According to the wiki: "modding a Vibrokhopesh to be Sharp adds +1→PV, which means the sword's PV will always be one greater than the opponent's AV. This allows for a higher chance of multiple penetrations in one combat round."
It definitely works but its probably one of the worst efficacy wise, the math works out to even +1 damage will, over time, be better. The breakpoints for multi hits are wide enough a +1 is nit much ajd because multi hits are 5.5 dmg on average with it... its worse than just +1 damage.
The sludges weapons are based on the liquids they are made of, wax ink and oil are the disarming ones. You can also turn off the follower sludge's spit attack in the follower menu so it doesn't get acid/whatever everywhere. I had an 18 liquid sludge on a recent playthrough that was more powerful than the gods and it got cloned twice in bethesda suza and the clones instantly killed me.
The good thing about teleporting so much is that at least you didn't receive damage. If it is avoidable dmg it teleports you instead of receiving dmg. Small blessing but still :)
@@Rogue_Rat Yeah, I realize a lot of things have changed since then. Namely an episode that wasn't listed, but it's no worries, I understand that things happen.
According to the wiki: "modding a Vibrokhopesh to be Sharp adds +1→PV, which means the sword's PV will always be one greater than the opponent's AV. This allows for a higher chance of multiple penetrations in one combat round."
Phew, good to know because I've been putting sharp on the CVK for years at this point!
It definitely works but its probably one of the worst efficacy wise, the math works out to even +1 damage will, over time, be better. The breakpoints for multi hits are wide enough a +1 is nit much ajd because multi hits are 5.5 dmg on average with it... its worse than just +1 damage.
I can hear Rat's internal screaming every time he got teleported LMAO
:')
turly one of the historic sites of all time. honestly not sure how it wouldve gone without the teleporting, as random as it was. it seemed a net gain
nevermind maybe not ^^
:')
The sludges weapons are based on the liquids they are made of, wax ink and oil are the disarming ones. You can also turn off the follower sludge's spit attack in the follower menu so it doesn't get acid/whatever everywhere. I had an 18 liquid sludge on a recent playthrough that was more powerful than the gods and it got cloned twice in bethesda suza and the clones instantly killed me.
LMAO THE SAME THING HAPPENED TO ME. But it was intentional. I used a Teleprojector on it hoping the clones would be friendly but they were NOT.
Yeah, there's a handy guide on the wiki telling you which pseudopods get what ability. the disarm ones are god-tier.
I was laughing so hard at your plight...Im sorry. Glad you survived
THe sludge should be named Minestrone as it represents the contents of this original italian soup :D
Im a bit late but i would go for Supper Sledge because the dishes he serves are ice cold 💀
Sharp vibro weapons have their penetration labeled as ≈+1, so I would assume it does add another penetration roll i.e. more damage
The good thing about teleporting so much is that at least you didn't receive damage. If it is avoidable dmg it teleports you instead of receiving dmg. Small blessing but still :)
That's definitely a positive spin on it haha, I was going crazy!
That was wild, I've never seen anything like that but I am relatively new. Don't fuck with sludges and give electricity mutations a try. Got it! lol
You always can destroy forcefield with CVK
My vote goes to, "Gelato the Slime" or simply Gelato. Using a nomenclature akin to Final Fantasy slimes, being named after sweets. :D
If I get another sludge (and I definitely will) Gelato is my favourite name so far!
@@Rogue_Rat Yeah, I realize a lot of things have changed since then. Namely an episode that wasn't listed, but it's no worries, I understand that things happen.
Bloopy
It was very funny.