No Man's Sky on mac is here and it's INSANELY GOOD
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- Опубликовано: 1 июн 2023
- What I use with my Steam deck (affiliate):
🔍Steam Deck Screen protector:
amzn.to/3XfHm7Y
🔌 Long charging cable (usb-c to usb-c):
amzn.to/3lJyvye
⚡️ 45w charging brick:
amzn.to/412D470
🔋 Battery bank:
amzn.to/3YZwAE1
📺 My 4k monitor (works great with steam deck, has usb-c and power, one cable does everything):
amzn.to/3Xl67R9
👾 Usb-c dongle to hook up to TV/monitor/external drive/etc:
amzn.to/3jJWoFa
🧠 Steam Deck SD Card:
amzn.to/3Yej3Zx
🎮 Controllers I use with steam deck:
amzn.to/3RJ2H8y
📀 Internal storage m.2 nvme 2230:
amzn.to/3lJ7Txl
🎹 Wireless keyboard (also works great with mac, can connect to mac and steam deck at the same time and switches with one button push)
amzn.to/3IAAb4U
🪑sit/stand desk:
amzn.to/3LqL76s
👾 Games played in video:
Elden ring, Left for dead 2, Call of duty black ops 3 (zombies), vampire survivor, hades, fallout 4, World War Z, Fallout 4, Pico Park, Tesla vs Lovecraft
No Man's Sky on mac is here and it's INSANELY GOOD - Игры
the craziest part for me is that its only plugged into 45 watts and is barely draining battery, meaning its using maybe only 50-70 watts total to get 4k ultra settings at 60 fps. thats absolutely nutty efficiency
Sometimes Mac won't show the real percentage after you just charged your Mac. Restarting your Mac to find out.
I have the battery saver to hold it at 90% and after I restarted Mac it turned out to be 96%. I have turned off that battery opimization thing.
That's why it always sticks at 100% so long after you unplug it
That's how his battery percentage showing. The battery on his Mac sometimes shows 81% even if he hold it at 80%.
How about the temperature? Is it super hot after running like 15mins?
@@yougikou it is hot because apple doesn't like the fans to run, but if you set a custom fan curve which i did, then fans are at about half speed aka 3500 RPM (not very loud) and the temps settle in in the high 70s
This is by far the best NMS on Mac I've seen yet. Thank you.
I have just one thing to say though. As said by jihadrouani5525, MetalFX is the equivalent of FidelityFX (AMD) or DLSS (Nvidia). It's an upscaling feature. So as long as MetalFX is on (It is set to Quality in the video), you are not really computing the game at native 4K. The fact that you didn't notice it seems to indicate the tech does a great job though ^-^
Have a nice day!
Is playing on a tiny display 🤣
FYI the dropped frames on loading is normal. Enjoy playing NMS. Its a really fun sandbox.
No it's not 😂. I have it on ps5 and on PC and it doesn't do that anymore. On ps4 it still does it.
@@shahidmirza1138 it drops frames on my PC during loading.
Thank you for the video, I have some remarks so I hope you read this comment:
About the MetalFX setting that you saw and questioned what it's doing, in simple terms, it's Apple's equivalent tech to Nvidia's DLSS and AMD's FSR and Intel's XeSS, all techniques are doing the same thing to boost performance, which can be broken down as follows:
1- Render the frame at a lower resolution than the resolution you chose in the settings, for example if you chose 4K MetalFX renders at something like 1440p instead.
2- Now that GPU have constructed a lower resolution frame, MetalFX takes that frame and apply an AI upscaling and anti-aliasing (AA) algorithm, AI upscaling means using AI to predict the missing pixels since the rendered frame is lower than the target frame, anti-aliasing (AA) corrects the jagged edges to get smoother and less boxy edges around curved objects like a ball or wheel or something.
So by combining these 2 techniques (rendering in lower res then using AI to upscale and correct the edges) you end up with a frame render time lower than if the game was rendered at native res, and that boosts performance.
So in No Man's sky, if you turn off Apple's MetalFX Temporal upscaling the game will be rendered at the resolution you set, not a lower one, and the frame rate will be lower, there's 2 MetalFX implementations (Temporal and Spatial), Temporal offers a much better visual quality because the frame it gets is not just pixel color data, but also depth data, and motion data, all this data helps MetalFX construct a close to native frame, as for the Spatial one, it only takes pixel color data and tries to predict what a native frame would look like, and it produces worse image quality than Temporal, if you turn off both you'll see the regular Anti-aliasing options in No Man's Sky which are MSAA 2x / 4x etc...
I hope this helps with your future video!
If you move the anti aliasing to spatial you get a decent jump in frames with a very small hit on edges
running the game first time will do the shader caching... it is a bit rough but when that is done it is much better
fps cap OFF
v-sync OFF
etc. etc. when you want to test FPS...
yo man just discovered your channel through all the steam deck stuff. good shit, you're gonna be big one day
heyy thanks Mr rogers! i appreciate that
Since this game is procedurally generating the landscape around you on the fly you will never get a stable frame rate, I think. But with the right settings you can probably make the dips stay above 60 fps. I play on windows on a relatively old pc and I think the "Planet quality" setting has the biggest impact on performance, at least for me.
Metal FX is upscale 4k. Or what we like to call FAKE 4K
ahhhhh gotcha, thanks!
No different than DLSS.
Metal temporal is apples DLSS or AMDs FSR
apple silicon is very optimized
if only we had something like that on Windows...
Mac gaming future looks bright with the DirectX12 porting kit. BTW, has anyone told you that you look like Hangman from the recent Top Gun movie?
haha thats a first! usually its joel olsteen
Does anyone know how to fix the white screen issue at the start of this game when using a MacBook Pro? I’m using a Mac Pro 2020 for this game and get this common issue. :(
I'm playing at 5120x2180 everything ULTRA. Even Metal. 56-60FPS on MacBook PRO M2 MAX.
What kind of programs you guys using to limit the max battery percentage on Mac? And do they really any useful?
i use aldente , but idk if its worth it, it does hold at 80% or whatever you set, but not sure how much it'll actually save your battery
@@sam.alexander.reviews I lost 2% of max capacity in 7 months and 47 cycles of recharging on my Air M1. And I almost non-stop plugged in. Seems kinda ok to me 🤔
Mannn I wish I can play itX I have the M2 Mac 2022 but it says vulkan driver reports wide screen error. Anyone else have this problem. I NEED HELP FROM ANYONE. WILLING TO PAY💸💸💸 FOR FIX
Impressive
right? i just wish we had more games
Have you tried FSR?
i haven't, i'll make another video playing with that
The 1 thing that doesn't change is the intro as you start the game stuttering lol
lol
Bro turn off the triple buffered vsync . Eating your fps.
thats like the DLSS quality man... have you even game on a pc? :P It is just the upscaling adjustment
FPS didn’t change when you lowered resolution because you have v-sync on.
but that screen is 120Hz, no? And his fps was like in the 80-s.
Wow... 45 watts on all this?
yup! it was draining the battery a bit, but pretty slowly, if i had to guess i'd say it's probably actually using like 70-80 watts based on the battery drain
@@sam.alexander.reviews looks like it would be perfectly playable on a small, GaN 100w type c charger!
The intro has poor fps on all platforms that I have played it on
this was tough to watch, for so many reasons i won't be wasting my time getting into; also, would've made more sense to have tested it on an M2; btw runs on ultra setting on a fanless M1 at 30 fps (which is fine for NMS, it's not a FPS, silly)
yeah very clueless even on the simplest settings... it's painful and "I don't want it to drop below 60" NMS running anything abouve 45 FPS you won't notice it if you turn off the counter... he definetly wouldn't notice a thing...
Gaming 😂😂😂 dream about it 😂😂😂 Mac suck so dry on gaming