is it just me or ironmace fucking sucks at balancing their game?, good ol reliable buff the already op class and nerf the awful one pretty much every patch, while not touching most others.
@@HayesWiseman not really man, if you know the swing patterns of weapons and are just straight up fighting longsword destroys people. I’ve personally 1v2’d with a longsword many times where I should have died
honestly clerics have to choose to be either tanky to fight other melees like barbs or move faster but much less tanky. either way they ain't catching any other classes unless they actually want to get into a melee fight against the cleric. In trios clerics are insane in their ability to reset their whole team but in solos its basically the pov of getting kited and having the least ranged options. At least with the current lock nerfs i can feel they are struggling a little bit against me as cleric as compared to before where i am just a sitting duck.
@@partychip with the same level of investment every other class will most probably be faster than the cleric with the exception of a full PDR fighter. Still goes down to the problem of no speed up options and the least range options. Especially against bards and warlocks I can never pin them down and just get kitted to death
Sprint cooldown doesn't change anything i hate to break it to ya and I guess i missed the multiple ways it was buffed unless ur speaking about shield bash which is garbage as it is. Stip hating
Warlock melee BOC builds without any spells and just phantomize/BOC got buffed SLIGHTLY if you're using boots of darkness, occultist robe, and whatever else they changed for robes. Was pretty good after I logged in and tried it.
Bard shouldn’t be nerfed, I play fighter rogue lock barb and bard and I have to say bard is an easy kill in duos and solos. I don’t play trios though. As a bard player I am definitely not op
@@VictorRobertson-dm2qb yah if I everyone aimed like y4mi it would be a different story but I feel like Bards have a hard time getting their damage off (me included)
Yeah, with new 2 stacks of Francisca Axe, you just can't run away. He can kill you with throwing 6 axes in a row. It is better than throwing knifes now. I hate this developer decisions...
the warlock nerfs were honestly exactly what warlock needed with the exception of torture mastery healing less now. pretty minor nerfs otherwise, all things considered, maybe even requiring tiny nerfs in other places still too... but less healing was unexpected. they had to have done it like this because of arena, but its surely overkill. imo either low costs + low healing or higher costs with higher healing. i actually predicted the higher cost + torture mastery multiplier change almost exactly and generally agree that it would be good for balance, but not with the less healing change too. maaaybe its still fine, but idk it seems pretty bad. instead, if they STILL want to nerf more, then raise the health costs even slightly more for some things (probably best to revert to tripling for that option so that non-TM spells dont get hurt as bad) or possibly even reduce the amount of ticks that the curses do which trigger the heal. still waiting for kris to come back to warlock. surely it will happen once enough tiny nerfs and maybe a slight demon rework happens.. right? edit: thought a little more and in order to make it better for both arena and normal play, i think low costs + low healing is the way to go. without considering arena, i liked the idea of higher costs when i previously thought about it. instead, im thinking low healing could make a lot of sense if they return the base costs from before but keep the TM multiplier at double. maybe its still worth slightly messing with some costs, but not as high as currently
I think you're hitting on a big point about warlock here. I have felt this way for a long time. The warlock development path for healing lacks direction. Rather than refine one strategy, i.e. low cost low MH or high cost high mh, IM has gone all over the board with new MH gear, TM modifier nerfs, base healing nerf, spell cost increase/decrease. At some point they need to stop spinning 10 knobs at once to try and find balance. Develop a strategy, set a base line, and then fine tune it.
I just want to be able to play a high mobility rogue with a short sword or rapier instead of having to main daggers and Hide. Double Jump is painful with its MS penalty, and there’s too many perks forcing you to use daggers and nothing else
cleric has 6.5 resets before he needs to campfire alright (bs yes). druid has 4 nature touch, 3 restore, infinite amount of potions, grove, whatever. drink 1 potion and cast any healing spell (optional), go into rat form, watch your hp go from 0 to 100 in 5 seconds. yea.
Couldn't agree more with this list. Been like 6 months since last Bard nerf just bring rapier Mastery from 3 to 2. Been the strongest overall class in the game since release imo, I don't understand how it hasn't been addressed.
Imma be real. The warlock stuff needs to happen, even though I dont know exactly in what way. Infinite spell casts (opposed to all other casters that have limited spell uses without sitting down making themselves extremely vulnerable), should be offset with a health cost. Thats the entire idea, and yet then they got twice (and more) the health back they spent on the curses in mere seconds. Their spells had literally 0 opportunity cost as long as you had 1-2 curses on enemies. ONTOP OF THAT its the single strongest solo bossing class in the game, it clears hell, highroller and normal, and ALL the bosses including the hardest in the game in BASE GEAR without issues. I think its not fair to bash warlock mains and all, but you guys want too much, you literally want your class to excel at every single role in the game. Its potent in melee, its potent in range, its potent in groups, its potent in solos, its potent agains most if not all classes. Its the single best pve class. Its too much. I think the initial vision for the class just didnt align with what it was perceived as. It should be the: I can spam spells like no other magic class can, but at A COST class, instead it was the "I can spam spells while infinitely healing" class. Im not saying this is it, but I think they *should* change the direction back to actually being high risk high reward, instead of "I kite and Im pretty much safe from everyting, except maybe a ranger, and if a melee class manages to reach me I can phantomize and outrun them 90% of the time". AKA. no risk high reward. Its boring.
@@theswamps6589 as a warlock main, The spells cost health especially when the average kit has around 120 health, 6 health (now 8) is a noticeable dent in the health bar when you cast. The healing and the scaling on healing is trash sure if you curse 5 mobs you’ll heal up but kiting 5 mobs is impossible in HR now with all the nightmare mobs and them being insanely quick. Phantomize is good, but as a warlock, once a warlock phantomizes and they don’t completely 100% get away they lose. As long as you sort of follow them and close them in and zone them you win which is ig a high skill ceiling thing because no one ever talks about it. Me personally once I phantomize my main goal isn’t to run away it’s to break the person chasing me ankles then get away. Warlock is good for bossing but balance changes shouldn’t be based on that, and if they are reducing healing off mobs is fine as long as they increase it on players. Bard is also extremely good for boss farming as well, the self buffs, going invisible, shriek of weakness, wasting after finishing a song to do more damage etc. it’s not warlock but it’s a different form of easy boss farming. The class is also squishy most the time a decent fighter, bard, and ranger if they hit their shots will take a warlock to low HP. And obviously classes have their weaknesses and counters but fighters complain the most about warlock when they have a shield and bow and sprint to counter warlocks kiting. Bard has accelerando to Pop after seeing a warlock and by no means is caster warlock potent in melee it’s his last resort to go for a desperation parry but the class is so squishy going for a straight up melee fight is never a good idea imo
Cleric ain't that great solo. Mid range spells. 2 of the 3 damage spells are chanaling. Biggest weakness is range. Movement speed as it is and now the frany axe buff I'd and ranger buffs iexpect clerics to get ranged down be for they can get in close range to have a chance to do damage.
Hello Bard gamer here Ive been playing bard since he came out on the torrent, Hes alot more balanced now, but still a good strong class, i dont think he needs any more nerfs at the moment what makes him strong is his range option Surv bow, as range is a very Strong style in this game, a nerf to surv bow would make him in A teir char the self buffs he has makes him a stronger base character along with weakness allowing him a option to melee fight players.
@@partychip bard is ment to be a jack of all trades so he has alot of tools to do that and by having so hes a very good option in almost every scenario, but thats how a jack of all trades work he can still get shut down by a bow fighter, a trap placing defense ranger, a landmine rogue a max move speed barb, or a 1 tap zap wizard, but in all these scenarios, he does have a way to help deal with it, range options to widdle down barbs or fighter before they run you down and weakness to allow you to surive the first hit and to help chunk down there 200+ hp or 80% pdr and then just range option also for the rest of them, because its suicide to rush a ranger or wizard as you are not that tanky, and the times you die to a rogue is when u dont pop your debuffs hence a land mine rogues catching you off gaurd your most likey dead bard is a hard class with a high skill ceiling and it would be a shame to nerf him, someone who is hard to play. where as playing fighter you can turn off your brain, and get just as much value
@@danielarmstrong1575 sure it had everything but it wasn’t as proficient as other classes and it couldn’t have all those things at once if you wanted Ms your super squishy to bows, if you wanted tankiness from plate armor the. It was like fighting another fighter etc. fighter actually had to all with no downside rn
The warlock nerfs feel more orientated to lowered geared lobbies as opposed to higher geared ones (mainly to arena). With enough movespeed and magical damage I havent noticed it as much. The increase in spell cost makes me more deliberate in landing curses instead of just spamming them until one connects and just being more conservative with fights I take. Bossing and hellfire cheesing mobs feels more tedious but still manageable with enough health and mag healing. My biggest takeaway from the changes is it separates good/bad warlocks.
bard has 160hp dose hella damage gets to have crossbow and bow also has ms of 308 average and also gets to have pdr/mdr and can heal fast with ale build sounds really balanced to me
how is cleric broken in solos, they have very very limited ranged options meaning you never winning against ranged clases unless they mess up badly, since you have very bad chase and not only that you need to be somewhat tanky or you get runned over by the melee classes meaning you need a very expensive build to keep yourself fast and tanky
@@partychip So I was laying in bed trying to fall asleep after a night of terrorizing Clerics with my Ranger, thinking about my comment here. I realized I have 11 base strength because I use the Elf skin on my Ranger, I'm an idiot lmfao
on the fighter sprint cd being "buffed" it used to be 28 seconds but then ironmace shadownerfed it to 34 without ever putting it in any patch notes? and now its back to normal, ironmace is on that paranoid schizophrenia arc.
@@partychip I saw these nerfs coming when they strangled base memory capacity forcing Warlocks to become over saturated in certain higher GS brackets. Rangers being under represented due to past nerfs also exacerbated this problem.
right when season is gonna start they put rogue in yet again another all time low in terms of strength. can't wait to not get a buff/fix until last 2 weeks of season.
what about taking demon armor for the open salet or topfhelm. ye you lose one perk and 10% casting speed but you get plenty of armor and headshot reduction and the stats on them are actually alright. Warlock we knew is giga cooked so maybe it is time to experiment with plate caster lock a bit more
Yea Im not really in the trios scene but yea demon lock is insane rn, its just so far removed from what caster lock is plus ive never actually played it
@@partychip as a longsword fighter/shield fighter enjoyer... FUCK WEAPON MASTERY. Clearly a perk slot is not a big enough downside. Honestly they should add more value to other perks in fighter, and then nerf fighter stats, that way you lean more power in his kit to his perks and stuff like "weapon mastery" will be a bigger downside thanJUST taking up 1 perk slot.
@@Tarkuaf i agree, weapon mastery lets fighteres use bows and daggers which is just frankly insane, and yea his other perks arent anything signficant so id be okay with that
pretty spot on but i feel like barb is kind of busted in the end game in less they do an overhaul on the frost ms gear they going to be close to rondel fighters subpar to the druid instant heal 1 shot idk why they change ranged shotgun and leave druid kind of wild but warlock had too much dmg last patch he just deleted 1/2 if not 80%of your hp in 1 curse followed up by bolt of darkness and idk when they did it but u like can't miss anymore spells used to be a lot more tighter now they hit everything around them and that is favorable af towards warlocks most of the time
Warlocks can die in a fire. Preferably in their own Hellfire. No one feels bad for lock nerfs. Unless you're a meta player that no longer gets to dot and run away and win.
Warlock is good bro, but everytime i play warlock i always see an opportunity where my opponent couldve killed me and didnt because they didnt have the gamesense to push me etc
7:00 was absolute facts bro. The people who never played warlock crying about warlock being OP cause they don't know the counters. Now we on life support. Riplock
@@urbangent253 realistically if a warlock phantomizes and he doesn’t have a door with mobs in them to phantomizes through it essentially means they lost you just gotta stick with them and not get movemented
i think they excel in their own areas, in solos smite, divine prot/judgement is still super strong but only a couple of people use it, druid is better for running away and ratting tho
@@partychip yeah ive mained cleric since PT1 and cleric just feels so horrible unless i have an insane kit on then i still lose to anything faster than me unless they ape me
A ms warlock last patch could only lose if they were trash. Like if you wanna play melee you either build all ms for warlock and get clapped by rondel fighter or you just lose to rondel fighter.
before recent nerfs i usually ran budget warlock with full greens (except choker and cloak, sometimes rings if more agi needed) and was able to kill really juiced players but well it was too OP, so not much skill involved but i paid between 800G and 1,2K for a kit
Your "Please Nerf" and your "S" class are essentially the same tier. Wanting something nerfed does not mean you make a tier specifically for things you want nerfed, because that means you are literally biased. Of course the tierlist itself is subjective and that's fine I suppose, I think you get my point though. You could have just done the tier list in order from left to right, the left being the best in the tier and the further right you go the worse they are in comparison. 6:30 There isn't an "F" tier on your tierlist. I like some of your content but this video seems more like a joke than anything, which is fine for some. Not to me.
Tbh I just found a random tier list and used it I think s tier is strong and balanced and pls nerf is strong and unbalanced Like a good player would make an S tier class strong and a bad player would make it F A bad player could own with a pls nerf character
warlocks definitely needed a nerf but they always go to the extremes like they give warlock and wizard direct nerfs (and not small ones at all), but at the same time, they also buff the overall magic resistance hahaha its crazy they always do the double nerf but for bossing warlock still great
I disagree bard is not op, its an A class, even with shriek of weakness bard cant defeat pdr classes easily, even magic counters bard. I agree about druid needs a heavy nerf for bear and panther form damage and it needs the rat heal bug fixed asap, cleric just needs smite nerf and it will be balanced, fighter is fine as it is.
Wdym? I didn’t even play the patch yet as of making the tier list and warlock is basically unplayable now. Fighter is insanely strong is only really outclassed in melee by Druid. Clerics still not nerfed somehow. Last patch that was fine because usually in a warlock fighter fight last patch the better player won and same with some other classes now it’s basically impossible to win
@@partychip you shouldn’t be cherry picking classes. there’s 2 types of classes and it’s spell casters/ Magic dmg and melee classes/physical dmg. They’re are way to many spell casters based on the stats charts.
strong agree, as a barb and rogue player, barb is pretty good rn I honestly would say B+ tier, I'd just leave it as-is bc god knows they'll overbuff it rogue is so fucking bad it's crazy, you NEED to spam handcrossbow / throwing knives to win, at that point u might as well just play fighter or ranger I don't play Wizard or Warlock but I thought the nerfs on them were pretty fucking nuts, and like why did they even nerf Magic Lock and Slow???????????????? Druid and Cleric just straight up isn't fun to play against, please nerf Druid, I don't have many problems vs Cleric but that's probably just luck tbh F R O C K F I G H T E R
Slow nerf is beyond me I used to play wizard allot and I thought slow was one of the worse spells in the game because in low gear you don't cast it fast enough to use to defend yourself and in high gear people have some debuff duration so the spell was just meh and considering ice mastery is just slow but it deals respectfull damage. The nerf just made no sanse
@@beh256 I think it was good but not nerf worthy LOL like slow is good if u can manage to work it in without wasting time for another zap but the nerf is insane LOL
@@partychip i agree, but by that same logic we should be talking bear vs panther. Cuz i think panther is fantastic while i cant remember the last time i didnt outright cook a bear. Not even remotely the same class
Yea i don't know why they heavily gutted castor lock, melee lock is eating tho rn. tm nerf was gonna be good enough but to double the cost of spells before putting on tm is gonna kill so many players grinding quests and chilling in low gear lobbies.
I want to see all the yappers actually play bard. Try it my guys it wont be your standard 1 curse thr whole game. Press sprint and win. This class acutally has somw thought process and decision making
Bard is HELLA strong, but yes the skill ceiling is really high. Survival bow is the hardest ranged weapon to play, if played right its ridiculously op though. You have to master kite jumping though and hit 80% of your shots or you are cooked, the arrow dropoff is also crazy. Main downsides are: Rapier is the best melee choice, and playing rapier is both satisfying and dreadful, the hitboxes are extremely tight. Buffing makes you loud as hell and everyone hears you 2 rooms away, rebuffing is important and has to happen like 15 times every game (thats 4-5 songs x 15 = 60-70 songst per game not to mention the mid combat debuffs/buffs). Main upsides are: Shriek debuff is an incredible damage increase. The speed can be really good if you run a song you have to reapply every few seconds. Slowing enemies with the lute song is crazy. Opening locks with a song can be very strong, even for combat. The only thing thats a little fucked is the pdr stacking, I dont think bard should be able to get 40-50% pdr, but that also requires good gear.
I will say, bard is skillful but its the same thing as warlock, instead of CoP you got spam surv bow, instead of phantomize you got high pdr with instant switch to buckler rapier, its the same type of playstyle as warlock. Buffing and rebuffing is annoying but the buffs are INSANE. just my opinion
@@partychip thats an insult my guy. No hate the skill ceiling for a bard and a warlock are worlds apart. No cope pure truth. I played both and now from many warlock mains that warlock really isnt hard. It has a few playstyles and other than that its always the same. When it comes to bard you at least have to utilize Songs to debuff. Warlock is 90% cop. Spam 😂
@@partychip Clerics, with their blunt weapons and magic damage from smite, cut through PDR. It's true. They have a decent match-up versus fighters because of that. But take that to a barb, who gets 60 free magic resist and high health but no PDR, with +10% move speed from rage, clerics practically cant win without major skill diff.
honestly with the patch, i think balance wise they did too much, fighter sprint was already amazing, it didnt need a buff, hell maybe a nerf wouldve been warranted, rogue buff is nice, the nerf is unneeded, druid didnt get nearly enough of a nerf, and the changes to wizard while mostly good, have some things i personally dislike (zap change and magic lock change), now to the big dawg, warlock. they nerfed him wayyyyy too hard imo, i honestly like the 1 health tick healing, it seems alot more balanced, but the scaling increase wasnt good imo, neither was the cast cost increase, or any of the other nerfs, i think they should honestly keep it at 1 health per tick, but lower (or remove) scaling, and change the cost increase to 1.5x (plus revert the doubled cast cost), with single health per tick its more of an assistance, and wont carry warlocks as hard anymore, but the downsides are way way too much, phantomize change is good though
I always liked the idea of lower health cost and slower healing, compared to high health cost and slow healing, it would def make the class more balanced, and yea they did a little too much, but forgot to nerf cleric xd
@@partychip yeah, that combined with something to make melee a little better would be nice, cleric defo needed a nerf to its team heals, sanc, holy light, and its buffs make trios near impossible to compete without a cleric so those need a substanial nerf, lesser heals need it too but i think just lowering the amount of lesser heals would do fine for that
i do like how they increased str on ranger however i cant agree its A ranked whatsoever, frankly unless you stack action speed longbows are slow its just a hard fact even with ranger perks, and i would prefer to use longbows. what id like rangers to get are more than just a basic trap. how about more utility weapons, bolas we can throw for example, something that we can use IN MOVEMENT just like every other class, to slow ppl down. otherwise u have to perk and shoot a leg and if thats the case ur using a survival bow and doing nil damage without truephys stacked... and just imagine in solos, aiming at feet, how stupid do you have to be to even consider it.(btw most good players chase down with a torch in hand at rangers, traps are so easily identified its not even funny, and if you mimic a rangers movement path you know ur safe as well) I legit have had to start putting traps in corpses (doesnt allow u to do this perfectly) just in the hopes they accidently loot the mob (this is also mitigated by looking DIRECTLY 100% down and the trap will always show i think)
Ranger is objectively strong if you play it right tbh, traps are strong and you can bring technically 16+, ranger has spear one of the best weapons to follw up a trap, and half his perks are named weapon abilities (forceful shot, true shot, quick fire, etc.) long bow shoots decent quick with quick fire and nimble hands
@@partychip i do main ranger so obviously i know how well it can be played. I just think ranger lacks in game tools so bad that if u cant outrun, ur done. Its that simple.
I have to suppose you have a bias for whatever reason, but Druid in top tier is laughably silly. Druid is weak af and and easily countered in every form; and its escape options are rather easily dunkable. Druid is C tier for most, and maybe B tier in the hands of a very good player.
I plah barb and boc warlock and druids cant do anything against me, if they go panther i can Achilles and kill them easily on boc warlock i can usually 1 shot, and when a bear comes i bait out a right click and miss first bardiche swing and then scoot in for the thrust with achelies and then you win if u commit, on warlock i just cop bear and 2 shot with boc@@partychip
if you think druid is weak you just havent played against a geared one that is actually half good at the class, its disgusting, your probably getting 2 tapped and you have no chance of ever killing them
@@partychipI partially agree with this guy's take. Sure, it can be really strong, but the same can be said with the right gear for any class. If you're good with spacing, bear form can be pretty easily countered. Panther dies to 2 hits from any class. Druid does have the best movement in the game, and the heals make resetting fights almost instant. I would put Druid in A tier, S tier for really good Druid players. Also, Ranger will be S tier now. A good ranger player will beat every other class.
Not a bad list, Rogue should be one tier lower though.
hide mastery got buffed wym
For legal reasons that was a joke.
is it just me or ironmace fucking sucks at balancing their game?, good ol reliable buff the already op class and nerf the awful one pretty much every patch, while not touching most others.
Cleric untouched rondel fighter winning GG
IM are absolutely trash at balancing their game
its a longsword fighter's world, we're all just living in it
We try to make it work😢 hope they fix the rubber banding/desync
*rondel fighter
Long sword is still ass
@@bayleaf2383longsword is one of the most op weapons I’ve ever used in this game. If you hit a parry it’s an auto win
@@Farmer_Rick_Rossthats like saying 50% of the time it works evertime
@@HayesWiseman not really man, if you know the swing patterns of weapons and are just straight up fighting longsword destroys people. I’ve personally 1v2’d with a longsword many times where I should have died
honestly clerics have to choose to be either tanky to fight other melees like barbs or move faster but much less tanky. either way they ain't catching any other classes unless they actually want to get into a melee fight against the cleric. In trios clerics are insane in their ability to reset their whole team but in solos its basically the pov of getting kited and having the least ranged options. At least with the current lock nerfs i can feel they are struggling a little bit against me as cleric as compared to before where i am just a sitting duck.
With a strong well balanced build, a cleric can be fast and tanky, especially with divine prot
@@partychip with the same level of investment every other class will most probably be faster than the cleric with the exception of a full PDR fighter. Still goes down to the problem of no speed up options and the least range options. Especially against bards and warlocks I can never pin them down and just get kitted to death
@@amuro5992 welcome to the barb life
@@saltwater5260 with the new update barbs can spam franciscas again
so insane to me they nerfed rogue and buffed fighter in multiple ways
@@hehexd11231 welcome to iron mace.
Hey.. at least hide mastery is gonna be a lot more usable. Pickpocket time hehe. @partychip
Sprint cooldown doesn't change anything i hate to break it to ya and I guess i missed the multiple ways it was buffed unless ur speaking about shield bash which is garbage as it is. Stip hating
@@Btk780 average fighter main patch reading comprehension
pretty sure fighter is a revert
Warlock melee BOC builds without any spells and just phantomize/BOC got buffed SLIGHTLY if you're using boots of darkness, occultist robe, and whatever else they changed for robes. Was pretty good after I logged in and tried it.
Yea forgot about this build, its super strong, but its so far from what caster lock is, i didnt even realize i was missing it LOL
@@partychip how it get buff
the fact that bard still isnt touched is just wild like ironmace look at the pickrates every good comp has a bard in it 😭
yea ik bards will tell you that the class isnt strong
Bard shouldn’t be nerfed, I play fighter rogue lock barb and bard and I have to say bard is an easy kill in duos and solos. I don’t play trios though. As a bard player I am definitely not op
bard is op on solo. but if you nerf the buff they will be kinda cringe in duos and trios
It's because it's hard to be a good bard lol maybe
@@VictorRobertson-dm2qb yah if I everyone aimed like y4mi it would be a different story but I feel like Bards have a hard time getting their damage off (me included)
As a rogue getting dunked on by barbs with Achilles and rage sounds about right
Yeah, with new 2 stacks of Francisca Axe, you just can't run away. He can kill you with throwing 6 axes in a row. It is better than throwing knifes now. I hate this developer decisions...
the warlock nerfs were honestly exactly what warlock needed with the exception of torture mastery healing less now. pretty minor nerfs otherwise, all things considered, maybe even requiring tiny nerfs in other places still too... but less healing was unexpected. they had to have done it like this because of arena, but its surely overkill. imo either low costs + low healing or higher costs with higher healing. i actually predicted the higher cost + torture mastery multiplier change almost exactly and generally agree that it would be good for balance, but not with the less healing change too. maaaybe its still fine, but idk it seems pretty bad. instead, if they STILL want to nerf more, then raise the health costs even slightly more for some things (probably best to revert to tripling for that option so that non-TM spells dont get hurt as bad) or possibly even reduce the amount of ticks that the curses do which trigger the heal.
still waiting for kris to come back to warlock. surely it will happen once enough tiny nerfs and maybe a slight demon rework happens.. right?
edit: thought a little more and in order to make it better for both arena and normal play, i think low costs + low healing is the way to go. without considering arena, i liked the idea of higher costs when i previously thought about it. instead, im thinking low healing could make a lot of sense if they return the base costs from before but keep the TM multiplier at double. maybe its still worth slightly messing with some costs, but not as high as currently
@@Stravos96 I think low cost to cast and low healing would’ve been fine but they usually go full throttle with these changes
I think you're hitting on a big point about warlock here. I have felt this way for a long time. The warlock development path for healing lacks direction. Rather than refine one strategy, i.e. low cost low MH or high cost high mh, IM has gone all over the board with new MH gear, TM modifier nerfs, base healing nerf, spell cost increase/decrease.
At some point they need to stop spinning 10 knobs at once to try and find balance. Develop a strategy, set a base line, and then fine tune it.
I just want to be able to play a high mobility rogue with a short sword or rapier instead of having to main daggers and Hide. Double Jump is painful with its MS penalty, and there’s too many perks forcing you to use daggers and nothing else
agree, i miss the movement rogue build :(
Just play Slayer
seems like you want to play slayer fighter and not rogue...
@@CasshernCasshern Ah yes, Slayer Fighter, the class infamous for having Double Jump and Tumble.
cleric has 6.5 resets before he needs to campfire alright (bs yes). druid has 4 nature touch, 3 restore, infinite amount of potions, grove, whatever. drink 1 potion and cast any healing spell (optional), go into rat form, watch your hp go from 0 to 100 in 5 seconds. yea.
theyre both strong
Cleric can make a rondel fighter invincible
Couldn't agree more with this list. Been like 6 months since last Bard nerf just bring rapier Mastery from 3 to 2. Been the strongest overall class in the game since release imo, I don't understand how it hasn't been addressed.
Yeaaa they are really strong rn
Nice Tier List Chip. Rogue truly is in the shitter rn.
@@harrisonmv real
skill issue tbh
@@user-xc1st7fg7oAnything besides a pickpocket build on rogue rn is trash😂
@@user-xc1st7fg7oget a brain
bruh wtf did they do to my wizard I'm malding
gee gee 😔
You need to watch your mouth if IM hears you complaining more about wizard nerfs they are going to nerf light orb
@@beh256 1 light orb a match gg
Imma be real.
The warlock stuff needs to happen, even though I dont know exactly in what way.
Infinite spell casts (opposed to all other casters that have limited spell uses without sitting down making themselves extremely vulnerable), should be offset with a health cost. Thats the entire idea, and yet then they got twice (and more) the health back they spent on the curses in mere seconds.
Their spells had literally 0 opportunity cost as long as you had 1-2 curses on enemies.
ONTOP OF THAT its the single strongest solo bossing class in the game, it clears hell, highroller and normal, and ALL the bosses including the hardest in the game in BASE GEAR without issues.
I think its not fair to bash warlock mains and all, but you guys want too much, you literally want your class to excel at every single role in the game.
Its potent in melee, its potent in range, its potent in groups, its potent in solos, its potent agains most if not all classes.
Its the single best pve class. Its too much.
I think the initial vision for the class just didnt align with what it was perceived as.
It should be the: I can spam spells like no other magic class can, but at A COST class, instead it was the "I can spam spells while infinitely healing" class.
Im not saying this is it, but I think they *should* change the direction back to actually being high risk high reward, instead of "I kite and Im pretty much safe from everyting, except maybe a ranger, and if a melee class manages to reach me I can phantomize and outrun them 90% of the time".
AKA. no risk high reward.
Its boring.
@@theswamps6589 as a warlock main,
The spells cost health especially when the average kit has around 120 health, 6 health (now 8) is a noticeable dent in the health bar when you cast. The healing and the scaling on healing is trash sure if you curse 5 mobs you’ll heal up but kiting 5 mobs is impossible in HR now with all the nightmare mobs and them being insanely quick. Phantomize is good, but as a warlock, once a warlock phantomizes and they don’t completely 100% get away they lose. As long as you sort of follow them and close them in and zone them you win which is ig a high skill ceiling thing because no one ever talks about it. Me personally once I phantomize my main goal isn’t to run away it’s to break the person chasing me ankles then get away. Warlock is good for bossing but balance changes shouldn’t be based on that, and if they are reducing healing off mobs is fine as long as they increase it on players. Bard is also extremely good for boss farming as well, the self buffs, going invisible, shriek of weakness, wasting after finishing a song to do more damage etc. it’s not warlock but it’s a different form of easy boss farming. The class is also squishy most the time a decent fighter, bard, and ranger if they hit their shots will take a warlock to low HP. And obviously classes have their weaknesses and counters but fighters complain the most about warlock when they have a shield and bow and sprint to counter warlocks kiting. Bard has accelerando to Pop after seeing a warlock and by no means is caster warlock potent in melee it’s his last resort to go for a desperation parry but the class is so squishy going for a straight up melee fight is never a good idea imo
Is the cleric being in S-Tier from the perspective of being in any mode or just trios?
Yea I probably should have clarified it’s basically just the overall rating of the class in all game modes
Cleric ain't that great solo. Mid range spells. 2 of the 3 damage spells are chanaling. Biggest weakness is range. Movement speed as it is and now the frany axe buff I'd and ranger buffs iexpect clerics to get ranged down be for they can get in close range to have a chance to do damage.
Hello Bard gamer here
Ive been playing bard since he came out on the torrent, Hes alot more balanced now, but still a good strong class, i dont think he needs any more nerfs at the moment
what makes him strong is his range option Surv bow, as range is a very Strong style in this game, a nerf to surv bow would make him in A teir char
the self buffs he has makes him a stronger base character along with weakness allowing him a option to melee fight players.
Yea I think the main issue is excelling at ranged combat even tho he’s supposed to be the rapier and buckler guy
@@partychip bard is ment to be a jack of all trades so he has alot of tools to do that
and by having so hes a very good option in almost every scenario, but thats how a jack of all trades work
he can still get shut down by a bow fighter, a trap placing defense ranger, a landmine rogue
a max move speed barb, or a 1 tap zap wizard, but
in all these scenarios, he does have a way to help deal with it,
range options to widdle down barbs or fighter before they run you down
and weakness to allow you to surive the first hit and to help chunk down there 200+ hp or 80% pdr
and then just range option also for the rest of them,
because its suicide to rush a ranger or wizard as you are not that tanky,
and the times you die to a rogue is when u dont pop your debuffs
hence a land mine rogues catching you off gaurd your most likey dead
bard is a hard class with a high skill ceiling
and it would be a shame to nerf him, someone who is hard to play. where as playing fighter you can turn off your brain, and get just as much value
@@contron2164 nah fam, a good bard or druid dunk on any other class in the game no matter what,
warlock nerf was so easy just had to nerf phantamize and make it so that locks can only heal off of one target at a time
@@aryasingh3358 I’d be okay with that if the healing was a little better on tm
Phantom use isn't the issue
Best damage output access to the best armour access to the highest stats best sustain distance options warlock had everything is the issue
@@danielarmstrong1575 sure it had everything but it wasn’t as proficient as other classes and it couldn’t have all those things at once if you wanted Ms your super squishy to bows, if you wanted tankiness from plate armor the. It was like fighting another fighter etc. fighter actually had to all with no downside rn
ah yeah you only have one specific counter totally fair your right.
The warlock nerfs feel more orientated to lowered geared lobbies as opposed to higher geared ones (mainly to arena). With enough movespeed and magical damage I havent noticed it as much. The increase in spell cost makes me more deliberate in landing curses instead of just spamming them until one connects and just being more conservative with fights I take. Bossing and hellfire cheesing mobs feels more tedious but still manageable with enough health and mag healing. My biggest takeaway from the changes is it separates good/bad warlocks.
Im telling you, at higher gear it will suck, noticeably
bard has 160hp dose hella damage gets to have crossbow and bow also has ms of 308 average and also gets to have pdr/mdr and can heal fast with ale build sounds really balanced to me
yea balanced maybe give him spells too
how is cleric broken in solos, they have very very limited ranged options meaning you never winning against ranged clases unless they mess up badly, since you have very bad chase and not only that you need to be somewhat tanky or you get runned over by the melee classes meaning you need a very expensive build to keep yourself fast and tanky
Smite + divine protection build some ms
Switching from rogue to Druid because I played rogue for the movement speed but apparently they gave him high movement speed to stand still all game
@@SkymonkeyVal yea panther is better rogue
I noticed last night Ranger base strength is 11 now, not 12 like the patch notes state.
@@tacticalteamkilling6539 seems about right
@@partychip So I was laying in bed trying to fall asleep after a night of terrorizing Clerics with my Ranger, thinking about my comment here. I realized I have 11 base strength because I use the Elf skin on my Ranger, I'm an idiot lmfao
on the fighter sprint cd being "buffed"
it used to be 28 seconds but then ironmace shadownerfed it to 34 without ever putting it in any patch notes? and now its back to normal,
ironmace is on that paranoid schizophrenia arc.
You serious? I swear they increased it in a patch? Typical iron hammer 😔
Rogue players miss the days when two seasons ago while everyone played rogue and had a one shot with default rondel
default rondel one shotters...
Torture Mastery base healing getting nuked kind of kills the class for me. They went overboard with the nerfs as I expected
Yea the class is basically dead
huge loot Goblin fan here! luv your vid as always chip!
Warlock is most certainly cooked
burnt by hellfire if you will
@@partychip I saw these nerfs coming when they strangled base memory capacity forcing Warlocks to become over saturated in certain higher GS brackets. Rangers being under represented due to past nerfs also exacerbated this problem.
right when season is gonna start they put rogue in yet again another all time low in terms of strength. can't wait to not get a buff/fix until last 2 weeks of season.
@@-Medley- it’s actually a vicious cycle
Thank you for saying it. This all needed said.
yea
Is this an overall list or for like solos?
yea
Looking at warlock *LOOK HOW THEY MASSACRED MY BOY* 😭
@@redacted5035 real
very concise pogers chip thank you for mansplaning
@@Royced5 really dewd
what about taking demon armor for the open salet or topfhelm.
ye you lose one perk and 10% casting speed but you get plenty of armor and headshot reduction and the stats on them are actually alright.
Warlock we knew is giga cooked so maybe it is time to experiment with plate caster lock a bit more
@@7mattjack yea I agree, but it’s probably still gonna suck your either gonna have no Ms or no healing
Definitely not bias or anything
I played warlock after making the tier list it needs to go lower
The fact is we IM dont have to nerf fighter bard cleric buff buff the other class to match them (nerf druid bear)
you shouldve talked about BoC demonlock aswell, its crazy in trios
Yea Im not really in the trios scene but yea demon lock is insane rn, its just so far removed from what caster lock is plus ive never actually played it
What build do you run exactly for demo lock in trios?
Rondel fighter ruins the class xd. I hate that it's in the game.
Yea it’s… a crutch build for sure
@@partychip as a longsword fighter/shield fighter enjoyer... FUCK WEAPON MASTERY. Clearly a perk slot is not a big enough downside. Honestly they should add more value to other perks in fighter, and then nerf fighter stats, that way you lean more power in his kit to his perks and stuff like "weapon mastery" will be a bigger downside thanJUST taking up 1 perk slot.
@@Tarkuaf i agree, weapon mastery lets fighteres use bows and daggers which is just frankly insane, and yea his other perks arent anything signficant so id be okay with that
pretty spot on but i feel like barb is kind of busted in the end game in less they do an overhaul on the frost ms gear they going to be close to rondel fighters subpar to the druid instant heal 1 shot idk why they change ranged shotgun and leave druid kind of wild but warlock had too much dmg last patch he just deleted 1/2 if not 80%of your hp in 1 curse followed up by bolt of darkness and idk when they did it but u like can't miss anymore spells used to be a lot more tighter now they hit everything around them and that is favorable af towards warlocks most of the time
true, gear factors in a lot to balancing like bravehunters make ranger way stronger than before because they get MS and action speed on one item
You're creamy content fills me up with so much joy.
(DBCMM) NoHoEric (GRSB)
I know what kind of man you are.
Warlocks can die in a fire. Preferably in their own Hellfire.
No one feels bad for lock nerfs.
Unless you're a meta player that no longer gets to dot and run away and win.
Warlock is good bro, but everytime i play warlock i always see an opportunity where my opponent couldve killed me and didnt because they didnt have the gamesense to push me etc
is stacking will over true damage still better on warlock or not anymore?
i think stacking will is still better, but idek anymore im lost
@@partychip pls guide us, if ur lost then I am blind and lost
@@1upr660 we’re cooked
@@partychip im back, is add damage better than true or nah?
@@1upr660 the class is fried don’t play it 😂
Warlock is dead!!. Time to play non-stop Rondel fighter boys!!
its what iron mace wants bro
7:00 was absolute facts bro. The people who never played warlock crying about warlock being OP cause they don't know the counters. Now we on life support. Riplock
@@urbangent253 realistically if a warlock phantomizes and he doesn’t have a door with mobs in them to phantomizes through it essentially means they lost you just gotta stick with them and not get movemented
subscribed for the "editor me" bit lmao
you think cleric is better than druid? also solo tier list?
i think they excel in their own areas, in solos smite, divine prot/judgement is still super strong but only a couple of people use it, druid is better for running away and ratting tho
@@partychip yeah ive mained cleric since PT1 and cleric just feels so horrible unless i have an insane kit on then i still lose to anything faster than me unless they ape me
A ms warlock last patch could only lose if they were trash. Like if you wanna play melee you either build all ms for warlock and get clapped by rondel fighter or you just lose to rondel fighter.
real
Can you make a tier list for sub 25 solo please?
@@scottbrown796 maybe
Bro. Could you imagine being bad enough to die to Party Chip?
@@POTATO-pl8kt it’s a tier list video bro
@@partychip Your tier list is BIS
One day warlock will be playable without 5 gazilion gold gear
Real
before recent nerfs i usually ran budget warlock with full greens (except choker and cloak, sometimes rings if more agi needed) and was able to kill really juiced players
but well it was too OP, so not much skill involved
but i paid between 800G and 1,2K for a kit
@@chickenbob562 he’s talking about this patch and also you probably never ran into a good ranger 😂
@@partychip true trap ranger is true budget kit hahaha
not a single meow u tryna make me upset bro?
what do you smoke my homie
I came here to check to see all the new classes they added since they launched on steam….. Lol.
@@anthonyontv they added 2 gg
@@partychip what are they?
@@anthonyontv druid warlock, if you havent played the game in like a long time they also added bard
@@partychip lol bro.....are you trollin me rn XD those classes have been in the game for months
buff barb and rogue and we are talking about a good game, no more hit and run classes with mega move speed
you need to upload more lil bro
banned
Rogue with true phys and a rondel is 3 shotting peiple in Arenas. Def S teir. Anyone saying rogue is bad is bad...
Demonlock didn't get touched. Still a fire build
completely forgot about this build its stupid OP LOL, but its so far detached from caster lock that i dont even consider it 'warlock'
I feel like warlock should be upsetting to fight they are legit vampires now it's upsetting to play them too why nerf hydrain when tm was the problem
Just play warlock, youll realize all the counters to it and it will be less frustrating to fight
Saying wizard is bad is crazy
@@vitinhoaps I’m crazy
Barb with squire gear can have 50% magic resistance.
Finally truth about fighter.
Your "Please Nerf" and your "S" class are essentially the same tier. Wanting something nerfed does not mean you make a tier specifically for things you want nerfed, because that means you are literally biased. Of course the tierlist itself is subjective and that's fine I suppose, I think you get my point though. You could have just done the tier list in order from left to right, the left being the best in the tier and the further right you go the worse they are in comparison.
6:30 There isn't an "F" tier on your tierlist. I like some of your content but this video seems more like a joke than anything, which is fine for some. Not to me.
Tbh I just found a random tier list and used it I think s tier is strong and balanced and pls nerf is strong and unbalanced
Like a good player would make an S tier class strong and a bad player would make it F
A bad player could own with a pls nerf character
warlocks definitely needed a nerf
but they always go to the extremes
like they give warlock and wizard direct nerfs (and not small ones at all), but at the same time, they also buff the overall magic resistance hahaha
its crazy they always do the double nerf
but for bossing warlock still great
Yep they always go a little to far 😂
Yes ironmace make the OP Fighters more OP👌
Easy way to still be broken with warlock
just play curses and hellfire
Bro it doesn’t work, curses aren’t spammable they barely scale with damage, the healing is trash, it costs more it’s unplayable rn
So did u go broke and quit?
@@Btk780 making a video out of spite
caster cleric meta again?
@@hsuanhsuan1436 we’re cooked
Awful tier list ngl.
what can i say im awful
Elaborate
@@Denizkcan 😂
@@partychipman got ghosted
Real
I disagree bard is not op, its an A class, even with shriek of weakness bard cant defeat pdr classes easily, even magic counters bard. I agree about druid needs a heavy nerf for bear and panther form damage and it needs the rat heal bug fixed asap, cleric just needs smite nerf and it will be balanced, fighter is fine as it is.
bard can just simply do to many things good to put it simply
bonk wiz is still strong, playable in solos
for sure agree, but it gets mogged by most classes
The like to view ratio on this video says it all 😂🤦♂️
What’s bad about it?
Leave my cleric alone! 😢
I’m so glad warlock got gutted I am absolutely sick of vsing 5 of them each lobby with it always being a chase and them running away.. boring af!!!
Fighter player?
@@partychip I play everything but ye especially frustrating as a longsword fighter
Waiting for buff for rogue only to recive som more like “debuff” on a rogue i hate ironmace lol
Very Much Not Happy With Cleric Right Now. Not Fair To Fight Against I Get Upset When Fighting Them Because Like Hey Wtf He Has So Much Health Haha
Haha
rogue belongs in c tier forever
i bet you play wizard
you gotta move up barb cause double stack frannies
I think you’re just ranting your feelings about what you’ve been dying to :/
Wdym? I didn’t even play the patch yet as of making the tier list and warlock is basically unplayable now. Fighter is insanely strong is only really outclassed in melee by Druid. Clerics still not nerfed somehow. Last patch that was fine because usually in a warlock fighter fight last patch the better player won and same with some other classes now it’s basically impossible to win
@@partychip you shouldn’t be cherry picking classes. there’s 2 types of classes and it’s spell casters/ Magic dmg and melee classes/physical dmg.
They’re are way to many spell casters based on the stats charts.
@@partychip as a game developer you have to understand
Your ranking is pretty off dude, heavy bias.
whats your tier list
strong agree, as a barb and rogue player, barb is pretty good rn I honestly would say B+ tier, I'd just leave it as-is bc god knows they'll overbuff it
rogue is so fucking bad it's crazy, you NEED to spam handcrossbow / throwing knives to win, at that point u might as well just play fighter or ranger
I don't play Wizard or Warlock but I thought the nerfs on them were pretty fucking nuts, and like why did they even nerf Magic Lock and Slow????????????????
Druid and Cleric just straight up isn't fun to play against, please nerf Druid, I don't have many problems vs Cleric but that's probably just luck tbh
F R O C K F I G H T E R
Yea rogue is cooked
Slow nerf is beyond me I used to play wizard allot and I thought slow was one of the worse spells in the game because in low gear you don't cast it fast enough to use to defend yourself and in high gear people have some debuff duration so the spell was just meh and considering ice mastery is just slow but it deals respectfull damage. The nerf just made no sanse
@@beh256 I think it was good but not nerf worthy LOL like slow is good if u can manage to work it in without wasting time for another zap but the nerf is insane LOL
bear druid unkillable zero counterplay without casters
you can't say warlocks arnt cringe man xd
Barb didn’t deserve that spot
wym?
@@partychip my opinion is Barb should be placed at A or B.
demonlock is stil crazy, but ye warlock is cooked.
yea, caster lock and demon lock feel like two different classes to me which is why i didnt even mention it
@@partychip i agree, but by that same logic we should be talking bear vs panther.
Cuz i think panther is fantastic while i cant remember the last time i didnt outright cook a bear.
Not even remotely the same class
@@mikahoolwerff3563 true
Chip cleric being on plz nerf is wild my brutha. why u hate me
i hate you and you in specific which is why i put cleric there
@@partychip i knew it. there is no other reason for cleric to be there… sorry clergymen this is on me
Yea i don't know why they heavily gutted castor lock, melee lock is eating tho rn. tm nerf was gonna be good enough but to double the cost of spells before putting on tm is gonna kill so many players grinding quests and chilling in low gear lobbies.
Yea it’s kinda fried LOL tried it ingame and im doing no damage LOL
I want to see all the yappers actually play bard. Try it my guys it wont be your standard 1 curse thr whole game. Press sprint and win. This class acutally has somw thought process and decision making
Bard is HELLA strong, but yes the skill ceiling is really high.
Survival bow is the hardest ranged weapon to play, if played right its ridiculously op though.
You have to master kite jumping though and hit 80% of your shots or you are cooked, the arrow dropoff is also crazy.
Main downsides are:
Rapier is the best melee choice, and playing rapier is both satisfying and dreadful, the hitboxes are extremely tight.
Buffing makes you loud as hell and everyone hears you 2 rooms away, rebuffing is important and has to happen like 15 times every game (thats 4-5 songs x 15 = 60-70 songst per game not to mention the mid combat debuffs/buffs).
Main upsides are:
Shriek debuff is an incredible damage increase.
The speed can be really good if you run a song you have to reapply every few seconds.
Slowing enemies with the lute song is crazy.
Opening locks with a song can be very strong, even for combat.
The only thing thats a little fucked is the pdr stacking, I dont think bard should be able to get 40-50% pdr, but that also requires good gear.
@@theswamps6589 a man with brains
I will say, bard is skillful but its the same thing as warlock, instead of CoP you got spam surv bow, instead of phantomize you got high pdr with instant switch to buckler rapier, its the same type of playstyle as warlock. Buffing and rebuffing is annoying but the buffs are INSANE. just my opinion
@@partychip thats an insult my guy. No hate the skill ceiling for a bard and a warlock are worlds apart. No cope pure truth. I played both and now from many warlock mains that warlock really isnt hard. It has a few playstyles and other than that its always the same. When it comes to bard you at least have to utilize Songs to debuff. Warlock is 90% cop. Spam 😂
Nerf cleric? Slowest guy in the game with no range options, cleric? Git gud.
You can be 305 with 40% pdr
@@partychip Fighter can be 305 with 60%, and carry a bow.
@@Sethuria cleric with divine protection smite can take some hits and jump on a fighter and win
@@partychip Clerics, with their blunt weapons and magic damage from smite, cut through PDR. It's true. They have a decent match-up versus fighters because of that. But take that to a barb, who gets 60 free magic resist and high health but no PDR, with +10% move speed from rage, clerics practically cant win without major skill diff.
Holy SHIT
Druid needa calm down with them DSLs in the thumbnail buddy
WHAT
honestly with the patch, i think balance wise they did too much, fighter sprint was already amazing, it didnt need a buff, hell maybe a nerf wouldve been warranted, rogue buff is nice, the nerf is unneeded, druid didnt get nearly enough of a nerf, and the changes to wizard while mostly good, have some things i personally dislike (zap change and magic lock change), now to the big dawg, warlock. they nerfed him wayyyyy too hard imo, i honestly like the 1 health tick healing, it seems alot more balanced, but the scaling increase wasnt good imo, neither was the cast cost increase, or any of the other nerfs, i think they should honestly keep it at 1 health per tick, but lower (or remove) scaling, and change the cost increase to 1.5x (plus revert the doubled cast cost), with single health per tick its more of an assistance, and wont carry warlocks as hard anymore, but the downsides are way way too much, phantomize change is good though
I always liked the idea of lower health cost and slower healing, compared to high health cost and slow healing, it would def make the class more balanced, and yea they did a little too much, but forgot to nerf cleric xd
@@partychip yeah, that combined with something to make melee a little better would be nice, cleric defo needed a nerf to its team heals, sanc, holy light, and its buffs make trios near impossible to compete without a cleric so those need a substanial nerf, lesser heals need it too but i think just lowering the amount of lesser heals would do fine for that
this company doesnt deserve success
Wow.
ranger is not strong and it got nerfed this patch
ranger has traps
i am really bad in this game beacuse i play with cleric and fvvck i aways die
😂
Bullshit Clickbait Thumbnail
6:48 this is so true, too bad most people won’t ever learn this 😪
thanks feeteunthusiast
@@partychip anytime partychip🥴
i do like how they increased str on ranger however i cant agree its A ranked whatsoever, frankly unless you stack action speed longbows are slow its just a hard fact even with ranger perks, and i would prefer to use longbows. what id like rangers to get are more than just a basic trap. how about more utility weapons, bolas we can throw for example, something that we can use IN MOVEMENT just like every other class, to slow ppl down. otherwise u have to perk and shoot a leg and if thats the case ur using a survival bow and doing nil damage without truephys stacked... and just imagine in solos, aiming at feet, how stupid do you have to be to even consider it.(btw most good players chase down with a torch in hand at rangers, traps are so easily identified its not even funny, and if you mimic a rangers movement path you know ur safe as well) I legit have had to start putting traps in corpses (doesnt allow u to do this perfectly) just in the hopes they accidently loot the mob (this is also mitigated by looking DIRECTLY 100% down and the trap will always show i think)
Ranger is objectively strong if you play it right tbh, traps are strong and you can bring technically 16+, ranger has spear one of the best weapons to follw up a trap, and half his perks are named weapon abilities (forceful shot, true shot, quick fire, etc.) long bow shoots decent quick with quick fire and nimble hands
@@partychip i do main ranger so obviously i know how well it can be played. I just think ranger lacks in game tools so bad that if u cant outrun, ur done. Its that simple.
I have to suppose you have a bias for whatever reason, but Druid in top tier is laughably silly. Druid is weak af and and easily countered in every form; and its escape options are rather easily dunkable. Druid is C tier for most, and maybe B tier in the hands of a very good player.
expand upon this please
@@partychipHe probably plays under 25 gs lobbies where druid with base kit is mega ass
I plah barb and boc warlock and druids cant do anything against me, if they go panther i can Achilles and kill them easily on boc warlock i can usually 1 shot, and when a bear comes i bait out a right click and miss first bardiche swing and then scoot in for the thrust with achelies and then you win if u commit, on warlock i just cop bear and 2 shot with boc@@partychip
if you think druid is weak you just havent played against a geared one that is actually half good at the class, its disgusting, your probably getting 2 tapped and you have no chance of ever killing them
@@partychipI partially agree with this guy's take. Sure, it can be really strong, but the same can be said with the right gear for any class. If you're good with spacing, bear form can be pretty easily countered. Panther dies to 2 hits from any class. Druid does have the best movement in the game, and the heals make resetting fights almost instant. I would put Druid in A tier, S tier for really good Druid players. Also, Ranger will be S tier now. A good ranger player will beat every other class.
oh shit im in a fiesta frito video
Bis...
druid got nerfed bro
barely bro 😭
@@partychip nahh wym mean barely whole new charakter i got learn 💀
@@salvi3118 😂
How about you drop some videos bub
@@sujal439 making a video out of spite rn