Half-Life 2 Citadel Ambience

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  • Опубликовано: 11 сен 2024
  • The Citadel has it's own creepy and unexplainable sounds..

Комментарии • 468

  • @EatinBubsy
    @EatinBubsy 6 лет назад +1484

    Stuff like _this_ is how Valve inspired me to pursue sound design. Their games wouldn't get under your skin so effectively without such creative, smart, atmospheric audio.

    • @commodore7331
      @commodore7331 4 года назад +74

      Sound design is a vastly underrated field that's way more important than anyone really gives it credit for

    • @chrysecreative5575
      @chrysecreative5575 4 года назад +6

      @@commodore7331 Are there basic fundamentals in Sound Design that are similar to Art?
      I've been thinking of learning Sound Design, I just don't know where to start.

    • @commodore7331
      @commodore7331 4 года назад +19

      @@chrysecreative5575 As for fundamentals, I really don't know. But Marshall McGee makes really good videos about sound design and taught me a lot about it. Good luck man.

    • @chrysecreative5575
      @chrysecreative5575 4 года назад +5

      @@commodore7331 Thanks a bunch!

    • @edwardcumpstey9061
      @edwardcumpstey9061 3 года назад

      Sweet! My grandfather was an audio engineer/sound designer.

  • @JohnDoe-dd7ne
    @JohnDoe-dd7ne 6 лет назад +2137

    This effect is actually the distorted echoing of people begging for HL3

    • @allencompassingevil
      @allencompassingevil 5 лет назад +59

      Project Borealis.

    • @Specoups
      @Specoups 5 лет назад +49

      @@allencompassingevil At this time of year, at this time of day, at this part of the Web, localized entirely within this comment section, I can say that it's still not there. Still, may I see it?

    • @nightflared
      @nightflared 5 лет назад +6

      @@Specoups No.

    • @KrypandeNej1
      @KrypandeNej1 5 лет назад +7

      @@Specoups its dead and Valve killed it

    • @DGISALWAYS
      @DGISALWAYS 5 лет назад +2

      @@KrypandeNej1 The main question is was it ever alive to begin with?

  • @ezservice6764
    @ezservice6764 7 лет назад +865

    Listening to this is like a time portal back to 2005-2008 when I played GMod a lot, and shit like this was on a lot of the maps.

    • @halopro8958
      @halopro8958 7 лет назад +67

      It still is. One of my most memorable maps with it was Csc_desert, although I don't know which version exactly. It was modified for Fallout Roleplay.

    • @keitra666
      @keitra666 6 лет назад +8

      I can also remember these old stuff :,D
      it's sooo great..

    • @sandercohen9712
      @sandercohen9712 6 лет назад +11

      Yup. That sure brings back memories.

    • @DrKevlar
      @DrKevlar 6 лет назад +9

      Matt Ryan the sirens on bigcity still scare the crap out of me

    • @Viviana088
      @Viviana088 6 лет назад +6

      Reminds me of all the Hl2 DM Coop servers especially one server in particular... with the tag of MGO I believe.

  • @D3ADCHANNEL1116
    @D3ADCHANNEL1116 3 года назад +256

    The Lofi HipHop Virgin vs The Half-Life Sounds Chad
    from 1999, wya

  • @Armin2012
    @Armin2012 7 лет назад +765

    Marching sounds of Combine battalions leaving the citadel to be deployed in city 17.
    I love it

  • @BPKPhoenix
    @BPKPhoenix 4 года назад +496

    Man, there is just something about this particular ambience, the absolute nature of something incredible as The Citadel. The powerful dark energy that hums from within, its swirling power that not only is powerful, but its very swirls of energy making these scratching distortions into the sky, rattling it in a way more special than what lightning can. The Citadel and its meaning, The Combine and their authoritarian dominance. It towers high up, penetrating the dark clouds, shrouding its full awe and in some cases, might be for the better.
    Nothing strikes more imposing than The Citadel. Its intimidation that strikes genuine fear to all who has seen and heard stories of it. The authority it holds as it stands taller than any known structure to Mankind, towering o'er them, suppressing their will just by sight alone. What lies beneath its metallic carbon walls? What chronic and insane cruelty that goes on in the stalker processing chambers? What astronomically advanced technology that lies within its Aperture-designed and inspired machinery and equipment? What significant power do the Combine truly possess outside what Earth sees as an imposing token military that controls them?

    • @graciouslump9695
      @graciouslump9695 3 года назад +17

      i know right, something about it, it might be the lack of explanation or the fact that each sound is so different that they fit together

    • @Marshall04
      @Marshall04 3 года назад +1

      ruclips.net/video/YuPWf-tfzK0/видео.html

    • @kuupiomusic
      @kuupiomusic 3 года назад +3

      Really well written

    • @yasinzeydulusoy
      @yasinzeydulusoy 3 года назад +15

      citadel and its meaning.. it crushes hopes just by its sight. The cosmic horror when you just look at it and lose your mind. well said man.

    • @happyfriend341
      @happyfriend341 3 года назад +16

      The Combine are a very good mix between Lovecraftian horrors and The Star Wars Galactic Empire.

  • @freshlocalwoodchimps
    @freshlocalwoodchimps 7 лет назад +397

    I swear I've heard this exact sound effect in some movies..

    • @zenatrical
      @zenatrical 6 лет назад +52

      I've heard it in portal tough

    • @oyasumialan611
      @oyasumialan611 6 лет назад +5

      Oh

    • @jacurururur8848
      @jacurururur8848 5 лет назад +66

      @@zenatrical they do that with multiple sounds
      For example, the health pack noise is the same for hl2 and tf2

    • @zenatrical
      @zenatrical 5 лет назад

      @@oyasumialan611 oh

    • @freshlocalwoodchimps
      @freshlocalwoodchimps 5 лет назад +33

      You can also hear this when you fight Eddie in the freezer in Silent Hill 2, its the same, just pitched down.

  • @isomericgamer6644
    @isomericgamer6644 6 лет назад +577

    the hl2 beta sounds are alot more scarier but still this gives you the chills.

    • @antond12312
      @antond12312 6 лет назад +19

      Gamer Dude Its still pretty creepy.

    • @isomericgamer6644
      @isomericgamer6644 6 лет назад +1

      Butter Butt I agree

    • @isomericgamer6644
      @isomericgamer6644 6 лет назад +36

      The Destroyer 101 the combine was alot more alien'ish than an advanced race in the beta.

    • @lightlytoastedrye
      @lightlytoastedrye 6 лет назад +64

      It is assumable that most of the beta Citadel sounds were removed because they made no sense. A lot of the beta sounds were really just creepy to be creepy, without any thought put into why the sounds would play.

    • @isomericgamer6644
      @isomericgamer6644 6 лет назад

      true.

  • @lrj1827
    @lrj1827 5 лет назад +229

    I've spent hundreds upon hundreds of hours living vicariously through the Source engine, particularly in HL2 + Gmod. This particular ambience was used a lot in the snow version of gm_construct, great memories...

    • @SirKolass
      @SirKolass 4 года назад +6

      Fun enough, it's a sound from venus

    • @bitchasshoe8719
      @bitchasshoe8719 4 года назад +5

      "Snow version of gm_construct"
      You just gave me nostalgia

  • @dwfc775
    @dwfc775 3 года назад +125

    The citadel never fails to amaze me. I love the looks of it, but I think the sounds capture me more. I love the sci-fi looks, but it will never compare to the dreadful sounds. The citadel would never be complete without the horrorifying sounds it has today.

    • @OsnoloVrach
      @OsnoloVrach Год назад +1

      the citadel itself is a pretty good representation of the combine, it sounds like it has its own heart beating every second, with tinier organisms living in it as a hive

  • @TheHumanBallsack
    @TheHumanBallsack 4 года назад +97

    I always found this image haunting and beautiful. The ambience takes it to another realm..

  • @permafrost9668
    @permafrost9668 7 лет назад +229

    The drone in the background was used in the game Portal, during the test chambers.

    • @isomericgamer6644
      @isomericgamer6644 6 лет назад +8

      Permafrost I agree I heard them too even the game itself says that when you put in developer 1 in the console portal will say : soundscape: citadel.Util.Drone.

    • @Metroid24242
      @Metroid24242 6 лет назад +26

      IN THE TEST CHAMBEERRRRRRRR

    • @kentreed2011
      @kentreed2011 5 лет назад +4

      Soo.... That means that the combine is somewhere out there looking for the borealis and they don't even know where are the aperture laboratories?

    • @Excaliburumbra801
      @Excaliburumbra801 3 года назад +1

      @@kentreed2011 the combine also was interested in Unit teleportation, so they could also be searching the Portal Guns

    • @bl4ckrabb1t
      @bl4ckrabb1t 3 года назад +1

      @@kentreed2011 I heard somewhere they stole stuff from aperture, like the energy pellets

  • @hildaenjoyer8862
    @hildaenjoyer8862 3 года назад +47

    This sounds eldritch, otherworldly. Something that tells you the Combine come from the darkest corners of the universe. Utterly superb sound design.

    • @crylune
      @crylune 2 года назад +10

      *multiverse

  • @Haxxer82
    @Haxxer82 5 лет назад +98

    "And if you see Dr. Breen, tell him I said, Fu---ou!"

    • @matthewsvideos8235
      @matthewsvideos8235 Год назад +1

      If not for the strategically timed crash sound in the game, the sound file has the full word.

  • @DemianSun
    @DemianSun 7 лет назад +258

    I hope something like that won't happen for humanity

    • @arthp.9451
      @arthp.9451 7 лет назад +70

      Well, if that happen, i guess they will make us surrender faster than 7 hours

    • @Teedles
      @Teedles 7 лет назад +52

      That's true, Arth.
      Considering the recent happenings of countries being divided, it might even take them 2 hours just to conquer the whole planet

    • @Slimek
      @Slimek 7 лет назад +44

      it kind of happened in eastern europe with soviets and communism

    • @mountainpepsi9991
      @mountainpepsi9991 6 лет назад

      Don't worry, just pick up your crowbar!

    • @jesseferrargoesoffkingmode5952
      @jesseferrargoesoffkingmode5952 5 лет назад +27

      @@Slimek They didn't get inspired by the ideology of Marx, they were inspired by the locale. Their reasons were directly that for European people, New York has its own atmosphere Alien to them, they just think its an endless city of towers, and people who thought that way made Max Payne. They initially set Half Life 2 in America actually, specifically Washington DC. But they felt it was too close for players in America and it wouldn't just be trite but an invasion force hitting Washington DC feels too overdone. They wanted a place they could slightly exaggerate as Max Payne exaggerated New York, a nameless city in Eastern Europe like Prague that could be exaggerated on. There are authoritarianism themes, but really if you get down to it, it's just a choice of the idea of an inverse of Max Payne, the New World fighting a Brave New World, a world not of Socialism but more a nightmarish vision of the conclusion of Foucault's idea of Biopolitical thought. The "Universal Union" has connotations, but it's fairly clear from a writing perspective Laidlaw just made the Combine without ideology, they're just here to make humanity useful biological tools in their Swiss army knife of already assimilated useful tools for their shapes and sizes helping cover their manners of invasion, it's Biopolitical Utilitarianism. Breen is just using the closest compatible sounding ideology to make it seem like its something it isn't, which may sound Socialist, but it's darker than that. The Combine simply have a human sized whole in their knife set they want to fashion to cut a specific type of meat, so to speak. They're just kind of a more streamlined biological borg without the collective consciousness, more connections can be made with the British Empire or Colonialism.
      So it might have a flavor of "this must be communism parody" but really its just a choice of location away from America unique enough to set a fictional city in, and the idea of civil repression. But it wasn't really a comment on those nations, they just wanted a location that felt like it had prior history.

  • @Immolator772
    @Immolator772 Год назад +17

    Man, i love games with good ambient design. Mirror's Edge, HL2 and etc. have such great ambience that it truly makes you feel like you're there

    • @Immolator772
      @Immolator772 Год назад +3

      @Random Demon happy dying then. ME and HL are similar in their concept and it's why i love both. Also i'm not comparing them, i'm saying how great their concept is. ME doesn't suck at all, it literally did something original and made a genre out of it.

  • @ondexb
    @ondexb 3 года назад +14

    I love the flat 2d texture of the city for no reason

    • @missingno2401
      @missingno2401 3 года назад +1

      the layout looks like nyc

    • @missingno2401
      @missingno2401 Год назад +3

      @@MikeePomsticks idk what your talkig about do you have css installed

  • @Billy_Wyatt
    @Billy_Wyatt 7 лет назад +139

    Epic and creppy at the same time, Our Benefactors was prohably the best chapter in HL2 imo

    • @rodneybuckentime4838
      @rodneybuckentime4838 3 года назад +2

      he's gone creppy mode boys

    • @sixgm227
      @sixgm227 2 года назад +2

      Our benefactors was the worst, ravenholm and highway 17 are where its at

    • @urazsoktay5275
      @urazsoktay5275 Год назад

      Ravenholm and Highway 17 yes.

    • @TheHumanBallsack
      @TheHumanBallsack 11 месяцев назад +1

      I always liked Black Mesa East, because it gave you 15 mins of relative peace (and essential story building) before launching you into the terror of Ravenholm. Also loved Follow Freeman, Nova Prospect and Sandtraps (the nighttime part of making your way to Nova P along the coast and taking down all the Combine outposts)

  • @DoomieGruntVentures
    @DoomieGruntVentures Год назад +11

    The Half-Life Franchise shows how underrated sound design can be. Between the reverb effects and the ambient noise, even some of the machinery whirring in the background in both, the citadel and Black Mesa, you really start to get lost in these worlds in a good way.

  • @Techischannel
    @Techischannel 7 лет назад +131

    In theory Humanity could build such a thing .... allthough i highly doubt they will.

    • @Armin2012
      @Armin2012 7 лет назад +63

      Of course not. What would we need a ginormous mechanized metal tower that can teleport between dimensions and carry thousands of weapons and soldiers for?

    • @halopro8958
      @halopro8958 7 лет назад +104

      Because it would be Fucking awesome?

    • @OM-st6uz
      @OM-st6uz 6 лет назад +23

      Can we travel between planets and dimensions by pressing a button inside a 2 mile tall tower?

    • @kentreed2011
      @kentreed2011 5 лет назад +6

      Maybe a space elevator?

    • @kentreed2011
      @kentreed2011 5 лет назад +1

      Halopro895 r/woosh

  • @PHD1604
    @PHD1604 7 лет назад +65

    Whoever has posted this, whoever u are, thank you so much :)

  • @BrandonBurch
    @BrandonBurch Год назад +6

    This is oddly comforting...

  • @joshuawoods9986
    @joshuawoods9986 4 года назад +25

    My most favorite thing to see while playing Half Life 2 is the Citadel high up in the sky. I’m very big Half Life 2 fan since 2015! It’s my most favorite game of all time. 💯💯💯

    • @bitchasshoe8719
      @bitchasshoe8719 4 года назад

      Nice

    • @pioneer5400
      @pioneer5400 3 года назад

      Mine too

    • @alektym4236
      @alektym4236 2 года назад +2

      Noob. I was a fan since 2005.

    • @urazsoktay5275
      @urazsoktay5275 Год назад +1

      Half Life 2 is objectively the best fps game ever made. And it is easily one of the best games ever made.

  • @RsRj-qd2cg
    @RsRj-qd2cg 4 года назад +16

    When you learn that the G-gun can now pick up Combines and everything is going to be OK.

  • @aaronfaloon4186
    @aaronfaloon4186 4 года назад +17

    One shudders to imagine what inhuman things lie behind its shell. What dark secret watches from the top.

  • @lenakan8990
    @lenakan8990 2 года назад +9

    Otherworldly.
    This was for a game in 2004
    I haven't seen later games create such alien and at the same time earthly feelings. Valve's sound design is unique.

  • @edgythehedgy364
    @edgythehedgy364 Год назад +12

    To this day I still think the citadel is one of the greatest and most terrifying locations I've ever seen in a game

  • @crylune
    @crylune 2 года назад +11

    This may sound weird but the drone-ish noise between 0:01 and 0:05 that occurs constantly throughout the video reminds me of my past

    • @The_True_Citizen
      @The_True_Citizen Год назад +3

      Aight that’s pretty awesome I think I have that to man, can you explain why?

  • @sandercohen9712
    @sandercohen9712 4 года назад +26

    Both soothing and ominous at the same time. There's a sense of calmness that appears near, yet something threatening lingers in the distance.

  • @Cursedsoup9954
    @Cursedsoup9954 3 года назад +8

    I absolutely love the image that accompanies the ambience. The polluted skies, the bright street lights, the skyscrapers, and the citadel that looms over it all. Hauntingly beautiful! I would love to see a model replacement of the default citadel with the citadel in this image, it is simply the perfect citadel mostly because it has elements from both eras of development.

  • @DripMaykr
    @DripMaykr 3 года назад +10

    "The true citizen must turn themselves into a pickle" - The Consul probably

  • @zenitsu-kun5688
    @zenitsu-kun5688 4 года назад +24

    0:12 there is music sound

    • @long_chin_man
      @long_chin_man 3 года назад +1

      do u ever just HHHHGGGHHHHGGGGG

    • @gordonfreeman8109
      @gordonfreeman8109 3 года назад +2

      I always thought it was just trains. Guess not...

  • @mentiquebakabila4254
    @mentiquebakabila4254 2 года назад +5

    All roads lead to Citadel

  • @Petardozord
    @Petardozord 5 лет назад +17

    just toilet flush - but toilet which belong to 12-dimension creature.

  • @synthdriver8817
    @synthdriver8817 3 года назад +4

    As unsettling as this ambience was intended to be, it's calming and peaceful to me. This is used on a lot Gmod RP maps and a good chunk of my time playing was spent downloading new maps for the sole purpose of exploring. I spent hours listening to ambience like this in the empty spaces of Gmod. Good times.

  • @gordonfreeman8109
    @gordonfreeman8109 3 года назад +5

    "Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where the dimensions intersect... Impossible to describe with our limited vocabulary!"

    • @RsRj-qd2cg
      @RsRj-qd2cg 3 года назад

      GLaDOS might be able to describe it.

  • @FlaminBurrito101
    @FlaminBurrito101 5 лет назад +32

    Part of me believes that the half life 2 beta will have more attention. A dark, gritty environment. The green toxic air is a great narrative. Its 1984 but far worse lingers besides big brother. Cant believe I could have missed this, half life 2 beta story is really fuckin interesting. I'm sure someone will mod the story to make it like this. The councilor was supposed to be half human and half combine, just some really dark stuff. This game needed more time, but at least we have Ravenhome, that's the only aspect of the dark story we got. What a creepy soundtrack too damn what this could have been!!

  • @dlcgaming9564
    @dlcgaming9564 3 года назад +5

    This is a bop ngl

  • @hund7458
    @hund7458 5 лет назад +35

    I actually find this really relaxing. Anyone else?

  • @HECKAKYH-ADEKBATEH
    @HECKAKYH-ADEKBATEH 4 года назад +5

    Sounds come from dark-matter reactor and citadel structure is a linear particle accelerator with portal at top floor.

  • @enriquepasa
    @enriquepasa 4 года назад +4

    on every single RP map in GMOD whenever you enter a Combine buiding/area - you definetely hear this sound - not only in Citadel :) I still have my HL2 Ultimate Edition 7 which is probably long gone since I don't see it anywhere published/on sale. Even in torrent area its basically gone. It's nice to keep this edition preserved - long downloaded like 12-13 years ago

  • @jbognar222
    @jbognar222 2 года назад +2

    there's just something about the sounds, the fact that ur up there thousands of meters away from gordon and dog and barney would during a mission, there's just something so creepy about the sounds the atmosphere, oh gosh god must be angry for what the combine is doing with the world there's just something about it in an unexplainable way cause of how limited we can explain, no other game in 2004 had this much creepyness, god this video is a goosebump machine

  • @D3ADCHANNEL1116
    @D3ADCHANNEL1116 5 лет назад +6

    i remember listenin to this back in 2012, it would always calmed me down somewhat

  • @rsmstudio4634
    @rsmstudio4634 Год назад +5

    Муражки по коже. Обожаю

  • @c0l1n_m45
    @c0l1n_m45 5 лет назад +6

    Brings me back to cs_desert and many other G-mod maps.

  • @rayhill1
    @rayhill1 6 лет назад +24

    the best ASMR

    • @rayhill1
      @rayhill1 3 года назад +1

      What a retarded comment

    • @kurumik
      @kurumik 3 года назад +3

      @@rayhill1 did you just insult yourself

    • @KingLich451
      @KingLich451 3 года назад

      @@rayhill1 hahahahah

  • @TheRedBaron-zp1yz
    @TheRedBaron-zp1yz Год назад +1

    its kinda grown on me over the past years, very mysterious.

  • @exportedrice9360
    @exportedrice9360 Год назад

    For whatever reason this audio warps me right back to when I was a small child in Sunday school at Church, the unending vibration-like drone in the background places an image of a glorious golden light pouring into a warm empty playroom.. quite the comforting feeling I was not expecting to find while listening to this.

  • @AsparagusVideo
    @AsparagusVideo 4 года назад +2

    It puts me there. Still. Every time.

  • @ArtjomNaumow
    @ArtjomNaumow Год назад +7

    Это прекрасно!

  • @ringpop6482
    @ringpop6482 Год назад +1

    I like to imagine that if a Stalker attempts to refuse to work while on the job, its accompanying soldier just Sparta kicks them off the catwalk, and they plummet down into the dark depths of the Citadel, guaranteed dead

  • @costin88boss74
    @costin88boss74 4 года назад +3

    i really love living in such building..

  • @DamonKnight39
    @DamonKnight39 6 лет назад +5

    I like this view for some reason, I don't know why though, I'd always imagine jumling off the top of the citadel and flying in an iron man suit.

    • @X_mezo_X
      @X_mezo_X 4 года назад

      you'd still be needing some equipment to help you breath at that height.

  • @tachikomagaming2451
    @tachikomagaming2451 3 года назад +3

    just noticed that base hum of citadel is quite similar to hum of entry plugs from evangelion
    citadel is eva unit piloted by advisors confirmed

  • @teopazdrijan1008
    @teopazdrijan1008 6 лет назад +31

    So that means there is only one citadel on Earth? I mean one is enough of course!

    • @enderzilla747orleomiranda8
      @enderzilla747orleomiranda8 6 лет назад +75

      Teo Pazdrijan No. Think of it like this, City 17’s Citadel is the Capital Citadel which houses Breen. Other cities have their own Citadels. Most likely in different shapes or configurations. After the Capital Citadel was destroyed, the rest in the network were disabled.

    • @teopazdrijan1008
      @teopazdrijan1008 6 лет назад +13

      Oh, thank you, now it makes more sense.

    • @goodthatsonelesslooseend831
      @goodthatsonelesslooseend831 4 года назад +4

      In America, the one in charge is the Consul and the Condition of the City will be like Half-Life 2 Beta.

    • @SirKolass
      @SirKolass 4 года назад

      It's just a concept art with a background ambience, how does that mean anything to you?

    • @teopazdrijan1008
      @teopazdrijan1008 4 года назад +1

      @@SirKolass I didn't think that there was only one citadel just because of this concept art, just got reminded of the the HL theories.

  • @blunderguy2571
    @blunderguy2571 4 года назад +7

    They also play this one during Portal

    • @TravisaInc
      @TravisaInc 4 года назад +1

      kk when?

    • @blunderguy2571
      @blunderguy2571 4 года назад +2

      During the test chambers on Portal 1, you can hear them in the background.

    • @TravisaInc
      @TravisaInc 4 года назад +1

      @@blunderguy2571 kk

    • @miguelpereira9859
      @miguelpereira9859 3 года назад

      @@blunderguy2571 Portal has a serious uncanny valley feel to it that in some aspects is missing from the sequel. But I still love Portal 2 of course

    • @blunderguy2571
      @blunderguy2571 3 года назад

      @@miguelpereira9859 Yeah I miss that environment from the original Portal, it felt like a horror sci-fi game with puzzles.

  • @Fishy_1998yt
    @Fishy_1998yt 5 лет назад +13

    Why does city 17 have city lights like that? It doesn’t make any sense considering the city looks like that during the final elevator ride before you meet Dr. Breen. The city is also getting destroyed during this and technically speaking, you wouldn’t be able to see it because you’re above the clouds. This always bothered me because it’s obvious valve did it so it would look cool instead of understanding what makes those lights lol.

    • @hatti...
      @hatti... 5 лет назад +8

      IKR?? City 17 is in ruins. It's not L.A.

    • @DuBaas007
      @DuBaas007 4 года назад +5

      @Borka Dump In the game there's also a lot of light, but even war zones can still have a lot of the underground cablework and lights and stuff running, or there could be local generators, who knows.

    • @RealAshLaw
      @RealAshLaw 4 года назад

      @@DuBaas007 maybe even just xen fungis everywhere lol

    • @Journey_to_who_knows
      @Journey_to_who_knows 4 года назад +9

      It did look really damn slick though

    • @miesskesso5370
      @miesskesso5370 Год назад

      its a concept art of city 17, looks like pre-2003 because of the citadel design, the sky looks like from 2001.

  • @dudnej007debe6
    @dudnej007debe6 Год назад +2

    I must admit, this is my favourite ambience in entire hl2.

    • @NovidProkteps
      @NovidProkteps 8 месяцев назад +2

      Every single area in the game has amazing soundscapes, but the Citadel takes the cake for me. It's the most unique soundscape I've ever heard and it is executed perfectly.

  • @SilverTounge85
    @SilverTounge85 3 года назад +3

    1:35 sounds like a missle being launched, or a fighter jet.

  • @GnomeKr
    @GnomeKr 6 лет назад +14

    heh
    *black* mesa sigma

  • @mymindisdigital
    @mymindisdigital 2 года назад +3

    I want to be a sound designer now

  • @seniorstorm2150
    @seniorstorm2150 2 года назад +1

    For study, meditation and sleep of course..

  • @TitusPrime1995
    @TitusPrime1995 5 лет назад +3

    I heard some of this in Resident Evil code Veronica X - Haunted Doll

  • @crylune
    @crylune 3 года назад +1

    perfect track to listen to while dead inside

  • @ghostspartan072
    @ghostspartan072 Год назад +1

    Am I the only one that hears jazz music playing in the background?

  • @bigman1688
    @bigman1688 3 года назад +2

    there's no jazz being played in the citadel, gordon, you're just being paranoid

  • @AD34534
    @AD34534 9 месяцев назад

    Valve really knows how to incite feelings of an existential crisis by making you feel small but in an oddly good way. Just look at the size of the Citadel next to those tiny human-built skyscrapers!

  • @zesork5627
    @zesork5627 Год назад +3

    2030

  • @nogunk147
    @nogunk147 3 года назад +2

    2020 can't possibly get any worse!
    November:

  • @duvet4167
    @duvet4167 Месяц назад

    One has every reason to see the Combine as evil. As they should.
    But would you call yourself evil for stepping on an ant?

  • @joeldosanjos4873
    @joeldosanjos4873 6 лет назад +4

    holy fuck I LOVE HALF LIFE 2 SO MUCH ARRRGHHH sorry

  • @bobbm1
    @bobbm1 2 года назад

    i had planned to listen to a bit, move on, and watch something else. but i busied myself with something and quickly found that the video had ended, and I missed the noise.

  • @WindowsLover124
    @WindowsLover124 2 года назад +1

    Im just listening to this because portal has the citadel ambiance

    • @rlfpotatoking9253
      @rlfpotatoking9253 2 года назад

      I just realised that portal 1 has the citadel ambience and i've had this game since like 2013 haha.

  • @azamattolmakov5140
    @azamattolmakov5140 7 лет назад +12

    amazing bro :)

  • @fox_6855
    @fox_6855 3 года назад +1

    At the moment on our earth you hear exactly the same sounds, call them the Earth's Gul, isn't it an alliance to seize the earth?

  • @nonameguy3665
    @nonameguy3665 5 лет назад +6

    I hope i want to see citadel build at New york it's maybe new landmark

    • @hatti...
      @hatti... 5 лет назад +2

      If you mean just a the building then yeah, but with the Combine,no.

    • @goodthatsonelesslooseend831
      @goodthatsonelesslooseend831 4 года назад +2

      Well, Originally City 17 was going to be located in New York City.

    • @lewisgamer637
      @lewisgamer637 2 года назад

      the citadel is a mile tall, the tallest building currently is only half a mile at best.

    • @alektym4236
      @alektym4236 2 года назад +2

      @@lewisgamer637 its actually 3.5km. Which is like 2 miles. I want the citadel WITH combine. And i wanna be a combine.

  • @ak74qtdn
    @ak74qtdn 4 года назад +1

    I love that map skybox

  • @ReysaAdam
    @ReysaAdam 3 года назад +1

    What a beautiful deadly, oppressing, alien controlled world.

  • @Scrufflord
    @Scrufflord 7 месяцев назад +1

    1:23 is this just a sound of someone skateboarding slowed down and reverbed? the sound designers for hl2 are fucking geniuses

  • @gestaposantaclaus
    @gestaposantaclaus 3 года назад +1

    This makes me feel like I’m in a public restroom.

  • @littlegoat4665
    @littlegoat4665 2 года назад +1

    Oh yeah
    Lahta-center in Petersburg-17

  • @L_U-K_E
    @L_U-K_E Год назад +1

    Game has incredible sound design

  • @ismaelherrera8844
    @ismaelherrera8844 5 лет назад +2

    the world sure looks weird from up there

  • @jeremy_byrdpikachu3607
    @jeremy_byrdpikachu3607 2 года назад

    [Some woman screaming and banging on car window...]
    "Cease capital malcompliance immediately, CP is listening to Half Life 2's citadel ambiance."

  • @urazsoktay5275
    @urazsoktay5275 Год назад +1

    Half Life 2 is the best fps game ever made. Still no fps game comes close.

  • @Kinsanth_
    @Kinsanth_ 3 года назад

    Its really loud in that citadel , holy moly ...

  • @TheBreakingBenny
    @TheBreakingBenny Год назад +1

    Zero-G: Ghost in the Machine... which was also used for POSTAL... heheheheheheh.

  • @Bedbug451
    @Bedbug451 2 года назад

    Imagine living on the highest floor that would be an awesome view

  • @alektym4236
    @alektym4236 2 года назад +2

    I hope humans build something like this

    • @crylune
      @crylune 2 года назад +2

      But why? What would we get out of it? Other than some sick views.

    • @Bedbug451
      @Bedbug451 2 года назад

      @@crylune bragging rights

  • @zenitsu-kun5688
    @zenitsu-kun5688 4 года назад +3

    7:07

  • @M3LT-D0WN
    @M3LT-D0WN 2 года назад

    Guys let me explain! This ambiance like this: It's cooling, chilling but you don't have happiness, pure chill, cold ash, after the meltdown!

  • @jakubkotlarcik2294
    @jakubkotlarcik2294 10 месяцев назад

    I allready know that is the sound of Aperture. In Portal these sounds are playing.

  • @WangleLine
    @WangleLine 4 года назад

    Beautiful. Thanks for the upload!

  • @crylune
    @crylune 4 года назад +1

    daily mood

  • @snort69
    @snort69 3 года назад +2

    1:05 fart sound lol

  • @TheBladeGuy522
    @TheBladeGuy522 Год назад

    Basically, they're trying to re-create the ambience sound of Xen.

  • @FreakinGrooves
    @FreakinGrooves 2 года назад

    I don't quite get chills from this, I get more of awe,
    hearing the mechanically alien sounds, an entirely new environment and atmosphere localized in the citadel with the humming of it's core.
    Here's a huge fuckin' stick jutting out from Earth.
    Kinda cool though, I wonder if the Citadel was placed here specifically because it's the best location to repurpose a portal storm into a stable gateway for the combine.

    • @crylune
      @crylune 2 года назад +2

      In Half-Life Alyx, if you look at the globe in Alyx's apartment, you can see a giant X drawn on the Americas, suggesting it is either devastated or completely abandoned - possibly the former. The Combine and Breen have set up Administration in some random area in Eastern Europe possibly because there are more natural resources to be had and harvested (see also White Forest, which is nearby City 17, still having lush greenery around it), and because it's easier for Breen to indoctrinate people (even though he never succeeds at it).
      I figure the superportal could happen anywhere as it only requires the Citadel's core to be destroyed for it to appear.
      Or heck, the globe in Alyx could represent the team's decision to switch the game from a dark American setting to a more brighter Eastern European setting. That'd be neat.

    • @Bedbug451
      @Bedbug451 2 года назад

      @@crylune I always wondered why the didn’t build the citadel somewhere more populated like New York

    • @crylune
      @crylune 2 года назад +2

      @@Bedbug451 New York possibly doesn't exist anymore hence the whole X on the Americas thing. I'm glad it's not based in NY, or the US at all, since I've had enough of the cliche where aliens only care about the US.

  • @mugofbricks
    @mugofbricks 2 года назад +1

    JESUS CHRIST THAT THINGS HUGE

    • @crylune
      @crylune 2 года назад +2

      Only ~8400 meters. Almost as tall as Mount Everest (which is 8848 meters tall). By comparison, our tallest building, the Burj Khalifa is only around 830 meters tall.

    • @DONG-502
      @DONG-502 Год назад

      @@crylune don't forget that citadel also goes very deep into the underground

  • @grande1900
    @grande1900 Год назад

    This sound is partially from Zero-G ~ Cuckooland: Ghost in The Machine, track 28-1

  • @toddaustin449
    @toddaustin449 3 года назад

    it could be the wind at different speeds at different altitudes hitting the citadel