Does FF7 Remake/Rebirth Honor the Original FFVII?

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  • Опубликовано: 1 июл 2024
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    0:00 Is it getting better? Or worse?
    2:05 Character
    3:37 Gameplay
    6:20 Graphics
    6:26 Music
    10:26 Final thoughts and Conclusion
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Комментарии • 27

  • @The_Mammal_Man
    @The_Mammal_Man  Месяц назад +5

    Do you agree with what I said in the video? If yes, tell me why down below.
    If not, tell me anyway.
    And while you're at it, don't forget to subscribe! I would really appreciate it
    Take care

  • @TidusLikesToLaugh
    @TidusLikesToLaugh Месяц назад +21

    When Remake came out, I couldn't believe that it was real for the first 5hours. And funny enough, same thing happened with Rebirth. Especially when you get to the grasslands to roam around.
    This to say, the devs did the impossible. They not only met my expectations (that were so high, despite my best efforts to suppress them) but they surpassed them. Not only once BUT TWICE!
    So for me the new games have, no doubt, lived up to the Original. So I'm not that worried about how part 3 is handled.

  • @bambi_gunz
    @bambi_gunz Месяц назад +2

    This remake series really rewards you for being a fan. The more familiar you are with the lore and world of FF7, the more you get out of it. The pinnacle of fan service.
    I was worried when Remake was announced that it would just be the same story and there were no surprise, but the story they crafted plays on the fact that long time fans know the story. It’s something new and old fans can experience together. Truly a magical gaming experience.

  • @dream431ca
    @dream431ca Месяц назад +3

    Remake/Rebirth made me feel like a kid again. Enough said.

  • @axhxobaxhxob9328
    @axhxobaxhxob9328 Месяц назад +7

    When you said, "Its like 50 games all crammed in one...", I suddenly realized how much I miss playing Queen's Blood. 🤣

  • @Wingedspace22
    @Wingedspace22 Месяц назад +5

    This game gave me the definitive version of Aerith's theme.. cry every time I hear it. So many layers in it

    • @The_Mammal_Man
      @The_Mammal_Man  Месяц назад +3

      Adding to this, for those who don't know or remember, I would also suggest checking out the different ost versions of the date scenes you get in the Gold Saucer.
      Then again, there's a lot of amazing soundtracks in this game

    • @Wingedspace22
      @Wingedspace22 Месяц назад +1

      @@The_Mammal_Man 100% agree!!🙌🏾

  • @ikeillue8385
    @ikeillue8385 Месяц назад +5

    Here is the thing. As far as characters, its hit or miss. There are some characters that are done very well, such as Barret(though there is a major issue attached to him, but that is more for the narrative section, since it was a narrative decision which completely undermines Barret's character developement.). However, there are some characters that are literally not the same character as the original, such as Aerith (you can try to argue against that, but the fact that she has knowledge of the future means she is objectively not the same character.). Additionally, adding more is not always better. IE, Bigs and Wedge do get more screen time, but ultimately it doesn't actually add anything of real substance to their characters.
    Gameplay is different. Its not really better or worse. The ATB based mechanics are completely fine mechanics, are completely fine mechanics with strengths and weaknesses, just like the action ATB hybrid they made. There are some aspects to the Hybrid system that I don't like, but ultimately its nor "dishonoring" the original, or anything like that.
    Graphics are obviously an improvement. I'm not going to pretend like it isn't. There is a 20+ year difference between the games. The technology may have improved a little bit....
    Music is a hard one. Just as is, the music in both are great. Uematsu is still the GOAT as far as video game music, and the music in FFVII is all originally written by him, and at most you had people giving tweaks to his original compositions. The issue isn't in the music itself, but in how its used. In the original game, the music was just as big a part of the set pieces as any of the visuals or even characters. The music made the scenes. In the new games, they make a lot of the music is diegetic. The problem with this is, instead of designing the music to build the scene, they have to have it make sense in the setting, which sometimes screws with the scene. IE, regardless of what is happening around you, if you go to the kid's hideout, you are going to get that bouncy upbeat Gold Saucer theme.
    Narrative. This is where these games absolutely fall apart. Also where the whole "the devs care, and it shows" aspect I strongly disagree with. The story of these games is literally that they are trying to not have to follow the story of the original game. They included stupid multiverse, timeline nonsense into the story. The odds of doing that well is incredibly slim, and they didn't pull it off. All they succeeded in doing is removing any sort of tension and consequences (why does it matter if someone dies? In another timeline they are fine. Why does it matter if you lose? In another timeline you won. ETC).
    Furthermore, when you actually compare the set pieces together, its like night and day. Just as one example, lets look at Jenova's escape from Shinra HQ. In the original game, we get hints at who Sephiroth is. A mention here, and there, all hinting at some very significant figure. We then see this horrific creature held in Shinra HQ. After desperately fighting through, we end up getting caught by the specialists, the best of the best. Defeated, we are dragged into cells, with very little hope, we rest, hoping to be able to figure a way out of the mess. We then awaken to a mystery. The door is unlocked, and the guard is dead. We then carefully make our way along to find the Jenova container has been ripped open, the creature is missing, and everyone has been slaughtered, as we follow a trail of blood and corpses. It took everything we had to fight our way through this building, and we still ended up failing, yet this thing just butchered its way through, up to and including killing the untouchable president. As we take in the sight, we realize that we are seeing the remnants of a terrifying shade. The phantom that is Sephiroth.
    Lets compare that to Remake's version. Sephiroth has literally been appearing and hanging around Cloud since the beginning, popping in to say high, then disappearing again, so not exactly a mysterious build up. We fight through Shinra HQ, and really don't have anything to worry about. All of their best (the Turks, and SOLDIER.), are all things we have already handled in the past, so its not really a big deal to handle them again. We aren't captured at all. Cloud just has a migraine and passes out for a minute, so we take a break in Aerith's old room, and just leave when we choose to without anything, or anyone stopping us. Skipping over the completely pointless and rather long arbitrary dungeon, we end up finding Jenova breaking lose. However this time its a trail of purple goo, and nothing else. This then leads up to finding Sephiroth physically in the President's office (not that him appearing is a surprise by this point. Its kind of just like a "really? Again?" sort of moment.), where we watch him kill president Shinra, then we fight Jenova, leaving no mystery, no build up, no excitement for what may be.
    Ultimately, the worst part about these games for me, is the fact that we will never get an actual remake of Final Fantasy 7 because these exist. I just wish they didn't try to play off people's nostalgia, claiming that this was a remake project, and marketed it for what it is, which is a sequel. Not only could they have made these games that they clearly wanted to make, but they ALSO could have made an actual remake on top of that. The problem is the devs don't actually care about doing a remake. They care about doing something new and different, but they still want to get all the old crowds that doing a "remake" would draw in.

    • @gustogusto4519
      @gustogusto4519 Месяц назад +1

      Are you looking through this with a remaster lens or a sequel lens?

    • @ikeillue8385
      @ikeillue8385 Месяц назад +1

      ​@@gustogusto4519 Little bit of both. The fact is, despite it being a sequel, Square 100% marketed it as a remake. So, any comparisons as a remake are completely warranted, due to their own choices.
      That said, Sequel or Remaster, a lot of the points I brought up apply to both equally. The only thing that wouldn't necessarily apply to both is the narrative point. However, I did bring up specific points that still do apply to both. Specifically in the "multivers/multiple time lines is 99% of the time kills the narrative" point, and the "they sucked the life out of the redone set pieces" point. Whether its a remaster, or a sequel both of those aspects still apply.

  • @user-sd5hq9gy4x
    @user-sd5hq9gy4x Месяц назад +4

    I had so much fun with Rebirth. It has better combat than part 1. I also understand why hardcore fans don’t like the direction of the story goes or just want it to be turn-based mechanic. Part 3 Finale really need to explain well about the multi-universe.

  • @thatguy3332
    @thatguy3332 Месяц назад +3

    What I don't like was how wedge survived remake only to have a throw Away death in rebirth making it pointless. And the mini games have problems too.

    • @The_Mammal_Man
      @The_Mammal_Man  Месяц назад

      This is interesting.
      I don't know if I'm in the minority in this or I just missed something in Remake but I genuinely thought that Wedge had died at the end of the game. Because you know, the whispers literally pushed him from a 60 something floor of a building. (you even hear the windows shatter).
      And then in a interview done with Hamaguchi, weeks before Rebirth's released, it was talked about how wedge survived in Remake so casualy... Which confused the heck out of me. Because there was nothing that confirmed in Remake that he had survived (only Biggs).
      Fast forward to a sidequest of Rebirth in Cosmo Canyon, and Lord and behold he did die.

    • @thatguy3332
      @thatguy3332 Месяц назад

      @@The_Mammal_Man he survived that initial bit where he died in the original timeline but he was injured. But after he recovered he joined that other group only to fall and die anyway making it pointless. But yes they handled it in a really stupid way. if I hadn't done the side quest would never have known what happened because they' didn't Even talk about him until then that I can remember.

    • @thatguy3332
      @thatguy3332 Месяц назад

      I looked At Reddit and apparently somebody mentioned the window scene did happen in the First game But was really vague on whether he died or not. Doesn't make it less stupid all around though.
      Either change The story or don't. They need to make a decision And stick with it.

  • @helikron_prime
    @helikron_prime Месяц назад +1

    I agree with about 87.4% of what you reflected on and said in this video. We can argue about the rest... and theorize about "kingdom come" for the finale of this game series.

  • @markusturunen7929
    @markusturunen7929 Месяц назад +1

    I think the reason is that they want to keep us guessing because everyone knows the original story, and they want to have creative freedom to "change the story". Suffice it to say I take these two games are different timelines of the same story, and an indirect sequel to FF7 because of Sepiroth meddling changing the original's timeline to...his liking thus creating a new scenes. But I must say the amount of mind meddling could make anyone crazy and get to mental asylum from mako poisoning like a cloud after this messed up storytelling conundrum. This is literally a mental health problem simulator and I honestly like it in that way.

  • @IntheShadowsiam
    @IntheShadowsiam Месяц назад +3

    God no...
    What happened to Yuffie!!!!

  • @xizilionyizzexeliqer3897
    @xizilionyizzexeliqer3897 Месяц назад +1

    /spoilery comment/
    People should be content. Aerith surviving in another dimension is perfect! It's Final Fantasy after all not Perfect Horror. Especially after the trials and all the deaths. Damn even sadder now with the Ever Crisis with /more spoilery/ the Rosen scene however there might be a twist or an ask I need to get passed that extremely difficult boss first!

  • @AAP0000
    @AAP0000 Месяц назад +2

    The games are great for the most part, but Rebirth has quite a bit of flaws such as way too many minigames and the “main trophy” besides the platinum is the golden trophy that heavily relies on these minigames. Theh should have made that trophy a much harder version of Hoarders of the Outer Worlds. In Remake, Top Secrets was a gold trophy and you had to work hard to get there. Usually side bosses that have their own trophy are super hard in all FF games, but Gilgamesh was an absolute joke and super easy to beat in my first try.

    • @The_Mammal_Man
      @The_Mammal_Man  Месяц назад +1

      That's to be expected. Not everyone will be on board for numerous different mini games. Most of them you only need to play 1 or a couple times or not even need to play them, since there are a lot of optional ones.
      Then again... they didn't need to go that far, yet the effort that they put into adding more to the game shows how much they care about it.
      But it's true that some things might be a bit overwhelming, like the amount of VR battles to obtain many different items or even extra QB challenges to obtain special cards for your deck, even if optional.
      Even so, I'm glad they are there

    • @Valentien23
      @Valentien23 Месяц назад +1

      To be fair; gilgamesh has always been a joke fight thats a ‘canon event’

    • @AAP0000
      @AAP0000 Месяц назад

      @@Valentien23 Yeah, but it’s like C’mon! 😭 The way they made beating him a trophy made it seem like he’d be on Minerva or Weiss’s level. Weiss still gives me hell to this day, with everything maxed out, I still only beat him 2/5 times or so. Gilgamesh was just too goofy for his own trophy.

  • @TheDigitalDecade
    @TheDigitalDecade Месяц назад

    I loved Remake. Rebirth, however…. Uggghhh. The replay-ability and the character changes and the balancing and the ending kinda ruin it for me.
    Barrett was so so so good in Remake… his portrayal is not the greatest in Rebirth, and not because of character development.. same with a lot of the other characters and events… I could go on for hours with specifics, don’t get me started…

  • @MistrBlistr
    @MistrBlistr Месяц назад

    Why are you doing videos in English rather than in your native language. That's really weird.

  • @cobi5562
    @cobi5562 Месяц назад

    Lose the voice dude