Level Design & Environment Art Tips and Techniques from Peter Field, Media Molecule

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  • Опубликовано: 20 окт 2024

Комментарии • 33

  • @JasonStorey
    @JasonStorey 4 года назад +59

    This is hands down the best talk on level design I have ever seen, clear examples, well explain with very practical and demonstrative examples. I would love to see some more follow up examples, covering some additional topics like designing terrain and a more detailed look at topics like sightline blocking and choosing affordance signifiers

  • @RafalLazarski
    @RafalLazarski 4 месяца назад +2

    I would like to notice one nice design touch, that wasn't covered here but it was in the level. At 5:33 we can see boxes on the floor. They aren't obviously placed together so the player won't notice that but the human perception will work here and we will (probably) look in the direction that they are pointing. However they are pointing to the wall and we have a new room in front of us so we don't think too much about it. And there comes magic. They were pointing the wall when the player was looking at the new location but when he came back, their direction changed so they were pointing pipes (7:21). That is something that is also used in the art (e.g. lines between ceiling and walls are pointing to Jesus in the Last Supper). Also those boxes cover pipes on the first bridge entry so they have 2 functionalities.
    Great video by the way, I love it!

  • @wyroy
    @wyroy 2 года назад +7

    Truly one of the best talks I've seen... on anything. Why doesn't EVERYONE replace their powerpoint decks with game levels?

  • @ashereinhorn
    @ashereinhorn 4 года назад +18

    Such a great talk! Thanks so much for sharing!

  • @inceptional
    @inceptional 3 года назад +3

    Some absolutely gold tips there.

  • @RedFoxTeh1
    @RedFoxTeh1 4 года назад +4

    A lot of good advice, tips, articles, videos, talks and even books about level design in just one 37 minutes talk!
    That's an awesome talk!
    Thank you Peter for creating "the giraffes moment" and for sharing this talk!

  • @ReedL64
    @ReedL64 2 года назад +1

    A proper crash course on level design !

  • @junkisaita
    @junkisaita 4 месяца назад +1

    Nicely done Peter!

  • @seanypdesign
    @seanypdesign 4 года назад +11

    This is amazing - great work! A lot of solid blockout reminders, plus some new tricks I hadn't considered much before! All presented in a really accessible way. This is now officially my go-to video for people who ask me "What do Level Designers do?"

  • @daniellloyd6405
    @daniellloyd6405 4 года назад +5

    Great and informative video - seeing it in such a visual format really drives home the points. I found setting up the locked gate puzzle particularly helpful. Would love to see something like this on combat design!

  • @JohnFalcon
    @JohnFalcon 4 года назад +4

    I love Peter Field

  • @lordiari7110
    @lordiari7110 3 года назад

    Legend! Awesome session! Thank you. Could have listened for hours and hours.

  • @redfireuk
    @redfireuk 2 года назад

    Im showing very early stage interest into exploring a career in game design, and found this really inspiring! thank you

  • @SrCastilla
    @SrCastilla 4 года назад +1

    This video is gold! Thanks for sharing it and Thanks for the Peter Field master class.

  • @spritecut
    @spritecut 4 года назад +1

    Right, my level stands a much better chance of being fun and engaging with these well presented techniques. I thought I had done a good job by making the environment beautiful but on the first play test the player just wandered about confused and lost, especially when she had enemies to battle. Turns out making levels that aren’t linear (boring) but navigable is a subtle art. Thanks, more please.

  • @oooDORIENooo
    @oooDORIENooo 4 года назад +1

    Great video, finally got around to watching it 😀

  • @kizugusuri
    @kizugusuri 3 года назад +1

    Wow... fantastic talk

  • @vedantgore5
    @vedantgore5 4 года назад +2

    This talk is so good 👌 thank you for this, learned a lot through this

  • @goma8167
    @goma8167 4 года назад

    Great video. Thank you Peter Field.

  • @OnzeMilano
    @OnzeMilano 5 месяцев назад +1

    3 years too late to this, but I found it on time.

  • @eddieandersson5570
    @eddieandersson5570 4 года назад +1

    Thx Peter for a really interesting talk❤️

  • @roberthinde6577
    @roberthinde6577 4 года назад +1

    great walk through - Thanks for this - I notice the level is in Dreams on the PS4: Are the majority of the assets here preset blocks, or have they been made in other modelling software's? ( i have a copy of Dreams and have only just scratched the surface atm).

    • @peterfieldis
      @peterfieldis 4 года назад +3

      Hi Robert, The whole level is made from around 20 different modules, which I built in Dreams as I went along. You cant import other models into Dreams but its a very quick tool so its become my tool of choice for blocking out levels. Obviously I'm quiet biased ;)

  • @michaelvicente5365
    @michaelvicente5365 Год назад

    excellent talk!

  • @shadmansudipto7287
    @shadmansudipto7287 4 года назад +10

    Came here from infallible code.
    Edit: spelling

  • @jeremiedemoleon3307
    @jeremiedemoleon3307 4 года назад +1

    Thaks for this talk !

  • @yadav-r
    @yadav-r 3 года назад

    Awesome

  • @fierorecensione5828
    @fierorecensione5828 6 месяцев назад

    TOP!

  • @KokapaGameDev
    @KokapaGameDev 3 года назад

    good

  • @Mr.Alchemist9
    @Mr.Alchemist9 9 месяцев назад

    I only wants to know in which engine it made and how

    • @peterfieldis
      @peterfieldis 5 месяцев назад

      It was made in Dreams for PS4 /PS5 :)

  • @algi1
    @algi1 5 месяцев назад

    If I'm forced to get to the locked critical path before I can get the key to it, that means exploration will never be rewarded with the key. So, I should just run down the critical path until it opens up the area I need to go to, it's a waste to explore everything else.

  • @Gytimaru
    @Gytimaru 4 месяца назад

    content of the video might be good but the audio is horrible, I can't hear anything