Wind Force - Turbulence X Scale [Particle Flow]

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  • Опубликовано: 4 окт 2024

Комментарии • 13

  • @elivilen
    @elivilen 10 лет назад +1

    awesome exactly what i was looking for..thanks a lot!

  • @jamesabell9494
    @jamesabell9494 10 лет назад

    Cool, really nice effects. Thanks for sharing!

  • @AliNaserGFX
    @AliNaserGFX 7 лет назад

    Very very nice video , You are so smart, thanks

  • @Grinch450
    @Grinch450 7 лет назад

    this is very beautiful, is ther a way to convert this trail path /particles into splines or mesh.. i badly need it

    • @ParticleSkull
      @ParticleSkull  7 лет назад +1

      hey, yeap. There's 2 ways (afaik)
      the better way is PFlow TM - hocuspocus-studio.fr/tools/product/pflow-tm/
      the cheaper way is PFlow to Splines - www.scriptspot.com/3ds-max/scripts/pflow-to-splines

  • @enotdesign
    @enotdesign 6 лет назад

    I`m sorry for the question. Maybe everybody knows exept me. Can i render the beautiful lines? How can i do that?

    • @ParticleSkull
      @ParticleSkull  6 лет назад

      hey Alxander, you can convert the particles to very little spheres mesh, or circles looking to the camera or even use a plugin called pflow to split (or something like this)

    • @enotdesign
      @enotdesign 6 лет назад

      Particle Skull, thx for your answer. The lines to spheres? Omg! This will kill the max, i think. Maybe i'm wrong. Ok. What is the best way in Max?

    • @ParticleSkull
      @ParticleSkull  6 лет назад

      yeah, it can bepretty hard to handle it on max. i'd say circles facing the camera. Theres a node called shape camera (or something like this). It putz a plane as a shape and it always face the camera, then you just have to put another shape node with the desired shape (a circle in this case). Also set the veiwport shape to be points and only generate the mesh at rendertime.
      Or you can look for the plugin the render it as spline, its from kinematic lab, from clovis gay.
      or even render it with krakatoa

    • @enotdesign
      @enotdesign 6 лет назад

      Script from Kinematic Lab PF trajectory mesher falls when simmulation is starts. Through some time

    • @ParticleSkull
      @ParticleSkull  6 лет назад

      dammit. But really, the workflow with circles facing the camera works surpringly well, give it a try!

  • @xu6279
    @xu6279 7 лет назад

    大神