FS25 Modding: What's different? (FarmCon)
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- Опубликовано: 10 июл 2024
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Great work Stefan, fixed so many issues and a much better work flow. Looking forward to moving to FS25...
I hope one day frontloader consoles will be able to be modded in universally, so that I can just download a frontloader mod including the console and it automatically detects the connection points to all vehicles if available. Or at least compatibility dictated from the frontloader, and not the tractor itself. There are so many nice frontloader mods that are so limited in their use.
Giants have unparallelled support for the modding community. Thank you!
We're trying our best! <3
I can’t believe I’ve been playing this for 16 years 😂
Gute Neuerungen! Neues Materialsystem klingt mal gut, wird sich in der Praxsis weisen... auch endlich Kat Einteilung der Unterlenker Breite was in RL wichtig ist, war schon lange notwendig und Kugeln für Unterlenker sowieso. Schaut mal alles sehr interessant aus!
Thanks for posting this. Really helpful context for those of us that couldnt travel to FarmCon
I'm wondering if we finally possibly to turn on hazzards on vehicles in consoles
Adamsın Stefan kurtardın bizi 🥳
Quick Q - How do I get the color for a machine if it from a brand not existing in the set of 300 you already have scanned? Can I use the RGB colors from FS22 UDIM system?
You can still freely define the colors/material parameters in Maya/Blender. The template system is just a help to get more consistent results more easily.
Wow❤
Werden wir den Schatten einer Person in Autos sehen? Oder sitzt wieder ein Geist am Steuer?
So will FS22 mods be compatible or easy to convert to FS25 mods?
As always, some work will be needed to convert mods due to some changes and optimisations we perform.
Und wer endlich mal schön das Endspiel Standard ist und du selber ausmisten musst bei den Kuh stillen und bei den Schweinen.... und Schlauchsystem Standard drinne sein noch für die Konsolen...