Buffer Traps and Tech Option Selects in Smash Ultimate!!

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  • Опубликовано: 5 сен 2024
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Комментарии • 8

  • @ExxodKing
    @ExxodKing 2 года назад +4

    Oh my god, I totally forgot about option selects with button priority. Good shiz

  • @cajeck7150
    @cajeck7150 2 года назад +4

    I would love to see a frame-by-frame analysis of the tech timing vs the buffer window for rolling from ledge.
    The reason I say this is I find I am able to input shield when I need to tech without buffering a ledge roll if I grab ledge. Just wondering if I have missed anything, as having the option to not buffer a ledge option would be the best-case scenario.
    From some testing (hopefully without error) I find that if I held shield frame 1 of ledge grab, as long as I release shield by frame 16 it won't hold buffer a roll. On the other hand, as long as I don't input shield during or after frame 10 of ledge grab it also won't buffer a roll.

  • @Trindify
    @Trindify Год назад +1

    The buffer system shouldn't exist. Just let exactly what I tell it to do make it do exactly what I told it to do.

  • @g5austinttv
    @g5austinttv 2 года назад +6

    You look like a stage spike 0:01

  • @christophermancini3408
    @christophermancini3408 2 года назад

    So basically adding a second or third button while I’m in buffer gives you more control, right?

  • @elfuerterd8633
    @elfuerterd8633 2 года назад

    Liked!

  • @TressaAimuuru
    @TressaAimuuru 2 года назад

    nice

  • @mattiasrhawi3361
    @mattiasrhawi3361 2 года назад

    Or play shotos and back air the opponent and just cancel into Shoryuken and cover everything