Theme lists are the pinnacle of "do your hobby your own way". I'm currently working on an HDF theme list with Stormtroopers as the infantry core supported by walkers. Got a 1k, 2k and 3k list planned. A Light walker for the 1k list, 2 Lights and one Tactical Talker for the 2k list, 2 Lights, 2 Tactical Walkers and 1 Tactical Titan for the 3k one. Badass troopers and stompy robots all the way.
This is a good idea but keep in mind that the US Army Mechanized Rifle Company is a battle order built within the framework of Full Spectrum Dominance doctrine. We field these units as part of a military that dominates terrestrial, aerial, maritime, subterranean, extraterrestrial, psychological, and bio- or cyber-technological warfare. They are the terrestrial component of this multifaceted approach. You will need to figure out which other components (Aerial?) apply to OPR and address those with other units.
@ - Having watched you fight today, I would see that you dominate at gun range. I would look for a different domain - aerial attack, psycher attack, etc. - to ensure I take out, or at least tie up, your forces before they are within firing range. So yes, beyond the scope of the “battle”, but not the “war.” But come on, it’s just a game, and your 2,000 point dudes kicked much ass! I made my almost irrelevant point so that’s go have fun! lol
This is my Grail list. I've wanted to build a mechanized infantry company since I got started in 40k. Awesome choice. But I would take officers with orders because in OPR they can activate while mounted and can give their APC +1 to hit. Worth it.
@@WarbossFitz yep any activated ability can be done from inside the transport, within reason. Had a dwarf champion engineer keep an APC running long past when it should have been killed.
This use to be the case but the transport rule was updated in the advanced rules 3.4.0 so that units being transported can't see the transport or other units in the transports to prevent this. Before it only specified outside the transport. In theory the unit can still buff itself so that might be a combo that can be used. As someone that faced a Orc Stompa with 4 grot heros with repair in it I am thankful.
Love it! Currently painting my Vostroyans, that I'm building like mech infantry with some rough riders/combat bikers. The idea is a modern cavalry force. Now I just need to get the kid to put his greenskins on the table so we can roll some dice...
Very interesting to see. I have been playing my dwarf guilds as a mechanized force as well. It has been fun and thematic. I figured that the dwarves are not stupid and know they are slow and would compensate through mechanization.
Yep, I never run my Dwarf Guilds army without at least 1 APC per 1k points. Plus the Assault Drill is basically a super-APC that is very satisfying to use with shotgun veterans!
@NoTimeForWargames I run two APCs with shotgun warriors as my core. A driller filled with berserkers is the most common addition to the core. Sense the walkers no longer have slow I have been trying them out. Mixed results so far. They are just too expensive. Tank just a better use of points for me.
@zraal3759 that's awesome, my friend likes to run an Alien Hives army generally with several big bugs that have Regen, so I find that bringing at least one Walker with double Plasma Swords is a good choice to anchor my frontline.
@@NoTimeForWargames I have not had too much issue against units with regeneration yet. The volume of shots and hits have overwhelmed the regeneration units when I needed it to. 10 berserks and an assualt driller made good work against a hive lord. That said I do need to look at adding more magma and rending. I have been using ranged walkers. Next game i will look at using a close combat or hybrid walker.
seems like the WB are not SSS+ tier when they square against an army they are not a hard counter to xD Could you do a faction review of the Fan Army "Fleet of Tattered Sails" or custom armies are not your kind of format?
Didn't really like the new HDF tanks at first. I been buying the patreon more for the Shadow Stalkers and the Wood Elves but they've been growing on me.
Its all the decisions on the tabletop. The wolf brothers fresh off their win last time were overly confident and didn't bother with cover and concealment.
This is great. Missed this kind of content. Tank company would be a good narrative campaign.
Theme lists are the pinnacle of "do your hobby your own way". I'm currently working on an HDF theme list with Stormtroopers as the infantry core supported by walkers. Got a 1k, 2k and 3k list planned. A Light walker for the 1k list, 2 Lights and one Tactical Talker for the 2k list, 2 Lights, 2 Tactical Walkers and 1 Tactical Titan for the 3k one. Badass troopers and stompy robots all the way.
This is a good idea but keep in mind that the US Army Mechanized Rifle Company is a battle order built within the framework of Full Spectrum Dominance doctrine. We field these units as part of a military that dominates terrestrial, aerial, maritime, subterranean, extraterrestrial, psychological, and bio- or cyber-technological warfare. They are the terrestrial component of this multifaceted approach. You will need to figure out which other components (Aerial?) apply to OPR and address those with other units.
Thats a bit out of scope of the table but thanks for the info. Maybe for a full HDF campaign I can zoom out and have layered assets in the AO
@ - Having watched you fight today, I would see that you dominate at gun range. I would look for a different domain - aerial attack, psycher attack, etc. - to ensure I take out, or at least tie up, your forces before they are within firing range.
So yes, beyond the scope of the “battle”, but not the “war.”
But come on, it’s just a game, and your 2,000 point dudes kicked much ass! I made my almost irrelevant point so that’s go have fun! lol
This is my Grail list. I've wanted to build a mechanized infantry company since I got started in 40k. Awesome choice. But I would take officers with orders because in OPR they can activate while mounted and can give their APC +1 to hit. Worth it.
I didnt know they could. That opens up a whole extra layer of ideas
@@WarbossFitz yep any activated ability can be done from inside the transport, within reason. Had a dwarf champion engineer keep an APC running long past when it should have been killed.
This use to be the case but the transport rule was updated in the advanced rules 3.4.0 so that units being transported can't see the transport or other units in the transports to prevent this. Before it only specified outside the transport. In theory the unit can still buff itself so that might be a combo that can be used. As someone that faced a Orc Stompa with 4 grot heros with repair in it I am thankful.
When the wolf riders got surrounded on three sides and ganged up on. I use this tactic, I call it the "horseshoe of death."
Love it! Currently painting my Vostroyans, that I'm building like mech infantry with some rough riders/combat bikers. The idea is a modern cavalry force. Now I just need to get the kid to put his greenskins on the table so we can roll some dice...
this is brilliant. I was thinking of doing an "Oops, All Tanks" list with Blessed Sisters... this is all I needed to see to convince me to do it.
I love themed lists. I’m working on an HDF air cav list right now :)
Thing about OPR is technically any list is competitive. Even the silly ones. (Love the HDF!)
Very interesting to see. I have been playing my dwarf guilds as a mechanized force as well. It has been fun and thematic. I figured that the dwarves are not stupid and know they are slow and would compensate through mechanization.
Yep, I never run my Dwarf Guilds army without at least 1 APC per 1k points. Plus the Assault Drill is basically a super-APC that is very satisfying to use with shotgun veterans!
@NoTimeForWargames I run two APCs with shotgun warriors as my core. A driller filled with berserkers is the most common addition to the core. Sense the walkers no longer have slow I have been trying them out. Mixed results so far. They are just too expensive. Tank just a better use of points for me.
@zraal3759 that's awesome, my friend likes to run an Alien Hives army generally with several big bugs that have Regen, so I find that bringing at least one Walker with double Plasma Swords is a good choice to anchor my frontline.
@@NoTimeForWargames I have not had too much issue against units with regeneration yet. The volume of shots and hits have overwhelmed the regeneration units when I needed it to. 10 berserks and an assualt driller made good work against a hive lord. That said I do need to look at adding more magma and rending. I have been using ranged walkers. Next game i will look at using a close combat or hybrid walker.
Love the look of the Human Defense force!!!!! That list of armies is IMPRESSIVE!!!!!!!
I set up the fantasy lists last night. 64 different armies all with different themes. This year is going to be fun!
@@WarbossFitz 64???!!!! YOU ARE DA MA....ORC BOSS!!!!!!!!!!!!!!
Battleorder is also a great RUclips channel... Always inspirational!
Crunchies go SPLAT!
Love the new series. Looking forward to the next video!
Thanks for the video.
Mechanized Platoon would be more accurate but amusing none the less.
seems like the WB are not SSS+ tier when they square against an army they are not a hard counter to xD
Could you do a faction review of the Fan Army "Fleet of Tattered Sails" or custom armies are not your kind of format?
I can add it onto the wheel!
@27:22 he couldn't hit the side of a barn :P
How about an HDF Melee Army?
++ Human Attack Force - Human Defense Force (v3.4.1) [GF 2005pts] ++
Company Leader [1] Q4+ D5+ | 60pts | Hero, Tough(3), 1x Drill Sergeant(Battle Drills)
Master Pistol (12", A2), Energy Sword (A2, AP(1), Rending)
| Joined to:
OGRE Robots [3] Q4+ D4+ | 205pts | Furious, Robot, Tough(3), Combat Shield(Shield Wall)
3x Bash (A1), 3x Combat Axe (A3, AP(2))
Company Leader [1] Q4+ D5+ | 60pts | Hero, Tough(3), 1x Drill Sergeant(Battle Drills)
Master Pistol (12", A2), Energy Sword (A2, AP(1), Rending)
| Joined to:
OGRE Robots [3] Q4+ D4+ | 205pts | Furious, Robot, Tough(3), Combat Shield(Shield Wall)
3x Bash (A1), 3x Combat Axe (A3, AP(2))
4x Combat Bikers [5] Q5+ D5+ | 95pts | Fast, Impact(1)
5x Pistol (12", A1), 5x Hunting Lance (A1, AP(1), Lance)
3x Combat Walker [1] Q4+ D2+ | 365pts | Fear(2), Furious, Tough(12)
Gatling Gun (18", A6), Stomp (A4, AP(1)), Energy Axe (A8, AP(4))
@ 20:47 is this a mistake, Blast Weapons cap hits at the remainders of a squad right? (I know not a big deal, still learning haha)
thats right. Sometimes we get into it and muck it up
Didn't really like the new HDF tanks at first. I been buying the patreon more for the Shadow Stalkers and the Wood Elves but they've been growing on me.
Working on HDF too right now. Im not Sure wich direction i will go but they will have Catgirls and Gundams!
I want a cats squad too! 😁
Where are those wolf brother models from? they look awesome
tabletoptime, they are the space bears
www.itstabletoptime.com/products/space-bear-kickstarter-bundle-late-backer
you guys did Blast wrong. Those destroyers should not have taken more than 3 hits. Since blast is limited by the size of the unit it hits.
When the destroyers were shot with the flamers there were 4 of them left. Then the shotgun guys took out the last 2
Battle brothers seem kind of wimpy and shot guns seem overly powerful
Its all the decisions on the tabletop. The wolf brothers fresh off their win last time were overly confident and didn't bother with cover and concealment.
For the full mechanized infantry company, try playing at 3,000 points.