Marvel vs. Capcom: Arcade vs PS1 vs Dreamcast Comparison

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  • Опубликовано: 17 апр 2019
  • Marvel vs. Capcom: Clash of Super Heroes was originally released in 1998 for Arcade - CPSII. There were several ports, and here we'll be analyzing each, comparing to the arcade game.
    Support the channel by becoming a patreon: / retroport
    Enjoy!
    Arcade Analysis - 0:08
    Arcade vs. Arcade - 3:29
    PlayStation Analysis - 4:55
    Dreamcast Analysis - 12:51
    PSN/XBLA Analysis - 14:57
    All versions side-by-side - 16:20
  • ИгрыИгры

Комментарии • 213

  • @pleasuretokill
    @pleasuretokill Год назад +24

    The Dreamcast was the first home console I owned that I truly felt like "now I have an arcade capable machine at home. Some of the rest came close but the DC was the real deal.

  • @william20071987
    @william20071987 5 лет назад +130

    4 player mode is still a Dreamcast exclusive.

    • @retroport9393
      @retroport9393  5 лет назад +25

      It's nice, but misleading as you can't play with 4 players at the same time.

    • @ThatOldSchoolMagic
      @ThatOldSchoolMagic 4 года назад +29

      RetroPort
      The game is meant to be a tag-team fighter. Making it 4 players all at once on the screen would have probably made the game like Super Smash Bros. Also they’d have to extend the screen as it would be much too small for 4 ppl at once.

    • @Jigsaw2383
      @Jigsaw2383 4 года назад +6

      @@retroport9393 that's dumb, vs series are meant 1vs1

    • @ItsAnEndlessWorld
      @ItsAnEndlessWorld 3 года назад +4

      @@retroport9393 ...

    • @charleschase7945
      @charleschase7945 2 года назад +5

      @@retroport9393 It is 4 player tag team. Players can play simultaneously in hyper mode.

  • @sdlock83
    @sdlock83 2 года назад +11

    2:51 Roll is most definitely NOT a "sprite replacement" for MegaMan as she plays differently.

  • @ppgranja3
    @ppgranja3 5 лет назад +70

    FYI - the screen zoom during air combos can be deactived in the options menu (it's called "Dynanic Mode"). Just change it to off and then the game will look just like the Arcade/Dreamcast versions. You're welcome!

    • @kokujin-r7254
      @kokujin-r7254 5 лет назад +4

      Except it doesn't though. There are still frames missing. There are major gameplay tweaks like no tagging as well

    • @ppgranja3
      @ppgranja3 5 лет назад +32

      @@kokujin-r7254 what I meant is that the game will not do the annoying zoom air combo thing anymore, and that it will play just like the other versions. I didn't mean the look of the graphics overall, just the specific "Dynamic mode". Hopefully this will clarify things.

    • @sdlock83
      @sdlock83 2 года назад

      @@kokujin-r7254 What a moronic response. Did you even READ what was said about Dynamic Mode?

    • @dantesparda8524
      @dantesparda8524 4 месяца назад +1

      I like the zoom in, but it gets annoying sometimes, so thanks.

  • @TalesBarros
    @TalesBarros 5 лет назад +39

    Here's a little extra: PS1 version doesn't flash screen when a hit connects during a special or hyper move!

    • @oherman
      @oherman 3 года назад +1

      There's an arcade settings controlling that too: Flicker. When off, the Duo team BG doesn't use psychedelic color cycling, staying constantly red.

  • @tonywong8134
    @tonywong8134 3 года назад +26

    Given the PS1's limitations, I thought Capcom did great. Not only that, there were some gameplay mechanics that I wish were optional on other systems. For instance, I like the best out of 3 system and I like being able to choose a fighting partner who does counters and combination supers or having unlimited helper characters. The DHC is also nice as well. Some other nice touches was being able to switch to Ken or Akuma mode prior to the battle without having to waste a meter as well as Mega Man being given the Magnetic Shockwave super after beating Onslaught.

  • @CLAVERIALAURENCECLYDED_A
    @CLAVERIALAURENCECLYDED_A 4 года назад +24

    Arcade Analysis - 0:08
    Arcade vs. Arcade - 3:29
    PlayStation Analysis - 4:55
    Dreamcast Analysis - 12:51
    PSN/XBLA Analysis - 14:57
    All versions side-by-side - 16:20

  • @chonglee323
    @chonglee323 4 года назад +18

    Too bad the Saturn never got this. They definitely could've done it. Would've been the best version with that godly Saturn pad.

    • @THE_MAQ355
      @THE_MAQ355 Год назад

      Sega fucked up as usual which is nothing new !!

    • @luisreyes1963
      @luisreyes1963 4 месяца назад

      But a Saturn version would need the 4MB pack to make the game run at the same framerate as the Arcade version.

    • @HellTantrumbull
      @HellTantrumbull 2 месяца назад

      ​@@luisreyes1963 The ram cart is for extra animations along with faster load speeds if programmed properly.
      Framerate is another thing programmers need to do properly and that has nothing to do with extra ram.

  • @Naxpix
    @Naxpix 5 лет назад +7

    I don’t know how I stumbled onto this channel, but I’m glad I did. Subscribed!

  • @gabrieleriva651
    @gabrieleriva651 5 лет назад +12

    This videos bring me back to countless discussion on forums in late 90s - early '00s

  • @retrodavide
    @retrodavide 2 года назад +1

    please don't stop , this Is the best Channel on RUclips!!!

  • @mistergremm735
    @mistergremm735 5 лет назад +9

    Can't wait for MVC2 vid :) very excited

  • @1985jacobful
    @1985jacobful 5 лет назад +7

    Excellent video.
    I hope do a Marvel VS Capcom 2 comparison soon.

  • @RandomJtv
    @RandomJtv 3 года назад +5

    I only recently found out that Marvel vs. Capcom was released on the PS1. It's crazy that they managed to pull it off, even if it is in a drastically cut down form. I remember owning Marvel vs. Street Fighter for the PS1. It was a little raggedy, but still fun to play.

  • @solilacio
    @solilacio Год назад +2

    Awesome review, as always

  • @CrocoDylianVT
    @CrocoDylianVT 2 года назад +7

    14:00 I think the frame drop is more an optimization issue, remember that the Dreamcast has basically the Naomi hardware, which is a much more powerful board than the CPSII. Even more when you remember the fact that the Dreamcast got Marvel vs Capcom 2 which is much bigger in everything, and even the original Xbox (the most powerful console of the 6th generation) got an inferior version of MvsC2

    • @Darknight0681
      @Darknight0681 2 года назад +1

      Doesn’t matter though. Those systems aren’t rendering the game the same way. CPS2 is an actual raster, palette, sprite based 16 Bit machine. The Dreamcast and PS1 revision is the game recreated with textured polygons. Any frame rate issues on those systems is due to going beyond their GPU fillrate budgets. The Dreamcast manages to do more under the same pretenses because it has FAR more RAM, a much better GPU, and a faster processor. Neither system produces its 2D graphics like the arcade game does. The LAST system capable of that mostly is the Saturn, which can do actual raster based 2D backgrounds and effects. However, the “sprites” are textured quads. And even then, without that RAM expansion, the Saturn ain’t doing a game like this 100% intact. It’ll still be better than PS1, but it would have many of the same limitations.

    • @sdlock83
      @sdlock83 2 года назад

      @@Darknight0681 That's right. CPS2 and NAOMI aren't interchangeable. MvsC had to be ported to the Dreamcast natively.

  • @TheDimeDrawer
    @TheDimeDrawer 5 лет назад +36

    I had the PS1 version but played MVC1 first on Arcades.

    • @CAPCOM784
      @CAPCOM784 5 лет назад +6

      I first played this on the Dreamcast I even imported a Japanese system just to play Marvel vs Capcom.

    • @kekeke8988
      @kekeke8988 3 года назад +3

      @@CAPCOM784
      You never needed to import. You could just burn games and play them on Dreamcast without any modchip even back in the day.

    • @CAPCOM784
      @CAPCOM784 3 года назад +1

      @@kekeke8988 I bought a japanese Dreamcast to play the japanese version of Marvel vs Capcom because Sega Dreamcast released in Japan first? Only other way to play back in the day was on the original arcade cabinet. I have never burned any games to disc I've always owned the original games.

    • @XfromDarkHorse
      @XfromDarkHorse 3 года назад

      @@kekeke8988 respect the developer for making this game.

    • @ohjoshua67
      @ohjoshua67 3 года назад +1

      I grew up with playing the PlayStation version and It was pretty great.

  • @marbardan
    @marbardan 3 года назад +8

    For getting rid of the zoom feature on the PS1 version: Go to settings and turn off Dynamic Mode.

  • @Darknight0681
    @Darknight0681 5 лет назад +6

    No version got the sound effects 100% right. Both sounded too tinny, but at least the DC had the audio speed correct. But I remember something I hated with the DC version was that some of the music was system generated and sounded REALLY off compared to everything else that was a recording.

    • @CAPCOM784
      @CAPCOM784 5 лет назад

      I can't wait for hd retrovision's component cables for the Dreamcast to come out.

  • @ppgranja3
    @ppgranja3 5 лет назад +11

    Yes! Yes! Yes! I love MvsC on the PS1. Thx for the video. Nice work! Keep it up

  • @lukakurosaki4689
    @lukakurosaki4689 Год назад +2

    GENIAL VIDEO , MUY INFORMATIVO!!!!

  • @Raging_Asura
    @Raging_Asura 5 лет назад +35

    11:20 WAIT, WHAT?! YOU CAN ACTUALLY USE IT?!

    • @PokeDigiFighter11013
      @PokeDigiFighter11013 4 года назад +4

      After watching that part, my thoughts and reaction exactly!

  • @spidey677
    @spidey677 2 года назад +1

    Really appreciate this! Gaming is what brought me doing software engineering work 10 years ago.

  • @NONE.Dragon
    @NONE.Dragon 4 года назад +32

    "Roll who is basically a sprite replacement of Megaman"
    Lol, no.

  • @ppgranja3
    @ppgranja3 5 лет назад +25

    Suggestions: Jojo Bizarre Adventure & Vampire Savior

  • @doppelxxganger
    @doppelxxganger 3 года назад +4

    I still having my Dreamcast version. That make me lucky then... hehe

  • @gamemanksa2009
    @gamemanksa2009 5 лет назад +11

    as usual sega's consoles can deliver a perfect or almost perfect version of the arcade fighting games not to mention the sega satrun 6 button layout was considred the best controller for fighting games
    really thanks for the videos loved everyone of them

  • @NeoGeoNinja81
    @NeoGeoNinja81 5 лет назад +9

    Secondly: I was always impressed Capcom added more frames to the SF standing animations. However, I'm pretty certain those frames made it in-game on PS1 versions of MvSF and XvSF? So Ryu (for example) looks really stilted here. I think the Crossover is an ingenious idea when presented with the PS1 ram limitations. I think many of the background animation cuts are fairly justified too. I think crouching stance cuts (across the board, hardware wise) are fair too. Not too arsed about seeing Hulk static when crouched as opposed to pulsing away (re: MSH). Overall, the PS1 releases of the VS series, although not without compromise, we're actually alright. I had them all before learning about the Saturn Import scene etc...

    • @Darknight0681
      @Darknight0681 2 года назад +1

      This was the first game where shotos actually lost animation due to having to keep three in memory at once.

  • @filiberto9729
    @filiberto9729 4 года назад +7

    La Saturn hubiese podido correr este juego casi o al mismo nivel del arcade, más aún usando el cartucho de 4mb de RAM.
    Solo tengo en físico la versión de PS1 y a pesar del recorte la disfrute mucho.
    Buen vídeo 👍

  • @astrobollo
    @astrobollo 5 лет назад +1

    Forgot the Cross Fever mode in Dreamcast that allows 4 players in 2 vs 2 tag battles (not present in any other vertion of MVC1). But anyways, very cool video, thanks a lot. :D

  • @Fools_Requiem
    @Fools_Requiem 2 месяца назад

    Always cool to see how devs try to squeeze as much as they can and what sacrifices had to be made out of really old tech like this game on the PS1 or Alpha 2 on the SNES.

  • @AlfombraFanclub
    @AlfombraFanclub 4 года назад +6

    It's a crime this game wasn't ported to the Saturn with the 4MB RAM card. It would have been perfect and leaps and bounds better than the PS version, just like the 2 previous VS games.

    • @Darknight0681
      @Darknight0681 2 года назад

      I dunno, because this game actually pushed the arcade machine pretty hard, and even the Dreamcast would have a little trouble on certain duo team attack super situations. Arcade flickered wildly on double ear machine. And MsH vs SF on Saturn had a few issues with slowdown too.

  • @MegaFiredon
    @MegaFiredon 4 года назад +3

    Great job so detailed and full of info!

  • @Wuropl
    @Wuropl 5 лет назад

    lol I love the over the shoulder view

  • @DollarYen
    @DollarYen 3 года назад +2

    That zoom thing killed me so hard when I had it. lololol

  • @MartellThaCool
    @MartellThaCool 5 лет назад +21

    Sega Dreamcast then arcade version. Playing Marvel Vs Capcom on my Sega Dreamcast emulator and Mame arcade emulator 😀😁😏

  • @otaking3582
    @otaking3582 2 года назад +2

    I managed to get a Japanese Dreamcast copy for a good price a few years ago. I don't even own a Dreamcast, I just bought it for the sake of collecting.

  • @apj501st
    @apj501st 5 лет назад +14

    RIP PS1 version

    • @ThatOldSchoolMagic
      @ThatOldSchoolMagic 5 лет назад +1

      Assuero Junior
      For the time just about everyone loved it. I believe more people owned that version than the DC version back then.
      Given that the system was a Generation behind it makes sense that the system is inferior with 2D especially to the Saturn which was its specialty.
      But for what it was it pushed forwards in comparison to the previous games. (COTA, MSH, XMvsSF and MSHvsSF)
      I believe Capcom was at their Peak with the PS1 ports when JoJo came out, even though it has a few setbacks of its own.
      However Guilty Gear will remain as the best game in terms of sprite animation for the ps1 even though it never was an arcade game.

    • @segaunited3855
      @segaunited3855 5 лет назад

      @@ThatOldSchoolMagic Nope. The PS1 port was critically panned and sold pretty poorly. Dreamcast got it at launch, so everyone just brought for Dreamcast. That's why Mvc2 was anticipated so much once it was set to hit Dreamcast in the Summer of 2000.

    • @ThatOldSchoolMagic
      @ThatOldSchoolMagic 4 года назад

      Sega United
      Source?

    • @the757general2
      @the757general2 4 года назад

      @@ThatOldSchoolMagic his ass I assume

  • @retrobox64
    @retrobox64 3 года назад +2

    1:35 “if you hold some buttons.” What buttons?

  • @tylermartell2023
    @tylermartell2023 Год назад +1

    Capcom needs a Marvel vs Capcom collection with 12 games

  • @thefifthdoctor6780
    @thefifthdoctor6780 5 лет назад +5

    I have on my dreamcast marvel vs capcom 1 & 2, street fighter 3: third strike and double impact. Also have marvel vs capcom 2 on ps2.

  • @ThatOldSchoolMagic
    @ThatOldSchoolMagic 5 лет назад +23

    Next should be JoJo’s Bizarre Adventure

  • @robertfeatherstone8030
    @robertfeatherstone8030 2 года назад +2

    Now we need marval capcom vs anime

    • @Batman43221
      @Batman43221 Год назад +1

      Ever heard of Tatsunoko vs. Capcom?

  • @mushroomman733
    @mushroomman733 4 года назад +3

    Question! How do you get EX OPTION??? On 12:48 on PS1???

  • @alanbrizan
    @alanbrizan 4 года назад +2

    i never notice any of these problems when i play this game in the arcade and ps1 versions

  • @Lobothemainman23
    @Lobothemainman23 5 лет назад +17

    You should've mentioned that if you do a crossover attack on PS1, it will literally clone your opponents character to pull it off rather than use your teammate.
    It makes zero sense.

    • @Darknight0681
      @Darknight0681 5 лет назад +14

      It does when you have RAM limits yet still want as much of the core gameplay to stick around.

  • @letsgetacid
    @letsgetacid 5 лет назад +2

    Don't forget about Shadow and Sentinel (secret assists)

  • @iPlaySEGA
    @iPlaySEGA 5 лет назад +5

    03:18 WTF?!

  • @waleednasser7575
    @waleednasser7575 5 лет назад +7

    I hope see vampire savior.

  • @paxann99
    @paxann99 4 года назад

    How do you get that scanlines at first 0:17 ? which version are you playing?

  • @rileykazama3145
    @rileykazama3145 4 года назад +2

    I hope to see a hd remake of this

  • @MartellThaCool
    @MartellThaCool 5 лет назад +3

    I can't believe you're playing Marvel Vs Capcom origins 😀😁

  • @MegaRayland
    @MegaRayland Год назад +1

    While it is easy to dismiss the PS1 version for having less frames of animation and a very limited 2v2 arcade accurate mode, it is important to remember it was a different game and the testbed for the mechanics that would be implemented in MvC2.

  • @MrMartellSincere
    @MrMartellSincere Месяц назад

    Kindly inform everyone that Marvel vs Capcom collection arcade classics is going to be on Nintendo Switch, PlayStation and Steam

  • @ppgranja3
    @ppgranja3 5 лет назад +8

    Capcom vs SNK pro, next!!

  • @dman1848
    @dman1848 2 года назад +2

    Dreamcast was such an underrated console

  • @brokefornow
    @brokefornow 2 года назад

    If you got the download from the internet of Marvel vs Capcom it unlocked a boss mode where you could play as Onslaught.

  • @luckystudent00
    @luckystudent00 5 лет назад +3

    Tbh, the screen zooming for throwing and air combos does bring out the attention, especially when showing off

    • @ppgranja3
      @ppgranja3 5 лет назад +4

      The zoom option can be deactivated in the options menu - it's called "Dynamic mode".

  • @brownandbloom
    @brownandbloom Год назад

    One minor difference between the Dreamcast and Arcade version is that in the Arcade version of the intro, Wolverine always knocks Zangief out of his Weapon X whereas in the Dreamcast version he actually lands it.

  • @oscarorozco7891
    @oscarorozco7891 4 года назад +1

    Let’s get a snk vs capcom SVC CHAOS video

  • @Lobothemainman23
    @Lobothemainman23 5 лет назад +6

    Clicked this video fast as hell

  • @Prince.Mykal.Vision
    @Prince.Mykal.Vision Год назад +1

    I always hated how muffled/compressed the audio MVC was. Even the arcade version sounded like you were listening to all of the sound through a pillow, compared to the previous VS games.

    • @Darknight0681
      @Darknight0681 3 месяца назад +2

      Well of course that’s how it sounded, this game literally maxed out all 32MB of ROM available to CPS2. Something have to give, that’s why there’s no more individual super announcements and the quality is lower, why the Marvel characters lost animations, and why 4 of the hidden characters are palette swaps with different tech. The roster feels smaller than the other games too, and to compensate for that they did the assist heroes thing. Keep in mind that Children of the Atom with its 12 character roster, was ALSO 32MB. So was Marvel Superheroes.

    • @Prince.Mykal.Vision
      @Prince.Mykal.Vision 3 месяца назад +2

      @@Darknight0681 makes sense. That probably also explains the truncated color pallette as well.

  • @DrRESHES
    @DrRESHES 5 лет назад +2

    PS1 has the ability to do EX moves. meaning at any time mid Hyper Super you can interrupt one Hyper Super to do another one, you can do it up to 3 times, the max total of your Super Bars, each time you interrupt the background color changes:
    Hyper 1 - Blue (Ice)
    Hyper 2 - Gold (Desert)
    Hyper 3 - Purple (Space)

  • @waleednasser7575
    @waleednasser7575 5 лет назад +2

    Thank you for your ,very good work, just like the others, Marvel vs. Capcom 2 There are no big differences between the ports, but for the frames and amition I'm not sure if there any missing, and the same case with Capcom vs SNK2, but Capcom vs SNK on ps1 was very bad.

    • @fabiojcarvalho
      @fabiojcarvalho 5 лет назад

      Capcom vs SNK in psx is better than Marvel vs Capcom port

    • @waleednasser7575
      @waleednasser7575 5 лет назад

      What's so special about Capcom vs SNK is the wonderful backgrounds and sound on the Naomi and sega Dreamcast , these backgrounds with the sounds seems futile to on ps1.

    • @fabiojcarvalho
      @fabiojcarvalho 5 лет назад

      @@waleednasser7575 However the gameplay remained

    • @waleednasser7575
      @waleednasser7575 5 лет назад

      If PlayStation is the only port or equal to all parallel ports to Marvel SuperHeroes, we can rule out the pros and cons of the game, but since the release of X men vs Street Fighter on the Saturn platform and up to the Capcom version, why do we go to a weak platform like PS1? Many fans of these games have beautiful memories and I do not deny that in the old days I enjoyed the generosity of my ps1 from these games, but now We only compare copies.

  • @ThatOldSchoolMagic
    @ThatOldSchoolMagic 5 лет назад +12

    3:18 He looks like Bert
    From Bert and Ernie.

  • @Freshbrood
    @Freshbrood Год назад +2

    Every port is excellent. Even the PS1. Can't go wrong with either.

  • @Bronxguyanese
    @Bronxguyanese 5 лет назад +10

    Playstation 1 sucked at 2d games. Even Sega saturn for its memory limitations performed better than the ps1 when it came to 2d games.

    • @melvinfrooks
      @melvinfrooks 5 лет назад +3

      Ever so true it was just something about Capcom and Sega that just clicked. I use to hear a lot that back in the day as well Sega had them beat when it came to fighting game performance.

    • @Darknight0681
      @Darknight0681 5 лет назад +4

      Saturn actually had real 2D hardware which did wonders for ports since the way it did things was exactly like how stuff like the Neo Geo and CPS2 worked as a raster based system. The stock system also had more RAM in a couple areas too, and ADX CRI was a godsend for Audio manipulation, particularly with music. The only thing the Saturn didn’t do was 2D sprites, those were textured quads.
      The PS1 (and virtually EVERY system after it) has no actual 2D hardware. ALL games unless emulated, had to use the 3D GPU to recreate the entire game from the ground up, using textured polygons for sprites and background. All of which were limited by the GPU’s fillrate and RAM. And the PS1 didn’t have a lot of either. Modern systems Dreamcast and on had more than enough RAM and GPU to be able to recreate ANYTHING those old raster based systems could do back then and then some.

    • @kekeke8988
      @kekeke8988 3 года назад

      Nope. The Saturn was even shittier at 2D than Ps1 if not for the cheater ram pack. Just look at Symphony of the Night Saturn version to see the best the Saturn is capable of with no ram cart.

    • @jasonmartinez5116
      @jasonmartinez5116 3 года назад

      @@kekeke8988 Um, take a look at Street Fighter Alpha 2 on Sega Saturn. That version didn't utilize the RAM cart, but it kept most of arcade's details, including the sprite based intro, background animations (although some stages had some missing details), and used actual 2D sprites. Although some of the characters had little missing animations iirc. PS1 version intro was a video (later fixed to the sprite based one if the update Alpha 2 Gold), and the sprites weren't really sprites, but rather flat polygons to save up on memory. It also had some missing details and sprite animations. Castlevania SOTN was bad on Saturn because it was just a lazy port from PS1 to Saturn. If KCE Nagoya actually reworked it from the ground up it probably would have looked and played better, and of course with the 4MB RAM carts.

    • @barbaloka4520
      @barbaloka4520 3 года назад

      @@kekeke8988 no!!! The entire world knows that SOTN ps1 version is awesome coz it was ported by main Konami team!!! And the saturn version was ported by Konami third team...everybody knows that!!!

  • @donlakatosfarago6298
    @donlakatosfarago6298 Год назад

    What the name of the first theme?

  • @reekz1568
    @reekz1568 3 года назад +3

    Dreamcast all the way

  • @theobserver4214
    @theobserver4214 5 лет назад +4

    The Dreamcast version is the best console port purely because it lets you swap characters.

    • @Nicomanism
      @Nicomanism 3 года назад +3

      Dreamcast, & 360/PS3 ports
      are the best console port versions to play.
      Otherwise, arcade will always be the king.

  • @dcb99filmz
    @dcb99filmz 3 года назад

    the zooming can be turned off btw

  • @TechNoIndy
    @TechNoIndy 4 года назад +1

    PS1 with low memory
    Cpu R3000 33mhz
    Memory
    2 MB main EDO DRAM
    Additional RAM is integrated with the GPU (including a 1 MB framebuffer) and SPU (512 KB), see below for details.

  • @machewgun503
    @machewgun503 2 года назад +1

    the PS1 is really impresive, the only bad thing that make it somewhat unplayable for today standars are the loading times, are really bad... basically the version that still holds up today is the dreamcast port, even against modern releases

  • @aazart8886
    @aazart8886 11 месяцев назад +2

    I love PS1 for 3D games experience, marvel vs capcom PS1 disappointing a lot ,😮 it is not a bad version. Fun to play biggest problem no switch characters in the fighting time .
    BEST Marvel vs Capcom is Arcade and Dreamcast + they are the true fighting video game experience, the Dreamcast got everything like Arcade perfect ports
    PS3 & 360 Marvel vs Capcom Origins yes 100% better fighting combat experience

  • @lemonviper
    @lemonviper 4 года назад +1

    War Machine is also a new character.

  • @andresvelastegui7369
    @andresvelastegui7369 3 года назад +1

    My list:
    >Xbox Live and Play Station Network
    >Arcade
    >Dreamcast
    >Playstation One

  • @dariog36th
    @dariog36th 4 года назад +4

    Dreamcast for the win. It truly was a home arcade console.

    • @montelhelem8707
      @montelhelem8707 4 года назад +2

      Yezzir that's exactly why I got it too 😂❤️

  • @jdgjuggernaut
    @jdgjuggernaut 5 лет назад +4

    do a video for street fighter 2 world warrior arcade vs snes

  • @wdcain1
    @wdcain1 5 лет назад +5

    Does anyone else find War Machine unbeatable on the DC version? He blocks everything I do.

    • @ThatOldSchoolMagic
      @ThatOldSchoolMagic 5 лет назад +2

      You gotta utilize a good assist, some projectiles and low attacks on em because the A.I. blocks alot but he’ll want to switch between normal blocking and crouch blocking.
      But even if they’re blocking you can try to grab em.
      Try different things.

    • @wdcain1
      @wdcain1 5 лет назад +1

      @@ThatOldSchoolMagic Thanks for the advice. I need all the help I can get with War Machine. I wish I bought a Hori controller for my DC back in the day since its smaller size would make fighting games easier.

    • @ThatOldSchoolMagic
      @ThatOldSchoolMagic 4 года назад

      wdcain1
      There are Saturn To DC adapters and PS2 to DC adapters on Amazon and Ebay. Get a saturn or PS2 controller and the adapter and you should be good.
      DC controller’s D-Pad isn’t too good imo for Fighting games.

  • @douglasevaristo2737
    @douglasevaristo2737 5 лет назад +3

    Dreamcast

  • @dennismolina9033
    @dennismolina9033 4 года назад

    I still have this game! 1 of the best games for the Dreamcast! 🎮 👍

  • @luisreyes1963
    @luisreyes1963 5 лет назад +5

    One of my favorite Dreamcast games. And Morrigan is my waifu...👰

    • @k0metz590
      @k0metz590 3 года назад +1

      Ehh... 2 years after this comment... is she still your waifu?

    • @luisreyes1963
      @luisreyes1963 3 года назад

      @@k0metz590 Hell yeah...🥰

    • @k0metz590
      @k0metz590 3 года назад +1

      @@luisreyes1963 epic...

  • @tonywong8134
    @tonywong8134 5 лет назад +3

    You can tag on the ps1 version, but was limited to just 2 distinct characters. So if you had Ryu and spider Man the opponent had to have those same characters. The zooming part can also be turned off. The ps1 was amazing if you think about how much better it played compared to the ps1 port of X-Men vs street fighter. The programmers had their work cut out for them and they were skilled at their craft

    • @Darknight0681
      @Darknight0681 5 лет назад

      That and MSHvSF were actually pretty good conversions limitations aside. Both were worlds better than XvSF.

    • @tonywong8134
      @tonywong8134 5 лет назад +1

      @@Darknight0681 yes mshsf was a very good port too. It takes talented engineers to achieve what they did on the psx. The psx was way underpowered. Same thing with sfa2 on the snes.

  • @anglo-saxonconnor817
    @anglo-saxonconnor817 5 лет назад +3

    Can I ask a question here? I wish to know if I play these games on emulators on devices far more powerful their original consoles and tweak the graphical settings and overclock speed will the loading speed be improve or will it just be the same as in running on the native consoles.

    • @mistergremm735
      @mistergremm735 5 лет назад +4

      Yes you can, but the results isn't always perfect or even smooth, Some games will get out of sync with the audio and sounds effects or the game might crash
      i reccomend you to play them at the intended speed, few tweeking wouldn't hurt also if you want to

    • @anglo-saxonconnor817
      @anglo-saxonconnor817 5 лет назад +1

      @@mistergremm735
      Thank you.

  • @NobodyLikesyou.
    @NobodyLikesyou. 4 года назад +1

    I'm stilingn waiting on marvel vs capcom 2 comparison

  • @LITTLE1994
    @LITTLE1994 2 года назад +1

    So, the Dreamcast is indeed the best home port.

  • @AlexRN
    @AlexRN 4 года назад

    Did these games never come to N64 because of low installed base (especially in Japan) or because the console just wouldn’t be able to run this? If Capcom would’ve tried would this game be able to run on an N64 closer to the Arcade than PS1 at least?

    • @icekokoro2708
      @icekokoro2708 4 года назад

      Perhaps if the 64DD had been released when it was supposed to be, maybe a combination of a ROM cart and disk similar to what was was done for the Sega Saturn port of King of Fighters 95 could work. Of course the expansion pak would help too. The N64 controller is another story though. It doesn’t seem ideal for these games, so I probably would’ve gone to Hori to manufacture an arcade stick. Heck if we’re including SNK games in the mix, I’d go to SNK themselves and have them make N64 versions of their Neo Geo AES sticks.

    • @Darknight0681
      @Darknight0681 2 года назад

      It probably came down mostly to storage sizes. If they did it, it would be later in the systems life. But on that note too, the N64 didn’t handle 2D the greatest either. That said, if a port was made, it would’ve had the tag feature and even if animation was missing in places, it’d be MUCH better than PS1.

    • @AlexRN
      @AlexRN 2 года назад

      @@Darknight0681 it’s not like the PS1 was a 2D powerhouse either (it wasn’t). It always came down to storage and cost because of those stupid and costly cartridges. I’m also convinced an N64 version would’ve retained the tag teams and you wouldn’t even would’ve need the expansion pack for that.

    • @Darknight0681
      @Darknight0681 3 месяца назад

      @@AlexRN of course it would, the N64 game would’ve just streamed from the cartridge stuff as needed. It wouldn’t have needed to store entire battles and stuff into RAM to run the game. And if they wanted a boost of performance they could’ve made the RAM Expansion optional. Thinking about it some more, it’s a shame this didn’t happen especially considering how late in the lifecycle of the N64 this game came out. Not saying it would’ve been a smash hit, but I believe assuming that the game got proper optimization, it would’ve turned some heads especially compared to the PS1 efforts.

  • @brokefornow
    @brokefornow 2 года назад

    People always pointed out Soul Calibur as the power of Dreamcast, but every arcade point was better on the Dreamcast. SF Alpha 3, Marvel Vs Capcom 1 & 2, Tech Romancer, and others were much better on the Dreamcast. Soul Calibur just stood out the most.

  • @Franksta
    @Franksta 3 года назад

    When i was young i Bought this game thinking i was buying ‘3rd Strike instead’ when i got home and played it i waas reallly disappointed.
    Didnt know much better. 😓

  • @jessekirksey1980
    @jessekirksey1980 2 года назад +1

    The Dreamcast version is the best

  • @cytromancer1692
    @cytromancer1692 2 года назад

    IMO they should’ve added one more character from the marvel side, missed opportunity to not have Thor as a playable character and have it equal 8 Capcom characters and 8 Marvel Characters

  • @miguelpena9459
    @miguelpena9459 5 лет назад +1

    you can turn off DINAMIC MODE :)

  • @TheSuperrapper20
    @TheSuperrapper20 5 лет назад +4

    They need to make this a downloadable game on PS4

  • @mrmayo8263
    @mrmayo8263 5 лет назад

    They’re actually are 21 playable characters

  • @ProtoBurn
    @ProtoBurn 5 лет назад +2

    No offense but it's 4th of the series. Marvel: Children Of The Atom was first with a featuring of Akuma. But, I suppose that doesn't count. Since it is no actual Versus series.

  • @paulopadavona8170
    @paulopadavona8170 5 лет назад +2

    Soul Calibur Dreamcast x Soul Calibur arcade

  • @damsen978
    @damsen978 3 года назад

    How? I remember playing how it is in the arcade ON the PS1.

    • @scalpey6962
      @scalpey6962 3 года назад

      it was ported to different systems

    • @damsen978
      @damsen978 3 года назад

      @@scalpey6962 No shit.

    • @scalpey6962
      @scalpey6962 3 года назад

      then wtf was your comment

    • @damsen978
      @damsen978 3 года назад

      @@scalpey6962 Exactly what you're reading. I had all the arcade features on the PS1.

    • @scalpey6962
      @scalpey6962 3 года назад

      @@damsen978 oh, for a sec i thought u didnt know that there were ports sorry about that

  • @Xale007
    @Xale007 Год назад

    rofl they removed the tag for PS1 ???
    ...honestly I hate tag so why not ^^

  • @iancruz6617
    @iancruz6617 4 года назад +1

    So i was right later games the animation in this look like awful slide show images

  • @NeoGeoNinja81
    @NeoGeoNinja81 5 лет назад

    Firstly: I'm probably one of the few who favours (any) one of the previous installments preceding MVC2! I've never liked that game as much as, well, I actually wanted to. I didn't like the 4 button layout; 3v3 made fights too extended; music was garbage; 3D stages were unwelcome; final boss unremarkable; 3D visual effects not needed, etc. As exciting as putting all of these characters into ONE game should have been, for me, it was a weirdly put together let down. No offense to those who love MVC2 but it really missed the mark for me I'm afraid...

    • @montelhelem8707
      @montelhelem8707 4 года назад

      Oh yeah it's a fun game but the cpu looooooves to stall and drag out fights. Everything else in the game is fine really