I would love to see a frame-by-frame analysis of the tech timing vs the buffer window for rolling from ledge. The reason I say this is I find I am able to input shield when I need to tech without buffering a ledge roll if I grab ledge. Just wondering if I have missed anything, as having the option to not buffer a ledge option would be the best-case scenario. From some testing (hopefully without error) I find that if I held shield frame 1 of ledge grab, as long as I release shield by frame 16 it won't hold buffer a roll. On the other hand, as long as I don't input shield during or after frame 10 of ledge grab it also won't buffer a roll.
Oh my god, I totally forgot about option selects with button priority. Good shiz
I would love to see a frame-by-frame analysis of the tech timing vs the buffer window for rolling from ledge.
The reason I say this is I find I am able to input shield when I need to tech without buffering a ledge roll if I grab ledge. Just wondering if I have missed anything, as having the option to not buffer a ledge option would be the best-case scenario.
From some testing (hopefully without error) I find that if I held shield frame 1 of ledge grab, as long as I release shield by frame 16 it won't hold buffer a roll. On the other hand, as long as I don't input shield during or after frame 10 of ledge grab it also won't buffer a roll.
The buffer system shouldn't exist. Just let exactly what I tell it to do make it do exactly what I told it to do.
You look like a stage spike 0:01
So basically adding a second or third button while I’m in buffer gives you more control, right?
Liked!
nice
Or play shotos and back air the opponent and just cancel into Shoryuken and cover everything