Animating a Half-Life Character Part 1 - Simple Idle Animation

Поделиться
HTML-код
  • Опубликовано: 18 сен 2024

Комментарии • 36

  • @crennips5669
    @crennips5669 4 года назад +1

    i feel like this channel will be a popular channel in the future so i want to park my account into comment section, thank you.

    • @SerMattzio
      @SerMattzio  4 года назад +2

      Haha thank you, here's hoping, eh? ;)

  • @SerMattzio
    @SerMattzio  4 года назад +4

    If you found this tutorial useful, feel free to like and subscribe! Share your feedback below, and I hope you enjoyed working along with me.

  • @gunzdelarose2633
    @gunzdelarose2633 3 года назад +7

    Thank you for this . I wanted to see if Half life 1 / GoldSource was compatible with blender . Future modder here :)

    • @SerMattzio
      @SerMattzio  3 года назад +3

      I hope it was helpful :)

  • @F_UNV
    @F_UNV 4 года назад +3

    Thank you a lot!!

  • @igi1225
    @igi1225 3 года назад

    it worked perfectly good job man

  • @Gpezs
    @Gpezs 4 года назад +1

    Thx Mate

  • @choolcshhib3298
    @choolcshhib3298 3 года назад

    thank you! this was very helpful

  • @AbdullahEkici34
    @AbdullahEkici34 Год назад +1

    Awesome tutorial! Also I wanna ask something. Where I can see "fps" of my animation?

  • @falqar1.6
    @falqar1.6 4 года назад +1

    Cool

  • @pezus553
    @pezus553 4 года назад +1

    Hey buddy, very good tutorial indeed! :), the only complain that I have is that, near the end of the video, your mic volume goes down, and then up again.

    • @SerMattzio
      @SerMattzio  4 года назад

      Thank you! Glad you found it helpful.
      Unfortunately my current mic is dying and I need a new one at some point, hopefully it won't fade out like that again >_

  • @altairpolakyt3222
    @altairpolakyt3222 4 года назад

    Nice!

  • @theeagle9999
    @theeagle9999 3 года назад

    *Ridiclous ties*

  • @Admintheadmin6558
    @Admintheadmin6558 4 месяца назад

    what do I do if, when I press import I dont have a source engine the last thing I have there is X3D Extensible 3D ( pls help )

  • @Half-Life-Dev
    @Half-Life-Dev Год назад

    your work is excellent, could you remake or edit the animations of otis from opfor and bshift for the models in hd?

  • @GroovyReject
    @GroovyReject 2 года назад

    What fps do you animate at? The default 25? Quake 1 models are animated at 10fps (at least I'm pretty sure they do), is it the same for Half-Life 1?

    • @journal9685
      @journal9685 2 года назад +1

      I believe either 25 or 30 fps. Probably 25.

  • @waliddreemurr340
    @waliddreemurr340 2 года назад

    that's really helpful ⭐✨however i do have one question for you: how did you customized the textures from the models? like making half-life models look like they're reskined

  • @gunbuckybucketman4578
    @gunbuckybucketman4578 2 года назад

    How many Polys do these scientist guys have?

  • @johnpot
    @johnpot 3 года назад

    I followed every step, now it's possible to make costume animation for Scientist and other models.
    But I have some problem here....
    One of the Scientist shoes is messed up went compiling......
    How can I fix that?
    Edit: Nvm I fix it myself, there we're something, while I was setting up the model to Blender.
    Btw, your tutorial are the best. Thanks for the help mate.

    • @SerMattzio
      @SerMattzio  3 года назад +1

      Yes the scientist’s foot has an incorrect roll value for some reason when first imported in.
      Glad it helped you :)

  • @morefose
    @morefose 4 года назад

    Hi bro, you cool! Can i ask my question? Ok, do you create a half life 1 mod?if "yes",we play your mod. Thx for read

    • @SerMattzio
      @SerMattzio  4 года назад +1

      Hey! Yes I'm currently working on a mod named Black Mesa Research Outpost. Feel free to sub for more info :)
      If you want to play something I worked on recently, check out TWHL.com and download "Black Mesa Dual Hazard", one of the entries for the Buddy Competition. It's on the Competitions page.

    • @morefose
      @morefose 4 года назад

      @@SerMattzio sup) omg thank you for this information) i download your mods)))
      Again thx

    • @scienceteam5984
      @scienceteam5984 2 года назад

      @@SerMattzio did you still working in?

  • @leonid_rusl
    @leonid_rusl 3 года назад

    WE NEED HALF LIFE MOD!!!

    • @SerMattzio
      @SerMattzio  3 года назад +1

      Haha I'm going to do an update video soon. There's a ton going on right now - multiple Half-Life projects plus other business stuff.

    • @leonid_rusl
      @leonid_rusl 3 года назад

      @@SerMattzio You're the first American youtuber who hasn't written something like: Oooh... Russians are watching me!

    • @SerMattzio
      @SerMattzio  3 года назад +1

      @@leonid_rusl Haha UK RUclipsr actually! I’m in the very early stages of learning Russian so I’m happy to see I have a Russian following :) Привет!

    • @leonid_rusl
      @leonid_rusl 3 года назад +1

      @@SerMattzio What level of learning Russian are you at now? Здаров, кста!

    • @SerMattzio
      @SerMattzio  3 года назад +1

      @@leonid_rusl Haha just very basic phrases. Saying hi, goodbye, basic stuff like зто змеи в мои такси! Long way to go haha ;)

  • @tristan3088
    @tristan3088 3 года назад

    That looks hard but okay then

  • @CamKablam
    @CamKablam 3 года назад

    Great tutorial, but my scientists feet are all goofy. How do I fix this? I asked people on the Half-Life discord server and no one gave me a complete tutorial.
    And I mean, exact keystrokes please.
    Hope you get back soon.
    Edit: Welp looks like I didn't watch the whole video hehe. Sorry. Crisis averted.

    • @SerMattzio
      @SerMattzio  3 года назад

      Yes the "foot roll" problem is very annoying and I think it must be the decompiling process that causes it. Hope you got it sorted.
      For the record, selecting the whole scientist mesh, entering Edit Mode and changing the roll value of the foot bone fixes this. The value will need to be changed to the same value as the other foot.