Want more info on the Insect Glaive changes in Monster Hunter Wilds? Check out these detailed documents from IG hunters: Qwas: docs.google.com/document/d/1x7s9NLcwO0T-uu0AoTix-I8KO_Y9C_AL3PVKXVdtYaM/edit#heading=h.ly75wvmozfsx ArsXenne: docs.google.com/document/d/1lfdU-huMiGjcMFiZ8M20WArckAYZg8RVCh1tmHvCkTU/edit#heading=h.r96js95xl3ac
Thanks for this! It certainly looks like a mash between several different endgame moveset styles. If so, I'll be very happy for the future. I'd also like to point this out as I haven't seen anyone push it across the major streamers yet, but 1. Didn't IG use to require red and white? That's how I originally learned it in 4U... Not sure how long it lasted, I just got all three buffs first anyways. Didn't main in Rise/GU. 2. >> IG in 4U has a different , more powerful positioning than in World. In 4U, you want to aerial from shoulder to shoulder. If timed properly, you can evade through the air as the monster strikes down. This is harder with monsters like Nergigante and Shagaru Magala, so instead you do the same on the leg that isn't crashing down. The bigger monsters in Wilds make this a wise decision. As you go from foreleg to back leg, it increases damage. You can choose whether to land in the middle of the monster or it's back. This will especially work with the evade spike forward move. Originally it was the pre-red/white. This can be chained with the previously infinite ground combo for lots of damage. When World came out, instead of positioning at the shoulder you would position your character at an offset to the side or further back. This would allow you to angle in a V to make the most damage across the wings. As such, if scaled and used properly with good chain systems, the new moveset if pushed properly can actually create larger general damage numbers than World/Iceborne.
They ruined IG in Wild. You can't stay in the air. You only really get one hit. Why would they remove the best way to get damage for IG when you have all the buffs on? The one weapon I like to use and they remove stuff from it without adding anything of worth.
im ngl i got a huge wave of whiplash when i saw my document mentioned at the beginning of the video LMAO, esp because this channels one of the reasons why i enjoyed mhworld so much
If you’re still worried about damage output from the demo numbers, just remember the bow had some of the lowest dps in the rise demo, then went on to destroy every speed running record in the full game
Yeah and that was the playable demo for home consoles, not even the show floor first look demo that Wilds is. None of these damage numbers are going to stick at all.
@@SilverTwinkle Well, let's just say I have slightly higher expectations for the World team. Longsword doesn't have any business being one of the highest dps weapons in the game. It should sacrifice that for the versatility and ease of use.
@@SilverTwinkle Hunting Horn is getting the glow-up it's always needed. The fact that it's so much faster and you can attack mid-recital - there's no way it does a little damage as it used to.
@@thepowerfulpaet4937you… do realize that they’re the same teams now right? I don’t like ls either but longsword is just as oppressively top tier in world as it is in rise, it’s just that the competition got significantly buffed in rise alongside the other weapons.
It's been sad that so few have been giving love and attention to the Insect Glaive, thank you for this!! :D I'm really curious about what the glaive's 'perfect parry/dodge mechanic' is that they've given all weapons, I wonder if we know what that is yet and if anyone's caught it on camera. It's interesting that they've balanced out the extracts and made getting all 3 what gives you your new moveset, and that there's ways of getting extracts easier including by attacking. The fact that we'll have to learn the non-powered moveset and can get extracts while doing it will probably make the process of gathering extracts less painful because we're still able to play the game and fight with our weapon while gathering them. If they're doing this, I kinda hope they also make the buffs all last longer so there's less interuptions in the gameplay, and it'd be cool if they made the non-powered moveset feel a bit better to use, but this is an interesting approach and I'm not against it! I'm sad about aerial IG's presumed death, it was fun and we'll see if I end up still enjoying it. I do hope they do give IG some reason to not always be in focus mode though, or at least make an accessibility option that lets you toggle focus mode instead of having to hold it down like you (presumably) do.
@@mayuwu4408 the reason not to be in focus mode is to let the insect stamina regenerate since it uses stamina to attack with you. Or if you let the insect attack by itself for clouds then you also dont need to use focus mode.
I'm happy to see the mentality you have for the weapon. I'm all for making a weapon more practical and consistent to use. It looks like the difference in how IG players will deal damage is how good they are at positioning and how quickly and efficiently they can gain extracts since its possible to blow your extracts for a super powered attack. I can already see a good player taking advantage of this by figuring out the best way to interact with each monster and constantly regaining extracts with little hassle. It just sounds so fun lol
@@sobervision1049 thank you! I try to see where the devs are coming from when I can as I like thinking about things from a game design perspective. and I noticed even in Rise (although I haven't got all the fun switch skills for it yet but) that I wasn't using aerial IG the majority of the time and more when I wanted to stay out of danger but still be dealing some damage. so I'm sure I'll find a way to enjoy the weapon still. I used to liken getting my extracts to having to stop playing monster hunter and start playing a random little minigame like tetris every 90 seconds just to be able to play again. but now I've started reframing it in my mind, and it feels more like I have a moment to breathe and observe/study and size up the monster before engaging, which fits the vibes of the IG very well imo. and the shift in playstyle is interesting!! now we'll need all our extracts for the good moveset and we'll be conciously choosing to spend our extracts for that big attack rather than it just running out on its own all the time, and we have new faster more engaging ways to gather extracts since we'll need to be doing it more often which also gives more purpose to the non-powered moveset so being out of extracts more often doesn't feel quite as bad. the tempo has increased, but the lower end of it doesn't feel as bad and we have more control over it! there's lots of potential for different playstyles here!
@@thedarkwolf25 I certainly hope that isn't the case that'd be a strange choice when every other weapon is getting one. I've heard it might be getting an offset attack but I haven't been able to find any confirmation so idk, and a perfect dodge would also make a lot of sense for the weapon. Using the Vault move also makes you invulnerable for a moment according to the hunter's notes in this video, idk if that was always a thing but if not then it could be that? idk.
The FACT that they would (allegedly) remove the PEAK air combat from Rise and nerf the helicopter playstyle to the ground (literally) makes me so mad, like I might as well play Lance
Insect Glaive and Lance are literally my mains lol occasionally DBs and I'm kinda glad they're moving away from the constant identity crisis. Insect glaive started as a weapon that could mount without needing a ledge, and has iteratively been muddled in two opposite directions with each release since. I'd prefer they focused on ground but honestly either one just pick one and full send it instead of doing 2 opposite things kinda poorly.
@@RJWoodMoroseTenacity without aerial combat the bug stick is just a copy of the dual blades, rise is actually the most fun I’ve ever had with the weapon
The new ground moves are really cool and will probably be really useful, but the lack of Aerial Combos is really disappointing, BUT, it would be awesome if there was and additonal button hold/input to make aerial attacks bounce, so that way we'd have more control in the air.
Nah bruh ngl that ain’t enough I NEED My dive dmg my first ever mhg was rise and IG is probably my most played weapon across base and sunbreak and the only time I remember doing a full grounded combo was in training when I was first trying it out I absolutely love IG in rise idky they took away aerial it was just a different play style and it’s not like it replaced grounded or anything I played world after rise and I was so excited to restart the MH IG is experience in a new game aand aerial only was not at all viable just straight ruined the weapon for me :( like they said in the video in world aerial was fun but if u wanted to do any type of decent dmg u had to be grounded why couldn’t they just port it from rise 😩😩😩
My problem with removing aerial IG is that now there is no point currently in using jumping advancing slash. The move now is a slow, overtly committal move that does okay damage and doesn't allow for the IG have some of the most amount of openings to attack. Additionally, they could've just replaced the move with Kinsect Slash, a move that is more in line with I think they are going for in IG, and it doesn't need to send you back into the air to be usable because you still have the benefit of a quick slash and dash that can provide extract without red buff and does decent damage with much less commitment than with jumping advancing slash. tl;dr If aerial is completely removed, they could've gone about the change much better by replacing jumping advancing slash with kinsect slash.
@FreelanceSeven at that point just use jumping slash. It's faster and allows you to act much sooner than jumping advancing slash. also, staying in the air now seems to be gone, so until further notice my point still stands
THIS. I'm upset them supposedly getting rid of the bounce, but them doing that and keeping the advancing slash genuine baffles me, because without the bounce it is a genuinely useless move. If you miss you miss, if you hit the monster with all your slashes your now stuck recovering as you land on the ground (unless they give you some gimmick to get out of that animation), and if you miss all your slashes and you hit the last hit you are in the same boat as the previous example except with only one hit. if they're going to switch back to non aerial combat might as well just bring back the wild slashes glaive did in 4U and GU.
It's unfortunate how the demo in pax west has a strict rule of not recording the gameplay as opposed to the one in gamescom. I guess MH wilds just has some secrets they want to hide
I played at Pax West on Friday, they only had 14 stations and the line was tiny. It was so hard to get in the line. The demo was just a doshaguma hunt but we did encounter the other monsters seen in the trailers. My group couldn’t get a turf war to activate unfortunately.
"I think it's gonna rattle IG mains because everyone is used to grabbing red and going ham" nah who tf is just grabbing red and calling it a day? My grandpappy beat it into me to at the very least pair it with white for the attack boost, and even now these days getting triple buff isn't even that hard anymore. I doubt this'll be an issue in Wilds with all the ways they made grabbing buffs easier
@@sir_coma60 after having played the demo, yeah glaive actually feels great. only monster I had trouble grabbing orange on was rey dau, but his head becomes vulnerable after his laser moves so you just get triple up for free w a focus strike
I would like to believe that "aerial" was simply "disabled" for this demo, so that they could showcase what's new. In this way, hunters would focus more on the new changes to the grounded IG as opposed to letting old habits kick in, spending the majority of the demo doing something they're already familiar with.
I heard them talking about it and saw what you mean for the green indicator, but they're saying it's listed but it's not listed in the details where it shows each extract. What are they even talking about??
@@Vynndis they said they weren't able to find footage of a successful extract of Green. Based on the limited experience I had playing 4U, Green seems to just give you about a potion worth of health and it also takes up an extract load on your beetle, could be the reason why it was abandoned.
green extract was one that you got from almost tails exclusively. It was not a buffing extract, but rather a small heal that in some of the older games could be pretty decent and even restore some kinsect stamina. In WorldBorne, it was not as good because the Wide Range Kinsect from GU wasn't in the game anymore so it was often just better to sheath, pop a potion, and then fight again. In Rise, it was locked behind the Kinsect Recall Silkbind so long as the kinsect connected with the monster during the animation. Now it seems like they brought back the more consistent form of Green from the older games. TL:DR - it heals you...but not enough for you to really care about. just sheath and pop a potion if you need it. trying to aim the kinsect or the focus mode to hit the tail mid combat is a nightmare
i need the IG aerial aspect back for wilds. that was what made IG unique and versatile. you could focus on ground or aerial, the choice was yours. ground IG feels meh tbh, big damage but very boring and stifling. even with the new "drill" movement. it made it look so cartoonish and very stuck on the monster. we need the aerial back so we have more maneuverability for the glaive. we need to reposition a lot and aerial bouncing made that easier and more efficient for us. not to mention made it easier to hit/break the back/spinal are of certain monsters, especially the tall ones and the flying/hovering ones.
I think we've how much more interwoven the kinsect is with attacks now, the damage of these moves featuring it will be much more reliant on the power level & type of kinsect you're using. Hell given how Kinsects had different attacking types in Rise it wouldn't surprise me if these big moves even interact differently with them! Like imagine you have a powder type kinsect, perform Rising Spiral Slash & as the kinsect spirals with you it leaves behind a bunch of dust on the way & detonates it at the end. (Me praying Powder Vortex returns)
@kaiok6776 Deffo disappointed about the airal combo removal myself. Sure it started without in 4U but then we recieved styles in GU & Airial style IG was fun af, then they doubled down on airial for IG in World & then doubled down AGAIN in Rise so it's removal makes as much sense as eating piles of salt to stay hydrated, hopefully it's either still there but in another form or gets added back later on.
I love the new ultimate "Rising Spiral Slash"! IG getting a helm breaker of it's own is a great idea and really helps give us a payoff for all the micromanaging we have to do! However, changing the moveset so that you need all 3 extracts to boogie is... concerning. I haven't gotten to play Wilds like you guys have but I played a lot of IG in Worldborne and in that game: trying to fight without the red extract moveset is like trying to play hammer without using any charge attacks. Absolutely terrible. I really REALLY hope if that's the case, the default moveset is improved to be faster and more fluid.
I think its quite fair. It's easier to collect extracts now in wilds and you can even collect 3 in one go, so its still a doable feat. most IGers would always collect all 3 extracts before going oonga boonga on a monster anyways
@@foi3182 It might very well be, we'll see how it plays. However, I simply must push back against that most IGers would grab 3 extracts before fighting statement. In previous games (MH4U, MHGU, and MHWIB), we'd grab Red and White for the upgraded moveset, bonus movement, and damage. Then, as the buffs were running out you'd grab Orange to refresh the timer on all of them. Giving a casual hunter more uptime before having to fish for extracts again. Orange also happened to be quite annoying to get on some monsters... waiting to do damage until you could hit that sweet spot just didn't make sense most of the time. So, we'd just get it when needed or was otherwise convenient. In other words, we'd *frequently* oonga boonga without all 3.
@@foi3182 you are defending this with the argument "everyone did it anyway" that is limiting choice the player has on how to play the weapon, that's boring. if everyone did it then why change it when there was a skill expression to keep your buffs up even longer by waiting to get all 3. Thankfully we know this is a very old build and the IG weapon trailer shows red buff giving the player a heavy thrust meaning red buff will still be the only thing we need for better moveset when the game comes out.
Did anyone even start fights without all 3 buffs anyway? The 15% damage increase felt pretty mandatory in the old games. At least the gathering is integrated into the regular attacks now, actually providing a reason to use non-buffed attack in the first place.
Iv never really tried this weapon but this video just gives me the incredible perspective that these MH Games are deeper than any game with regards to combat. No other game has such depth and playstyle in each weapon and there are freaking 14 of them!
Thankfully I am pretty used to obtaining all kinsect buffs before going in on the monster, but I understand people being thrown off if they just grabbed red and ignored everything else and decided to just attack the monster with the new moveset. I really hope we don't lose the aerial aspects of the weapon though as that is what makes the weapon so much fun and versatile as well as being the best for mounting. Otherwise I feel the fun aspect of insect glaive is removed. Sure it does more damage on the ground, but then the weapon is not being utilized for its mounting capabilities. It is my favorite weapon and I like the synergy of mounting, versatility of bouncing and placement in the air, movement, and damage output it does...especially in MH World. Hoping for more info soon about this though. I will still play it regardless, but if it is truly grounded and is not as versatile I feel the fun is going to be sucked out of the weapon. We will see though I guess.
6:45 The kinsect charge attck was in MH4U using it with a blunt kinsect actually did decent KO damage and you could get a KO or two depending on the monster. In the Wilds gameplay from FightinCowboy 7:35 the kinsect charge attack allows the kinsect to grab all three extracts at once if it passes through the correct spots. Pay attention to the kinsect Icon it spreads its wings showing a third extract spot. 21:05 green extract in past games were only on some of the larger large monsters like Rathian and Rathalos you can get green from their back but only in a small area. or small monster
Yeah idk why they said green as if its been gone for a long time. It was in world, usually on the tail. You can mark Rathian's tail for example, and buffer 2 green buffs for emergency heals.
I was waiting for this, thanks! Hopefully we'll get more footage of it in action soon. 9:46 If they killed the bounce/rebound mechanic, what's the point having 2 different aerial attacks? One for mount damage and one for higher dps? 21:31 wow, this is a huge change.... why put more barriers in our way of maxing our dps??? 26:20 - yeah it looks cool, but there's a ton of ending animation lag afterwards. The hunter just helplessly falls back to the ground; what's stopping the monster from hitting you? Hopefully you can follow up with an evade or a downward thrust
Weird how there was gameplay from Miyabi shown in the video and they never mentioned the focus strike in the air. If you watch their full gameplay they do use focus strike in the air and it pops them back up just like jumping advancing slash does in world and rise. Seems like that will be the new way to stay in the air.
I just watched miyabi's 8 min video to look for this and didn't see any air popups, is there another video with more footage or did I just completely miss it?
@@SectionRatioTile It’s at 7:04 in their video, it’s not very flashy but they didn’t hit a weak point and didn’t have triple buff so there’s probably more to the move as well
@@epichi104 I just watched it aswell. The thing about what ur talking about is that it isnt like a damaging attack u just push of the monster, this means no chaining aerial attacks still if u did like some damage and bounced then we have something but because u just pushed off it means when u do, do an attack ull still fall
11:48 the bounce being locked behind an armor set/skill would make it a million times worse... Like locking bow charge level to a skill that is on limited gear pieces. If its on a gear skill i would rather not have it at all...
@@alexasarthur there was. In rise you had to do all the arena quests to unlock it, and it had only that skill and no slots. In sunbreak it was turned into a 4slot deco and isnt in any charm or qurio skill pools.
I mean, if you want to bounce back up/helicopter, you don't care about efficiency anyways. So having to slot it in really doesn't seem too bad. If you wanna be efficient, the bounce being removed is a buff already.
8:26 Not sure I love Kinsect: Fire being mapped to R2+R1... I assume this is due to the addition of Focus Mode on L2, but I'm hoping there are some alternate mapping options.
Yes, this actually started with MH Rise where L2 is assigned to wirebug aiming. And in that game you cannot remap it. Focus Mode seems to be a similar central combat mechanic, so sadly I feel like it's not gonna be remappable in Wilds. I got used to it pretty quickly on in Rise tho.
What even was the purpose of removing the aerial playstyle? (Potentially, not 100% confirmed) It feels like a weird move when it’s half of insect glaive’s identity.
exactly, like if I want ground gameplay, I can go SA, or LS, or HH, or CB, or any of the other ones that can do way more damage on the ground already anyways!.. IG always traded some damage for its aerial maneuverability and positioning, but now they want it to be more grounded to be more like the rest of the grounded weapons but now with some flashy new moves. There just has to be something we are missing...there has to be.
Exactly bro like its been a core part of the weapon for like 10 years on top of this they removed the option to get buffs from red and earplugs from the other buffs. ON TOP OF CHANGING ITS INFINITE. Why capcome???????
@@Lubedrus In Sunbreak, aerial was the highest DPS playstyle of IG and was actually both fun and strong. It feels like they mastered its identity there, and to take it away is just a step back.
agreed...500+ hour IG main in World... and i will not be buying this game unless they add the Aerial bouncing back... it lost the "fun factor"...im so bummed out
I really hope that Aerial IG moveset was just disabled for the demo versions. The playstyle is why I main IG. MHRise gave the playstyle so much love so its hard for me to believe that they would backpedal just to give ground playstyle quicker extract and a final combo. The last time they backpedaled such a great addition was back when hunter arts was a thing. PLEASE Devs dont take away my fun! :(
There's footage that shows the button guide on the top right showing all the typical aerial options after the Rising Spiral Slash, including the Midair Evade. In this vid, whoever's playing is likely just mashing circle and ended up following the Rising Spiral with a normal Jumping Slash (it's why the animation just looks "frozen" too at the end, bro was mashing lol)
@@CatLordSix you probably won't be able to "spin to win" down since that's the strong version of the Jumping Slash I mentioned and Rising Spiral ends all your buffs (unless there's a way to recall kinsect to get the buffs you gathered in mid-air, kinda doubt it though)
7:35 that charge attack is what’s going to make or break the weapon for me. Glaive needing all 3 buffs again for its strong moveset is a really huge nerf. I’m also quietly hoping that dual-color kinsects come back from Rise. I don’t think they will but it would be such a huge help.
Can you get a comment to Capcom and confirm if bouncing /aerial is a thing? And please pass on the community's hesitation? What is the identity of the IG if not aerial? From what we hear, no offset, no standoff? Really killing my hype.
For me, the thing that mattered most was the fact that it was a cool glaive that you spin around a bunch. I'm super excited for the changes and will probably start off playing it
@@nayd5043Man, everyone i see someone denying that being aerial isn't the identity of IG, i just ask? Just as Lance is the defensive weapon and DB is the fast weapon, how people call IG?
@@nayd5043the bug has been a side thing for a while. It felt like a stop in the action to get your extracts up. Gen 5 making it the aerial weapon was huge for it, especially since gen 5 is when a majority of the fans came in, sorry. Bouncing was fun and they shouldn’t have gotten rid of it.
@@barmacidic2257 not at all, the bug does a lot in Rise and will do even more on this version since you can directly control it. Awakened Kinsect attack, Powder Vortex and Kinsect Charge in MHR all make great use of the kinsect, and there is even a silkbind that moves you to the kinsect location that can be used to make aerial combos faster. It had the kinsect for MANY more games than 1 move, for gathering, dust clouds and animation canceling.
So aerial IG is dead, wow. I can't believe they're devolving this weapon back to MH4 after it made so much progress in World, and then Rise. Major bummer.
It’s not the end of the world, dude. I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.
@KatanaJoelleLandt Cool, happy for you! Perhaps in the future, you could learn to consider someone else's point of view _before_ dismissing it out of hand.
@@Braxmegaman Most "IG mains" whining about this aerial change dismiss the rest of the weapon's moveset in favor of just killing their sharpness and doing no damage helicoptering around monsters (not even building up to mounts as effectively as just spamming the normal Jumping Slash lmao)
My enjoyment of new glaive will be pretty high, but just how high is going to depend on how difficult it is to get orange (or white in some cases) on certain monsters. It is often a very particular section of the torso that is obscured by the legs from the side, obscured or entirely inaccessible from the front due to the head, and obscured or barely even present in the back due to the tail or just the buttocks being considered leg. If they made orange vastly easier to obtain then requiring all 3 is not bad at all.
My issue is that the insect glaive was introduced with mounting and invited the idea of an aerial weapon with unique moves. All weapons have a unique play style and kit to them that is their bread and butter. It's cool to see a more kinsect focused style for insect glaive, but I do want the weapon to have a few plays to play. For example, the charge blade is known for SAED and SA. You could choose to focus on a more aggressive style of fighting with the SA or go for a mobile fighting style with the sword and shield mode.
Not sure why some people say this is a weapon for dummies where infact the dps and mobility of this weapon in mhw is insane. It's just sad to see we can no longer chain aerial attacks and descending thrust does not seem to exist anymore. I hope they bring it back as I do not see the reason why.
Also changing the fact that you don’t get your strong attacks from red extract anymore is sad. Getting rid of the infinite that it used to have on top of the earplugs as well. Why did something like longsword get nothing but buffs but insect glaive got nothing but nerfs.😢
@@werecoth descending thrust is vault, dive thrust with a kinsect mark that can be followed by a tornado slash (r2+x, r2). it looks like we can do descending slash this time (r2+hold O)
@CaptainOtep ugh, I am terrible with names. Is Descending slash not the move where you spin down striking the monster multiple times on the way to the ground? I went back to doubled check the wilds Glaive teaser and is that not Descending thrust followed by tornado slash at the around the 45 sec mark? The hunter thrust straight down, notably attacking with the blunt end as the blade moves so a ''pneumatic'' burst similar to an air dash can propel the hunter straight down to impale the monster and when he hits the ground he goes into a tornado slash ground combo. The kinsect notably attacks in tandem on the dive and hits the monsters head but bounces back instead of piercing through.
I loved going into airial combat against Rathalos, giving him the final smack or cutting his tail right in the air and enjoying it smash into the ground. I will miss that! Maybe LS helmsplitter is the new airial combat move.
I really hoped they would add the moves from sunbreak IG (even knowing sunbreak IG was so nerfed in damage). That was a huge disappointment... Especially turning the aerial moves off. Gonna play Wilds with my good old switch axe or charge blade
I'm sorry, I could be in the minority here but as a IG Main, I have an issue with the Rising Spiral Slash. Such a cool move but as soon as it end, our character just falls literally still in a stance through the air... Feels like it's missing something there (probably an upgrade like a finisher to go down) or if it's like that, it feels off.. 😅
@@Massakre8492ndthe window for that is super small, and every shot we have of this move ends the same way. If we can do anything out of it, we'd have to interrupt it before the move finishes.
Between this, the focus mode aerial move, and lack of dancing vault, it really seems like airtime will be more of an adversary than an ally. Like falling is a punishment for jumping, I guess, where you just have to wait afterward. Definitely looks clunky and frankly there'd better be more to some of these moves than we've seen.
Thank you guys for this video, I was worried about the aerial moves but you made a lot of sense. I'm actually hoping they combine the bouncing with the Airborne decoration or the Jump Master decoration
I definitely wouldn't mind that, especially since if you're playing aerial you'll want to slot in Airborne anyway. And in that case, it would allow the niche use of JAS within more grounded playstyle more prevalence. It's not useful super often, but Im sure some few people would appreciate not worrying about bouncing back up anymore as an option. If this means aerial style gets its own skills basically and becomes a properly distinct style (as it was in Rise or moreso) I'll be very happy.
Especially after they added the kinsect damage rampage deco that made AKA do really respectable damage. Kinsect Slash aerial with dive was great, AKA with powder vortex was also super fun, or AKA with an assist bug to regain triple super fast. Only weak points I think were speed types still needed something, and Leaping Advancing Slash (helicopter) was just not as good compared to KS.
Thank you…for showing us this with the limited content you guys had and posting my comment too 😅… tbh I don’t mind now having the aerial spam as long as we get wyvern dive. I’m currently working on a PC set up too, so I can stream MHWilds so I’ll check out the MSI stuff in the link. Thanks again guys.
Arieal combos removed, Kinsect can gather 3 extracts of the same color (Why?) Damage and movesets are pretty much the same, and no power stances or new jumps... I don't feel like playing insect glaive in this game.
As someone with 1000+ hunts using IG across both World & Rise I am just so disappointed in this Wilds beta move set. The flow is gone. Why swap the basic aerial moves? Why remove the aerial bounce? If we wanted to be on the ground we'd use any of the other 13 ground based weapons in the game. The new combos are flashy but overly complicated. Really hoping Capcom reads our feedback and changes things around for full release or I will not be buying.
They shouldn't have killed aerial glaive it was something that made IG different and was good for tails heads and wings. For me the new bells and whistles don't fix the Nerf's for the weapon I've been seeing from rise forward. Like I play other weapons but my go to when sh*t hits the fan button weapon In my honest opinion has been run into the ground, and I may not buy wilds for that reason. It sounds petty, but I know what I like and that ain't it.
I agree with y'all saying that IG needs some kind of compensation, and I'm optimistic that we will get it. Once we get our hands on the full game, I'm sure some new mechanics and techs will be found and we can see IG shine. It's time the bug was at the top of the speedrunning charts...behind whichever bowgun is meta this time around *shivers in IB HBG scope meta, rise rapid pierce LBG meta, and circles in SB*
Ppl argue about how IG should be played on ground to get higher dmg output... If that's the case, it makes totally no sense to remove aerial gameplay. By keeping aerial bounce, those hardcore players can still have their way on the ground, the rest of the others who favor aerial can continue helicopter the monster. This is called options, and removing options is definitely a stupid thing to do
very dissapointed in what they've done to IG on the surface and im probably gonna main either longsword or hunting horn with a ranged weapon as secondary for mounted combat moving forward
The movesets get so complex, that Insect Glaive gets even harder for new players. But I think in exchange for that, they removed aireal combat because new players don't know how to properly combine ground and aireal attacks. IG is a weapon, that when you learn it, you're just a fine dancer, and a monster is still a big threat to you. That's why I like it, I also can play on SnS, DB and Bow, but when I got skillful enough in Monster Hunter and those weapons, monsters are a joke and don't deliver me any challenge. After so many hours in World and Rise, Insect Glaive still stays for me as a fun and challenging weapon. So I don't mind low damage numbers on it.
The thing I don't understand is, if they truly did remove the Aerial Playstyle, why? Sure, they made resource management easier, and we have an actual pay-off now for having all 3 extracts, outside of the buff, but that's basically it. It is just minor adjustments to the tedious parts with one new pay-off combo, but at the cost of an entire aspect of the weapon's playstyle; even if it wasn't optimal, it was a nice option for flying monsters and just genuinely fun. Yet, in the same game, LS is not only easier to play, it got a wide variety of buffs, new moves and their resource management is practically non-existent now. I hate to beat the LS dead horse, but how did they put these two weapons next to each other and decide 'Yeah, this seems reasonable and equal.' It's just kind of baffling to me. Still, I'm willing to give the weapon a shot, I intended to run IG as my main for the story, but that may change now, depending on how it feels in the public demo whenever that finally releases.
It might simply have been something like "we don't like how Wilds plays with aerial hitboxes and its taking to much dev time to fix them" Or It's simply our incentive to use focus mode But ultimately look around, wilds has generally leaned much harder into realism and less into fantasy moves. That's probably the real reason.
@@The_Philosophoenix Realism is definitely not the case, otherwise LS would lose half its moveset and Bow wouldn't have magical lock-on arrows. Magical slashes that appear after a single hit from your sword is so far from the realm of realism, terrible justification. MH at its core is fantasy with a functional ecosystem, not a realistic experience of hunting giant oversized monsters that can do all sorts of whacky shit. Realism would also detract from GL, Bow, the Bow Guns, and a decidedly large portion of the weapons in the game. Propelling yourself in the air using momentum and a glorified pole, is one of the least egregious fantasy elements of the series. I believe the term you're looking for is 'grounded' not realistic. But even that isn't the case, in my opinion. Wilds look to be a cross between the grounded nature of World, but with the added whackiness of Rise, albeit at a reduced nature.
@ManlyPicnics the tech is different from the physical capabilities of the hunter. Wilds has comparatively slow, impactful moves on many weapons, struggles with the clash, all that. Things are even a bit bleaker this time around, with a trailers were monsters invade a village - not to mention we seem to have a child in tow that we probably need to safeguard. Additionally camps can and will be destroyed- a frankly horrible thought in a universe that contains deviljho, if you ask me. Defying physics in the air is a Different vibe altogether. If IG was a tech weapon (all ours are btw salvaged from the ancient civilisation, the guild doesn't know exactly how half of it even works) then I wouldn't argue. But it's not, and without something like wirebugs propelling us, what is even keeping us in the air ?
@@The_PhilosophoenixIG still "defies" physics with the aerial dodge, though. Not to mention, the idea is that the hunter uses the shooty bit that shoots out kinsect markers to propel themself forward. It has a canonical explanation, or at least potential for one.
Im coping massively but i hope going aerial is still there maybe taking the form of IG only decorations that increases how many times you can bounce per Level
I always loved Insect Glaive, I definitely hope they didn't get rid of Areal though, if it's just ground based, I probably wouldn't feel a reason to use it over the longsword for slash...
For those worried about aerial IG, check out the description of the Midair Combo at 15:07. It says, "You can also chain into Descending Thrust if you have Red Extract". Sounds like aerial IG to me.
If there’s one thing i want for insect glaive it’s the powder vortex from rise/sunbreak, with the right build i could just straight up be a wizard and it was awesome
It's not from base rise, only sunbreak kinsects have it, therefore probably only master rank kinsects will have ultimate attacks, I really hope I'm wrong with this prediction.
Yeah they kinda butchered Insect Glave like Bow only to get a few flashy moves. (Bow lost its shot types again like in World which also means that critical distance won't be as important as in other MHs like 4U, GU or Rise, plus tracer arrows mean aiming won't be as important as it used to be too)
@ I’m so sad because bow was my second actually 🥲 I just tried the beta and was not a fan of no aerial insect glaive 😭 scared to try bow after what you’ve told me. I did try switch axe (which was my first weapon I tried in World but couldn’t fully get the hang of) and switch axe seemed alright but I’ll have to play with all the weapons now and see what I prefer and go from there!
I'm wondering if the aerial bounce is tied to input timing, i.e. you do the aeriel attack, then to bounce, as you hit the monster, hit the input again at the right time to do the bounce. Thats the only thing i can think of that would make sense to me. It would make it a skill check, but I'd say that would be fair.
I was wondering that but I feel like the movelist deconfirms that. Surely if that were a thing there'd be something mentioning that in the movelist, right? At this point I think the only thing that could bring back dancing vault is maybe a kinsect type that lets you bounce as its unique property or something. But at this point it's probably safe to assume aerial bounce is dead.
I'd love to have more skill check type things like that with aerial. It's a totally different feel, but the combo inputs are pretty simple. I'd love to have more to think about as I fall.
I remember when mhw demi first released and I loved the insect glaive! In my noob days (despite playing previous mh titles on 3ds) I would just vault to deal miniscule damage to anjanath lol. That's all I did for the entirety of the fight! Haha. Now I consider myself an adept switch axe hunter and I'm never going back. Swaxe life is bae.
If insect glaive lets you use the kinsect more naturally and it's more integral to the moveset than before, at the cost of most of aerial, I would be fine with it. Honestly, up to now, aside from powder type kinsects, they haven't really felt like a natural part of the weapon, just a barrier to accessing your best moves
Let us also not forget with the lower hits and the speed and frequency of the kinsect, the IG just may be more adept with elements in this version which I would welcome
Wasn't it pointed out that weapons now have attached skills? So could that mean that various aerial moves are attached to these skills? This could also mean different levels to the aerial moveset based in skill levels
Man, i love all the kinsect stuff but seemingly killing off aerial just feels awful, hopefully in Portable we go back to Riseglaive moveset with Wildsglaive kinsect stuff. Best of both worlds for the ultimate glaive. It's especially disappointing because my other main DB got *everything* cool from Rise back and somehow made it *even* *cooler* Why couldn't Glaive get that treatment 😢
@@KatanaJoelleLandt hey guys, it’s him. The only sentient human. Only his opinion matters. As long as he’s cool with it, everyone else should have no problem.
Well, if the glaive stays like this instead of how it was in MH World and MH Rise then I'm just not gonna buy this game. It makes me so mad and sad at the same time because I was really looking forward to this game and after playing the beta and not being able to stay in the air it just really ruined my experience
It looks like they added more stuff you can do in the air but cut air time... You can chain helicopter into dive and follow up the fancy charge attack with aerial focus attack to get triple back off a wound....
@@maddo-hq9jr I actually prefer the more grounded playstyle, I meant we finally have some glaive content because it was really hard to find from the people who played the demo lol
It seems to me that in the pole vaulting description once you land after your aerial attack it mentions you can go backwards (back-flip after landing?) too. So maybe the helicopter was replaced by a more grounded approach of traversing the area while fighting the monster. I do think they (the Dev team) are trying to make the hunting aspect more realistic than the fantasy side of flying around multiple times in the air.
Vaulting backwards grants a period of invulnerability..(iFrames?j..is this an answser to Wilds insects Glaive potentially not having an offset/adept evade mechanic…or has this always been a feature of the Glaive.
So based on this, I think the quickest gameplay will be : Get Red : Rising Spiral on the middle-back of the monster, to collect White and Orange, potentially Red : Collect Red if not collected : Go into all the different powered-up Combos Also, what is the Sneak attack??
Man it feels like so many moves are not shown. I hope they keep the style like Rise did by changing our movesets. It made everyone play differently even if we were all using the same weapon. I'm holding on to hope that the insect glaive aerial recovery is still around if they keep around what rise did with changing moves. When I saw the new move at 15:20 I was imagining the aerial recovery attack after it would be perfect. You would be freestyling all over the monster.
Some of the additions just make so little sense without the bounce. I mean we FINALLY get to have the Kinsect attack with us, even with JAS, we get to mark in mid-air, but at the cost of the bounce? Kind of makes the new abilities less valuable. I gotta see someone do the mid-air marker shot. I want to know if you can do any other moves after. If you can, then there HAS to be some way to bounce
Want more info on the Insect Glaive changes in Monster Hunter Wilds? Check out these detailed documents from IG hunters:
Qwas: docs.google.com/document/d/1x7s9NLcwO0T-uu0AoTix-I8KO_Y9C_AL3PVKXVdtYaM/edit#heading=h.ly75wvmozfsx
ArsXenne: docs.google.com/document/d/1lfdU-huMiGjcMFiZ8M20WArckAYZg8RVCh1tmHvCkTU/edit#heading=h.r96js95xl3ac
Thanks for this! It certainly looks like a mash between several different endgame moveset styles. If so, I'll be very happy for the future.
I'd also like to point this out as I haven't seen anyone push it across the major streamers yet, but
1. Didn't IG use to require red and white? That's how I originally learned it in 4U... Not sure how long it lasted, I just got all three buffs first anyways. Didn't main in Rise/GU.
2. >> IG in 4U has a different , more powerful positioning than in World. In 4U, you want to aerial from shoulder to shoulder. If timed properly, you can evade through the air as the monster strikes down. This is harder with monsters like Nergigante and Shagaru Magala, so instead you do the same on the leg that isn't crashing down. The bigger monsters in Wilds make this a wise decision.
As you go from foreleg to back leg, it increases damage. You can choose whether to land in the middle of the monster or it's back. This will especially work with the evade spike forward move. Originally it was the pre-red/white. This can be chained with the previously infinite ground combo for lots of damage.
When World came out, instead of positioning at the shoulder you would position your character at an offset to the side or further back. This would allow you to angle in a V to make the most damage across the wings.
As such, if scaled and used properly with good chain systems, the new moveset if pushed properly can actually create larger general damage numbers than World/Iceborne.
They ruined IG in Wild. You can't stay in the air. You only really get one hit. Why would they remove the best way to get damage for IG when you have all the buffs on? The one weapon I like to use and they remove stuff from it without adding anything of worth.
im ngl i got a huge wave of whiplash when i saw my document mentioned at the beginning of the video LMAO, esp because this channels one of the reasons why i enjoyed mhworld so much
You gave all the info I needed! Salute to you because nobody in mh yt was trynna show IG love
@@myshozuhouseno problem! im glad the document helps for anyone who wanted more info
Nah bro you deserve your praise for your work
Thank you 🫡
Cool profile pic
@@benturtl9076oh thank you! i actually drew it myself hehe
If you’re still worried about damage output from the demo numbers, just remember the bow had some of the lowest dps in the rise demo, then went on to destroy every speed running record in the full game
To be honest, in Rise Demo given builds were awful, a lot of weapons weren't capable of slaying even Mizutsune.
Yeah and that was the playable demo for home consoles, not even the show floor first look demo that Wilds is. None of these damage numbers are going to stick at all.
@@SilverTwinkle Well, let's just say I have slightly higher expectations for the World team. Longsword doesn't have any business being one of the highest dps weapons in the game. It should sacrifice that for the versatility and ease of use.
@@SilverTwinkle Hunting Horn is getting the glow-up it's always needed. The fact that it's so much faster and you can attack mid-recital - there's no way it does a little damage as it used to.
@@thepowerfulpaet4937you… do realize that they’re the same teams now right? I don’t like ls either but longsword is just as oppressively top tier in world as it is in rise, it’s just that the competition got significantly buffed in rise alongside the other weapons.
It's been sad that so few have been giving love and attention to the Insect Glaive, thank you for this!! :D I'm really curious about what the glaive's 'perfect parry/dodge mechanic' is that they've given all weapons, I wonder if we know what that is yet and if anyone's caught it on camera.
It's interesting that they've balanced out the extracts and made getting all 3 what gives you your new moveset, and that there's ways of getting extracts easier including by attacking. The fact that we'll have to learn the non-powered moveset and can get extracts while doing it will probably make the process of gathering extracts less painful because we're still able to play the game and fight with our weapon while gathering them. If they're doing this, I kinda hope they also make the buffs all last longer so there's less interuptions in the gameplay, and it'd be cool if they made the non-powered moveset feel a bit better to use, but this is an interesting approach and I'm not against it!
I'm sad about aerial IG's presumed death, it was fun and we'll see if I end up still enjoying it. I do hope they do give IG some reason to not always be in focus mode though, or at least make an accessibility option that lets you toggle focus mode instead of having to hold it down like you (presumably) do.
@@mayuwu4408 the reason not to be in focus mode is to let the insect stamina regenerate since it uses stamina to attack with you. Or if you let the insect attack by itself for clouds then you also dont need to use focus mode.
@@Lubedrus ahh good thinking!
I'm happy to see the mentality you have for the weapon. I'm all for making a weapon more practical and consistent to use. It looks like the difference in how IG players will deal damage is how good they are at positioning and how quickly and efficiently they can gain extracts since its possible to blow your extracts for a super powered attack. I can already see a good player taking advantage of this by figuring out the best way to interact with each monster and constantly regaining extracts with little hassle. It just sounds so fun lol
@@sobervision1049 thank you! I try to see where the devs are coming from when I can as I like thinking about things from a game design perspective. and I noticed even in Rise (although I haven't got all the fun switch skills for it yet but) that I wasn't using aerial IG the majority of the time and more when I wanted to stay out of danger but still be dealing some damage. so I'm sure I'll find a way to enjoy the weapon still.
I used to liken getting my extracts to having to stop playing monster hunter and start playing a random little minigame like tetris every 90 seconds just to be able to play again. but now I've started reframing it in my mind, and it feels more like I have a moment to breathe and observe/study and size up the monster before engaging, which fits the vibes of the IG very well imo.
and the shift in playstyle is interesting!! now we'll need all our extracts for the good moveset and we'll be conciously choosing to spend our extracts for that big attack rather than it just running out on its own all the time, and we have new faster more engaging ways to gather extracts since we'll need to be doing it more often which also gives more purpose to the non-powered moveset so being out of extracts more often doesn't feel quite as bad. the tempo has increased, but the lower end of it doesn't feel as bad and we have more control over it! there's lots of potential for different playstyles here!
@@thedarkwolf25 I certainly hope that isn't the case that'd be a strange choice when every other weapon is getting one. I've heard it might be getting an offset attack but I haven't been able to find any confirmation so idk, and a perfect dodge would also make a lot of sense for the weapon. Using the Vault move also makes you invulnerable for a moment according to the hunter's notes in this video, idk if that was always a thing but if not then it could be that? idk.
The line for the demo at PAX WEST was over 4 hours long. It had the longest queue out of all the booths present.
I heard they closed the queue 1 hour after opening. At gamescom I waited 5 hours
what's the point of removing aerial ig... if I wanted to play a grounded weapon there is just so much more better options
The FACT that they would (allegedly) remove the PEAK air combat from Rise and nerf the helicopter playstyle to the ground (literally) makes me so mad, like I might as well play Lance
Insect Glaive and Lance are literally my mains lol occasionally DBs and I'm kinda glad they're moving away from the constant identity crisis. Insect glaive started as a weapon that could mount without needing a ledge, and has iteratively been muddled in two opposite directions with each release since. I'd prefer they focused on ground but honestly either one just pick one and full send it instead of doing 2 opposite things kinda poorly.
@@RJWoodMoroseTenacity without aerial combat the bug stick is just a copy of the dual blades, rise is actually the most fun I’ve ever had with the weapon
@@TheCowboyMartyr
Absolutely agree. Rise wasn't my favorite game but the Insect Glaive had its best iteration ever in that game.
The new ground moves are really cool and will probably be really useful, but the lack of Aerial Combos is really disappointing, BUT, it would be awesome if there was and additonal button hold/input to make aerial attacks bounce, so that way we'd have more control in the air.
Nah bruh ngl that ain’t enough I NEED My dive dmg my first ever mhg was rise and IG is probably my most played weapon across base and sunbreak and the only time I remember doing a full grounded combo was in training when I was first trying it out I absolutely love IG in rise idky they took away aerial it was just a different play style and it’s not like it replaced grounded or anything I played world after rise and I was so excited to restart the MH IG is experience in a new game aand aerial only was not at all viable just straight ruined the weapon for me :( like they said in the video in world aerial was fun but if u wanted to do any type of decent dmg u had to be grounded why couldn’t they just port it from rise 😩😩😩
My problem with removing aerial IG is that now there is no point currently in using jumping advancing slash. The move now is a slow, overtly committal move that does okay damage and doesn't allow for the IG have some of the most amount of openings to attack. Additionally, they could've just replaced the move with Kinsect Slash, a move that is more in line with I think they are going for in IG, and it doesn't need to send you back into the air to be usable because you still have the benefit of a quick slash and dash that can provide extract without red buff and does decent damage with much less commitment than with jumping advancing slash.
tl;dr If aerial is completely removed, they could've gone about the change much better by replacing jumping advancing slash with kinsect slash.
I'd say the point of jumping advancing slash, for me, was going after an enemy in the air so I can get multiple hits without dropping.
@FreelanceSeven at that point just use jumping slash. It's faster and allows you to act much sooner than jumping advancing slash. also, staying in the air now seems to be gone, so until further notice my point still stands
THIS. I'm upset them supposedly getting rid of the bounce, but them doing that and keeping the advancing slash genuine baffles me, because without the bounce it is a genuinely useless move. If you miss you miss, if you hit the monster with all your slashes your now stuck recovering as you land on the ground (unless they give you some gimmick to get out of that animation), and if you miss all your slashes and you hit the last hit you are in the same boat as the previous example except with only one hit.
if they're going to switch back to non aerial combat might as well just bring back the wild slashes glaive did in 4U and GU.
my feeling while playing was basically still (also like before in world) that it's good for positioning additionally to air evade.
@wilddreams I think they mentioned an additional mid-air evade in the video, so that would be an extremely niche use.
It's unfortunate how the demo in pax west has a strict rule of not recording the gameplay as opposed to the one in gamescom. I guess MH wilds just has some secrets they want to hide
Prob more to do with the queues lengths. It’s prob why it was was closer to 4 hours as opposed to the 10+ at gamescom
I played at Pax West on Friday, they only had 14 stations and the line was tiny. It was so hard to get in the line. The demo was just a doshaguma hunt but we did encounter the other monsters seen in the trailers. My group couldn’t get a turf war to activate unfortunately.
"I think it's gonna rattle IG mains because everyone is used to grabbing red and going ham" nah who tf is just grabbing red and calling it a day? My grandpappy beat it into me to at the very least pair it with white for the attack boost, and even now these days getting triple buff isn't even that hard anymore. I doubt this'll be an issue in Wilds with all the ways they made grabbing buffs easier
red + white, then grab orange later to refresh red was sick. now you can't do that anymore :/
Not having white for the movespeed makes me feel so slow
@@penguinvader7057yeah but the refresh isn’t as essential because it’s so much easier to consistently get every extract.
@@sir_coma60 after having played the demo, yeah glaive actually feels great. only monster I had trouble grabbing orange on was rey dau, but his head becomes vulnerable after his laser moves so you just get triple up for free w a focus strike
I would like to believe that "aerial" was simply "disabled" for this demo, so that they could showcase what's new. In this way, hunters would focus more on the new changes to the grounded IG as opposed to letting old habits kick in, spending the majority of the demo doing something they're already familiar with.
At around 22:42 - 22:43 when the reticle hovers over Dosha's tail, you see the Green extract
I heard them talking about it and saw what you mean for the green indicator, but they're saying it's listed but it's not listed in the details where it shows each extract. What are they even talking about??
@@Vynndis they said they weren't able to find footage of a successful extract of Green. Based on the limited experience I had playing 4U, Green seems to just give you about a potion worth of health and it also takes up an extract load on your beetle, could be the reason why it was abandoned.
@@ErdingerLiCertain types of kinsect also got stamina back after recalling with green
@@ErdingerLi it exists in world too you get heals for it
green extract was one that you got from almost tails exclusively. It was not a buffing extract, but rather a small heal that in some of the older games could be pretty decent and even restore some kinsect stamina. In WorldBorne, it was not as good because the Wide Range Kinsect from GU wasn't in the game anymore so it was often just better to sheath, pop a potion, and then fight again. In Rise, it was locked behind the Kinsect Recall Silkbind so long as the kinsect connected with the monster during the animation. Now it seems like they brought back the more consistent form of Green from the older games.
TL:DR - it heals you...but not enough for you to really care about. just sheath and pop a potion if you need it. trying to aim the kinsect or the focus mode to hit the tail mid combat is a nightmare
Aerial was hyper fun. Sad to see its presumed death. Makes it less likely I'll main a glaive this time.
Thanks for covering this guys. Fingers crossed the concerns are addressed.
Rise Arial+diving wyvern was peak ig
i need the IG aerial aspect back for wilds. that was what made IG unique and versatile. you could focus on ground or aerial, the choice was yours.
ground IG feels meh tbh, big damage but very boring and stifling. even with the new "drill" movement. it made it look so cartoonish and very stuck on the monster. we need the aerial back so we have more maneuverability for the glaive. we need to reposition a lot and aerial bouncing made that easier and more efficient for us. not to mention made it easier to hit/break the back/spinal are of certain monsters, especially the tall ones and the flying/hovering ones.
Please bring back aerial bounce capcom 😢
I think we've how much more interwoven the kinsect is with attacks now, the damage of these moves featuring it will be much more reliant on the power level & type of kinsect you're using. Hell given how Kinsects had different attacking types in Rise it wouldn't surprise me if these big moves even interact differently with them!
Like imagine you have a powder type kinsect, perform Rising Spiral Slash & as the kinsect spirals with you it leaves behind a bunch of dust on the way & detonates it at the end. (Me praying Powder Vortex returns)
I'd defintely pick the kinsect being more integrated with your attacks than staying up in the air
@@Bryanneo1 same
@@Bryanneo1Its how everyone who used the weapon to have fun and not just cheese feels
@kaiok6776 if you only started in the 5th gen games, wasn't like that in 4th. We'll be fine
@kaiok6776 Deffo disappointed about the airal combo removal myself. Sure it started without in 4U but then we recieved styles in GU & Airial style IG was fun af, then they doubled down on airial for IG in World & then doubled down AGAIN in Rise so it's removal makes as much sense as eating piles of salt to stay hydrated, hopefully it's either still there but in another form or gets added back later on.
I love the new ultimate "Rising Spiral Slash"! IG getting a helm breaker of it's own is a great idea and really helps give us a payoff for all the micromanaging we have to do!
However, changing the moveset so that you need all 3 extracts to boogie is... concerning. I haven't gotten to play Wilds like you guys have but I played a lot of IG in Worldborne and in that game: trying to fight without the red extract moveset is like trying to play hammer without using any charge attacks. Absolutely terrible.
I really REALLY hope if that's the case, the default moveset is improved to be faster and more fluid.
Agreed
I think its quite fair. It's easier to collect extracts now in wilds and you can even collect 3 in one go, so its still a doable feat. most IGers would always collect all 3 extracts before going oonga boonga on a monster anyways
@@foi3182 It might very well be, we'll see how it plays. However, I simply must push back against that most IGers would grab 3 extracts before fighting statement.
In previous games (MH4U, MHGU, and MHWIB), we'd grab Red and White for the upgraded moveset, bonus movement, and damage. Then, as the buffs were running out you'd grab Orange to refresh the timer on all of them. Giving a casual hunter more uptime before having to fish for extracts again.
Orange also happened to be quite annoying to get on some monsters... waiting to do damage until you could hit that sweet spot just didn't make sense most of the time. So, we'd just get it when needed or was otherwise convenient.
In other words, we'd *frequently* oonga boonga without all 3.
@@foi3182 you are defending this with the argument "everyone did it anyway" that is limiting choice the player has on how to play the weapon, that's boring. if everyone did it then why change it when there was a skill expression to keep your buffs up even longer by waiting to get all 3.
Thankfully we know this is a very old build and the IG weapon trailer shows red buff giving the player a heavy thrust meaning red buff will still be the only thing we need for better moveset when the game comes out.
Did anyone even start fights without all 3 buffs anyway? The 15% damage increase felt pretty mandatory in the old games. At least the gathering is integrated into the regular attacks now, actually providing a reason to use non-buffed attack in the first place.
Iv never really tried this weapon but this video just gives me the incredible perspective that these MH Games are deeper than any game with regards to combat. No other game has such depth and playstyle in each weapon and there are freaking 14 of them!
Thankfully I am pretty used to obtaining all kinsect buffs before going in on the monster, but I understand people being thrown off if they just grabbed red and ignored everything else and decided to just attack the monster with the new moveset. I really hope we don't lose the aerial aspects of the weapon though as that is what makes the weapon so much fun and versatile as well as being the best for mounting. Otherwise I feel the fun aspect of insect glaive is removed. Sure it does more damage on the ground, but then the weapon is not being utilized for its mounting capabilities. It is my favorite weapon and I like the synergy of mounting, versatility of bouncing and placement in the air, movement, and damage output it does...especially in MH World. Hoping for more info soon about this though. I will still play it regardless, but if it is truly grounded and is not as versatile I feel the fun is going to be sucked out of the weapon. We will see though I guess.
7:39 being able to gather ALL the necessary extracts from a well-timed launch is huge!
The only way the bounce get put back if they get enough backlash. It makes no sense to remove it but long sword gets better 🤦
6:45 The kinsect charge attck was in MH4U using it with a blunt kinsect actually did decent KO damage and you could get a KO or two depending on the monster. In the Wilds gameplay from FightinCowboy 7:35 the kinsect charge attack allows the kinsect to grab all three extracts at once if it passes through the correct spots. Pay attention to the kinsect Icon it spreads its wings showing a third extract spot. 21:05 green extract in past games were only on some of the larger large monsters like Rathian and Rathalos you can get green from their back but only in a small area. or small monster
Yeah idk why they said green as if its been gone for a long time. It was in world, usually on the tail. You can mark Rathian's tail for example, and buffer 2 green buffs for emergency heals.
I realy do appreciate the spreesheat made by ARSXENNE
I was waiting for this, thanks! Hopefully we'll get more footage of it in action soon. 9:46 If they killed the bounce/rebound mechanic, what's the point having 2 different aerial attacks? One for mount damage and one for higher dps? 21:31 wow, this is a huge change.... why put more barriers in our way of maxing our dps??? 26:20 - yeah it looks cool, but there's a ton of ending animation lag afterwards. The hunter just helplessly falls back to the ground; what's stopping the monster from hitting you? Hopefully you can follow up with an evade or a downward thrust
Weird how there was gameplay from Miyabi shown in the video and they never mentioned the focus strike in the air. If you watch their full gameplay they do use focus strike in the air and it pops them back up just like jumping advancing slash does in world and rise. Seems like that will be the new way to stay in the air.
Wait where is this video can u maybe be more clear like wat channel and video u r talking about
@@Darthforce122 ruclips.net/video/rYogeQ_Klpg/видео.htmlsi=Oq6L9-lGgUclBLYJ it happens at like 7:04
I just watched miyabi's 8 min video to look for this and didn't see any air popups, is there another video with more footage or did I just completely miss it?
@@SectionRatioTile It’s at 7:04 in their video, it’s not very flashy but they didn’t hit a weak point and didn’t have triple buff so there’s probably more to the move as well
@@epichi104 I just watched it aswell. The thing about what ur talking about is that it isnt like a damaging attack u just push of the monster, this means no chaining aerial attacks still if u did like some damage and bounced then we have something but because u just pushed off it means when u do, do an attack ull still fall
11:48 the bounce being locked behind an armor set/skill would make it a million times worse... Like locking bow charge level to a skill that is on limited gear pieces.
If its on a gear skill i would rather not have it at all...
There is a skill that increases bow charge level though, isn't there?
Yeah there was a bow charge skill in worldborne but I can't remember if rise had it
@@alexasarthur there was. In rise you had to do all the arena quests to unlock it, and it had only that skill and no slots. In sunbreak it was turned into a 4slot deco and isnt in any charm or qurio skill pools.
I mean, if you want to bounce back up/helicopter, you don't care about efficiency anyways. So having to slot it in really doesn't seem too bad. If you wanna be efficient, the bounce being removed is a buff already.
Ig mains could join their gen 4 buddies in having mandatory skills (capacity boost, load shells, etc). Seriously tho hope it doesn’t come to that
8:26 Not sure I love Kinsect: Fire being mapped to R2+R1... I assume this is due to the addition of Focus Mode on L2, but I'm hoping there are some alternate mapping options.
Yes, this actually started with MH Rise where L2 is assigned to wirebug aiming. And in that game you cannot remap it.
Focus Mode seems to be a similar central combat mechanic, so sadly I feel like it's not gonna be remappable in Wilds.
I got used to it pretty quickly on in Rise tho.
Aerial combat is not about meta , it’s about fun please bring it back Capcom!
What even was the purpose of removing the aerial playstyle? (Potentially, not 100% confirmed) It feels like a weird move when it’s half of insect glaive’s identity.
So true it was legit half it's identity.
exactly, like if I want ground gameplay, I can go SA, or LS, or HH, or CB, or any of the other ones that can do way more damage on the ground already anyways!.. IG always traded some damage for its aerial maneuverability and positioning, but now they want it to be more grounded to be more like the rest of the grounded weapons but now with some flashy new moves. There just has to be something we are missing...there has to be.
Exactly bro like its been a core part of the weapon for like 10 years on top of this they removed the option to get buffs from red and earplugs from the other buffs. ON TOP OF CHANGING ITS INFINITE. Why capcome???????
@@Lubedrus In Sunbreak, aerial was the highest DPS playstyle of IG and was actually both fun and strong. It feels like they mastered its identity there, and to take it away is just a step back.
@@Lubedrus But why implement it and fine tune it in other games?
Rise had the perfect solution (kinsect slash to be precise)
Maybe there will be an "aerial" kinsect that unlocks the aerial moveset, i.e. the kinsect bounces you up or something like that.
As an ig main i have to say that they killed the insect glaive, it sucks ass now that they basically removed its most iconic trait
agreed...500+ hour IG main in World... and i will not be buying this game unless they add the Aerial bouncing back... it lost the "fun factor"...im so bummed out
I really hope that Aerial IG moveset was just disabled for the demo versions. The playstyle is why I main IG. MHRise gave the playstyle so much love so its hard for me to believe that they would backpedal just to give ground playstyle quicker extract and a final combo. The last time they backpedaled such a great addition was back when hunter arts was a thing. PLEASE Devs dont take away my fun! :(
Rising slash needs to be able to air dodge out. That is such a vulnerable position it’s crazy
It almost looks like that animation is unfinished, with how you freeze up.
There's footage that shows the button guide on the top right showing all the typical aerial options after the Rising Spiral Slash, including the Midair Evade. In this vid, whoever's playing is likely just mashing circle and ended up following the Rising Spiral with a normal Jumping Slash (it's why the animation just looks "frozen" too at the end, bro was mashing lol)
@@TheMoonman4 Yeah I'm really not convinced at all by this doomposting until the game releases.
@@TheMoonman4 yeah if you can dodge out or like a cultured player press Y to spin to win down that would be peak glaive
@@CatLordSix you probably won't be able to "spin to win" down since that's the strong version of the Jumping Slash I mentioned and Rising Spiral ends all your buffs (unless there's a way to recall kinsect to get the buffs you gathered in mid-air, kinda doubt it though)
7:35 that charge attack is what’s going to make or break the weapon for me. Glaive needing all 3 buffs again for its strong moveset is a really huge nerf.
I’m also quietly hoping that dual-color kinsects come back from Rise. I don’t think they will but it would be such a huge help.
HEY! That's me!
Can you get a comment to Capcom and confirm if bouncing /aerial is a thing? And please pass on the community's hesitation? What is the identity of the IG if not aerial? From what we hear, no offset, no standoff? Really killing my hype.
Really? The weapon who has a entire extra "character" to it only had identity because of vaulting dance?
You make me sad.
For me, the thing that mattered most was the fact that it was a cool glaive that you spin around a bunch. I'm super excited for the changes and will probably start off playing it
@@nayd5043Man, everyone i see someone denying that being aerial isn't the identity of IG, i just ask? Just as Lance is the defensive weapon and DB is the fast weapon, how people call IG?
@@nayd5043the bug has been a side thing for a while.
It felt like a stop in the action to get your extracts up.
Gen 5 making it the aerial weapon was huge for it, especially since gen 5 is when a majority of the fans came in, sorry.
Bouncing was fun and they shouldn’t have gotten rid of it.
@@barmacidic2257 not at all, the bug does a lot in Rise and will do even more on this version since you can directly control it.
Awakened Kinsect attack, Powder Vortex and Kinsect Charge in MHR all make great use of the kinsect, and there is even a silkbind that moves you to the kinsect location that can be used to make aerial combos faster.
It had the kinsect for MANY more games than 1 move, for gathering, dust clouds and animation canceling.
So aerial IG is dead, wow. I can't believe they're devolving this weapon back to MH4 after it made so much progress in World, and then Rise. Major bummer.
May as well call it the pole staff now.
It’s not the end of the world, dude. I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.
@KatanaJoelleLandt Cool, happy for you! Perhaps in the future, you could learn to consider someone else's point of view _before_ dismissing it out of hand.
I'm extremelly sad, they killed diving wyvern
@@Braxmegaman Most "IG mains" whining about this aerial change dismiss the rest of the weapon's moveset in favor of just killing their sharpness and doing no damage helicoptering around monsters (not even building up to mounts as effectively as just spamming the normal Jumping Slash lmao)
My enjoyment of new glaive will be pretty high, but just how high is going to depend on how difficult it is to get orange (or white in some cases) on certain monsters. It is often a very particular section of the torso that is obscured by the legs from the side, obscured or entirely inaccessible from the front due to the head, and obscured or barely even present in the back due to the tail or just the buttocks being considered leg. If they made orange vastly easier to obtain then requiring all 3 is not bad at all.
Please bring back the bounce.... Not having Aerial Glaive means no reason to play it for many many players
My issue is that the insect glaive was introduced with mounting and invited the idea of an aerial weapon with unique moves. All weapons have a unique play style and kit to them that is their bread and butter. It's cool to see a more kinsect focused style for insect glaive, but I do want the weapon to have a few plays to play. For example, the charge blade is known for SAED and SA. You could choose to focus on a more aggressive style of fighting with the SA or go for a mobile fighting style with the sword and shield mode.
At 22:42, you can see the extract target turns green when aiming at the tail
Not sure why some people say this is a weapon for dummies where infact the dps and mobility of this weapon in mhw is insane. It's just sad to see we can no longer chain aerial attacks and descending thrust does not seem to exist anymore. I hope they bring it back as I do not see the reason why.
Unless I am confusing the name, Descending thrust, as Added in Iceborne, is in Wilds, Its shown at the end of the Glaive teaser.
Also changing the fact that you don’t get your strong attacks from red extract anymore is sad. Getting rid of the infinite that it used to have on top of the earplugs as well. Why did something like longsword get nothing but buffs but insect glaive got nothing but nerfs.😢
@@werecoth descending thrust is vault, dive thrust with a kinsect mark that can be followed by a tornado slash (r2+x, r2). it looks like we can do descending slash this time (r2+hold O)
@CaptainOtep ugh, I am terrible with names. Is Descending slash not the move where you spin down striking the monster multiple times on the way to the ground?
I went back to doubled check the wilds Glaive teaser and is that not Descending thrust followed by tornado slash at the around the 45 sec mark?
The hunter thrust straight down, notably attacking with the blunt end as the blade moves so a ''pneumatic'' burst similar to an air dash can propel the hunter straight down to impale the monster and when he hits the ground he goes into a tornado slash ground combo.
The kinsect notably attacks in tandem on the dive and hits the monsters head but bounces back instead of piercing through.
@@werecoth That is correct. If you look at some of the english footage, it is shown as Descending Thrust on the guide in the top right.
not fun if they remove the aerial part....
that why if felt in love with the weapon ok this in not optimal but this is fun.
This weapon will be such a downgrade from Sunbreak if there is no aerial gameplay. Kinsect Slash was peak IG.
I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.
I loved going into airial combat against Rathalos, giving him the final smack or cutting his tail right in the air and enjoying it smash into the ground.
I will miss that!
Maybe LS helmsplitter is the new airial combat move.
@@KatanaJoelleLandt OK. I hope you have fun. I don't know why you are making this comment on multiple posts.
@@KatanaJoelleLandt good God, nobody cares about your extremely personal and narrow point of view. We simple want our options back.
28 minutes?!?!?!?!?!
I really hoped they would add the moves from sunbreak IG (even knowing sunbreak IG was so nerfed in damage). That was a huge disappointment... Especially turning the aerial moves off. Gonna play Wilds with my good old switch axe or charge blade
I'm sorry, I could be in the minority here but as a IG Main, I have an issue with the Rising Spiral Slash.
Such a cool move but as soon as it end, our character just falls literally still in a stance through the air... Feels like it's missing something there (probably an upgrade like a finisher to go down) or if it's like that, it feels off.. 😅
I was thinking the same thing. It would be dope if we could cancel into other aerial attacks though
Guy mashed circle and got locked in jumping slash, pay attention to inputs at 15:10, there are options there
@@Massakre8492ndthe window for that is super small, and every shot we have of this move ends the same way. If we can do anything out of it, we'd have to interrupt it before the move finishes.
Between this, the focus mode aerial move, and lack of dancing vault, it really seems like airtime will be more of an adversary than an ally. Like falling is a punishment for jumping, I guess, where you just have to wait afterward. Definitely looks clunky and frankly there'd better be more to some of these moves than we've seen.
@@princetbug window was small because guy was mashing the buttorn
Thank you guys for this video, I was worried about the aerial moves but you made a lot of sense.
I'm actually hoping they combine the bouncing with the Airborne decoration or the Jump Master decoration
I definitely wouldn't mind that, especially since if you're playing aerial you'll want to slot in Airborne anyway.
And in that case, it would allow the niche use of JAS within more grounded playstyle more prevalence. It's not useful super often, but Im sure some few people would appreciate not worrying about bouncing back up anymore as an option.
If this means aerial style gets its own skills basically and becomes a properly distinct style (as it was in Rise or moreso) I'll be very happy.
Sunbreak Insect Glaive was legit perfection, sad to see it watered down in wilds
Especially after they added the kinsect damage rampage deco that made AKA do really respectable damage. Kinsect Slash aerial with dive was great, AKA with powder vortex was also super fun, or AKA with an assist bug to regain triple super fast.
Only weak points I think were speed types still needed something, and Leaping Advancing Slash (helicopter) was just not as good compared to KS.
I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.
@@KatanaJoelleLandtso your a bad ig user or you don’t use it at all noted
@@KatanaJoelleLandt more power to you, but just because you have no issues doesn't man the rest of us don't
@@AkenoAkine I’m not bad, I just use it differently.
Thank you…for showing us this with the limited content you guys had and posting my comment too 😅… tbh I don’t mind now having the aerial spam as long as we get wyvern dive. I’m currently working on a PC set up too, so I can stream MHWilds so I’ll check out the MSI stuff in the link. Thanks again guys.
You only have the pogo Stick move from IB, not divine wyvern from Sunbreak
Arieal combos removed, Kinsect can gather 3 extracts of the same color (Why?) Damage and movesets are pretty much the same, and no power stances or new jumps... I don't feel like playing insect glaive in this game.
anybody who has playing IG would know you dont really start attacking with just red extract ...
Man i just need my Divine....that big OOMPH at the end of an aerial combo you've perfectly hit every part of...that was my adrenaline kick i needed.
As someone with 1000+ hunts using IG across both World & Rise I am just so disappointed in this Wilds beta move set. The flow is gone.
Why swap the basic aerial moves?
Why remove the aerial bounce?
If we wanted to be on the ground we'd use any of the other 13 ground based weapons in the game.
The new combos are flashy but overly complicated.
Really hoping Capcom reads our feedback and changes things around for full release or I will not be buying.
I don’t think it was mentioned in the video but it seems that descending thrust (diving wyvern from rise) is locked behind the red extract
Ooohh which allows us to follow up with the new rising spirit slash if we have all three extracts… interesting🧐
Or the opposite?!?? Rising spirit slash to descending thrust😧
@ssj409-2 you lose all extract after rising spirit slash
Wow an insect glaive guide.
Now all I need is to wait for the game to actually come out
Seeing insect glaive on land is just so sad 😢😢
They shouldn't have killed aerial glaive it was something that made IG different and was good for tails heads and wings. For me the new bells and whistles don't fix the Nerf's for the weapon I've been seeing from rise forward. Like I play other weapons but my go to when sh*t hits the fan button weapon In my honest opinion has been run into the ground, and I may not buy wilds for that reason. It sounds petty, but I know what I like and that ain't it.
Same here man. Skipping it entirely.
Amazing vid. Seems like IG may be a heavily focused mode weapon. I'm liking that it may potentially be the poster child for the new mechanic.
I agree with y'all saying that IG needs some kind of compensation, and I'm optimistic that we will get it. Once we get our hands on the full game, I'm sure some new mechanics and techs will be found and we can see IG shine. It's time the bug was at the top of the speedrunning charts...behind whichever bowgun is meta this time around *shivers in IB HBG scope meta, rise rapid pierce LBG meta, and circles in SB*
Dude, if they completely take away the aerial combos on the insect glaive, I will be so sad…
Ppl argue about how IG should be played on ground to get higher dmg output...
If that's the case, it makes totally no sense to remove aerial gameplay. By keeping aerial bounce, those hardcore players can still have their way on the ground, the rest of the others who favor aerial can continue helicopter the monster. This is called options, and removing options is definitely a stupid thing to do
very dissapointed in what they've done to IG on the surface and im probably gonna main either longsword or hunting horn with a ranged weapon as secondary for mounted combat moving forward
The movesets get so complex, that Insect Glaive gets even harder for new players. But I think in exchange for that, they removed aireal combat because new players don't know how to properly combine ground and aireal attacks. IG is a weapon, that when you learn it, you're just a fine dancer, and a monster is still a big threat to you. That's why I like it, I also can play on SnS, DB and Bow, but when I got skillful enough in Monster Hunter and those weapons, monsters are a joke and don't deliver me any challenge.
After so many hours in World and Rise, Insect Glaive still stays for me as a fun and challenging weapon. So I don't mind low damage numbers on it.
Please do HBG 🙏🥲 maybe LBG and HBG in the same vid
They better rework it before the game drops, removing aerial combat is ridiculous
I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.
@@KatanaJoelleLandt
... so you won't miss anything.
Good for you!
But we others will def miss it.
Please have some sympathy!
@@KatanaJoelleLandt Can you post your one-sided opinion under every single comment, please? There are quite a few messages you missed.
@@KatanaJoelleLandt Yeah I mean its not very useful for dps, however its still good to reach flying monsters and most importantly it's really FUN!!!
The thing I don't understand is, if they truly did remove the Aerial Playstyle, why? Sure, they made resource management easier, and we have an actual pay-off now for having all 3 extracts, outside of the buff, but that's basically it. It is just minor adjustments to the tedious parts with one new pay-off combo, but at the cost of an entire aspect of the weapon's playstyle; even if it wasn't optimal, it was a nice option for flying monsters and just genuinely fun. Yet, in the same game, LS is not only easier to play, it got a wide variety of buffs, new moves and their resource management is practically non-existent now. I hate to beat the LS dead horse, but how did they put these two weapons next to each other and decide 'Yeah, this seems reasonable and equal.' It's just kind of baffling to me.
Still, I'm willing to give the weapon a shot, I intended to run IG as my main for the story, but that may change now, depending on how it feels in the public demo whenever that finally releases.
It might simply have been something like "we don't like how Wilds plays with aerial hitboxes and its taking to much dev time to fix them"
Or
It's simply our incentive to use focus mode
But ultimately look around, wilds has generally leaned much harder into realism and less into fantasy moves. That's probably the real reason.
@@The_Philosophoenix Realism is definitely not the case, otherwise LS would lose half its moveset and Bow wouldn't have magical lock-on arrows. Magical slashes that appear after a single hit from your sword is so far from the realm of realism, terrible justification. MH at its core is fantasy with a functional ecosystem, not a realistic experience of hunting giant oversized monsters that can do all sorts of whacky shit.
Realism would also detract from GL, Bow, the Bow Guns, and a decidedly large portion of the weapons in the game. Propelling yourself in the air using momentum and a glorified pole, is one of the least egregious fantasy elements of the series.
I believe the term you're looking for is 'grounded' not realistic. But even that isn't the case, in my opinion. Wilds look to be a cross between the grounded nature of World, but with the added whackiness of Rise, albeit at a reduced nature.
@ManlyPicnics the tech is different from the physical capabilities of the hunter.
Wilds has comparatively slow, impactful moves on many weapons, struggles with the clash, all that.
Things are even a bit bleaker this time around, with a trailers were monsters invade a village - not to mention we seem to have a child in tow that we probably need to safeguard. Additionally camps can and will be destroyed- a frankly horrible thought in a universe that contains deviljho, if you ask me.
Defying physics in the air is a Different vibe altogether.
If IG was a tech weapon (all ours are btw salvaged from the ancient civilisation, the guild doesn't know exactly how half of it even works) then I wouldn't argue.
But it's not, and without something like wirebugs propelling us, what is even keeping us in the air ?
@@The_PhilosophoenixIG still "defies" physics with the aerial dodge, though.
Not to mention, the idea is that the hunter uses the shooty bit that shoots out kinsect markers to propel themself forward. It has a canonical explanation, or at least potential for one.
Im coping massively but i hope going aerial is still there maybe taking the form of IG only decorations that increases how many times you can bounce per Level
I always loved Insect Glaive, I definitely hope they didn't get rid of Areal though, if it's just ground based, I probably wouldn't feel a reason to use it over the longsword for slash...
Interested in seeing how the Kinsect assisted attacks stand up. Always loved using a stamina speed Kinsect and just letting it go ham on the monster.
For those worried about aerial IG, check out the description of the Midair Combo at 15:07. It says, "You can also chain into Descending Thrust if you have Red Extract". Sounds like aerial IG to me.
Is that in the japanese text? Or is that timestamp wrong or something? I couldn't find that text
the one thing that would blow my mind and make me more hyped for this game would be to bring back styles.
If there’s one thing i want for insect glaive it’s the powder vortex from rise/sunbreak, with the right build i could just straight up be a wizard and it was awesome
Yes please
It's not from base rise, only sunbreak kinsects have it, therefore probably only master rank kinsects will have ultimate attacks, I really hope I'm wrong with this prediction.
No aerial?! Insect glaive was my third weapon I tried out and fell in love with in World. Idk if I would wanna play it if there’s no aerial 😭😭
Yeah they kinda butchered Insect Glave like Bow only to get a few flashy moves.
(Bow lost its shot types again like in World which also means that critical distance won't be as important as in other MHs like 4U, GU or Rise, plus tracer arrows mean aiming won't be as important as it used to be too)
@ I’m so sad because bow was my second actually 🥲 I just tried the beta and was not a fan of no aerial insect glaive 😭 scared to try bow after what you’ve told me. I did try switch axe (which was my first weapon I tried in World but couldn’t fully get the hang of) and switch axe seemed alright but I’ll have to play with all the weapons now and see what I prefer and go from there!
Could you guys make an in depth video about the dual blades? I’d love to know more about the moveset
I'm wondering if the aerial bounce is tied to input timing, i.e. you do the aeriel attack, then to bounce, as you hit the monster, hit the input again at the right time to do the bounce. Thats the only thing i can think of that would make sense to me. It would make it a skill check, but I'd say that would be fair.
I was wondering that but I feel like the movelist deconfirms that. Surely if that were a thing there'd be something mentioning that in the movelist, right? At this point I think the only thing that could bring back dancing vault is maybe a kinsect type that lets you bounce as its unique property or something. But at this point it's probably safe to assume aerial bounce is dead.
@@0ceankingI mean there was stuff for SnS that just wasn’t in the movelist that people found
I'd love to have more skill check type things like that with aerial. It's a totally different feel, but the combo inputs are pretty simple. I'd love to have more to think about as I fall.
I remember when mhw demi first released and I loved the insect glaive! In my noob days (despite playing previous mh titles on 3ds) I would just vault to deal miniscule damage to anjanath lol. That's all I did for the entirety of the fight! Haha. Now I consider myself an adept switch axe hunter and I'm never going back. Swaxe life is bae.
1:00 I'm sure there's easier ways to take a monster's temperature.
Now I just need to find a Sword and Shield video :)
If insect glaive lets you use the kinsect more naturally and it's more integral to the moveset than before, at the cost of most of aerial, I would be fine with it. Honestly, up to now, aside from powder type kinsects, they haven't really felt like a natural part of the weapon, just a barrier to accessing your best moves
Let us also not forget with the lower hits and the speed and frequency of the kinsect, the IG just may be more adept with elements in this version which I would welcome
Wasn't it pointed out that weapons now have attached skills? So could that mean that various aerial moves are attached to these skills? This could also mean different levels to the aerial moveset based in skill levels
It's just armor skills
Heard that, too. Think the devs said so at GamesCom.
Man, i love all the kinsect stuff but seemingly killing off aerial just feels awful, hopefully in Portable we go back to Riseglaive moveset with Wildsglaive kinsect stuff.
Best of both worlds for the ultimate glaive.
It's especially disappointing because my other main DB got *everything* cool from Rise back and somehow made it *even* *cooler*
Why couldn't Glaive get that treatment 😢
Well if aerial is gone I'm going bow
Ladies, gentlemen, and everything inbetween, it so seems we’ve lost Aerial Insect Glaive
I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.
@@KatanaJoelleLandt Can you post your one-sided opinion under every single comment, please? There are quite a few messages you missed.
@@KatanaJoelleLandt good for you buddy. Aerial was the whole reason I played insect glaive so it absolutely sucks for me.
@@sheogoya Love to, but I’m not a bot so I can only do so much.
@@KatanaJoelleLandt hey guys, it’s him. The only sentient human. Only his opinion matters. As long as he’s cool with it, everyone else should have no problem.
Well, if the glaive stays like this instead of how it was in MH World and MH Rise then I'm just not gonna buy this game. It makes me so mad and sad at the same time because I was really looking forward to this game and after playing the beta and not being able to stay in the air it just really ruined my experience
Awesome vid! And I like all the IG changes.
It looks like they added more stuff you can do in the air but cut air time... You can chain helicopter into dive and follow up the fancy charge attack with aerial focus attack to get triple back off a wound....
If they took flying away, those grounded combos better be cold asf
Where is the IG document by ArsXenne?
Arsxenne has a yt chanel. Look at it there.
GLAIVE BROS WE AIN'T STARVING TODAY FOR ONCE
But they took our dessert😢
Yea were crying instead 😢
Not starving. Just keep playing World and Rise for the bounce!
@@maddo-hq9jr I actually prefer the more grounded playstyle, I meant we finally have some glaive content because it was really hard to find from the people who played the demo lol
@@maddo-hq9jr but we want to play wilds?
It seems to me that in the pole vaulting description once you land after your aerial attack it mentions you can go backwards (back-flip after landing?) too. So maybe the helicopter was replaced by a more grounded approach of traversing the area while fighting the monster. I do think they (the Dev team) are trying to make the hunting aspect more realistic than the fantasy side of flying around multiple times in the air.
If they make aerial dead so is the glaive. That was the whole gimmick of glaive. Swoop slash dash rep
ok why didnt they put the tornado move in the trailer? thats cool as hell.
Love how the Hunter runs at 19:55
Vaulting backwards grants a period of invulnerability..(iFrames?j..is this an answser to Wilds insects Glaive potentially not having an offset/adept evade mechanic…or has this always been a feature of the Glaive.
So based on this, I think the quickest gameplay will be
: Get Red
: Rising Spiral on the middle-back of the monster, to collect White and Orange, potentially Red
: Collect Red if not collected
: Go into all the different powered-up Combos
Also, what is the Sneak attack??
Man it feels like so many moves are not shown. I hope they keep the style like Rise did by changing our movesets. It made everyone play differently even if we were all using the same weapon. I'm holding on to hope that the insect glaive aerial recovery is still around if they keep around what rise did with changing moves. When I saw the new move at 15:20 I was imagining the aerial recovery attack after it would be perfect. You would be freestyling all over the monster.
Some of the additions just make so little sense without the bounce.
I mean we FINALLY get to have the Kinsect attack with us, even with JAS, we get to mark in mid-air, but at the cost of the bounce? Kind of makes the new abilities less valuable.
I gotta see someone do the mid-air marker shot. I want to know if you can do any other moves after. If you can, then there HAS to be some way to bounce