Links from Video ****************** Check out Dungeonfog - bit.ly/GetDungeonFog Order Out of the Box Encounters for 5th Edition - bit.ly/OutoftheBoxEncounters5e
Hey if you guys ever read this I would love your opinion. My sorcerer did something pretty amazing (to me, terrible according to alot of others.) you see they were targetting someone and they eventually found the person harmed in some way (they were like burned or something, didnt lose much hp but had a large burn on their arm or w.e.) my sorcerer who was masquerading as a cleric via divine soul sorc offered to heal them. So they began to "Pray" and reached out to touch the person (this is important) the person WILLINGLY clasped my sorcerers hand in theirs. Now my sorc immediately cast inflict wounds while using subtle spell. IW only has verbal and somatic components which are wiped out due to subtle so the only thing left is to touch the target... they already were touching and my dm had said that the person was gripping my sorcerers hand as if their life depended on it...but he decided i still needed the attack roll instead of it being an instant hit. How would you have ruled this?
@@masterreaper115 While I might want to know more details, given the circumstances I would rule in your favor as DM. Subtle removes verbal and somatic and the patient [victim] was both willing and appears to have had no suspicion of your character. At the very least, advantage on the touch (but given the slick execution, I'd say it was a gimme... and that there might be immediate repercussions because: subtle, but not subtle. lol)
Sword bard > 6 Assassin > 3 Sword Bard > 14, Magic Secrets for attack spell/ buff of choice, maybe even two of them. Master Flourish for what is effectively another rank of Sneak Attack Dice and some added fancy footwork. Thereafter it depends on the campaign, I'd personally stay Bard to the 9th level slot at 17. But I also understand if someone decides to go for a warlock > 3 dip to have 2 2nd level spells/short rest. Shadow blade and Armor of Agathys are strong tools. I'd rush that on levels 9-12 and lean on learning Armor of Agathys for melee scraps.
I used a build like this. 1 level of Hexblade, 3 levels of Assassin, 16 levels of College of Whispers. I was a Changeling with the Charlatan background. My characters targets didn't know what hit them.
Also in Tashas rogues get Steady Aim 3rd-level rogue feature As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn. Which works for any attack rolls, ie spells.
Also if you are a Bugbear you get Surprise Attack If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat. Which works for spell attacks as well
Reminds me of my grave cleric 2 / divine soul sorc x build. It requires a little finesse of the rules and spellcasting system, but by RAW it works. Round 1: Ready Action (prepare Hold Person with the trigger being after the targets turn.) Turn 2: (If hold person is successful) Action to Channel Divinity: Path to the Grave. Bonus action: Quicken upcasted Inflict Wounds Thanks to Hold Person / Hold Monster they are paralyzed which means all attacks within 5ft are criticals + they have vulnerability to the damage. Not to mention thanks to you casting the hold spell after their turn, they only get 1 save (the original save) before you hit them with the combo. Successfully pulled this off in a 1v1 arena battle vs a druid who was wild shaped (I used Hold Monster instead of Hold Person). Crit them for 190 necrotic damage and 1 hit them through wild shape ... good times.
I designed a character I dipped hexblade warlock, for Eldritch blast which scales with class level getting more attack rolls. Medium armor, breastplate. Agonizing blast. Misty visions for unlimited silent image. And also went booming blade and gfb before the errata. Hexing everyone. And then you go shadow sorcerer, dropping 2 Eldritch blasts a turn with quickened spell. Distant spell used to give you the ability to use gfb reach. Maybe get the sorlock Metamagic combos. You get a hex wolf down the sorcerer line. More Metamagic the better. I’d consider 4 Warlock/4 Rogue/12 Sorcerer, to get all your ASIs/feats whatever Pact Boon you want. Arguably the new wording on gfb doesn’t work with pact of the blade very well, because the pact weapons could be considered to not have any gp value. And therefore not an adequate spell component. So I’d go Chain and get sneak on every weapon attack with an invisible familiar. Which does work with gfb. Your bonus action disengage is going to do work here after the errata, but you’ll be hexing, and medium armoring, and if things get hairy you can bonus action disengage/hide + silent image. He’s a real bastard to pin down, and his base skills scale pretty decently with class level. And he can do halfassed ok as a spell caster after you fully come online at 12. If you ever get there. Obviously there is a lot of minutiae in choosing race, stats, feats, and the rules for spell components aren’t obvious. But if you are familiar with that stuff nothing I can say is different. Sorcerer first level is a must. Proficiency in Con saves are going to be necessary to use your hexblade options. If you go warcaster you can use a shield and weapon while casting reaction spells. And considering how AC scales, a shield spell is pretty good no matter what. Spell casters are going to fuck up your con. Counterspell at sorcerer 5 is going to save you a lot of trouble, though it’s only going to annoy any truly powerful spellcasters. But that might be enough. The rest is how you’d expect to build a hexblade or gish + rogue stuff which is simple.
I'm going to be starting a 5e campaign soon and I'm only familiar with 3.5 and earlier. Can you think of any other ways to add some magic to an existing class? I'd like to play an assassin but they don't have slow casting anymore like 3.5
I'm doing something like this, only with a fighter instead of a caster. One more level and I'll be ready to jump on someone with auto-crit savage attacks.
So basically the build is mainly just 3 levels assassin rogue, go wizard x and have high dex and int, expertise stealth? Then basically just merc the enemies by guaranteeingly critting? I might try this, but it’d be dope if you could do a build guide for this
There’s also an option to take two levels in fighter for action surge. The rest in divine soul sorcerer. Your concentration should be on spirit shroud once you hit tenth level character and then attacking with scorching ray. If you have a kind dm they’ll allow you to cast spirit shroud before combat starts. If that’s the case you can also spiritual weapon for a minor damage boost. Then action surge two scorching rays at the highest level you can.
While it may not be the most badass option, I'd love to see something with rogue/assassin and warlock as the primary two classes. I never do optimized builds, so I'm not really sure what would work best for this. Thanks! Great video!!
2nd level Rouge, 3rd level Sorcerer and 2nd level Paladin. Shadow Blade, Divine Smite and Sneak Attack. Take Paladin to 5th for Extra Attack, Rouge to 4th for the ASI and Sneak Attack dice, 4th level Bard/Whispers and fill with Sorcerer levels. If you run the numbers they are off the hook even after round 1.
Looks like this video was made before Tasha's Cauldron of Everything came out, if you take a look at some of the spell closeups you'll notice that some of the options that are now official with TCoE are listed as Unearthed Arcana, like the Wildfire Druid for the spell Scorching Ray
15th level character (Bladesinger 10/Assassin 3/Fighter 2) and a permissive DM who allows the 'rule of cool'. Cast Steel Wind Strike twice with Action Surge, targeting 10 creatures, or 5 creatures twice (doing 24d10 force damage per creature). As a DM, the only way I could see allowing this in game, would be in a one-on-one or low-member party situation. Someone's playing a 'Bleach'/Soul Reaper type character, and this is their Bankai move, allowing them to flash-step and attack multiple enemies in quick succession, twice.
I'm liking the idea of an assassin/sorcerer. Go draconic bloodline to get some decent ac paired with rogue's high dex. Then you can twin spell on the scorching ray. What a fun concept, you guys have some great content.
blew my mind with pointing out assassinate works with spells. how did I not realize this before? the new change to bladesinger could work well with this. eldritch blast with multiple beams and then 1 extra melee attack you can also add sneak attack to. though unfortunately surprise is very DM specific so this build could be hard to pull off
Here is my Spell Assassin idea. My rolled stats were 11 8 16 15 13 16 Elven Linage (Tasha's) +2 CHA, Feat - Elven Accuracy, Darkvision 60ft Spy Background - Took Lute in place of thieve's tools 1-3 Rogue, Taking Assasin 4-7 Warlock, Taking Hexblade 8-9 Cleric, Grave Domain 10-20 Warlock Took Agonizing Blast and Devil's Sight 2nd Level Spell Darkness & Invisibility Pact of the Chain (Need advantage and can not be invisible or in darkness all the time yet) 3rd Level Spell Fly 4th Level Spell Shadow of Moil With this build I do not need Fighter Levels. Another choice is Shadow Sorcerer and add the 2 levels of Fighter.
surprised college of whispers bard / assassin went under the radar here. Psychic blades has identical scaling to sneak attack so your essentially a limited use full level sneak attacking rogue and then have magical secrets to steal your choice of any of the cool spells mentioned in the video. College of whispers also comes with all sorts of features adding depth to stealth game play.
Pretty bad ass combo. I I am wondering if you banish some thing and we’re ready right when it came back to attack them at the very start of a combat this account is a new combat so you could use the vampire touch if somebody banished the big bad finish off the bunch of guys and then we use vampire touch the very beginning of the returning banishment?
Little bit late, but College of Whispers Bard (15) + Assassin Rogue (5), Shadow Blade for Magical Secrets. Assuming you get a surprise round, 7th Level Shadow Blade (Bonus Action), attack with Shadow Blade (5d8 doubled to 10d8), sneak attack (3d6 doubled to 6d6), and Psychic Blades (8d6 doubled to 16d6) = 22d6+10d8+Dex+Prof Bonus
I think going Sorcerer for Quickened Spell instead of Fighter for Action Surge might be a cleaner way to get the Path to the Grave combo off in one turn, aside from being somewhat MAD.
Right now to me a spell assassin could just be arcane trickster with the Steady Aim variant feature in Tasha’s and stuff like booming blade as an attack roll, or just using Steady Aim with Assassinate for some fun advantage shenanigans.
9 levels of Bladesinger for extra attack and spells, 3 levels of Assassin for sneak attack and assassinate, 3 levels of Gloomstalker for an extra attack on the first turn and better initiative, 2 levels of Grave Domain for another 2x damage, then sharpshooter and crossbow expert feat = One shot a Tarrasque (assuming you have a magic crossbow).
I've been quietly working on a hexblade/assassin build for the last two months. I hope one of my friends doesn't steal this idea out from under me, before I get to surprise them *fingers crossed*
How about. 2 levels mage for conjure, 3 levels rogue for assassin. Take criminal background, be a poison smuggler for a merchant that sells to an assassins guild. Now you have assassin, at some point you've probably seen purple worm venom given the background, and the fact that you work with poisons (you even have the kit for poison) conjure a vial of purple worm venom, coat an arrow, shoot said arrow with long bow. At 7th level you can easily hit someone for around 85 to 89 or more dmg. 2d8 bow crit, dex bonus, 12d6 poison dmg (DC 19). From there go mage, or rogue, or even fighter. Enjoy killing.
So would a target hit by sneak that qualifies for assassinate AND grave cleric ability receive damage as 2d6 goes to 4d6 then 8d6 due to the 4x OR 2D6 + 2D6 + 2D6? I can see the argument at my table now
Waaaaaaay down the line: Blade of Disaster. You’d have to be 17 levels in one class and 3 for assassin, but the special crit text is pretty nice, plus it would just feel epic. Probably not the most efficient or optimal combo, but still a fun one to think of. Then just use your action to cast a damaging cantrip that has an attack roll.
So i worked through this. Custom lineage, +2 charisma, elven accuracy gives +1 charisma. 18 charisma at level 1. Take magic initiate for Eldritch blast and hex. Feat for agonizing blast. Asi for +2 charisma. 15 levels of sorcerer. 2 levels of fighter. 3 levels of assassin. Turn -1: someone casts greater invisibility on you. Turn 0: you subtle spell hex. Turn 1: cast 8th level scorching ray, action surge cast 7th level scorching ray, quicken cast eldritch blast. This combo hits for 449 damage to a single target on average. Empowered spell can boost boost both scorching rays, or you can change the damage type with the new tce metamagic.
@@hippywill i had this conversation earlier on reddit with several people and got it all sorted out. You would actually need to cast eldritch blast, action surge for eldritch blast, then quicken cast scorching ray for an average damage of 380.
@@kaseyrollins7831 ya looking in to it you can cast 2 spells ( rays ) but not the blast i think. so dont know which is better ? prob the way you did it. its hard to use surge for spells
TBH I don't watch the character build videos. All I do is fast forward to look at the sheet to see how many levels you dropped into each class. I prefer this style of video. Give us the concept and important details and leave the rest up to each person using it.. But not everyone agrees with me. You could find a hybrid.. like doing a talk about the build and the highlights, and then a link to a text version of the build.
So would a target hit by sneak that qualifies for assassinate AND grave cleric ability receive damage as 2d6 goes to 4d6 then 8d6 due to the 4x OR 2D6 + 2D6 + 2D6? I can see the argument at my table now
Links from Video
******************
Check out Dungeonfog - bit.ly/GetDungeonFog
Order Out of the Box Encounters for 5th Edition - bit.ly/OutoftheBoxEncounters5e
Everyone wants a character sheet or breakdown please!
Ditto that.
would absolutely love a breakdown
Hey if you guys ever read this I would love your opinion. My sorcerer did something pretty amazing (to me, terrible according to alot of others.) you see they were targetting someone and they eventually found the person harmed in some way (they were like burned or something, didnt lose much hp but had a large burn on their arm or w.e.) my sorcerer who was masquerading as a cleric via divine soul sorc offered to heal them. So they began to "Pray" and reached out to touch the person (this is important) the person WILLINGLY clasped my sorcerers hand in theirs. Now my sorc immediately cast inflict wounds while using subtle spell. IW only has verbal and somatic components which are wiped out due to subtle so the only thing left is to touch the target... they already were touching and my dm had said that the person was gripping my sorcerers hand as if their life depended on it...but he decided i still needed the attack roll instead of it being an instant hit. How would you have ruled this?
@@masterreaper115 While I might want to know more details, given the circumstances I would rule in your favor as DM. Subtle removes verbal and somatic and the patient [victim] was both willing and appears to have had no suspicion of your character. At the very least, advantage on the touch (but given the slick execution, I'd say it was a gimme... and that there might be immediate repercussions because: subtle, but not subtle. lol)
I would love to see a character sheet/level breakdown of this build
Way I'd do it is assassin 3 rest whisper bard or Bladesinger
Sword bard > 6
Assassin > 3
Sword Bard > 14, Magic Secrets for attack spell/ buff of choice, maybe even two of them.
Master Flourish for what is effectively another rank of Sneak Attack Dice and some added fancy footwork.
Thereafter it depends on the campaign, I'd personally stay Bard to the 9th level slot at 17.
But I also understand if someone decides to go for a warlock > 3 dip to have 2 2nd level spells/short rest. Shadow blade and Armor of Agathys are strong tools. I'd rush that on levels 9-12 and lean on learning Armor of Agathys for melee scraps.
Assassin 3/ Order of the Scholar for spell damage type conversions. :)
I second that
@@SCh1m3ra why sword bard? This is a sneaky burst damage build not a prolonged fight build
What happened with lvl by lvl guides? Those was awesome.
sloth style
I had a lot of fun playing an assassin warlock, or as I called it, an asslock. ;-)
Not an Asswar?
You had me at ass
I used a build like this. 1 level of Hexblade, 3 levels of Assassin, 16 levels of College of Whispers. I was a Changeling with the Charlatan background. My characters targets didn't know what hit them.
I say do a thorough break down with all versions of spell casters.
Greater invisibility + steel wind strike + assassinate. I have made a few wizarda on ddb with this combo in mind
Also in Tashas rogues get
Steady Aim
3rd-level rogue feature
As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
Which works for any attack rolls, ie spells.
Also if you are a Bugbear you get
Surprise Attack
If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.
Which works for spell attacks as well
Steady aim requires a ranged attack i believe.
As above, I copied from dnd beyond. No mention of ranged anything.
@@neko1538 it doesnt BUT even if it did, ranged spell attacks are still ranged attacks
I'd be down for a full build of this character it'd be interesting for the CoS game I'm playing.
A whole build video would be awesome!
Undead Warlock, Fighter, Grave Cleric, Assassin... Big boom
Reminds me of my grave cleric 2 / divine soul sorc x build. It requires a little finesse of the rules and spellcasting system, but by RAW it works. Round 1: Ready Action (prepare Hold Person with the trigger being after the targets turn.)
Turn 2: (If hold person is successful) Action to Channel Divinity: Path to the Grave. Bonus action: Quicken upcasted Inflict Wounds
Thanks to Hold Person / Hold Monster they are paralyzed which means all attacks within 5ft are criticals + they have vulnerability to the damage.
Not to mention thanks to you casting the hold spell after their turn, they only get 1 save (the original save) before you hit them with the combo.
Successfully pulled this off in a 1v1 arena battle vs a druid who was wild shaped (I used Hold Monster instead of Hold Person). Crit them for 190 necrotic damage and 1 hit them through wild shape ... good times.
I've really missed these kinds of videos I don't know what it is about their build videos but for some reason I like them the most ❤️
I designed a character I dipped hexblade warlock, for Eldritch blast which scales with class level getting more attack rolls. Medium armor, breastplate. Agonizing blast. Misty visions for unlimited silent image. And also went booming blade and gfb before the errata. Hexing everyone. And then you go shadow sorcerer, dropping 2 Eldritch blasts a turn with quickened spell. Distant spell used to give you the ability to use gfb reach. Maybe get the sorlock Metamagic combos. You get a hex wolf down the sorcerer line. More Metamagic the better.
I’d consider 4 Warlock/4 Rogue/12 Sorcerer, to get all your ASIs/feats whatever Pact Boon you want. Arguably the new wording on gfb doesn’t work with pact of the blade very well, because the pact weapons could be considered to not have any gp value. And therefore not an adequate spell component. So I’d go Chain and get sneak on every weapon attack with an invisible familiar. Which does work with gfb. Your bonus action disengage is going to do work here after the errata, but you’ll be hexing, and medium armoring, and if things get hairy you can bonus action disengage/hide + silent image. He’s a real bastard to pin down, and his base skills scale pretty decently with class level. And he can do halfassed ok as a spell caster after you fully come online at 12. If you ever get there.
Obviously there is a lot of minutiae in choosing race, stats, feats, and the rules for spell components aren’t obvious. But if you are familiar with that stuff nothing I can say is different. Sorcerer first level is a must. Proficiency in Con saves are going to be necessary to use your hexblade options. If you go warcaster you can use a shield and weapon while casting reaction spells. And considering how AC scales, a shield spell is pretty good no matter what. Spell casters are going to fuck up your con. Counterspell at sorcerer 5 is going to save you a lot of trouble, though it’s only going to annoy any truly powerful spellcasters. But that might be enough. The rest is how you’d expect to build a hexblade or gish + rogue stuff which is simple.
I would like to see a comparison of an assassin with a dip into Sorcery vs a Sorcerer with a dip into assassin.
Bladesinger wizard 17/ assassin rogue 3 builld done. easy. Also you should absolutely make this archtype in a full character build
Mark of the Shadow Elf would be sweet and seems synergetic with the core concept. Yeah I would mos def like to see a full build.
I'm going to be starting a 5e campaign soon and I'm only familiar with 3.5 and earlier.
Can you think of any other ways to add some magic to an existing class? I'd like to play an assassin but they don't have slow casting anymore like 3.5
I would like to see a full character build.
I for one would love to see this fully drawn out💯😁🙏
I'm doing something like this, only with a fighter instead of a caster. One more level and I'll be ready to jump on someone with auto-crit savage attacks.
So basically the build is mainly just 3 levels assassin rogue, go wizard x and have high dex and int, expertise stealth? Then basically just merc the enemies by guaranteeingly critting? I might try this, but it’d be dope if you could do a build guide for this
Yes would love to see DMs guild build sheet
There’s also an option to take two levels in fighter for action surge. The rest in divine soul sorcerer. Your concentration should be on spirit shroud once you hit tenth level character and then attacking with scorching ray. If you have a kind dm they’ll allow you to cast spirit shroud before combat starts. If that’s the case you can also spiritual weapon for a minor damage boost. Then action surge two scorching rays at the highest level you can.
While it may not be the most badass option, I'd love to see something with rogue/assassin and warlock as the primary two classes. I never do optimized builds, so I'm not really sure what would work best for this. Thanks! Great video!!
2nd level Rouge, 3rd level Sorcerer and 2nd level Paladin. Shadow Blade, Divine Smite and Sneak Attack. Take Paladin to 5th for Extra Attack, Rouge to 4th for the ASI and Sneak Attack dice, 4th level Bard/Whispers and fill with Sorcerer levels. If you run the numbers they are off the hook even after round 1.
"Thor meme" - this is good, another! (Smash 🍺)
So rogue 3 grave cleric 2 caster 15...that's nuts. I love it!
I would love to see a character build for this build! It seems like it would be an awesome build and deadly assassin!
I love your build videos so I would definitely want to see this one as well
Looks like this video was made before Tasha's Cauldron of Everything came out, if you take a look at some of the spell closeups you'll notice that some of the options that are now official with TCoE are listed as Unearthed Arcana, like the Wildfire Druid for the spell Scorching Ray
15th level character (Bladesinger 10/Assassin 3/Fighter 2) and a permissive DM who allows the 'rule of cool'.
Cast Steel Wind Strike twice with Action Surge, targeting 10 creatures, or 5 creatures twice (doing 24d10 force damage per creature).
As a DM, the only way I could see allowing this in game, would be in a one-on-one or low-member party situation. Someone's playing a 'Bleach'/Soul Reaper type character, and this is their Bankai move, allowing them to flash-step and attack multiple enemies in quick succession, twice.
I'm liking the idea of an assassin/sorcerer. Go draconic bloodline to get some decent ac paired with rogue's high dex. Then you can twin spell on the scorching ray. What a fun concept, you guys have some great content.
cant twin scorching ray
I want to see a campaign with the party made entirely out of your crazy builds.
blew my mind with pointing out assassinate works with spells. how did I not realize this before?
the new change to bladesinger could work well with this. eldritch blast with multiple beams and then 1 extra melee attack you can also add sneak attack to.
though unfortunately surprise is very DM specific so this build could be hard to pull off
Here is my Spell Assassin idea. My rolled stats were 11 8 16 15 13 16
Elven Linage (Tasha's) +2 CHA, Feat - Elven Accuracy, Darkvision 60ft
Spy Background - Took Lute in place of thieve's tools
1-3 Rogue, Taking Assasin
4-7 Warlock, Taking Hexblade
8-9 Cleric, Grave Domain
10-20 Warlock
Took Agonizing Blast and Devil's Sight
2nd Level Spell Darkness & Invisibility
Pact of the Chain (Need advantage and can not be invisible or in darkness all the time yet)
3rd Level Spell Fly
4th Level Spell Shadow of Moil
With this build I do not need Fighter Levels. Another choice is Shadow Sorcerer and add the 2 levels of Fighter.
surprised college of whispers bard / assassin went under the radar here. Psychic blades has identical scaling to sneak attack so your essentially a limited use full level sneak attacking rogue and then have magical secrets to steal your choice of any of the cool spells mentioned in the video. College of whispers also comes with all sorts of features adding depth to stealth game play.
I would love to see a full build for this
I would always love to see the full written builds so I can build and play them
Pretty bad ass combo.
I I am wondering if you banish some thing and we’re ready right when it came back to attack them at the very start of a combat this account is a new combat so you could use the vampire touch if somebody banished the big bad finish off the bunch of guys and then we use vampire touch the very beginning of the returning banishment?
i did a cleric version of this using Inflict Wounds just as a novelty, its fun just to see the looks on the faces around the table. :-)
Little bit late, but College of Whispers Bard (15) + Assassin Rogue (5), Shadow Blade for Magical Secrets. Assuming you get a surprise round, 7th Level Shadow Blade (Bonus Action), attack with Shadow Blade (5d8 doubled to 10d8), sneak attack (3d6 doubled to 6d6), and Psychic Blades (8d6 doubled to 16d6) = 22d6+10d8+Dex+Prof Bonus
I think going Sorcerer for Quickened Spell instead of Fighter for Action Surge might be a cleaner way to get the Path to the Grave combo off in one turn, aside from being somewhat MAD.
Mmmm 😋, my multi-classed rouge- paladin-monk-fighter is feeling good today
I’d love to see a full breakdown of this build
I played an assassin 3/chronurgist 12 and the first time i got steel wind stike off, was a moment of magic
so subtle spell would be fantastic with this right? so rogue 3 into sorcerer would be amazing
Sounds like a Thalmor agent, lets see whatcha got
Their acting is sub par and I love it
Sounds great, would love to see a fully engineered build
please yes. I'm curious as to how each of you would build this character.
Doing a one shot might do this build I usually play a light cleric
Right now to me a spell assassin could just be arcane trickster with the Steady Aim variant feature in Tasha’s and stuff like booming blade as an attack roll, or just using Steady Aim with Assassinate for some fun advantage shenanigans.
9 levels of Bladesinger for extra attack and spells, 3 levels of Assassin for sneak attack and assassinate, 3 levels of Gloomstalker for an extra attack on the first turn and better initiative, 2 levels of Grave Domain for another 2x damage, then sharpshooter and crossbow expert feat = One shot a Tarrasque (assuming you have a magic crossbow).
Why go bladesinger if ur just gonna use a xbow n the feat
Yes when will you do a build guide please
Literally been playing this build for a month just hit lvl 12 I swear they got me wire tapped or something.
I've been quietly working on a hexblade/assassin build for the last two months. I hope one of my friends doesn't steal this idea out from under me, before I get to surprise them *fingers crossed*
Brother I would LOVE to hear alot more on this build
Id love to see this in a full build
Going to try to make this in Baldurs Gate 3, ill update it if it works or not in game 🤔
Do the full character build.
How about. 2 levels mage for conjure, 3 levels rogue for assassin. Take criminal background, be a poison smuggler for a merchant that sells to an assassins guild. Now you have assassin, at some point you've probably seen purple worm venom given the background, and the fact that you work with poisons (you even have the kit for poison) conjure a vial of purple worm venom, coat an arrow, shoot said arrow with long bow. At 7th level you can easily hit someone for around 85 to 89 or more dmg. 2d8 bow crit, dex bonus, 12d6 poison dmg (DC 19). From there go mage, or rogue, or even fighter. Enjoy killing.
Yes please do a guide
love the intro
My favourite spell for assassinations is goodberry. :)
Ur a madman..
I say go grave cleric and get inflict wounds with the rouge assassin, first level spell would be able to do a lot of damage
So would a target hit by sneak that qualifies for assassinate AND grave cleric ability receive damage as 2d6 goes to 4d6 then 8d6 due to the 4x OR
2D6 + 2D6 + 2D6? I can see the argument at my table now
assassin hex warlock, still get invis get hex damage doubled and multi eldrich blast
just to make it simpler to use
Yes, please do the build.
Waaaaaaay down the line: Blade of Disaster. You’d have to be 17 levels in one class and 3 for assassin, but the special crit text is pretty nice, plus it would just feel epic. Probably not the most efficient or optimal combo, but still a fun one to think of. Then just use your action to cast a damaging cantrip that has an attack roll.
Please make the character sheet breakdown
I'm thinking Divine soul sorcerer with the distance meta magic and inflict wounds spell.
Warlocks drag through hell might be good
So whats build? what levels in what classes? I dont see anything . Its just pick lev3 assasin and then some class lev2? and some random spells
Shadow Blade because it also gets Sneak Attack damage!!!
Break this down hiw would you build it what gear are you looking for etc. Etc. Etc.
DO THE BUILD! DO THE BUILD!
I would like to see this build.
Inflict. Wounds.
Yes please
Human with spell sniper, take eb as the cantrip
Resoundingly yes
So you get a crit on every role is you get surprise? Or just the first?
NotiCrew I can dig it
So i worked through this.
Custom lineage, +2 charisma, elven accuracy gives +1 charisma. 18 charisma at level 1.
Take magic initiate for Eldritch blast and hex.
Feat for agonizing blast.
Asi for +2 charisma.
15 levels of sorcerer.
2 levels of fighter.
3 levels of assassin.
Turn -1: someone casts greater invisibility on you.
Turn 0: you subtle spell hex.
Turn 1: cast 8th level scorching ray, action surge cast 7th level scorching ray, quicken cast eldritch blast.
This combo hits for 449 damage to a single target on average. Empowered spell can boost boost both scorching rays, or you can change the damage type with the new tce metamagic.
i dont think u can cast 2 spells in one turn and a cantrip
@@hippywill i had this conversation earlier on reddit with several people and got it all sorted out. You would actually need to cast eldritch blast, action surge for eldritch blast, then quicken cast scorching ray for an average damage of 380.
@@kaseyrollins7831 ya looking in to it you can cast 2 spells ( rays ) but not the blast i think. so dont know which is better ? prob the way you did it. its hard to use surge for spells
@@hippywill the restriction is that if i cast a spell as a bonus action, then i can only cast cantrips on my tegular action
@@kaseyrollins7831 ya so 1 spell and 2 cantrips max?
TBH I don't watch the character build videos. All I do is fast forward to look at the sheet to see how many levels you dropped into each class.
I prefer this style of video. Give us the concept and important details and leave the rest up to each person using it..
But not everyone agrees with me. You could find a hybrid.. like doing a talk about the build and the highlights, and then a link to a text version of the build.
Assassin Elements monk could use this
Please build this!!
Anybody know if you can use skulker to avoid loosing a surprise round with spells?
You could call it a *Castassin*
Oh I’m in 9 place i’ll take that
Could you do an assassin necromancer??
Why??
@@laclaypool7651 why not
The acting in the intro hurts me in a good way
Need the character sheet
I wonder how many times you’ve said “you know” in the video 😂
I'm the first one finaly
gratz
Please build this... sounds like a great npc or mbg
Character build, please.
Plz Plz Plz make the video of the build break down
666 likes and 6 dislikes. Feels ominous. :)
So would a target hit by sneak that qualifies for assassinate AND grave cleric ability receive damage as 2d6 goes to 4d6 then 8d6 due to the 4x OR
2D6 + 2D6 + 2D6? I can see the argument at my table now
Literally been playing this build for a month just hit lvl 12 I swear they got me wire tapped or something.