No, that comment is literally on every single half life video. almost as played out as "am I a joke to you" comments that somehow still gets likes😅 video@bigbeast103
I think its also cool how the sounds blend with the soundtrack: the weapons are percussive, the alien sounds are cutting, and the health/armor stations sound like vamps to their own soundtrack
@@SimonZinzovskithe original halflife disc had the OST on the CD so the music was really hi def comparatively. So whenever music came on, high BPM driving drums, it sounded so futuristic and had this urgency to it against the speed of the world in the game
As a dude who's been around quite a few of industrial systems and facilities I find many of HL's industrial sound design to be completely believable, even triggering some habits I had such as looking up when hearing a beeping alarm to make sure a crane isn't overhead. It just feels like a lofi version of what I've heard. I'm not going to say its 1:1 exact but the sounds demonstrated, i wouldn't doubt if they were captured from actual industrial systems or tools. And yes those noises can be just as oppressive
Actually, one of the sounds for opening metal doors is taken from an audio library of some sort of machine press where the drop sound is the door moving and the slam when the door stops.
@@SimonZinzovski Best example is the OST from the Chernobyl TV series by Hildur Guonadottir. She went to still operating Nuclear Power Plants with the same reactor like in Chernobyl and recorded some ambience sounds and mixed them into the songs. Cant hear them but the OST is really beutiful and haunting.
I've been doing some work on a fab expansion in Germany. They had this tourniqet system that I couldn't quite figure out how to operate at first glance. So I did what I always when i'm stuck in unfamiliar environment. I followed the cables to a big red button.
There is a Half-Life Audio Restoration mod that was made by someone named Senn, And it's sounds pretty good. It's not perfect, but it's impressive.@@reptiliannoizezz.413
6:43 little correction here, the rocket does exactly what its supposed to do. it prevents aliens from RANDOMLY teleporting in, now only the nihilanth can teleport them in, and it does it more purposefully. this is a great video though! definitely earned another sub!
Never knew this. Interesting. Been a while since I played HL. Don’t recall less aliens spawning after the rocket launch. Makes me wonder why the military men didn’t do it.
@@idonjohnson6999 I think the HECU was under the impression the Black Mesa scientists went rogue and that the rocket launch would make things WORSE, not better. So rather than listen to anyone saying it would help, they would shoot first and ask questions of the unlucky prisoners later. This is kinda why the science team filters the message down to Gordon. They realize he's raising hell in his fight to escape and that he's the best chance of getting through the HECU to force the rocket launch. As we well know, the events of the game show their gamble paid off big time.
I always adored Half-Life's sound design. It inspires me to create soundscapes and effects of my own. This video is a god send. An enormous part of the continuity between the first and second game is Kelly Bailey's sound design. He makes up the audible soul of Half-Life, and it wouldn't be half as charismatic without it.
I remember playing HL1 when it released. I was freshly 7 at the time. And I was scared shitless of the zombies so I just roamed around and never caused resonance cascade after doing it once (I legit died to the first headcrab about 8 times before learning I can just run past it and aiming in games was never my forte but back then it was even worse). As a result I had friends among the scientists. Back then you did not really have the luxury to get another game and HL was just so pretty looking that I pretended I am a scientist going to work and spent like 3-4 hours on rainy days, just roaming around the facility. Pretending I am doing experiments, going for a lunch etc... As a result hearing so many of these 11k lines are like hearing friend's voice again (Source uses higher resolution sound IIRC, probably why it felt a bit off to me). I remember being so amazed how lifelike the game is. I could not speak a word in English back then so I pretended that we are talking about stuff with my friends, thinking they said something about their family when they were talking about their ties. As a result I never thought of the sound design this way. I heard the sounds so much in my formative years (I did eventually play the game when I was like 9 and much much much braver, also able to speak basic english) that I never really notice how obstructive and unreal they are. And the sudden shift to Xen is probably why I always felt so uneasy and unhappy there. Another great video about sound, something that many (including me) have overlooked so much in past or taken for granted only to figure out later on that sound (and sound design) is the warmth of the world's embrace.
VanBourner back again dropping the compelling comments! Thanks for sharing your stories, it always reminds me how human the connections are that art makes. Half-Life is a beautiful and iconic gaming experience and i think it is really worth celebrating and exploring what makes it work
@@SimonZinzovski Thanks for making great content, as someone who used to grind youtube a bit (albeit 10 years ago when the landscape was entirely different) I know the pain of fighting the algo and appreciate the effort and production quality you have. And also bot begging for likes and subscribes. That resonates with me, but I know that it works so I won't mind when you eventually start doing it out of necessity. Btw will you start a patreon?
I think I will eventually launch a Patreon, but I don't want to do so until I have something valuable to give people in return for their support (behind the scenes content, extra videos, idk cool stuff like that)
2:04 Just so you know (and I mean no offense), the 16-bit, 8-bit, 128-bit, etc of a chip refers to how much data the processor can move at a time (64-bits of information can hold 8x instructions than 8-bit).
You should!! The game rules and holds up super well (except for Xen but like, whatchu gonna do) Orrr, play Black Mesa (which i still haven’t tried even though i bought it like a year ago 💀)
@@SimonZinzovski Black Mesa is a blast. I was really impressed by sound and soundtrack of that remake. Truly briliant. As you video is. Keep it up for us audiophiles. :)
Just for the record, you keep delivering high quality videos that I enjoy watching and want to thank you for teaching me something new with a fresh perspective. Thank you. -Julián
Great video throughout! The sound quality explanation was super clear; made me appreciate the sound design even more. No sound feels like healing like *SCHWOOOWUHOOOONWHWOOO*
I really don't like a lot of music/sound related YT video essays, mostly cos many people waste a lot of time & keep regurgitating content, but Simon Zinzovski keeps me entertained the whole way through & I always learn something new & interesting. Even the stuff I already knew is interesting because it's accompanied by funny pictures and stuff
The low quality with high treble and low bass makes it sound hilarious. It reminds me of listening to someone rant over a low quality blown out Xbox microphone
I can’t get over how passionate you always are with the subject, and with how entertaining you edit it all together too. Always gives me a good few chuckles while learning something new about sound design all together. It feels awesome being here for the (mostly) start up of your channel and I only hope it goes up from here!
I couldn't make these videos if i wasn't passionate about it! Thanks for the kind words, and I'm really thankful that my silly video could make you laugh
he found a great niche that is really missing on youtube. There are few channels that discuss sound and sound design, and when they do they do it for movies or TV shows. But rarely for games, and honestly it is surprising to me that nobody really filled the role earlier (of course the production quality plays a big part of it and Simon has a mix of hbomberguy and GeneralSam production quality). Only shows that no supply does not mean lack of demand.
Those are some very generous comparisons! I really want my videos to provide something that people can't find anywhere else, so that they are worth the viewer's time
As someone who just adores learning about the theory and usage of all manner of craftsmanship and techniques (whether it be games, movies, what-have-you) this is such a fantastic channel. This is basically like if old school Extra Credits focused on video game audio and soundscapes. Such a wonderful thing to see explored in so much depth
Amazing video as always. Really highlights how important is super recognizable and memorable soundscape to longevity of any media product especially a video game.
Gordon have to hear all of this, he's a highly trained professionals Jokes aside your editing and vfx is always spot on and how you explain your research is always clear and easy to understand something that are complicated to explain. And the way you use analogy is a nice example. I got a question tho how you most of the time found some topic to research and talk about.
My brother and I usually workshop a few ideas based on the games we are currently playing or really loved in the past. The most important thing is that I am passionate about the idea, because I think that enjoyment will translate to the viewer's experience of the video
@@SimonZinzovski I would also like to see your guitar covers in maybe an unlisted video in the description of the main video, I liked the valve song thingy you made
Yo thank you thank you, the full cover is free to download on my soundcloud (which you can find in the description), but a full unlisted video of my guitar playthrough is not a bad idea at all
SFX in Half-Life not only very recognizable, they also have gameplay function too, monster sounds for example very distinct, which allows player to know is specific monster is alerted without seeing it, Houndeyes have loud charging sound so player know if they are attacking him if they sneaked up behind, same with monster sounds from Doom 1-2, they have alot of shared idle sounds, but alert and die sounds are distinct, so player know if some dangerous enemy as Baron of Hell is alerted or died without seeing it. Also modern games, lets take new Dooms and Black Mesa remake of HL imho have worst sound design, sounds aren't distinctive as in older games, in Black Mesa Houndeye charging sound is similar to rest of their sounds, and in new Dooms monster roars also similar between each other, so they worse gameplay wise, and artistically wise they sound really generic, like something I heard alot in other titles, comparing to sounds from other games.
I think you make a very good point. A lot of art design in gaming has shifted towards favouring realism (with the idea that it will increase immersion) but I feel like the more abstracted quality of video game art assets that are struggling against technical limitations can sometimes create a more vivid experience
You don't fail to impress, another awesome video ! So great to see a new channel start off so strong and keep bringing high quality content, really looking forward to seeing where you will take us next !
The pacing, comedic stylistic editing and the way you narrate the script feels incredible. I loved this video and will be checking out more in your channel. Also, really really nice playing on that guitar and bass. Loved the sound of that chorus on the guitar
mate you're a legend for producing these great videos at the rate you have been going at. this sound design stuff is something I've never really thought about before. also I think this video hit a pretty great balance with the goofy editing, not too over the top like the fallout video. keep it up mate, I'm loving it
Thanks dude! I was definitely trying to strike a balance between my last two videos, keeping it funny while not being too overbearing. Glad I could make sound design interesting for ya ✌️
So glad to see you keep making videos. I think we are witnessing the launch of a channel with a million subscribers. Good luck friend! p.s: nice jacket
I'm glad I could help convey the concept! There is a lot to it that I didn't cover, so if you're a total audio nerd I would recommend checking out Dan Worrall's channel, specifically his video on oversampling
oof that shiny blue and matching headstock on your bass is nice, cort make some gorgeous instruments, interesting pickup setup too. Your videos are fantastic man!
Another great video from you, I'm glad to see you're getting lots of views! It really wouldn't be the same if the voices were more clear and realistic, and it was really cool to learn how they got the voices to sound like that (and how it can recreated). It was really insightful. Thank you for the video, it had solid editing that made me smile a lot, and it brought back memories of watching my dad play Half Life when I was younger. Hope to see you playing music more in your future videos too!
Thank you Star! I really enjoyed reading your comment, so thank you for sharing your thoughts with me. I'll absolutely be playing and making more music in my future videos 😁
Omg I have to say something before I go. I heard those sounds in cat videos which I found hilariously funny, and it made me want to know the origin. I then discovered half life AND BOOM I found your video about the topic I was so interested in. Great quality, great art direction, that's me subbed before the end of the video :) Thank you!
Great video! I love the editing, the explanations of sample rate and bit rate. The little detail of using lambdas instead of A's. The great cover of Hazardous Environments and that drippy, Half-Life type beat. I wish you the best of luck in your future endeavors!
This really made me want to hear all of the HL sounds in full 44100hz bitrate, but making this possible with current upscale tech without is sounding "spongy" and otherwise scummy is probably not possible. I want to hear them as if they were recorded with a modern array of pro mics in a proper recording room. I do not care that it might sound worse, I just need to know what it'd be like.
This analysis is so awesome. I am glad your new upload reminded me of it. Content rich, great way of explaining and pacing your analysis with creative editing as the icing on the cake. Delicious.
1:53 This is incorrect. In the context of game consoles, the bits usually refer to the type of CPU they came with. The NES came with an 8-bit CPU, and the SNES with a 16-bit one. The NES doesn’t actually have 8-bit color available to it. An 8-bit color space would allow you to use 256 different colors, but the NES palette consists of only 56, and it comes with more limitations on how many you can use at the same time. The SNES has a 15-bit color palette. Additionally, how you define the bitness of a given console is also a little ambiguous. For example the Atari Jaguar was advertised as a 64-bit system, but its main CPU was 32-bit. I’m not an expert here, but I think it actually came with 2 processors, both 32-bit, and the 64-bit came from some co-processor it also used? It gets complicated, but anyway, it is not related to the color space. As for the CPUs - the number of bits defines the largest possible size of a variable the CPU can work on. For 8-bit CPUs, it is a meager 256, and if you need to work on numbers larger than that, you need to waste clock cycles on extra operations.
He did it again. The mad man kicked my ass with another high quality video. If you taking any suggestions and willing to return to the Mark Morgan topic, I'd definitely recommend Planescape: Torment ost.
Your videos are a breath of fresh air, man! I aspire to just drop bangers with all the extensive research and depths you’ve gone through the editing process. And let’s not forget your music either! Your SoundCloud deserves more attention!
A great example of another game with an SFX direction like you talk about are the Frostpunk games. The “citizens died” sound alone works so well on so many levels.
*YAH THAT HALF-LIFE*
**PROCEEDS TO REDUCE MY HEALTH TO EXACTLY 50%**
bro how you gone live like that ?
@@SimonZinzovski *PERHAPS I WILL LET OUT SOME STEAM, BY TURNING A VALVE*
This dad pun gonna make someone experience heart attack
@@TAREEBITHETERRIBLE yo you got some good dad jokes
Warning, minor fracture detected. Seek medical attention
Idk man I just find the scientist cats funny
m e o w
best of the two worlds
Stop attacking! Immediately!
@@wifin6644WAAUUUAUHHHH
What cat?
Gordon doesn't need to hear all this, he's a highly trained professional.
Underrated comment
*cut to Gordon hitting random objects with the crowbar and trying to stand on the scientist's head*
I can hear this comment.
Gordon doesn't need to hear all this
But your brain did.
No, that comment is literally on every single half life video. almost as played out as "am I a joke to you" comments that somehow still gets likes😅 video@bigbeast103
The crowbar sound is like the metal pipe falling of its time
NO. that falling metal pipe sounds like a crowbar
I think its also cool how the sounds blend with the soundtrack: the weapons are percussive, the alien sounds are cutting, and the health/armor stations sound like vamps to their own soundtrack
yeah when the musical moments happen the sound palette blends so well with the sound design
@@SimonZinzovskithe original halflife disc had the OST on the CD so the music was really hi def comparatively. So whenever music came on, high BPM driving drums, it sounded so futuristic and had this urgency to it against the speed of the world in the game
As a dude who's been around quite a few of industrial systems and facilities I find many of HL's industrial sound design to be completely believable, even triggering some habits I had such as looking up when hearing a beeping alarm to make sure a crane isn't overhead. It just feels like a lofi version of what I've heard. I'm not going to say its 1:1 exact but the sounds demonstrated, i wouldn't doubt if they were captured from actual industrial systems or tools. And yes those noises can be just as oppressive
That’s some cool insight! I wonder how many industrial style musicians have actually captured and used real industrial sounds
Actually, one of the sounds for opening metal doors is taken from an audio library of some sort of machine press where the drop sound is the door moving and the slam when the door stops.
Listen to the OP here, he knows what he's talking about.
@@SimonZinzovski Best example is the OST from the Chernobyl TV series by Hildur Guonadottir. She went to still operating Nuclear Power Plants with the same reactor like in Chernobyl and recorded some ambience sounds and mixed them into the songs.
Cant hear them but the OST is really beutiful and haunting.
I've been doing some work on a fab expansion in Germany. They had this tourniqet system that I couldn't quite figure out how to operate at first glance.
So I did what I always when i'm stuck in unfamiliar environment.
I followed the cables to a big red button.
“Do you know who ate all the donuts?”
We may never know
@@SimonZinzovski W video
sounds right directed at homer
Otis
Fascinating. I never suspected such things could be.
1:39 Caught me off guard so hard, hearing a Half-Life voiceline in non shit quality just makes my brain go "DOES NOT COMPUTE"
Legit thought it was HL2 for a sec
Fr I'd love to see a video of HL1 gameplay but the voicelines have that sample rate
667 likes
There is a Half-Life Audio Restoration mod that was made by someone named Senn, And it's sounds pretty good. It's not perfect, but it's impressive.@@reptiliannoizezz.413
6:43 little correction here, the rocket does exactly what its supposed to do. it prevents aliens from RANDOMLY teleporting in, now only the nihilanth can teleport them in, and it does it more purposefully. this is a great video though! definitely earned another sub!
Never knew this. Interesting. Been a while since I played HL. Don’t recall less aliens spawning after the rocket launch.
Makes me wonder why the military men didn’t do it.
@@idonjohnson6999 I think the HECU was under the impression the Black Mesa scientists went rogue and that the rocket launch would make things WORSE, not better. So rather than listen to anyone saying it would help, they would shoot first and ask questions of the unlucky prisoners later. This is kinda why the science team filters the message down to Gordon. They realize he's raising hell in his fight to escape and that he's the best chance of getting through the HECU to force the rocket launch. As we well know, the events of the game show their gamble paid off big time.
WP! Was just about to throw that out here. For those that don't know, there's a video covering that somewhere in here
bruh you look like older, even more tired Pyrocynical
Still has better hair
Fused with Saul Goodman
💀💀😂😂
i’d genuinely burst out sobbing if someone said that to me
@@Ag_33nah pyro takes the cake there for once
I always adored Half-Life's sound design. It inspires me to create soundscapes and effects of my own. This video is a god send. An enormous part of the continuity between the first and second game is Kelly Bailey's sound design. He makes up the audible soul of Half-Life, and it wouldn't be half as charismatic without it.
I 100% agree my friend, also thank you for all your interesting comments, I have enjoyed reading them this morning 😅
The pacing of this video was fucking superb banger as always
thank you for the continued support bro, i try and make em better every time
Somehow, you look exactly how I'd imagine someone named "Simon Zinzovski" to look.
Enjoyed the video a lot.
I remember playing HL1 when it released. I was freshly 7 at the time. And I was scared shitless of the zombies so I just roamed around and never caused resonance cascade after doing it once (I legit died to the first headcrab about 8 times before learning I can just run past it and aiming in games was never my forte but back then it was even worse). As a result I had friends among the scientists. Back then you did not really have the luxury to get another game and HL was just so pretty looking that I pretended I am a scientist going to work and spent like 3-4 hours on rainy days, just roaming around the facility. Pretending I am doing experiments, going for a lunch etc...
As a result hearing so many of these 11k lines are like hearing friend's voice again (Source uses higher resolution sound IIRC, probably why it felt a bit off to me). I remember being so amazed how lifelike the game is. I could not speak a word in English back then so I pretended that we are talking about stuff with my friends, thinking they said something about their family when they were talking about their ties.
As a result I never thought of the sound design this way. I heard the sounds so much in my formative years (I did eventually play the game when I was like 9 and much much much braver, also able to speak basic english) that I never really notice how obstructive and unreal they are. And the sudden shift to Xen is probably why I always felt so uneasy and unhappy there.
Another great video about sound, something that many (including me) have overlooked so much in past or taken for granted only to figure out later on that sound (and sound design) is the warmth of the world's embrace.
VanBourner back again dropping the compelling comments! Thanks for sharing your stories, it always reminds me how human the connections are that art makes. Half-Life is a beautiful and iconic gaming experience and i think it is really worth celebrating and exploring what makes it work
@@SimonZinzovski Thanks for making great content, as someone who used to grind youtube a bit (albeit 10 years ago when the landscape was entirely different) I know the pain of fighting the algo and appreciate the effort and production quality you have.
And also bot begging for likes and subscribes. That resonates with me, but I know that it works so I won't mind when you eventually start doing it out of necessity.
Btw will you start a patreon?
I think I will eventually launch a Patreon, but I don't want to do so until I have something valuable to give people in return for their support (behind the scenes content, extra videos, idk cool stuff like that)
@@SimonZinzovski fair enough :)
Honestly I dunno why but this is so cute omg, it really does go to show that even the simplest things in games can be appreciated so much
2:04 Just so you know (and I mean no offense), the 16-bit, 8-bit, 128-bit, etc of a chip refers to how much data the processor can move at a time (64-bits of information can hold 8x instructions than 8-bit).
thank you! That is good information
Was just looking for a silly video to kill 10 minutes, now I'm convinced I need to start a new Half Life run tomorrow
You should!! The game rules and holds up super well (except for Xen but like, whatchu gonna do)
Orrr, play Black Mesa (which i still haven’t tried even though i bought it like a year ago 💀)
@@SimonZinzovski Black Mesa is a blast. I was really impressed by sound and soundtrack of that remake. Truly briliant. As you video is. Keep it up for us audiophiles. :)
8:10 Instant chills and nostalgia hearing the riff.
Just for the record, you keep delivering high quality videos that I enjoy watching and want to thank you for teaching me something new with a fresh perspective.
Thank you.
-Julián
Thanks for coming back for another video brother 💕
bro I started DYING at the part at 5:57 I was NOT expecting minecraft black mesa 😭
I recently played through half life and had so many "Ohh that's where this sound comes from" moments.
that cover at the end was fire
Hey thanks! I had a lot of fun with that one, love playing in that style
we are talking about sound but holy shit this video editing is the art itself
Thank you my friend 🙏
Great video throughout! The sound quality explanation was super clear; made me appreciate the sound design even more. No sound feels like healing like *SCHWOOOWUHOOOONWHWOOO*
Half-Life sounds are built different fr
I really don't like a lot of music/sound related YT video essays, mostly cos many people waste a lot of time & keep regurgitating content, but Simon Zinzovski keeps me entertained the whole way through & I always learn something new & interesting. Even the stuff I already knew is interesting because it's accompanied by funny pictures and stuff
Shout out to all my Di Drews out there, even if they abandon you in a ballet lobby they still keep it 💯
I love your videos, not too long, not too short, really cool effects and they are covering stuff i have no idea about. keep doing your thing man!
Hell yeah thanks dude, the positive comments really make all the effort worthwhile
The low quality with high treble and low bass makes it sound hilarious. It reminds me of listening to someone rant over a low quality blown out Xbox microphone
came here to support you once again! thanks for beautiful videos Simon
thank you for the love dude it really means a lot 🙏
I can’t get over how passionate you always are with the subject, and with how entertaining you edit it all together too. Always gives me a good few chuckles while learning something new about sound design all together. It feels awesome being here for the (mostly) start up of your channel and I only hope it goes up from here!
I couldn't make these videos if i wasn't passionate about it! Thanks for the kind words, and I'm really thankful that my silly video could make you laugh
Your channel has grown so fast in such a short period of time, and you keep making some fantastic videos! Keep up the good work!
You are too kind, I really appreciate the support friend :))
he found a great niche that is really missing on youtube. There are few channels that discuss sound and sound design, and when they do they do it for movies or TV shows. But rarely for games, and honestly it is surprising to me that nobody really filled the role earlier (of course the production quality plays a big part of it and Simon has a mix of hbomberguy and GeneralSam production quality).
Only shows that no supply does not mean lack of demand.
Those are some very generous comparisons! I really want my videos to provide something that people can't find anywhere else, so that they are worth the viewer's time
@@SimonZinzovski you're suceeding, I give you that :)
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As someone who just adores learning about the theory and usage of all manner of craftsmanship and techniques (whether it be games, movies, what-have-you) this is such a fantastic channel. This is basically like if old school Extra Credits focused on video game audio and soundscapes. Such a wonderful thing to see explored in so much depth
Yo thank you for the kind words and the v v flattering comparison. I'm really glad I could make a video that you would enjoy :)
Драко Малфой на протяжении 10 минут рассказывает о Халф-Лайф SFX
Yes brother this is correct
The editing on this video is really exceptional.
thanks dude, glad you enjoyed it
Highly trained professional doesn’t need to hear all this, he is a Gordon
My god, Simon! What are you doing?!
I'm sorry, my channel is under complete military control
Seeing "a girls perspective" at 7:50 made me turn into that one Leonardo Dicaprio meme 💀
Anotha one, i caught it from the corner of my eye
What is it?
@@jxpd7898 Y O U D O N T W A N N A K N O W
@@jxpd7898I- No, i’m not revealing. Absolutely not, no way.
Your cover at the end was so cool, great job ❤🎶
thank you dude! glad you liked it :))
god I love the creative presentation in this video with the chroma keyed camera narration
Thank you 🙏 glad u enjoyed it
Amazing video as always. Really highlights how important is super recognizable and memorable soundscape to longevity of any media product especially a video game.
The effect sound has on media isn't always obvious, but it is always huge (i think)
Gordon have to hear all of this, he's a highly trained professionals
Jokes aside your editing and vfx is always spot on and how you explain your research is always clear and easy to understand something that are complicated to explain. And the way you use analogy is a nice example. I got a question tho how you most of the time found some topic to research and talk about.
My brother and I usually workshop a few ideas based on the games we are currently playing or really loved in the past. The most important thing is that I am passionate about the idea, because I think that enjoyment will translate to the viewer's experience of the video
it's been a year, but reread the first sentence
1:39 How did he even upscale the sound, crazy
This channel is amazing
Stoppp, you are too kind my friend
I absolutely like this video of yours, I can't help but watch it over and over again.
I absolutely like this comment of yours, I can't help but read it over and over again 💞
I somehow started the video at 9:04 and I didn’t know it
youtube tryna get you to skip my video 😭
@@SimonZinzovski I THOUGHT IT WAS A BIT!
You really nailed it with this one.
Thanks JR, I appreciate the support
Keep it up, I’m loving these videos
Heck yeha, I will keep it up for sure
@@SimonZinzovski I would also like to see your guitar covers in maybe an unlisted video in the description of the main video, I liked the valve song thingy you made
Yo thank you thank you, the full cover is free to download on my soundcloud (which you can find in the description), but a full unlisted video of my guitar playthrough is not a bad idea at all
i literally love your content so much
thank you, hypno cat ❤️🔥
Very nice essay and a good point of view on the topic. Very insightful. Thank you
SFX in Half-Life not only very recognizable, they also have gameplay function too, monster sounds for example very distinct, which allows player to know is specific monster is alerted without seeing it, Houndeyes have loud charging sound so player know if they are attacking him if they sneaked up behind, same with monster sounds from Doom 1-2, they have alot of shared idle sounds, but alert and die sounds are distinct, so player know if some dangerous enemy as Baron of Hell is alerted or died without seeing it.
Also modern games, lets take new Dooms and Black Mesa remake of HL imho have worst sound design, sounds aren't distinctive as in older games, in Black Mesa Houndeye charging sound is similar to rest of their sounds, and in new Dooms monster roars also similar between each other, so they worse gameplay wise, and artistically wise they sound really generic, like something I heard alot in other titles, comparing to sounds from other games.
I think you make a very good point. A lot of art design in gaming has shifted towards favouring realism (with the idea that it will increase immersion) but I feel like the more abstracted quality of video game art assets that are struggling against technical limitations can sometimes create a more vivid experience
man, the way how you put yourself into this video is just freaking hillarious
Very good stuff my dude! Keep up the good work with these hella insightful vids and I guess *ear* opening experiences.
thank you grim, i live an ear based lifestyle for sure👂
Another banger. Keep up the amazing videos, Simon!
Thanks Wade! Always good to read a comment from you :)
@@SimonZinzovski My pleasure dude. All the best.
You don't fail to impress, another awesome video ! So great to see a new channel start off so strong and keep bringing high quality content, really looking forward to seeing where you will take us next !
Glad to see you commenting again! I really appreciate the support, it makes me very motivated to keep making things :)
Another banger of a video from our boi! Keep them coming brother!
Aye I gotchu, thank you for sticking around 💕
1:38 I want to hear a full playthrough version of half life 1 with 44.1 KHZ remastered sounds in everything.
The pacing, comedic stylistic editing and the way you narrate the script feels incredible. I loved this video and will be checking out more in your channel.
Also, really really nice playing on that guitar and bass. Loved the sound of that chorus on the guitar
mate you're a legend for producing these great videos at the rate you have been going at. this sound design stuff is something I've never really thought about before. also I think this video hit a pretty great balance with the goofy editing, not too over the top like the fallout video. keep it up mate, I'm loving it
Thanks dude! I was definitely trying to strike a balance between my last two videos, keeping it funny while not being too overbearing. Glad I could make sound design interesting for ya ✌️
Thats just great :)
I'm super happy that i found your channel :)
Ayeo i'm glad to have you here, i wouldn't be making videos if no one was around 🤷♀️
So glad to see you keep making videos. I think we are witnessing the launch of a channel with a million subscribers. Good luck friend!
p.s: nice jacket
ahaha thank you for believing in me! (also, i've had that jacket for almost a decade now)
This is actually a really good video on sound design. Great job!
Thanks a lot for your clear artistic goal of making videos look and sound incredibly cool! ❤
Ayyye thank you thank you, im glad it came across ✌️
I never understood sample rate completely until this video, great video and great editing!
I'm glad I could help convey the concept! There is a lot to it that I didn't cover, so if you're a total audio nerd I would recommend checking out Dan Worrall's channel, specifically his video on oversampling
Love your content
Ight ima keep making it then
I never expected this video to be as informative and even educational as it turned out to be. Well done!
Bravo! Fantastic video! Well researched, written and edited. Can imagine this was a big project to put together. Thanks for making it! Instant sub 🎉
thanks for the support Jordy !!
Excellent video, good job
damn these videos are great, glad I found you! Your editing is top notch and your insights are great!
Glad to have you here Joshua!
oof that shiny blue and matching headstock on your bass is nice, cort make some gorgeous instruments, interesting pickup setup too. Your videos are fantastic man!
thank you max! it's honestly a really lovely bass, i think i picked it up for like 400$ which i felt like was a good deal
Another great video from you, I'm glad to see you're getting lots of views! It really wouldn't be the same if the voices were more clear and realistic, and it was really cool to learn how they got the voices to sound like that (and how it can recreated). It was really insightful. Thank you for the video, it had solid editing that made me smile a lot, and it brought back memories of watching my dad play Half Life when I was younger. Hope to see you playing music more in your future videos too!
Thank you Star! I really enjoyed reading your comment, so thank you for sharing your thoughts with me. I'll absolutely be playing and making more music in my future videos 😁
You're really good at visualizing these things.
this video taught me how audio works lol
Omg I have to say something before I go. I heard those sounds in cat videos which I found hilariously funny, and it made me want to know the origin. I then discovered half life AND BOOM I found your video about the topic I was so interested in. Great quality, great art direction, that's me subbed before the end of the video :) Thank you!
hell yeah! Glad I could give you some info on the topic. Do you think you'll end up playing through half life?
pyrocynical????
Boy kiss
Please leave
@kataja34 nah did he just say that 🥶
Pyro if he had a deflation fetish
Pyrocynical real
Great video! I love the editing, the explanations of sample rate and bit rate. The little detail of using lambdas instead of A's. The great cover of Hazardous Environments and that drippy, Half-Life type beat. I wish you the best of luck in your future endeavors!
Ahhh thank you!! This is for sure the best video i've made so far, but the next one will be even better !! Thanks so much for the support :))
This really made me want to hear all of the HL sounds in full 44100hz bitrate, but making this possible with current upscale tech without is sounding "spongy" and otherwise scummy is probably not possible.
I want to hear them as if they were recorded with a modern array of pro mics in a proper recording room. I do not care that it might sound worse, I just need to know what it'd be like.
This analysis is so awesome. I am glad your new upload reminded me of it.
Content rich, great way of explaining and pacing your analysis with creative editing as the icing on the cake.
Delicious.
ahha thank you! i'm glad i can provide the cake 🎂
I remember hearing one sound effect, I think it was the HEV battery sound from HL2 and having a Vietnam flashback.
This is the first video I got an actual ad for that I decided to click on and I don't regret it one bit.
Thank you 💗
2:32 why does this sorta go hard? 😭
Only 9k subs with this quality content!? Wow, keep at it my man.
😔 he didnt use the get ur butt in here intro
epic video tho
Your butt still arrived though 🤔
This is the video where I realized not everything needs an exhaustive video essay.
1:53 This is incorrect. In the context of game consoles, the bits usually refer to the type of CPU they came with. The NES came with an 8-bit CPU, and the SNES with a 16-bit one.
The NES doesn’t actually have 8-bit color available to it. An 8-bit color space would allow you to use 256 different colors, but the NES palette consists of only 56, and it comes with more limitations on how many you can use at the same time.
The SNES has a 15-bit color palette.
Additionally, how you define the bitness of a given console is also a little ambiguous. For example the Atari Jaguar was advertised as a 64-bit system, but its main CPU was 32-bit. I’m not an expert here, but I think it actually came with 2 processors, both 32-bit, and the 64-bit came from some co-processor it also used? It gets complicated, but anyway, it is not related to the color space.
As for the CPUs - the number of bits defines the largest possible size of a variable the CPU can work on. For 8-bit CPUs, it is a meager 256, and if you need to work on numbers larger than that, you need to waste clock cycles on extra operations.
you thank you for the info! you clearly know a lot more about this than i do!
came looking for this comment after hearing the bit about 8 and 16 bit consoles. You saved me the effort of having to type this out. Thank you lol
People like you reignite my passion.
This video is both good bad. It's bad because the title has almost nothing to do with the video
i ruined the perfect 500 comments, i am not sorry, and i will never be.
You are deeply villainous
He did it again. The mad man kicked my ass with another high quality video.
If you taking any suggestions and willing to return to the Mark Morgan topic, I'd definitely recommend Planescape: Torment ost.
👊 you know i gotchu bro, i bought planescape torment like last week, i just gotta find the time to play it now...
What game is on 2:55
Deus Ex my friend
half life
Underrated video. I hope you will get 1 million views! 🙏
Thank you friend Vladyslav, the support means a lot
You better not be thinking of replying to this comment.
I wouldn't dare
(Insert troll emoji)
I will NEVER reply to this comment.
Haha!
(Insert a cringe meme here)
Your videos are a breath of fresh air, man! I aspire to just drop bangers with all the extensive research and depths you’ve gone through the editing process.
And let’s not forget your music either! Your SoundCloud deserves more attention!
I'm really glad it resonated with you Vistalgia, and thank you for shouting out the SoundCloud as well ahaha
why are people uploading their 10th grade essays onto youtube
A great example of another game with an SFX direction like you talk about are the Frostpunk games. The “citizens died” sound alone works so well on so many levels.
Half life but everytime gordon hits something with a crowbar the screen gets wider:
Welp, this might be my new favorite channel ❤❤❤
omg thank you 💕
your music is badass man, keep up the great work!
I think you are the first person to describe my videos as badass, so thank you for that 💪
its nice to see someone considering this and explaining detailly
thank you for seeing !
This channel is hella underrated
Very, very well put. You have clearly thought deeply about this and are able to explain your conclusions very clearly
Awesome video; you rock at explaining these concepts.
the algorithm showed me a video of Josh Hutchernson explaining about half life sounds, Really good video!