67 2 года назад

    This is an awesome job guys... Awesome

  • @jackthewhite12
    @jackthewhite12 2 года назад

    I encountered a issue where I messed up on a character because of to many eye lashes I edited the charter reimported it but it had the old trackers still when I followed these steps no idea to to rest them had to create a new project

  • @SlipknotRevan
    @SlipknotRevan 2 года назад

    Does it apply the textures from the original scan as well?

  • @michailmarkou1995
    @michailmarkou1995 2 года назад +1

    Epic feature!

  • @lovelearn341
    @lovelearn341 2 года назад

    All great stuff but is there any chance for skin texture?
    I only saw the raw texture

  • @Shinzen996
    @Shinzen996 2 года назад

    Thank you for your hardwork!!!

  • @JB-Editing
    @JB-Editing 2 года назад

    Why does the mesh have no textures after the auto rig ?! 🤔

  • @whynotll83
    @whynotll83 2 года назад

    Would it be possible to use facial features from a built head to a meta human? like the website character builder where you can blend multiple features.

  • @Atulsrivastav.07
    @Atulsrivastav.07 Год назад

    mu ue 5.2 got crased on auto tracking? any tips or hack to fix it?

  • @razorblade-
    @razorblade- 2 года назад +2

    seems like the end of classic wrap, zbrush, maya, mari workflow for digidoubles

  • @freeze-frames
    @freeze-frames 2 года назад

    Amazing, I applied for MetaHuman months ago but never got an invite. Maybe it's freely available already?

  • @ChamIseul
    @ChamIseul 2 года назад +1

    와...대박~입니다~

  • @cinemarks.3d
    @cinemarks.3d 2 года назад

    Cool tutorial! 💪 The workflow would be even better if the original skin texture of the 3D scan could be blended in Metahuman aswel with a slider. I do that in Photoshop now afterwards bases on the Metahuman final texture. Makes it look closer to the scanned person.

  • @Suburban_Pantsula
    @Suburban_Pantsula Год назад

    I'm in awe

  • @AdvancedImagingSociety
    @AdvancedImagingSociety 2 года назад

    This is fantastic, thanks for sharing!

  • @markbrittain4625
    @markbrittain4625 2 года назад

    Can meta human be used to build alien or none human meshes to build a life like build for humanoid beings?

  • @solomonsfarm1159
    @solomonsfarm1159 2 года назад

    Finally....yesssss

  • @psy237
    @psy237 2 года назад +1

    Can't wait for the moment big stylized eyes will be support and the sclera can be scaled ;) My test run was great but the big eyes are sadly useless for now :'( but by then I'm probably too far with riggin and animating in blender that switching to meta human is just to cumbersome...

    • @bervync
      @bervync 2 года назад

      Yeah I just did a test too, my character's eyes are not too exaggerated but slightly larger than the default MH eyes. This led to the eyelashes and eye cartiledges of MH not matching up to the new mesh.

  • @CdeeqFilmmaker
    @CdeeqFilmmaker 2 года назад

    very amazing !!!! cant wait to use it

  • @toapyandfriends
    @toapyandfriends 2 года назад

    I just tried it it's so awesome thank you it really works so awesome thank you so much for this high technology!!... I don't even need Character Creator no more... Just if you can I need to figure out how to render this or get this in the Blender so far I haven't been able to render anything if you could direct me to a video on this channel that really helps me output video at no more than 30 seconds per frame...

    • @roblesliemedia
      @roblesliemedia 2 года назад

      Bring it into an Unreal project and export as an FBX

  • @gunasai1301
    @gunasai1301 2 года назад

    damn good feature
    thanks for this timing saving process

  • @dannymendiola
    @dannymendiola 2 года назад +2

    Unreal being free makes me feel more and more like a thief with every new feature

  • @joshuacadogan5174
    @joshuacadogan5174 2 года назад

    My meta human isn’t showing up in the creator, any ideas?

  • @KAMShow-se9qd
    @KAMShow-se9qd 2 года назад

    damn amasing thank you also for tutorial please keep upgrading

  • @4ainka1
    @4ainka1 2 года назад

    you didnt mention if it projects textures from custom mesh to metahuman UVs?

  • @workflowinmind
    @workflowinmind 2 года назад

    The metahuman plugin is not released yet? I can't see it in 5.0.2

    • @workflowinmind
      @workflowinmind 2 года назад

      Ah I'm dumb, link is in the description

  • @toapyandfriends
    @toapyandfriends 2 года назад

    This actually works so well that, concerning the girl I just created, if everything works out we'll invite you to our wedding in six months!!!

  • @surreality2008
    @surreality2008 2 года назад

    I've tried this process several times and still can't get it to work. Engine CTD every time I turn auto-tracking on or when I press the track active frame button. I'm getting the error "GPU crashed or D3D Device Removed." each time. I've tried things like turning of other graphical programs, updating drivers/plugins, and adjusting RegEdit files. Nothing has helped so far. I'm really bummed because I've been seeing others get a lot of great results from this Mesh to Metahuman feature. Can someone please help! My system specs are: Win 10, i7-10750H CPU @ 2.6 GHz, 32 GB RAM, DirectX 12

    • @williamzhou8141
      @williamzhou8141 2 года назад

      I have the same issue and from my analysis, it's a GPU error. The Metahuman + UE5 workflow is very GPU intensive and my GPU does not have the power to handle it. What GPU do you have?

    • @surreality2008
      @surreality2008 2 года назад

      @@williamzhou8141 NVIDIA Geforce RTX 2070 with Max-Q Design

  • @JeffersonDonald
    @JeffersonDonald 2 года назад

    Wow. Just wow!

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 Год назад

    cant find the metahuman plugin.. its not listed

  • @fleurbird
    @fleurbird 2 года назад

    Magic! Unbelievable!

    • @Jsfilmz
      @Jsfilmz 2 года назад

      you look familliar

  • @Jobutsu
    @Jobutsu 2 года назад

    amazing !

  • @Dworakus
    @Dworakus 2 года назад

    Can you now also apply the original texture to the new mesh?

  • @unreal_animations
    @unreal_animations 2 года назад

    Amazing !! 🤘🤘

  • @thegreatawakening3601
    @thegreatawakening3601 2 года назад

    What the best way to scan the head LiDAR or photogrammetry?

  • @MovingDungeons
    @MovingDungeons 2 года назад

    I love love love it :)