Using Cinemachine: Getting Started

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  • Опубликовано: 3 янв 2025

Комментарии • 33

  • @cj4138
    @cj4138 7 лет назад +15

    Love you guys, for your dedication to clarity and useful documentation. And this

    • @unity
      @unity  7 лет назад +3

      Thank you

  • @micmacha
    @micmacha 2 года назад +4

    I love Cinemachine and use it every time I'm using Unity; it makes it much easier to follow classic cinematography tricks with my game camera. However, it is so easy to get overwhelmed by the number of settings!
    I'll be going through this whole tutorial tomorrow to figure out what I'm missing on my current project. Thank you for implementing such an intrinsically useful tool, and I'm sure this will be a fun tutorial.

  • @Ken3Dguy
    @Ken3Dguy Год назад +10

    The Cinemachine Virtual Camera Aim section in the inspector in Unity 2021 is "DO Nothing" by default, in this tutorial it is set to Composer and not mentioned, this drove me nuts for about an hour..

    • @justteresiah
      @justteresiah Год назад +1

      This had me watching several times

    • @ララポート-o3v
      @ララポート-o3v Год назад +2

      You helped me a lot!!!
      You deserve higher place in comments.

  • @kodaxmax
    @kodaxmax 3 года назад +9

    Could you explain why you are doing things, just listing features and steps isn't much of a tutorial. Additionally following your steps, causes the play view to use the new virtual camera, but it will not follow any transforms i try.

  • @AbyssalartsOfficial
    @AbyssalartsOfficial 7 лет назад +2

    This is great! Thank you for the awesome introduction!

  • @micmacha
    @micmacha 2 года назад +1

    I can confirm that following these exact steps on Unity 2021.3.6f does not result in Cinemachine taking control of the camera; I still get the same behavior as before. There must be a missing step added later.

  • @bimblorthe1st290
    @bimblorthe1st290 3 года назад +3

    i cannot find any download links.

  • @ikarosound2504
    @ikarosound2504 4 года назад +1

    I not see the virtual camera gizmo...why? the gizmo is on

  • @Lazy4444
    @Lazy4444 4 года назад +2

    Where can I download the example scene to follow the tutorial along?

    • @emilyinaba5881
      @emilyinaba5881 3 года назад

      Were you ever able to get the example scene?

    • @Lazy4444
      @Lazy4444 3 года назад

      @@emilyinaba5881 Sadly nope

  • @ruanxun9454
    @ruanxun9454 4 года назад +1

    Can't do transition from one virtual camera to the other in Timeline following the exact instruction (I am using 2019.3.11f)

  • @Livedtrid
    @Livedtrid 4 года назад

    I have the same setup but my PlayerIdle animation sends the character back to the scene root... How can I set it to stay where the walk animation ends?

  • @harrygeorge3665
    @harrygeorge3665 4 года назад +2

    The camera wont follow

  • @veijiouuuu
    @veijiouuuu 7 лет назад +1

    Hello there! I have a question. Does this tool (Cinemachine) can be used for 2.5D sidescroller videogame?

    • @veijiouuuu
      @veijiouuuu 7 лет назад

      I mean, you can keep track of your character while playing with different number of camera positions and angles? Like a truly cinematic experience?

    • @unity
      @unity  7 лет назад +2

      Yes, you can. Download it and give it a try. It's free. - Matt S.

    • @veijiouuuu
      @veijiouuuu 7 лет назад

      And you can curved your playable character´s path? I mean, can you modified the sidescroller linear path and make two possible paths that are not necessary always left, right?

    • @ratboyOwO
      @ratboyOwO 5 лет назад +1

      @@veijiouuuu learn to read documentation

    • @veijiouuuu
      @veijiouuuu 5 лет назад +1

      @@unity Thanks! I have already testing! :)

  • @DavidVille
    @DavidVille 7 лет назад

    How do you just follow the position and not the rotation of the target?

    • @DavidVille
      @DavidVille 7 лет назад +1

      Thanks, but what I meant was that if the target rotates, I don't want that to affect the position of the camera, by default it works as if the camera was parented to the target transform.
      I changed the thing to World Position and that solved the issue... and worked as I expected.
      I do want the camera to rotate looking at the target, I just don't want it to move if the target rotates.

  • @ikarosound2504
    @ikarosound2504 4 года назад +2

    to me not work AT ALL

  • @rob-karenkennedy-parker3166
    @rob-karenkennedy-parker3166 7 лет назад

    Thanks

  • @reza-hk2rr
    @reza-hk2rr 4 месяца назад

    This video could be summarized under 2 minuets

  • @karolledzinski710
    @karolledzinski710 4 года назад

    VERY URGENT. I would like to rise very important problem with Cinemachine. It is not compatible with play mode. I have new version of Unity and Cinemachine. If I use default cameras from Unity they behave the same in play mode and timeline. But... when I use cinemachine cameras movement from timeline is different than the one on play mode!?!? So how we are spouses to use it?!?! Don't tell that people are using it because it is NOT WORKING AT ALL.

  • @sci_worlds
    @sci_worlds 5 лет назад

    日本語にして!