Asset Dependency Chains: The Hidden Danger | Unreal Fest 2022

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  • Опубликовано: 1 авг 2024
  • When you are dealing with assets, it’s easy for dependency chains to get out of hand. And sadly, you don't always notice them until they become a big problem. In this talk aimed at programmers and Blueprinters, Lucid Games’ Studio Technical Director Mark Craig shares tricks developed at the company for spotting, analyzing, and fixing such problems-so you don't make the same mistakes.
    We’re excited to bring you sessions from Unreal Fest 2022, available to watch on demand: www.unrealengine.com/en-US/ev...
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Комментарии • 14

  • @DbugII
    @DbugII Год назад +14

    Great talk, and agree with the other commenters: When you show the presenter (which is fine), please show some view of the screen as well, because when he is commenting about what is on the screen and we don't see the screen, it's difficult to follow.

  • @roboknobthesnob
    @roboknobthesnob Год назад +6

    I feel like many people got some shivers listening to this and had an impulse to rush to their computers

  • @difficultylevel8154
    @difficultylevel8154 Год назад

    Thank you for the informative talk, super useful.

  • @koko-nl5tp
    @koko-nl5tp Год назад +8

    Please donot cut to speaker face when he is explaining things on the screen. It is unnecessary and ruin it.Thank you. PS. Amazing talk.

  • @77ZaRR77
    @77ZaRR77 Год назад

    Great speech! Thank you, mister Craig!

  • @leeoiou7295
    @leeoiou7295 Год назад +3

    Great talk. This is why I tell new teams to build as much as they can rather than getting an asset/tool for every single thing. It gets to a point where everything becomes so difficult to manage.

  • @carlosrivadulla8903
    @carlosrivadulla8903 Год назад +1

    15:00 im interested on that function to query asset types avoiding casting but I can't see the nodes at 360p resolution. May someone share the function if u get to read it?

  • @user-zx2kt7wk2x
    @user-zx2kt7wk2x Год назад

    Is there any benefit using imgui for unreal tool instead of slate?

    • @TheT0N14
      @TheT0N14 Год назад

      I am not sure. But maybe, possible imgui run inside unreal from python.

  • @WatchMaker666
    @WatchMaker666 Год назад +1

    Oh no

  • @bobgordon7574
    @bobgordon7574 Год назад

    17:33

  • @PizzaPartify
    @PizzaPartify Год назад +9

    Why is the presenter shown so much and not the slides ? We don’t need to see the presenter