Simple Align to Normal + Random Z Rotation [Particle Flow Tutorial]
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- Опубликовано: 8 июн 2014
- Sometimes you want to scatter objects all over a surface. Here's a quick solution.
You can check another solution here:
• Align Particles to Nor...
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Based on this idea from Johnny Random:
vimeo.com/95621202
Project Files: goo.gl/74A7i8
Tutorial developed by Alvaro Moreira and Particle Skull.
particle-skull.com
thanks, used it for different thing, but still useful explanations :)
Thanks for very helpful advance tutorial. Much appreciated
During Practicing, I found data operator is missing from PFlow. I am using 3ds max 2013. Is it not available for 2013?
Anyway, I search net and found that data operator will available after installing orbaz Particle Flow Box#2 and Box#3.
Great tutorial :)
this method don't working if i am using as object instance group of objects with different materials
big like
nice tut i need a basic tut about data operator please
hello alvero sir , how can we make frequency operator to make the rotation slow and smooth
i have a Question how can i use same Technique if i am Using Birth From Texture?
Amine guerba Hey, yeah we have one ;)
Check it out vimeo.com/105513879