The ONE Book That Fixed My DMing
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- Опубликовано: 11 сен 2024
- The book that turned my games around: writeinvisible...
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I'm excited to run it, I'm adapting it to Blades in the Dark!
You got me with this video
Matt Colville said players remember their stories, not the plot. I think this theming is relevant, it sets up the players telling their stories!
Definitely, even the most intricate, prepared plot pales in comparison to "the time we pushed a gnoll into a gelatinous cube"
Plot is very often for the DM. Me, and a lot of DMs like me, just love world building. we’ll write out an entire economic history for a city just for shits and giggles. A lot of players feel guilty when they don’t engage with it but, personally, i think there’s something super cinematic about ignorant outsiders messing up inherently evil systems that people within that system may be blind to.
Ehhhhh... matt coville likes a very specific style of campaign.
Not everyone wants or enjoys the same things. I have some players who WAY prefer linear narratives where they feel like they are following along in a plot.
My last PF2e campaign that ran from 1-20 had plenty of player moments and stories they created, but ultimately whenever they reflect back on the campaign it is them reflecting back on major plot beats.
When it comes to human entertainment and RPGs as a whole there are very few absolute facts.
@@lostsanityreturned I agree with you for sure! I liked this piece of Matt’s advice Bc it helped me stop DMing with a focus on my own story above all, but creating stories that feature players backstory more. It’s a balancing act of finding advice for every GM and table!
I had a discussion with my kids just last night about this. This is the thing I never noticed until I read it. It wasn't the plot points; it was their characters and how the characters interacted with the various things that happened in the world: getting cursed and digging through the base of a corporal tree, personally feeling guilty about "merking" goblin children who were running for their lives, building a boat to sail away from the campaign because they were scared, sitting on the floor of a tavern and asking for drinks but not speaking loudly enough... it was the characters, not the plot that was always important...
This is a great articulation of what I've intuited. I feel like building a campaign world is like setting up a playground. When the kids get there, you're not telling them how to play--your job is to give them varied, interesting, and cool things to choose to play on and explore each in their own unique ways.
100%. Even in non-sandbox games, the more choices you try to make by yourself the more you risk sabotaging your own game
Thanks for watching! And your black mage pfp is rad
This was fantastic! Really good work, Skylar. I particularly loved the machine you built. It gave me "high-tech Calvin and Hobbes" vibes.
Thank you very much! I'm glad you enjoyed it
Great comparison!
@@empatheticrambo4890 Thanks :D
I've taken two different approaches to the basic "don't pre-write your plot!" premise recently. Didn't realize I had done it until you put it into words.
In a teen superheroes campaign, all my NPCs were foils who existed to show up and force my players to make decisions. One of my players wanted to play an alien, so I gave them two to play off of - one a bumbling school teacher with a mild interest in city planning and no concept for how dangerous their technology was to humans, and another a grim gruff bounty hunter who sees every encounter (even social...) as a fight to the death and isn't ever seen without at least 3 weapons. These two characters tugged on the alien's player to choose between the integration and subjugation of earth by the aliens.
In a low-magic fantasy campaign, I made factions to ask my players how their characters viewed the world. Orlain saw the peoples of my world as begging for order, and empowered agents to control the flow of information. Their armies would march in, lauded by the townsfolk as heroes, banners changed overnight without a single drop of blood shed. Rogatta saw the peoples of my world as needing empowerment, and educated every denizen, including non-citizens, to give them the perspective required to think critically about their place and what is needed most. The Reach saw the peoples of my world as needing freedom, throwing off the shackles of all civilization, even going so far as to include things like architecture. They were sandwiched between my other two nations, spread too thin to defend themselves fully. What are they willing to pay for knowledge? Freedom? Safety?
This campaign is still on-going so I don't know exactly how my PCs are going to answer ultimately, but so far it is "Not Orlain's price."
That's some pretty awesome world-level stuff, and then tying it to a single character's conflict is pretty great
Thanks for watching and for sharing your game
yeah, anytime a game creator, GM or player, tries to TELL A STORY instead of letting a story happen through the game, the RPG engine stalls. it took me so long to learn this lesson.
Thanks for watching! Oh if we could go back in time to run our first games again.
I speak of this often about campaign construction. It's important to establish opportunities for player agency to assert itself, and for players to react to options in a characterful way that can encourage role-playing between them and NPCs.
Yes absolutely, opportunities are always going to get more mileage than plot
Thanks for the video Skyler
Edit: I agree. Theme is one of the core pieces of my games and, when I'm DMing, the theme is the core driving piece of almost everything happening in the game
I appreciate you watching jobob! Been going through some older videos and I'm very grateful for the folks who have been around since literally day one
What are you running/do you want to run at the moment ?
Hi Skyler. I'm happy to be around and to continue enjoying your videos. I missed your reply there. I was taking a D&D break at the time you asked but I just started a new campaign. It's a level 10 online west matches games and is the sequel to the game I was running for the past two years before I took the break.
0:49 "falls flat" is an incredible visual effect there, it actually made me gasp
Thank you! It was fun (and frustrating) to learn
I saw story genius on your bookshelf. I have that book. It’s the only writing “craft” book that I’ve ever purchased. I’m definitely going to take a look at this book that you recommended. Thanks! The fact that you read all of these books tell me that you really care about storytelling; and for me, storytelling is my weakest point as a dungeon master. Subscribeddddddd
LOVE that book!
Thanks for watching
Watching this made me realize that the "Armature" of my games is "is the devil you know better than the devil you don't"
One faction has been very upfront on what their goals are. They want to take control of the 3 inner planes for themselves (with intentions to protect it from the outer planes, but still committing planar domination).
The other faction has been very secretive, wanting the parties help but never giving them the full picture as to what they want. It's also important to know that these guys are from the Shadowfell.
My party are now stuck between just working with the people they know are evil, or working with the other group, hoping their intentions aren't as bad as the other.
It also helps that most monsters they've fought up are either shape changers or appear to be one thing but are actually something else. It's really made the fact that there are people willing to just be honest with them a more tempting offer.
I'm always a fan of "The Devil you Know" trope. Do you have something like a "True Believer" for the shady group, or is it just some folks saying "Thanks for the help, don't call us we'll call you?"
@@namelessspook7987 definitely the second. Even sometimes they’ll complete what they think is a normal quest only for agent of the shady group to show up and be like “hey thanks for the help with that”
That sounds awesome! That's what I think of as the definition of a "political" game; one where the motives of each party aren't obvious, and there are consequences for who you accept as an ally
@@nickischilling very nice. Best of luck with your skullduggery.
Brian is one of my good friends and a mentor of mine. I cannot think about stories, character, worlds without structuring it around armature. It makes so much sense that I can’t go back to my old ways of thinking and fumbling through stories and in this case, rpg campaign building. So glad to see other people *applying his work into this hobby.
That's awesome! I'm really in the same boat there, there's just no going back for me. It just works too well. It's like trying to go back to using a slow cooker after I got an instant pot.
this video has such a cool aesthetic. keep it up bro
Thanks for watching, and for the encouragement
I think proposing the dramatic question (similar to the armature, but from Save the Cat) is very helpful in play separate from traditional story telling as it guides behavior without feeling like what is often dubbed railroading. I think this is the case because GMs see media, want to tell a similar story, but then can’t figure out how to do so with 2-5 other people involved.
This is mainly the case as we don’t often distinguish between plot choices (what happens to allow the story) and character choices (what the characters due in response the plot choices). In a movie or novel, we can control both aspects, but as a gm we can only control plot choices. Superman chooses to save Metropolis because of the supervillains endangering it. With the dramatic question/armature, the GM can set the plot choice (villains endangering the city) and the players can choose to save the city (character choice) while the armature consensually guides their actions (what is the responsibility of power?)
That's a good way to look at it. With my party I've had both railed games and unrailed games. Even though no one likes to be "rail roaded" I've had them admit they prefer to have a little bit of guidance other wise they tend to freeze up with too many choices or just needing more context for every detail before they make a choice. Nothing wrong with either approach, it all depends on the party and how much world building a GM is willing to do that might never get touched.
I love Save the Cat (and its applied progeny "Save the Cat Writes a Novel")
I like to think of Armature as Dramatic Question taken to an extreme, so your comparison is great
The Tavern looks fun! For my own “armature”, I’m a big fan of “Albyon Absey’s Geographical Almanac” - it’s an a-z of variously themed locations with loads of different possibilities for different stories. I can’t imagine two different gaming tables having the same experience using it. Plus, it’s free, which is always a bonus! 🎉
That sounds pretty cool, thanks for sharing it
You did an INCREDIBLE job with this video. I appreciate all of the time and effects you put into it, really brought your story telling style out.
But I hope you don't push yourself too hard to keep making leaps and bounds in your content that you burnout. I can relate to the desire to keep one-upping the previous video.
Thank you very much!
And yes I did use this video to learn a couple things VFX wise, and I won't spiral into the infinite complexity void (well I will eventually, but I know my way back lol)
I appreciate the kind words and the concern
I guess I accidentally stumbled upon this answer. I've written a booklet that Idon't have the confidence to publish which helps Game Masters create factions. There are tables that help create those factions with focus, fallacies, their starting power, key NPCs within those factions, among other things that happen with each faction.
The idea was to create a line of these booklets, 12 total, covering different themes (generic, lycan, vampire, wizard, military...) to allow Game Masters to create living, breathing factions that can be plugged in to any campaign to create life. I only ever finished the first (generic) and the vampiric.
Maybe I will revisit the idea and flesh the booklets out more and complete the series.
I'd love to see it when you do! Thanks for watching
More people need to find your channel. I love your view on ttrpgs and you do it all through such a creative aesthetic and presentation ❤
I appreciate the kind words!
If you want more people to find the channel, use a projector to blast the videos in through people's windows
or share a link, whichever is easier
Years ago I stumbled upon the same conclusion, after I actually started to learn story seriously.
Nice! What kind of stories do you like to tell?
Thanks for watching.
Love this video. Your production quality is insane!
I appreciate you saying so! Thanks for watching
The quality is insane! Great job love the video asthetic
Thank you so much! This was definitely an exercise in trying out some new techniques. Admittedly it ate into my time on the script and edit, and that will balance out as time goes on
Commenting for engagement because these videos are phenomenal and need to blow up already like goddamn
That means a lot to me! Thanks for feeding the ol' Algorithm
i feel like your videos are criminally underrated
@@absent_sucks Appreciate you saying so! Comments like yours help it go from underrated to... well, rated lol
"Story" is just the collective results of the choices of the PCs. As a GM, I just like to give my players a starting set up, populate the setting with various opportunities and challenges and turn them loose to see what they do. I like being just as surprised by the sequence of events as my players, never really knowing how any given situation is going to unfold.
Sounds like you've got some good games on your hands
This is a good insight! Thank you!
My friends and I worked out some time ago that if your game world only had two factions, they basically came down to the Good Guys and the Bad Guys, with the players usually siding with the Good Guys. But if you created *three* factions, suddenly the players had choices they could make.
This video builds on that by describing a way to design those factions to create interesting thematic choices.
It's good, practical advice. I've copied sections of the transcript and saved them to my writing craft folder. ;)
There are DEFINITELY more factions-based videos on the way, because I have a lot more to say than I got to here.
I'm happy it resonated with you in a helpful way, thank you for watching
I was talking about this with my group last week and making the 'story-is-a-byproduct' argument. I probably won't be picking up The Wandering Tavern; it's too close to many of the ideas I've been working with already, but divergent enough that I prefer mine. Ghibli's been one of my touchstones for years. I've always had a bent towards ecological themes, and integrating spiritualism for a spiritual ecology. It's pretty consistently one of the Six Truths(Sly Flourish's framework for communicating 'armature' to players) about most of the campaign settings I come up with.
But I think I will read _Invisible Ink_ soon. S'like ten bucks on kindle.
Brian McDonald's podcast also covers pretty everything in all his books if you wanna save the ten bucks
Thanks for watching! What you're working on sounds pretty great
for our game, we blend the sandbox with the campaign setting. I have a "story line" set up and drop hints through out travels and the party of players develop the story based on what they choose to do and where to go. At that point i insert aspects of my game that will have hooks and more options like encounters with aspects of the outlined story that i created to hopefully let them choose direction and develop the story.
That sounds like a great way to ease in to a story
This is the first video of yours I've seen, and I found it super interesting. Sub'd!
Thanks! I remember watching one of your vids during the OGL debacle!
See you next vid ✏
I keep saying, TTRPG's are not for telling stories, they're for making them.
🗣️ 🗣️ absolutely
Thank you for watching
I hope that crazy contraption will appear in more of your videos
I don't have the heart to throw it away! Now that I have given it LIFE (and calcifer face)
Bloody hell this is a good video!
The quality is insane 😱
That means a lot from you! The little bit of doodling and animation I did was not in my wheelhouse lol
@@TheADHDM You've got such a distinct style for your videos and I love it :3 just very impressed uwu
Okay, this is genuinely worthy content.
That means so much to me, thank you!
Cannolo for one, cannoli for box, Skylar 😂 Thanks for the awesome resources! I was super anxious the first time I ran a campaign, especially because it was for 7 mostly-brand-new players. I didn't know nearly as much about how to DM well as I do now, and this video is another file for the ever-growing cabinet
SEVEN players in your first campaign?! Holy smokes
I am ignorant in the ways of cannoli. Forgive me.
But I did get Giuseppe Dell'Anno's baking cookbook for christmas, so at least I can't shut up about pasta sfoglia now
My group has just put one of our campaigns on hiatus in favor of another interlude-like adventure with characters from a previously abandoned campaign set in the same world. The question of my game world's theme has been floating around my head for a long time now, so the book seems like a good resource for this. I'll have to take a read during the downtime between our adventures 👍
Brian McDonald's podcast is also a great breakdown of these same principles
Thanks for watching!
My 2 year long still running campaign I guess its "armature" is how do you proceed when hope is gone.
That sounds pretty heavy! Congrats on the long running game
I sort of want to work with a frame of Permanence vs the Impermanent in a campaign I was writing for a little while, Where the worlds primary factions focus on either siding with immortal powers or newer mortal ones (along with some economic and spiritual boundaries attached to those). Whether or not it turns out well or if I should change it because it is too constricting I will probably figure out when the character sheets are written, better to have the framework there and keep what you need as long as you are willing to scrape and repaint the players ideas in just in case the campaign become a cross-country journey to steal secrets and blackmail some 2000 year old skeleton who is a mathematics nerd.
Ooooh nice, some tradition/stability vs innovation/chaos energy, very cool!
Thank you for watching
Oh good, your games are held together by cardboard, some hoses, & duct tape too.
Thought I was the only one.
Not pictured: a hefty amount of hot glue, and prayers to anyone listening
Another wonderful video. I like this brief and to the point format as well, it feels more conversational and informative than a list.
That said onto the comments question. My game's armature is an industrial dirty Victorian fantasy London along the lines of Robert Downy Jr.'s Sherlock Holms or Carnival Row. It's mostly a Dungeon of the week format where the party picks up adventures from their local pub's adventure board (AKA me slapping things together from the large collections of books I'll never run the full adventures out of). The recent reason for this is so the pub owner can win a bet with the other pub owners to see who's adventure board is the most successful, while the winning party gets an unnamed rare magic item and a spot of coin (their pub has also thrown in a forgiven tab and free food and and drink for a month to anyone who completes an adventure on the board since no one was biting before that).
>slapping things together from the large collection of books
Leftover casserole suits ttrpg so well lol
@@TheADHDM It's the Midwest method of game design.
I wish I didn't need to be reminded of this as often as I evidently do 😅So true - RPGs are not stories. RPGs are questions. Thanks!
teenage me could have been spared a lot of grief if I had taken that to heart lmao
Gotta love your story machine lil dude 😂😂😂
Hey, talking about factions, have you ever played Magic the Gathering? Their narrative design often revolve around competing factions, and their (arguably) most beloved world is all about them. A city-covered plane called Ravnica, ruled by the ten guilds. It's really good stuff!
I also know D&D made a supplement that's all about playing in Ravnica, just wondering if you knew about this.
I ABSOLUTELY use the MTG color wheel to create factions! And Guildmaster's Guide is a cool book, I sold mine but I still reference it in dnd beyond from time to time
The colors of MTG are so useful in defining characters, way more useful than something like Alignment. That's kinda how I use it in character building as a player, but I also usually adapt the Theros/Kaldheim/Amonkhet gods for various pantheons, which are clearly aligned to certain colors and such. Super useful for my players (who usually play MTG) to pick a god to serve if they want to
The Wandering Tavern sounds so cool. I hope we can get a game going with that sometime soon! Also need to check out Invisible Ink
Brian McDonald's podcast covers the material in it really well
I see you are very engaged with your audience and that's great, so sorry if this comes off as mean. My intention is constructive criticism, not negativity.
I don't think making half of your video an ad (whether or not it applies to the video's subject) is a good idea. I've never seen your videos before, but this first impression is not great to me. I see a lot of comments saying they don't understand why you don't get more recognition, but if this is the norm for your videos, I could imagine people watching up to the midway point then clicking away. No smashing the like button, no subscribing, and certainly no ringing the bell icon.
Just from my experience I can tell you that I got to the point where you started to do an ad that I've already seen from about a dozen other D&D adjacent channels. So I started skipping ahead, only to realize the rest of the 5 minute video was all advertisement. I was really looking forward to hearing about what the author's ideas about the "armature" were, how you interpreted it, and maybe a few ways it applies to RPGs compared to prewritten narratives.
Anywho, that's my two cents. Again I'm hoping this is taken as a genuine critique, and not bullying. I wish you the best! Perhaps I will stumble upon a video of yours in the future and be pleasantly surprised.
I hear you.
If I was making the video again, I'd probably cut some of the VFX and reshoot the cut segments that illustrated Armature in a few different examples.
I happen to prefer when any affiliate or sponsor product is actively showing the point of the video, rather than a disconnected ad read. The Wandering Tavern is a solid example of using factions as iterations of a theme, I bent my efforts towards using it to illustrate the method, rather than tacking it on as an afterthought that people would skip.
To me, TWT is a cool book that my friends made, and I was stoked to back it. I can definitely see how to you and some others, it's a wave of kickstarter fatigue.
Thanks for taking the time to leave this feedback, and if you watch the Ghibli video, you'll get a pretty good sense of whether or not my videos are your cup of tea
Why does this small 10k sub channel have such high quality videography lmao
Thanks for noticing!
YEEEEESSSSS! Another Armature evangelist!
I'm hi fiving you right now
@@TheADHDM *hi fives... I've had his podcast on repeat for the past 3 years (specifically the craft episodes)
I dont normally put on the notify me, but i really enjoyed the last video
see you then!
Why was this so short? Is it an advertisement? This is the first video I saw from your channel
Thanks for the feedback, admittedly the intensity of the edit with the vfx cut into other time for script and recording
I used The Wandering Tavern as the example here because I sincerely appreciate it as an example of factions at work in an open ended story
For a longer video that delves more into breaking down media, the Ghibli Vid is one I am immensely excited to share
Thank you Skylar.
Hey you're welcome! Thanks for watching
Well, I never tought about it like that but makes a lot of sense. Maybe I'm already doing it. My armature is about the domain of gods. It started as a typical dnd adventure where they got a divine call to save the world, but my players further discovered some dirties on the gods and met some people who are not so happy about them and are starting to wonder if there is another way. Maybe they even get violent, I don't know. That's the cool part.
not knowing is ABSOLUTELY the cool part 🔥 🔥
Thanks for watching
Solid advice!
Hey thanks for watching 🙏
Interesting, I used to call theme my engine for the sandbox. That was a decade ago, these days I refer to it more as framework. The funny things is that armature can mean both. In that regard, I think have to look into that book. I work on my own system, and maybe I find more thought there to better express what I want the experience to be, since the interactive and spontaneous approach to narrativ is also what I want from my roleplay pastime. I also moved away from calling it a sandbox, since character arcs are still something I want t have even in this flexible environment of creating the story during play.
RE: the book, Brian McDonald's podcast (and his many appearances on other podcasts, Creative Pep Talk being one of my favs) goes over just about everything in ALL his books, so they're a good listen if you're into this stuff
Thank you for watching!
@@TheADHDM thanks for the podcast recommendation.
My game has been mostly “Hags are taking over the land and now you gotta take care of them” and will eventually transition something like “Kingdom opened up a portal to Fey World and caused ‘X’ and that’s why Hags are doing this” though now that I write this I’m still thinking this through. Hahaha
That sounds really fun! Figuring it all out just one step ahead of the players is a great way to run the game
Thanks for watching
Interesting. Armature reminds me of how Beliefs work in Burning Wheel.
I'm not sure what the themes are in the Ioun City game...or what questions I'm asking. Maybe asking if it is possible to be successful and moral in the midst of a corrupt mercantile system with terrible imbalances built into the foundation. Maybe?
Interesting question! Thanks.
I love me some Burning Wheel. I've run "The Sword" a few times to introduce the game to folks but I haven't gotten to play a long game, which is obviously where it thrives
I love the machine you made!
Thank you, now I don't know what to do with it, I've anthropomorphised it too much to throw it away lmao
He will probably return
@@TheADHDM We've done the same thing with a dodgy toaster oven we've named Toasty. It has a name, so it lives with us rent free now.
DnD is a choose your own adventure book where choices follow a rule-set. If you follow the book, and play by the rules it is a very fun and easy experience.
On the one hand I have yet to play in a game, in the last 18 years, where everything followed a set of choices anticipated by the rules
But I think I see what you mean; let the stuff that is anticipated by the game engine engage with it, gloss over things that aren't?
Ah! So you're saying I should rip off Fallout New Vegas! Got it got it!
But in all seriousness, great video!
I'm not saying you should
I am saying you MUST
Thank you for watching
ELRIC OF MELMIBONE IS F&*(^#$ JAM BROTHER!!
ARIOCH, ARIOCH!
Cool shirt
Thanks! And thanks for watching
For the algorithm (crazy intro)
Thanks for the boost 👊
Does the little robot in this video have a name?
Since you were the first to ask, you get to name him
Thought about it for a few minutes. Maybe "Ramshackle Analysis Droid" aka R.A.D.
RAD is christened. Rad for short, Radwick for long.
Cool video. DMing from scratch is like writing a story, but you don't know who the main characters are or what they do. Most writing aids out there don't take that into account.
Also the smiths suck. Byt we can still be pals.
Nah the Smiths rule man
Thanks for watching!
Slap “capitalism bad” on that bad boy And she’ll run beautifully! Also try to scrub the racism out of RAW wherever you can.
I'm not sure I understand what you're saying
realizing the back half of the video was just supporting an affiliate link felt pretty bad :(
It was a pretty good example (and a book I am supporting because it's good) so it was easy to actually use it to illustrate what I was talking about. Genuinely asking: would you prefer it to be a disconnected ad read that had nothing to do with the rest of the video, with something else used to illustrate the point?
also, coming back the next day to say:
all the vfx definitely cut in to the time I could have spent expounding more on the point, giving a few extra minutes.
I definitely see how it feels less genuine as a result, and I'm keeping that in mind going forward.
Thanks for watching
@@TheADHDM sorry from my end as well, a lot of bad faith promotions on youtube made me more cynical than i should be. Knowing the high standards you’ve held for your videos should have clued me in that you were doing this in good faith.
everything said, dont let this stop you from getting that bag in the future. keep up the good work and reflection o7
Written without AI? Is that even possible? 🤔
In the before times...
but yeah I definitely have gen-AI fatigue on kickstarter. People are gonna do what they're gonna do, but when the ad copy sounds like a customer service email from amazon, I just feel cold
I thought this would be the end of the same feeling I had as you, but then all you tell me was factions. The word I've heard over and over and yet still I couldn't get it. Multiple factions turns the game into a complicated mess of politics. I play TTRPGs to ESCAPE from them. Plus, I can't wrap my head around it because there will be way too many moving parts to track with. Is multi-faction campaign like Dungeons of Drakkenheim the only way we can truly have enough questions and answers? I don't want to think so. There has to be more than that. We can distill it better.
Consider that "Village" and "Goblins invading the village" is a two faction campaign. It's as complicated as you make it
Well this just completely changed the way I think about running campaigns in the absolute best way. I'll be marinating on this for days. You got yourself a new subscriber! 🩷
Glad to hear it! Thanks for watching 🙏