5 BEST D&D Artificer Spells for Tier 1
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- Опубликовано: 20 авг 2024
- 5 BEST D&D Artificer Spells 5e for Tier 1
Nerdarchy explores the Artificer character class from the Eberron Rising from the Last War Campaigne Setting for 5th Edition Dungeons and Dragons. Specifically we look at go to spelss for tier 1 for that character class.
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Artificer is the best class, they can use an infusion to make an alchemy jug.
which means you can create endless mayonnaise. thats the best class in the game if you ask me.
Holy Turnip God found the white guy.....
"A good chef always carries mayonaise"
~Mung Daal
Mayonnaise is not a weapon
@@yalkn2073 yes it is
@@yalkn2073 you must not be lactose intolerant
I like the idea of using catapult to throw my cannon & after it hits use my bonus action to activate the power & double damage
You're an effing genius! Damn shame I already switched to Armorer though
@@williamknox6648 thanks! It’s a lot of fun to use😂
Tip: Homonculus can cast touch spells for you. Mending is a touch spell. Because of this, Homonculus can repair things for you at range or even repair itself. Need to fix the outside of your floating ship? Or maybe a bridge before you cross it?
Have a battle Smith with a humanoid steel defender wearing a backpack holding the homunculus with a window on the inner back so the homunculus can touch the defender, you know have a war bot with a repair kit strapped to it's back
But isn't mending like a minute to cast?, now you would have a repair every 10 turns, or am i reading it wrong?
@@ercERCR no, you are right. Not the best for combat so you'd rarely find yourself having to make your Homonculus repair itself, but it is handy for fixing hard to reach places since the Homonculus can fly and is tiny so it can get into small places.
Catapult and Mending 100%
Thematically I think Grease should be the iconic spell.
Identify is for Wizards. Articfers build it , others have to figure it out!
Dude I love catapult. I was DMing for a group one time and during one of the first sessions they came across a sleeping quarter full of goblins. Without missing a beat one of them decides to use catapult and the only item they could think of in the weight limit was a pillow. I rolled the saving throw and got a nat 1. The situation was so funny that I wanted to make the outcome special. I ended up having the goblin get one shot by a pillow, which then exploded filling the room with feathers and blinding all of the other enemies and somehow suffocating one of the other goblins too if I remember correctly. First of many amazing uses of catapult.
Think about it. Catapult a flask of oil at an enemy. Then next turn create bonfire
@@red-zy2zb was in a Battle race one session and we were neck and neck with some merpeople in a car with a fishbowl cockpit. While driving my arcane trickster used Catapult to yeet his dagger and shatter the cockpit. Ended up killing the driver and the flood of water made another car spin out
@@todddavis3880 is also thematically fun with scribe wizard. With scribe wizard you can change the damage type of any spell. So my art/scribe kobold flavors his catapults as him literally kicking or slinging a vial of acid, or fire, or whatever at the enemy
"you know learning by doing? well i do and you learn"
Creative spell/item use: longbow using an enlarge spell cast upon arrow release, think spell storing attribute with 1d4 uses per day, plus intelligence mod. Imagine firing ballista bolts, and this item is given to an archer class...
Gary Boyles my mind rebelled at the physic that’s would require (I know it’s a game but still🤷🏽♂️). Do the same thing by modifying the actual arrow to enlarge itself on a hit, an arrow head/shaft goes in and then swells to the size of a javelin. Could also make the ammo difficult to craft or only allow a certain number of shots a day.
So nice meeting Ted at PAX on Saturday! Will be using the Nerdarchy d6 next weekend. Keep up the amazing content guys.
I feel like ol Saint Nicholas was a artificer.....Mery Christmas to my friends at Nerdarchy
Thanks same to you. I think you might be on to something.
Nerdarchist Dave
ha ha ha I am actually running a Christmas one shot where the big guy is a battle smith - with a robot Reindeer.
When you receive a magic weapon for free is always christmas.
Come on nobody ever mentions shocking grasp for the artificers cantrips. Easily can say it is a taser doing the damage.
That was my very first thought. Cattle prods!
Or defender armorer punches them since its similiar damage
I'm going to try having my githyanki artificer (battle smith) use _create bonfire,_ gang up on the target with the steel defender, and take Sentinel. If the target attacks the steel defender, I get Sentinel's attack. If the target attacks me, the steel defender gives it disadvantage (and damage later). If it tries to move (and we're positioned correctly, which we'll aim to do), at least one of us gets an opportunity attack (steel defender can use reactions without my input, only actions on his turn need my attention). If the target stays, he's dealing with the fire every turn. I can't wait to try it out!
I love catapult I've been using it with my wizard for a while now. I like the idea of catapulting potions across the battlefield.
Thanks for this, seriously underestimated some basic spells. I'm new and was having issues getting this class to a combat style.
Glad you found it useful.
Nerdarchist Dave
you could use the catapult combined with your magical tinkering to infuse a rock or something with a specific smell to get out of or avoid encounters with creatures with lower intelligence
Create alchemy jug. Keep empty flasks on you to fill with oil. At the beginning of battle dump oil in front of you. Use create bonfire to ignite a wall of fire. Follow that up with thornwhip and pull enemies into the fire. Flavor it as a retracting chain mounted on your arm. GET OVER HEEEERRREEE
Genius, that's really nice.
This is very validating for me. Lol I chose all of those exact spells for my artificer. Thanks guys!
I just noticed the plaque. Congrats on 100k! Nerdarchy for all!
I'm probably late on that 😆
Thanks.
Nerdarchist Dave
Thanks so much for the help I made a level 4 battleships artificer and I was having trouble picking spells while I didn't choose all of what yall picked I did get some ideas on how I want to build my guy and the spells he would use. Thanks so much!
For first level artificer spells to use in combat my choice would be Fairy Fire or Grease.
Thanks! This is really useful. I just used this video to finish creating my first ever DnD character (Tiefling Artificier Artillerist) :) I really had no idea which spells to pick
I wonder how many Artificer's, given DM allowing of Feats, will take Magic Initiate &/or Spell Sniper. Not to mention, I'd imagine those that want to have better casting viability will choose any of the Races/Subraces that grants additional cantrips/spells through racial ability like the Elven (High Elf grants 1 cantrip from the Wizard spell list; Drow grants Dancing Lights Cantrips + Faerie Fire (1/LR) + Darkness (1/LR) though for Drow, Charisma is their Spellcasting Ability; Some Racial Feats for the Elven Races also grant additional spells, though for the SA's are Drow = Charisma, High = Intelligence, Wood = Wisdom), Tiefling (Subraces grants spells + if Abyssal (UA) Tiefling's are allowed then even more added spells, though slightly random. Though, Charisma is their SA), Gnome (Forest grants Minor Illusion Cantrip while Rock Gnome would be more "built" towards Artificer in general), Genasi, Gith, Firbolg (though Wisdom is their SA for the racial spells), etc
Been playing a Rock gnome artificer since the gunsmith, and the first version was a skillmonkey, not really a caster. The second version brought it closer to the caster they wanted, but it needed a feat or two like ritual caster, to bring it up to par.
The final version definitely benefits from spell sniper, but the main reason I had ritual caster was find familiar, and the homunculus servant is better in almost every way than a familiar. I do miss The Right Cantrip for the Job, but the magic item savant/master/etc makes up for it. Bandolier of wands, baby. The Artillerist is 100% the Wandslinger.
@@TheodoreMinick Yeah, pretty much everyone misses the "The Right Cantrip for the Job" Ability. Since they made a Class Ability Variant UA, I wouldn't be surprised if some DM's would be okay with re-adding in that Ability to the Artificer.
Yeah, with the "Pets" that Artificer's get, it makes me laugh that the Beast Master (Ranger's Subclass) pets are still underpowered & require a nice DM to allow for them to be better viable/on par with the other Pets. Hell, even the Warlock's Pact of the Chain Familiar is better then the Beast Master's in some ways lol
Altyrell I mean at level 5 any creature has to oass a dc 14 strength check or be knocked prone and the wolf can pretty much always have advantage on attacks and at level 7 they can attack and the ranger can attack and bonus attack the wolf’s attacks are magic.
The Almirante gives you a dagger that that has a 22 passive perception that reeks in sight or hearing. (Granted your dm has to allow you to use it since it’s from a module) but other companions get blind sight.
The beast master companion has way more ultilty. And I have played one multiple times and my companion has always is useful. Most players are just dumb and don’t actually
Understand how the beast master functions.
For example the giant wolf spider can attack your fallen allies and stabilize them at the end of combat. Especially if you are out off healing spells and your cleric is down.
I might take initiate on my artillerist for a hex+scorching ray for 9d6
Wish I knew more D&D players in my area.
Do what I did. Make nerdy friends, get them into D&D.
@@TheodoreMinick Been trying my whole life cant seem to make nerdy friends.
Well... there's always the internet. Roll20, Fantasy Grounds, TTS, Talespire, virtual tabletops are taking off. Guy, over on the Great GM channel, built a social site for finding players, too. Don't remember the exact name.
This is Gaia 5e text based campaign setting really cool have been on site almost a year now...come 1 come all!!
discord.gg/bTVsXS
Me answering 4y later: try out ‘startplaying’ lots of online groups for most game systems.
The artificer has access to two cool constructs the humunculus and the steel defender. Both can understand you but neither can tell you what the hell they are seeing or what's happening. You don't have a telepathic bond and you can't see through their senses. However if you take the message cantrip both can now talk to you at 120ft.
Also cure wounds from 120 ft is kinda cool and both can cure themselves or each other. My humunculus is attached to the back of my steel defender with a periscope inside the defender to allow it to see the action.
Good list
Always learning from you guys
Neat, just in time for my new campaign!
@Gol.d Tori yeah, definitely made me look at the artificer class in a different light.
I do like Firebolt for a damage dealing cantrip on my artificer for it's range, My little gnome Artillerist is a bit of a pyro-maniac. So flavour wise it fits.
Faerie Fire is one of the best spells in the game. Anyone who can take it should take it….single DEX save or advantage for everyone against the target….outs invisible creatures as well.
Thanks for the promo code guys! Just snagged the Luck Deck and Objects of Intrigue: Dungeon decks with it!
I like the flavor of an Alchemist just yeeting tons of flasks at the enemy for spells like Acid Splash, Create Bonfire or Grease
I have an alchemist and use thrown potions for grease and faerie fire. Faerie fire I explained sort of like a Witcher moon dust bomb.
Napalm
My list is a little bit different from this one, but still, good vid. 👍
For cantrips, in no specific order: Light, Mending, Firebolt, Shocking Grasp, Mage Hand, Guidance.
For Level 1 Spells: Identify, Grease, Cure Wounds, Expeditious Retreat, Disguise Self.
Rationale for Cantrips:
Light is a necessity for those without Darkvision, such as Variant Humans and Warforged. An argument could be made for Goggles of Night in place of it via Replicate Magic Item, but it does come at the cost of an Artificer Infusion.
Mending is not only thematic, but extremely useful in a variety of scenarios, from fixing stuff on the fly, to aiding in the item forging process.
Guidance is helpful for all skill checks and saves, outside of combat. Since Artificers are expert toolsmiths by nature, this only serves to bolster them.
Mage Hand gets a fair bit of mileage with Wizards, and Artificers are no different. The only ones who get more mileage out of it than Wizards and Artificers are either Arcane Tricksters (via Mage Hand Ledgermain), and PC's with the Telekinetic Feat.
Firebolt/Shocking Grasp: No weapon? No problem. A nice thing too for Shocking Grasp, especially if you're an Armorer, is that the Lightning Launcher works off of lightning damage, just like Shocking Grasp does. Therefore, with something like Elemental Adept, a PC can bypass lightning resistance at higher levels (if desired).
Rationale for Spells:
Grease can initially knock a group of enemies prone on a failed save. Additionally, Firebolt + Grease = Limited AOE damage (depending on DM ruling).
Identify can sub in as a pseudo-Detect Magic, in place of Detect Magic, especially when used as a Ritual spell. (The only downside is that there's no range to it, and it can't help you to find magic items.) Additionally, as an artificer infusion, Replicate Magic Item can create a Wand of Magic Detection, which negates the need for Detect Magic as a known spell.
Cure Wounds is not only a no-brainer, but in a pinch, could end up causing you to become the healer's best friend in case they end up in a bad situation. (Never piss off the healer, right?)
Expeditious Retreat is a solid defensive option, in case the PC gets surrounded by a small group of enemies. And that can happen at times.
One of my favorite combos is Absorb Elements and Thorn Whip. Despite the fact that it's very ranged Thorn Whip is a melee spell attack meaning you can knock people out or deliver the stored Absorb Elements or whatever from 30 feet away (or 60 if you have Spell Sniper or Sorc levels for Distant Spell, or 120 with both) which is awesome. My UA one my go to flavoring for Thorn Whip was flipping a switch on my Repeating Crossbow to change it into a spike chain launcher which I quite liked.
Thorn Whip is a great combo if your melee partner has Booming Blade. While Thornwhip does not proc attack of opportunities, it is stil movement. So any movement effects still occur---such as booming blade's movement damage, or dificult terrain DC vs falling or damage checks.
@@zwordsman Booming Blade actually doesn't trigger, that one is even more strict than an OpAttack. Opportunity Attacks can trigger when someone uses their own Movement, Action, or Reaction to move while Boom specifies *willingly* moving, so something like Dissonant Whispers triggers Opportunity (as it uses their Reaction) but not the boom (as magically altered mind state can't be considered willing). Forced positioning is still good with Booming Blade as you can put them into a position where they might need to choose to take the damage or be useless, or take other damage, or whatever, but it isn't automatic
Catapult can chuck about a gallon jug of acid, alchemist's fire, lubricant, poison or stinky fluid at a target.
That's roughly five times more than a single vial's dose. Talk to your DM about damage or area burst effects.
Catapult is an absolute favorite spell, but only if you're playing with a DM who's willing to work with you on this.
Nerdarchy... My artificer is a nerdy anarcho-syndicalist... Does it count?
You take turns to act as a sort of "executive officer of the week"?
my type of artificer
Gnome Chompsky, I presume?
@@squirrele4495 This. This made my day.
omgosh ive been looking for deck ideas to use, i was gettin ready to order a few different decks from amazon. tyvm im gonna go shopping. rock gnome artificer/sorcerer or wizard dual class.
False life is my goto on warlock builds and multis. With a cost or reduced slots tho...nah. which would be one of my first thoughts for multiclass on an artificer, esp pact of tome for ritual casting. Tho im wanting a teleporter my next to go rick and morty with it.
I do like Create Bonfire. Definitely one of my favourite cantrips.
As a note on video presentation. It may be good to have some sort of written graphics. You had a few, but it would be useful to keep a "what we're talking about" graphic per each discussion topic. Simply because there is a bit of a back and forth, or random commentary on details.
A good example is during the cantrip section, it wandered a tad a nd while I"m multi tasking and listening I had to reverse a bit because I couldn't tell if you moved on to the next cantrip--because the discussion was pretty broad and not specifcially on topic. (it wasn't off topic. But it wasn't immediately noticable).
So keeping "topic of the moment" tags on screen in a corner would probalby help your video presentation.
I am a corner case, but as I watch several of ya'lls videos in a row, about artificer mainly, I am noticing that its a reoccuring thing where I can't keep track of the exact topic due to the nature of a interpersonal conversation between the two of you driving the narritive. Its a good presentation method but it does result in some difficulty in following the narritive for some types of folks (like me~)
I'm playing in a shorter game as a lvl 10 artificers with the turret and it's actually kids crazy the damage I can put out. I have resistance to fire with one of the infusions and I run up in to combat put my flamethrower down and have it spray me and anything around me with fire and then I can absorb the fire damage with absorb elements and hit a enemy with my melee weapon plus's some fire damage. I can use expositius retreat or gaseous form (a to get out and then I have my wood wand with fire bolt in it so i can do 2d10+4 and then I can throw my spear with the returning infusion doing another 1d8+1 (I think, I'd have to check my sheet.) I just wish I was lvl 13 so I had atleast one 4th lvl spell slot. But that's just me wanting fabricate so I can make all the dumb stuff.
Personally, lightning lure and mending for me. Might change it. Ifk
Hey nerdarchy I had a build idea, orc artificer fighter with heavy Armor and a kind of mini gun. As an artilerist could you theoretically build a mini gun
I don't know how I did it but I've managed to make a death corpse of Krieg guardsmen gas mask and all
The Emperor would be Proud!
@@williamtorres4140 the emperor is watching? Quickly we must preform a bayonet charge in his honor
@@kishinasura1989 Silently and Purposefully Charges a Line of Chaotic Heavy Bolter Fire with Fixed Bayonets!
@@williamtorres4140 Happy gas mask noises
But have you died for the emperor yet?
I wish artificers got chaos bolt :/
RIGHT!?
I just noticed, Detect Magic says a visible aura around things you can see. So why would it need penetration against materials. If you can't see the item you can't see the glow. It doesn't matter if it is wrapped in burlap or in a lead box. Heck, one might even argue if you are blinded or in Darkness it won't work either.
I know you posted this a year ago lol sooo...sorry but wanted to follow up. The penetration against materials has to do with the first clause of the spell (binary magical detection). Though you can only see auras around visible objects/creatures bearing magic, the spell allows detection of such effects through barriers up to the provided restricted limits. So basically the spell would let you know there is magic "somewhere" even though you can't see the aura. This would lead you to doing a further deeper investigation until you actually find the source (if possible). Some DMs also homebrew to allow the caster to exclude detection of already known objects (such as magical items/effects on your person or your party or even technically the spell itself) so that initial magical detection provides useful information rather than repetitiously detecting your +1 Dagger which would be useless.
Thanks.
Nerdarchy: your not a adventurer until you burn down a tavern.
My dnd party: does releasing a lich, arch mummy, a evil 20 level fighter with a powerful sword, and the gates of HELL count?
I am not joking we did this
BUT DID THEY BURN THE TAVERN DOWN??? 🤨
No
:(
Make an fire weak enemy appear on an empty tavern and wait for them casting Fireball, only then they'll can consider thenselves adventurers.
Play RP that your artificer has a spider web shooting gun when casting web. Have another player cast create bonfire and its 2d6 burning web damage plus 1d6 bonfire damage plus they cant move without a dex save.
Webshooters, totes exist.
Web specifies that fire damage mitigates the movement impairment, but they would take a round of fire damage before moving freely.
Ok after reading the spell fabricate again it as the perfect spell because of all the tool proficiency they get so you can just make stuff with a spell and 10 minutes (if I wanted could I just make a exactly statue of someone but around 20 feet tall. That would be 1,600 lbs of marble. Now what of I made it so I can blow up the bottom and crush a dragon with it) I want to know would you allow this? And that's just my first idea so I can only imagine what else can be done with this. Like if you've got the time you can just turn a cave in to a fortress with everything just being made of the stone you have around you. A city of people like this would be crazy
Working with marble (stone) you are limited to a medium objects that fit within a 5` cube, but I guess the dragon would still get a nasty bump on his head.
The best part about this, if your DM allows it, is that it removes close to all manufacture-time. Want to make armour and have a lot of steel around? With the right proficiency you can make a full plate in 10 min (again; your DM might limit this because a crafty player breaks any economy in game.)
Lets say you buy iron/steel ingots (1 sp/lbs) from a quarry. Go the full hog of say 60 lbs (thinking 5 is straps and padding) times 10 or something. You now spend 10 minutes of downtime every day, casting a single 4th level spell. Over 10 days you`ve now turned your investment of 60gp into full plate that even at half price would net you 7500 gold back.
Dose mending work on Warforged hummmm lol
My DM said that it can be used as a healing spell for warforged, doing 2d6 in a minute isn't too bad
No. Not a construct. Unless you want to ask your DM to become a construct, at which point spells that apply to "humanoids" no longer apply to you.
- Source: I did this in Curse of Strahd
im a level 1 artificer that is going to choose armourer has his subclass
and my 1st level spells were going to be identify and cure wounds
can someone tell me if this is good
Part of what determines good spell selection is your party composition. However having Cure Wounds and Identify are great spells since you have a nice backup heal option paired with a great utility spell. Since you will most likely serve as the party's arcane specialist, Identify is great to have especially considering it can be cast as a ritual and preserve spell slots. In addition, going Armorer means you will have access to a lot of always prepared offensive spells as well (by 3rd level), so having some utility/healing is smart. Also keep in mind that you can refresh your prepared spells from ALL the spells known on your list for a given level. So if you try out Cure Wounds/Identify to start and find it's not as useful as you'd like, you always have the option of experimenting with a different set of prepared spells the next day.
but how would you flavor catapult as an artificer invention?
"Yeet."
Tiny rocket, t-shirt cannon, arm mounted catapult
A...catapult
A thin wire whips out from my gauntlet and latches onto the nearby bag of ballbearings. A slight twist and flick of my arm sends it sailing towards the Drow at the end of the tunnel.
you left out the best cantrip
Prestidigitation
Just be a rock gnome
Has anyone used catapult to throw a bolo, or other entangling device? Heck it's a low level animate objects to be completely frank.
I think this could be homebrewed by a DM so that Catapult could work with such objects, just that technically whatever object is used takes damage as well, so at the very least by RAW whatever object you used would most likely be destroyed via the spell after a single use. Some DMs say that by RAW the spell just does it's damage regardless of what object is used. Some allow additional damage such as from an improvised weapon (1d4), while others may permit the full effect of both the spell and the object used or allow it to have an additional effect such as the thrown object causing an effect in a small aoe pattern upon successful contact with the initial target.
/ärˈtifəsər/ not /ärˈtifaɪsər/
THANK YOU!
"pump it up" "5th lv spell" ?
you get 2 ever right? quite a hard sell, though temp hp is awesome
It’s 5 extra hit points per level, pretty good scaling
@@LordPyro25 That is qutie true. but its a p retty big cost to do half your spell slots. If you're the alchemist and the group's healer? heck yeah wrot hit.
but I've tended to like to use it like a lower level Mass Healing Word.
Spell that overlap, only the newest works.
So if you give them the base level for 5hp max up in the morning.
If a situation occurs where multiple people are down, you can recast this spell. It overwrites the previous--functionally speaking your rmax HP won't change. But.
The spell still gives you 5hp. Meaning those targets aren't at 0hp now.
I haven't ever played high enough to get level 5 spells though. or that level f gameplay..
but doing this at lower level have really saved a few situations
Great content gentlemen. I have been down since the start. But for fuck sakes it is MAY-LAY(melee).
Keep up the good work boys.
me·lee
/ˈmāˌlā,māˈlā/
I mean... do you talk about other games? Never seen it...
A few weeks ago on the live chat we did. In many of our older videos we have discussions as well as game plays.
Nerdarchist Dave
@@Nerdarchy oh wow sorry, I genuinely did not know
Ah the snarky comment followed by being humbled by the hosts.
Always makes me laugh.
Harlan Mccoy I mean was it snarky? I have never seen it.
What the heck was up with the audio at the start? That woble the screeching it hurt my ears
It’s pronounced: Ar-ti-ficer, not Arty-fiser
Are you sure?
Nerdarchist Dave
@@Nerdarchy yes
Hmm. You'd need to look up what they pronounced it as in the original root of the word. Which would be Artificers as a billet in the British Army
There are bad spells there and artificers only get a few.. And then no cure wounds and faerie fire... Come on
Is it wrong to make an artificer multiclass into wizard for 7 levels just so you can polymorph your homonculus? You're an artificer, you don't have the bards charisma score! Some god gave you a brain so that if you can't find a girlfriend you can make one!
You may have no choice in it, but limit/minimize the number of political ads, if you can.