Voxel Remesh Plugin | for 3dsMax

Поделиться
HTML-код
  • Опубликовано: 7 сен 2024
  • Voxel Remesh is a multi-threaded & C++, volume based remeshing plugin for 3dsMax developed by PolyDesign.
    - Volume based Voxel Remesh allows you to:
    -
    - Create closed surfaces from self intersected meshes,
    - Create a high-poly mesh for baking with round edges,
    - Create a lowpoly mesh from highpoly,
    - Generate a better topology for 3d scan meshes,
    - Create level designs,
    - Create organic meshes in 3dsMax,
    - Create an evenly distributed polygonal mesh for physics simulations,
    - A dynamesh like workflow,
    - And much more depending on the artist's creativity :)
    -
    - Since voxel remesh is a volume based plugin, it does only work with closed (watertight) meshes.
    - A quick cap holes modifier will do the job for many cases.
    - Voxel Remesh is a multi-threaded plugin so more cpu cores mean faster results.
    - Voxel Remesh works realtime in low resolutions, and all values are animatable.
    -Stay Creative.
    You can get Voxel Remesh from here:
    www.cgtrader.c...

Комментарии • 56

  • @jixal
    @jixal 4 года назад +1

    This is nuts, great result for creating a quick highpoly. It looks awesome but I'd want to trial it for normal map baking before firing off $59 into the dark and hoping it works for the purpose needed.

  • @sergeyzotoff
    @sergeyzotoff 3 года назад

    Fantastic! Now concept art in max is meditation. Many thanks.

  • @Mehrdad995GTa
    @Mehrdad995GTa 3 года назад

    Cool plugin, I had a super tough time creating simplified shells for my models to use as colliders and shadow casters in my game. This tool can handle that very well I guess.

  • @wonkaytry
    @wonkaytry 3 года назад

    I wish this could detect and handle the corners better.....it will be perfection.

  • @udayakanth
    @udayakanth 4 года назад

    Yes its really worth plugin for advance users ..........!

  • @MOBILESUITGUNDAMbyinesshell
    @MOBILESUITGUNDAMbyinesshell 4 года назад +1

    what a wonderfull!!! so great!!

  • @paintingtutorials2d3dprodu22
    @paintingtutorials2d3dprodu22 4 года назад +7

    Can I have a trial copy so I can try it before making a purchase?

  • @gamingmoments7305
    @gamingmoments7305 4 года назад +2

    No matter how high i set the resolution (up to 2000) and relax to 1000 and all the boxes checked i can not get any kind of cylindrical parts of my model smooth. You can clearly see the flat parts between lines that make up a cylinder. I also tried chamfer before on the remesh object with no effect so there is no way to make hard edges softer and no way to make cylindrical curves round...

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад

      Hello, the original mesh should have enough resolution. This is like the dynamesh, if your original mesh is lowpoly at curved areas, the result may look faceted after voxel remeshing. You can try to voxel remesh 2 cylinders to see the results, set one of the cylinders segments to 128, and set the other one to 8 and voxel remesh both with same settings. Low res cylinder will be faceted.

    • @Remembadaname55
      @Remembadaname55 4 года назад

      @@PolyDesignTutorials That fixed the cylinder issue but on rail systems its deleting the middle portion if i had a boolean(with clean topology) there. Also i tried multiple chamfer settings and with and without the topology is the same.

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад

      @@Remembadaname55 It may be because of overlapping faces. If you are sure that there are no overlapping faces, Sometimes the resolution may cause little issues because of precision errors so can you please try with a different resolution (maybe your res +1 or -1). If it is still the same, you can rotate your model 90 degrees and resetXForm after rotating. This way voxels will be calculated in a different order and it may fix this problem. I am sorry that it sometimes causes errors but i am working on them. Thank you for your feedback.

  • @AbdoAchtioui
    @AbdoAchtioui 4 года назад

    Amazing plugin!

  • @anasazees7822
    @anasazees7822 4 года назад

    Very veryy helpful 😍

  • @LocNgVIZ
    @LocNgVIZ 4 года назад

    Damn amazing plugin!!!

  • @divyang3Dart9289
    @divyang3Dart9289 2 года назад

    How to manage this kind of heavy result???

  • @florianschmoldt8659
    @florianschmoldt8659 3 года назад

    fantastic work. Is a VoxelRemesh for 2021 on the way?

    • @PolyDesignTutorials
      @PolyDesignTutorials  3 года назад +1

      Thanks :) We are planning to add an update to voxelremesh but since we are currently working on another project it may not be released in 2021.

  • @lyzie59
    @lyzie59 4 года назад +2

    Amazing plugin !!
    Do you think will be possible to handle the chamfer value in the futur ?

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад +2

      Thank you, chamfer value is dependent on relax and resolution for now, however maybe I can make a slider for handling chamfer.

    • @lyzie59
      @lyzie59 4 года назад

      @@PolyDesignTutorials Could be cool, the chamfer on the crate is really small for example.

  • @MarcelloPattarin
    @MarcelloPattarin 4 года назад

    Fantastic !!!!

  • @sevenseven31
    @sevenseven31 4 года назад

    add quad adapter also

  • @yusufsahin5755
    @yusufsahin5755 4 года назад

    its so good

  • @krolog9941
    @krolog9941 4 года назад

    Really cool plugin - but i always got faceting problem when dealing with cylinders or chamfered cout outs? Any suggestions on that?

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад

      Hello, thanks. For cylinder and chamfers, you need higher resolutions for the original mesh. Give more segments to cylinders and chamfers, it will fix the problem.
      Check out this image. (Both voxel remesh objects have the same settings but the reference meshes are different)
      i.hizliresim.com/HnfNrF.jpg

    • @krolog9941
      @krolog9941 4 года назад

      @@PolyDesignTutorials yeah i thought of this too - for me the best way would be to model a mid poly and then just pick this and turn it into an hp (for game ready models) - i tried to bool a cylinder out of another cylinder - both 128 sides and still got faceting - kind of a problem for me

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад

      @@krolog9941 Did you try increasing both resolution and relax values? You can disable refine, and give high resolution and relax for better results. Also activate the smooth as well.

    • @krolog9941
      @krolog9941 4 года назад

      @@PolyDesignTutorials yes I tried all kinds of variations. I've also done a relax modifier on top and I watched at some examples in the video you did here. I'll test a bit along and if it's OK for you I'll send some Screenshots in here or as pm to you

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад

      @@krolog9941 Ok, you can send them here or send pm to my artstation. www.artstation.com/batuhanozer

  • @Remembadaname55
    @Remembadaname55 4 года назад

    Does this work with chamfer? If it does then it would be great for highpoly

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад +1

      Yes you can chamfer before voxelremeshing, however in order to achieve smooth diagonal edges, you need to set the resolution and relax higher.

    • @Remembadaname55
      @Remembadaname55 4 года назад +1

      @@PolyDesignTutorials Sounds perfect to me! Ill buy it in the morning. Great work!

  • @Panubis3D
    @Panubis3D 4 года назад

    Eline sağlık kardeşim..Yüksek poligon sorununu çözersen çok daha iyi olur..

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад

      Teşekkür ederim, Pro Optimizer ekleyerek polygon sayısını düşürebilirsiniz.

  • @brantprit9272
    @brantprit9272 4 года назад

    I want to buy it !!! Why not for older versions like Max 2013? Will it work?

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад

      No, it works with 3dsmax 2016 and never. Support for older versions may be added in next versions.

  • @RodrigoRabacoStudio
    @RodrigoRabacoStudio 3 года назад

    Hi, I've bought the plugin and it is great! Where can I download the max 2022 version?

    • @PolyDesignTutorials
      @PolyDesignTutorials  3 года назад +1

      Hello, We will add an update for 3dsmax 2022 support very soon. You will be able to download it from your purchased files page at cgtrader.

    • @RodrigoRabacoStudio
      @RodrigoRabacoStudio 3 года назад

      @@PolyDesignTutorials excellent, thank you. Keep up the great work

    • @PolyDesignTutorials
      @PolyDesignTutorials  3 года назад

      @@RodrigoRabacoStudio Hello again. We have uploaded the v1.01 which includes 3dsMax 2022 support. You can download it from your cgtrader.

  • @sevenseven31
    @sevenseven31 4 года назад

    how to work with character is very important ^_^

  • @jjlife7603
    @jjlife7603 4 года назад

    What is the difference between this and quad remeshsher

    • @PigeonSlayer
      @PigeonSlayer 4 года назад +3

      .... Its two absolutely different things.

  • @MadpolygonDEV
    @MadpolygonDEV 4 года назад

    I think this is awesome BUT i am kinda not a fan of the building times. I think zbrush is a tick faster there

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад +11

      Thank you, Yes, I am working on making it faster, but at least it is still faster than exporting from 3dsmax, importing to zbrush, dynamesh, export back to 3dsmax, import to 3dsmax.

  • @jam777
    @jam777 4 года назад

    Do it worked fine with bad triangles?

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад

      Most of the time it works well if the mesh is closed and has no problems. Depends on how bad are the triangles :)

  • @keltart809
    @keltart809 4 года назад

    holy Shit is fast

  • @yhlee94
    @yhlee94 4 года назад

    Is it possible to work with mapping texture or skin?

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад +1

      I didn't get your question I think. It doesn't preserve the uvs, actually it doesn't generate any uvs. You can unwrap it after voxelremeshing.

    • @yhlee94
      @yhlee94 4 года назад +1

      @@PolyDesignTutorials Thanks for your reply :)
      I am not trying to use it for boolean modeling.
      I'm going to try for a kind of liquid animation or organical mesh.
      Does this plug-in meet my intentions?

    • @PolyDesignTutorials
      @PolyDesignTutorials  4 года назад

      @@yhlee94 Actually, I am not sure, It is not intended for it but it may work as Voxel remesh works on animated objects and updates itself in every frame. I think blobmesh (or metaballs) can be what you are looking for for liquid simulations.

    • @yhlee94
      @yhlee94 4 года назад

      @@PolyDesignTutorials Thank you for your reply.
      It's a really cool plug-in I've been looking for.

  • @dmitriyevanton3511
    @dmitriyevanton3511 4 года назад

    Is it possible to get that plugin for maya in future&

  • @kamillatocha
    @kamillatocha 3 года назад

    something i can do in blender for free