Aww, there's one other thing about Sam Riegel that's funny when you consider he's Donnel's VA. Sam Riegel also voiced Donatello in TMNT, who's also casually called "Donny".
Ah, good ol' armsthrift, the main reason i like a luck asset Avatar, as with the skill from Champions of Yore 3, you will have 100% armsthrift as long as you're in an advanced class with capped luck.
thrasher698 Donny's kids can do that too, which is why I love them. Armsthrift is one of those skills the developers clealry didn't think through much, Luck x2 is far too high an activation rate. Maybe that's why they just went "screw it" and made weapons unbreakable in FE14.
@@BigKlingy still not as broken as vengeance being skill*2 in combination with vantage. Capped skill plus pair up means you WILL activate it and do 25-35 extra damage PER HIT. I had this build on my main and I had to replace Ignis because it was being a liability with him not killing.
BTW killing the final boss with donnel as a villager with a log is hilarious and suprsingly possible (I also had his son yarne also as a villager equiped with a log paired up, and it did require limit breaker and rallys)
Yeah you would sort of need Limit Breaker and Rally skills, seeing as Villager's caps are extemely bad. Killing things with forged Logs is always hilarious. Or a stick. Speaking of sticks, it's possible for Donny to find one on an Event Tile, where he'll say he's never seen something like it on the farm. Um... I'm pretty sure there'd be sticks there. Just saying.
This guy IS Magikarp: Sucks at first, then becomes a monster, then starts to fall back a bit at the very end. (Gyrados's 4× electric weakness is a major point against it)
BigKlingy I find that Donny is still good in the Postgame because infinite use Legendary weapons. Saves me time and Hammerine staves, and Donny with those things still hits like a truck.
For me, Donnel got super overpowered around Chapter 11, and he was always super OP. At the end of the game, Donnel did 75 damage per hit! And that's with only 1 or 2 risen skirmishes of grinding and with no forged/brave weapons.
@@AlexaRobin21 probably cause on higher difficulties, he's probably way too difficult to train. That being said, I still enjoy using him, tier lists tend to take bases over growths but I prefer what a character becomes. (it also doesn't help that his starting class sucks and yet both of his reclass options lack lances)
I remember the first time I didn’t get Donnel. I regret not getting him, because he is a strong character. It’s true that he is the Magikarp of Awakening. Started out very weak, then get strong later on. Plus he has great supports on quite a number of characters.
What makes donnel even more broken is if you add the dlc skill limit breaker to him giving him the ability to have infinite weapon uses (I also do this with the avatar and the avatars children
I got donnel to level 30 before changing him and ever he was ridiculous the whole way threw and was able to take down priam no problem and he still is yet to be beaten by any other character in my game.
Seriously, don't go to Lv 30 in Villager, it's a complete waste of time. With how bad Villager's caps are Donnel should max out everything in it LONG before 30 anyway.
I just finished my first playthrough of Awakening, and my Donnel was hilariously broken. Towards the end, he ended up having a total rank of like 265 when paired with Kellam and I would just send them in the middle of the field and let them do their thing. Donnel's Avo was in the 90s, and he didnt get hit once in the last two chapters. And even if he did get hit, it would be for single digit numbers, and he would immediately heal back up with Sol since it proc'ed so often. Just a straight up WMD lmao
and of course Donny gives daughters Galeforce access. generic comment is generic and Galeforce is either good, broken, decent, or over hyped, depending on who you ask. but it's a definite thing
I paired Donny with Nowi... With Nah getting access to Pegasus Knight Branch, and there for Galeforce, Nah destroyed EVERYTHING AND I MEAN EVVVVVVVVVVERYTHING
+BigKlingy Yes this is one of the best things about Donnel as a father: Like Gauis, he gives Pegasus Knight to his daughters: Donnel makes a good father for Nah and Kjelle as a result (Noire prefers Gauis for the Astra proc).
Saraxiify give Nah Galeforce, for another turn armsthrift for infinite dragonstone+ swordbreaker for the wrmslayer, sol for healing and either attack+2, speed+2 or relief for a bit more healing Make sure Donnell passes down appitude to get 50 luck onto nah and your golden. I ran this set on my hard play through and nah and her husband owain were killing everything left and right
superfly123 Makes sense. The difference is Ross actually has pretty bad growths, his main advantage is the 10 extra levels he gets. I've been playing a bit of Sacred Stones recently and Ross is actually not that hard to train. Getting arounf 30 exp just for hitting something and starting with the Hatchet (a low-weight, high accuracy Hand Axe) helps.
Really? while i admit that is true i always had trouble training ross since i got super unlucky with him hitting anything. Also i found him useful in the final area due to him getting crits with garm and almost killing the final boss in 1 hit
The final boss of SS is probably the most pathetic in the entire series, but Ross is still pretty good at the end. Make sure you always use the Hatchet Ross starts with for everything you can, since he'll have a terrible hit rate ith anything else. Make sure he hits a few things in his starting chapter, and in Chapter 3 there's an enemy across a wall from the start that doesn't have a Hand Axe, so Ross can just spam attacks on him over the wall safely. After that try to have him fight a few of the weak Revenants in Chapter 4. I actually tend to always have him hit Lv 10 at the start of Chapter 5, but I like training low level characters so that might be hard to replcate.
thanks for the feedback i would always get him an iron axe to give him more damage and have a wider kill threshold. Also yes the SS boss is just not hard at all... unless you go for a no sacred weapons challenge then it becomes a challenge
Risen Skirmishes.......all promoted risen with maxed out stats in lunatic mode at beginning of the game......this just keeps getting better and better *facepalm*
Yeah, they REALLY wanted to make sure the only way to grind on Lunatic was DLC. (Even then, DLC is affected by difficulty too, usually. [I say "usually" because Apotheosis is locked at "Beyond Lunatic" difficulty] So even the supposed "easy grinding" DLC maps can be brutal.)
Also forgot to mention: if you're really unlucky they'll have forged weapons as well. Funny thing about that... see my explaination of forging during the actual chapter video? Note how I said you can only give 8 boosts to one weapon when forging?Lunatic Mode enemies ignore that restriction. Yeah, they CHEAT wirth forged weapons.
Oh yeah, I remember that. That was probably one of the biggest dick moves in the game. Than and Lunatic Mode Wyverns. (You first see both in the same chapter too!)
yeah.......hunters (not much of a threat but still, your fliers....), wyverns and that swordmaster was pretty much IS being freaking sadistic (though then again, they did a good job in that department considering FE 5)
Something about promoting to fighter rather than mercenary you didn't mention was his access to hand axe's and 1-2 range earlier. Whereas with mercenary, 1-2 range swords like the levin sword are sparse. So you won't have that luxury until promoting to either hero or bow knight (Which still isn't even 1-2 range, it's 1 or 2 range). Donnel's a character that ya either love him or hate him. I don't, but he is good when he actually gets going. His weapon ranks are really just the killer though, suffering through bronze hinders growth so much especially since you lose access to javelins via promotion. Unlike Chrom and Lucina who improve substantially through javelins, Donnel loses them and has to grind weapon exp again to get that 1-2 range back. Also as other's have mentioned, he ain't an Est archetype. Est is related to bad joining time and low bases. Whereas Donnel joins very early.
BTW if your grinding unlimitedly to the point off caping all stats Aptitude becomes completely irrelevant after your finish, and it might be a smarter idea to pass down weak beats strong or one of the male exclusive kids to his daughter.
Aptitude does make a HUGE amount of difference while you're getting to your max stats. Sure it's pointless once you've maxed everything, but you're not going to grind like that until you've beaten the main game. (If you do that beforehand, you'll probably suck all the fun out of the main story) The stat advantage Aptitude gives Donnel's kids during the main story is pretty insane, and having it definately makes things easier. I see where you're coming from, but remember what you'll need to go through BEFORE you even get to grinding for max stats. What you're saying only makes sense if you take Donnel's kids and grind them in skirmishes or DLC unlimitedly the moment you get them and never actually use them until they're fully capped. I don't think that's how most people do things.
Has anyone ever used Donnel on a no grind Lunatic Plus playthrough? I feel like it would be near impossible since enemies have Vantage+, Pavise+, and Pass. Plus, he only has a lance in a level full of ax users. Most people that I have seen just skip his recruitment.
Fallen VanguardWeirdly enough I've never actually trained Nino before. All the hype she gets kind of makes me worried she won't turn out as well, I guess. I'll have to try some time though. It shouldn't be too bad. Sophia is the only Est I've ever ragequitted out of training, literally EVERYTHING doubled her with her starting stats, I don't think I found a single enemy who didn't one-round her and Dark tomes were pretty bad in FE6, not to mention her getting screwed over by the sexist Con system. (Which I think Nino may suffer from too)
Nino does suffer from it, but it's not so bad I find. The best way to raise Nino is to abuse the arena HARD in FE 7 so everyone else is op by the time you get her, and then just get lucky. Also Afa's Drops, and other stat boosters that you have lying around all help. She has interesting support convos and it's really fun to make her super powerful for the end game because of her backstory. She's one of my favourite characters from that game now, and is one of the 2 characters I like to call "hidden op" The other one is Dart. Oh man I have stories about the one time I used Dart. Suffice it to say I miss how Berserkers were in those games
Dart always turns out really well for me, though the most annoying thing about him is his promotion item being a gigantic Guide Dang It. If you don't know where to find the Ocean Seal in the desert, he's pretty much useless.
^Yup, and that's why despite playing through that game easily like 10 times, I only wound up using him once. Because even when I would find the Ocean Seal sometimes Dart died for me, because I was younger and foolish, or I just didn't train him up, or something along those lines
2015, the date will look weird because it was originally Unlisted, but RUclips was going to make unlisted videos Private at the end of this month, so I had to make it public.
Yes, but only to a "reasonable extent". Doing skirmishes to get Donnel out of villager, or the 2nd gens to promotion is fine, but grinding everyone way past the average enemy level isn't. It's like how in Sacred Stones, I'm okay with grinding Amelia and Ewan out of their Trainee classes in the Tower, but not using the Tower any more than that. (I feel like this is what the devs intended you to do with them anyway) I know most viability discussions assume no grinding, and it makes sense why: if you allow it for some people why not everyone? But in terms of an average playthrough that doesn't go out of its way to over-level, I feel like this is what a lot of players will end up doing. If we're talking about how the cap modifiers play into things though, then I'm assuming it's postgame and everyone's capped.
@@BigKlingy I see your point. I don't have access to post-game like Apotheosis or anything, but as far as Donny's cap go, it's still really high compared to the endgame enemies. Aversa's Ch.25 speed stat on Hard is about 40, right? Donny's speed cap as a Hero is 41, so with a pair-up bonus and tonics, Donny can easily ORKO her.
Not to mention, Lunatic enemies break the limit for number of boosts on a forged weapon. Still not as bad as Lunatic in New Mystery having Silver weapons in the Prologue.
Aww, there's one other thing about Sam Riegel that's funny when you consider he's Donnel's VA.
Sam Riegel also voiced Donatello in TMNT, who's also casually called "Donny".
Dang, he also voices Phoenix Wright!
Ah, good ol' armsthrift, the main reason i like a luck asset Avatar, as with the skill from Champions of Yore 3, you will have 100% armsthrift as long as you're in an advanced class with capped luck.
thrasher698 Donny's kids can do that too, which is why I love them. Armsthrift is one of those skills the developers clealry didn't think through much, Luck x2 is far too high an activation rate. Maybe that's why they just went "screw it" and made weapons unbreakable in FE14.
@@BigKlingy still not as broken as vengeance being skill*2 in combination with vantage. Capped skill plus pair up means you WILL activate it and do 25-35 extra damage PER HIT. I had this build on my main and I had to replace Ignis because it was being a liability with him not killing.
BTW killing the final boss with donnel as a villager with a log is hilarious and suprsingly possible (I also had his son yarne also as a villager equiped with a log paired up, and it did require limit breaker and rallys)
Yeah you would sort of need Limit Breaker and Rally skills, seeing as Villager's caps are extemely bad. Killing things with forged Logs is always hilarious. Or a stick.
Speaking of sticks, it's possible for Donny to find one on an Event Tile, where he'll say he's never seen something like it on the farm. Um... I'm pretty sure there'd be sticks there. Just saying.
It's time to break the scales!
Poor Manaketes...
Wtf lol
The reincarnation of ross
This guy IS Magikarp: Sucks at first, then becomes a monster, then starts to fall back a bit at the very end. (Gyrados's 4× electric weakness is a major point against it)
Eh, Gyarados is still insane despite this. The 4x Electric weakness is desperately needed to avoid it being completely broken.
BigKlingy I find that Donny is still good in the Postgame because infinite use Legendary weapons. Saves me time and Hammerine staves, and Donny with those things still hits like a truck.
Donnel was so broken by the end my play through. He was one shoting everything in his path with a glass axe that only had 3 uses
His weaknesses only come into play if you're doing postgame-level DLC, for the main game he's very strong.
For me, Donnel got super overpowered around Chapter 11, and he was always super OP. At the end of the game, Donnel did 75 damage per hit! And that's with only 1 or 2 risen skirmishes of grinding and with no forged/brave weapons.
Ah yes, this has reappeared to remind me how incredibly BROKEN Donnel has
I mean isn't he the bottom tier on the community tier list?
@@AlexaRobin21 probably cause on higher difficulties, he's probably way too difficult to train. That being said, I still enjoy using him, tier lists tend to take bases over growths but I prefer what a character becomes. (it also doesn't help that his starting class sucks and yet both of his reclass options lack lances)
Use leaf's blade on Donny! You won't regret it. A good crit rate, and a chance of getting free money.
I remember the first time I didn’t get Donnel. I regret not getting him, because he is a strong character. It’s true that he is the Magikarp of Awakening. Started out very weak, then get strong later on. Plus he has great supports on quite a number of characters.
What makes donnel even more broken is if you add the dlc skill limit breaker to him giving him the ability to have infinite weapon uses (I also do this with the avatar and the avatars children
I got donnel to level 30 before changing him and ever he was ridiculous the whole way threw and was able to take down priam no problem and he still is yet to be beaten by any other character in my game.
Seriously, don't go to Lv 30 in Villager, it's a complete waste of time. With how bad Villager's caps are Donnel should max out everything in it LONG before 30 anyway.
Luck is universal in this game he will have 48 luck in any promoted class he in.
I just finished my first playthrough of Awakening, and my Donnel was hilariously broken. Towards the end, he ended up having a total rank of like 265 when paired with Kellam and I would just send them in the middle of the field and let them do their thing. Donnel's Avo was in the 90s, and he didnt get hit once in the last two chapters. And even if he did get hit, it would be for single digit numbers, and he would immediately heal back up with Sol since it proc'ed so often. Just a straight up WMD lmao
and of course Donny gives daughters Galeforce access. generic comment is generic and Galeforce is either good, broken, decent, or over hyped, depending on who you ask. but it's a definite thing
Like Ross. Ross is awesome in SS. He always turned out good for me. I hate how people hate the good est.
I paired Donny with Nowi...
With Nah getting access to Pegasus Knight Branch, and there for Galeforce,
Nah destroyed EVERYTHING
AND I MEAN
EVVVVVVVVVVERYTHING
Look how good she turned out in this run… and I didn't even get Galeforce.
+BigKlingy Yes this is one of the best things about Donnel as a father: Like Gauis, he gives Pegasus Knight to his daughters: Donnel makes a good father for Nah and Kjelle as a result (Noire prefers Gauis for the Astra proc).
Saraxiify give Nah Galeforce, for another turn armsthrift for infinite dragonstone+ swordbreaker for the wrmslayer, sol for healing and either attack+2, speed+2 or relief for a bit more healing
Make sure Donnell passes down appitude to get 50 luck onto nah and your golden. I ran this set on my hard play through and nah and her husband owain were killing everything left and right
I feel as if donny is more like ross from the sacred stones then est due to you need to feed them kills and they come really early on in the game
superfly123 Makes sense. The difference is Ross actually has pretty bad growths, his main advantage is the 10 extra levels he gets. I've been playing a bit of Sacred Stones recently and Ross is actually not that hard to train. Getting arounf 30 exp just for hitting something and starting with the Hatchet (a low-weight, high accuracy Hand Axe) helps.
Really? while i admit that is true i always had trouble training ross since i got super unlucky with him hitting anything. Also i found him useful in the final area due to him getting crits with garm and almost killing the final boss in 1 hit
The final boss of SS is probably the most pathetic in the entire series, but Ross is still pretty good at the end.
Make sure you always use the Hatchet Ross starts with for everything you can, since he'll have a terrible hit rate ith anything else. Make sure he hits a few things in his starting chapter, and in Chapter 3 there's an enemy across a wall from the start that doesn't have a Hand Axe, so Ross can just spam attacks on him over the wall safely. After that try to have him fight a few of the weak Revenants in Chapter 4. I actually tend to always have him hit Lv 10 at the start of Chapter 5, but I like training low level characters so that might be hard to replcate.
thanks for the feedback i would always get him an iron axe to give him more damage and have a wider kill threshold. Also yes the SS boss is just not hard at all... unless you go for a no sacred weapons challenge then it becomes a challenge
Risen Skirmishes.......all promoted risen with maxed out stats in lunatic mode at beginning of the game......this just keeps getting better and better *facepalm*
Yeah, they REALLY wanted to make sure the only way to grind on Lunatic was DLC. (Even then, DLC is affected by difficulty too, usually. [I say "usually" because Apotheosis is locked at "Beyond Lunatic" difficulty] So even the supposed "easy grinding" DLC maps can be brutal.)
Also forgot to mention: if you're really unlucky they'll have forged weapons as well. Funny thing about that... see my explaination of forging during the actual chapter video? Note how I said you can only give 8 boosts to one weapon when forging?Lunatic Mode enemies ignore that restriction. Yeah, they CHEAT wirth forged weapons.
ugh
at least not as bad as swordmasters with forged Master Swords in FE 12 Lunatic Reverse mode
Oh yeah, I remember that. That was probably one of the biggest dick moves in the game. Than and Lunatic Mode Wyverns. (You first see both in the same chapter too!)
yeah.......hunters (not much of a threat but still, your fliers....), wyverns and that swordmaster was pretty much IS being freaking sadistic
(though then again, they did a good job in that department considering FE 5)
Something about promoting to fighter rather than mercenary you didn't mention was his access to hand axe's and 1-2 range earlier. Whereas with mercenary, 1-2 range swords like the levin sword are sparse. So you won't have that luxury until promoting to either hero or bow knight (Which still isn't even 1-2 range, it's 1 or 2 range).
Donnel's a character that ya either love him or hate him. I don't, but he is good when he actually gets going. His weapon ranks are really just the killer though, suffering through bronze hinders growth so much especially since you lose access to javelins via promotion. Unlike Chrom and Lucina who improve substantially through javelins, Donnel loses them and has to grind weapon exp again to get that 1-2 range back.
Also as other's have mentioned, he ain't an Est archetype. Est is related to bad joining time and low bases. Whereas Donnel joins very early.
Maxed out stats at the beginning?
...OH HELL NAHHHHHOOOOOHHHHHAAAAAAAHHHHHHH!!!!!!!!!
BTW if your grinding unlimitedly to the point off caping all stats Aptitude becomes completely irrelevant after your finish, and it might be a smarter idea to pass down weak beats strong or one of the male exclusive kids to his daughter.
Aptitude does make a HUGE amount of difference while you're getting to your max stats. Sure it's pointless once you've maxed everything, but you're not going to grind like that until you've beaten the main game. (If you do that beforehand, you'll probably suck all the fun out of the main story) The stat advantage Aptitude gives Donnel's kids during the main story is pretty insane, and having it definately makes things easier. I see where you're coming from, but remember what you'll need to go through BEFORE you even get to grinding for max stats. What you're saying only makes sense if you take Donnel's kids and grind them in skirmishes or DLC unlimitedly the moment you get them and never actually use them until they're fully capped. I don't think that's how most people do things.
0:55 hilarious in retrospect considering 3H, at least to me
Umm... (15 - 1)/2 = 7, not 5.
And 5 + 1 = 6, not 8... Did you just mess up saying "five" instead of "seven"?
I still use Donnel for the whole game, even to the final boss.
Has anyone ever used Donnel on a no grind Lunatic Plus playthrough? I feel like it would be near impossible since enemies have Vantage+, Pavise+, and Pass. Plus, he only has a lance in a level full of ax users. Most people that I have seen just skip his recruitment.
I think donnel is the gatekeeper 😏
want... fates... bios arrrg. not many people do proper FE charecter bios.
Bios on a blind run? That would have spoiled the game for him.
Ahh, Est type characters. Reminds me of Nino from FE 7. Good times, having her max out nearly all her stats from level 5-10 as a Sage
Fallen VanguardWeirdly enough I've never actually trained Nino before. All the hype she gets kind of makes me worried she won't turn out as well, I guess. I'll have to try some time though. It shouldn't be too bad. Sophia is the only Est I've ever ragequitted out of training, literally EVERYTHING doubled her with her starting stats, I don't think I found a single enemy who didn't one-round her and Dark tomes were pretty bad in FE6, not to mention her getting screwed over by the sexist Con system. (Which I think Nino may suffer from too)
Nino does suffer from it, but it's not so bad I find. The best way to raise Nino is to abuse the arena HARD in FE 7 so everyone else is op by the time you get her, and then just get lucky. Also Afa's Drops, and other stat boosters that you have lying around all help. She has interesting support convos and it's really fun to make her super powerful for the end game because of her backstory. She's one of my favourite characters from that game now, and is one of the 2 characters I like to call "hidden op"
The other one is Dart. Oh man I have stories about the one time I used Dart. Suffice it to say I miss how Berserkers were in those games
Dart always turns out really well for me, though the most annoying thing about him is his promotion item being a gigantic Guide Dang It. If you don't know where to find the Ocean Seal in the desert, he's pretty much useless.
^Yup, and that's why despite playing through that game easily like 10 times, I only wound up using him once. Because even when I would find the Ocean Seal sometimes Dart died for me, because I was younger and foolish, or I just didn't train him up, or something along those lines
Donny married lissa in my playtroug if you know who her child is then he got a whole lot better
Could you do fates characters.
Wait, when was this video posted?
2015, the date will look weird because it was originally Unlisted, but RUclips was going to make unlisted videos Private at the end of this month, so I had to make it public.
@@BigKlingy Gotcha. Another question. You assume grinding when you do these bios, right?
Yes, but only to a "reasonable extent". Doing skirmishes to get Donnel out of villager, or the 2nd gens to promotion is fine, but grinding everyone way past the average enemy level isn't. It's like how in Sacred Stones, I'm okay with grinding Amelia and Ewan out of their Trainee classes in the Tower, but not using the Tower any more than that. (I feel like this is what the devs intended you to do with them anyway)
I know most viability discussions assume no grinding, and it makes sense why: if you allow it for some people why not everyone? But in terms of an average playthrough that doesn't go out of its way to over-level, I feel like this is what a lot of players will end up doing.
If we're talking about how the cap modifiers play into things though, then I'm assuming it's postgame and everyone's capped.
@@BigKlingy I see your point. I don't have access to post-game like Apotheosis or anything, but as far as Donny's cap go, it's still really high compared to the endgame enemies. Aversa's Ch.25 speed stat on Hard is about 40, right? Donny's speed cap as a Hero is 41, so with a pair-up bonus and tonics, Donny can easily ORKO her.
How do stat cap modifiers work?
Every class has its own stat caps, and the modifiers add or subtract from them. These actually become pretty relevant in the harder DLC maps.
Maxed out stats and promoted classes you say? I think you're missing the occassional forged Silver weapon (Frick you Archer Skirmish, frick you)
Not to mention, Lunatic enemies break the limit for number of boosts on a forged weapon.
Still not as bad as Lunatic in New Mystery having Silver weapons in the Prologue.
ugg -1 speed... wish it was 0 skl spd, +2luk and -2 mag...