hey, yeap. There's 2 ways (afaik) the better way is PFlow TM - hocuspocus-studio.fr/tools/product/pflow-tm/ the cheaper way is PFlow to Splines - www.scriptspot.com/3ds-max/scripts/pflow-to-splines
hey Alxander, you can convert the particles to very little spheres mesh, or circles looking to the camera or even use a plugin called pflow to split (or something like this)
yeah, it can bepretty hard to handle it on max. i'd say circles facing the camera. Theres a node called shape camera (or something like this). It putz a plane as a shape and it always face the camera, then you just have to put another shape node with the desired shape (a circle in this case). Also set the veiwport shape to be points and only generate the mesh at rendertime. Or you can look for the plugin the render it as spline, its from kinematic lab, from clovis gay. or even render it with krakatoa
awesome exactly what i was looking for..thanks a lot!
Cool, really nice effects. Thanks for sharing!
Very very nice video , You are so smart, thanks
this is very beautiful, is ther a way to convert this trail path /particles into splines or mesh.. i badly need it
hey, yeap. There's 2 ways (afaik)
the better way is PFlow TM - hocuspocus-studio.fr/tools/product/pflow-tm/
the cheaper way is PFlow to Splines - www.scriptspot.com/3ds-max/scripts/pflow-to-splines
I`m sorry for the question. Maybe everybody knows exept me. Can i render the beautiful lines? How can i do that?
hey Alxander, you can convert the particles to very little spheres mesh, or circles looking to the camera or even use a plugin called pflow to split (or something like this)
Particle Skull, thx for your answer. The lines to spheres? Omg! This will kill the max, i think. Maybe i'm wrong. Ok. What is the best way in Max?
yeah, it can bepretty hard to handle it on max. i'd say circles facing the camera. Theres a node called shape camera (or something like this). It putz a plane as a shape and it always face the camera, then you just have to put another shape node with the desired shape (a circle in this case). Also set the veiwport shape to be points and only generate the mesh at rendertime.
Or you can look for the plugin the render it as spline, its from kinematic lab, from clovis gay.
or even render it with krakatoa
Script from Kinematic Lab PF trajectory mesher falls when simmulation is starts. Through some time
dammit. But really, the workflow with circles facing the camera works surpringly well, give it a try!
大神