it looks cool fs, but I see no practical use in gunfights. I hate when people say this about movement techs usually, but I really cant figure out how this would ever be useful in a gunfight lol
Haha you're not wrong; this is one of the less useful ones overall but not completely useless! This tech is really good for peeking over walls to see an enemy approaching while only exposing your head + very quickly repositioning with the subsequent wall bounce (potentially getting a shot off as well with a PK or similar) depending on what you see during the peek. You don't have to swing with your whole body, or climb fully up onto the wall. I'm gonna show enemy POV in my tutorial for this cause it's kinda nuts. It can also be decent on cover like the blue box along the wall in the video; you can bait a climb, then drop and wall bounce back onto/away from them. It's already saved me a few times in fights because nobody expects the random wall bounce once you start climbing and small crates/cover next to walls are literally everywhere in apex. The final, admittedly super-niche use (which isn't highlighted well in this video really at all) is how far it can launch you backwards like in this clip: streamable.com/u6oz1d You can get surprisingly far around a corner backwards and still get a full wall bounce. Might be neat for an escape after a heal when you have no momentum? Idk, stretching the usefulness on that one for sure lmaooo.
It's not the same at all really. My setup for this doesn't require fatigue state, and you can launch backwards out of the mantle around corners and stuff and STILL get a wall bounce, like in this clip: streamable.com/u6oz1d it's an evolution of this weird mantle hop interaction/tech discovered by treeree years ago (recently explored further by set3kh), but now it can be chained, cover larger distances, and be used off taller cover.
@@kattzz741 oh ok. Was just making a guess but was way off I guess lol. Looking forward to the tutorial, though it looks like you're using tap strafing so idk if this is possible on controller
@@xXTheBigMatt94xX Haha all good! And yeah, I do some lurching to set the wider ones up, but I think you could do the corner ones on controller? Tbh I don't know the limits of roller at all so I'm not gonna make any claims here lol. If you wanna test - go to any medium-height cover next to a wall, climb the wall, drop off with a backwards input halfway through the mantle animation to activate coyote time and immediately jump. Once you have the timing for the jump nailed down, you need to lurch (air strafe on roller I guess?) and turn the camera toward the wall with a backwards into sideways input to surf/bounce off it. This is the part I'm not sure if roller can do, but I believe it's possible... Good luck!
These movements stand no chance against aim assist 😢
We schmoove not for the aim assist we can dodge, but for the bad decisions we can make; amen. Just lurch the pain away.
@@kattzz741 “lurch the pain away” sounds both poetic and depressing lol
@@toksick361 FACTS
I would like to see this from the perspective of the other players
I got side-tracked when I discovered crab boosting (video I just uploaded) but I'll be sure to include that when I drop the tutorial!
If someone does this to me I'm uninstalling
it looks cool fs, but I see no practical use in gunfights. I hate when people say this about movement techs usually, but I really cant figure out how this would ever be useful in a gunfight lol
Haha you're not wrong; this is one of the less useful ones overall but not completely useless!
This tech is really good for peeking over walls to see an enemy approaching while only exposing your head + very quickly repositioning with the subsequent wall bounce (potentially getting a shot off as well with a PK or similar) depending on what you see during the peek. You don't have to swing with your whole body, or climb fully up onto the wall. I'm gonna show enemy POV in my tutorial for this cause it's kinda nuts.
It can also be decent on cover like the blue box along the wall in the video; you can bait a climb, then drop and wall bounce back onto/away from them. It's already saved me a few times in fights because nobody expects the random wall bounce once you start climbing and small crates/cover next to walls are literally everywhere in apex.
The final, admittedly super-niche use (which isn't highlighted well in this video really at all) is how far it can launch you backwards like in this clip: streamable.com/u6oz1d
You can get surprisingly far around a corner backwards and still get a full wall bounce. Might be neat for an escape after a heal when you have no momentum? Idk, stretching the usefulness on that one for sure lmaooo.
@@kattzz741 “but not useless overall” describes our eternal struggle as movement junkies lol
@@toksick361 Hey man if I'm ever near a box with an open door while finishing healing as the enemy is 12m away at a 70 degree angle, it'll be useful!!
do that while getting shot and being slowed 😂😂
I mean it works with no momentum, but yeah it's pretty niche overall haha.
Play gibby lul
Looks like you're just cancelling the mantle then doing a no-ma wall bounce
It's not the same at all really. My setup for this doesn't require fatigue state, and you can launch backwards out of the mantle around corners and stuff and STILL get a wall bounce, like in this clip:
streamable.com/u6oz1d
it's an evolution of this weird mantle hop interaction/tech discovered by treeree years ago (recently explored further by set3kh), but now it can be chained, cover larger distances, and be used off taller cover.
@@kattzz741 oh ok. Was just making a guess but was way off I guess lol. Looking forward to the tutorial, though it looks like you're using tap strafing so idk if this is possible on controller
@@xXTheBigMatt94xX
Haha all good!
And yeah, I do some lurching to set the wider ones up, but I think you could do the corner ones on controller? Tbh I don't know the limits of roller at all so I'm not gonna make any claims here lol.
If you wanna test - go to any medium-height cover next to a wall, climb the wall, drop off with a backwards input halfway through the mantle animation to activate coyote time and immediately jump. Once you have the timing for the jump nailed down, you need to lurch (air strafe on roller I guess?) and turn the camera toward the wall with a backwards into sideways input to surf/bounce off it. This is the part I'm not sure if roller can do, but I believe it's possible...
Good luck!
kinda useless and too complex in a fight but aight...
It's pretty good for a quick peek/reposition but that's about it. Definitely niche! At least it looks neat :)