Mega dungeons are way easy for the DM because everything is prescribed, you just behave like a computer. Still, I'm happy they are actually providing high level content.
Perkins is excited to get to the lower levels. Translation: the lower levels a full of nonsense and instant deaths traps. Jokes aside I love that madman.
Haha. When Mike talked about "taking the lift down" along with "run into Halaster", I imagined a regular elevator and Halaster entering the lift and riding with the party for one or two floors in awkward elevator silence. ^_^
So 'Waterdeep: Dragon Heist' takes Adventurers from Level 1 to Level 5. And now 'Waterdeep: Dungeon of the Mad Mage' (the follow-on Adventure to Waterdeep: Dragon Heist) takes them from Level 6 to Level 20. Wizards of the Coast has essentially created an Entire Campaign from 1 to 20 in 2 Books!!
@@BTsMusicChannel You say this like it's a bad thing? They could have just done what they've done in the past and make seasonal campaigns that run in a small chunk of levels.
Yes, after playing 5e for 2 1/2 years I think that the trend is that WOTC has diminished reliance on fantasy literate players and their creativity in favor of a more of pre-made options sold in supplement after supplement given to players who seek to level up into superheroes rather than work with limited resources to solve problems while heroically exploring dangerous and mysterious places. I think the 5e Player's Handbook encourages power gaming while removing all the mystery of magic from the "fantasy" setting. It plays more like a video game that encourages power gaming because the players can read about what's next right in the Player's Handbook, and select the ready-made path that suits them best instead of making it up themselves.
Okay but that's nothing new, at all. Dungeons and Dragons has ALWAYS provided pre-published adventures and campaigns. Reading about "What's next" in the players handbook has also been there since the very beginning, your classes are clearly defined. There is NOTHING stopping a GM from coming up with their own adventures, and if you've played long enough you'll know there's also no limit to how a group can derail and go in weird directions in pre-made adventures. The books provide a guide but the GM ultimately is what fosters creativity by listening to their players' goals and roleplaying and meeting it. Again though this isn't some new thing, I've been playing for over two decades and I can assure you that this is pretty par for course. As for powergaming, with comments like that about 5E then I know you haven't played older editions like 4E, 3.5, or especially Pathfinder which focuses on tactical combat way more. 5E is actually one of the most tame editions I've seen in a long time, encouraging players to play sub-optimal build choices because there are some interesting and strange options. If you play along the AL guidelines like using the standard array and limiting character options to "PHB +1" then as a GM you don't have to worry about too much power gaming beyond the occasional, "creative" interpretation of a spell. If what you're seeking is just freeform, anything goes gameplay there are RPGs like those from Monte Cook or some of the Powered by the Apocalypse games that focus more on narrative than strict character builds. If you're just looking for a more old school, 70's feel there's plenty of OSR themed games like Dungeon Crawl Classics, Lamentations of the Flame Princess, BasiX, Adventurer Conquerer King, the list goes on. Of course there's still 2nd Edition D&D. 5E is a game that provides an easy to jump into, easy to run RPG system. It's simple, clean, and easy to grasp for new players. If you want something more there's no shame in picking up a new game system. I have several dozens of unique systems for specific game genres, tones, player interactions, etc. In short your complaints about 5E could be applied to older editions and RPGs as a whole far more than just 5E, and chastising Wizards for providing supplements is a failure to understand both the history of the hobby and how you keep an edition fresh and alive. What? Did you think they should have just released the three core books and called it a day? Twiddling their thumbs until 5-10 years when a new edition is needed?
Wow, this is crazy. I was literally in the process of designing a homebrew of my own with very similar concepts. *crumples up paper* I guess I'll just wait for this.
Hazardous Gaming Seems so. A little odd I think to stay in the city for the first five levels, and then suddenly mega-dungeon for fifteen, I'd imagine they could've produced more content for Waterdeep and urban adventuring. Personally I think I'd prefer each of them to have ten levels, but we'll see when they come out.
a issue i have with alot of 5e content is the way the split it across books i would rather just a guide to water deep then a campaign book that goes from lvl 1 to 20 !
Hazardous Gaming What I'm excited about is that because it's 6-20 you can come to it at any point. Run Waterdeep lvls 1-5, then go to Storm King's Thunder or Curse of Strahd or Tomb of Annihilation, then come back home to Waterdeep and take on the villains you couldn't at lvl 5 and try the dungeon.
I cannot wait to see if there are ties with Acquisitions Inc and their time in the under mountain dungeon. Remember, acq inc has been there and woke up the Halaster Mecha to defeat the Turask in Waterdeep, and Omen became a masked lord (which is also canon in official forgotten realms story now).
This sounds great. And better late than never! This answers the question of what to do with the Yawning Portal in 5e when playing Tales From The Yawning Portal. Because, naturally, players are going to want to go down that portal...
Excited for both of these new books. Honestly, this is a great followup to the previous book where you are already in the city and can just head there with your high level characters.
Please tell me this is based on Chris Perkin's Ark of The Mad Mage adventure that he ran with Acquisitions Incorporated?!? That adventure was so awesome!
I dmed all the way through his published version of the mad mage adventure and boy was it a ride. It looks like a drop in the pond compared to this though. This looks like the most all encompassing setting and dungeon that we have seen, certainly in any official material.
I'd love to see a game built around the Red Wizards or more things from Chult. I don't run modules, but I take inspiration from the newer ones and seeing more stuff from those settings would be great! Also art is nice.
Reuben Fromow What I mean is more of that stuff in terms of information. There's very little of the Red wizards and aside from Tomb of Annihilation, there's no new books on Chult or Yuan-ti. Info like how Yuan-ti society works or the governments of Chult is hard to find and the stuff that is there is very vague. Not to mention, I'm always down for more Red wizard and Yuan-ti art.
Kaipyro67ALT yeah no that’s fair- the best I can help you with is probably that there’s a tonne of info on the Yuan-Ti in Volo’s guide. In Tales of The Yawning Portal, there’s an adventure called “lost shrine of Tamaochan” that can be set in Chult, and there is a 2e book called adventures in chult (or something like that) with all the information about it. In addition, they created all of the adventurers league content for Tomb of Annhiliation with people like you in mind who want more adventures there! As for red wizards, the most I think they’ve done in lore so far has been “dead in Thay” in tales of the yawning portal, which also contains a lot of stat blocks for red wizards, and a chapter from Rise of Tiamat, which explains a few of their tactics. I think that if you look in the right places you should be able to find some extra lore on them as well in past edition books! Either way, I hope I helped you with this!
I've actually also read Tales from the Yawning Portal as well. That's where I got most of my Red Wizard info. But like, for example, there's no art Szass Tam, the Archmage Lich leader of the Red Wizards, and there's only a handful of art pieces featuring Red Wizards outside of the book, but to me they're one of the coolest organizations. As for Yuan-Ti, I'll give Volo's Guide a second look. Thanks!
I remember Halaster Blackcloak from the Epic Level Handbook in 3.5e, if anyone gets a chance look up his stats and description. Truly a unique and challenging character for sure, have they done anything with Elminster in 5e yet? Or Cat Lord? Those two are cool also.
I remember him supposedly dieing and sending out a psychic howl that everyone was haunted by in Waterdeep. but if 2,000 years later Volo and Elminster is still alive, Why not Blackcloak?
Yeah, honestly it feels like a retcon. Expedition to Undermountain, the adventure where he died, canonically caused Undermountain to be ruined in some parts, and when Halls of Undermountain from 4e returns it still has ruined parts from the ritual that costed him his death, so it is canonical that he is dead. The other option is that Halaster Blackcloak here is just a ghost, which could be the case seeing as how he looks spectral in the cover.
Traditional dank stone dungeon...Beautiful forest scenes...Aquatic levels...Enchanted castles within the dungeon... Getting the impression they're just gonna take the 2E Ruins of Undermountain box sets, Undermountain dungeon crawl modules, 3.5E Expedition to Undermountain, and 4E Halls of Undermountain content to cherry pick and update for 5e like they did with Tales From The Yawning Portal, because that's pretty much what she's describing. Either they're gonna cut out a lot of that content, or this is gonna be a gargantuan adventure path. Should be a good time.
6-20 eh? I don’t know much about undermountain but I can only imagine what things are down there that can mess with such powerful adventurers. Also the idea of players just going down a lift then freezing when Halaster shows up is great. Hopefully the planes and other worlds will also be more of a thing with the portals.
I just started playing the expansions of neverwinter nights and i met this mage dude down there. If in the game is half as crazy and a jerk like it is portrayed in the book, damn i must have it.
Reminds me slightly of the Keep of the Borderlands as well as Baldur's Gate II Watcher's Keep, that's essentially what they seem to be doing with this campaign. Should be fun
Can I steal Xanathar's goldfish, hide it, and tell him it's in the dungeon to make him one of my friends? If Xanathar was mad enough at Halaster would I be able to avoid getting disintegrated?
As a DM, I am really looking forward to combining this with Dragon Heist, hopefully running a full 1-20 campaign. However, I am a bit concerned that because Dragon Heist and Mad Mage is so different it will attract different players so that people who loved Dragon Heist might not like Mad Mage and vice versa. Anyone else who have thought about this? Maybe talking about it to your players so they know they are getting two different kind of play styles beforehand is a good solution. :)
I'm just starting to run Dragon Heist and I think at the end I am going to give my players an out. Anyone who wants to retire with their share of the loot and just run an inn can switch in a new character. I'll also flat out ask them if they want a dungeon crawl campaign before I decide if that's the way I want to take them.
While I really hoped for a new setting and I think they really teased a new setting HARD with MTOF (such as sigil and spelljammer) I am really happy that they finally created an adventure that goes to 20, at least. I hope this one is released at the same time as the 1-5 one, because i have no interest in the 1-5 !
I am second edition dungeon master who uses Dwarven Forge here in Barnegat New Jersey it never ceases to amaze me that so many of the people working on Modern Dungeons & Dragons games don't have a full understanding of what Dungeons & Dragons is about. I'm not saying the people in charge don't absolutely know what they're doing but they need to get some true veterans in there to bring Dungeons & Dragons back to what it used to be. On the flip side though they are a business and if they are making tons of money doing what they're doing then I can't knock them for continuing to do it. But I wish I knew a way that I could go work with these people. I've made my own entire modules just for fun it's like I live this stuff.
Looks like season 7 of Acquisitions Incorporated has taken on a written form. I hope the flavour from that, but not the content, remains. I would love to be surprised.
I look hopefully that this will be a good strong treatment of Undermountain. I have never seen a good mega-dungeon treatment since both Rappan Athuk and Ruins of Greyhawk back in 2nd edition. (Not the joke one, the 25+ level one)
We need an adventure that starts with, like, Sinister Secret of Saltmarsh, or Keep on the Shadowfell, (or with both possible) and then evolves into Red Hand of Doom. The transition should take place at the Spottle Parlor to intro hobgoblins. For epic, very D&D, but all the same logically constructed story, Red Hand of Doom is even better than Curse of Strahd or the Night Below.
That's pretty cool, my lord. It's an odd and quaint adventure, but along with its two sequels you get some good twists and a Hammer Horror/Lovecraft sort of adventure.
So my buddy got me a copy of the dungeon of the mad mage and it looks pretty cool. I don't plan on running it as a full campaign. Instead I want to use it to run single dungeon adventures when my group feels like taking a break from our main campaign. In your guys opinion what are the coolest/most fun dungeons from that book and why? thanks.
Ah, Undermountain. The largest mass grave in the Realms. Including the bodies of more than one of my characters from way back. Memory lane, here I come.
The only problem with this module is it's missing many of the traps and rooms from the original undermountain I've actually compared the maps even in the very beginning once you go past room to the Hall of Mirrors and take a left then on your right there is a Darkness curtain with a bottomless pit gravity trap. In the 5th edition undermountain that's not even there and that's just in the very beginning
I spent the last 3 years running a D&D 5e version of Ptolus which is a metropolis (urban) with a massive dungeon under it. It went from level 1-21. Now there's official content for pretty much exactly that! What are the chances?!
I'm just curious if it includes a map for the yawning portal or if there even is an official map for it in 5e. It seems wierd given the book tales from the yawning portal and then this wouldn't have a map for such a famous location.
LEVEL 6-20!!
Gonna be one hell of a haul for the DM
kurosaki004 I’m in
I will dm the crap out of this
Mega dungeons are way easy for the DM because everything is prescribed, you just behave like a computer. Still, I'm happy they are actually providing high level content.
I still have the 2nd edition undermountain sets, and to this day, I've still yet to cover it all. It's the gift that keeps on giving
But it's so nice finally seeing that official tier 4 support >_>
Official material that takes you to capstone. I love it.
“If I were the DM of this campaign” Chris Perkins says as the Wafflecrew collectively tenses up in fear.
Perkins is excited to get to the lower levels. Translation: the lower levels a full of nonsense and instant deaths traps.
Jokes aside I love that madman.
Lachlan Mann Considering Tomb of Annihilation was the adventure before this I can only imagine what sort of things they’ve come up with this time.
Haha. When Mike talked about "taking the lift down" along with "run into Halaster", I imagined a regular elevator and Halaster entering the lift and riding with the party for one or two floors in awkward elevator silence. ^_^
Intentionally giving the DM a branch off of of the mega dungeon to build more? Yes.
Hearing "he can switch the floors to be in different places than before" makes me think of the Aperature Science Lab in Portal.
I think the heist and the dungeon will be the first modules I run. These look amazing and the concept sounds very exciting
I now expect the Waffle Crew to randomly be sucked in by a portal to the lower levels of Undermountain
25/10 would watch
I am super excited to see what epic level encounters look like and how they account for 8th and 9th level spells!
How they discribe this reminds me of the Paths of Od Nua from Pillars of Eternity 1, and I love that.
That's basically it.
So 'Waterdeep: Dragon Heist' takes Adventurers from Level 1 to Level 5.
And now 'Waterdeep: Dungeon of the Mad Mage' (the follow-on Adventure to Waterdeep: Dragon Heist) takes them from Level 6 to Level 20.
Wizards of the Coast has essentially created an Entire Campaign from 1 to 20 in 2 Books!!
The question is, do we need that? Might there be a better way than prescribed "creativity"?
@@BTsMusicChannel You say this like it's a bad thing? They could have just done what they've done in the past and make seasonal campaigns that run in a small chunk of levels.
Yes, after playing 5e for 2 1/2 years I think that the trend is that WOTC has diminished reliance on fantasy literate players and their creativity in favor of a more of pre-made options sold in supplement after supplement given to players who seek to level up into superheroes rather than work with limited resources to solve problems while heroically exploring dangerous and mysterious places. I think the 5e Player's Handbook encourages power gaming while removing all the mystery of magic from the "fantasy" setting. It plays more like a video game that encourages power gaming because the players can read about what's next right in the Player's Handbook, and select the ready-made path that suits them best instead of making it up themselves.
Okay but that's nothing new, at all. Dungeons and Dragons has ALWAYS provided pre-published adventures and campaigns. Reading about "What's next" in the players handbook has also been there since the very beginning, your classes are clearly defined. There is NOTHING stopping a GM from coming up with their own adventures, and if you've played long enough you'll know there's also no limit to how a group can derail and go in weird directions in pre-made adventures. The books provide a guide but the GM ultimately is what fosters creativity by listening to their players' goals and roleplaying and meeting it. Again though this isn't some new thing, I've been playing for over two decades and I can assure you that this is pretty par for course.
As for powergaming, with comments like that about 5E then I know you haven't played older editions like 4E, 3.5, or especially Pathfinder which focuses on tactical combat way more. 5E is actually one of the most tame editions I've seen in a long time, encouraging players to play sub-optimal build choices because there are some interesting and strange options. If you play along the AL guidelines like using the standard array and limiting character options to "PHB +1" then as a GM you don't have to worry about too much power gaming beyond the occasional, "creative" interpretation of a spell.
If what you're seeking is just freeform, anything goes gameplay there are RPGs like those from Monte Cook or some of the Powered by the Apocalypse games that focus more on narrative than strict character builds. If you're just looking for a more old school, 70's feel there's plenty of OSR themed games like Dungeon Crawl Classics, Lamentations of the Flame Princess, BasiX, Adventurer Conquerer King, the list goes on. Of course there's still 2nd Edition D&D. 5E is a game that provides an easy to jump into, easy to run RPG system. It's simple, clean, and easy to grasp for new players. If you want something more there's no shame in picking up a new game system. I have several dozens of unique systems for specific game genres, tones, player interactions, etc.
In short your complaints about 5E could be applied to older editions and RPGs as a whole far more than just 5E, and chastising Wizards for providing supplements is a failure to understand both the history of the hobby and how you keep an edition fresh and alive. What? Did you think they should have just released the three core books and called it a day? Twiddling their thumbs until 5-10 years when a new edition is needed?
You make that sound like it's a good thing =D.
literally JUST found this after having to write up Waterdeep stuff for my group over the past few days; glad there is an official resource for this
Wow, this is crazy. I was literally in the process of designing a homebrew of my own with very similar concepts. *crumples up paper* I guess I'll just wait for this.
Me too. Only my paper is 3 feet long and has taken me months to map out plots around every turn... of just the 1st floor.
Okay ive never ran a modlue but now i reeeeealy wanna run this one
Megadungeon? Sold!
So excited. Levels 6-20!
The "monster groups with goals" sounds like B2 - Keep on the Borderlands
I do love megadungeons. Bring on the depths!
Can't wait for all the (saveless) one shot traps!
I'm going to pick these up and I don't even want to DM. I just want to read them as a treatise on worldbuilding.
Conor Steinke when I finally get to DM for the first time I want it to be a level 1-20... This sound perfect for me.
Did you get the tomb of foes? It’s a DM honey pot! And a good read, it’s on the back of my shitter right now.
I'm happy to see 1-20. First time to have in publised 5e!
Getting some real "Hoards of the Underdark" vibes from this.
Could you do a video with the art team of the company?
So really this is the real adventure and dragon hiest is the city start quest lol
Hazardous Gaming Seems so. A little odd I think to stay in the city for the first five levels, and then suddenly mega-dungeon for fifteen, I'd imagine they could've produced more content for Waterdeep and urban adventuring. Personally I think I'd prefer each of them to have ten levels, but we'll see when they come out.
it would be impossible for me to keep my party in waterdeep for ten levels, five suits me just fine.
a issue i have with alot of 5e content is the way the split it across books i would rather just a guide to water deep then a campaign book that goes from lvl 1 to 20 !
Hazardous Gaming What I'm excited about is that because it's 6-20 you can come to it at any point. Run Waterdeep lvls 1-5, then go to Storm King's Thunder or Curse of Strahd or Tomb of Annihilation, then come back home to Waterdeep and take on the villains you couldn't at lvl 5 and try the dungeon.
that is a good point !
No man is a dungeon.
I cannot wait to see if there are ties with Acquisitions Inc and their time in the under mountain dungeon. Remember, acq inc has been there and woke up the Halaster Mecha to defeat the Turask in Waterdeep, and Omen became a masked lord (which is also canon in official forgotten realms story now).
Dj Solid Tarrasque and Omin
I'm more interested in this one than the heist one so far.
SPOILER: Halaster is revealed to be Jethro Tull.
This sounds great. And better late than never! This answers the question of what to do with the Yawning Portal in 5e when playing Tales From The Yawning Portal. Because, naturally, players are going to want to go down that portal...
Guessing Halister's Soul is Bound to the Dungeon.
Great video! I got lots of ideas for my mega-dungeon now
Translation: I have lots of things to steal for my megadungeon
So pumped! I’ve always loved undermountain since I was a teen.
Excited for both of these new books. Honestly, this is a great followup to the previous book where you are already in the city and can just head there with your high level characters.
Please tell me this is based on Chris Perkin's Ark of The Mad Mage adventure that he ran with Acquisitions Incorporated?!? That adventure was so awesome!
I dmed all the way through his published version of the mad mage adventure and boy was it a ride. It looks like a drop in the pond compared to this though. This looks like the most all encompassing setting and dungeon that we have seen, certainly in any official material.
Nathan Draudt
What? I thought he never published that adventure? Can I get a link to a pdf or website?
I would gladly take a link to a pdf or website as well. His stuff is amazing
I mean, undermountain has been explored at least 5 times before. It's the most popular megadungeon in all of DND.
this is the first video i've ever seen of mike mearls looking angry/annoyed. normally the guy overflows with joy.
........and you have Captain N'ghathrod! Mind Flayer Davy Jones!
Ok...say this end with a travel to Cania and maybe I'm sold.
I am JUST beginning an Undermountain focused campaign. This could not have been timed better ;)
I cannot wait to get these!!!!
I'd love to see a game built around the Red Wizards or more things from Chult. I don't run modules, but I take inspiration from the newer ones and seeing more stuff from those settings would be great! Also art is nice.
What you need is Tomb of Annhiliation, which has both red wizards, AND the jungles of chult in it!
Reuben Fromow What I mean is more of that stuff in terms of information. There's very little of the Red wizards and aside from Tomb of Annihilation, there's no new books on Chult or Yuan-ti. Info like how Yuan-ti society works or the governments of Chult is hard to find and the stuff that is there is very vague. Not to mention, I'm always down for more Red wizard and Yuan-ti art.
Kaipyro67ALT yeah no that’s fair- the best I can help you with is probably that there’s a tonne of info on the Yuan-Ti in Volo’s guide. In Tales of The Yawning Portal, there’s an adventure called “lost shrine of Tamaochan” that can be set in Chult, and there is a 2e book called adventures in chult (or something like that) with all the information about it. In addition, they created all of the adventurers league content for Tomb of Annhiliation with people like you in mind who want more adventures there!
As for red wizards, the most I think they’ve done in lore so far has been “dead in Thay” in tales of the yawning portal, which also contains a lot of stat blocks for red wizards, and a chapter from Rise of Tiamat, which explains a few of their tactics. I think that if you look in the right places you should be able to find some extra lore on them as well in past edition books!
Either way, I hope I helped you with this!
I've actually also read Tales from the Yawning Portal as well. That's where I got most of my Red Wizard info. But like, for example, there's no art Szass Tam, the Archmage Lich leader of the Red Wizards, and there's only a handful of art pieces featuring Red Wizards outside of the book, but to me they're one of the coolest organizations. As for Yuan-Ti, I'll give Volo's Guide a second look. Thanks!
I no longer play it, but see that finally DnD is going in the right direction.
I remember Halaster Blackcloak from the Epic Level Handbook in 3.5e, if anyone gets a chance look up his stats and description. Truly a unique and challenging character for sure, have they done anything with Elminster in 5e yet? Or Cat Lord? Those two are cool also.
Elminster chimes in with editor's notes throughout the 5e Volo's Guide, but that's about it, I believe.
I remember him supposedly dieing and sending out a psychic howl that everyone was haunted by in Waterdeep. but if 2,000 years later Volo and Elminster is still alive, Why not Blackcloak?
Yeah, honestly it feels like a retcon. Expedition to Undermountain, the adventure where he died, canonically caused Undermountain to be ruined in some parts, and when Halls of Undermountain from 4e returns it still has ruined parts from the ritual that costed him his death, so it is canonical that he is dead. The other option is that Halaster Blackcloak here is just a ghost, which could be the case seeing as how he looks spectral in the cover.
It remains me of Neverwinter: Hordes of the Underdark. So many good memories.
I see Chris Perkins and I subscribe
It feels as if Todd is holding a gun while interviewing Kate.
So glad we got a Spelljammer :D
Aw yeah! Maybe acquisitions inc will revisit their old dungeon! We live in hope
Been doing this for too long. I remember the undermountain boxed set sooooooo many years ago.
I'm giddy already
Traditional dank stone dungeon...Beautiful forest scenes...Aquatic levels...Enchanted castles within the dungeon...
Getting the impression they're just gonna take the 2E Ruins of Undermountain box sets, Undermountain dungeon crawl modules, 3.5E Expedition to Undermountain, and 4E Halls of Undermountain content to cherry pick and update for 5e like they did with Tales From The Yawning Portal, because that's pretty much what she's describing.
Either they're gonna cut out a lot of that content, or this is gonna be a gargantuan adventure path. Should be a good time.
6-20 eh? I don’t know much about undermountain but I can only imagine what things are down there that can mess with such powerful adventurers. Also the idea of players just going down a lift then freezing when Halaster shows up is great. Hopefully the planes and other worlds will also be more of a thing with the portals.
😋 Delicious in Dungeon 🍜
I just started playing the expansions of neverwinter nights and i met this mage dude down there.
If in the game is half as crazy and a jerk like it is portrayed in the book, damn i must have it.
This feels like the Pillars of eternity endless dungeon
Reminds me slightly of the Keep of the Borderlands as well as Baldur's Gate II Watcher's Keep, that's essentially what they seem to be doing with this campaign. Should be fun
That Combover :D LMAO
Please, please, please; Aragauthos is a wonderful part of Undermountain. I’ll be gutted if she’s not there anymore!
Kate Welch
Game Designer, Dungeons & Dragons
YAAAAS GRANDMOTHER
SLAYYYYY (Crazy Wizards)
Sounds like a massive funhouse ala greyhawk. I'm into it.
Oh Hell yeah this is the kinda stuff I was hoping to get.
It's going to involve an invasion of the surface world by drow and subsequently Mephistopheles. Screenshot this
So did this come true?
Halaster? I thought he was dead? This would have been really useful 3 months ago when I was building a campaign around his apprentice Arcturia.
Tyson of the Northwest - NEVER count on an arch wizard being dead. They are by definition walking Deus Ex Machinas.
Finally a true dungeon delve
God, I want to run a campaign for my family so bad!
Can I steal Xanathar's goldfish, hide it, and tell him it's in the dungeon to make him one of my friends?
If Xanathar was mad enough at Halaster would I be able to avoid getting disintegrated?
Considering how deeply The Eye loves his fish, he'd probably disintegrate you after you tell him where it is.
He would you just disintegrate you In his rage XD
You can certainly try, but it's I'll advised to try and steal from Xanathar.
Halaster reminds me of Divyath Fyr and his corprusarium from Morrowind.
As a DM, I am really looking forward to combining this with Dragon Heist, hopefully running a full 1-20 campaign. However, I am a bit concerned that because Dragon Heist and Mad Mage is so different it will attract different players so that people who loved Dragon Heist might not like Mad Mage and vice versa. Anyone else who have thought about this? Maybe talking about it to your players so they know they are getting two different kind of play styles beforehand is a good solution. :)
I'm just starting to run Dragon Heist and I think at the end I am going to give my players an out. Anyone who wants to retire with their share of the loot and just run an inn can switch in a new character. I'll also flat out ask them if they want a dungeon crawl campaign before I decide if that's the way I want to take them.
While I really hoped for a new setting and I think they really teased a new setting HARD with MTOF (such as sigil and spelljammer) I am really happy that they finally created an adventure that goes to 20, at least. I hope this one is released at the same time as the 1-5 one, because i have no interest in the 1-5 !
there is a couple of months between them i think. 1 comes out in Sept and the other in November.
They will not ever be doing a new setting in 5e, I would give up on that part.
John Spencer not ever? They already did ravenloft with curse of strahd
We’re only at 5e half life and I feel 6e will be a tweak not an overhaul. I hope we see Dark sun or gray hawk
Yeah, I'd say 6e will really just be 5.5e
I am second edition dungeon master who uses Dwarven Forge here in Barnegat New Jersey it never ceases to amaze me that so many of the people working on Modern Dungeons & Dragons games don't have a full understanding of what Dungeons & Dragons is about.
I'm not saying the people in charge don't absolutely know what they're doing but they need to get some true veterans in there to bring Dungeons & Dragons back to what it used to be.
On the flip side though they are a business and if they are making tons of money doing what they're doing then I can't knock them for continuing to do it.
But I wish I knew a way that I could go work with these people. I've made my own entire modules just for fun it's like I live this stuff.
6 TO 20??????!!!!!! HOLY PELOR
Looks like season 7 of Acquisitions Incorporated has taken on a written form.
I hope the flavour from that, but not the content, remains. I would love to be surprised.
HIGH LEVEL ADVENTURE!? YEAAAAAAAAAAH BOI!
I look hopefully that this will be a good strong treatment of Undermountain. I have never seen a good mega-dungeon treatment since both Rappan Athuk and Ruins of Greyhawk back in 2nd edition. (Not the joke one, the 25+ level one)
WHY ARE THESE ALL COMING OUT TODAYYY!!???
Jeff Manguson they have a stream going on. A DnD event where they are releasing this new adventure. The stream of many eyes
No, one in September and another in November.
When did they say the 2nd part would be released in November?
It is on the DnD website....Nov 20th
Don't worry they'll probably be not that much $, like Hoard Of The Dragon Queen and The Rise Of Tiamat. Like $25 each.
Reminds me of the World's Largest Dungeon... I'm excited
Waterdeep: Dragon Heist looks like it's going to be awesome, but I have to ask, when are you going to bring the Red Hand of Doom to 5e?
Best idea of the Year!!! I hope they do it.
We need an adventure that starts with, like, Sinister Secret of Saltmarsh, or Keep on the Shadowfell, (or with both possible) and then evolves into Red Hand of Doom. The transition should take place at the Spottle Parlor to intro hobgoblins.
For epic, very D&D, but all the same logically constructed story, Red Hand of Doom is even better than Curse of Strahd or the Night Below.
I was looking through some old dnd supplements that I have and found the original "Sinister secret of Saltmarsh" book.
That's pretty cool, my lord. It's an odd and quaint adventure, but along with its two sequels you get some good twists and a Hammer Horror/Lovecraft sort of adventure.
Haha yes, speaking of Lovecraft I've been reading through a collection of all of his works, its totally righteous
So my buddy got me a copy of the dungeon of the mad mage and it looks pretty cool. I don't plan on running it as a full campaign. Instead I want to use it to run single dungeon adventures when my group feels like taking a break from our main campaign.
In your guys opinion what are the coolest/most fun dungeons from that book and why? thanks.
Ah, Undermountain. The largest mass grave in the Realms. Including the bodies of more than one of my characters from way back.
Memory lane, here I come.
levels 6-20? sign me up!
White balance is finally a bit better here for the camera on Todd (Although it can still be better)
Why do i feel like this is going to be the next season of DCA?
I'm excited for this one. I'm just curious if you gotta run dragon heist first with this one or if it's possible to run this as a stand alone
OH bloody hell....Under-Mountain.....
Can your say "Aberration"?
I have two books no to buy.
I'm okay with that.
Same.
The only problem with this module is it's missing many of the traps and rooms from the original undermountain I've actually compared the maps even in the very beginning once you go past room to the Hall of Mirrors and take a left then on your right there is a Darkness curtain with a bottomless pit gravity trap.
In the 5th edition undermountain that's not even there and that's just in the very beginning
Poor Halaster.... I though Mystara cured him and then he died a few years later. Curious to see how he has comeback again......
Why does Kate sound like she's gonna cry?
Nerves. I know a lot of folk who sound like this on camera because of how they tense up. It's kind of a natural thing, really.
Halaster looks like Tom Hanks.
YES! 😃 👍🏻
YES!!! UNDERMOUNTAIN!!!!!! ❤😆❤
I'm really interested in how Halaster is still alive.
wish i could find a party on DnD Beyond to play online with but so far no takers or a person that wants to charge 15 dollars a session
I spent the last 3 years running a D&D 5e version of Ptolus which is a metropolis (urban) with a massive dungeon under it. It went from level 1-21. Now there's official content for pretty much exactly that! What are the chances?!
i thought Mystra cured his insanity in the book "Elminster in Hell"?
Level 6-20? And the Dragon Heist is just 1-5...
So D&D Spelunky?? Yes please.
I'm just curious if it includes a map for the yawning portal or if there even is an official map for it in 5e. It seems wierd given the book tales from the yawning portal and then this wouldn't have a map for such a famous location.
Ok that ll be 100bucks
I love that my players will be forced to Roleplay in dragon heist...just to get attached and killed on the dungeon...*evil laugh*
I think I just filled the cup.