Surfacing Tutorial | Plasticity XNURBS

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  • Опубликовано: 29 авг 2024
  • Improve your surface modelling skills in Plasticity 3d.
    You will learn how to use Xnurbs, curves, lofting and patches to create any surface you can imagine.
    Learn to model the Logitech Mx Mouse.
    The course is available from below link.
    brucz.gumroad....

Комментарии • 9

  • @karts_n_crafts
    @karts_n_crafts Месяц назад +2

    I just bought the course. Is it possible to add a video into the course where you can show how to draw the curves of the mouse by using reference pictures of it. Without a scan I mean. Because most of the time there won't be scans available of the products that 3d artists need to model. Most of the time the only option will be reference pictures of the model itself. It would be really helpful to have a video there this is explained and shown. Is it also possible to get a little deeper concerning what the different options in xnurbs do and why you are using them. For instance sometimes you use normal and sometimes neutral to generate a shape. Is it possible to go deeper in explaining the xnurbs commands. Thank you for your work.

    • @brucz-oy8ur
      @brucz-oy8ur  Месяц назад +1

      Hi Karts n crafts, yes will add a video explaining curves in some more details. Hopefully within the next few days.
      Used the scan data because its more accurate than blue prints, which are never accurate from different views and can be very confusing to work with. Experiment with the settings when using Xnurbs, check the zebra stripes and flow of CV's, and most important the splines must be smooth to create a clean surface. Will send you an email when the course has benn updated.

    • @karts_n_crafts
      @karts_n_crafts Месяц назад

      @@brucz-oy8ur Thank you👍

    • @Rich582
      @Rich582 9 дней назад

      Added a video to show how to use splines over ref image, hopefully this is helpful.

  • @TIGERCLAW.
    @TIGERCLAW. Месяц назад +1

    I'd like to have this scanned model.

    • @brucz-oy8ur
      @brucz-oy8ur  Месяц назад

      Hi, this was scanned a few years ago, quality not that great, but for reverse engineering works ok.

  • @user-jf5bp2ie2q
    @user-jf5bp2ie2q 15 дней назад

    hi, tell me, is it possible to attach a curve to a mesh (scan) so that the curve fits exactly on the scan? Thank you

    • @brucz-oy8ur
      @brucz-oy8ur  14 дней назад +1

      The latest Beta of Plasticity supports this feature, draw curve on mesh or scan. I prefer 3dsmax, the spline can be moved on the scan for more accuracy. I usually adjust the curve for smoother results with Xnurbs.

    • @user-jf5bp2ie2q
      @user-jf5bp2ie2q 13 дней назад +1

      @@brucz-oy8ur can I ask you to make a video about this?) I work in a blender but am planning to buy plasticity, so I’ll find out what’s in it