The back burner pyro may have snuck up on us once, but we turned around the second time. Little did we know, a Huntsman Sniper walked in the moment we turned around and hit us with a tap-fired headshot
You say sorry for the bait-and-switch, but it was so creative and so expertly done. I was fully convinced so your point that the backburner does well when they're EXPECTING SOMETHING ELSE really hit!.. even if it's just a cool explanation for a video game weapon.
@@OceanChimera I KNOW RIGHT? What the hell, not only did I fall for the bait-and-switch but I fell for there BEING a bait-and-switch in the first place!
I wrote the bit on the Backburner on the Wiki. It's sourced directly from the game's source code and is pretty much a simplified version of the backstab code. If I recall, an easier explanation is before the complicated one.
For anyone curious about the dot product calculation it is usually written as |A| |B| Cos (θ) where the absolute values of A and B are the scalar values of the vectors we are trying to compute the dot product of. (If you don't understand what a vector or scalar means basically scalar is a number without direction also known as a magnitude and tells us how big the vector is, in this case it's speed. Vectors are numbers defined as having a direction and magnitude which basically means we know how big it is and where it's going. The difference between the two would be me saying you're in a car movng at 30 mph thats the scalar and is the speed and then which direction you're going is what turns it into a vector which is velocity.) In this case we are calculating the dot product of the velocity vectors of the fire particles and the player we are hitting. To do so we take the absolute values of the vectors to turn them into their scalars (since direction is defined as positive and negative in most coordinate systems and we don't want direction we just want to know how big our new vector is). Once we have that we now need to find the angle between the two vectors, this can be done either graphically by transposing both vectors onto the same origin or by using linear algebra which I am not qualified to go into. The Cosine trig function is used because of its cyclical properties bounding it from [-1,1] and that it is an even function meaning when we take the cosine of the angle between the vectors we are getting a new direction for the combination of the two vectors that is directly related to the two starting vectors. Basically because cos (0)=1 if there is no angle between the two vectors you will have a value of 1 which is above the threshold necessary for a crit. The rest of the angles in the video are also correct you get -1 at pi and 0 at pi/2. The Cosine is predominantly what TF2 cares about when deciding if you get a crit or not. The scalar numbers of our velocity vectors are used to determine if the player and the particles will collide in the first place given thier current trajectory and speed. For those of you who already know this and are concerned yes this is for an oversimplification, yes this is normally for a 2d vector, no i am not going to go into how to calculate proper scalar using the pythagorean theorem in 2d or the more advanced version in multiple dimensions, if you want to learn that take a physics course. I am also not going to go into what an even function is, why cosine is one, and why the values of cosine are what they are take a calculus 3 and highschool trigonometry course respectively. Credentials: High school Physics teacher with Bachelors of Science in Theoretical and Mathematical Physics.
I have to say your comment was unintentionally hilarious because I'm watching this video two weeks after it came out and I did the same thing that was done at the beginning of this video where I read the first sentence and then just kind of skipped most of it after I saw how big the first paragraph was. Then I got to the second paragraph where you apologized for it being too simple and couldn't stop myself from literally laughing out loud. Thank you so much, I 100% will be telling this story to my sister who is currently going to school to be a math teacher.
@@khrishp yeah it is funny that this is the “shortened version” but normally with my physics C students this is a whole lesson period of explanation with more complex explanations later. So one paragraph relatively is incredibly short 😅
We LOVE that stylized flair! Tell Kat that her work is stellar! Same with your sound design moments, they're such a spark of random hyperquality that makes the video pop.
18:15 The boss of cp_well slowly emerges from the depths to claim a blue sentry, the natural prey for developing spy-mains across the gravel pits of New Mexico.
I always love when you give us looks into your sound design. It's a field that a lot of folks definitely take for granted until it's right in front of them.
Funny part- I had Calc 2 classes during the semester this came out. We talked about dot products. I *understand* what’s going on here now! That feeling of knowing what’s happening behind the scenes(and knowing it’s broken, since it’s a scalar and not a vector which would have been better) is niiice
As someone who just had to be sound designer/audio engineer for a high school play, my level of respect for your attention to detail when it comes to sound has increased by at least an order of magnitude (and it wasn’t low before). Absolutely amazing work!
There's a part of me that almost appreciates the bonus clips more than the main series because I am just absolutely STUNNED by the production work. Legit as hell, man. Bravo all around to you and your team.
the bait and switch perfectly represented the backbitner. the sudden surpruse of the huntsman perfectly represents the "we take those" of huntsman spam.
I really love the way you did that opening bit. Playing up that it would be the huntsman and then having the opening shot be of the huntsman is funny enough, but to have every last detail of that entire first scene be a hint that it would be pyro instead is just top tier. The obvious one that you mentioned was the shot for shot recreation of clever girl, but then layering on top of that the complete redo of the score and sprinkling in of pyro themes with dreams of cruelty's motif is just MMMMM it makes my theater kid music nerd brain go crazy.
The huntsman fakeout intro was amazing, I was blown away seeing the teaser originally, and even better in the full video. And while the redone score is top notch, holy crap the version showing off the sounds you did is just perfection. It's so tense, so dramatic, and punchy, even more than the version with music; it's uncanny how good it is. Hell, I can't get enough of any time you show off the cool foley and sound design you do for your videos, everything is so crisp and perfect, and I get the biggest urge to find something to design and add sounds to (even though I've got 0 experience :P )
1:42 -- yeah, I agree, ambushing a bunch of people does remove all ammo problems. Though, as mentioned, I usually fall into the latter category who does not have ammo problems due to a predisposition towards postmortem playing.
8:26 The fact that "Dreams of Cruelty" (The song that plays during Meet the Pyro.) is one of the motifs, Playing into the twist that it's a Pyro weapon and *not* a Sniper weapon is actually really clever.
Even more so because the motif is the most noticeable out of all 3. The Violin in Main Theme is not the main focus, but Dreams of Cruelty is a slow violin+piano melody, just like Clever Girl
i gotta say i absolutely LOVED all the sfm bits from the huntsman video! kudos to both you and the animators cause that section with the quick cuts to funny sfm bits is stuck in my head on repeat, especially while im at work! I really appreciate all the effort put in by everyone to make such an amazing video as well as the thumbnail cause i could say that both are definitely works of art
That clip at 17:40 really is the essence of trolldier. He dropped into an existing fight without warning, instantly killed a medic, then jumped back out never to be seen again, all in about .75 seconds.
Bro this thumbnail artist is doing a phenomenal job, everything about them is just spectacular. I can’t wait to see more from them! Keep up the good work!
I love that Mann's Trash has turned into a Behind the Scenes type thing now, I always admire just how much work goes into the Mann's Guide series. Props to absolutely everyone involved, with the modelling and animation, all of which were top-notch, and I really wanna shout out Kat's recent artistic flair in the thumbnails, it's so good! And of course, SoundSmith once again earning his title with some killer soundwork~ The TF2-style Clever Girl cover honestly works way better than just putting the original score would have, and having Dreams of Cruelty mixed into it is some of the most ingenious five-second foreshadowing imaginable. And of course, all the sound effects, which I know you say is self-indulgent whenever you show them off, but like, you deserve to be proud of that stuff, man!
Easily my favorite if the Mann's Guide video's so far, you guys always come with funny, quality and bonkers content and the backburner video is incredible.
I know the algorithm doesn't like it but I love listening to Father Smith Sound talk about audio design, and huge applause and well-done to Cat for their work on the recent thumbnails, they look so awesome
Needless to say, the audio in the intro clip is absolutely phennomenal and i was very impressed. My favorite bit is when the bow gets more tension and you can hear the wood settle into position slower snd slower as more tension is applied to it. To illustrate such a concept with nothing but noise was very impressive and I wish I had those abilities.
that soundwork really is incredible. I appreciate the section dedicated so that we can hear it isolated and really appreciate the great work that went into it all.
The bait and switch was fun! I think it was done well. It's even more tasteful in that you did also actually make the huntsman video, and both videos are great. This one is too!
9:04 my absolute favorite meme with Spy specifically is him saying "I am the Spy" or something to that effect like a pokemon every time he's in a stupid scene
Some of the audio design stuff was done so beautifully I had a hard time grasping that it wasn't "just the sound that that's supposed to make" Incredible work soundsmith❤
I always have this feeling that your video is somewhat more interactive than other TF2 video I watched. After hearing the great sound designs you sprinkled through out the video, I now get what really is the chef's touch of your videos are. Sound design is like some spices like thyme and rosemary in cooking, you will notice them when they are not there.
Honestly, I respect the bait. Having a Hunstmen episode hyped up and then pulling the Backburner out from behind, as shown with the video in how you play with the Backburner, was genius. I wasn't even mad, that was just a wonderful swerve.
Every time I watch one of these I remember that the youtuber SoundSmith is infact a sound nerd, not just a funny content creator I am delighted every time
Huntsman episode , being actually backburner and huntsman episodes , while backburner devolving into manns guide to 3 different weapons , it means it was 4 manns guides instead of promised one. Trully insane. Trully unexpected.
God, just sitting here watching all this really puts in perspective how much work this all is. Hats off to you and your whole team for everything you do, the hard work fuckin' shows man.
2:37 I wonder if the angle of the flames and the angle the victim is facing is projected to the xy-plane before taking the dot product, because if not, the area you can crit in would essentially be a cone behind the victim's back. This would obviously lead to "funny" situations where the pyro is looking straight at the victim's back, but if the victim is looking up or down enough, the flames would not deal crits.
Idc if this was a bait and switch episode instead of the huntsman, but man was this episode worth it, definitely my second favorite episode of the series so far (behind the big earner)
2:56 - in case anyone wants to know wtf a dot product is, it’s a basic vector operation. Vectors are values with a magnitude (a number value) and a direction, so simple operations like addition and multiplication that you could do with scalar values are a little different than with scalar values (normal numbers). Vectors can be represented in 3D with 3 components, an X, Y, and Z component, written as [x,y,z]. If a vector has components [5,1,3] that means the vector moves 5 units in the x, 1 in the y, and 3 in the z direction. The magnitude of the vector can be found by squaring each component, adding them together, and taking the square root of the sum (it’s literally the Pythagorean theorem but in 3D). Based on the numbers shown in the video, I’m guessing that the direction of the player is stored as a unit vector, which is just a fancy word for a vector with a magnitude of 1, so all 3 components put through that formula should equal 1. Dot product is an operation that gives a number which honestly I don’t know what it physically means but the important thing is that it gives a scalar number that represents a relationship of the two vectors, so it can be used to compare the vectors in different ways. Using components, it’s really easy to calculate, you just multiply the two vector’s X components together, same with the Y and Z, then add all these together. If vector 1 is [x,y,z] and vector 2 is [X,Y,Z] (note the capitals), then the dot product is calculated by xX+yY+zZ. Because the direction vectors have a magnitude of 1, the resulting dot product will be between -1 and 1, because the vector components can also be negative. This value is actually the same as the cosine ratio of the angle between the two vector, conveniently enough, so it can easily be used to compare the directions of the vectors. For example, the value is -1 when the pyro and the enemy are facing each other, cause the vectors are at a 180 degrees angle, and cos(180) is -1. If you read all of this, I think you’re really cool for wanting to learn more about how things work! If I got anything wrong, that’s embarrassing, please correct me. If I poorly explained anything, ask questions and I’ll probably answer. Anyways have a good day, whoever’s reading this!
You may say sorry for the Bait 'N Switch which we accept but it was just so well done seriously! Thanks though for the uploads as always and Merry Christmas To Everyone!
I think the best non-powerjack melee to pair with the backburner is the backscratcher. Not only can you heal more while overextended and after det-jumps, but the names make it clear the items are part of a set.
You can tell someones videos production quality has extremely improved when even the damn THUMBNAIL actually MAKES YOU INTERESTED in watching the video without reading the title I just clicked as soon as i saw the thumbnail, it just looks so GOOD
Seeing how SoundSmith's longer videos have evolved over time (presentation, sound design, humor, etc.) just oozes talent for content creation. Keep it up man
After the sound effects break down from the big earner video, when I was watching both the backburner and the huntsman video I was able to hear some of the sound effects that you used, specifically the ones for the backburner stats. That attention to detail is why I personally have become a big fan of these videos, not to mention how funny you and your crew are. Also, the part where you talked about using the detonator in the backburner vid actually got me to learn detonator jumping, and now I can't switch to another secondary lol. Anyways, thank you so much for all the work that you and everyone else has put into these videos, and I hope that you all have happy holidays and a great new year.
Honestly that guide was a piece of art aside from the podcast gag near the end, which slighty breaks the pacing. Glad there'se so much production value that you've got an extra video just for the tidbits.
nice dot product explanation! you pretty much hit the nail on the head for the geometric intuition behind it. as a gamedev myself that's mostly what matters here rather than the actual calculation involved so good job :3
Bros editing quality is higher than anyones who has worked on the recent Marvel movies. SoundSmith is out here making fucking works of art, not just videos, WORKS OF ART on a game that has been dead for years for nothing but the funny. I wish more RUclipsrs were like this. Your may not upload as much as others but your videos are just so well made that I keep coming back and rewatching them and still feeling like I am having a good time. One SoundSmith video is worth a hundred throwaway content factory videos, period.
i think i like these even more than the actual videos and i like the mann guide videos a ton! it's interesting seeing the behind the scenes and stuff you couldn't include in the video it's so neat
8:42 i fucking love your sound design genuinely i really wish you would make a sound pack or something so that people could use them in their projects (example being how i like to do frame by frame animation) to liven their works up, you do a good job and i enjoy it when you talk about your sound work also i really badly want your twix ice cream bar sound effect in .wav form pretty please
Its an absolute travesty that if nobody notices the sound design then that means your good at sound design because honestly its so cool to hear knowing the amount of work it is for like a 5 second audio clip
The moment I heard the word "Dot Product" I knew Soundsmith was moments away from losing his mind. Vector math is so weird and one of the worst parts of high level Calculus
I believe I speak for everybody when I say some of the audio mixing in this video was fucking stellar, the intro sequence especially was amazing and the track you ended up using was nearly indistinguishable from the actual soundtrack from Jurassic Park
Y'know, animating for SoundSmith isn't so bad once you get past the "only having 3 bowls of oatmeal a day" thing
Do you get them all at once or are they spaced out over the course of the day?
It varies@@MarrockV
😂
I think ur mate Frank ate all of it
dude...
I keep forgetting whenever Soundsmith brings up sound design in these clips that his name isn't just in vain, he IS a sound smith.
"Sorry for the bait and switch"
Releases the actual huntsman guide not an hour later.
Mf got us twice
How... Unexpected.
PLAYED US LiKE A DAM FIDDLE
The back burner pyro may have snuck up on us once, but we turned around the second time.
Little did we know, a Huntsman Sniper walked in the moment we turned around and hit us with a tap-fired headshot
"Fool me once, I'm mad. Fool me twice, how could you. Fool me three times, you're officially that guy."
HE CANT KEEP GETTING AWAY WITH IT!!!
2:07 Saving the entire team from a crit rocket and using that to reflect jump may be one of the sickest things I've seen today.
the j.
And didn't even talk about it.
That is the kind if thing I would remember for the rest of my life.
@@bubbanator3340 I bet he just hit his break core button
Don't matter what class he's playing. He will always find a way to market garden you.
20:07 To explain why he lived so long in this clip, you got mad milked halfway through torching him, which gave him significantly more longevity
Was hoping someone said it so I didn't have to.
15:36 pybros restoring your faith in humanity and tf2 players. The way they just swap to their escape plan and make their daring escape afterwards.
You say sorry for the bait-and-switch, but it was so creative and so expertly done. I was fully convinced so your point that the backburner does well when they're EXPECTING SOMETHING ELSE really hit!.. even if it's just a cool explanation for a video game weapon.
This aged like milk in less than 30 minutes omg
@@OceanChimeraLOL
@@OceanChimera I KNOW RIGHT? What the hell, not only did I fall for the bait-and-switch but I fell for there BEING a bait-and-switch in the first place!
@@statelyelmsmy friend, I think everyone did.
@@statelyelmsbait and switch-ception
I applaud the timing on that video drop. It was fucking INCREDIBLE to hear you say that it's out now and then IMMEDIATELY see the notification.
I wish I was there to experience it but unfortunately my dad forced me to go to a party
@@IsYeaYesyupwomp womp
@@IsYeaYesyupwomp womp
@isyeayesyup womp womp
@@IsYeaYesyupwomp womp
I wrote the bit on the Backburner on the Wiki. It's sourced directly from the game's source code and is pretty much a simplified version of the backstab code. If I recall, an easier explanation is before the complicated one.
Damn that’s actually really cool.
Nerd.
@@fireballthemartian1075 we love nerds here
Nerd. (affectionately)
How would you fix it?
2:41 he said DOT product and I had Vietnam flashbacks to engineering calculus.
Oh god oh fuck not that please
For anyone curious about the dot product calculation it is usually written as |A| |B| Cos (θ) where the absolute values of A and B are the scalar values of the vectors we are trying to compute the dot product of. (If you don't understand what a vector or scalar means basically scalar is a number without direction also known as a magnitude and tells us how big the vector is, in this case it's speed. Vectors are numbers defined as having a direction and magnitude which basically means we know how big it is and where it's going. The difference between the two would be me saying you're in a car movng at 30 mph thats the scalar and is the speed and then which direction you're going is what turns it into a vector which is velocity.) In this case we are calculating the dot product of the velocity vectors of the fire particles and the player we are hitting. To do so we take the absolute values of the vectors to turn them into their scalars (since direction is defined as positive and negative in most coordinate systems and we don't want direction we just want to know how big our new vector is). Once we have that we now need to find the angle between the two vectors, this can be done either graphically by transposing both vectors onto the same origin or by using linear algebra which I am not qualified to go into. The Cosine trig function is used because of its cyclical properties bounding it from [-1,1] and that it is an even function meaning when we take the cosine of the angle between the vectors we are getting a new direction for the combination of the two vectors that is directly related to the two starting vectors. Basically because cos (0)=1 if there is no angle between the two vectors you will have a value of 1 which is above the threshold necessary for a crit. The rest of the angles in the video are also correct you get -1 at pi and 0 at pi/2. The Cosine is predominantly what TF2 cares about when deciding if you get a crit or not. The scalar numbers of our velocity vectors are used to determine if the player and the particles will collide in the first place given thier current trajectory and speed.
For those of you who already know this and are concerned yes this is for an oversimplification, yes this is normally for a 2d vector, no i am not going to go into how to calculate proper scalar using the pythagorean theorem in 2d or the more advanced version in multiple dimensions, if you want to learn that take a physics course. I am also not going to go into what an even function is, why cosine is one, and why the values of cosine are what they are take a calculus 3 and highschool trigonometry course respectively.
Credentials: High school Physics teacher with Bachelors of Science in Theoretical and Mathematical Physics.
Thank you! I can say I learned something today from reading your comment. :)
NEEEEEEEEEEEEEEEEEERD (+ too lazy too read + no offense tho)
21st like
I have to say your comment was unintentionally hilarious because I'm watching this video two weeks after it came out and I did the same thing that was done at the beginning of this video where I read the first sentence and then just kind of skipped most of it after I saw how big the first paragraph was.
Then I got to the second paragraph where you apologized for it being too simple and couldn't stop myself from literally laughing out loud.
Thank you so much, I 100% will be telling this story to my sister who is currently going to school to be a math teacher.
@@khrishp yeah it is funny that this is the “shortened version” but normally with my physics C students this is a whole lesson period of explanation with more complex explanations later. So one paragraph relatively is incredibly short 😅
We LOVE that stylized flair! Tell Kat that her work is stellar!
Same with your sound design moments, they're such a spark of random hyperquality that makes the video pop.
18:15 The boss of cp_well slowly emerges from the depths to claim a blue sentry, the natural prey for developing spy-mains across the gravel pits of New Mexico.
12:33 "the Pyro can BACKSTAB people" well here's what else she can do
reverse pybro
She?
You mean Pyro, right?
Pyro's pronouns are Pyro/Pyro.
@@History_Nurd just goin off the lore
@@SourGummiWyrm69 Pyro is an IT.
It's a He and She.
It's just Pyro.
@@History_Nurd pyro's he/she/it? based of TF2
I always love when you give us looks into your sound design. It's a field that a lot of folks definitely take for granted until it's right in front of them.
daaaaaaaamn dude that deep dive on the hidden leitmotifs in the opening was so sick
adore how high effort these are
Funny part-
I had Calc 2 classes during the semester this came out.
We talked about dot products.
I *understand* what’s going on here now!
That feeling of knowing what’s happening behind the scenes(and knowing it’s broken, since it’s a scalar and not a vector which would have been better) is niiice
8:31 my mind physically *CANNOT* help but flow that into jotaro's theme.
Just realized the soldier at 13:11 was the clip with the deception check with disadvantage
The Dungeon master was DONE. 😂
Can we just take a moment and appreciate how good the intro is along with the music used in the manns guide video. It's so well done
As someone who just had to be sound designer/audio engineer for a high school play, my level of respect for your attention to detail when it comes to sound has increased by at least an order of magnitude (and it wasn’t low before). Absolutely amazing work!
I saw some mudcrabs by the water recently; I stay clear of them. Nasty creatures, but I hear their meat is rather tasty.
What
undertale npc dialogue
What is this The Elder Scrolls IV: Oblivion-coded comment.
There's a part of me that almost appreciates the bonus clips more than the main series because I am just absolutely STUNNED by the production work. Legit as hell, man. Bravo all around to you and your team.
the bait and switch perfectly represented the backbitner.
the sudden surpruse of the huntsman perfectly represents the "we take those" of huntsman spam.
I really love the way you did that opening bit. Playing up that it would be the huntsman and then having the opening shot be of the huntsman is funny enough, but to have every last detail of that entire first scene be a hint that it would be pyro instead is just top tier. The obvious one that you mentioned was the shot for shot recreation of clever girl, but then layering on top of that the complete redo of the score and sprinkling in of pyro themes with dreams of cruelty's motif is just MMMMM it makes my theater kid music nerd brain go crazy.
The huntsman fakeout intro was amazing, I was blown away seeing the teaser originally, and even better in the full video. And while the redone score is top notch, holy crap the version showing off the sounds you did is just perfection. It's so tense, so dramatic, and punchy, even more than the version with music; it's uncanny how good it is. Hell, I can't get enough of any time you show off the cool foley and sound design you do for your videos, everything is so crisp and perfect, and I get the biggest urge to find something to design and add sounds to (even though I've got 0 experience :P )
1:42 -- yeah, I agree, ambushing a bunch of people does remove all ammo problems. Though, as mentioned, I usually fall into the latter category who does not have ammo problems due to a predisposition towards postmortem playing.
8:26 The fact that "Dreams of Cruelty" (The song that plays during Meet the Pyro.) is one of the motifs, Playing into the twist that it's a Pyro weapon and *not* a Sniper weapon is actually really clever.
Even more so because the motif is the most noticeable out of all 3. The Violin in Main Theme is not the main focus, but Dreams of Cruelty is a slow violin+piano melody, just like Clever Girl
14:27
wtf, that hyena knows about HRT
good for them
Gonna name my flamethrower "heat from fire"
ngl i thought that Sniper saying "clever girl" in that scene inmediately confirmed that Sniper already knew that Pyro is a woman
Ie you're a child who's too young to have seen Jurassic park
@@zzzetsulive i'm 17 lol
@@beggarsbazooka9517 didn't deny having seen the movie
@@zzzetsulive yeah i haven't seen it
i gotta say i absolutely LOVED all the sfm bits from the huntsman video! kudos to both you and the animators cause that section with the quick cuts to funny sfm bits is stuck in my head on repeat, especially while im at work! I really appreciate all the effort put in by everyone to make such an amazing video as well as the thumbnail cause i could say that both are definitely works of art
That clip at 17:40 really is the essence of trolldier. He dropped into an existing fight without warning, instantly killed a medic, then jumped back out never to be seen again, all in about .75 seconds.
Bro this thumbnail artist is doing a phenomenal job, everything about them is just spectacular. I can’t wait to see more from them! Keep up the good work!
I love that Mann's Trash has turned into a Behind the Scenes type thing now, I always admire just how much work goes into the Mann's Guide series. Props to absolutely everyone involved, with the modelling and animation, all of which were top-notch, and I really wanna shout out Kat's recent artistic flair in the thumbnails, it's so good!
And of course, SoundSmith once again earning his title with some killer soundwork~ The TF2-style Clever Girl cover honestly works way better than just putting the original score would have, and having Dreams of Cruelty mixed into it is some of the most ingenious five-second foreshadowing imaginable. And of course, all the sound effects, which I know you say is self-indulgent whenever you show them off, but like, you deserve to be proud of that stuff, man!
holy shit i did not expect that manns guide huntsman release to be timed so well, you glorious bastard.
"One man's trash is another man's trash as well..."
-Bilbo Baggins
Easily my favorite if the Mann's Guide video's so far, you guys always come with funny, quality and bonkers content and the backburner video is incredible.
8:03
Wait.
Wait.
That wasn't a really good sentence mix? You got the ACTUAL Sniper to voice act exactly two words for your video?
Holy shit dude
I know the algorithm doesn't like it but I love listening to Father Smith Sound talk about audio design, and huge applause and well-done to Cat for their work on the recent thumbnails, they look so awesome
Needless to say, the audio in the intro clip is absolutely phennomenal and i was very impressed. My favorite bit is when the bow gets more tension and you can hear the wood settle into position slower snd slower as more tension is applied to it. To illustrate such a concept with nothing but noise was very impressive and I wish I had those abilities.
that soundwork really is incredible. I appreciate the section dedicated so that we can hear it isolated and really appreciate the great work that went into it all.
7:57 columbo spotted, video immediate 10/10
I thought I was the only one you knew the reference
The bait and switch was fun! I think it was done well. It's even more tasteful in that you did also actually make the huntsman video, and both videos are great. This one is too!
18:15 omfg the 'Aaah' timed perfectly with the ragdoll of a demoman falling straight down into the family guy death pose
9:04 my absolute favorite meme with Spy specifically is him saying "I am the Spy" or something to that effect like a pokemon every time he's in a stupid scene
Some of the audio design stuff was done so beautifully I had a hard time grasping that it wasn't "just the sound that that's supposed to make" Incredible work soundsmith❤
The double dash music is greatly appreciated!
12:32 your using the backburner your already playing spyro subclass what do you expect
I always have this feeling that your video is somewhat more interactive than other TF2 video I watched. After hearing the great sound designs you sprinkled through out the video, I now get what really is the chef's touch of your videos are. Sound design is like some spices like thyme and rosemary in cooking, you will notice them when they are not there.
Honestly, I respect the bait. Having a Hunstmen episode hyped up and then pulling the Backburner out from behind, as shown with the video in how you play with the Backburner, was genius. I wasn't even mad, that was just a wonderful swerve.
The small "click" of the arrow getting successfully loaded in 9:42 is such a cool and small detail which I LOVE!
I absolutely loved that opening sequence.
Every time I watch one of these I remember that the youtuber SoundSmith is infact a sound nerd, not just a funny content creator
I am delighted every time
Huntsman episode , being actually backburner and huntsman episodes , while backburner devolving into manns guide to 3 different weapons , it means it was 4 manns guides instead of promised one.
Trully insane.
Trully unexpected.
Truly TF2 moment when a spy died of random shots xD
18:25 Also love that Soundsmith let that Sniper died. That demo is a hero!
God, just sitting here watching all this really puts in perspective how much work this all is. Hats off to you and your whole team for everything you do, the hard work fuckin' shows man.
9:08 This without any context is crazy
The Spoo
I would honestly love to keep seeing more of the Soundwork you do Soundsmith, its pretty cool!
'funniest thing would be release a mann's guide for a completely different weapon'. he played us like a fiddle.
I'm glad i lived long enough to see soundsmith play any other game mode that isnt CTF.
18:07 Wait a minute, it’s the famous PlayStation mascot Cash Banooka!
LETS GO! ONE MANN'S TRASH! I LOVE THESE.
love the sound design bits. keep doing them forever
Damn im so glad you did your behind the scenes that naked sound work is GORGEOUS
2:37 I wonder if the angle of the flames and the angle the victim is facing is projected to the xy-plane before taking the dot product, because if not, the area you can crit in would essentially be a cone behind the victim's back. This would obviously lead to "funny" situations where the pyro is looking straight at the victim's back, but if the victim is looking up or down enough, the flames would not deal crits.
Either way, the backburner is janky as fuck, to be honest.
Idc if this was a bait and switch episode instead of the huntsman, but man was this episode worth it, definitely my second favorite episode of the series so far (behind the big earner)
just to hammer the message of unexpectedness they just dropped a manns guide to the huntsman. a truely genious play
2:56 - in case anyone wants to know wtf a dot product is, it’s a basic vector operation. Vectors are values with a magnitude (a number value) and a direction, so simple operations like addition and multiplication that you could do with scalar values are a little different than with scalar values (normal numbers). Vectors can be represented in 3D with 3 components, an X, Y, and Z component, written as [x,y,z]. If a vector has components [5,1,3] that means the vector moves 5 units in the x, 1 in the y, and 3 in the z direction. The magnitude of the vector can be found by squaring each component, adding them together, and taking the square root of the sum (it’s literally the Pythagorean theorem but in 3D). Based on the numbers shown in the video, I’m guessing that the direction of the player is stored as a unit vector, which is just a fancy word for a vector with a magnitude of 1, so all 3 components put through that formula should equal 1.
Dot product is an operation that gives a number which honestly I don’t know what it physically means but the important thing is that it gives a scalar number that represents a relationship of the two vectors, so it can be used to compare the vectors in different ways. Using components, it’s really easy to calculate, you just multiply the two vector’s X components together, same with the Y and Z, then add all these together. If vector 1 is [x,y,z] and vector 2 is [X,Y,Z] (note the capitals), then the dot product is calculated by xX+yY+zZ. Because the direction vectors have a magnitude of 1, the resulting dot product will be between -1 and 1, because the vector components can also be negative. This value is actually the same as the cosine ratio of the angle between the two vector, conveniently enough, so it can easily be used to compare the directions of the vectors. For example, the value is -1 when the pyro and the enemy are facing each other, cause the vectors are at a 180 degrees angle, and cos(180) is -1.
If you read all of this, I think you’re really cool for wanting to learn more about how things work! If I got anything wrong, that’s embarrassing, please correct me. If I poorly explained anything, ask questions and I’ll probably answer. Anyways have a good day, whoever’s reading this!
Absolute legend!?? Already understood (most) of this but you just had to come along and deepen my understanding even more!
Mucho texto
I love the new thumbnails, I wish i could figure out how to make similar ones myself.
You may say sorry for the Bait 'N Switch which we accept but it was just so well done seriously!
Thanks though for the uploads as always and Merry Christmas To Everyone!
I think the best non-powerjack melee to pair with the backburner is the backscratcher. Not only can you heal more while overextended and after det-jumps, but the names make it clear the items are part of a set.
From the thumbnail, to sound design, and funny podcast bit all of it was absolutely great
The music composing from 8:25 until 8:42 legitimately sounds awesome
The stark contrast between SoundSmith and his middle school giggling and his friend's "kill me" tone is insane.
You can tell someones videos production quality has extremely improved when even the damn THUMBNAIL actually MAKES YOU INTERESTED in watching the video without reading the title
I just clicked as soon as i saw the thumbnail, it just looks so GOOD
I love how 90% of the extra clips start with Dane rambling about something
10:11 is my favorite clip. Mainly because if get the right frame, Press Bandit Demo is staring directly at you. Thanks for the video.
Seeing how SoundSmith's longer videos have evolved over time (presentation, sound design, humor, etc.) just oozes talent for content creation. Keep it up man
After the sound effects break down from the big earner video, when I was watching both the backburner and the huntsman video I was able to hear some of the sound effects that you used, specifically the ones for the backburner stats. That attention to detail is why I personally have become a big fan of these videos, not to mention how funny you and your crew are. Also, the part where you talked about using the detonator in the backburner vid actually got me to learn detonator jumping, and now I can't switch to another secondary lol. Anyways, thank you so much for all the work that you and everyone else has put into these videos, and I hope that you all have happy holidays and a great new year.
As always, amazing videos, smither of sound! Keep up the great work :)
I really do enjoy these behind the scenes of these Mann's Guides
Honestly that guide was a piece of art aside from the podcast gag near the end, which slighty breaks the pacing. Glad there'se so much production value that you've got an extra video just for the tidbits.
They weren't lying, that Smith can Sound
SoundSmithing is very cool, always love that section of the additional materials, it really fascinates me
nice dot product explanation! you pretty much hit the nail on the head for the geometric intuition behind it. as a gamedev myself that's mostly what matters here rather than the actual calculation involved so good job :3
THAN YOU SO MUCH FOR GIVING US TWO VIDEOS IN ONE DAY IT FEELS LIKE CHRISTMAS CAME AROUND EARLY
Bros editing quality is higher than anyones who has worked on the recent Marvel movies. SoundSmith is out here making fucking works of art, not just videos, WORKS OF ART on a game that has been dead for years for nothing but the funny.
I wish more RUclipsrs were like this. Your may not upload as much as others but your videos are just so well made that I keep coming back and rewatching them and still feeling like I am having a good time. One SoundSmith video is worth a hundred throwaway content factory videos, period.
Excellent job with the sound design of the arrows knocking together in the quiver for the intro scene
4:33 wait so your telling me I can count spies by quickly locking at ground then looking up. This is amazing.
20:09 that mad milk saved that heavy for mayyyyybe 5 extra seconds
i think i like these even more than the actual videos and i like the mann guide videos a ton! it's interesting seeing the behind the scenes and stuff you couldn't include in the video it's so neat
I'm a real big fan of SoundSmith's sound design stuff and would love to see more like those dnd sound breakdown videos. Its really entertaining
8:42 i fucking love your sound design genuinely
i really wish you would make a sound pack or something so that people could use them in their projects (example being how i like to do frame by frame animation) to liven their works up, you do a good job and i enjoy it when you talk about your sound work
also i really badly want your twix ice cream bar sound effect in .wav form pretty please
Its an absolute travesty that if nobody notices the sound design then that means your good at sound design because honestly its so cool to hear knowing the amount of work it is for like a 5 second audio clip
I don't think anyone is expecting you to learn SFM.
You play to your strengths, and your STRENGTH is being the Sound Smith
The moment I heard the word "Dot Product" I knew Soundsmith was moments away from losing his mind.
Vector math is so weird and one of the worst parts of high level Calculus
I believe I speak for everybody when I say some of the audio mixing in this video was fucking stellar, the intro sequence especially was amazing and the track you ended up using was nearly indistinguishable from the actual soundtrack from Jurassic Park
Your sound work always makes me laugh my ass off or its just genuinely impressive, mostly both.
7:25 as a pyromaniac myself, i can attest to the beauty of that thumbnail. it is... pure bliss
the level of passion n care goin into these is so inspiring