Thanks for the video, really enjoying these previews. One thing that I learned in AB1 - and might be helpful for you- is to use the 'DEFEND' command to create defensive firing lanes / killzones. If you move your units roughly into those small woods and then queue, as a second command, a 'DEFENSE' order and click on the part of the map that you want them to cover they will automatically position themselves to be able to hit that spot, whilst also trying to seek maximum cover / concealment. Saves a lot of micromanagement.
First time visiter and whoa u get negative comments? What? Crazy man appreciate how u presented AB2. Suddenly it is a busy space Regiments, Warno, Red Dragon, Broken Arrow soon, Combat Mission the modern titles and now AB2. Optionz abound to be sure
Cozy bonfire at 08:28. This looks like my dream realtime 3d wargame.
Thanks for the video, really enjoying these previews. One thing that I learned in AB1 - and might be helpful for you- is to use the 'DEFEND' command to create defensive firing lanes / killzones. If you move your units roughly into those small woods and then queue, as a second command, a 'DEFENSE' order and click on the part of the map that you want them to cover they will automatically position themselves to be able to hit that spot, whilst also trying to seek maximum cover / concealment. Saves a lot of micromanagement.
@@jasperkoops6549 great point 👉 I'll edit the second wp next time 👍
Thanks for another video, bro, keep´em coming
Is re-supply modeled in this game at all?
Thanks for showing us AB2! I'd get into this when it comes out, it looks good with great depth of game play ...
It’s coming out on 19th of Nov
First time visiter and whoa u get negative comments? What? Crazy man appreciate how u presented AB2. Suddenly it is a busy space Regiments, Warno, Red Dragon, Broken Arrow soon, Combat Mission the modern titles and now AB2. Optionz abound to be sure
@@89volvowithlazers yes mega haters ...makes me laugh tbh ..I cover a huge amount of games .