Stuff like _this_ is how Valve inspired me to pursue sound design. Their games wouldn't get under your skin so effectively without such creative, smart, atmospheric audio.
@@commodore7331 Are there basic fundamentals in Sound Design that are similar to Art? I've been thinking of learning Sound Design, I just don't know where to start.
@@chrysecreative5575 As for fundamentals, I really don't know. But Marshall McGee makes really good videos about sound design and taught me a lot about it. Good luck man.
@@allencompassingevil At this time of year, at this time of day, at this part of the Web, localized entirely within this comment section, I can say that it's still not there. Still, may I see it?
Man, there is just something about this particular ambience, the absolute nature of something incredible as The Citadel. The powerful dark energy that hums from within, its swirling power that not only is powerful, but its very swirls of energy making these scratching distortions into the sky, rattling it in a way more special than what lightning can. The Citadel and its meaning, The Combine and their authoritarian dominance. It towers high up, penetrating the dark clouds, shrouding its full awe and in some cases, might be for the better. Nothing strikes more imposing than The Citadel. Its intimidation that strikes genuine fear to all who has seen and heard stories of it. The authority it holds as it stands taller than any known structure to Mankind, towering o'er them, suppressing their will just by sight alone. What lies beneath its metallic carbon walls? What chronic and insane cruelty that goes on in the stalker processing chambers? What astronomically advanced technology that lies within its Aperture-designed and inspired machinery and equipment? What significant power do the Combine truly possess outside what Earth sees as an imposing token military that controls them?
It is assumable that most of the beta Citadel sounds were removed because they made no sense. A lot of the beta sounds were really just creepy to be creepy, without any thought put into why the sounds would play.
I've spent hundreds upon hundreds of hours living vicariously through the Source engine, particularly in HL2 + Gmod. This particular ambience was used a lot in the snow version of gm_construct, great memories...
The citadel never fails to amaze me. I love the looks of it, but I think the sounds capture me more. I love the sci-fi looks, but it will never compare to the dreadful sounds. The citadel would never be complete without the horrorifying sounds it has today.
the citadel itself is a pretty good representation of the combine, it sounds like it has its own heart beating every second, with tinier organisms living in it as a hive
Permafrost I agree I heard them too even the game itself says that when you put in developer 1 in the console portal will say : soundscape: citadel.Util.Drone.
@@Slimek They didn't get inspired by the ideology of Marx, they were inspired by the locale. Their reasons were directly that for European people, New York has its own atmosphere Alien to them, they just think its an endless city of towers, and people who thought that way made Max Payne. They initially set Half Life 2 in America actually, specifically Washington DC. But they felt it was too close for players in America and it wouldn't just be trite but an invasion force hitting Washington DC feels too overdone. They wanted a place they could slightly exaggerate as Max Payne exaggerated New York, a nameless city in Eastern Europe like Prague that could be exaggerated on. There are authoritarianism themes, but really if you get down to it, it's just a choice of the idea of an inverse of Max Payne, the New World fighting a Brave New World, a world not of Socialism but more a nightmarish vision of the conclusion of Foucault's idea of Biopolitical thought. The "Universal Union" has connotations, but it's fairly clear from a writing perspective Laidlaw just made the Combine without ideology, they're just here to make humanity useful biological tools in their Swiss army knife of already assimilated useful tools for their shapes and sizes helping cover their manners of invasion, it's Biopolitical Utilitarianism. Breen is just using the closest compatible sounding ideology to make it seem like its something it isn't, which may sound Socialist, but it's darker than that. The Combine simply have a human sized whole in their knife set they want to fashion to cut a specific type of meat, so to speak. They're just kind of a more streamlined biological borg without the collective consciousness, more connections can be made with the British Empire or Colonialism. So it might have a flavor of "this must be communism parody" but really its just a choice of location away from America unique enough to set a fictional city in, and the idea of civil repression. But it wasn't really a comment on those nations, they just wanted a location that felt like it had prior history.
@Random Demon happy dying then. ME and HL are similar in their concept and it's why i love both. Also i'm not comparing them, i'm saying how great their concept is. ME doesn't suck at all, it literally did something original and made a genre out of it.
I always liked Black Mesa East, because it gave you 15 mins of relative peace (and essential story building) before launching you into the terror of Ravenholm. Also loved Follow Freeman, Nova Prospect and Sandtraps (the nighttime part of making your way to Nova P along the coast and taking down all the Combine outposts)
The Half-Life Franchise shows how underrated sound design can be. Between the reverb effects and the ambient noise, even some of the machinery whirring in the background in both, the citadel and Black Mesa, you really start to get lost in these worlds in a good way.
Of course not. What would we need a ginormous mechanized metal tower that can teleport between dimensions and carry thousands of weapons and soldiers for?
My most favorite thing to see while playing Half Life 2 is the Citadel high up in the sky. I’m very big Half Life 2 fan since 2015! It’s my most favorite game of all time. 💯💯💯
Otherworldly. This was for a game in 2004 I haven't seen later games create such alien and at the same time earthly feelings. Valve's sound design is unique.
I absolutely love the image that accompanies the ambience. The polluted skies, the bright street lights, the skyscrapers, and the citadel that looms over it all. Hauntingly beautiful! I would love to see a model replacement of the default citadel with the citadel in this image, it is simply the perfect citadel mostly because it has elements from both eras of development.
As unsettling as this ambience was intended to be, it's calming and peaceful to me. This is used on a lot Gmod RP maps and a good chunk of my time playing was spent downloading new maps for the sole purpose of exploring. I spent hours listening to ambience like this in the empty spaces of Gmod. Good times.
"Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where the dimensions intersect... Impossible to describe with our limited vocabulary!"
Part of me believes that the half life 2 beta will have more attention. A dark, gritty environment. The green toxic air is a great narrative. Its 1984 but far worse lingers besides big brother. Cant believe I could have missed this, half life 2 beta story is really fuckin interesting. I'm sure someone will mod the story to make it like this. The councilor was supposed to be half human and half combine, just some really dark stuff. This game needed more time, but at least we have Ravenhome, that's the only aspect of the dark story we got. What a creepy soundtrack too damn what this could have been!!
on every single RP map in GMOD whenever you enter a Combine buiding/area - you definetely hear this sound - not only in Citadel :) I still have my HL2 Ultimate Edition 7 which is probably long gone since I don't see it anywhere published/on sale. Even in torrent area its basically gone. It's nice to keep this edition preserved - long downloaded like 12-13 years ago
there's just something about the sounds, the fact that ur up there thousands of meters away from gordon and dog and barney would during a mission, there's just something so creepy about the sounds the atmosphere, oh gosh god must be angry for what the combine is doing with the world there's just something about it in an unexplainable way cause of how limited we can explain, no other game in 2004 had this much creepyness, god this video is a goosebump machine
For whatever reason this audio warps me right back to when I was a small child in Sunday school at Church, the unending vibration-like drone in the background places an image of a glorious golden light pouring into a warm empty playroom.. quite the comforting feeling I was not expecting to find while listening to this.
I like to imagine that if a Stalker attempts to refuse to work while on the job, its accompanying soldier just Sparta kicks them off the catwalk, and they plummet down into the dark depths of the Citadel, guaranteed dead
Teo Pazdrijan No. Think of it like this, City 17’s Citadel is the Capital Citadel which houses Breen. Other cities have their own Citadels. Most likely in different shapes or configurations. After the Capital Citadel was destroyed, the rest in the network were disabled.
Why does city 17 have city lights like that? It doesn’t make any sense considering the city looks like that during the final elevator ride before you meet Dr. Breen. The city is also getting destroyed during this and technically speaking, you wouldn’t be able to see it because you’re above the clouds. This always bothered me because it’s obvious valve did it so it would look cool instead of understanding what makes those lights lol.
@Borka Dump In the game there's also a lot of light, but even war zones can still have a lot of the underground cablework and lights and stuff running, or there could be local generators, who knows.
Every single area in the game has amazing soundscapes, but the Citadel takes the cake for me. It's the most unique soundscape I've ever heard and it is executed perfectly.
Valve really knows how to incite feelings of an existential crisis by making you feel small but in an oddly good way. Just look at the size of the Citadel next to those tiny human-built skyscrapers!
i had planned to listen to a bit, move on, and watch something else. but i busied myself with something and quickly found that the video had ended, and I missed the noise.
I don't quite get chills from this, I get more of awe, hearing the mechanically alien sounds, an entirely new environment and atmosphere localized in the citadel with the humming of it's core. Here's a huge fuckin' stick jutting out from Earth. Kinda cool though, I wonder if the Citadel was placed here specifically because it's the best location to repurpose a portal storm into a stable gateway for the combine.
In Half-Life Alyx, if you look at the globe in Alyx's apartment, you can see a giant X drawn on the Americas, suggesting it is either devastated or completely abandoned - possibly the former. The Combine and Breen have set up Administration in some random area in Eastern Europe possibly because there are more natural resources to be had and harvested (see also White Forest, which is nearby City 17, still having lush greenery around it), and because it's easier for Breen to indoctrinate people (even though he never succeeds at it). I figure the superportal could happen anywhere as it only requires the Citadel's core to be destroyed for it to appear. Or heck, the globe in Alyx could represent the team's decision to switch the game from a dark American setting to a more brighter Eastern European setting. That'd be neat.
@@Bedbug451 New York possibly doesn't exist anymore hence the whole X on the Americas thing. I'm glad it's not based in NY, or the US at all, since I've had enough of the cliche where aliens only care about the US.
Only ~8400 meters. Almost as tall as Mount Everest (which is 8848 meters tall). By comparison, our tallest building, the Burj Khalifa is only around 830 meters tall.
Stuff like _this_ is how Valve inspired me to pursue sound design. Their games wouldn't get under your skin so effectively without such creative, smart, atmospheric audio.
Sound design is a vastly underrated field that's way more important than anyone really gives it credit for
@@commodore7331 Are there basic fundamentals in Sound Design that are similar to Art?
I've been thinking of learning Sound Design, I just don't know where to start.
@@chrysecreative5575 As for fundamentals, I really don't know. But Marshall McGee makes really good videos about sound design and taught me a lot about it. Good luck man.
@@commodore7331 Thanks a bunch!
Sweet! My grandfather was an audio engineer/sound designer.
This effect is actually the distorted echoing of people begging for HL3
Project Borealis.
@@allencompassingevil At this time of year, at this time of day, at this part of the Web, localized entirely within this comment section, I can say that it's still not there. Still, may I see it?
@@Specoups No.
@@Specoups its dead and Valve killed it
@@KrypandeNej1 The main question is was it ever alive to begin with?
Listening to this is like a time portal back to 2005-2008 when I played GMod a lot, and shit like this was on a lot of the maps.
It still is. One of my most memorable maps with it was Csc_desert, although I don't know which version exactly. It was modified for Fallout Roleplay.
I can also remember these old stuff :,D
it's sooo great..
Yup. That sure brings back memories.
Matt Ryan the sirens on bigcity still scare the crap out of me
Reminds me of all the Hl2 DM Coop servers especially one server in particular... with the tag of MGO I believe.
The Lofi HipHop Virgin vs The Half-Life Sounds Chad
from 1999, wya
Totally agree!!
Marching sounds of Combine battalions leaving the citadel to be deployed in city 17.
I love it
I never noticed that until you pointed it out
me too
It started playing when i read this
2:10
Legends say that the citadel houses the 7 hour war army
Man, there is just something about this particular ambience, the absolute nature of something incredible as The Citadel. The powerful dark energy that hums from within, its swirling power that not only is powerful, but its very swirls of energy making these scratching distortions into the sky, rattling it in a way more special than what lightning can. The Citadel and its meaning, The Combine and their authoritarian dominance. It towers high up, penetrating the dark clouds, shrouding its full awe and in some cases, might be for the better.
Nothing strikes more imposing than The Citadel. Its intimidation that strikes genuine fear to all who has seen and heard stories of it. The authority it holds as it stands taller than any known structure to Mankind, towering o'er them, suppressing their will just by sight alone. What lies beneath its metallic carbon walls? What chronic and insane cruelty that goes on in the stalker processing chambers? What astronomically advanced technology that lies within its Aperture-designed and inspired machinery and equipment? What significant power do the Combine truly possess outside what Earth sees as an imposing token military that controls them?
i know right, something about it, it might be the lack of explanation or the fact that each sound is so different that they fit together
ruclips.net/video/YuPWf-tfzK0/видео.html
Really well written
citadel and its meaning.. it crushes hopes just by its sight. The cosmic horror when you just look at it and lose your mind. well said man.
The Combine are a very good mix between Lovecraftian horrors and The Star Wars Galactic Empire.
I swear I've heard this exact sound effect in some movies..
I've heard it in portal tough
Oh
@@zenatrical they do that with multiple sounds
For example, the health pack noise is the same for hl2 and tf2
@@oyasumialan611 oh
You can also hear this when you fight Eddie in the freezer in Silent Hill 2, its the same, just pitched down.
the hl2 beta sounds are alot more scarier but still this gives you the chills.
Gamer Dude Its still pretty creepy.
Butter Butt I agree
The Destroyer 101 the combine was alot more alien'ish than an advanced race in the beta.
It is assumable that most of the beta Citadel sounds were removed because they made no sense. A lot of the beta sounds were really just creepy to be creepy, without any thought put into why the sounds would play.
true.
I've spent hundreds upon hundreds of hours living vicariously through the Source engine, particularly in HL2 + Gmod. This particular ambience was used a lot in the snow version of gm_construct, great memories...
Fun enough, it's a sound from venus
"Snow version of gm_construct"
You just gave me nostalgia
The citadel never fails to amaze me. I love the looks of it, but I think the sounds capture me more. I love the sci-fi looks, but it will never compare to the dreadful sounds. The citadel would never be complete without the horrorifying sounds it has today.
the citadel itself is a pretty good representation of the combine, it sounds like it has its own heart beating every second, with tinier organisms living in it as a hive
I always found this image haunting and beautiful. The ambience takes it to another realm..
Agreed
The drone in the background was used in the game Portal, during the test chambers.
Permafrost I agree I heard them too even the game itself says that when you put in developer 1 in the console portal will say : soundscape: citadel.Util.Drone.
IN THE TEST CHAMBEERRRRRRRR
Soo.... That means that the combine is somewhere out there looking for the borealis and they don't even know where are the aperture laboratories?
@@kentreed2011 the combine also was interested in Unit teleportation, so they could also be searching the Portal Guns
@@kentreed2011 I heard somewhere they stole stuff from aperture, like the energy pellets
This sounds eldritch, otherworldly. Something that tells you the Combine come from the darkest corners of the universe. Utterly superb sound design.
*multiverse
"And if you see Dr. Breen, tell him I said, Fu---ou!"
If not for the strategically timed crash sound in the game, the sound file has the full word.
I hope something like that won't happen for humanity
Well, if that happen, i guess they will make us surrender faster than 7 hours
That's true, Arth.
Considering the recent happenings of countries being divided, it might even take them 2 hours just to conquer the whole planet
it kind of happened in eastern europe with soviets and communism
Don't worry, just pick up your crowbar!
@@Slimek They didn't get inspired by the ideology of Marx, they were inspired by the locale. Their reasons were directly that for European people, New York has its own atmosphere Alien to them, they just think its an endless city of towers, and people who thought that way made Max Payne. They initially set Half Life 2 in America actually, specifically Washington DC. But they felt it was too close for players in America and it wouldn't just be trite but an invasion force hitting Washington DC feels too overdone. They wanted a place they could slightly exaggerate as Max Payne exaggerated New York, a nameless city in Eastern Europe like Prague that could be exaggerated on. There are authoritarianism themes, but really if you get down to it, it's just a choice of the idea of an inverse of Max Payne, the New World fighting a Brave New World, a world not of Socialism but more a nightmarish vision of the conclusion of Foucault's idea of Biopolitical thought. The "Universal Union" has connotations, but it's fairly clear from a writing perspective Laidlaw just made the Combine without ideology, they're just here to make humanity useful biological tools in their Swiss army knife of already assimilated useful tools for their shapes and sizes helping cover their manners of invasion, it's Biopolitical Utilitarianism. Breen is just using the closest compatible sounding ideology to make it seem like its something it isn't, which may sound Socialist, but it's darker than that. The Combine simply have a human sized whole in their knife set they want to fashion to cut a specific type of meat, so to speak. They're just kind of a more streamlined biological borg without the collective consciousness, more connections can be made with the British Empire or Colonialism.
So it might have a flavor of "this must be communism parody" but really its just a choice of location away from America unique enough to set a fictional city in, and the idea of civil repression. But it wasn't really a comment on those nations, they just wanted a location that felt like it had prior history.
Man, i love games with good ambient design. Mirror's Edge, HL2 and etc. have such great ambience that it truly makes you feel like you're there
@Random Demon happy dying then. ME and HL are similar in their concept and it's why i love both. Also i'm not comparing them, i'm saying how great their concept is. ME doesn't suck at all, it literally did something original and made a genre out of it.
I love the flat 2d texture of the city for no reason
the layout looks like nyc
@@MikeePomsticks idk what your talkig about do you have css installed
Epic and creppy at the same time, Our Benefactors was prohably the best chapter in HL2 imo
he's gone creppy mode boys
Our benefactors was the worst, ravenholm and highway 17 are where its at
Ravenholm and Highway 17 yes.
I always liked Black Mesa East, because it gave you 15 mins of relative peace (and essential story building) before launching you into the terror of Ravenholm. Also loved Follow Freeman, Nova Prospect and Sandtraps (the nighttime part of making your way to Nova P along the coast and taking down all the Combine outposts)
The Half-Life Franchise shows how underrated sound design can be. Between the reverb effects and the ambient noise, even some of the machinery whirring in the background in both, the citadel and Black Mesa, you really start to get lost in these worlds in a good way.
In theory Humanity could build such a thing .... allthough i highly doubt they will.
Of course not. What would we need a ginormous mechanized metal tower that can teleport between dimensions and carry thousands of weapons and soldiers for?
Because it would be Fucking awesome?
Can we travel between planets and dimensions by pressing a button inside a 2 mile tall tower?
Maybe a space elevator?
Halopro895 r/woosh
Whoever has posted this, whoever u are, thank you so much :)
This is oddly comforting...
My most favorite thing to see while playing Half Life 2 is the Citadel high up in the sky. I’m very big Half Life 2 fan since 2015! It’s my most favorite game of all time. 💯💯💯
Nice
Mine too
Noob. I was a fan since 2005.
Half Life 2 is objectively the best fps game ever made. And it is easily one of the best games ever made.
When you learn that the G-gun can now pick up Combines and everything is going to be OK.
One shudders to imagine what inhuman things lie behind its shell. What dark secret watches from the top.
G-man?
Otherworldly.
This was for a game in 2004
I haven't seen later games create such alien and at the same time earthly feelings. Valve's sound design is unique.
To this day I still think the citadel is one of the greatest and most terrifying locations I've ever seen in a game
Yes, I thought so too
Lagras from RDR2
Lagras from RDR2
This may sound weird but the drone-ish noise between 0:01 and 0:05 that occurs constantly throughout the video reminds me of my past
Aight that’s pretty awesome I think I have that to man, can you explain why?
Both soothing and ominous at the same time. There's a sense of calmness that appears near, yet something threatening lingers in the distance.
I absolutely love the image that accompanies the ambience. The polluted skies, the bright street lights, the skyscrapers, and the citadel that looms over it all. Hauntingly beautiful! I would love to see a model replacement of the default citadel with the citadel in this image, it is simply the perfect citadel mostly because it has elements from both eras of development.
"The true citizen must turn themselves into a pickle" - The Consul probably
0:12 there is music sound
do u ever just HHHHGGGHHHHGGGGG
I always thought it was just trains. Guess not...
All roads lead to Citadel
just toilet flush - but toilet which belong to 12-dimension creature.
As unsettling as this ambience was intended to be, it's calming and peaceful to me. This is used on a lot Gmod RP maps and a good chunk of my time playing was spent downloading new maps for the sole purpose of exploring. I spent hours listening to ambience like this in the empty spaces of Gmod. Good times.
"Gas giants inhabited by vast meteorological intelligences. Worlds stretched thin across the membranes where the dimensions intersect... Impossible to describe with our limited vocabulary!"
GLaDOS might be able to describe it.
Part of me believes that the half life 2 beta will have more attention. A dark, gritty environment. The green toxic air is a great narrative. Its 1984 but far worse lingers besides big brother. Cant believe I could have missed this, half life 2 beta story is really fuckin interesting. I'm sure someone will mod the story to make it like this. The councilor was supposed to be half human and half combine, just some really dark stuff. This game needed more time, but at least we have Ravenhome, that's the only aspect of the dark story we got. What a creepy soundtrack too damn what this could have been!!
i wish they still had the old storyline
There's a mod called Dark Interval that's remaking the Half-Life 2 Beta. There is also Half-Life 2 Project Beta.
@@andrix7777 i know
@@andrix7777 Also raising the bar redux
beta sucks, there i said it
This is a bop ngl
I actually find this really relaxing. Anyone else?
Aye. I listen before sleeping.
Listen closely you can hear screaming and alarms. Sweet dreams
i really like this too
Yes
Garry's Mod/Half Life 2 OG here Sept 2011
Sounds come from dark-matter reactor and citadel structure is a linear particle accelerator with portal at top floor.
on every single RP map in GMOD whenever you enter a Combine buiding/area - you definetely hear this sound - not only in Citadel :) I still have my HL2 Ultimate Edition 7 which is probably long gone since I don't see it anywhere published/on sale. Even in torrent area its basically gone. It's nice to keep this edition preserved - long downloaded like 12-13 years ago
there's just something about the sounds, the fact that ur up there thousands of meters away from gordon and dog and barney would during a mission, there's just something so creepy about the sounds the atmosphere, oh gosh god must be angry for what the combine is doing with the world there's just something about it in an unexplainable way cause of how limited we can explain, no other game in 2004 had this much creepyness, god this video is a goosebump machine
i remember listenin to this back in 2012, it would always calmed me down somewhat
Муражки по коже. Обожаю
Brings me back to cs_desert and many other G-mod maps.
the best ASMR
What a retarded comment
@@rayhill1 did you just insult yourself
@@rayhill1 hahahahah
its kinda grown on me over the past years, very mysterious.
For whatever reason this audio warps me right back to when I was a small child in Sunday school at Church, the unending vibration-like drone in the background places an image of a glorious golden light pouring into a warm empty playroom.. quite the comforting feeling I was not expecting to find while listening to this.
It puts me there. Still. Every time.
Это прекрасно!
I like to imagine that if a Stalker attempts to refuse to work while on the job, its accompanying soldier just Sparta kicks them off the catwalk, and they plummet down into the dark depths of the Citadel, guaranteed dead
i really love living in such building..
I like this view for some reason, I don't know why though, I'd always imagine jumling off the top of the citadel and flying in an iron man suit.
you'd still be needing some equipment to help you breath at that height.
just noticed that base hum of citadel is quite similar to hum of entry plugs from evangelion
citadel is eva unit piloted by advisors confirmed
So that means there is only one citadel on Earth? I mean one is enough of course!
Teo Pazdrijan No. Think of it like this, City 17’s Citadel is the Capital Citadel which houses Breen. Other cities have their own Citadels. Most likely in different shapes or configurations. After the Capital Citadel was destroyed, the rest in the network were disabled.
Oh, thank you, now it makes more sense.
In America, the one in charge is the Consul and the Condition of the City will be like Half-Life 2 Beta.
It's just a concept art with a background ambience, how does that mean anything to you?
@@SirKolass I didn't think that there was only one citadel just because of this concept art, just got reminded of the the HL theories.
They also play this one during Portal
kk when?
During the test chambers on Portal 1, you can hear them in the background.
@@blunderguy2571 kk
@@blunderguy2571 Portal has a serious uncanny valley feel to it that in some aspects is missing from the sequel. But I still love Portal 2 of course
@@miguelpereira9859 Yeah I miss that environment from the original Portal, it felt like a horror sci-fi game with puzzles.
Why does city 17 have city lights like that? It doesn’t make any sense considering the city looks like that during the final elevator ride before you meet Dr. Breen. The city is also getting destroyed during this and technically speaking, you wouldn’t be able to see it because you’re above the clouds. This always bothered me because it’s obvious valve did it so it would look cool instead of understanding what makes those lights lol.
IKR?? City 17 is in ruins. It's not L.A.
@Borka Dump In the game there's also a lot of light, but even war zones can still have a lot of the underground cablework and lights and stuff running, or there could be local generators, who knows.
@@DuBaas007 maybe even just xen fungis everywhere lol
It did look really damn slick though
its a concept art of city 17, looks like pre-2003 because of the citadel design, the sky looks like from 2001.
I must admit, this is my favourite ambience in entire hl2.
Every single area in the game has amazing soundscapes, but the Citadel takes the cake for me. It's the most unique soundscape I've ever heard and it is executed perfectly.
1:35 sounds like a missle being launched, or a fighter jet.
heh
*black* mesa sigma
I want to be a sound designer now
For study, meditation and sleep of course..
I heard some of this in Resident Evil code Veronica X - Haunted Doll
perfect track to listen to while dead inside
Am I the only one that hears jazz music playing in the background?
there's no jazz being played in the citadel, gordon, you're just being paranoid
Valve really knows how to incite feelings of an existential crisis by making you feel small but in an oddly good way. Just look at the size of the Citadel next to those tiny human-built skyscrapers!
2030
2020 can't possibly get any worse!
November:
One has every reason to see the Combine as evil. As they should.
But would you call yourself evil for stepping on an ant?
holy fuck I LOVE HALF LIFE 2 SO MUCH ARRRGHHH sorry
i had planned to listen to a bit, move on, and watch something else. but i busied myself with something and quickly found that the video had ended, and I missed the noise.
Im just listening to this because portal has the citadel ambiance
I just realised that portal 1 has the citadel ambience and i've had this game since like 2013 haha.
amazing bro :)
At the moment on our earth you hear exactly the same sounds, call them the Earth's Gul, isn't it an alliance to seize the earth?
I hope i want to see citadel build at New york it's maybe new landmark
If you mean just a the building then yeah, but with the Combine,no.
Well, Originally City 17 was going to be located in New York City.
the citadel is a mile tall, the tallest building currently is only half a mile at best.
@@lewisgamer637 its actually 3.5km. Which is like 2 miles. I want the citadel WITH combine. And i wanna be a combine.
I love that map skybox
What a beautiful deadly, oppressing, alien controlled world.
i will not say the same thing for wasteland
and ravenholm
1:23 is this just a sound of someone skateboarding slowed down and reverbed? the sound designers for hl2 are fucking geniuses
This makes me feel like I’m in a public restroom.
Oh yeah
Lahta-center in Petersburg-17
Game has incredible sound design
the world sure looks weird from up there
[Some woman screaming and banging on car window...]
"Cease capital malcompliance immediately, CP is listening to Half Life 2's citadel ambiance."
Half Life 2 is the best fps game ever made. Still no fps game comes close.
Its really loud in that citadel , holy moly ...
Zero-G: Ghost in the Machine... which was also used for POSTAL... heheheheheheh.
Imagine living on the highest floor that would be an awesome view
I hope humans build something like this
But why? What would we get out of it? Other than some sick views.
@@crylune bragging rights
7:07
Guys let me explain! This ambiance like this: It's cooling, chilling but you don't have happiness, pure chill, cold ash, after the meltdown!
I allready know that is the sound of Aperture. In Portal these sounds are playing.
Beautiful. Thanks for the upload!
daily mood
1:05 fart sound lol
Basically, they're trying to re-create the ambience sound of Xen.
I don't quite get chills from this, I get more of awe,
hearing the mechanically alien sounds, an entirely new environment and atmosphere localized in the citadel with the humming of it's core.
Here's a huge fuckin' stick jutting out from Earth.
Kinda cool though, I wonder if the Citadel was placed here specifically because it's the best location to repurpose a portal storm into a stable gateway for the combine.
In Half-Life Alyx, if you look at the globe in Alyx's apartment, you can see a giant X drawn on the Americas, suggesting it is either devastated or completely abandoned - possibly the former. The Combine and Breen have set up Administration in some random area in Eastern Europe possibly because there are more natural resources to be had and harvested (see also White Forest, which is nearby City 17, still having lush greenery around it), and because it's easier for Breen to indoctrinate people (even though he never succeeds at it).
I figure the superportal could happen anywhere as it only requires the Citadel's core to be destroyed for it to appear.
Or heck, the globe in Alyx could represent the team's decision to switch the game from a dark American setting to a more brighter Eastern European setting. That'd be neat.
@@crylune I always wondered why the didn’t build the citadel somewhere more populated like New York
@@Bedbug451 New York possibly doesn't exist anymore hence the whole X on the Americas thing. I'm glad it's not based in NY, or the US at all, since I've had enough of the cliche where aliens only care about the US.
JESUS CHRIST THAT THINGS HUGE
Only ~8400 meters. Almost as tall as Mount Everest (which is 8848 meters tall). By comparison, our tallest building, the Burj Khalifa is only around 830 meters tall.
@@crylune don't forget that citadel also goes very deep into the underground
This sound is partially from Zero-G ~ Cuckooland: Ghost in The Machine, track 28-1
it could be the wind at different speeds at different altitudes hitting the citadel