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Megadrive VS Super Nintendo - Battle of Sound Chips
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- Опубликовано: 24 апр 2018
- Megadrive - Street Of Rage 2 - Go Straigh
• Streets Of Rage 2 - Go...
Plock - Beach
• Video
Remix.
Megadrive Remix Donkey Kong Country 2 - Jib Jig • Video
Super Nintendo Remix remix Sonic the Hedgehog - Chemical Plant Zone • Chemical Plant Zone on...
Ficou muito legal a comparação, e a música do sonic ficou muito semelhante no snes, e ficou mais parecida que a do dkc no mega.
anderson0055 isso acontece porque o super nintendo não tem som característicos ele usa som digital , já o mega não.
@@BrunoidGames ambos chip sonoro são bons, mais prefiro o do snes msm, porque ele da diversas opções de instrumentos que gravamos ai é daora misturar tipo um baixo do ym2151 com guitarra estilo megaman x, e tb tem os efeitos de dsp como o eco e tb pode usar o eco surround para fazer tipo um reverb, mais cada um tem sua opinião obs: um exemplo usando o baixo do ym2612:ruclips.net/video/a5yWcMc9IxI/видео.html
@@BrunoidGames é exatamente o contrário do q vc disse. O SNES pode copiar qualquer som do mega drive, pois tem um chip de som bem melhor. Como q o som pode ser pior no SNES? Não entendi sua colocação...
Tirando streets of rage onde o programador/compositor fez um milagre o som do super nintendo é mil vezes melhor, está muito a frente em qualidade e capacidade!
This is a stupid comparison, for startes is not the same music, and second you altered db for snes to sound at higher volume, I downloaded your video and analyzed it. That is a lame trick to misinform with biased examples. Totally disliking this crappy video.
They both have their strengths and weaknesses. And it's what I love about them. The fact that they each have their own unique sound capabilities. The Genesis wins in sound clarity with it's synth. Hands down no contest, the Yamaha 2612 sounds badass, perfect for arcade, beat em ups, and action games! The SNES on the other hand has a versatility advantage in that it could sound like real life instruments and ambient sounds. Perfect for RPGs, ambient atmosphere and music designed to capture human emotions. At the cost of compression.
Plok is debunking that idea. And voice samples are mostly, pretty bad on the Genesis. I will, however, say that I don't think that the SNES can reproduce the masterpieces by Technosoft. The sound track of Dragon's Fury, is mind-blowing amazing. The sound track for Herzog Zwei is also at another level for the 16-bit consoles.
Good: Sega Genesis has Thunder Force IV OST and SNES has Chrono Trigger OST
Bad: Sega Genesis has Super Street Fighter II and SNES has James Bond Jr.
I wish nerds would just stop arguing over which 30-year old audio chip is better and just enjoy both, lol
The SNES could do realistic speech and samples far better but lacked the Megadrive's beefy bass
@@richmlvcableActually, you had more room for samples on the MD, there were just two problems:
1: the DAC’s hardware featureset is so primitive that sample playback handling had to be done ENTIRELY in software(which is why the Genesis uses the Z80 for sound in the first place)
2: you had only one DAC channel.
i agree, the Sega sound clearer, but the arrangement(s) including more instrumental objects goes to snes
Both can do great sound, it depends on the composers and the instruments used.
Edit: What a good reminder is this thread as well as a good chunk of the comment section about how hilarious the fanboys of more than 30 year old consoles are. As well as me 2 years ago being stupid enough to enter in these discussions talking to fanboys (or straight up trolls, yeah) like talking directly to a wall.
Still, gotta love many of the soundtracks both the SNES and Mega Drive had. Mainly the MD, but that's just my bias.
exactly yuzo koshiro is epic
Genesis sounded like a champ when in the right hands...but seemed to require more knowledge about music composition for synthetized instruments. In the other hand, SNES sounded awesome if you had a bunch of proper samples to play with.
Snes can do better sound
DJ Flip Flops genesis doesn’t sound like a champ. The Snes sounds like a champ and a god and it doesn’t need samples to play epic and awesome music
Fire Striker The Genesis didn’t need samples either.. In fact it was the bare minimum
Fm synthesis is a nightmare if you don’t know what you’re doing, which is why there were so many garbage soundtracks on the megadrive. However, in the hands of a master, like Yuzo Koshiro, that little Yamaha could make some amazing music, that the snes never could. But equally the snes could produce masterpieces like Aquatic Ambience, which couldn’t have been done on the megadrive. I love both systems, but for me, the megadrive just takes it. After all, you don’t get any modern instruments emulating the snes chip, but there are plenty of modern ym2612 clones, both in hardware and software.
That bass hit pretty hard.
I disagree. I Heard the sn making all the ms músic flawlessly but not viceversa.
Yuzo is nothing compared to the devilish ost , thunder force 4 as well
Plogue actually makes virtual instruments that emulate both chips, and they got Yuzo Koshiro to co-sign both plugins.
@@Yer0 what do you mean all the, he only played one track on both.
Nothing will ever beat to sick tracks from Sonic 3. I remember hearing the bass sound from various chips and one is just the mushroom hill sounds am I'm like YO
Owning both consoles, I'd say both have their strenghts on audio capabilities.
Samples can be used to emulate FM Synthesis, true, but it will HARDLY sound the same on an actual console, without some amplification. SNES sound tends to be way more gentle and muffled (mostly due both to the gaussian filter and the 32khz output), while Genesis' basses are really powerful.
That said, it's obvious that SNES has a wider spectrum of instruments to work with, due to how samples work.
While samples can emulate FM synthesis, the opposite can't be done.
Overall, the SNES chip is more versatile and "better" from a composer's point of view, but still, with all its limitations, MD packs more punch.
I like them both. Both are good at their own respective thing.
Both have great OSTs.
Genesis/MD has the Sonic games, Alisia Dragoon, SoR 2, Gley Lancer, Battle Mania 2, Eternal Champions, Musha Aleste...
SNES has the DKC trilogy, Super Metroid, Chrono Trigger, Killer Instinct, Ninja Warriors Again/TNG, Super Mario RPG, Super Aleste...
I mostly prefer SNES soundtracks, although I really jam to Sonic and Streets of Rage songs. And DUDE, Musha Aleste Soundtrack is THE SHIT, true banger!
*hardly sound the same*
IDK, I saw a video with something like that and I tried so hard to hear the difference. I'm sorry if I seem like a fanboy but I don't think it's as big as people make it out to be. Also, don't forget to mention the Mega Man games (except for Soccer).
@@CarloNassar I agree. I am saying Plok right now, and that bonus level song that plays first is just as beefy and bassy as it sounds here. What really makes the difference is how much memory is reserved for samples. If there is little room on the cart left for samples, then music and sound may sound muffled as the samples are down sampled more to save space. With the right amount memory and the right person composing, the SNES can do so amazing things. Check out "Nu" by Elix. It's a small demo, but on it sounds just like the RUclips video on a real cart. I made one myself to hear what it actually sounds like. Its great.
Bingo. Both were great systems and should be appreciated for what they are. That being said, multiplat games, some sounded better on one than the other. Earthworm Jim is a prime example of how the Genesis synth suited the soundtrack better, while the amazing intro of FF3 couldn't have been done on the Genesis.
The thing with FM Synthesis is that is very complicated to make your own instruments and there wasn't much software to make those instruments back in the day.
MIDI samples are easier to work with and there was (and is) more software to manipulate the samples.
Both when used to their strengths (for example, techno in MD/Genesis and orchestral in SNES) and the composer works hard enough, can produce true masterpieces.
Tim Follin's PLOK on the SNES. One of the best videogame soundtracks I've ever heard.
Facts bro
Castlevania Dracula X10 is insane.
He's a game music demigod. The limits he pushed, just WOOO
Sonic 3 & on the sega genesis has the best OST.
En Sega... Realizó el de TimeTrax.... Brutal
you used plok for the snes but not time trax for the genesis?
A man of culture I see.
Plok would've been better against Time Traxx and SOR2 on Super Adventure Island
@GodZpeed X7 dude, jesus christ! i said that because both plok's and time trax's osts were made by tim follin. and most of us know that tim was an absolute wizard with old school vgm osts
Two different types of sound tech one fm synthesis the other playing samples.
One can make its own sound. The other copies sound from outside sources.
@Benjamin Owuye Jagun Sega fanboys need to stop embarrassing themselves. The Genesis is very limited in the types of sounds in can generate. The SNES can mimic any instrument (or non instrument) you want it to. It is much more versatile. That's why the Genesis can't hope to mimic DKC2 music, but the SNES can mimic Sonic 2 music just fine.
@@davidaitken8503 and yet the SNES doesn't have anything that sounds like Never Return Alive...
@@NinjaWiener There are plenty of music tracks on SNES with more electronic and less realistic sounding music. Without knowing the parameters of exactly what you mean by sounding like Never Return Alive, you'll just shoot down any example I give for whatever way it differs from that specific tune.
@@davidaitken8503 nah man I won't. I love both platforms equally. Just maybe a little more bias towards the Mega Drive/Genesis. But I love SNES too. And I'd love to hear examples you'd give me
Megadrive sometimes has higher quality sounds because Megadrive generates the sounds it self and Super Nintendo uses samples with compression.
Edit: Some SNES games have good quality samples like Plok
So, I don't know jack about old school gaming hardware's music capabilities. I make music and DJ as well, but this mention blew my mind. I did not know SNES used samples. Looking into it, it seems like SNES has a very low sample rate sounds, and sometimes even sounds like it uses a "slowed down" sample. For example, it sounds like they recorded a fast forward sound, then slowed it down during playback. This technique is used on machines like the SP 1200, because it has very short sampling time. So the trick around it was to record samples twice the speed, then slowing it down to fit the necessary sounds.
Man, you really blew my mind with the above stated facts. love learning about video game music :). Mega Drive and SNES was my childhood!
Also, you do know anything about why some Genesis/Mega Drive music sound better and some are god aweful? Ex would be Streets of Rage vs. poor third party games.
@@timsohn7057 The Mega Drive uses FM synthesis, which is quite complicated. If you don't know what you're doing, the sound will be terrible (something like the options music from Sonic Spinball).
Another problem was using the GEMS software poorly. It was developed to make composing for the Mega Drive easier (you could just use a MIDI keyboard) and it also had presets. Many of them weren't that great, but a lot of composers just used them anyway.
Super Nes Has it's own sound board it houses SONY sound chips.. And all all 16 -bit systems has sampling and compression... you just trying to sound like you know what your talking about
👉💥💨🤯
@@demonology2629 Yes. The Mega Drive has a sample channel.
Fun fact :Snes as a stronger gpu but weaker cpu than the genisis but games seems more advenced thanks to the super fx chip thingy in some game cartridges
SEGA: rock people like
SNES: classic orchestra people like.
I gotta go with the SNES.
The SNES has some great rock capabilities as well, check out 'Pokey Means Business' from Earthbound.
Rock n Roll Racing, Mega Man X, and Killer Instinct on the SNES have great rock music!
Snes is more advanced BUT......I love the bass that the Genesis can pull off.
Yeah, that's how I hear it: SNES has a range and versatility that the Genesis simply can't touch, especially when it comes to the more orchestrated and non-synthetic stuff, but Genesis is great for bass and techno and more electric sounds. Overall though I prefer the SNES because sometimes I just want to listen to something that isn't harsh on my ears.
Plus, the SNES can even do a decent impression of bass, techno/dance and electric-sounding stuff if it really wants to:
ruclips.net/video/OHmhcUGieOE/видео.html
ruclips.net/video/wi-NxM1EaXM/видео.html
ruclips.net/video/_LKMQuARkDw/видео.html
Genesis, however, can't really touch stuff like this:
ruclips.net/video/1LnnxaOh18U/видео.html
ruclips.net/video/uaSzPReU2_E/видео.html
ruclips.net/video/YWrAvF33jUU/видео.html
ruclips.net/video/x9uAiDxwbGI/видео.html
ruclips.net/video/U3goV80bj_Y/видео.html
ruclips.net/video/p_60V8UdYEY/видео.html
ruclips.net/video/byIjMomjWkA/видео.html
ruclips.net/video/1PKKPVj7loQ/видео.html
ruclips.net/video/FCKBZg84XwE/видео.html
ruclips.net/video/4Kf_esaJUpA/видео.html
ruclips.net/video/HSA0Njsm-HE/видео.html
ruclips.net/video/ETiTbQm8jxk/видео.html
ruclips.net/video/-EcoLQxOCow/видео.html
ruclips.net/video/x49ijPxM63o/видео.html
ruclips.net/video/4rDlnR1RBNQ/видео.html
ruclips.net/video/nLT1-5laF0A/видео.html
Yeah, some of it's a little muffled, but dang it's frikin' impressive to hear any of it on a 16-bit console, and far more so than basically endless arrangements of electric keyboard soundscapes. Genesis stuff does almost always sound very clear though, if sometimes a little tinny, scratchy and harsh on the ears for my liking.
But they each have their place.
@@netkilrblx And yet, having said all of that, the examples you sent me still sound literally like an old '90s electronic keyboard (but not the one on SNES), just like every single Genesis soundtrack I've heard to date. :-o
Whereas the SNES can do a whole variety of totally different sounding stuff like this:
ruclips.net/video/OHmhcUGieOE/видео.html
ruclips.net/video/1LnnxaOh18U/видео.html
ruclips.net/video/uaSzPReU2_E/видео.html
ruclips.net/video/UT4uMVdZ4nU/видео.html
ruclips.net/video/U3goV80bj_Y/видео.html
ruclips.net/video/d7bmXBT22PI/видео.html
ruclips.net/video/wi-NxM1EaXM/видео.html
ruclips.net/video/1PKKPVj7loQ/видео.html
ruclips.net/video/-EcoLQxOCow/видео.html
ruclips.net/video/nLVfEouzuIU/видео.html
ruclips.net/video/bzMkLquzY_c/видео.html
ruclips.net/video/nLT1-5laF0A/видео.html
ruclips.net/video/FCKBZg84XwE/видео.html
ruclips.net/video/YWrAvF33jUU/видео.html
ruclips.net/video/p_60V8UdYEY/видео.html
So, show me all the examples of the Genesis' actually doing a wide variety of types/styles/genres of music in whatever games, such that it doesn't all just sound like some variation of a '90s electronic keyboard trying its best to fake most of those sounds, and maybe then I'll believe your claims. . . .
@@inceptional People who did not grow up owning a Sega Genesis have a misconceptions about Genesis music from listening to its ost's on RUclips. Audio from real Genesis hardware is usually not harsh at all, especially from model 1 hardware. Emulators are most commonly used to capture audio for upload, probably for convenience. This changed the sound into something more harsh and piercing. When looking up a Sega Genesis soundtrack, type in "real hardware" after it. Trust me, huge difference. It's actually why I never play emulated Sega games. I use an Everdrive cart loaded with roms to play on real hardware. My Genesis still works perfectly.
The Genesis pulls off Metal pretty well because of the 32x port of Doom.
@@Wheresthepepsibismol sega also used the snes chip but with an extra channel, its used for sonic cd, sega was the better in composition
The SNES sound chip is technically superior BUT, it's actually down to the quality of the compositions at the end of the day :)
The Super Mario World castle theme is one of my favorites
@@PulledPurk Some dude made an FM cover of it. You should listen to it.
@Faux Shizle how so?
@Faux Shizle Not really, he's right. It's down to the artist/composer. You can have all the advanced, expensive equipment in the whole world but if you're a shit musician, you're music will still be shit regardless of the equipment/hardware. Now saying that, there was jamming soundtracks on both consoles, and some shit ones on both consoles.
What a stupid dumb ass statement, lol
Imagine if you could combine both Genesis and SNES Instruments, you could create the Ultimate 16-Bit Music Machine!
The SNES was sample based, it can reproduce genesis sounds and even do a bit of native 2 oscillator FM
@@marmite-land it can do FM true. But it is modulating a sample with another sample. All you get is a noisy mess.
The SNES only has limited sound ram so it can’t do anything a synthesiser can do. It’s extremely limited.
@@iwanttocomplain true, but if i wanted to hear a synthesiser soundtrack i would go to a Jean-Michel Jarre concert, not my game console
@@iwanttocomplain i'm only joking, both are good, i tend to prefer the SNES but that's subjective
@@marmite-land well I want my video games to knock my socks off, not comatose me.
Doing this type of comparison seems like an error to me: Genesis uses an FM synthesizer and SNES is a PCM sound rompler
Snes hands down. Genesis is just to high pitched and chippy. Snes music just sounds so much smoother to me..
Something ive noticed that features in a lot of Snes music is a lack of legato. I think that comes down to samples taking up a lot of space and so they are very short to either have more different instruments in a song or just to squeeze it into RAM.
There was no lack of legato. The snes music had better and samples didn’t take up a lot of space nor were they short
Nope they weren’t short and didn’t have more different instruments in a song or to squeeze it into ram dude
What? The whole point of the snes chip is having more instruments / samples at the same time opposed to the limited tracks of the md (which focused on fm synthesis and more complex sound modulation, with less sample manipulation(
@@firestriker3580 not this bitch again
Yo I just wanna point out that one track for Plok was in 7/8 which is super badass
And it only used 5/8 available sound channels
Good: Sega Genesis has Thunder Force IV OST and SNES has Chrono Trigger OST
Bad: Sega Genesis has Super Street Fighter II and SNES has James Bond Jr.
Will nerds stop arguing over which 30-year old audio chip is better and just enjoy both?
If you like a real sound, a real instrument, you'd prefer the Genesis. The Genesis sound chip is an instrument in itself: an FM synthesiser. If you like orchestral, muffled keyboard sampling sounds: that is the SNES. The SNES chip can replicate more sounds but it remains a sampler, while the Genesis chip makes its own sounds. Still I think SNES is more atmospheric, and perfectly suits RPGs
The genesis can also imitate real instruments preferably orchestral instruments. Check out Hitoshi Sakimoto works on genesis. Gauntlet IV is my favorite so far.
@@matthewmiguel8108 I'll have a listen! The soundtrack of The Story of Thor/Beyond Oasis by Yuzo Koshiro succeeds in imitating real instruments as well. It almost sounds like real horns.
@@matthewmiguel8108 what if you replace yamaha2612 with yamaha3438
I don't think it's very fair comparing a song that everybody knows and loves that was made to take advantage of the SPC to a version that was remade on Mega Drive. Obviously the MD doesn't stand a chance. How about comparing crazy modulating synth leads and organ and electric drum sounds from soundtracks like Time Trax. Because that was the Mega-drive's strength. Synths and filter automation's etc. I like to think of it like this, The Megadrive sound chip was like a Commodore 64 SID on steroids, while the SNES sound chip was like an AMIGA Paula sound chip on steroids.
snes has gay music🏳️🌈🤗
Listen to the last song sonic... In snes
@@skynet4496 Yes, it sounds like a sampled version, re-created, rather well I might add, but there are weaknesses, like the slides in the middle section of the song etc. Synthesis has it's strengths and sampling has it's strengths. Also this uploader is clearly biased (SNESFOREVER).
@@skynet4496 Also it's notably muffled sounding and some instruments lack the punch.
@@djlobb still, the snes sound chip was pretty much miles ahead in versatility over older style systems like genesis, nes, master system. Genesis was rushed out to be first 16 bit like jaguar rushed to be 64bit. 32x was a disaster... Nowadays a cheap tablet system, the switch is popular lol
The Genesis was very good at synths, but not so much at anything else. SNES on the other hand, tend to sound a little bit muffled due to the compression used for the samples.
FM is pretty good at horns and guitars as well
Snes did NOT sound muffled and the compression wasn’t bad
@@babylfsh No it’s not. Snes sound is better at synth, horns and guitars
@@firestriker3580 "Muffled" is a subjective term. While I agree that the SNES has some amazing soundtracks, and the underlying tech is impressive for the time, the extremely limited sample RAM had a pretty noticable impact on the sound. I personally prefer a clear, synthesized sound with the correct timbre of an instrument, over a lo-fi interpolated sample of the instrument. In my opinion, a better sounding sample-based system of the era would be the Commodore Amiga. The Amiga sound chip was far less sophisticated, but it played samples from the shared system RAM via DMA, rather than a small piece of dedicated RAM, so there was much more space for samples. That lead to soundtracks which used a more diverse range of longer/better sounding samples than the SNES could pull off. You're missing out if you don't listen to some Amiga OSTs.
Bro the drums, kick, and bass sounded nasty as hell on genesis what you mean lol
Thoughts before watching:
They are both good in different ways.
Genesis is raw gritty dirty FM synth, SNES is bright epic orchestral. Both good for different purposes.
Street Fighter 2, Streets Of Rage, Sonic... would give that to the Genesis chip.
Final Fantasy 4/6, Super Metroid, Zelda... definitely best on the SNES.
exactly
Seriously that Plok music comes from a SNES???????? Just amazing! :O
Let’s check out the competitors, shall we? Megadrive 1st.
Sega Megadrive
------------------------------------------------
Chips: YM2612 or YM3438, SN76489A/Sega PSG
Sound types: FM, PSG, PCM
Max channels: 10 (Normal) 11 (Dual PCM) 13 (FM 3 independent ops) 14 (FM 3 independent ops + dual PCM)
Stereo? ✅ (2612/3438) ❌(SN76489A)
Max FM channels: 6 (Normal) 9 (FM 3 Individual ops)
FM operators per channel: 4
Max PCM channels: 1-2 (2612/3438) 3 (SN76489A)
PCM sample rate: 44.1 kHz
Max PCM bit depth: 8 bit
Max PSG channels: 4
Notable features: FM channel 3 can play its operators individually, dual PCM, SN76489A has a trick for sample output, YM3438 is an improved 2612, FM 6 can switch from FM to PCM interchangeably, CSM mode, SSG-EG.
---------------------------------------------------------
Now the Super Famicom (SNES)!
Super Famicom
------------------------------------------------
Chip: SPC-700/S-SMP
Sound types: DSP, ADPCM
Max channels: 8
Stereo? ✅
Sample rate: 32 kHz
Max Bit depth: 16 bit
Notable features: Bit rate reduction (ADPCM), pitch bender, optional echo, noise generator, envelope control, Gaussian filter.
---------------------------------------------------------
Uhhh.. I don’t think they’re TOO comparable to each other, but I guess I prefer the Megadrive for its sharper sound quality, more distinct noises, and combo of sound types, but which do you prefer, looking at this?🧐
I still find it amazing how the SNES can play CD quality audio with the addition of just a single chip in the cartridge. Even play FMV without the need of a disc based addon or a tumor.
Modern medicine can fix that with Mega SD and Mega Everdrive Pro!
@@TheJohnsofDoes They're referring to MSU-1 audio fed in from an SD2SNES/FXPak Pro through the analog audio pins on the SNES cartridge bus. It's not quite CD quality due to the SNES analog front-end, but it's bypassing the entire SNES digital sound system so that's a close enough description.
Street of Rage techno music sounds Genesis definitely the best
Donkey king Kong Country 2
Snes Original Wins
Genesis try not good enough
Sonic 2 music
Both very good
Genesis Original techno Wins
Snes very good
Temos que levar em consideração que o mega drive, sintetiza(toca) os sons, no Snes, eles são gravados(reproduzidos). por isso o Snes reproduz bem fielmente o som do Sonic, porque é como um tocador de MP3, diferente do mega, que toca em tempo real os sons
Não é exatamente como MP3, pq cada amostra de SNES (Em qualquer sistema 16 bits na verdade) está limitada a 64KB. Por isso muitas músicas do SNES soam abafadas
Porém o snes reproduz numa taxa de amostragem inferior: Quando o mega drive toca DK alguns instrumentos soam mais bonitos, principalmente a Harpa, que fica muito mais nítida devido à tx de amostragem superior. Por outro lado, o mega peida pra sintetizar sons climáticos. Para efeito sonoros o mg precisava ter a gravação dos sons em samples, pois tentar sintetizar na hora ficava estranho.
note that any music on the SNES could have been at the level of DKC. But most of the time the composers were lazy to chunk about one megabyte of music in their games! "hur it's just a synth" while the sega guys knew their 8bit audio chip was shit but took what they could out of it.
Pick a Genesis game at random. Pick an SNES game at random. There is a better than 50% chance the SNES game is going to sound better. Not many developers were any good at FM Synthesis but even an inexperienced one can make a decent sounding game on SNES.
@@davidaitken8503 Are we thinking of the games that have good soundtracks OR are we thinking about the hardware?
@@netkilrblx A little of both. Great music and sound effects that also achieve a high technical level.
@@davidaitken8503 sega uses yamaha2612 and sn76489 for music
Sega’s sound chips (I believe there are 2 in the console) made very similar sounds to a DX7, which was very popular in the 80s when the genesis came to be. Having said that, both systems hardware could be pushed to amazing places, and really shit places too. I couldn’t possibly say one is better than the other, just by virtue of how different they are. We can all agree that the worst of each console is the worst, and that the best of each is the best. And who cares about the rest. We have the entire libraries of these and every other game system to enjoy
The genesis sounded better if the composer knew was he was doing.
The same is true of the SNES.
Good: Sega Genesis has Thunder Force IV OST and SNES has Chrono Trigger OST
Bad: Sega Genesis has Super Street Fighter II and SNES has James Bond Jr.
I wish nerds would just stop arguing over which 30-year old audio chip is better and just enjoy both, lol
I think the Genesis sounded more "arcade", the SNES sounded more "cinematic". They both had great sound chips, I enjoy both.
I mean, sony falling out with ninty is the reason why the GBA/N64 sound chips were horrible in comparison.
@pochoun33137 yeah, and the snes is definitely not more capable than the n64 sound wise lol
@pochoun33137 sure, but the n64 has a 90mhz cpu while the spc700 runs at 1mhz
Nintendo 64 didn't have a bad sound processor. It was just very similar to SNES, and didn't have the stripped audio capabilities that the PlayStation had.
The gba didn't have a sound chip if I'm correct. All the sounds were done within the cpu.
@@Gameworm214 Yeah, same with the DS. They both used ARM processors.
Sega had jimmy hendrix on a cheap guitar and Nintendo had my dad with a full orchestra.... My dad wasn't a musician..
i did not expect Plok to have a nice soundtrack
just showing up to say that seeing snes and genesis fanboys argue in a comment section is damn fun
While I do prefer the SNES sound chip (I'm just not a fan of Genesis guitars like in TF4, a great OST though), there are still plenty of OSTs on the Genesis that don't let me down.
0:22 mega drive
2:00 snes
Which one do you like?
O som do mega é hardcore, o do super Nintendo é harmonioso e confortante
@Lucas Sattelmayer Engraçado, sempre dizem isso (Som do Mega é mais rock) . Mas por que Maximum Carnage, Battletoads and Double Dragon, Spider Man and The X-Men, Rock and Roll Racing etc, que são puro rock/metal no áudio ficaram superiores no console da Nintendo?
Not gonna lie, the last sonic track sounds almost identical on the SPC700. Of course that was a very early genesis game, some of the last few Genesis games had the best sound mixing and were programmed by people that knew the Yamaha chip backwards and front.
These battles between the sound of the two systems often seem weird to me, mainly because, for me, it's very different to have this discussion in the current context, with our current musical taste , than in the context of 1992.
If we base our analysis on the history of digital music, where the goal was to reproduce real sounds in digital technology, the proposal of the SNES console was undoubtedly superior. Digital sampling technology was more advanced than FM synthesis and offered instruments in a much more realistic form than FM synthesis technology, whose approach to real sounds (drums, trumpets, strings, pianos) was much poorer.
What happened is that this type of FM synthesis technology gradually infiltrated popular culture, becoming a part of musical culture and no longer just a representative of real sounds but an instrument in itself. That's why today we can appreciate the advantages of the Mega Drive's sound chip, which, despite having less realistic sounds, has a superior brightness and, in a way, sounds quite fresh and modern.
Nevertheless, for me, despite the somewhat muted sound of the SNES, the versatility of a chip that uses samples is much more enriching than an FM synthesis chip.
Pra quem tem curiosidade da real capacidade do Mega Drive, ouve a composição do Tim Follin pro jogo Time Trax (é o mesmo cara que compôs a maravilha do Plok).
Link: watch?v=iXFd6M_6Nto
The Donkey Kong comparison wan't entirely fair, because a talented composer familiar with the chip could have made a better version custom fitted for the chip.
I agree with you but it sounds nice anyway.
@GodZpeed X7 lol, aren't you sure of yourself.
Are you telling me that this version would be the best that David Wise or Grant Kirkhope could do on the Genesis?
Yeah, for example, look at this cover by Savaged regime ruclips.net/video/OBVT4rvhMCo/видео.html it sounds amazing
the snes version sounds like a tape got recorder
SNES had to have the samples compressed a lot to save data space the Megadrive made most of its sound from code running through its onboard synths.
Speaking from a sound design & composition angle, the most important aspect is Contrast.
When you're dealing with just samples, it's much easier to choose samples that are different and contrast well with each other.
If you're only dealing with FM, that's much harder to do. As FM has a very clear sound signature, metallic. And that doesn't even consider how finicky FM synthesis is, where one wrong move and the awesome sound you have is suddenly awful.
Now imagine though, if Sega had both FM & sampling at once. This would of allowed for that contrast much easier.
Actually... this would eventually be how modern dance music would go. As FM makes absolutely amazing bass tones, and bright leads.
finally a video about segas distinct sound and snes. finally!!
I was familiar with SoR series, but heckin' dang Plok got some tasty music!
I miss the days a console had a unique flavour. Now they're just weak or strong PCs
Nothing like good Genesis synthesizer. Machines got soul. It creates it's own sound instead of sampling. Meaning the only reason snes can replicate Genesis is because Genesis made the sound in the 1st place.
Many snes games tend to use the same sampled instruments which lead ppl to believe snes has a certain sound, but in reality snes can play anything therefor doesn't really have it's own sound.
The SNES is capable of vastly superior audio compared to the Genesis, full stop, end of discussion. Geez, you Sega fanboys seriously need to stop embarrassing yourselves. You just come across as desperate when you try to dispute something that is immediately obvious to even a casual observer.
Does that really matter though? The SNES' audio chip was created for the sole purpose of having realistic sound for the system, not to have sO0oUL.
@@davidaitken8503 I said the snes can do anything sound wise. Meaning the Genesis is more limited. So yes snes is superior and with the right skill can sound just like Genesis. So long as the sound was made by something else in the 1st place for it to copy.
I'm not being a fan boy. Just stated some facts, and mostly in Nintendo's favor depending how you look at it
@@HavenMarches snes has soul. the sound front Nintendo gave it's developers made familiar synths from game to game.
Most Genesis games sound alike because they are limited to the same synthesizer. Snes games sound alike not because of limitation but because Nintendo wanted them too, this allowed it to have an identity.
@@KC-ro9ro i agree. The filter and sample limitation gave snes a soft feel good tone. Gives it character no matter what sounds it's playing.
So many "old sega fan boys" but never help buying sega consoles and original games.
In these case SNES WIN!
Agreed
a última é simplesmente o som do mega drive sampleado no SNES....
Nothings beats SOR music, it’s just epi... dat Plok music sounds awesome!!
Yes,but SOR music is better !
Time Trax: hold my beer.
@@Pazulax Nope. The sheer variety of musical styles in Plok truly illustrates the advantages of the SNES hardware. There are dozens upon dozens of SNES games that not only have better soundtracks, but better sound effects too. The SOR series' audio, for all of its' impressive music, ultimately illustrates how limited in scope the sound capabilities of the Genesis are.
@@camulodunon I agree, Time Trax on the Genesis has better music than the Streets of Rage games, but not Plok. The musical variety and the way it is implemented in the levels is truly exceptional. It is something you have to really experience within the context of playing the actual game to appreciate how drastically the tone of the game changes.
@@davidaitken8503 time trax isn't club music I like the advetures of batman and robin more because their are good remixes people made. too bad jesper kyd didnt use a sn76489
8:56 😱
Genesis sounds on snes strange isn't it
The SNES audio chip is certainly very good, just listen to the music of Actraiser 1 and 2, Final Fantasy, Bubsy, Rock'n'Roll Racing and so on but I always preferred the MD one.
First of all because it is closer to what we had in arcade and then, when I hear games like Thunder Force 4, Sonic, Vectorman, Earthworm Jim, I have chills.
Also, a group of demomakers have shown that MD has it in its audio chip, Titan.
Os dois consoles são bons ! Mas , são totalmente diferentes ! São aparelhos lançados em anos diferentes também !
O Mega Drive é um aparelho que ainda carrega bastante do estilo de som dos anos 80 , com sonoridade de vídeo games daquela década !
O Super Nintendo é um console lançado no início dos anos 90 , e já era um equipamento mais avançado , com influências mais tecnológicas !
Cada um fez o que se esperava , em seu tempo , assim como o Atari foi bom console na sua época!
Digo isso , porque ainda vemos uma certa rivalidade entre os fãs da Nintendo, e os da Sega !
brigas você quer dizer, outro dia apareceu fãns extremistas da Nintendo no perfil de um criador de games para Mega Drive e começaram a dizer que o Mega Drive era um lixo se comparado ao Super Nintendo e por ai vaii, os xingamentos foram só piorando.
I hope you included the SN76489 for the Genesis, as that _is_ part of it's sound architecture.
@GodZpeed X7 I mean, the Genesis _has_ one so I don't know how it couldn't be included...
@@d0nnyr0n yes it uses a sn76489 it mixes with music
Tim follin y Yuzo Koshiro, 2 grandes leyendas de la música
Beautiful how the SNES can imitate the sound of wind comparing to SEGA 😮
the intro sounds like the sound chips without the sonic 1 sound chip
O sintetizador do MD é de fato incrível, recentemente Yuzu Koshiro compôs uma música do novo jogo para MD o Earthion (2024) é realmente fora de série, recomendo a todos ouvir inclusive algo tão novo em um console tão antigo kkk
mega drive all the way baby
Nope. Super Nintendo all the way baby
@@firestriker3580 nah fam
Plok beach theme owns mega drive sadly
What’s the song in the intro called? I heard it before but I don’t remember the name
Os baixos e graves do Mega drive, são bem mais potentes que do Snes.
Essa época do Mega vs Snes era boa.
Sega music has a charm to it that some people prefer and remember fondly.
If we combine both, it would sound as real 16-bit music
*SEGA* is not able to produce background special effects like wind and rain. But *NINTENDO* does it flawlessly 👍🏼
Hey I know this video is old but do you happen to still have the audio for the full Megadrive Remix Donkey Kong Country 2 - Jib Jig? I watched this video a while ago and I really liked how that remix sounded but the original full video for it unfortunately got taken down.
The SNES comes out on Top here easily 😊
The SNES sound chip was designed by Ken Kutaragi the father of playstation for Nintendo.
Óbvio e claro que o SNES tem mais capacidades sonoras que o Mega Drive, até porque veio depois, mas isso não significa também que aparelho da Sega tenha som ruim e vários jogos estão aí para mostrar isso, sendo um deles o Streets of Rage.
Lol, the difference between the Megadrive' and Super Nintendo for Donkey Kong's "Jib Jab" is hilarious! With the Megadrive version you can't even tell which instruments are being synthesized for some of the tracks. With the Super Nintendo you can hear that glorious saxophone melody clear as a bell.
This just makes me want to hear hydro city zone on both chips because honestly I think hydro city zone is the best genesis track ever
the snes has great melodious sounds, but i still prefer the megadrive strong thumping and bass sounds. Still feel musha aleste and bare knuckle intro song are one of the best.
WOW! Sonic 2 on SNES sounds identical to the Genesis.
The SNES sounds just a bit deeper.
The Sega genesis has cleaner and better quality audio, this is because the songs are synthesized in real time, or at least a good part of them are, on the SNES it is different,The songs are made as if they were Midi files, with audio samples of real instruments, so the SNES has a greater variety of instruments, , but the Genesis manages to simulate instruments in an incredible way.. I don't know of a console that has an audio chip as good as the Sega genesis
Neo Geo was similar but far better.
aqui no meu jbl está lindo mas enquanto isso na tv de tubo parece uma caixa de marimbondo
While the super Nintendo chip was technically better, I personally enjoyed Sega Genesis tunes most of the time more than the snes. Sound effects as well. When they’re bad they’re bad, but when done right it was my preference. 🔥
Do you happen to still have the video/audio file for Jib Jig on the genesis? The original video is unfortunately no long up
Animo falta poco para los 500!
I always thought the percussion on the Genesis sucked because it sounded like static.
Dracula X on the SNES exemplifies how it's sound hardware is just better. That game's tracks sound almost on par with the PC-CD version of the game, and in some cases better than.
Snes é outro nível de áudio
2 different sound systems made to operate in very different ways. It's like to compare bananas vs apples. There's no way. Fact is: SNES hardware was more prepared to what came next. It was easier to reproduce Street Fighter and Mortal Kombat sounds for example. Voices too. Anyways. SNES was launched years after the Mega Drive to smash it. Not to fight against. And yet Mega Drive could endure for such long. But it's interesting to hear Sega sounds on SNES hardware anyway.
Falto la intro de TimeTrax en ambas consolas
plok had some stevie wonder inspo in there, sounding like "do i do"
Genesis is better with techno and metal and SNES is better with symphony.
yes i tried creating violin instrument on the yamaha 2612 and it wasnt so easy
Yes i tried creating a violin instrument on the genesis sound chip and it wasnt so easy
You are right the synth is best for techno the snes could never do techno.
@@myh6274 use a Yamaha3438 or sn76489
@GodZpeed X7 metal music is garbage frick electric guitar
Genesis could sound like a champ or like shit, it was all down to the composers' and sound designers' talent. SNES was a console for 'playing safe' with audio - instruments can be realistic and ideal for more symphonic pieces. However, no matter how talented you are, the SNES had a limit - so it always sound muffled and can even sound monotonous or dead if music is weak. In the hands of great composers, the Genesis sounded so hot and fantastic in a way SNES can't. I liked the choices in this comparison - these songs really expose all the strengths of both consoles.
@Lucas. sempre soa abafado graças ao filtro de corte de agudos, para evitar efeitos de alias (quando o som sai serrilhado e cheio de chiado) que acompanha o downsampling que é inevitável (o chip do SNES comporta samples de 32khz de amostragem, não é qualidade de CD). O som do SNES tem bastante fidelidade, mas sempre é abafado.
Now have the SNES sound chip do the Megadrive's Lightning Force - Metal Squad song!
Mega tem uns jogos com algumas trilha bacana, mas SNes tem trilhas absurdas de foda em inúmeros jogos, tem nem comparação.!
Kkkkkk só rindo da tua cara kkkkk tu não deva conhecer a maioria dos jogos do mega drive pra falar isto kkk
@@EricSouza-cs5hg eu acho que é você que não conhece
@@retrono_81 é claro que conheço, o mega drive foi um dos primeiros consoles que tive na infância, e conheço muitos deles
Sim do mega cansa com o tempo por ser muito agudo, do SNES é bem menos cansativo e em até alguns jogos são até muito agradáveis, como jogos do DK, a Star Fox(tem até som muito próximo a de uma orquestra) e outros mais.
Son chips distintos, así que no se puede hacer una comparación.
Genesis: FM
Snes: PCM
Yamaha chip... Nuff said
SNES spc700 is flawed. 64KB is just not enough for instruments, sfx, delay buffer and music driver. Plok and the skill of Follin or the resources of Rare are major exceptions. The fact is that the SNES library of music is not strong. Sample quality and variety are simply too limited to stand up to scrutiny in the present day. The Mega Drive in the other hand has barely a bad soundtrack. Here’s why. Cartridge space. With Mega Drive cart space at a slightly lower premium to the SNES carts and with faster access speeds (no need for storing samples in memory) and the minuscule data footprint of an fm instrument, more room was available for the sampled effects to be played from channel 6 in pcm mode. Also, more instruments were available to the composer, in fact there was practically no restriction to how many instruments a composer could use in their composition. The SNES composer had to think carefully on what could be for into the cart space and used consecutively in the available sound ram.
This meant that by and large fidelity and range of interments were compromised. Another limitation of the spc700 was samples had a tendency to lack proper adsr sections. Without proper attack, decay, sustain and release phases within a sample, the result can sound jarring or robotic or a little bit clunky overall. This is not the case using fm, again, due to the advantage of being efficient in terms of data bandwidth. Many alterations to various aspects of an fm instrument can be affects within packet envelopes to any aspect of that instrument, allowing long, complex sweeps of morphing soundscapes, something completely impossible with simple, very small sampled instruments which have no variables apart from pitch, volume or maybe delay.
In addition to 6 channels, each of 4 combined sine waves, their is an addition oscillator which can be used to apply further depth to the existing 6 channels resulting in some very interesting electronic music.
If you think the spc700 and it’s 8 channels of 4bit, low bitrate, low frequency samples is as advanced as the Mega Drive’s 24 sine waves +lfo filter adsr and packet support for midi, vgm and other formats next to the SNES’s 64KB music ram then you haven’t been listening.
You do yourself a disservice to not listen to every Mega Drive soundtrack all the way through on either big speakers or headphones. It’s mind blowing and the best chip tune music ever made.
Trust me I know, I’ve listened extensively to everything both machines have to offer and really the SNES can not hold my attention. There’s a reason the Amiga and it’s 512KB, 4 channel, 8bit pcm sound is leagues ahead of the SNES and offers a much richer 16bit samples chip tune experience.
Chemical Plant Zone no SNES ficou com estéreo estranho, mas isso parece que é uma das falhas do chip do SNES como eu vi em outros vídeos mais técnicos
The biggest problem i have with the snes is that any game that uses tracks from a nes game always sounds worse somehow( like super mario all stars) but any game with new tracks is always awesome.
Yeah when you take a song designed for a specific sound chip and put it on a different one it will usually sound worse
Ninja Gaiden Trilogy was so bad on the SNES. They used a freekin' flute sample and added a crappy trumpet solo to the first stage music that really didn't need to be there.
Dang when did donkey Kong two get a hack port to the Genesis?
The Sonic 2 Chemical Plant Zone on the SNES sounds just like the Genesis, crazy
That just proves it's s better sound chip
Because it can sound exactly the same or better
Genesis - 6 stereo channels of 4 operator FM Synthesis & a hidden sample channel (DAC) + 4 mono PSG channels (3 Square wave & 1 white noise) *10 Channels total.*
SNES - 8 sound sampling ADPCM channels with surround sound.
snes also has white noise but it can do all 8 channels as well as pitch modulation, surround echo using negative + positive echo volume
, using fir filter and also using the master volume plus the best surround is with echo like this:ruclips.net/video/5y7quZ0c0as/видео.html
Operators are not channels. They make the instruments for the sound channels.
Although, I have heard of the CH3 trick which kinda turns the 3rd channel into 4 more channels so it kinda adds 14 channels.
But out of all the genesis games & chiptunes I've heard to use sound samples, theirs only 1 sample channel. However, the 52khz thing isn't really 52khz, but actually compressed down to 22khz. So more or less, you've been lied too. Although I have heard that the Genesis could do 32khz.
Also have you not watched the video? he clearly showed what both soundchips are capable of with the SNES sounding completely like the Genesis. Which to me, both soundchips have there ups & downs.
I like them both Equally. :)
I always thought that song in Toy Story was just 1 large sample slapped onto the Genesis DAC.
heh, the more you know.
When talking about the YM2612, don't ignore the existence of the XGM driver
I prefer the Genesis sound, it may not have the same level of complexity to sound like real life sound like voices or instruments, but SNES sounds muffled and weak, while Genesis is strong and powerful and has those techno vibes that are so 90's