I want to know what exists beyond Hyrule’s borders. The green grass and rolling hills from the other side of the Great canyon are very intriguing. They have been since BOTW.
I saw a video of a guy who managed to get into the out-of-bounds areas at the edge of the map in BotW. Nothing too exciting though, just grass, rocks, and a bunch of broken physics. ruclips.net/video/CBzcexVYaeE/видео.html if you're interested.
@@Irisverseit's interesting because the playable map of BotW is only 1/4 of the whole map. What's more interesting is how much more detail there is in those unplayable areas in TotK. It's almost like it's slowly being built up to be used in another game 🤞🏻
No way! I just now saw your video on that, that’s super cool! I actually didn’t know you uploaded a video on this idea too - sorry about that, I definitely should check first before recording in the future :D… Keep up the great work!
So, I'm going to guess that, like with BotW's endless under map ocean, the reason the floor is all gloom is becauses the gloom itself is under everything. Since the spots you found without gloom damage seemed to correspond to visible gloom on the map. That, or they saw the clipping shenanigans, and just made the absolute deepest pit of Hyrule all gloom to fuck with you.
It's the same as the underground ocean in BotW. It's easier to just put it everywhere, and just lift it up where you need it. Otherwise, it'd have to be spawned in everywhere they wanted only WHEN they wanted it which would cause a noticable amount processing stress when the objects actually need loaded. By having it everywhere, they could accurately gauge the amount of processing stress the water/gloom would cause without having to wait until water/gloom was supposed to be on screen because it would ALWAYS be loaded. TL:DR it's everywhere to cause perpetual processing stress so they'd be able to accurately work around that processing stress at all times without players ending up in water/gloom locations without water/gloom loaded in yet.
@@ThatAnArchyDude this is exactly it, a majority of games do this, especially open world ones....ocean plains are also used underneath the map to avoid endless falling glitches that force a restart, and acts as a way the player can die and easily get back to normal play if they do happen to fall through the terrain.
There's an endless pit in the depths near the demon king army platform. It's in a huge area, with gloom splotches everywhere, and I think that's where the gloom gets emptied out into the "gloom ocean"
When you stood on the gloom, it did damage to you, like Malice from BoTW. Normal gloom doesn’t do damage, it just shatters your hearts. It looks like it hurts you a little bit slower than the malice from BoTW. I think it’s interesting that it dealt damage though.
You might have seen him taking ragdoll damage. Something totk fixed from botw was the significantly reduced rate of damage when sliding or rolling so you didn't lose an unfair amount of hearts for getting knocked down a hill, but it still exists. Also, the malice in botw did half a heart every half a second, while gloom will remove a full heart in 2 seconds. So you die from gloom at half the speed of malice, but it is more punishing.
@@jitterycafe6515 Doesn't ragdoll damage only happen when in ragdoll mode? He appeared to be walking across the surface while taking damage. I'm not sure what else has that exact rate of damage, but I think it's still worth looking into.
At 5:40 ish he takes ragdoll damage AND gloom damage. The ragdoll damage is interrupting the gloom damage heart animation, so it seems to be taking his hearts away.
It's odd seeing all these people doing crazy things with tons of hearts and power cells, yet for some reason nobody brings food anywhere. Can someone explain? Every time I see people play there's tons of food items including sundelions.
It's a psychological thing. When they get into the late game and they have all these hearts and upgraded armor, they feel so powerful they forget that they are still mortal.
@@Wendy_O._Koopa I'm more the kinda person who stacks up on everything and treats every situation as potentially deadly. I prefer carrying multiple of every buff at all times no matter what I have.
The 'immortal' thing came from botw. Once you got some decently upgraded armor and health, even silver enemies did pitiful damage. However, totk I have noticed that not only do enemies have slightly more attack variance, their damage is also much higher. Also, the gloom does not allow you to just instantly heal it, unless you have sunny dishes, making it much more deadly than normal damage.
I went down there myself and the north-west part of the depths where colgera is. And even though am thousands of feet down in the void the boss still activated, but it can’t kill me. Then I went passed the where the invisible barrier was. In the void there was no barrier so you could probably go as far as you’d like.
This video was great and it got me thinking what would happen if you put down a travel medallion in the void then teleported there. Also, if there is no friction it would be cool to see what is the top speed you can go down there. I hope you continue to make more videos like this!
Thinking about the balance concepts prevalent in A Link to the Past/A Link Between Worlds, every Sacred Realm would need a corresponding Void. Would be awesome if this wound up being paid off at some point.
My guess for the gloom floor in the void is that the void floor(?) somewhat copies the floor above in the depths, hence the patches without gloom and lava area
ok so I died and when I went to respawn I load into the room where it shows the art of Ganon on the wall with his army but the room was darker than normal with the only exit being a dark pit that never ended..... it happened to me shortly after I jumped off the starting part of the game in the Hyrule field. Never happened again.. was playing on YUZU so it could be copy protection Nintendo made but i doubt. it was creepy af. Only way out was to reload.
You can actually clip below the box at the bottom. All you have to do is smuggle weapons until you cannot smuggle anymore and grab a control stick. But alas there is nothing there but endless falling
Most of the environmental effects appear to be vertically locked into a tall cylinder that spans the breadth of the entire worldmap (excluding the depths). Certain sky islands are actually at much higher elevations than the cold ones, but they have temperate climes rather than frigid ones, which doesn't make sense because the higher one goes in the sky on Earth the colder it gets as the atmosphere gets thinner, so in that regard the dev team did something funny with the climes to make the surface ones work. There are also mountain zones higher than others but with warm climes than some lower elevation ones that have snow atop them. TL;DR, a cold surface region also has cold sky regions, but even if a sky island is higher than the cold ones it can be warm just because it's over a warm surface region.
0:24 reminds me of subnautica with your build. I forget what it's called. I think it's called the Lost River. Has a bunch of skeletons and stuff down there. It's pretty cool.
just to explain, the ocean underneath isnt unique to zelda, and it isnt "secret"....its a pretty common programming practice with a majority of games. especially open world ones. it ends up there for varying reasons, 1 big reason is many open world games use 1 ocean plain, to fill the water areas of the map, and it just clips through the terrain and acts as the ocean plain for the entire map....this saves time in development, another reason is to act as a barrier if you fall through the map...sometimes this can cause glitches that dont allow you to access menus and your stuck falling and have to reset the whole game or other glitchy issues, to avoid this, an ocean plain is made underneath do give you the ability to die, whether that be a by choice or by design, depending on how water works in the game. this is an easy and quick programming trick to allow the player to get back to normal play easily if they do happen to fall through the map with a glitch.
I _know_ they've got a hidden Sheikah Dimension in Space somewhere up there. [Spoilers??!] During the final battle vs the Demon Dragon; you actually hang on the verge on the Earth's (Hyrulian?) atmosphere and can see the curvature of the Earth!
I've clipped beneath the void floor in 1.1.1 using zuggle overloading to clip past. It seems there's not just a single floor, but it's a large box where you can stand at multiple levels. I found I could clip down multiple times, usually with the same no-friction properties at each level. I think it's not a floor with the usual collision properties, but a special boundary that's meant to push you back in bounds, which is why there's no friction. Same principle as the invisible walls and ceiling on the map boundaries. You can keep clipping down, and at some point the camera gets stuck and refuses to follow link, but as far as I had the patience to wait, link just kept falling.
burning wood now only transforms into a campfire once it touches map geometry, unfortunately - that's why we've been having so much trouble dropping campfires into fairy fountains to overload
no try to go beyond the edge of the world? I know there's probably nothing there but it would be interesting to know if you just stop or if you get a game message saying something like "you can't go beyond this point yet..."
So, now we just need a way up out of that area. The extra speed attained down there with zero friction wpuld make traversal much faster of there was a reliable way back out.
It doesn't work. Would be nice if it actually did work. The eternal active hydrant doesn't work. It's not actually possible. I tried that so many times and it fails to work.
you can also overload the game by using the 1.1.1 unlimited fuse glitch and it would allow you to clip through the floor but you need to ride somthing for it to work but only in 1.1.1 not 1.1.2
There is a method to go even lower than the void and it is done in the same way as you did but not with the fire hydrant but with the zuggle glitch, and then you use a stick to go over the floor indefinitely.
tutorial? Because I didn't understand a word you said about how it worked. EDIT-I re-watched.....I think I get it but idk if I'd be able to pull off the timing....I can do the glide dupe glitch anytime I want but....I still haven't done the double shield glitch or whatever....I haven't duped weapons or shields yet. I am on version 1.0 still. I beat the game 3 weeks ago, looking for fun stuff to do.
@@enluminis Well, I hope you do, It would be fun. I also do some Zelda Content, But I recently changed it to a Second Channel. Anyways hope you have a Good Rest of the day Enluminis!
Cool stuff. But the way you talk is killing me man, you start high then go so low i cant hear you... The high pitched moments are piercing my ear drums. Dont force enthusiasm dude, just speak normally plzzz. Interesting video tho. PS. Not trying to be a dick or anything...
@@Nessie31 np, it may have been hard to tell not only because everything looked the same, but also because it seems to have been toned down a lot so you dont notice it nearly as much. At least during casual play
This one just used the skeleton from under the Gerudo Great Skeleton- I just stuck some fans on it because the void has no friction, it normally can’t move
You can actually clip into the dragons with hydro clipping, you can get some funny pictures if you clip into the Light Dragon's head.
SPOILERS:
This is the greatest zelda game! Not only can you ride zelda, but you can also go inside her!
@@justamicrowave5297 🤨
@@justamicrowave5297🤨📸
@@justamicrowave5297😮
@@justamicrowave5297😂😂📸🤣🤣
I want to know what exists beyond Hyrule’s borders. The green grass and rolling hills from the other side of the Great canyon are very intriguing. They have been since BOTW.
I saw a video of a guy who managed to get into the out-of-bounds areas at the edge of the map in BotW. Nothing too exciting though, just grass, rocks, and a bunch of broken physics.
ruclips.net/video/CBzcexVYaeE/видео.html if you're interested.
Termina
Was wondering too thx Irisverse
@@Irisverseit's interesting because the playable map of BotW is only 1/4 of the whole map. What's more interesting is how much more detail there is in those unplayable areas in TotK. It's almost like it's slowly being built up to be used in another game 🤞🏻
The lands between ,, the great deku tree felt threatened by the erd tree so he secretly sends us to go burn it again
The campfire shows us there's hope in the future for going beneath the depths of the depths.
The underdepths
"Lower height barrier." The word you are looking for is "floor."
😂
Another awesome thing about this secret world is, without any friction, you can literally shield surf forever!
...Until your shield breaks
ThornyFox wassup
@@Super-Mario-Evan1227 Is that… a Norwegian PONY?!?!
I wonder why your shield would break if there's no friction.
lets go thorny
No way! I just now saw your video on that, that’s super cool! I actually didn’t know you uploaded a video on this idea too - sorry about that, I definitely should check first before recording in the future :D… Keep up the great work!
So, I'm going to guess that, like with BotW's endless under map ocean, the reason the floor is all gloom is becauses the gloom itself is under everything. Since the spots you found without gloom damage seemed to correspond to visible gloom on the map.
That, or they saw the clipping shenanigans, and just made the absolute deepest pit of Hyrule all gloom to fuck with you.
I'm guessing both, it would be really funny
It's the same as the underground ocean in BotW.
It's easier to just put it everywhere, and just lift it up where you need it.
Otherwise, it'd have to be spawned in everywhere they wanted only WHEN they wanted it which would cause a noticable amount processing stress when the objects actually need loaded.
By having it everywhere, they could accurately gauge the amount of processing stress the water/gloom would cause without having to wait until water/gloom was supposed to be on screen because it would ALWAYS be loaded.
TL:DR it's everywhere to cause perpetual processing stress so they'd be able to accurately work around that processing stress at all times without players ending up in water/gloom locations without water/gloom loaded in yet.
@@ThatAnArchyDude this is exactly it, a majority of games do this, especially open world ones....ocean plains are also used underneath the map to avoid endless falling glitches that force a restart, and acts as a way the player can die and easily get back to normal play if they do happen to fall through the terrain.
@@JustinKrux Yup.
There's an endless pit in the depths near the demon king army platform. It's in a huge area, with gloom splotches everywhere, and I think that's where the gloom gets emptied out into the "gloom ocean"
Also you can go deeper than the void by zuggle clipping. At about -9000 the camera stops followed you. I went down to -25000 before I warped back up
*following*
Interesting
u went that low and didnt get footage of it??
The void is actually the Miyazaki zone. It's all just a swamp of death, and the Abyss from Darksouls.
If you wanted to stop your vehicle from moving without any friction I believe you could recall it and then instantly cancel it.
5:50 my anxiety 📈📈📈📈📈📈
That would be so cool if In the dlc they add the void
With no friction in the void, you can shield surf infinitely
When you stood on the gloom, it did damage to you, like Malice from BoTW. Normal gloom doesn’t do damage, it just shatters your hearts. It looks like it hurts you a little bit slower than the malice from BoTW. I think it’s interesting that it dealt damage though.
You might have seen him taking ragdoll damage. Something totk fixed from botw was the significantly reduced rate of damage when sliding or rolling so you didn't lose an unfair amount of hearts for getting knocked down a hill, but it still exists. Also, the malice in botw did half a heart every half a second, while gloom will remove a full heart in 2 seconds. So you die from gloom at half the speed of malice, but it is more punishing.
@@jitterycafe6515 Doesn't ragdoll damage only happen when in ragdoll mode? He appeared to be walking across the surface while taking damage. I'm not sure what else has that exact rate of damage, but I think it's still worth looking into.
I'm currently watching the video and he is only taking GLOOM damage.
At 5:40 ish he takes ragdoll damage AND gloom damage. The ragdoll damage is interrupting the gloom damage heart animation, so it seems to be taking his hearts away.
It's odd seeing all these people doing crazy things with tons of hearts and power cells, yet for some reason nobody brings food anywhere. Can someone explain? Every time I see people play there's tons of food items including sundelions.
It's a psychological thing. When they get into the late game and they have all these hearts and upgraded armor, they feel so powerful they forget that they are still mortal.
@@Wendy_O._Koopa I'm more the kinda person who stacks up on everything and treats every situation as potentially deadly. I prefer carrying multiple of every buff at all times no matter what I have.
The 'immortal' thing came from botw. Once you got some decently upgraded armor and health, even silver enemies did pitiful damage. However, totk I have noticed that not only do enemies have slightly more attack variance, their damage is also much higher. Also, the gloom does not allow you to just instantly heal it, unless you have sunny dishes, making it much more deadly than normal damage.
You can go further when zuggle overloaded. I’ve gone below -6000 then crashed
it's amazing how you can make out of bounds discoveries and they're interesting enough to document for 5 minutes
I went down there myself and the north-west part of the depths where colgera is. And even though am thousands of feet down in the void the boss still activated, but it can’t kill me. Then I went passed the where the invisible barrier was. In the void there was no barrier so you could probably go as far as you’d like.
“Bro really… went under the bedrock. Fr.”
This video was great and it got me thinking what would happen if you put down a travel medallion in the void then teleported there. Also, if there is no friction it would be cool to see what is the top speed you can go down there. I hope you continue to make more videos like this!
This clipping reminds me of my wood clipping under the depth while I'm tryna make a little cart bro ☠️
3:58 lol brightbroom
Thinking about the balance concepts prevalent in A Link to the Past/A Link Between Worlds, every Sacred Realm would need a corresponding Void.
Would be awesome if this wound up being paid off at some point.
Go checkout the place where the bossfight under hyrule castle is. The arena might be deep enough to where you can ride there
you should have placed a teleport marker down there and seen what happens
My guess for the gloom floor in the void is that the void floor(?) somewhat copies the floor above in the depths, hence the patches without gloom and lava area
ok so I died and when I went to respawn I load into the room where it shows the art of Ganon on the wall with his army but the room was darker than normal with the only exit being a dark pit that never ended..... it happened to me shortly after I jumped off the starting part of the game in the Hyrule field. Never happened again.. was playing on YUZU so it could be copy protection Nintendo made but i doubt. it was creepy af. Only way out was to reload.
You can actually clip below the box at the bottom. All you have to do is smuggle weapons until you cannot smuggle anymore and grab a control stick. But alas there is nothing there but endless falling
Most of the environmental effects appear to be vertically locked into a tall cylinder that spans the breadth of the entire worldmap (excluding the depths). Certain sky islands are actually at much higher elevations than the cold ones, but they have temperate climes rather than frigid ones, which doesn't make sense because the higher one goes in the sky on Earth the colder it gets as the atmosphere gets thinner, so in that regard the dev team did something funny with the climes to make the surface ones work. There are also mountain zones higher than others but with warm climes than some lower elevation ones that have snow atop them. TL;DR, a cold surface region also has cold sky regions, but even if a sky island is higher than the cold ones it can be warm just because it's over a warm surface region.
Its funny how all the sheikah technology was buried between the surface and the depths during the events of Breath Of The Wild
you can make it under the void barrier with Zuggle overload
a future tear of the kingdom creepypasta lol
Stick a stake in the void barrier
It doesn't work I just tried
0:24 reminds me of subnautica with your build. I forget what it's called. I think it's called the Lost River. Has a bunch of skeletons and stuff down there. It's pretty cool.
Did you set a warp medallion down there?
You missed out on an amazing shield surfing experience
6:10 Now you have to make a Casaba Howitzer!
This is where gastor fell into
the depths of the depths, so you find yourself in a place that is very depthly.
Hey, maybe if you travel far enough you'll find Termina, say hello to Tatl for us.
just to explain, the ocean underneath isnt unique to zelda, and it isnt "secret"....its a pretty common programming practice with a majority of games. especially open world ones. it ends up there for varying reasons, 1 big reason is many open world games use 1 ocean plain, to fill the water areas of the map, and it just clips through the terrain and acts as the ocean plain for the entire map....this saves time in development, another reason is to act as a barrier if you fall through the map...sometimes this can cause glitches that dont allow you to access menus and your stuck falling and have to reset the whole game or other glitchy issues, to avoid this, an ocean plain is made underneath do give you the ability to die, whether that be a by choice or by design, depending on how water works in the game. this is an easy and quick programming trick to allow the player to get back to normal play easily if they do happen to fall through the map with a glitch.
I _know_ they've got a hidden Sheikah Dimension in Space somewhere up there.
[Spoilers??!] During the final battle vs the Demon Dragon; you actually hang on the verge on the Earth's (Hyrulian?) atmosphere and can see the curvature of the Earth!
I think when you ride on horses you can also clip using zuggling
Now I wonder what’s under the sky islands…
the surface
cool if they made the gloom a special area with void armor, and a old fashion srine
This is how Link gets into the backrooms
Should have placed a teleporter down there and tried teleporting there later.
There’s probably so much room under there for future DLC stuff maybe?
Wish you planted a brightbloom in that void, not on the wing to see the gloomy ground...
Now, we have discovered if there is a map under the depths, but is there a map above the sky?
I've clipped beneath the void floor in 1.1.1 using zuggle overloading to clip past. It seems there's not just a single floor, but it's a large box where you can stand at multiple levels. I found I could clip down multiple times, usually with the same no-friction properties at each level. I think it's not a floor with the usual collision properties, but a special boundary that's meant to push you back in bounds, which is why there's no friction. Same principle as the invisible walls and ceiling on the map boundaries.
You can keep clipping down, and at some point the camera gets stuck and refuses to follow link, but as far as I had the patience to wait, link just kept falling.
I went under under the depths with zuggle
You could've lit the campfire on your wing so it didn't fall into the void!
No u cant
@@nouns7504 oh
@@Pokenite_Animations yeah you cant light campfires on anything thats not the ground
burning wood now only transforms into a campfire once it touches map geometry, unfortunately - that's why we've been having so much trouble dropping campfires into fairy fountains to overload
I love this (even though I always die to the invisible malice within like a minute) and I called it the “grand chasm”
U got stick drift lol
What happens if you save down in the void will its name be where it was in the depths of will be called something different?
I think it just says the depths sadly
what if you hydro clip again in the void…
Hmm - I tried, but it sadly didn’t work. I think there’s a different clipping glitch that might, though!
imagine gloom hand finding you down there.
what happens if you try to head to the map barriers? can you pass through it? like to see it
unlikely
Unfortunately no :/
I wonder what would happen if you edited your save to be below the void floor. I've seen someone go above the sky ceiling by doing that
Ok but how did you make the dragon plane 😭?!
cool... now explore heaven
no try to go beyond the edge of the world?
I know there's probably nothing there but it would be interesting to know if you just stop or if you get a game message saying something like "you can't go beyond this point yet..."
Wonder if you can utilize this in a speedrun strat
Try using auto build to rebuild the skeleton ship on the surface
Sadly, it’s too heavy :/
So, now we just need a way up out of that area. The extra speed attained down there with zero friction wpuld make traversal much faster of there was a reliable way back out.
try wearing the gloom suit and have it enhanced to 3 stars, also, makes me think the devs are secretly minecraft players and fans of the endermen
Could you rest at the campfire before it moves?
would you move with it?
I tried, but it falls too fast sadly!
Why wouldn't you throw a Bloomseed in any other place than your glider?
But 10 out of ten for exploration
I tried but it actually broke!
Try shield surfing
I've heard you can clip beyond the void floor with the Zuggle glitch. I haven't really seen how that's supposed to work though. :P
There is actually backrooms in totk...
But what happens when you clip under a sky-land?
Lol it kept going I clipped farther than u I went to -10k is
It doesn't work. Would be nice if it actually did work. The eternal active hydrant doesn't work. It's not actually possible. I tried that so many times and it fails to work.
It doesn’t work on the latest version (1.2.0) sadly
Does the travel medallion work down there?
It doesn’t :/
did you try to place a travel medallion?
Yeah, it didn’t work :/
what would happen if you placed a travel medallion?
now clip past the sky barrier.
I found this long before this video came out but still cool also I don’t think it’s a secret XD
Also I remember I used I used a method before storing things on your back was discovered the therefore before hydro-clipping was discovered
you found an area with 0 friction, and didn't even shield surf?
you can also overload the game by using the 1.1.1 unlimited fuse glitch and it would allow you to clip through the floor but you need to ride somthing for it to work but only in 1.1.1 not 1.1.2
Bro is NOT in the Still World
There is a method to go even lower than the void and it is done in the same way as you did but not with the fire hydrant but with the zuggle glitch, and then you use a stick to go over the floor indefinitely.
Try hydroclipping in shrines!
Link borrowed😂 Zelda s hair 0:44
Too bad you didn't try to rocket back up to the Depths... Maybe next time :)
tutorial? Because I didn't understand a word you said about how it worked. EDIT-I re-watched.....I think I get it but idk if I'd be able to pull off the timing....I can do the glide dupe glitch anytime I want but....I still haven't done the double shield glitch or whatever....I haven't duped weapons or shields yet. I am on version 1.0 still. I beat the game 3 weeks ago, looking for fun stuff to do.
Wow, That was a very glitchy section with Clipping. I wonder if he has a Discord🤔
Haha not yet! I might make one pretty soon, though!
@@enluminis Well, I hope you do, It would be fun. I also do some Zelda Content, But I recently changed it to a Second Channel. Anyways hope you have a Good Rest of the day Enluminis!
This is the most exciting video I've seen in a long while. Love learning new stuff all the time
Lemon
Bro no clipped into the back rooms
Darkseeker Kaathe? Are you down here?
coooool
Man found the backrooms
Cool stuff. But the way you talk is killing me man, you start high then go so low i cant hear you... The high pitched moments are piercing my ear drums. Dont force enthusiasm dude, just speak normally plzzz. Interesting video tho. PS. Not trying to be a dick or anything...
Is it possible to place a teleport medallion there?
The gloom at the bottom aks like the old malic in Botw by taking away his harts in 1/4
It was because he was rag dolled and sliding very fast that he took damage.
@@jitterycafe6515 makes sense ty
@@Nessie31 np, it may have been hard to tell not only because everything looked the same, but also because it seems to have been toned down a lot so you dont notice it nearly as much. At least during casual play
In the intro. Can you make a video of how to make that skeleton flying device?
This one just used the skeleton from under the Gerudo Great Skeleton- I just stuck some fans on it because the void has no friction, it normally can’t move
@@enluminisThere is a quest where you repair a baby gerudo skeleton right? Did you use that one
Yep! It is that one
imagine the next zelda game we can travel to space
YOOOOOOOOOOOOOOOOOO
i found a little area in the void where there is no gloom cords are: 1692, 2495, -3080, it is in the lava region