Episode 6: Outdoors | Level Creation Guide for Half-Life

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  • Опубликовано: 8 ноя 2024

Комментарии • 88

  • @Nico7g
    @Nico7g 2 года назад +8

    I used to design levels back in 1999 with worldcraft 2.0, nice memories

  • @someone7345
    @someone7345 2 года назад +4

    I don't know if you still look at old comments, but this is extremely helpful and I haven't even installed my half life 1 SDK. This looks like a stupid amount of fun, and I can't wait to get to mapping! I thought surface maps are really hard to do but you proved me wrong! Thanks for the confidence! Great tutorial.

    • @Chaos7040
      @Chaos7040  2 года назад +1

      Hello there! I am very happy to you enjoyed the video, and are inspired! I appreciate your comment, and wish you a great mapping journey

    • @someone7345
      @someone7345 2 года назад

      @@Chaos7040 thank you!

  • @vicvortex4855
    @vicvortex4855 4 года назад +5

    Ah, the Vertex tool! Originally seen as a nightmare to use, at least for me. This tutorial made it more possible to understand, so great job and keep the good work. :) I do wonder about certain prefabs and such, I found myself using an env_render in one of them, but hey, whatever you have planned for the next episode, simply will be looking forward to it.

  • @ilovehalflife1
    @ilovehalflife1 7 месяцев назад

    This video was released 5 years ago but it helped me in 2024!

    • @Chaos7040
      @Chaos7040  7 месяцев назад

      I’m happy to hear! Time flies!

  • @bioman1hazard607
    @bioman1hazard607 3 года назад +1

    This is a good tutorial, plus it works amazing in trenchbroom

    • @Chaos7040
      @Chaos7040  3 года назад +2

      Very happy to hear!

  • @Rimrook
    @Rimrook 2 года назад +1

    This is a very nice tutorial, great for anyone just getting into mapping. The part where you used the carve feature though, that's really not a good way to make a hole in the ground. You may have noticed it placed lines shooting in all sorts of directions, the Goldsrc engine is very dated and those lines will likely show up in your map in game as thin bits of split polygon edges. That can also cause leaks, and if you're unaware of this, you could never know why your map won't run. (I've been mapping since 1999) Pro tip: use carve for blocky holes, like doors and windows, and if you need a hole in the ground, carve a square or rectangle out, and use wedges and trapezoids to make the hole's sides. It's in your best interest to keep brush lines as straight as possible, or even have them all converge on a single point in the corners. Practice doesn't include just being good at the mapping part, but understanding the hitches as well. Best advice I've ever gotten was "Make good maps by practicing good mapping practices." Good luck out there, and have fun.

    • @Chaos7040
      @Chaos7040  2 года назад +1

      Awesome advice, and thank you!

    • @Rimrook
      @Rimrook 2 года назад

      @@Chaos7040 glad to hear that actually. For a moment I thought I had overstepped, this is YOUR tutorial and it's already published, and I certainly don't want to embarrass you in that way. To any merit, even I still learn things about mapping to this day.

    • @Chaos7040
      @Chaos7040  2 года назад

      @@Rimrook Hey It's totally cool, and I really appreciate your kindness :)

  • @Sgt.McHale
    @Sgt.McHale 2 года назад

    Dude I loved your video, it's the help I needed

    • @Chaos7040
      @Chaos7040  2 года назад +1

      Hello! I am happy to hear!

  • @pmku
    @pmku 4 года назад

    I wish I had seen this video, I did learn the sky texture in hard way

  • @Admer456
    @Admer456 3 года назад +5

    Oh God, not the Carve tool!
    I get that the video is made for beginners, but still. xD

    • @littlehorn0063
      @littlehorn0063 3 года назад

      What's wrong with the carve tool?

    • @Admer456
      @Admer456 3 года назад +1

      @@littlehorn0063 TL;DR the way it works (in Hammer, J.A.C.K. and similar editors) is very destructive, which is perfectly fine for simple box shapes, but pretty bad for anything at weird angles.
      If you carve a cylinder into a floor, the floor will get cut up into several brushes. That's fine. But if you try to edit them, you're gonna have gaps and inevitably leaks, because the floor has been cut up into the iris pattern, which itself is a consequence of how the carve tool works. It acts like an automatic clipping tool, that clips up the floor by the edges of the brush you carved. Also, most of these will have off-grid vertices, which is another can of worms.
      In the context of terrain, you'll have many situations where you wanna go back and edit some parts of the terrain, which is why it's much better to do the carving manually using the clipping tool. It takes more time, but in the end, you get much cleaner brushes and you can edit them with no consequence. :)
      I wrote a guide about how to carve a buncha shapes a long time ago: gamebanana.com/tuts/12645
      What was shown in the video is rather reckless usage of the carve tool, which I wouldn't recommend.
      With all that said, the carve tool still has its uses. If you wanna quickly carve out a box from a box, or cut off a corner in a specific way that can't be done with the clipping tool.

    • @littlehorn0063
      @littlehorn0063 3 года назад

      @@Admer456 Ohh, understood. Thank you for writing a response!

    • @littlehorn0063
      @littlehorn0063 3 года назад +1

      Alright, I checked out your guides on gamebanana and followed the "pizza cut" method to make the water hole. The level works now! :)
      Thank you for the guides!

  • @emersonp.machado5258
    @emersonp.machado5258 3 года назад

    Great tutorial! I love it

    • @Chaos7040
      @Chaos7040  3 года назад

      Thank you so much! I am very pleased to hear!

  • @TastyPurpleGum
    @TastyPurpleGum 3 года назад +2

    Did you just... CARVE?

    • @Chaos7040
      @Chaos7040  3 года назад +1

      I know I know it's sacrilegious, and can cause problems, BUT it is a beginner guide, and is still valuable to know!

    • @TastyPurpleGum
      @TastyPurpleGum 3 года назад

      @@Chaos7040 yeah if I'm being honest I'm just behaving like the experienced mappers on forums telling me the exact same thing back when I used to map.
      I guess it's ok as long as your public knows how carving may slice up your geometry real bad 😌

    • @Chaos7040
      @Chaos7040  3 года назад +1

      @@TastyPurpleGum Hahaha yeah I understand. Your comment did make me laugh though! xD

  • @DeadYorick
    @DeadYorick 5 лет назад +4

    Any chance you could make a video on stuff necessary for a Xen level?

    • @Chaos7040
      @Chaos7040  5 лет назад +2

      That's a good episode idea! A lot of what you need to create Xen is present in this sixth episode, but I'll see what I can do in the next coming episodes.

    • @DeadYorick
      @DeadYorick 5 лет назад +2

      @@Chaos7040 Can you also timelapse creating a nice looking level from start to finish? A lot of these tutorials are great for telling you how to do certain things but it also helps to know when to do certain things. Like going "oh I can use the clipper to do that" or "oh that's what I can use that texture for". 3kliksphillip has a few really good videos like this.

    • @Chaos7040
      @Chaos7040  5 лет назад +2

      That would be helpful, but I am not sure I am going to do this sort of video. Maybe in the future, but given my own creative process this would be a very very long video.

  • @pam6511
    @pam6511 2 года назад

    Hello, amazing video but i have a question, when using the Map properties option I cant see any sky's list and my sky appears white on J.A.C.K but in game appears like the one you are using and am not sure how to fix it, am testing it on sven-coop at seems to work so far except that I want to create night levels as well.

    • @Chaos7040
      @Chaos7040  2 года назад

      Hey there! Thank you so much! I believe the problem is your J.A.C.K may not be configured properly. Use the manual to see if everything is correct, then perhaps use verify the game cache in steam as a last resort. If still not working, I suggest messaging the developers on their website or support pages to see if there is any solution.
      cdn.akamai.steamstatic.com/steam/apps/496450/manuals/VDKManual.pdf?t=1483447684

  • @Luciel_yt
    @Luciel_yt 4 года назад

    amazing

  • @Mannertheman
    @Mannertheman 2 года назад

    Is there a special way to rotate the brush (a block for example). When I drag a corner it changes the size instead of rotate.

    • @Chaos7040
      @Chaos7040  2 года назад

      Hello! You must click the selected block within a non 3D viewport, to change the mode from resize to rotate

    • @Mannertheman
      @Mannertheman 2 года назад

      @@Chaos7040 Thank you!

  • @lifeofdesmond
    @lifeofdesmond 2 года назад

    Hi Chaos!
    I'm new on creating HL OP4 maps and I really appreciate your effort it helps me a lot!
    But I'm really struggling with an issue :/ After creating my mini map and put all the essentials on it start lagging for now reason!!! the map is simple and designed for deathmatch party but when I tested on game the fps drops too much. is there an option to make it smooth like original maps? HELP :::

    • @Chaos7040
      @Chaos7040  2 года назад +1

      Hello, thank you for your comment! It is difficult to say what exactly the issue is. If you could send me the map files, I can take a look, and try to discover the problem

    • @lifeofdesmond
      @lifeofdesmond 2 года назад

      @@Chaos7040 I really appreciate your help! And I'd look forward to learn new things. You'll find the files in your mail' Thanks ^^

    • @lifeofdesmond
      @lifeofdesmond 2 года назад

      @UCzyDU9ht66k1Om53JZdt05Q will you give me the mail adress because I didn't find it on your channel!

    • @Chaos7040
      @Chaos7040  2 года назад +1

      Hey there, I haven't received any email. Use dropbox, and leave a link for me to download from :)

  • @Bimaster-ut3kv
    @Bimaster-ut3kv 3 года назад

    When I choose a skybox from the map properties and toggle on the sky from the 3d view it appears white.

    • @Chaos7040
      @Chaos7040  3 года назад

      There is a toggle button, or your J.A.C.K is not configured properly. Here is the manual (page 76 has the toggle button):
      steamcdn-a.akamaihd.net/steam/apps/496450/manuals/VDKManual.pdf?t=1483447684

  • @vilhola2187
    @vilhola2187 2 года назад

    In the map options, I don't have a list with the skyboxes. Also, if I try to manually type a skybox, (for example: "desert") then it shows white in game and in the editor. (yes I do have the show skybox option enabled)

    • @Chaos7040
      @Chaos7040  2 года назад

      Hello! I believe your J.A.C.K is not configured properly. Please refer to the manual:
      cdn.akamai.steamstatic.com/steam/apps/496450/manuals/VDKManual.pdf?t=1483447684

    • @vilhola2187
      @vilhola2187 2 года назад

      @@Chaos7040 Can you explain further? I don’t really know what couldve gone wrong. I can send some screenshots if you want.

    • @vilhola2187
      @vilhola2187 2 года назад

      I believe I found the problem. J.A.C.K gives me a crap ton of errors about sprites and models. I took a video so you can see for yourself. ruclips.net/video/l44klr-Ig-4/видео.html

    • @Chaos7040
      @Chaos7040  2 года назад

      @@vilhola2187 Hello again, page 12-16 will show you how to configure J.A.C.K. This will resolve this issue for you

  • @GSchwererWal
    @GSchwererWal 3 месяца назад

    My Jack wont Show the null Texture in browse…

  • @r3plika
    @r3plika Год назад

    How do I see the xyz numbers on the blocks like this scene 14:50? mine does not show

    • @Chaos7040
      @Chaos7040  Год назад +1

      Hello! To enable size info go to tools>options>2Dview and enable "draw sizing info."

    • @r3plika
      @r3plika Год назад

      @@Chaos7040 Thanks!

  • @TURBOSLAYERPWNZ
    @TURBOSLAYERPWNZ Год назад

    need some more words about carving, back in 2002 I switched to carving everything instead of brushing, caves, rocks, corridors... and some say its a bad practice, but I was 12 and didnt care

    • @Chaos7040
      @Chaos7040  Год назад +1

      Hello! Carving simple geometry is completely fine. However, using the carve tool for complex geometry like pool in this episode, should be avoided. The issue is some geometry can’t be replicated in the actual engine, causing performance and compiling problems.

    • @TURBOSLAYERPWNZ
      @TURBOSLAYERPWNZ Год назад

      @@Chaos7040 thanks, now that I thought about it some more it can also be bad practice because good maps usually arent created in one pass, and it may be much more difficult to change carved stuff later after as there lots of common walls, floors as well as excessive number of brushes
      and brain tends to work with what you got rather then what you could have, and if you carve *everything* (what I did - I brushed that would become space and then carved it from one big block) then what you got is almost unworkable mess which can be a dead end for your creative indeavors later on
      that said thou - I belive it still can be done right

  • @Jacespace23
    @Jacespace23 3 года назад

    12:52 add water okay
    i working on underground water tunnel
    ive did the func_water
    only issues ive ran into is . the bottom and top walls get all "glitchy"
    is there a fix for this?

    • @alexisBR09
      @alexisBR09 3 года назад

      "Glitchy"? In what way? Like multiple blocks of water with waves out of sync?

    • @Jacespace23
      @Jacespace23 3 года назад

      @@alexisBR09 kinda like a strobe light but the water

    • @alexisBR09
      @alexisBR09 3 года назад +1

      @@Jacespace23 check the properties. Right click on the brush. Go to Properties. Go to Render FX, Normal. Check that.

  • @Jacespace23
    @Jacespace23 3 года назад

    NULL texture ?? ok if ive already made a map and would like to texture the back sides of the walls , how do i change it to the NULL texture

    • @Chaos7040
      @Chaos7040  3 года назад +2

      Hey again! Episode 2 has all the answers you seek! You must manually apply to he NULL texture

  • @S1nwar
    @S1nwar 2 года назад

    i tried this editor 20 years ago and i could never figure out how to make a sky

  • @halftime919
    @halftime919 3 года назад

    I learn myself all so... Now this is unnecessary, but thanks anyway. I love to do Half-Life Style mapping, but with better textures selection... The only problem is the grid, he decide when he wants to work correctly.

  • @vilesparza438
    @vilesparza438 4 года назад +1

    how to add props ?

    • @Chaos7040
      @Chaos7040  4 года назад +1

      Unfortunately, props are not a feature in the original Half-Life’s engine. Everything from couches to crates are made from the block tool.

  • @gluipertje
    @gluipertje 3 года назад

    EDIT: Yeah nvm, i just had to texture all sides with the sky texture
    So for some reason the sky texture doesnt give of light in my maps? It does when making a new map but doesnt when adding it to a map with some stuff in it already? If someone could give a reason for this, that would be highly appreciated

    • @Chaos7040
      @Chaos7040  3 года назад

      Glad to hear you figured it out!

  • @TheFunniBaconMan
    @TheFunniBaconMan 3 года назад

    I absolutely CAN NOT get my rockfaces to work properly. I followed this tutorial, and pieces of them just get culled even without the null texture.

    • @Chaos7040
      @Chaos7040  3 года назад

      Hey there! I’m sorry to hear it’s giving you troubles. What do you mean by “culled even without the null texture”?

    • @TheFunniBaconMan
      @TheFunniBaconMan 3 года назад

      @@Chaos7040 I eventually got it to work by just redoing it over a few times.

    • @Chaos7040
      @Chaos7040  3 года назад

      @@TheFunniBaconMan okay great!

  • @CWC76
    @CWC76 2 года назад

    the env_lighting does not work. any help?

    • @Chaos7040
      @Chaos7040  2 года назад

      Hello! Does lighting in general work? If not, then it is due to a leak occurring within your level.

    • @CWC76
      @CWC76 2 года назад

      @@Chaos7040 the light works before and i have no light leaks but then when i make the outdoors environment (no leaks there) it goes fullbright

  • @vaak2144
    @vaak2144 3 года назад

    fuck it ill download jack again

  • @mohammadarafat3647
    @mohammadarafat3647 3 года назад

    hello there, do you know how to add trees??

    • @Chaos7040
      @Chaos7040  3 года назад

      Hello! I do not think tree's are possible in Half-Life, but perhaps in it's other mods that contain the textures necessary. Most if not all props like trees, are created using the block tool, and textures.

    • @mohammadarafat3647
      @mohammadarafat3647 3 года назад

      @@Chaos7040 what about sven co-op?

    • @Chaos7040
      @Chaos7040  3 года назад

      @@mohammadarafat3647 I have no idea about sven co op, but maybe!

  • @mrko3960
    @mrko3960 3 года назад

    how can i make a fire effect?

    • @Chaos7040
      @Chaos7040  3 года назад

      Hello! To make a fire effect you must use the env_sprite entity.

    • @mrko3960
      @mrko3960 3 года назад

      @@Chaos7040 i already figured it out, thanks anyway tho

  • @volox5586
    @volox5586 2 года назад

    Ок

  • @freefootage-nocopyright-fr9756
    @freefootage-nocopyright-fr9756 3 года назад

    Блендер на минималках.

  • @Luciel_yt
    @Luciel_yt 4 года назад

    I can't change my skybox, i don't have that list :c

    • @Chaos7040
      @Chaos7040  4 года назад

      Hey there! That's really strange, as long as you are using J.A.C.K, I am not sure what could be the problem