Make a Unity cinematic in 5 minutes! - Tutorial - Unity, Davinci Resolve

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  • Опубликовано: 8 фев 2025
  • IMPORTANT: FOR NEWER UNITY VERSIONS (2022 AND UP):
    In newer Unity version the Sequencer, Cinemachine and the Timeline are included by default; you will only need to download the Recorder package. To get the Sequencer game object, right click in the Assets window (as if you wanted to make a new script or folder), look for the Timeline option. It will have 2 sub-options, Timeline and Signal. Select Timeline. This will create a new Timeline asset. Drag and drop this asset into the Hierarcy. It will create a new gameobject that contains the Playable Director component that will have a reference to your timeline asset. Now you can follow the video as normal :)
    In this video I explain the very basics of making a cinematic in Unity using the timeline, cinemachine, and the recorder.
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    My games: orand.itch.io/
    Instagram: / bencemervay
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    Music: • Video
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    Assets used:
    Car: sketchfab.com/...
    Rocks and foliage: assetstore.uni...
    Road: assetstore.uni...
    Water: assetstore.uni...
    Buildings: assetstore.uni...

Комментарии • 53

  • @bencemervay
    @bencemervay  10 месяцев назад +4

    FOR NEWER UNITY VERSIONS (2022 AND UP): SEE DESCRIPTION

  • @sassuskrassus3166
    @sassuskrassus3166 Год назад +24

    well it wasnt 5minutes because i had to stop 20x but I love these types of videos because you get straight to the point and dont talk unecessary stuff
    well done!

  • @Ariel-uo7le
    @Ariel-uo7le Год назад +2

    I lovee how you get straight to the point and explain it really good!!

  • @blitzkreig4887
    @blitzkreig4887 2 года назад +11

    I think the only advantage of adding Davinci Resolve to the mix is the transition that you added ? You can create a custom timeline in Unity itself to deal with transitions. Use Custom Post Processing to create these transitions. You don't have to do this, but it will make the creation process seamless and the video may be more lightweight on render.

    • @bencemervay
      @bencemervay  2 года назад +3

      Hi! Thank you for your answer! You are right, in this particular case using DaVinci Resolve is a bit overkill. However, DaVinci Resolve is much more advanced than that. It has more advanced post-processing than Unity, you can add more transition types, texts, animations, etc. You probably can do all (or most) of these things in the Unity timeline, but using a specific software for a specific task will always be better in many ways. Basically that was my aim in this video: showing how to use these software together in a toolchain.

    • @blitzkreig4887
      @blitzkreig4887 2 года назад

      @@bencemervay In a few years time it might not make much sense to use a separate video editing software. But, today yes, DR or AE is way better.

  • @avgirlaustintx
    @avgirlaustintx 7 месяцев назад

    omg thank you so much! just what I needed!

  • @ameleustv3093
    @ameleustv3093 2 месяца назад

    Thank you so much,

  • @user-os8bj1fi8f
    @user-os8bj1fi8f Год назад

    This video is very helpfull for me Thanks for this kind of act

  • @JuanmaSaotome32
    @JuanmaSaotome32 8 месяцев назад

    Simplemente god, thanks a lot

  • @woodsmanthepeasant
    @woodsmanthepeasant 2 года назад +2

    thanks this is a helpful video! 😁

  • @zoezhang4705
    @zoezhang4705 11 месяцев назад +2

    There is no sequence after i right-clicked the hierarchy.....

    • @bencemervay
      @bencemervay  10 месяцев назад

      Hi! Thank you for the feedback. In newver Unity version the Sequencer, Cinemachine and the Timeline are included by default; you will only need to download the Recorder package. To get the Sequencer game object, right click in the Assets window (as if you wanted to make a new script or folder), look for the Timeline option. It will have 2 sub-options, Timeline and Signal. Select Timeline. This will create a new Timeline asset. Drag and drop this asset into the Hierarcy. It will create a new gameobject that contains the Playable Director component that will have a reference to your timeline asset. Now you can follow the video as normal :)

  • @cbcstudios
    @cbcstudios Год назад +1

    I find you'll get much better results by adding a recorder track to the timeline rather than using the separate window.

  • @CdrCARN
    @CdrCARN Год назад

    Excellent tutorial. Although pacing your voice to be a little slower would be helpful. I found this useful. Thankyou. Subbed.

  • @ForCasual-y6x
    @ForCasual-y6x 2 месяца назад

    why camera move not smooth? because no curve in keyframe or what?

  • @SolarSoftMedia
    @SolarSoftMedia 9 месяцев назад +1

    What do you do if Unity removes the Master Sequence option?

  • @frenzyayushman
    @frenzyayushman 4 месяца назад +1

    UE5 is also great for cinematics. I use it for game dev. But I was facing issues with cinematics. Thts why I chose unity over unreal for cinematics

  • @fokoff_inc
    @fokoff_inc Год назад +2

    1:26, when choosing a mod, I don't have manual mode, do I need to activate it somehow in advance in the project settings?

    • @bencemervay
      @bencemervay  Год назад +1

      Hey! I assue you are using URP. Unfortunately Manual mode is only available in HDRP (I did not know this when I made the video). URP offers Bokeh mode, which gives a very similar result, choose that one!

    • @fokoff_inc
      @fokoff_inc Год назад

      I understand, thank
      you, really, when I turn on the bokeh mode, there is no effect)

    • @bencemervay
      @bencemervay  Год назад +1

      @@fokoff_inc the effect is more subtle than manual mode (at least it was for me in 2023.1,the version in which I tested the URP). Because of this, it is a bit tricky to get it right. You can also experiment with Gaussian mode, you might have more luck with it. Do not give up! :)

    • @fokoff_inc
      @fokoff_inc Год назад

      пасиба)@@bencemervay

  • @aqsasardar
    @aqsasardar 2 месяца назад

    Can you do a tutorial for same thing but in URP? please

    • @bencemervay
      @bencemervay  2 месяца назад +1

      @@aqsasardar hi! Thank you for the comment. Unfortunately I did not use Unity for over a year, I have started developing in Unreal.

    • @aqsasardar
      @aqsasardar 2 месяца назад

      @@bencemervay ahhh alright no issue ! Xx

  • @saadatb13703
    @saadatb13703 Год назад +5

    So difficult

    • @bencemervay
      @bencemervay  10 месяцев назад +4

      You can overcome it, I am sure! :)

    • @toxic7516
      @toxic7516 6 месяцев назад

      @@bencemervayunreal or unity for cinematic?

  • @MR.OOFproductions
    @MR.OOFproductions 5 месяцев назад

    when i click on override, I dont have post processing

    • @bencemervay
      @bencemervay  5 месяцев назад

      Hi! What Unity version are you using? The video is valid up to Unity 2021, after that many things have changed.

  • @VsevolodPankratov
    @VsevolodPankratov Год назад

    Thanks for the tutorial! I repeat with you. I create Volume Settings, then Depth of Field - Mode - and there I see only Gaussian and Bokeh. Why is there no manual ranges? Can you suggest what is the problem? I am using URP 14 in Unity 2022.3.7.

    • @bencemervay
      @bencemervay  Год назад +1

      Hello! Thank you for the comment! I have checked it on your version of URP. This is indeed the case. After some testing, I feel that Bokeh mode is closer to HDRP's Manual Ranges setting, so I would use that one.

    • @VsevolodPankratov
      @VsevolodPankratov Год назад +1

      @@bencemervay Thank you for the answer! I have a mobile game and need camera movement in a cutscene. I can't use HDRP for game performance.

    • @bencemervay
      @bencemervay  Год назад +1

      @@VsevolodPankratov good luck with your game! :)

    • @VsevolodPankratov
      @VsevolodPankratov Год назад

      @@bencemervay Thank you! Good luck with your channel! (:

  • @challengedollar2880
    @challengedollar2880 Год назад

    thanks for this! Can you do a timeline tutorial setup for beginners!? This was helpful as well. Thanks!

    • @bencemervay
      @bencemervay  Год назад

      Hey! I am planning to release a devlog video next, but I think about it. Thank you for the suggestion :)

  • @darwen2005
    @darwen2005 11 месяцев назад

    conflicting resolution detected all active recorders must have the same output resolution unity. Why ?

    • @bencemervay
      @bencemervay  10 месяцев назад

      Hello! I have never experienced this error before, sorry :(

  • @Mohsan001
    @Mohsan001 5 месяцев назад

    Sir can u share your Project ? I wanna see settings for Graphics , because your Graphics looks like very Relistic

    • @bencemervay
      @bencemervay  5 месяцев назад

      Hi! Sorry, I did not find it. I have recorded this video a long time ago :( However, I recommend the Seta Level Design channel, he has some videos about realistic lighting. For example this one: ruclips.net/video/vyaK_B62SQI/видео.html

  • @BinaryBlood
    @BinaryBlood 10 месяцев назад

    i don't have cinematic studio.. solutions?

    • @bencemervay
      @bencemervay  10 месяцев назад

      Hi! In newer unity versions most of these packages are already included in the engine. You will only need to download the Recorder package.

  • @camilobolanoscordoba2355
    @camilobolanoscordoba2355 6 месяцев назад

    For 2D Game is ok ?

    • @bencemervay
      @bencemervay  6 месяцев назад

      You mean Unity? Yes. For example Ori and the Blind Forest was made in Unity. One of the most beautiful 2D game in my opinion.

  • @ssshammi
    @ssshammi 10 месяцев назад

    old video i dod not see sequence in webgl project

    • @bencemervay
      @bencemervay  10 месяцев назад

      Hey! I have answered this question before. Look for it in the comments!

  • @paulbex
    @paulbex 6 месяцев назад

    Even at 0.5x speed I can't keep up lol

    • @bencemervay
      @bencemervay  6 месяцев назад +1

      @@paulbex yeah, 5 min is actually very short for stuff like this, but on the other hand i am not a fan of too long tutorials