I Wish I Learned This Sooner! | Unreal Fest 2024

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  • Опубликовано: 14 дек 2024

Комментарии • 89

  • @angrycola
    @angrycola 3 месяца назад +64

    00:04:25 Disabling C++ & Plugins to load a project as a blueprint only project
    00:06:28 Open Unreal in an empty map to reduce editor startup times
    00:07:37 Triggering a Prepare for all shaders
    00:08:57 Performance optimizations for UnrealEditor
    00:09:21 Scalability Settings
    00:10:16 Various Editor View Modes
    00:10:54 Show Framerate and Memory
    00:12:01 Capping framerate
    00:13:03 Disabling Realtime Rendering
    00:14:47 Reducing Cook Size
    00:16:03 Bulk Editing with Property Matrix
    00:18:21 Fix Pivot Point in Editor
    00:19:38 Fixing bad UV's in Editor
    00:20:42 Don't edit Unreal by Accident
    00:22:42 Tape Measure Tool
    00:23:27 Perspective view Drag Select
    00:24:00 Adding Game Modes
    00:27:38 Variant Manager Plugin
    00:31:01 Pixel Streaming
    00:37:12 Virtual Camera
    00:40:39 Control it all Remotely
    00:44:48 Create Components
    00:45:23 Collab Viewer Template
    00:45:44 Breakpoints, Print Strings, Instance Debugging
    00:46:29 Sound FX
    00:46:59 Soft References
    00:47:29 Event Dispatchers
    00:48:09 Interfaces
    00:48:35 Deep Search
    00:48:53 MultiGate
    00:49:11 Switch
    00:49:29 CE cvar
    00:50:26 Blueprint Function Library
    00:50:46 Blueprint Macros
    00:51:21 InterpTo
    00:52:07 Simplify Materials
    00:52:49 Getting ahead of Performance
    00:52:52 Finding Bottlenecks
    00:52:59 You've found your Bottleneck (GPU)
    00:53:36 Material parameter Collections
    00:53:37 Event Tracks
    00:54:11 Keep State
    00:54:21 Incompatible Skeletons
    00:54:47 Collab Viewer Template
    00:55:13 Emulate Stereo for VR
    00:55:47 XR Scribe
    00:57:38 OpenXR
    00:58:24 Alt + Esc

    • @ibrews
      @ibrews 3 месяца назад +3

      Hero !

    • @issacdhan
      @issacdhan 15 дней назад

      God Bless you.

    • @alyasVictorio
      @alyasVictorio 8 дней назад +1

      *I save this reply so I can go back to this great timestamp here via notifications

  • @OpinionatedHuman
    @OpinionatedHuman 4 месяца назад +154

    FYI Unreal, give this guy more time. I would watch him for the 3 hours he needed! 😉

    • @coffeediction
      @coffeediction 4 месяца назад +6

      yeah I had a feeling he had to rush and wasnt even able to get some breath between sentences, visibly rushing due to time constraints, and its harder to listen too, so yes Epic, give the guy more time. And a raise please :D

    • @hwkeyser
      @hwkeyser 3 месяца назад +5

      I've known Alex for 7 years; this is who he is in everyday life too: happy to share a lot but also has a lot to do so let's share as much as possible as quick as possible.

    • @NoizeIndexMusic
      @NoizeIndexMusic 2 месяца назад

      I would watch 10 hours of this honestly

  • @ibrews
    @ibrews 4 месяца назад +61

    Thank you everyone for stopping by! This was a fun (and harrowing) talk to put together. Very grateful to the Agile Lens team and everyone who contributed their own things they wish they learned sooner. The QR code still works for the presentation materials (can't post the link here or the comment will get flagged)-- be sure to head over to my training center website if you'd like to see the Part 2 of this talk.
    Lastly, what are other things you wish YOU learned sooner??
    Cheers :)
    -Alex

    • @GoatOfTheWoods
      @GoatOfTheWoods 4 месяца назад +2

      Excellent talk! Thanks for the crucial tips and tricks!

    • @ibrews
      @ibrews 4 месяца назад

      @@GoatOfTheWoods always happy to help !!

    • @comguaf8093
      @comguaf8093 4 месяца назад +2

      Thank you Alex :3, one thing I wish I learn before is tips of optimiza my game, pixels I use, poligons by screen, nanite, enable and disable little things to improve my performance,combine techniques (I combine the use of lods, nanite, impostors and layer levels with hit boxes to increase the performance of my game in gigantic ways but it takes me a lot of time and dedication) I wish I know if there is an easy way to do this, Im native spanish srry if my english is not the best

    • @kthxbye1132
      @kthxbye1132 4 месяца назад +3

      Thanks so much for sharing the talk! Any chance you could share the MetaHuman Optimization?

    • @ibrews
      @ibrews 4 месяца назад

      @@kthxbye1132 hopefully that talk is posted soon!

  • @Cloroqx
    @Cloroqx 4 месяца назад +14

    Yay, more Unreal Fest videos! Give us everything you've got, please!

    • @btwosoft
      @btwosoft 4 месяца назад +2

      Yes..drip-feeding 2 videos per day is sad :(

    • @pawechlebowski3410
      @pawechlebowski3410 4 месяца назад +3

      that would be great. I've been there this year and it's simply impossible to attend everything. There's like 7-8 lectures happening at the same time and in most cases i really wanted to be on at least 2 or 3 of them. Still great experience and a lot of fun.

    • @btwosoft
      @btwosoft 4 месяца назад

      @@pawechlebowski3410waiting for Unfeatured Features and PCG talks by Murphy and Langmead 😊

    • @RedBeardedJoe
      @RedBeardedJoe 4 месяца назад

      @@btwosoft See the thing is though not everyone wants all of the Videos all at once but some do

  • @SomunImmersive
    @SomunImmersive 4 месяца назад +2

    Superb, concise and geeky in the best way!

  • @guillermo3dcode
    @guillermo3dcode 3 месяца назад +1

    awesome as always Alex!!! Thankyou for the Fest!

    • @ibrews
      @ibrews 3 месяца назад

      you're welcome !

  • @Alexotronic
    @Alexotronic 4 месяца назад +36

    Having my full name (Alex Moro) said aloud on the Unreal Engine channel feels like some sort of Achievement. :-D (I think the closest I've come before was being acknowledged as the person responsible for the Robo-Recall poster in the background of a 'Inside Unreal' host's apartment)

    • @ibrews
      @ibrews 4 месяца назад +2

      THANK YOU ALEX MORO :D

  • @Dante1243
    @Dante1243 4 месяца назад +11

    Wish they would release the unreal fest gold coast sessions they were so good!

  • @Unknowable_Void
    @Unknowable_Void 2 месяца назад

    Great talk! A lot of the merge and split options for meshes in Modelling tools have been a lifesaver on top of the UV options

  • @LEOvsMAO
    @LEOvsMAO 4 месяца назад +2

    One of the best talks that I saw! If he was in my University I would never miss a lesson :)
    Then only moment, showing talker is understandable but when there is so much information and camera jumping from slides to person - it's hard to follow sometimes. Thank you!

    • @ibrews
      @ibrews 4 месяца назад

      this is such a kind comment, thank you !!

  • @Native_Creation
    @Native_Creation 2 месяца назад

    This is awesome, I just learned a few of these recently, great to see them all mentioned here.

  • @LumberingTroll
    @LumberingTroll 3 месяца назад +1

    Very helpful, please do a full series!

  • @dara1d3r
    @dara1d3r 4 месяца назад +2

    Alex is Amazing! Talk is super useful. Do more stuff like this!

  • @philbax
    @philbax 4 месяца назад +4

    Just a note on blueprint breakpoints: the blueprint debugger includes a callstack! Incredibly useful!

    • @ibrews
      @ibrews 4 месяца назад +1

      YES! haha definitely meant to get to more of that, thanks , great tip.

  • @comguaf8093
    @comguaf8093 4 месяца назад +2

    Thank you Alex that was awesome!!!

  • @jfht318
    @jfht318 4 месяца назад +28

    Unreal: Dont load into a large level you silly !
    Also Unreal: Lets make everyone load into a large 8000 shader nothing burger of a map , on project creation.

  • @MayorAwesome
    @MayorAwesome 4 месяца назад +2

    Excellent presentation Alex! I'm sharing it w/ my community. :)

  • @LiamProud
    @LiamProud Месяц назад +1

    This guy is brilliant

  • @hello_levesque
    @hello_levesque 3 месяца назад +2

    I'm 13:42 seconds into this talk... and I just caught myself saying 'I wish I learnt that sooner!!!!' (+ if I had already learnt it, well... I wish I had remembered it🤣)🤘🎉

    • @ibrews
      @ibrews 3 месяца назад +1

      haha amazing !!

  • @robotomato13
    @robotomato13 4 месяца назад +1

    this is s tier tips! thanks!

  • @dding_one1389
    @dding_one1389 4 месяца назад +1

    Awesome tips! thank you!!

  • @Niall96
    @Niall96 4 месяца назад +1

    Awesome work @ibrews

    • @ibrews
      @ibrews 4 месяца назад

      Thank you 🎉

  • @JosephSeed
    @JosephSeed 4 месяца назад +2

    Amazing guy! Thank you!

  • @LeoTierney
    @LeoTierney 4 месяца назад +2

    Very informative talk, thanks! For future presentations uploaded to RUclips could we have the multicam editing toned down? I found it very distracting and hard to focus, and I can't see any reason for it except to perhaps make the talk more exciting, cheers!😊

  • @Misaplay
    @Misaplay 4 месяца назад +2

    Very nice , thanks ,from brazil

  • @mn04147
    @mn04147 3 месяца назад +1

    20:43 you really have to careful when using moddeling mode
    if you want to use engine contents, it’s safe to copy assets you wat to edit to somewhere in contents folder
    and then edit that copied asset
    by the way engine contents and plugin content has some useful assets for quick prototyps like (Vive Controlers, Vive Trackers, VR headsets, some materials, logos and more)

  • @JohnHowellg
    @JohnHowellg 4 месяца назад +2

    Excellent

  • @deathtaek
    @deathtaek 3 месяца назад +1

    Geeez I love this video so much, thaaaanks

    • @ibrews
      @ibrews 3 месяца назад

      thank you!

  • @ohheyvoid
    @ohheyvoid 3 месяца назад

    Awesome! Very helpful!!! :D

  • @GameDeveloper313
    @GameDeveloper313 4 месяца назад +1

    Thank you very much, this is very very helpful

    • @ibrews
      @ibrews 4 месяца назад +1

      You’re most welcome !

  • @osakanone
    @osakanone 4 месяца назад +1

    Give this man an extended video.

  • @aliveintech
    @aliveintech 4 месяца назад +1

    Nice talk thanks, can you link your marketplace asset you mentioned with the metahuman in it?

    • @ibrews
      @ibrews 4 месяца назад

      Timecode? Maybe Body of Mine which is an app on the Meta Quest App Store ?

  • @Churcaps
    @Churcaps 4 месяца назад +1

    It is possible to get the material for the MetaHuman Optimization ? I try to reproduce it but it's kinda hard

  • @Leomerya12
    @Leomerya12 4 месяца назад +1

    Where's the CDPR lecture?
    That one I REEEAAAALLLYYY want to see.

  • @huzefamalik3182
    @huzefamalik3182 4 месяца назад +1

    11:25 is what i was looking for

  • @lucasouzah2a
    @lucasouzah2a 4 месяца назад

    Thank You!
    This is a very important question for me!
    What is the difference in performance between a project that is being executed by the editor and a project "cooked" for distribution?

  • @cg-school
    @cg-school 4 месяца назад +2

    cool tips. thanks, man

  • @fran.fernandez
    @fran.fernandez Месяц назад

    so, is not disable rendering right?

  • @mgnishibuya1
    @mgnishibuya1 3 месяца назад

    00:22:40 No alternative way to Verify for Linux users?

  • @Sedokun
    @Sedokun 3 месяца назад

    15:28 The main question is. Why they are enabled in the first place? There is now way people will use multiple IDE integration plugins at the same time. Same goes for Version control. Using SVN, Git and P4 at the same time? Who made that decision? I want to hear a sensible explanation.

    • @ibrews
      @ibrews 3 месяца назад

      apparently because they're the plugins "most people" need by default but tough to know how Epic decided what that was.

  • @kthxbye1132
    @kthxbye1132 4 месяца назад +1

    it's you again!

  • @wyattx008
    @wyattx008 4 месяца назад

    Where do people go to join unreal instances?

  • @alienrenders
    @alienrenders 4 месяца назад +1

    The thing that annoys me the most is clicking on an actor in the view and it moves. Why? Why does it move just to select something? So I end up locking the position of the actors. But then you can't duplicate it with the ALT key. WHY??? Please fix this.

  • @not_amanullah
    @not_amanullah 4 месяца назад +1

    🖤🖤

  • @emmanuel.tavares
    @emmanuel.tavares 4 месяца назад

    How can I get access to the slide?

    • @ibrews
      @ibrews 4 месяца назад +1

      see the QR code in the presentation (can't post links in comments)

    • @emmanuel.tavares
      @emmanuel.tavares 4 месяца назад +2

      @@ibrews Thanks! QR Code is available in 3:40 for whose looking for!

  • @EntityCS.X
    @EntityCS.X Месяц назад

    28:30 - I called the "variant" of this I put together for an old Unity game "RestorableStateSwappables" and then it turned into a "SimpleStateMachine". I was thinking I would need to do this for UE5 as well, and still might have to, for allowing game characters to change their own environment or build the game from inside of VR to make adjustments. I even have a VR handheld controller rig. But don't doxx me unless you've got some work for me.
    ruclips.net/video/0pvmSXo1eBc/видео.html
    Placing the red EditSphere over the other activates the equivalent of "AutoCapture", then I set up the "non-collider" collision triggers for enabling swiping back and forth between states. Not sure how to handle the part where the user wants to replace one state with another, without forcing them to disable "AutoCapture" and "Play" modes so that they can iterate through to the target state (variant's) index without saving or experiencing any of the states (sorry, variants) in between...
    Well, back to it. Just happened to have clicked a link for background noise and heard someone describing what I was building.

  • @vincgordo5861
    @vincgordo5861 4 месяца назад +2

    GIVE HIM MORE TIME! only 60 minutes...

  • @Mart-E12
    @Mart-E12 2 месяца назад

    Unreal Tournament when

  • @andrewsneacker1256
    @andrewsneacker1256 4 месяца назад +3

    Couple of cool things. But mostly very beginner stuff.

  • @Lamatetatonka
    @Lamatetatonka 2 месяца назад

    FIX the godamm dnymic spltoghin shadwos for standlone VR its broken since ue5 is out!!!! (forward shadin genabled ofc and multview)

  • @chelo111
    @chelo111 4 месяца назад +1

    listen up-busters 😬😬😅🤣

  • @marceloyyh
    @marceloyyh 4 месяца назад

    u from unreal engine should put a butto to do it automatic, like one button or option to LIGHT, MEDIUM OR MAX, something like this, u know the tips but WE need spend ur time to do this changes.

  • @sarahlynn7807
    @sarahlynn7807 4 месяца назад +1

    Too bad this video is so heavy on the least interesting tips.

  • @not_amanullah
    @not_amanullah 4 месяца назад

    How can I install on fedora Linux

    • @jfht318
      @jfht318 4 месяца назад

      No point , unreal is built for creating game on windows, you would just get random issues and have trouble building for windows or other platforms.

    • @ibrews
      @ibrews 4 месяца назад

      @@jfht318 I've actually seen docker container for linux handle Unreal Engine very well!