@ I play a battering ram/mighty miner deck and I make comebacks pretty regularly. It’s a mindset though. If you declare defeat you end up losing more games.
4:48 Yeah, l am a horrible player and always complain about the broken decks. With my lvl 13 troops against lvl 16 evo pekkas and evo gob giants, l always get decimated. I must focus on using the credit card to do better . Thank you for the motivation 🔥
Try to put at least some new cards in if you feel like you need to, and invest some wild cards in those. Generally, though, you shouldn't feel like you have to follow a meta. Craft a viable deck for most if not all situations and roll with that
5:43 why is it a “bad play” to defend your low health tower with seconds left before overtime? in the scenario given, where 15 seconds left before overtime and one of your towers is left at low health, if you will dismiss the minitank and commit to the push - you will still lose when the clock hits 0
but then there is human factor, enemy can accidentally (or if they’re a casual player) use the heavy spell for defense, or even miss it. you dont know, and you just might face an opponent who doesnt take towers with spells at all, or really has to quit clash royale
I agree, committing to that push with 15 seconds on the clock is pointless in that scenario but he has a point about over defending, his example was terrible though, there was no recovering from that with 15 seconds
@midknight9327 in the example the guy couldn't win in any way even if he did waste his elixer on a push. He didn't have enough time Plus, I said it would work
i didnt play the game for 3 or 4 years now i cant keep up with the level 12-14 evo units while having a level 9-10 deck without a single evolution and missing like 20 units
I take breaks as well just don’t use magic items until you have enough to upgrade or complete the evolution and don’t make cards that you aren’t currently using higher level
"You don't have fun." My last 7 games have been against either evo pekka or evo mega knight. I run hog exie nado cause i don't have many cards maxed. You can imagine how pissed you can get, especially when they know just as well as you do that they have the advantage
I lost a 20 win challenge game because of a misplaced ice spirit so both panicking and misplacing i need to work on but your videos have helped a lot. Keep up the good work!!
I don’t adapt to the meta I always try to beat the meta. When the Megaknight cycle meta came, I used PEKKA, Battle Ram, Lighting, zap/log, Archers, Tesla, Skeletons, Ice Spirit.
How is this comment smart at the same time dumb….blud beating the meta IS ADAPTING to the meta as well…..if a deck or card is anti-meta that said deck or card is meta in itself
royal hogs, evo cracker, evo knight, goblins, hunter, bandit, arrows, earthquake. 9k trophies, champ to royal champ consistently. A tip I have is to be aware of your physical condition. If you're tired or thirsty you will play worse, you will react slower, you will lose more often. Also, taking a few warm up games before doing serious gaming is invaluable. I almost always lose my first match, but later matches I play at full potential. Also also practicing specific counters to cards you struggle with is great.
@Djalildje33 I agree i dont like em either i main logbait but i am playing more pekka recently. Its not easy to deal with if you use inferno tower. After the tesla evo nerf it became useless
@@liamlarsen3187if the other player ISINT actively playing cards, and your deck works better in 2x sometimes it’s okay to defend and wait for your opponent to make a first move while you defend or wait.
Pekka, mega knight, e-giant is three big troops in one deck. That’s generally going to slow your ability to get down cards in order to get back to your other ones. Try replacing the Pekka with a mini Pekka (important: mini Pekka is a more defensive troop than the big one). The mega knight, while useful seeming, could just be replaced with a spell; which you seem to be lacking. Normally, decks contain two spells (one small spell, one wild card spell), and since you lack a small spell, unless you count e-wiz as one (at the cost of being expensive and purely defensive), you should try putting one of the following into your deck to replace the mega knight: zap, log, arrows, snowball, rage. The E-giant is interesting, as it does synergize with Sparky quite well, but is also expensive; however, the best sparky synergizer would be goblin giant, a cheaper card that can also defend itself, making it easier to push with strong synergies (its not about having the biggest push possible, but about having pushes that are the most bang for your buck). If you decide to pick Goblin giant, I reccomend rage as your small spell, as rage synergizes with both goblin giant and sparky simultaneously, by clearing swarms and boosting the speed of the goblin giant AND his spear goblins. Mini Pekka is also a synergizer to this, killing troops that sparky has trouble reacting to. E-wizard also works well here. Skeletons army is top 5 worst cards in the game, because supercell refuses to fix it. I recommend goblin gang instead, as it has similar damage output, same elixir cost, better survivability, and more versatility. It can do everything that skeleton army can do + more (survive small spells that aren’t log or arrows, attack air troops, and single-handedly counter a mega knight while causing a king tower activation if placed perfectly) it only has slightly less damage output, but that doesn’t matter when it’s also so much more versatile. Now, the two buildings. Goblin tower (I’ll assume this is goblin hut) is a bit of a noob trap. While it provides chip damage with zero effort, and can be a nuisance for the opponent, it’s also a guaranteed overcommitment and is too inconsistent, fragile, and easily countered for a positive elixir trade by virtually any splash card. If you use it to lure troops and defend, I reccomend replacing it with tombstone. If you use it for offensive pressure, I reccomend replacing it with a spell (your choice) or a 1 elixir cycle card (a cycle card is used to get back to your other cards quicker) If you plan to replace goblin hut with tombstone, you should replace the goblin cage with a spell or a 1 elixir cycle card. If not, you can choose between keeping it or replacing it with a 1 elixir cycle card, or a spell if you don’t have two yet. Goblin cage is entirely not that bad of a card, and could very well work in this reworked version of the deck.
2:42 I play my own variant of fireball bait: evo barbs, royal hogs, zappies, little prince, bomb tower, dark prince, poison and log with cannoneer as tower troop. Im currently stuck in the 8500 trophy arena - any changes to my deck?
If you want to have royal hogs as win condition, try skeletons, ice spirit, queen, delivery, hogs, earthquake, log and cannon. Definitely the best royal hogs deck in the current meta. It’s quite difficult on some matchups but the only real hard counter are lava decks.
My deck - evo pekka, evo firecracker, hog rider, log, fireball, gobling gang, wizard, goblin barrel Log and fireball for supporting hog rider or defending air troops, pekka to counter tanks, I use goblin barrel as a defensive card mostly but if they are out of arrows, zap then on tower, wizard for clearing most air, ground troops with goblin gang and firecracker to defend or with hog rider on the tower for chip damage
Beatdown or cycle? Hog Cycle or pekka bridgespam? Why gob barrel and Hog? As others have been saying, replace barrel or hog. You can do something like a zap for resetting or something orrrr just something to cycle with.
Aaam i mean you have good cards but you mixing everything, like why you need pekka and goblin barrel im not even talking about useless wizard. You can play with hog pekka and firecracker with same spels(you can change fireball) instead goblin cards and wizard you can use ice spirit, skeleton, and cannon or tesla
4:16 I'm literally doing that after a match I lose in this darn 20 wins tourny, the evo E drag is so annoying but I've learned how to hard counter it with 2 anti meta decks I'm using
I disagree with the statement "upgrading hog rider (wincon) is much more important than upgrading the log". I'd always prioritise the log because of all the interactions you have with +1 log. Not saying upgrading win con is not important tho.
I agree. I should have priotized leveling spells more than other cards. It is annoying when opponent's log kills my firecracker and it is even more annoying when my log can't even kill their princess.
Always prioritize upgrading the key spells and main win condition first. Then upgrade the supports. Like I’ve seen people getting level 14 evo skeletons and in the end, that level difference does nothing! Small troops rarely get affected to the point of leveling being a necessity.
You already play gob-barrel, gob-gang so why not try classic log bait. And you also use zappies, witch. They bait fireball. So you can also try royal hogs. (Witch is not recommended unless you are in lower (below 5k) arena.)
Main difference between good and bad players is that bad player loses to evo pekka and says that evo pekka is broken but good player uses evo pekka and says that evo pekka is broken.
9:03 but make sure that you don't OVER upgrade just 1 card especially when 1 card that's a big/small spell is more than 2 lvls lower bc lvls MATTER and changes so many interactions
I feel like I have the opposite problem at 1:42, whenever i see royal hogs coming for my tower ill often just defend with a ghost and think that's enough( it isn't)
I had two of the signs of a bad clash Royale player, slightly off on card placement from time to time and changing decks. I have realized that I never or hardly ever beat my highest trophy count when I keep switching decks. Now, I have six or seven decks to choose from, and I'm allowing myself the option of modifying one or two as needed. One thing that was not mentioned is this video was the fact that it is ok to modify your decks as long as you have at least three other decks you never change, bc modifying decks can make you better by adding more offense or defense
So my deck has been used for 2 years now, it's the same on and iwant help. Deck:Megaknight (lvl13) mini Pekka (almost lvl14) skeleton army (lvl12) witch (lvl12) goblin barrel (lvl12) arrows (lvl13) snowball (lvl11) elite barbarian (lvl11) What should change?
Hi! it was funny to read your comment because I changed my deck by coincidence today and it was just like yours! I would change witch by Valkirie and skeleton army by pirotechnic. Hope it helps. ("Ur El Sam" in the Clash R.)
"You fail to adapt to the meta" ngl while it's true, it's just sad you gotta pick the same cards as everybody else just to succeed. Man i aint wanna play firecracker. Again, totally right but yet so dreadfully sad
I've never been a fan of zap, rage, megaknight or goblin barrel so I'm a little biased but I would recommend Rage into poison Miner not dart goblin Goblin barrel to firecracker Zap to snowball ( trust ) Inferno dragon to electro dragon or electro wizard Ram to inferno tower or hidden tesla ( trust ) If anything get more air attack, a big spell, you don't need 4 win conditions, a building with high DPS and maybe a cheap mid health defense (ex. Knight).
I would change the skeleton army for a goblin gang since the spear goblin can also defend air and if but in the middle can counter mani cards, also zap won't kill the regular goblins, and if the do have zap you can bait it with miner and bats, or change frezee for a poison. It's a pretty solid deck. you shouldn't have a lot of problems pushing ladder
I once played someone who took both towers and kept spaming yawning princess. They were using ebarbs rage lumberloon mega knight e giant inferno dragon and log. So i joined their clan to get a rematch beat them then all of a sudden they arent yawning anymore
The mk king activation gets me like 10% of the time... I run skellies, ice spirit and barb barrel in my deck and there are so many factors that come into account for placements against mk. My most consistent one is ice spirit then skellies. If you play the skellies too early, the mk will walk instead of jump. When doing skellies then ice spirit, some of the time, the mk kills only two of the skellies and will take time to hit the third, making you play ice spirit too early. Barb barrel always screws me up too because it takes so long to deploy and it's hard to play it fast and accurate at the same time because the barb doesn't even end up on the same location you place it.
I guess this means I'm good at the game not a Pro but still good as Pros do these mistakes too well some of these Mistakes. My Deck is Evo Knight Evo Bats Wall Breakers Poison Inferno Tower Dart Goblin Miner and Log judge it on a scale of 1 to 10 with 10 being the highest score the cost is 3.0 a Cycle Deck
Just one thing about the upgrading cards. Instead of focusing on win condition or main support, focus on interactions instead. for example, leveling your X-bow up is a good idea in ice-bow (my main deck, so ima use it as an example) cuz it survives a rocket at same level, but not a level under, skellies are also important, cuz it throws off the skelly vs skelly interaction and being behind on the lower end feels pretty bad. tesla is kinda "main defense" but it'll pull unites the same and last the same ammount of time when untouched, so the lower DPS is the biggest issue and still not that bad, so it'll be one of the last ones to lvl up, same as tornado and ice wizard (interactions mostly stay the same just slightly lower dmg). Another example is on a hog firecracker cicle deck. I'd say leveling the firecracker before the hog is better, because hog interactions are not as drastic as a Log killing the underleveled firecracker.
Here’s my clash Royale deck: Goblin barrel Hog rider Skeleton giant Fisherman Electro wizard Hunter Fireball The log (Oh and I also use tower princess) Now guys be brutally honest is it any good?😂
2:42 deck check Stuck in Dragon Spa (7500 - 8000 trophies) Giant, prince, valkyrie, evo zap, poison, ice spirit, mega minion, electro wizard I used to have dark prince but I switched it for valkyrie
@CreateCG1 Avg doesn't matter in a deck For example a golem or 3M deck would typically have a 4.2 or above but that's not reflective of the entire deck
My favorite deck to play right now plays like it's barely holding on for dear life, but is able to go off at the very end with proper timing. Currently about a 57% Win Ratio Mega K, Valk, Arrows, Wizard, Mother Witch, Cannon Cart, Lumberjack, Archers. I'm not a pro by any means, and the hardest decks to play against are the Mega K/Peka lineups.
Evo bats, Log, Giant skeleton, goblin gang, skeleton barel, Clone,Dart goblin, electro spirit. I dunno from where had i got this one, but it in most cases is very fun to play. In terms of gameplay this one is closer to cycle deck, thought i can somewhat control cycle speed with giant skelly. I try to use some triks and deception to corner my oponents with card combinations that may not seem a big deal from the first sight, but in reality can deal tons of damage and/or if not handled properly result in overcommitment from enemy. Throw in clone spell and the resulting mess may result in utter chaos.
As a f2p I have a pretty consistent deck but I occasionally swap a few cards around or change my evos; right now it’s evo knight and evo archers, firecracker, skarmy, goblin giant, Valkyrie, mini pekka, arrows.
recently I’ve been playing this homemade deck it’s just 2.6 hog but with rg instead of hog rider and zap instead of fire ball for quicker cycle Im amazed it went well i be 3crowning everybody
My deck list: Evo Valk, Evo ice spirit, Zap, FireBall, Musketeer, Lumberjack, Skeleton Army…I’ve had this deck for as long as I’ve had this account and made it from the bottom to 9k trophies with this deck going through all the different metas
my main deck on my main account is evo barbs, evo gob barrel, skarmy, prince, rage, inferno drag, musketeer, and mini pekka. Rn im at about 7.2k trophies and grinding to get musketeer level 14 as thats my only under leveled card in the deck
my last deck used on league 8.7 evo squeleton, evo ram, monk, snowball; drag, infer drag, rage, gob gang. it's cost it's high in a certain way but i almost reached league 9 today, stuck at 9/10 victory lol can't depush sometime or break if you have a deck similar to my deck but better because i'm bad and try to compensate with weird skilled strategy (like reach 7/10 for the 9 with no winning condition pure defence) but i watched B-rad 20 win chall and it's hard to have his level and be abble to defeat those PK- goblinstein - MK - logbait and it really showed me i can improve at the game and win against "this meta"
im confused because every pro player switches their deck constantly to adapt to the meta and this is a thing i do to. i think it helps to get good with every different card interaction and play style yet it is also good to keep one main deck that you can always rely on but switching decks does NOT mean you are bad.
He didn’t mean that you should one trick one deck and never switch no matter the situation, he rather meant that you will win much more games if you practice and get good at one deck that you like, instead of switching decks as soon as you lose, as if you are gonna be good at a deck the first time you play it. This leads to you never learning how to play a deck properly and have no reliable deck to stick to when you actually need to perform well. This lose=switch decks-mindset often leads to choosing to main a bad midladder deck without synergy, as those are the decks who you are most likely to have the most success with when first picking it up. The reason pros switch decks constantly is that they have practice with almost every card and archetype in the game, and in such high ranges, you HAVE to adapt to the meta. In the average ranges, however, you should rather find a good deck that you like (preferably a meta deck, this will ensure that it is good), and practice to become good at it, even if you suck at it to begin with. Even pro players have a main deck that they play better with than any other deck. Hope this helps clear it up even if it was a little long😅
The replay is also good for just understanding how you won. The other day I was playing a match in around the 7500 range and I won but didn't fully understand why so the replay helped me see what I did so I know when to use it and how to replicate it.
I took 3 musketeers and elixir pump all the way to the royal champion league with 2 wins remaining. I eventually switched decks and finally made it to ultimate champion league. The deck is 100% out of meta yet I used it from bottom to near the top finishing with a 70% win rate. No one expects the 3 musketeers at the bridge, nobody…
My deck is cannon, archer, queen, EVO archers ,Evo knight ,loon , Poison, log, void , royal Chef as tower troop Depends on the meta I change to a different building and switch void with ice spired
I versed a person with a level 14 mini pekka on my brother's account, and even though his other cards were of a good level, and the mini pekka would easy counter my pekka, he still lost.
Wizard trio + pekka deck Cost 3.8 elixit Wizard, electric wizard, ice wizard, pekka, zap, fireball, archers, bats. This deck is mostly defend and counters.
I don’t complain about cards because they’re op I complain when it’s the same 3 annoying cards in every deck that make every game feel the same *couch cough* mega night, firecracker, pekka.
MK, Wizard, Valkyrie, Prince, Guards, Log, Fireball, Goblin Barrel. This is my deck, which i understood recently is not a good deck or probably a mid ladder menace deck but i can't completely swap decks because most of my other cards are under leveled. So please tell me which changes i should make to make the deck work. Otherwise i'm gonna have to swap with a newer deck with low level cards. Thank You.
Synergy isn't the best, but it's quite fixable... Wizard and valkyrie don't really go together -- at least from my experience. maybe ditch both and put firecracker and a spirit (probably ice spirit)? Also, you don't need mega knight and prince on top of your goblin barrel and vice versa. Way too many 'win conditions'. replace mega knight and prince with hog rider and a building or something. Final thing, your deck doesn't have a lot of anti air. Maybe when putting a building pick tesla over cannon (if it comes down to choosing between those).
My deck: hog eq with musk and meganut (meganut is better than knight in this meta) Also my deck after losing to spam decks: meganut, ebarbs, ballon, rage, electro wiz, ice spirit, spear goblins and the loggg
Mega knight is not a replacement for knight lol one is 3 elixir we and the other is 7. Hog eq with musk isn’t that bad (firecracker better but depends on your levels) but megaknight has zero place in that deck. As for the other deck average midladder deck lmao
@@pizzaforever69 in that case if it makes more sense but my point still stands that a 7 elixir tank is not a replacement for a 3 elixir mini tank. If you want to use your evo mk I would recommend some sort of mk bait or mk pekka if you really want to be annoying. Hog Mk is just kinda weak rn
@@GOAT_EDITZ999 you don't need both hog rider and barrel in the same deck. Skarmy to gang. Bomb tower to cannon. Freeze to big spell like fireball. Hog to a decent tank like Valkyrie or knight.
Merry Christmas to all ⛄🎁 How are you celebrating today?
i aint celebrating cuz my mom doesnt want to
@@VlakxYT good
playing cr
My deck is Evo Goblin Barrel, Evo Knight, Log, Arrows, Goblin Gang, Goblinstein, Mini Pekka and Inferno Dragon.
@@Rascal1-7654 that is the same with my deck
6:06 is a bad example, lava hound push when you have 16 sec left ain’t gonna get you anywhere.
If you rage from losing a tower you’ll never get that comeback.
You can always make a comeback
Always focus and try your best, you still have a chance. Even losing is not shameful. You can always improve.
If you lose a tower, it's game over if you're a e.g. miner poison player, no comeback potential
But if youre a golem player then you do have a chance
@ I play a battering ram/mighty miner deck and I make comebacks pretty regularly. It’s a mindset though. If you declare defeat you end up losing more games.
yes but my point is it depends on the archetype youre playing
You cant win if you dont try
After 8 years of playing CR from time to time I still suck.
Same 😂
@@Rubytussin same but its different when ur a casual player
Yeah for that we have to play continuously and adapt as per meta
"time to time"
4:48 Yeah, l am a horrible player and always complain about the broken decks. With my lvl 13 troops against lvl 16 evo pekkas and evo gob giants, l always get decimated. I must focus on using the credit card to do better . Thank you for the motivation 🔥
Skill Issue
@@iNotFer ofc, that's why l will start using credit card on my deck.
@@pizzaforever69 Yeah best defense in the game
@@pizzaforever69 for starters, learn the difference between "l" and "I" lmao
@@pizzaforever69the credit card is the offense and the debit card is the defence
0:34 don't switch deck
3:10 switch deck depending on meta
You know you can't just have max cards depending on meta?
Try to put at least some new cards in if you feel like you need to, and invest some wild cards in those. Generally, though, you shouldn't feel like you have to follow a meta. Craft a viable deck for most if not all situations and roll with that
Ig consistently good cards like I don’t remember the last time hog rider was a below average card
Don't switch the entire deck too frequently. Change a couple of cards if you are struggling in the meta
@@VlakxYT Exactly
@@VlakxYTaccurate, just him for not understanding/mocking that, shows how bad he is 👌🏻
5:43 why is it a “bad play” to defend your low health tower with seconds left before overtime? in the scenario given, where 15 seconds left before overtime and one of your towers is left at low health, if you will dismiss the minitank and commit to the push - you will still lose when the clock hits 0
I think he's saying this only if you know they have a spell which can kill it anyway
but then there is human factor, enemy can accidentally (or if they’re a casual player) use the heavy spell for defense, or even miss it. you dont know, and you just might face an opponent who doesnt take towers with spells at all, or really has to quit clash royale
I agree, committing to that push with 15 seconds on the clock is pointless in that scenario but he has a point about over defending, his example was terrible though, there was no recovering from that with 15 seconds
"Learn to just let a tower go" brother that was a complete lose situation. I know that this is true in some cases but that's the worst example.
Sometimes sacrificing a tower to build elixir and a push to take a tower and a half works just fine
@midknight9327 in the example the guy couldn't win in any way even if he did waste his elixer on a push. He didn't have enough time
Plus, I said it would work
i didnt play the game for 3 or 4 years now i cant keep up with the level 12-14 evo units while having a level 9-10 deck without a single evolution and missing like 20 units
Play nulls royal same with me so I switch to nulls royal
Having the same thing. Keep getting close to my first champion chest, literally 1 game away every time and I fall down again.
Spend money lol
Skill issue I’m f2p and still have a lot of evos and a few lvl 15
I take breaks as well just don’t use magic items until you have enough to upgrade or complete the evolution and don’t make cards that you aren’t currently using higher level
6:06 you aint taking the tower with 17 seconds on the clock
especially with lava
I’ve taken a tower to go to overtime with 1 second on the clock, I then won that match.
yea only freeze loon and graveyard have a few chance
It's an example, you couldn't have won even if you defended
@@Livegamer005 not with a lava at the bridge lmfao
Bro will say that playing no skill decks will make you bad, then he shows himself playing a megaknight firecracker deck
factss
2:19 i have added lightning purposefully to punish midladder players. now i have lightning to level 15 and it works well :D
Merry Christmas!
U too homie
Thx
Thanks!
Merry Clashmas
"You don't have fun."
My last 7 games have been against either evo pekka or evo mega knight. I run hog exie nado cause i don't have many cards maxed. You can imagine how pissed you can get, especially when they know just as well as you do that they have the advantage
This☝️
Totally agree
I totally agree with you! Especially in the last arena 99% uses evo pekka or evo Mega knight
I lost a 20 win challenge game because of a misplaced ice spirit so both panicking and misplacing i need to work on but your videos have helped a lot. Keep up the good work!!
0:50 FINALLY someone TELLS THE OBVIOUS!
I can finally recommend a good video for noobs and 2v2 teammates with no brains, THANK YOU SO MUCH!
I don’t adapt to the meta I always try to beat the meta.
When the Megaknight cycle meta came, I used
PEKKA, Battle Ram, Lighting, zap/log, Archers, Tesla, Skeletons, Ice Spirit.
How is this comment smart at the same time dumb….blud beating the meta IS ADAPTING to the meta as well…..if a deck or card is anti-meta that said deck or card is meta in itself
Beating the meta isn't adapting to it????
That is adapting to the meta
Pekka, battle ram, small spell all synergiize together in both direct and indirect manners. That’s good on your part. I’m uninformed about the rest
1:00 Of course is my bad for losing with royal hogs cicle against lava lightning with bomber arrows and evo cage
Learn English first lil bro. Then we can talk about winning games.
He also mentioned that you will never get better if all you do after a loss is blame it on the matchup
Lava lightning hard counters pigs eq so…
me when I lose against you with mortar cycle: 😢
2:49 my deck : mega knight valkerie prince Musketeer inferno dragon arrow skarmy goblin barrel
royal hogs, evo cracker, evo knight, goblins, hunter, bandit, arrows, earthquake. 9k trophies, champ to royal champ consistently.
A tip I have is to be aware of your physical condition. If you're tired or thirsty you will play worse, you will react slower, you will lose more often.
Also, taking a few warm up games before doing serious gaming is invaluable. I almost always lose my first match, but later matches I play at full potential.
Also also practicing specific counters to cards you struggle with is great.
2:47 evo firecracker, skelly giant, e wiz, tombstone, skarmy, dark prince, little prince, hog rider 👍
Miner always find it way to adapt to the meta. That's why I upgraded miner as a f2p.
With perfect play miner is one of the best cards
Miner after getting nurfed 1000th time: I am the META.
4:37 royal recruits are an other story
Let me guess you are a pekka player :)
@@canthecoder I used to be, but lets be real, royal recruits can be used in almost every situation and its hard to counter them without over comiting
@Djalildje33 I agree i dont like em either i main logbait but i am playing more pekka recently. Its not easy to deal with if you use inferno tower. After the tesla evo nerf it became useless
Worst player in the world:
_Feeling salty because someone keeps bm you_
Leaking elixir can be the best choice in some situations so it’s not bad
Leaking elixir when the opponent is "actively playing" cards is wrong
How?? Name me one situation where it is worth to leak elixir instead of spending it on a card of the same value.
@@liamlarsen3187if the other player ISINT actively playing cards, and your deck works better in 2x sometimes it’s okay to defend and wait for your opponent to make a first move while you defend or wait.
@@VlakxYTsometimes you are at max elixer but you need to wait to make a play because an opponents card has to be in a certain position to counter it.
leaking elixir is bad, i never leak my elixir
rate my deck: pekka, megaknight, skeleton army, e-wizzard, goblin cage, electro giant, sparky and goblin tower
Pekka, mega knight, e-giant is three big troops in one deck. That’s generally going to slow your ability to get down cards in order to get back to your other ones. Try replacing the Pekka with a mini Pekka (important: mini Pekka is a more defensive troop than the big one).
The mega knight, while useful seeming, could just be replaced with a spell; which you seem to be lacking. Normally, decks contain two spells (one small spell, one wild card spell), and since you lack a small spell, unless you count e-wiz as one (at the cost of being expensive and purely defensive), you should try putting one of the following into your deck to replace the mega knight: zap, log, arrows, snowball, rage.
The E-giant is interesting, as it does synergize with Sparky quite well, but is also expensive; however, the best sparky synergizer would be goblin giant, a cheaper card that can also defend itself, making it easier to push with strong synergies (its not about having the biggest push possible, but about having pushes that are the most bang for your buck). If you decide to pick Goblin giant, I reccomend rage as your small spell, as rage synergizes with both goblin giant and sparky simultaneously, by clearing swarms and boosting the speed of the goblin giant AND his spear goblins. Mini Pekka is also a synergizer to this, killing troops that sparky has trouble reacting to. E-wizard also works well here.
Skeletons army is top 5 worst cards in the game, because supercell refuses to fix it. I recommend goblin gang instead, as it has similar damage output, same elixir cost, better survivability, and more versatility. It can do everything that skeleton army can do + more (survive small spells that aren’t log or arrows, attack air troops, and single-handedly counter a mega knight while causing a king tower activation if placed perfectly) it only has slightly less damage output, but that doesn’t matter when it’s also so much more versatile.
Now, the two buildings.
Goblin tower (I’ll assume this is goblin hut) is a bit of a noob trap. While it provides chip damage with zero effort, and can be a nuisance for the opponent, it’s also a guaranteed overcommitment and is too inconsistent, fragile, and easily countered for a positive elixir trade by virtually any splash card. If you use it to lure troops and defend, I reccomend replacing it with tombstone. If you use it for offensive pressure, I reccomend replacing it with a spell (your choice) or a 1 elixir cycle card (a cycle card is used to get back to your other cards quicker)
If you plan to replace goblin hut with tombstone, you should replace the goblin cage with a spell or a 1 elixir cycle card. If not, you can choose between keeping it or replacing it with a 1 elixir cycle card, or a spell if you don’t have two yet. Goblin cage is entirely not that bad of a card, and could very well work in this reworked version of the deck.
2:42 I play my own variant of fireball bait: evo barbs, royal hogs, zappies, little prince, bomb tower, dark prince, poison and log with cannoneer as tower troop. Im currently stuck in the 8500 trophy arena - any changes to my deck?
LP is literally dead in the current meta. Try changing it to something else like a Goblinstein or Archer Queen.
@zillagodedits136 goblinstein might acc work u know - definately gonna try that
@@cypz_beatz all the best dude ☺️
If you want to have royal hogs as win condition, try skeletons, ice spirit, queen, delivery, hogs, earthquake, log and cannon. Definitely the best royal hogs deck in the current meta. It’s quite difficult on some matchups but the only real hard counter are lava decks.
@@xoxxan6464 yeahhh its quite a solid deck atm, but i'm f2p and most od my cards are underleveled
Im played 1 deck from trophy 5k to 9k
Im unbeatable
Same.
My deck - evo pekka, evo firecracker, hog rider, log, fireball, gobling gang, wizard, goblin barrel
Log and fireball for supporting hog rider or defending air troops, pekka to counter tanks, I use goblin barrel as a defensive card mostly but if they are out of arrows, zap then on tower, wizard for clearing most air, ground troops with goblin gang and firecracker to defend or with hog rider on the tower for chip damage
I personally don't think you need both hog rider and goblin barrel. you could replace barrel with a defensive building, preferably tesla or cannon
You can replace hog rider with a battle ram and g barrel with e wizard, or e drag, so Pekka can reach the tower and get elixir value.
midladder sped
Beatdown or cycle? Hog Cycle or pekka bridgespam? Why gob barrel and Hog? As others have been saying, replace barrel or hog. You can do something like a zap for resetting or something orrrr just something to cycle with.
Aaam i mean you have good cards but you mixing everything, like why you need pekka and goblin barrel im not even talking about useless wizard. You can play with hog pekka and firecracker with same spels(you can change fireball) instead goblin cards and wizard you can use ice spirit, skeleton, and cannon or tesla
4:16 I'm literally doing that after a match I lose in this darn 20 wins tourny, the evo E drag is so annoying but I've learned how to hard counter it with 2 anti meta decks I'm using
3:35 huntie poo on D tier??
9:00 ebars as a win con??
midladder alert
@@rowanstree8499 wdym hunter is decent in general just not good in the current meta and ebarbs never has and never will be a win con
@@FatMatTheCat yeah i know, hunter is a good card, but so many midladder players use ebarbs as a win condition
@@rowanstree8499 Fair point. Most ebarbs players would be looking for videos like these to figure out why they're losing every game
I disagree with the statement "upgrading hog rider (wincon) is much more important than upgrading the log". I'd always prioritise the log because of all the interactions you have with +1 log. Not saying upgrading win con is not important tho.
I agree. I should have priotized leveling spells more than other cards. It is annoying when opponent's log kills my firecracker and it is even more annoying when my log can't even kill their princess.
Always prioritize upgrading the key spells and main win condition first. Then upgrade the supports.
Like I’ve seen people getting level 14 evo skeletons and in the end, that level difference does nothing!
Small troops rarely get affected to the point of leveling being a necessity.
My first lvl 15 card was fireball, so I could oneshot the wizards in mid ladder
2:42 miner,evo wall breakers,marcher,tornado,bomb tower,spear goblins,evo skellys
My deck: Evo knight, Evo drill, Zappies, log, goblin gang, goblin barrel, mega knight, and witch. I’ve been told this deck is very bad do you agree
Yea
Last 4 cards is useless af
Which is just a bad card and the rest just seem very random. Honestly just create a new deck at this point
You already play gob-barrel, gob-gang so why not try classic log bait.
And you also use zappies, witch. They bait fireball. So you can also try royal hogs. (Witch is not recommended unless you are in lower (below 5k) arena.)
nah bro. imagine playing mk😂 noob
4:59 21st sign your bad at clash Royale ( just a joke good vid)
Main difference between good and bad players is that bad player loses to evo pekka and says that evo pekka is broken but good player uses evo pekka and says that evo pekka is broken.
"You change decks too often" "You don't change decks enough to addapt to the met" JUST CHOOSE ONE ALREADY 😭
9:03 but make sure that you don't OVER upgrade just 1 card especially when 1 card that's a big/small spell is more than 2 lvls lower bc lvls MATTER and changes so many interactions
6:00 but sometimes it’s good if they dont have a big spell because it forces a whole other push and elixir commitment
ALSO if you see you are loosing alot but dont lose that much normaly, take a break it will help alot
I feel like I have the opposite problem at 1:42, whenever i see royal hogs coming for my tower ill often just defend with a ghost and think that's enough( it isn't)
sign 1 : u didnt pay to get the newest op evo
sign 2 : u not using the best meta deck
sign 3 : ur deck and tower is not maxed out
I’m worse now than I was six months ago. Can’t get out of Challenger 2 and absolutely can’t find a deck.
I don't rly care what you say but my deck is working right now, (mk,e barbs,mini Pekka, skelly king,arrows,log,bats,tombstone)
“dont play decks with no synergy! they are a clear sign of a bad player.”
ok what does a good deck look like
“ 2:36 “
3:39 DO NOT insult Golem (i play on UC with it) (sigma moment) (evo E-drag is carrying me)
I had two of the signs of a bad clash Royale player, slightly off on card placement from time to time and changing decks. I have realized that I never or hardly ever beat my highest trophy count when I keep switching decks. Now, I have six or seven decks to choose from, and I'm allowing myself the option of modifying one or two as needed. One thing that was not mentioned is this video was the fact that it is ok to modify your decks as long as you have at least three other decks you never change, bc modifying decks can make you better by adding more offense or defense
My deck - Evo mega knight, Evo wizard, knight, guards, minion horde, log, lumberjack and balloon.
I used to have 60% win rate with splashyard. Now I’m so bad I can’t even play the game
So my deck has been used for 2 years now, it's the same on and iwant help.
Deck:Megaknight (lvl13) mini Pekka (almost lvl14) skeleton army (lvl12) witch (lvl12) goblin barrel (lvl12) arrows (lvl13) snowball (lvl11) elite barbarian (lvl11)
What should change?
Hi! it was funny to read your comment because I changed my deck by coincidence today and it was just like yours! I would change witch by Valkirie and skeleton army by pirotechnic. Hope it helps. ("Ur El Sam" in the Clash R.)
Don't switch bro. Its your comfort deck and you know how to utilize that deck.
I'll be a good player when I finally find a counter to the most overpowered card in clash. The credit card.
I always misplace tornado but I'm getting better
"You fail to adapt to the meta" ngl while it's true, it's just sad you gotta pick the same cards as everybody else just to succeed. Man i aint wanna play firecracker.
Again, totally right but yet so dreadfully sad
Another tip is don't mind a lose take it casually like nothing happens
Yeah Fr man it's not that deep IMAO lol!!!
Ram, evo megaknight, inferno dragon, zap, rage, goblin barrel, goblin gang, miner/ maybe dart goblin. Is this good?
I've never been a fan of zap, rage, megaknight or goblin barrel so I'm a little biased but I would recommend
Rage into poison
Miner not dart goblin
Goblin barrel to firecracker
Zap to snowball ( trust )
Inferno dragon to electro dragon or electro wizard
Ram to inferno tower or hidden tesla ( trust )
If anything get more air attack, a big spell, you don't need 4 win conditions, a building with high DPS and maybe a cheap mid health defense (ex. Knight).
Heres my main deck:
Evo pepka
Evo bomber
Freze
Log
Larry witch
Bats
Miner
Skeleton army
Also what type is my deck?
Cuz idk XD
I would change the skeleton army for a goblin gang since the spear goblin can also defend air and if but in the middle can counter mani cards, also zap won't kill the regular goblins, and if the do have zap you can bait it with miner and bats, or change frezee for a poison. It's a pretty solid deck. you shouldn't have a lot of problems pushing ladder
Bro called me noob at 20 different languages
1:06 The level 14 e-barbs vs a lv 8 cannon cart is midladder in a nutshell 🤣
I once played someone who took both towers and kept spaming yawning princess. They were using ebarbs rage lumberloon mega knight e giant inferno dragon and log. So i joined their clan to get a rematch beat them then all of a sudden they arent yawning anymore
The mk king activation gets me like 10% of the time... I run skellies, ice spirit and barb barrel in my deck and there are so many factors that come into account for placements against mk. My most consistent one is ice spirit then skellies. If you play the skellies too early, the mk will walk instead of jump. When doing skellies then ice spirit, some of the time, the mk kills only two of the skellies and will take time to hit the third, making you play ice spirit too early. Barb barrel always screws me up too because it takes so long to deploy and it's hard to play it fast and accurate at the same time because the barb doesn't even end up on the same location you place it.
I guess this means I'm good at the game not a Pro but still good as Pros do these mistakes too well some of these Mistakes. My Deck is Evo Knight Evo Bats Wall Breakers Poison Inferno Tower Dart Goblin Miner and Log judge it on a scale of 1 to 10 with 10 being the highest score the cost is 3.0 a Cycle Deck
Just one thing about the upgrading cards. Instead of focusing on win condition or main support, focus on interactions instead. for example, leveling your X-bow up is a good idea in ice-bow (my main deck, so ima use it as an example) cuz it survives a rocket at same level, but not a level under, skellies are also important, cuz it throws off the skelly vs skelly interaction and being behind on the lower end feels pretty bad. tesla is kinda "main defense" but it'll pull unites the same and last the same ammount of time when untouched, so the lower DPS is the biggest issue and still not that bad, so it'll be one of the last ones to lvl up, same as tornado and ice wizard (interactions mostly stay the same just slightly lower dmg).
Another example is on a hog firecracker cicle deck. I'd say leveling the firecracker before the hog is better, because hog interactions are not as drastic as a Log killing the underleveled firecracker.
Here’s my clash Royale deck:
Goblin barrel
Hog rider
Skeleton giant
Fisherman
Electro wizard
Hunter
Fireball
The log
(Oh and I also use tower princess)
Now guys be brutally honest is it any good?😂
I get hard countered in a good 60% of games but that’s because I’m playing off meta decks for fun instead of for only wins
pekka,guards,witch,fireball,giant snowball,bomb tower,skeleton army,skeletons
2:42 deck check
Stuck in Dragon Spa (7500 - 8000 trophies)
Giant, prince, valkyrie, evo zap, poison, ice spirit, mega minion, electro wizard
I used to have dark prince but I switched it for valkyrie
Use somethin else instead of giant
Whats ur avg?
@CreateCG1 Avg doesn't matter in a deck
For example a golem or 3M deck would typically have a 4.2 or above but that's not reflective of the entire deck
After I watched this video, I understood that there is no reason I am bad. I am just bad😂
My favorite deck to play right now plays like it's barely holding on for dear life, but is able to go off at the very end with proper timing. Currently about a 57% Win Ratio Mega K, Valk, Arrows, Wizard, Mother Witch, Cannon Cart, Lumberjack, Archers. I'm not a pro by any means, and the hardest decks to play against are the Mega K/Peka lineups.
Evo bats, Log, Giant skeleton, goblin gang, skeleton barel, Clone,Dart goblin, electro spirit.
I dunno from where had i got this one, but it in most cases is very fun to play. In terms of gameplay this one is closer to cycle deck, thought i can somewhat control cycle speed with giant skelly. I try to use some triks and deception to corner my oponents with card combinations that may not seem a big deal from the first sight, but in reality can deal tons of damage and/or if not handled properly result in overcommitment from enemy. Throw in clone spell and the resulting mess may result in utter chaos.
As a f2p I have a pretty consistent deck but I occasionally swap a few cards around or change my evos; right now it’s evo knight and evo archers, firecracker, skarmy, goblin giant, Valkyrie, mini pekka, arrows.
When you get a deck from Only heavy elixer is just midladder
recently I’ve been playing this homemade deck it’s just 2.6 hog but with rg instead of hog rider and zap instead of fire ball for quicker cycle Im amazed it went well i be 3crowning everybody
Prince, Bomber, Evo Recruits, Evo Breakers, Spear Goblins, Goblin Gang, Goblin Barrel, Log. That is my deck in boot camp (arena 20).
2:42 deck check - Evo mk , evo wiz , zappies , skeleton king , zap , balloon , rage , firecracker - currently in pancakes
My deck list: Evo Valk, Evo ice spirit, Zap, FireBall, Musketeer, Lumberjack, Skeleton Army…I’ve had this deck for as long as I’ve had this account and made it from the bottom to 9k trophies with this deck going through all the different metas
I think my deck is really bad but they are the only one I have updated
Evo barbarian, battle ram,witch,goblinstein,rage, barbarian barrel, ice wizard
my main deck on my main account is evo barbs, evo gob barrel, skarmy, prince, rage, inferno drag, musketeer, and mini pekka. Rn im at about 7.2k trophies and grinding to get musketeer level 14 as thats my only under leveled card in the deck
playing a bad deck isnt necessarily a sign of a bad player, it can just be a sign of some1 chalenging himself
Well, hardly anyone does that when the meta is challenging them already
my last deck used on league 8.7 evo squeleton, evo ram, monk, snowball; drag, infer drag, rage, gob gang.
it's cost it's high in a certain way but i almost reached league 9 today, stuck at 9/10 victory lol can't depush sometime or break
if you have a deck similar to my deck but better because i'm bad and try to compensate with weird skilled strategy (like reach 7/10 for the 9 with no winning condition pure defence)
but i watched B-rad 20 win chall and it's hard to have his level and be abble to defeat those PK- goblinstein - MK - logbait and it really showed me i can improve at the game and win against "this meta"
As someone who has 9000 trophies, all the toxic players need to grow up
Is Royale pigs, poison, barbarians, freeze, bomb tower, 1 elisiri skeletons, minions, dart goblin a good deck? I am IN 9 arena
im confused because every pro player switches their deck constantly to adapt to the meta and this is a thing i do to. i think it helps to get good with every different card interaction and play style yet it is also good to keep one main deck that you can always rely on but switching decks does NOT mean you are bad.
He didn’t mean that you should one trick one deck and never switch no matter the situation, he rather meant that you will win much more games if you practice and get good at one deck that you like, instead of switching decks as soon as you lose, as if you are gonna be good at a deck the first time you play it. This leads to you never learning how to play a deck properly and have no reliable deck to stick to when you actually need to perform well. This lose=switch decks-mindset often leads to choosing to main a bad midladder deck without synergy, as those are the decks who you are most likely to have the most success with when first picking it up. The reason pros switch decks constantly is that they have practice with almost every card and archetype in the game, and in such high ranges, you HAVE to adapt to the meta. In the average ranges, however, you should rather find a good deck that you like (preferably a meta deck, this will ensure that it is good), and practice to become good at it, even if you suck at it to begin with. Even pro players have a main deck that they play better with than any other deck. Hope this helps clear it up even if it was a little long😅
The replay is also good for just understanding how you won. The other day I was playing a match in around the 7500 range and I won but didn't fully understand why so the replay helped me see what I did so I know when to use it and how to replicate it.
I took 3 musketeers and elixir pump all the way to the royal champion league with 2 wins remaining. I eventually switched decks and finally made it to ultimate champion league. The deck is 100% out of meta yet I used it from bottom to near the top finishing with a 70% win rate. No one expects the 3 musketeers at the bridge, nobody…
I’d love to play you (rocket is in my deck)
I am feeling soo bad, I can't win the 20 win challenge since years
My deck has: evo archers evo zap goblinstein prince arrows goblin drill skellies and inferno tower (I'm in arena 13 and a bit over leveled but f2p)
2:42 how is fireball prince bandit evo skeleton evo firecracker rage goblin barrel dart goblin
My deck is cannon, archer, queen, EVO archers ,Evo knight ,loon , Poison, log, void , royal Chef as tower troop
Depends on the meta I change to a different building and switch void with ice spired
I usually click the "practice,, button if I lose
The biggest mistake I always do almost every match is leak elixir
I versed a person with a level 14 mini pekka on my brother's account, and even though his other cards were of a good level, and the mini pekka would easy counter my pekka, he still lost.
The deck i use is:
Evo skeletons,
Mega knight
Arrows
Bandit
Goblin gang
Inferno tower
Firecracker
Baby dragon
I want to 1v1 what’s your name
Where is the win condition and synergy?
@JoeBidensYTaccount idk but it works for me
@@FunnyClips0943 angrygingeヌ
Wizard trio + pekka deck
Cost 3.8 elixit
Wizard, electric wizard, ice wizard, pekka, zap, fireball, archers, bats.
This deck is mostly defend and counters.
no win condition
I just tried it, and it worked.
@@luiscosta5897 ye i mostly cycle all except the pekka for a surprise attack. Unless the enemy uses big cards like MK evolved.
1 fireball and zap, almost every single of your cards are dead.
@@noobishnubreal why tho? more spells are needed or what?
I don’t complain about cards because they’re op I complain when it’s the same 3 annoying cards in every deck that make every game feel the same *couch cough* mega night, firecracker, pekka.
My deck that got me to leage 9 and 9k trophies: evo drag, Evo skeletons, inferno dragon,elite barbarians, dart goblin, royal delivery, tornado
*ultimate champion
What about my deck?
Musketeer,
Skeleton barrel + ballon
Skarmy
Minions
Giant snowball
Valkyrie
Tesla
Its 8/10
Change Tesla with bombtower or cannon and maybe zap instead of snowball then kinda solid
I found at least 21 of these signs in my own gameplay.
MK, Wizard, Valkyrie, Prince, Guards, Log, Fireball, Goblin Barrel. This is my deck, which i understood recently is not a good deck or probably a mid ladder menace deck but i can't completely swap decks because most of my other cards are under leveled. So please tell me which changes i should make to make the deck work. Otherwise i'm gonna have to swap with a newer deck with low level cards. Thank You.
Synergy isn't the best, but it's quite fixable... Wizard and valkyrie don't really go together -- at least from my experience. maybe ditch both and put firecracker and a spirit (probably ice spirit)? Also, you don't need mega knight and prince on top of your goblin barrel and vice versa. Way too many 'win conditions'. replace mega knight and prince with hog rider and a building or something. Final thing, your deck doesn't have a lot of anti air. Maybe when putting a building pick tesla over cannon (if it comes down to choosing between those).
Build a new deck but play with this deck until you get like atleast level 12 cards and play path of legends
Replace guards, MK, valkyrie and wizard with goblingang, ice spirit, princess and tesla.
@@Radlee. By definition, wouldn't goblin barrell be the only win con? Also your anti air point makes sense, will try the suggestions
@Atlan-fx3om thats a whole ass deck bro. Only my tesla is on a good level but i'll try it
Skeletons, bats, graveyard, dart goblin, fireball, hog rider, pekka, and log
My deck: hog eq with musk and meganut (meganut is better than knight in this meta)
Also my deck after losing to spam decks: meganut, ebarbs, ballon, rage, electro wiz, ice spirit, spear goblins and the loggg
Meganut is not better than knight at this meta at all
Mega knight is not a replacement for knight lol one is 3 elixir we and the other is 7. Hog eq with musk isn’t that bad (firecracker better but depends on your levels) but megaknight has zero place in that deck. As for the other deck average midladder deck lmao
@TheEfe_BSsorry, l meant Evo meganut is better than Evo knight. I don't have Evo fie cracker so l use musketeer.
@TheEfe_BS Sorry l didn't make it clear. l mean to say mega evo. l use mega nut just to use it's evolved version.
@@pizzaforever69 in that case if it makes more sense but my point still stands that a 7 elixir tank is not a replacement for a 3 elixir mini tank. If you want to use your evo mk I would recommend some sort of mk bait or mk pekka if you really want to be annoying. Hog Mk is just kinda weak rn
My Deck:
Lvl 14 Evo Bats
Lvl 11 Goblin Barrel
Lvl 12 Log
Lvl 11 Hog Rider
Lvl 12 Freeze
Lvl 12 Princess
Lvl 10 Bomb Tower
Lvl 12 Skeleton Army
Recommend me some changes to escape midladder
Replace the Skarmy with Guards or Goblin Gang, they are far better
And replace freeze with Fireball, you need a big spell
@@GOAT_EDITZ999 you don't need both hog rider and barrel in the same deck. Skarmy to gang. Bomb tower to cannon. Freeze to big spell like fireball. Hog to a decent tank like Valkyrie or knight.