Marvel vs. Capcom: Arcade vs PS1 vs Dreamcast Comparison
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- Опубликовано: 17 апр 2019
- Marvel vs. Capcom: Clash of Super Heroes was originally released in 1998 for Arcade - CPSII. There were several ports, and here we'll be analyzing each, comparing to the arcade game.
Support the channel by becoming a patreon: / retroport
Enjoy!
Arcade Analysis - 0:08
Arcade vs. Arcade - 3:29
PlayStation Analysis - 4:55
Dreamcast Analysis - 12:51
PSN/XBLA Analysis - 14:57
All versions side-by-side - 16:20 - Игры
The Dreamcast was the first home console I owned that I truly felt like "now I have an arcade capable machine at home. Some of the rest came close but the DC was the real deal.
4 player mode is still a Dreamcast exclusive.
It's nice, but misleading as you can't play with 4 players at the same time.
RetroPort
The game is meant to be a tag-team fighter. Making it 4 players all at once on the screen would have probably made the game like Super Smash Bros. Also they’d have to extend the screen as it would be much too small for 4 ppl at once.
@@retroport9393 that's dumb, vs series are meant 1vs1
@@retroport9393 ...
@@retroport9393 It is 4 player tag team. Players can play simultaneously in hyper mode.
2:51 Roll is most definitely NOT a "sprite replacement" for MegaMan as she plays differently.
FYI - the screen zoom during air combos can be deactived in the options menu (it's called "Dynanic Mode"). Just change it to off and then the game will look just like the Arcade/Dreamcast versions. You're welcome!
Except it doesn't though. There are still frames missing. There are major gameplay tweaks like no tagging as well
@@kokujin-r7254 what I meant is that the game will not do the annoying zoom air combo thing anymore, and that it will play just like the other versions. I didn't mean the look of the graphics overall, just the specific "Dynamic mode". Hopefully this will clarify things.
@@kokujin-r7254 What a moronic response. Did you even READ what was said about Dynamic Mode?
I like the zoom in, but it gets annoying sometimes, so thanks.
Here's a little extra: PS1 version doesn't flash screen when a hit connects during a special or hyper move!
There's an arcade settings controlling that too: Flicker. When off, the Duo team BG doesn't use psychedelic color cycling, staying constantly red.
Given the PS1's limitations, I thought Capcom did great. Not only that, there were some gameplay mechanics that I wish were optional on other systems. For instance, I like the best out of 3 system and I like being able to choose a fighting partner who does counters and combination supers or having unlimited helper characters. The DHC is also nice as well. Some other nice touches was being able to switch to Ken or Akuma mode prior to the battle without having to waste a meter as well as Mega Man being given the Magnetic Shockwave super after beating Onslaught.
Arcade Analysis - 0:08
Arcade vs. Arcade - 3:29
PlayStation Analysis - 4:55
Dreamcast Analysis - 12:51
PSN/XBLA Analysis - 14:57
All versions side-by-side - 16:20
Too bad the Saturn never got this. They definitely could've done it. Would've been the best version with that godly Saturn pad.
Sega fucked up as usual which is nothing new !!
But a Saturn version would need the 4MB pack to make the game run at the same framerate as the Arcade version.
@@luisreyes1963 The ram cart is for extra animations along with faster load speeds if programmed properly.
Framerate is another thing programmers need to do properly and that has nothing to do with extra ram.
I don’t know how I stumbled onto this channel, but I’m glad I did. Subscribed!
This videos bring me back to countless discussion on forums in late 90s - early '00s
please don't stop , this Is the best Channel on RUclips!!!
Can't wait for MVC2 vid :) very excited
Excellent video.
I hope do a Marvel VS Capcom 2 comparison soon.
I only recently found out that Marvel vs. Capcom was released on the PS1. It's crazy that they managed to pull it off, even if it is in a drastically cut down form. I remember owning Marvel vs. Street Fighter for the PS1. It was a little raggedy, but still fun to play.
Awesome review, as always
14:00 I think the frame drop is more an optimization issue, remember that the Dreamcast has basically the Naomi hardware, which is a much more powerful board than the CPSII. Even more when you remember the fact that the Dreamcast got Marvel vs Capcom 2 which is much bigger in everything, and even the original Xbox (the most powerful console of the 6th generation) got an inferior version of MvsC2
Doesn’t matter though. Those systems aren’t rendering the game the same way. CPS2 is an actual raster, palette, sprite based 16 Bit machine. The Dreamcast and PS1 revision is the game recreated with textured polygons. Any frame rate issues on those systems is due to going beyond their GPU fillrate budgets. The Dreamcast manages to do more under the same pretenses because it has FAR more RAM, a much better GPU, and a faster processor. Neither system produces its 2D graphics like the arcade game does. The LAST system capable of that mostly is the Saturn, which can do actual raster based 2D backgrounds and effects. However, the “sprites” are textured quads. And even then, without that RAM expansion, the Saturn ain’t doing a game like this 100% intact. It’ll still be better than PS1, but it would have many of the same limitations.
@@Darknight0681 That's right. CPS2 and NAOMI aren't interchangeable. MvsC had to be ported to the Dreamcast natively.
I had the PS1 version but played MVC1 first on Arcades.
I first played this on the Dreamcast I even imported a Japanese system just to play Marvel vs Capcom.
@@CAPCOM784
You never needed to import. You could just burn games and play them on Dreamcast without any modchip even back in the day.
@@kekeke8988 I bought a japanese Dreamcast to play the japanese version of Marvel vs Capcom because Sega Dreamcast released in Japan first? Only other way to play back in the day was on the original arcade cabinet. I have never burned any games to disc I've always owned the original games.
@@kekeke8988 respect the developer for making this game.
I grew up with playing the PlayStation version and It was pretty great.
For getting rid of the zoom feature on the PS1 version: Go to settings and turn off Dynamic Mode.
No version got the sound effects 100% right. Both sounded too tinny, but at least the DC had the audio speed correct. But I remember something I hated with the DC version was that some of the music was system generated and sounded REALLY off compared to everything else that was a recording.
I can't wait for hd retrovision's component cables for the Dreamcast to come out.
Yes! Yes! Yes! I love MvsC on the PS1. Thx for the video. Nice work! Keep it up
GENIAL VIDEO , MUY INFORMATIVO!!!!
11:20 WAIT, WHAT?! YOU CAN ACTUALLY USE IT?!
After watching that part, my thoughts and reaction exactly!
Really appreciate this! Gaming is what brought me doing software engineering work 10 years ago.
"Roll who is basically a sprite replacement of Megaman"
Lol, no.
Suggestions: Jojo Bizarre Adventure & Vampire Savior
I still having my Dreamcast version. That make me lucky then... hehe
as usual sega's consoles can deliver a perfect or almost perfect version of the arcade fighting games not to mention the sega satrun 6 button layout was considred the best controller for fighting games
really thanks for the videos loved everyone of them
Secondly: I was always impressed Capcom added more frames to the SF standing animations. However, I'm pretty certain those frames made it in-game on PS1 versions of MvSF and XvSF? So Ryu (for example) looks really stilted here. I think the Crossover is an ingenious idea when presented with the PS1 ram limitations. I think many of the background animation cuts are fairly justified too. I think crouching stance cuts (across the board, hardware wise) are fair too. Not too arsed about seeing Hulk static when crouched as opposed to pulsing away (re: MSH). Overall, the PS1 releases of the VS series, although not without compromise, we're actually alright. I had them all before learning about the Saturn Import scene etc...
This was the first game where shotos actually lost animation due to having to keep three in memory at once.
La Saturn hubiese podido correr este juego casi o al mismo nivel del arcade, más aún usando el cartucho de 4mb de RAM.
Solo tengo en físico la versión de PS1 y a pesar del recorte la disfrute mucho.
Buen vídeo 👍
Forgot the Cross Fever mode in Dreamcast that allows 4 players in 2 vs 2 tag battles (not present in any other vertion of MVC1). But anyways, very cool video, thanks a lot. :D
Always cool to see how devs try to squeeze as much as they can and what sacrifices had to be made out of really old tech like this game on the PS1 or Alpha 2 on the SNES.
It's a crime this game wasn't ported to the Saturn with the 4MB RAM card. It would have been perfect and leaps and bounds better than the PS version, just like the 2 previous VS games.
I dunno, because this game actually pushed the arcade machine pretty hard, and even the Dreamcast would have a little trouble on certain duo team attack super situations. Arcade flickered wildly on double ear machine. And MsH vs SF on Saturn had a few issues with slowdown too.
Great job so detailed and full of info!
lol I love the over the shoulder view
That zoom thing killed me so hard when I had it. lololol
Sega Dreamcast then arcade version. Playing Marvel Vs Capcom on my Sega Dreamcast emulator and Mame arcade emulator 😀😁😏
I managed to get a Japanese Dreamcast copy for a good price a few years ago. I don't even own a Dreamcast, I just bought it for the sake of collecting.
RIP PS1 version
Assuero Junior
For the time just about everyone loved it. I believe more people owned that version than the DC version back then.
Given that the system was a Generation behind it makes sense that the system is inferior with 2D especially to the Saturn which was its specialty.
But for what it was it pushed forwards in comparison to the previous games. (COTA, MSH, XMvsSF and MSHvsSF)
I believe Capcom was at their Peak with the PS1 ports when JoJo came out, even though it has a few setbacks of its own.
However Guilty Gear will remain as the best game in terms of sprite animation for the ps1 even though it never was an arcade game.
@@ThatOldSchoolMagic Nope. The PS1 port was critically panned and sold pretty poorly. Dreamcast got it at launch, so everyone just brought for Dreamcast. That's why Mvc2 was anticipated so much once it was set to hit Dreamcast in the Summer of 2000.
Sega United
Source?
@@ThatOldSchoolMagic his ass I assume
1:35 “if you hold some buttons.” What buttons?
Capcom needs a Marvel vs Capcom collection with 12 games
I have on my dreamcast marvel vs capcom 1 & 2, street fighter 3: third strike and double impact. Also have marvel vs capcom 2 on ps2.
Next should be JoJo’s Bizarre Adventure
Now we need marval capcom vs anime
Ever heard of Tatsunoko vs. Capcom?
Question! How do you get EX OPTION??? On 12:48 on PS1???
i never notice any of these problems when i play this game in the arcade and ps1 versions
You should've mentioned that if you do a crossover attack on PS1, it will literally clone your opponents character to pull it off rather than use your teammate.
It makes zero sense.
It does when you have RAM limits yet still want as much of the core gameplay to stick around.
Don't forget about Shadow and Sentinel (secret assists)
03:18 WTF?!
I hope see vampire savior.
How do you get that scanlines at first 0:17 ? which version are you playing?
I hope to see a hd remake of this
I can't believe you're playing Marvel Vs Capcom origins 😀😁
While it is easy to dismiss the PS1 version for having less frames of animation and a very limited 2v2 arcade accurate mode, it is important to remember it was a different game and the testbed for the mechanics that would be implemented in MvC2.
Kindly inform everyone that Marvel vs Capcom collection arcade classics is going to be on Nintendo Switch, PlayStation and Steam
Capcom vs SNK pro, next!!
Dreamcast was such an underrated console
If you got the download from the internet of Marvel vs Capcom it unlocked a boss mode where you could play as Onslaught.
Tbh, the screen zooming for throwing and air combos does bring out the attention, especially when showing off
The zoom option can be deactivated in the options menu - it's called "Dynamic mode".
One minor difference between the Dreamcast and Arcade version is that in the Arcade version of the intro, Wolverine always knocks Zangief out of his Weapon X whereas in the Dreamcast version he actually lands it.
Let’s get a snk vs capcom SVC CHAOS video
Clicked this video fast as hell
I always hated how muffled/compressed the audio MVC was. Even the arcade version sounded like you were listening to all of the sound through a pillow, compared to the previous VS games.
Well of course that’s how it sounded, this game literally maxed out all 32MB of ROM available to CPS2. Something have to give, that’s why there’s no more individual super announcements and the quality is lower, why the Marvel characters lost animations, and why 4 of the hidden characters are palette swaps with different tech. The roster feels smaller than the other games too, and to compensate for that they did the assist heroes thing. Keep in mind that Children of the Atom with its 12 character roster, was ALSO 32MB. So was Marvel Superheroes.
@@Darknight0681 makes sense. That probably also explains the truncated color pallette as well.
PS1 has the ability to do EX moves. meaning at any time mid Hyper Super you can interrupt one Hyper Super to do another one, you can do it up to 3 times, the max total of your Super Bars, each time you interrupt the background color changes:
Hyper 1 - Blue (Ice)
Hyper 2 - Gold (Desert)
Hyper 3 - Purple (Space)
Thank you for your ,very good work, just like the others, Marvel vs. Capcom 2 There are no big differences between the ports, but for the frames and amition I'm not sure if there any missing, and the same case with Capcom vs SNK2, but Capcom vs SNK on ps1 was very bad.
Capcom vs SNK in psx is better than Marvel vs Capcom port
What's so special about Capcom vs SNK is the wonderful backgrounds and sound on the Naomi and sega Dreamcast , these backgrounds with the sounds seems futile to on ps1.
@@waleednasser7575 However the gameplay remained
If PlayStation is the only port or equal to all parallel ports to Marvel SuperHeroes, we can rule out the pros and cons of the game, but since the release of X men vs Street Fighter on the Saturn platform and up to the Capcom version, why do we go to a weak platform like PS1? Many fans of these games have beautiful memories and I do not deny that in the old days I enjoyed the generosity of my ps1 from these games, but now We only compare copies.
3:18 He looks like Bert
From Bert and Ernie.
...Or...Mr. Poopybutthole.
Every port is excellent. Even the PS1. Can't go wrong with either.
Playstation 1 sucked at 2d games. Even Sega saturn for its memory limitations performed better than the ps1 when it came to 2d games.
Ever so true it was just something about Capcom and Sega that just clicked. I use to hear a lot that back in the day as well Sega had them beat when it came to fighting game performance.
Saturn actually had real 2D hardware which did wonders for ports since the way it did things was exactly like how stuff like the Neo Geo and CPS2 worked as a raster based system. The stock system also had more RAM in a couple areas too, and ADX CRI was a godsend for Audio manipulation, particularly with music. The only thing the Saturn didn’t do was 2D sprites, those were textured quads.
The PS1 (and virtually EVERY system after it) has no actual 2D hardware. ALL games unless emulated, had to use the 3D GPU to recreate the entire game from the ground up, using textured polygons for sprites and background. All of which were limited by the GPU’s fillrate and RAM. And the PS1 didn’t have a lot of either. Modern systems Dreamcast and on had more than enough RAM and GPU to be able to recreate ANYTHING those old raster based systems could do back then and then some.
Nope. The Saturn was even shittier at 2D than Ps1 if not for the cheater ram pack. Just look at Symphony of the Night Saturn version to see the best the Saturn is capable of with no ram cart.
@@kekeke8988 Um, take a look at Street Fighter Alpha 2 on Sega Saturn. That version didn't utilize the RAM cart, but it kept most of arcade's details, including the sprite based intro, background animations (although some stages had some missing details), and used actual 2D sprites. Although some of the characters had little missing animations iirc. PS1 version intro was a video (later fixed to the sprite based one if the update Alpha 2 Gold), and the sprites weren't really sprites, but rather flat polygons to save up on memory. It also had some missing details and sprite animations. Castlevania SOTN was bad on Saturn because it was just a lazy port from PS1 to Saturn. If KCE Nagoya actually reworked it from the ground up it probably would have looked and played better, and of course with the 4MB RAM carts.
@@kekeke8988 no!!! The entire world knows that SOTN ps1 version is awesome coz it was ported by main Konami team!!! And the saturn version was ported by Konami third team...everybody knows that!!!
What the name of the first theme?
Dreamcast all the way
The Dreamcast version is the best console port purely because it lets you swap characters.
Dreamcast, & 360/PS3 ports
are the best console port versions to play.
Otherwise, arcade will always be the king.
the zooming can be turned off btw
PS1 with low memory
Cpu R3000 33mhz
Memory
2 MB main EDO DRAM
Additional RAM is integrated with the GPU (including a 1 MB framebuffer) and SPU (512 KB), see below for details.
the PS1 is really impresive, the only bad thing that make it somewhat unplayable for today standars are the loading times, are really bad... basically the version that still holds up today is the dreamcast port, even against modern releases
I love PS1 for 3D games experience, marvel vs capcom PS1 disappointing a lot ,😮 it is not a bad version. Fun to play biggest problem no switch characters in the fighting time .
BEST Marvel vs Capcom is Arcade and Dreamcast + they are the true fighting video game experience, the Dreamcast got everything like Arcade perfect ports
PS3 & 360 Marvel vs Capcom Origins yes 100% better fighting combat experience
War Machine is also a new character.
My list:
>Xbox Live and Play Station Network
>Arcade
>Dreamcast
>Playstation One
Dreamcast for the win. It truly was a home arcade console.
Yezzir that's exactly why I got it too 😂❤️
do a video for street fighter 2 world warrior arcade vs snes
It's too obvious.
Does anyone else find War Machine unbeatable on the DC version? He blocks everything I do.
You gotta utilize a good assist, some projectiles and low attacks on em because the A.I. blocks alot but he’ll want to switch between normal blocking and crouch blocking.
But even if they’re blocking you can try to grab em.
Try different things.
@@ThatOldSchoolMagic Thanks for the advice. I need all the help I can get with War Machine. I wish I bought a Hori controller for my DC back in the day since its smaller size would make fighting games easier.
wdcain1
There are Saturn To DC adapters and PS2 to DC adapters on Amazon and Ebay. Get a saturn or PS2 controller and the adapter and you should be good.
DC controller’s D-Pad isn’t too good imo for Fighting games.
Dreamcast
I still have this game! 1 of the best games for the Dreamcast! 🎮 👍
One of my favorite Dreamcast games. And Morrigan is my waifu...👰
Ehh... 2 years after this comment... is she still your waifu?
@@k0metz590 Hell yeah...🥰
@@luisreyes1963 epic...
You can tag on the ps1 version, but was limited to just 2 distinct characters. So if you had Ryu and spider Man the opponent had to have those same characters. The zooming part can also be turned off. The ps1 was amazing if you think about how much better it played compared to the ps1 port of X-Men vs street fighter. The programmers had their work cut out for them and they were skilled at their craft
That and MSHvSF were actually pretty good conversions limitations aside. Both were worlds better than XvSF.
@@Darknight0681 yes mshsf was a very good port too. It takes talented engineers to achieve what they did on the psx. The psx was way underpowered. Same thing with sfa2 on the snes.
Can I ask a question here? I wish to know if I play these games on emulators on devices far more powerful their original consoles and tweak the graphical settings and overclock speed will the loading speed be improve or will it just be the same as in running on the native consoles.
Yes you can, but the results isn't always perfect or even smooth, Some games will get out of sync with the audio and sounds effects or the game might crash
i reccomend you to play them at the intended speed, few tweeking wouldn't hurt also if you want to
@@mistergremm735
Thank you.
I'm stilingn waiting on marvel vs capcom 2 comparison
So, the Dreamcast is indeed the best home port.
Did these games never come to N64 because of low installed base (especially in Japan) or because the console just wouldn’t be able to run this? If Capcom would’ve tried would this game be able to run on an N64 closer to the Arcade than PS1 at least?
Perhaps if the 64DD had been released when it was supposed to be, maybe a combination of a ROM cart and disk similar to what was was done for the Sega Saturn port of King of Fighters 95 could work. Of course the expansion pak would help too. The N64 controller is another story though. It doesn’t seem ideal for these games, so I probably would’ve gone to Hori to manufacture an arcade stick. Heck if we’re including SNK games in the mix, I’d go to SNK themselves and have them make N64 versions of their Neo Geo AES sticks.
It probably came down mostly to storage sizes. If they did it, it would be later in the systems life. But on that note too, the N64 didn’t handle 2D the greatest either. That said, if a port was made, it would’ve had the tag feature and even if animation was missing in places, it’d be MUCH better than PS1.
@@Darknight0681 it’s not like the PS1 was a 2D powerhouse either (it wasn’t). It always came down to storage and cost because of those stupid and costly cartridges. I’m also convinced an N64 version would’ve retained the tag teams and you wouldn’t even would’ve need the expansion pack for that.
@@AlexRN of course it would, the N64 game would’ve just streamed from the cartridge stuff as needed. It wouldn’t have needed to store entire battles and stuff into RAM to run the game. And if they wanted a boost of performance they could’ve made the RAM Expansion optional. Thinking about it some more, it’s a shame this didn’t happen especially considering how late in the lifecycle of the N64 this game came out. Not saying it would’ve been a smash hit, but I believe assuming that the game got proper optimization, it would’ve turned some heads especially compared to the PS1 efforts.
People always pointed out Soul Calibur as the power of Dreamcast, but every arcade point was better on the Dreamcast. SF Alpha 3, Marvel Vs Capcom 1 & 2, Tech Romancer, and others were much better on the Dreamcast. Soul Calibur just stood out the most.
When i was young i Bought this game thinking i was buying ‘3rd Strike instead’ when i got home and played it i waas reallly disappointed.
Didnt know much better. 😓
The Dreamcast version is the best
IMO they should’ve added one more character from the marvel side, missed opportunity to not have Thor as a playable character and have it equal 8 Capcom characters and 8 Marvel Characters
you can turn off DINAMIC MODE :)
They need to make this a downloadable game on PS4
They’re actually are 21 playable characters
No offense but it's 4th of the series. Marvel: Children Of The Atom was first with a featuring of Akuma. But, I suppose that doesn't count. Since it is no actual Versus series.
Soul Calibur Dreamcast x Soul Calibur arcade
*signed!
How? I remember playing how it is in the arcade ON the PS1.
it was ported to different systems
@@scalpey6962 No shit.
then wtf was your comment
@@scalpey6962 Exactly what you're reading. I had all the arcade features on the PS1.
@@damsen978 oh, for a sec i thought u didnt know that there were ports sorry about that
rofl they removed the tag for PS1 ???
...honestly I hate tag so why not ^^
So i was right later games the animation in this look like awful slide show images
Firstly: I'm probably one of the few who favours (any) one of the previous installments preceding MVC2! I've never liked that game as much as, well, I actually wanted to. I didn't like the 4 button layout; 3v3 made fights too extended; music was garbage; 3D stages were unwelcome; final boss unremarkable; 3D visual effects not needed, etc. As exciting as putting all of these characters into ONE game should have been, for me, it was a weirdly put together let down. No offense to those who love MVC2 but it really missed the mark for me I'm afraid...
Oh yeah it's a fun game but the cpu looooooves to stall and drag out fights. Everything else in the game is fine really