Mastering 3D Modeling: Top 5 Tips for Faster & Better Results + Bonus Technique!

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  • Опубликовано: 9 фев 2025

Комментарии • 44

  • @ДмитрийНекрасов-щ1й

    Hi, I'm from Russia, I'm very glad that there are people who work and make Maya content, and then almost one bledor, thank you for having people like you!! I 'm really looking forward to new videos from you !!!

  • @JoshuaRalph
    @JoshuaRalph Год назад +4

    That intro gave me goosebumps, I asked ChatGPT to help me write a comment for this video (it is all 100% accurate):
    Wow, this 3D modeling tutorial is absolutely incredible! I've been searching for a comprehensive guide like this for ages, and I'm so glad I stumbled upon your video. The way you explain each step with such clarity and detail is truly commendable. Your expertise and teaching skills make it so easy for beginners like me to grasp complex concepts and techniques. I've already noticed a significant improvement in my own modeling skills after following along with your tutorials. Thank you for sharing your knowledge and helping aspiring 3D artists like me reach new heights. I can't wait to explore more of your content and continue learning from you. Keep up the fantastic work!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад +1

      I love this comment, Joshua! ChatGPT for the wine! Thanks for sharing!!

  • @dheganshort8126
    @dheganshort8126 2 месяца назад +1

    Nice tutorial 😃

  • @מיכאלעם
    @מיכאלעם 4 месяца назад

    Monica! you are amazing, I study in media design college, I learn Maya from you better than college, thank you for everything, and the attention to detail, and for all the wonderful tips.

  • @eggsclusive12
    @eggsclusive12 7 месяцев назад

    Thankyou for the time you put into making these tutorials, they are vey helpfull

  • @iamRJ_1997
    @iamRJ_1997 Год назад

    👏🏼♥️keep up the good work

  • @Sleeju
    @Sleeju Год назад

    The intro was pretty good, defiantly insightful to what the video would be like. Your videos always help me out a lot. I been modeling some goth windows for a Halloween project I'm currently working on so, I can't wait to go home and test out some of these tips. THANK YOU!

  • @BendtProductions
    @BendtProductions Год назад

    Thank you. You are so helpful, clear and concise. A little too fast at times but then you repeat the process again. This is one of my favorite channels. I'm indifferent on ChatGPT for what you used it for.

  • @ariesaries101
    @ariesaries101 Год назад

    Very very helpful

  • @GOGO-ART-u9u
    @GOGO-ART-u9u Год назад

    Hi, it's awesome, thankyou.

  • @avroracreateser
    @avroracreateser Год назад

    Thank You!!

  • @reck-b6x
    @reck-b6x 8 месяцев назад +1

    THANKS FOR THID VIDEO

  • @SheIsAdmireMemuna
    @SheIsAdmireMemuna Год назад

    I love your work, Monica. I have just started following you on Instagram

  • @dakabr1
    @dakabr1 Год назад +1

    Amazing tips, some I totally forgot because I didn't use in every project, so thank you😃 Now just a question: since Unreal has the Nanite technology, if I create a window like this do I still need to create the alpha channel to the geometric shapes and do all that thing of highpoly/lowpoly/UVW/baking stuff?

    • @Mr.Bumhaniya
      @Mr.Bumhaniya Год назад +1

      If you want to bake all that detail on a single polygon you'll need that alpha

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад +1

      Yes, any type of transparency needs alpha channels. Nanite tech helps render hi poly stuff, but you still need the correct shaders. Thanks for watching!

  • @super-game4bq3l
    @super-game4bq3l 6 месяцев назад

    How did you manage to pick the face with that curve together?
    No matter how hard I tried, I could not.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 месяцев назад

      Select the faces first, and then shift select the curve. That should do it!

  • @andrescuellar939
    @andrescuellar939 Год назад

    Nice content, would be a bit better if you leave the material linked, like the image of the window for example

  • @mikhailzuev
    @mikhailzuev Год назад

    Imho This is very, very old technique to make a meshes along curves. A lot more easier to work with sweep mesh tool (should be new maya version). It allows you to control profile of mesh, to control whole tube/rope/cable on the go. Just make a curve, select it, and use sweep mesh. It is much more convenient, than extruding the face, and there is no way back.
    Thanks for your videos, by the way.
    Wish you all the best! Peace ✌️

  • @TECHNICALSAMIMPRO
    @TECHNICALSAMIMPRO Год назад

    Mam please solve pink meterial problem tutorial

  • @astronautpenguin
    @astronautpenguin Год назад

    I have a question, I have seen few people using a dummy human figure while modeling in maya, I don't know if it is for scaling purpose, but is it helpful with modeling? can we just not rescale our models later to match with human model

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад +1

      Hi there, You can use a dummy human figure to get the correct scale, but this is mostly for other software like Unreal/Unity that use real scale. You can always scale the models up before exporting. :)

  • @HarshKalia-qj4kl
    @HarshKalia-qj4kl 8 месяцев назад

    💕💕

  • @drawm.k1941
    @drawm.k1941 Год назад

    What do you think, this can be much easier with sweep tool.😊

  • @mousehouse7240
    @mousehouse7240 Год назад

    ❤❤❤❤

  • @jonathanbarak5718
    @jonathanbarak5718 Год назад

    first up! :)

    • @mattyward3471
      @mattyward3471 Год назад

      You are so lucky! I'm 2nd but have reported your msg for hate or something so hopefully I'll get your msg removed and I'll be 1st muahaha 😊

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад

      You get an award for being first! 🏆 Thanks for the support :)

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  Год назад

      This is such a funny comment! Here is you being second award. 😊🎖️

  • @tuncaybozkus3633
    @tuncaybozkus3633 Год назад

    Poligon modellemeyi seviyorum ama sanki bu modelleme tipi NURBS modellemeye daha yatkın. Hatta illüstratörden vektör çizip çizgi olarak aktarmak daha mı pratik olur bilemiyorum. O kadar çok teknik varki bazen insan karar veremiyor 😀

  • @Masher2025
    @Masher2025 Год назад

    How UV Xgen hair and bring it into Substance Painter?

  • @charlesselrachski34
    @charlesselrachski34 Год назад

    please do a curves nurbs model a dolphin,shark,blue whale

  • @Himanshu-ud9sg
    @Himanshu-ud9sg Год назад

    😯😯😯😯

  • @sandipbari109
    @sandipbari109 Год назад +1

    How can I get your Instagram id to talking 🙏🙏