Simple Align to Normal + Random Z Rotation [Particle Flow Tutorial]

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  • Опубликовано: 8 июн 2014
  • Sometimes you want to scatter objects all over a surface. Here's a quick solution.
    You can check another solution here:
    • Align Particles to Nor...
    Interviews, News, Tutorials and a lot of Inspiration on ParticleSkull
    Based on this idea from Johnny Random:
    vimeo.com/95621202
    Project Files: goo.gl/74A7i8
    Tutorial developed by Alvaro Moreira and Particle Skull.
    particle-skull.com

Комментарии • 11

  • @Ginzzzu
    @Ginzzzu 6 лет назад

    thanks, used it for different thing, but still useful explanations :)

  • @advornk4399
    @advornk4399 5 лет назад +1

    Thanks for very helpful advance tutorial. Much appreciated

    • @advornk4399
      @advornk4399 5 лет назад

      During Practicing, I found data operator is missing from PFlow. I am using 3ds max 2013. Is it not available for 2013?

    • @advornk4399
      @advornk4399 5 лет назад

      Anyway, I search net and found that data operator will available after installing orbaz Particle Flow Box#2 and Box#3.

  • @ALZHEM
    @ALZHEM 8 лет назад

    Great tutorial :)

  • @mooncorizer290
    @mooncorizer290 9 месяцев назад

    this method don't working if i am using as object instance group of objects with different materials

  • @dokn221
    @dokn221 7 лет назад

    big like

  • @ahmedamine6504
    @ahmedamine6504 8 лет назад +1

    nice tut i need a basic tut about data operator please

  • @kirankudpane9676
    @kirankudpane9676 6 лет назад

    hello alvero sir , how can we make frequency operator to make the rotation slow and smooth

  • @saqib3d
    @saqib3d 6 лет назад

    i have a Question how can i use same Technique if i am Using Birth From Texture?

  • @ParticleSkull
    @ParticleSkull  8 лет назад

    Amine guerba Hey, yeah we have one ;)
    Check it out vimeo.com/105513879