If anyone gets stuck at the "Get Supported Class" override section, it is because that has been depreciated. The new workflow is to go to your Class Defaults tab for the EUB and add Supported Classes and Conditions that way. I hope that helps! 🙂
It would be Great if you show us how to do a "Twinmotion Presenter" Style UI and How to use it as a template so that we don't have to manually integrate it on on our projects all the time... or a marketplace Template would be great to buy if you make one ..... Thanks
Why doesn't unreal ever do a c++ talk? Why does epic always shy away from anything c++ when it comes to public lectures? I really hate this blueprint system.
There's a lot of them if you search the channel. Also blueprint extends the c++ classes and is itself extensible via custom c++. Blueprint allows for much faster iteration times, and is recommended to be used along with c++ as a base; not as an alternative to it. Highly recommend giving it another lookover.
If anyone gets stuck at the "Get Supported Class" override section, it is because that has been depreciated.
The new workflow is to go to your Class Defaults tab for the EUB and add Supported Classes and Conditions that way.
I hope that helps! 🙂
By the way, you probably meant to say "deprecated". The word you used means something else, just FYI
@@cosmotect yes, you are correct.
LEGEND!
As soon as I saw "Angelscript" I knew who was giving this talk! :-)
Great presentation.. Thank you.
Any tutorials the community is wanting to see? I can add it to the list. From Game Dev to high level concepts.
It would be Great if you show us how to do a "Twinmotion Presenter" Style UI and How to use it as a template so that we don't have to manually integrate it on on our projects all the time... or a marketplace Template would be great to buy if you make one ..... Thanks
Really hope support for nested action utilities can be implemented instead of compacting it all into one giant list.
When is verse (UE scripting) dropping, or has it been sheved
It is in trial run via UEFN (unreal editor for fortnite) right now, but personally I think the Angelscript syntax is less obtuse compared to verse.
Great presentation, its a shame that half a year later this is not how it works in 5.2 for the supported classes. "Get supported class" is deprecated
Thank for yours helps
greetings
Why doesn't unreal ever do a c++ talk? Why does epic always shy away from anything c++ when it comes to public lectures? I really hate this blueprint system.
There's a lot of them if you search the channel. Also blueprint extends the c++ classes and is itself extensible via custom c++. Blueprint allows for much faster iteration times, and is recommended to be used along with c++ as a base; not as an alternative to it. Highly recommend giving it another lookover.
Blueprints are far more accessible, so theyre speaking to a wider audience