Creating and Randomly Placing Garbage Using PFlow in 3ds Max 2017

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  • Опубликовано: 3 июл 2024
  • Using particle flow it is easy to populate a scene with garbage or even with suitable character props that will add life and also non uniformity to your piece. In this example I use pflow to create mounds of simple garbage similar to the ones in Wall-E - I later was at a talk by Neil Blevins who demonstrated a similar approach that Pixar had actually used to create their effect, the only difference being that they used masks for placement of pieces. This is a much quicker approach that will have your set dressed literally in minutes.

Комментарии • 3

  • @Holderdebolderable
    @Holderdebolderable 5 лет назад

    Hey Mehmet, great video! Just a little question. Is it possible to randomly stack objects in a 3d space without letting them interfere with each other. So they wont cross the boundaries of other randomly stacked objects. Basically I want to recreate a randomly stacked pile of blocks.

  • @mehmetakifsar8737
    @mehmetakifsar8737 6 лет назад +1

    the voice is pretty bad :(