lets make a beverage commercial in blender 2
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- Опубликовано: 5 сен 2024
- project files:
patreon: / 89273851
gumroad: esmiles.gumroa...
previous tutorials:
coffee ad: • lets make a coffee pro...
beverage ad: • lets make a beverage c...
free models:
blendereveryth...
Thank you so much for giving us such content for free in RUclips. I can't afford premium courses. So your channel is helping me alot. Can't wait to see this one. Keep uploading such videos. God bless you 🙏✌️
thank you, was like you when i started, could not afford anything youtube helped alot, am glad am i can help too
man thanks a lot for this tutorial really, its hard to find blender tutorial for 3D commercials like this hehe
U r welcome, it's surprising that its not a topic people do
Very nice breakdown! Learnt a lot. Especially the geo nodes emitter and the translucent infinity curve! That's a pretty neat idea
7:35 If you change the type to Force and enter a negative value in strength, it will follow the shape of the curve
Thank you for providing such wonderful content clearly. We hope you continue this type of content
I will definitely do
@@TopChannel1on1 bro loved it please can you make more series like these on all types of complex simulations??? That are complex to do and difficult as well?? Coz I love the way you explain and also next time add more in depth detail ...I am new to your channel looking forward for more such series
Thanks for you tutorial. Could you please not skip all actions you make next time? It's not that obvious most of the time which actions and changes you make.
The best fluid simulation on RUclips 🎉
thanks
just incase yours is not changing to a circle when doing nodes....just turn on the eye symbol on the viewer node
Also make sure it goes to the group output as well
thanks life saver
Yeeesss more beverage commercials
I followed the step by step exactly, but the liquid simulation does not appear, is it really inside a cube that it needs to be? Not inside an empty cube, right?
Thank you so much for this tutorial! Your clear explanations made it incredibly easy for me to understand and follow along. I really appreciate the effort you put into creating this video. I've learned a lot from it. Keep up the fantastic work, and I look forward to more tutorials from you in the future! 💜
You're very welcome! More are coming stay tuned
Awesome bro, I really like this kind of tutorial, especially since I was trying to do the same thing weeks ago, but I ended up getting bored of the project because of the simulation baking time its too long, and then u need restart again for little details and need to wait 1 hour more, it's frustrating. Pls keep doing this kind of tutorials
Yeah I always thought blender fluid sim was hard until I gave it some time to learn it
@@TopChannel1on1 where do u learn it?
you keep skipping parts and this is very unhelpful. actually make it easier to understand when you make videos next
Thanks for this great tutorial
Thank you very much my friend, I'm glad to have you...
TopChannel1on1 you are the "Man" thanks for the files. To follow up you give us a video as a step-by-step on how you perform this excellent work truly appreciate you every day.
🖖✌👌
Eeey brada thanks I will do that soon
Crazy good, thanks!
Great please tutorials nice fluid sim class
thank you so much sir
Most welcome
U r a god to me ... thank you so much
Happy to help
There’s a huge time jump at 2:29 , the curve to mesh isn’t functioning
Dear tutor, am using the blender 4.0, anytime i finish on the geometry node and going to the physics part, the mesh node circle turns to normal circle.
Why?
It seems your geometry is not connected to the output node, only to the preview node
When i apply the grometry nodes it disappers and changes to plane again ?
Connect the group output node
Thank you SO much @@TopChannel1on1
Thank you so much for this amazing tutorial sir! i was wondering what helps you remember these nodes? I love your videos, but how do you know the nodes so well?! You're so natural with it. I want to get on your level without using tutorials one day
Thanks, most of the time y r using about 10 nodes in different ways, and you can see in my tutorials that most of the time there are no new nodes u have not seen before so that's the trick
Hey thank you for this amazing tutorial. from 3.18 - 3.24 . You have added initial velocity. but it doesn't work for me. please help
Boy you ate that
4 mins in and my min is blown...
OTHER VIDEO AS THIS PLZ
You should show your mouse buttons too thank you for tutorial
when i press fluid on 2:25 the plane doesn't show correctly because the viewer node turns off. what should i do?
Same
hey sameee
awesome my friend
Great tutorial! I am getting more of a flat more square-ish liquid movement. Do you know how I can break this up to be more random?
My fluid seems a little too squared, like it's too restricted by the boundaries on my domain. I noticed yours does not have that problem. Removing the border Collison helped but not enough. Advice?
Make the domain larger
man loved and appriciate your tutorial but please guid us through every step it took me 2 hours to figure out somthing very simple😂😂😂 but still your the man i definiatly need your social media to drop a follow man
i dont get how u successfully did yours without activiating "is planar" because i noticed once i activate that the fluid is emitted from outside.... not inwards like yours.......i have tried to many things but fluid doesnt recognize the shape as a closed mesh
That's the issue with simulations they are hard to predict even with the same settings they may work different
great tutorial, thank you! can you guide me why my fluid ring keeps splashing water and bouncing everywhere in the domain no matter what adjustment I did? I want to contain it in a perfect turbulance like what is showing in your tutorial.
amazing
for some reason my circe mesh dont emit fluid, i tried every way possible. sometimes when i select it it become plane not animated circle we made with geometry node
SAME HERE DID U FIGURE IT OUT
@@shotby-jamm not yet
@@afrodailytv4335 what about now???
for real the tutorial is broken, leaving a dislike
@@shotby-jamm nope
my liquid is not changing color
I got a problem at 8:00 when I put the glass texture, there is the glass texture only on my cube, not on my plane. Moreover my plane is not liquid but my cube is liquid. I don't understand how can I do and why my cube and my plane are really 2 differents items. Just my cube is "liquid" and got a glass texture. Can u help me plz ? thanks
my liquid simulation doesn't appear :(
have you baked the fluids
The geometry nodes disappears when trying to add physics prop. I think this is most of your funs problem. We need another tutorial for this.
The Geometry Nodes do not disappear. But when you add physics, a new modifier is added to the object and the Geometry Nodes are only showing when you either select the Geometry Nodes modifier or you have pinned the nodetree in the editor to stay no matter which modifier is selected.
Same issue here :(
Can you tell me about your system setup? or link to a video where you talk about it?
It's N i9 32gb 3070
you skipped turbulence force (it just appeared in your collection)
I used it in my tests but turned it off after
Hello. I purchased the file but some parts were missing.. 1 library and 1 data block.. How can I get these working? Is there any other way I can contact you directly?
Hello sorry about that, you can use discord or my email,
Bro.. if I am beginner? Should I start from Blender making to Commercial?
textures of geometary node object are not visible in render..plz help
What is in your instance collection in 5:26 ? Probably you have skipped that.
can you make this animation for my product? I dont know blender. I can pay you
Sure send me an email
4:14 the time the mesh turned into cube, how did you revert it back to mesh?
i bought your product, but the work that looks like you and the one that looks like me are not the same, and when I get a render, I get a different result what should I do
ı cant see the liquid so ıneed to see how can ı do
you need to first bake the liquid, select the domain and bake the liquid, but first make sure all the collections are enabled
I LOVE YOU....!!!! 🥰🥰🥰
Love u too
Great video! Thanks... however when when you finish geometry nodes for the emitter plane and add the fluid, the plane goes back to a square and doesn't take the fluid effect. I tried all the explanations below but it doesn't work :( Not sure why? Please ... Thank you!
I found the solution... the geometry node modifier turns off the "viewer" node. Just go to modifiers, click on the geometry nodo to show the diagram and turn on the "viewer" again. Tks :)
You either hide the box or simulate all the frames
Hey Brother! Thanky you for the great Tutorial. I have one Problem: WHen i want to apply the CURVE Shape to the Wind-Force, there is no curve to choose from..just: Point, Line, Plane, Surface, Every Point...did i miss something? Thanks
the force object has to be a curve object
Oh Yes!!!!! THanks for the fast reply!!@@TopChannel1on1
hello, I cannot seem to find the curve shape when adding the wind forcefield. Do you know how to sort this?
at 3:07
@@imansmjeppesenj7488 Right click the circle and convert it to a curve before adding the curve shape
WHERE I FIND ASSET ORONGE USED IN THE VEDIO
On patreon
Force field feature in my scene "hair partical sys." What do you recommend I do to change the orientation of featured objects?
turn on advanced, and then rotation play with different orientation axis
u delete something in geometry so no one can do it
NICEEEEEEEEEE
not a beginner friendly tutprial AT ALL !!
Hey when i rendered this out water was moving very fast around bottle can you tell me the solution? How can i control the speed of water rotation
the flow object is a geometry nodes object, you can check the modifier tab to see the setting, and slow the animation
Bought the file from Gumroad but everything is broken, it'll take time to salvage it, any solution?
what is broken spesifically, you need to bake the fluids first on your computer, select the domain and bake, also make sure you all the collections are enabled in the outliner
can u tell us what did u do at 1:28 plz ? i can't figure it out
Me too i need expalination 😄
when i do the fluid inflow i get only a few liquid particles any idea on how to fix this 2:30
try increasing your domain resolution
i did everything but each time i apply liquid it turns back into a plan and i dont know why please who has a solution
SAME
こいつぁ、すげぇや
I bought the project file, but can't see the Liquid simulation, pls hlp me
hello, you have to bake the simulation first, i could not upload the fluid cache files as the project would be too big, just select the domain and place bake, thanks for the support btw
What did you change at 3:19 to make the simulation flow from the inside of the circle to the outside. No matter what i change it keeps flying off the sides outward
I havent tried everything. Turning down the wind helps
Set the wind to stop affecting the location - so it only affect rotation
Coloca um valor corta o video e o mesmo valor que vc acha q ta certo muda. Para de fazer tutorial.... tem que voltar 60x o video pra arrumar valor que mudam a cada corte.
Please include shading and Background this time please liquid shading and lighting setup is more complex than i thought
Hi there I'm following the tutorial right now and for some reason the fluid animation was showing for a bit when working in the viewport but it was on and off. Sometimes it would appear and disappear and I thought baking it would fix the problem. But the liquid animation still isn't showing
Try increasing the subdivisions
@@TopChannel1on1 how would I go about that?
@@jorgeflores2825 select the domain, and in the physics tab, its the first setting you will see
@@TopChannel1on1 That is very misleading
So bad,I see only skips
Hi bro, Whats your pc specs?
for some reason my object isn't emitting liquid
try incrinsing the domain resolution and setting the object inflow to planar, also make sure the type for both the domain and objects is liquid
@@TopChannel1on1 thank you! turning on planar worked :)
@@TopChannel1on1 tell these people the truth your solutions are so vague!
Please make more video like this🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏❤❤❤❤❤❤❤
send me examples, i can remake in blender
I purchased the project file. I baked the domain object again. but it is still in cube shape. how do i fix this?
can you send me a screenshot of the project on my email, i see what could be the problem
@@TopChannel1on1 It got better after baking twice. interesting. So can you please tell me where you set the rotation speed? Thank you very much for your help by the way. I hope you are well
btw thanks for the support, select the fluid object which should be the circle object, in the modifier there should be an option@@Cevizyon
this is the worst tutorial I ever seen. You don't explain anything, you skip crucial parts of the process and you adding things without telling no one. Those time consuming videos are what I hate the most
When I apply geometry notes the animation stops
Pls for a solution @topchannel1on1
just delete viewer
is this outdated because none of this is working
This is 3.6 what is not working
@@TopChannel1on1litrally almost everything and i dont know how you get the plane to look like that when you click another object and also the water doesnt even work right either im using 4.0 but i tried 3.6 and the same things kept happening
@@TopChannel1on1bro please remake this I need this but don't skip steps and need depth tutorail?😢
my lord..how are you making the cube dissapear????????????????????coz your not hiding it ..i cant see what you did there..goshhhhh.
Which cube
this is not blender 2
it is blender 3.6
sorry I'm not watching