@@shen_valor Yeah...you know I've been wondering about that one too. I assumed it was to censor the depiction of used hypodermic needles, but if that's the case then it's weird that Faith 2 wouldn't have that, since there are needles in the Candy Tunnel. No clue what or who "Dyna" is either.
@@masonster1111 Disabling needles shortens a cutscene in part 3 in which the cultist stabs John with a syringe (at 39:20). Instead of showing the whole thing it just cuts to John being stabbed (39:23) skipping first three seconds.
@@TheAngryStudios Whoever Dyna is, they must have had a terrible time playing the final DLC of Bioshock Infinite. Thanks for clearing up that mystery :)
18:00 Oh nice. Cool spooky encounter. _(Click)_ Yeah, look at that. This is the attic from Martin house, see? _(Click)_ It represents John's trauma about what happened in that house. _(Click)_ Oooh, we even got that weird seals you see around the cultists. _(Click)_ Okay, let me go back to where I was already. _(Click)_ What's going on in here? _(Click)_ Hellooo? Is this glitched? _(Click)_ Finally.
Well done! Surely not an easy feat. I've been practicing a bit for a deathless run. Ch 1 & 2 is not an issue, but the real hurdle lies within the Gary fights. Also, good to know how the seals spawn. Now I understand why going behind the dead body is a terrible idea lol
It's honestly not a bad escape route as long as you remember to diagonal walk. If you start by diagonal walking directly into Miriam, then diagonal walking around her in either direction, the odds of a seal spawning in front of you to block are virtually zero. The catch is that you can never, ever forget to do that method or it'll cost you the run.
@@masonster1111 I tried it again today and I was able to beat both Gary without dying! Could have been a deathless run ...if that cultist didn't charge at me instead of doing that hand stretch. Any idea how I should go about it? It's the part at 44:30
@@funkabomb Yes! That cultist has gotten me too. If you approach him the way I did and run to the upper right like I did, no matter whether he tries to grab you or run at you, he'll miss. If he runs at you, he'll run into the doorframe and try to grab you from way down below, where you can either cast down to get him or easily escape.
This is so cool. I've only had one try that ended at Amy's pentagram phase... I'm just scared I'm gonna get all the way to the end of chapter 3 and get killed by "true" Gary, because a pentagram spawns in front of me. (Do you have any tips for that boss?)
Oh boy, true Gary has gotten me at the tail end of a run more than once. I absolutely have tips for you, but it's a lot so bear with me: The most important thing to understand about his fight is that because the pentagrams are so aggressive, truly reliable victory is impossible. Managing him is simply a matter of maximizing your odds for success. The second thing to understand are the hotboxes. Gary's kill hitbox is deceptively at his hands, and extends rectangularly along the length of his body. The pentagrams actually have a much shorter hitbox than their model suggests, it only goes up just about 60% of their represented height. Also, Johns walking collision is from his feet to his knees, as long as those aren't touching anything, you can move there. John's death collision box goes up to his neck from his knees. On the arena itself, the checkered borders of the arena can be walked on, and are completely safe from Gary's four random rush attack (though don't stay anywhere near the corners of the arena once it ends). Also, the area behind Miriam can be traversed, but because of the following tip, it should only be traversed by diagonal walking. It's a good place to die by getting blocked in. Now for the meat: 75% of this fight is managing the pentagrams, and this is how you can juke them: - Never spend more than 2 consecutive seconds walking in a straight line away from Gary. It will spawn a pentagram in front of you. Either criss cross walk diagonally or more optimally, turn to get some hits on Gary. - In rare situations, if you are on a higher Y coordinate than Gary, you can use him to break pentagrams that are in your way to get away. I've done this more than once. Lastly for Gary, avoiding his basic lunge attack. He will either go into a lunge or a 4-prong random rush after taking 24 steps towards you. Hug the edge of the arena in small circles and anticipate his next move as always being his basic lunge. The lunge will initiate a little after 1.5 seconds have elapsed once he comes to a halt. He will place a marker for where his rush will end just before he actually lunges, and that marker is always at your feet. Therefore, though somewhat risky, it's best to move a little closer to Gary and damage him until just before he lunges. This will minimize the amount of ground you allow him to cover by lunging, and minimizes your chance of getting blocked in by a pentagram since pentagrams will always spawn wherever John is facing, even if he's stationary. During the Malphas phase, the bottom of the arena is far more safe than the top. Try to avoid it unless you see a clear opportunity to damage both Gary and Malphas in the same cast without getting interrupted by Gary's basic lunge. For some reason, damaging both Gary and Malphas seems to do considerably more damage to their overall health than 2x. This may be because the game actually slows down their animations when being hit, but in any case, it's best to take advantage of this whenever possible and safe, especially when Malphas breaks off to try to land on you. Also, never ever let Gary get away from you. Always have him close to you and always have him close to the edges.
@@masonster1111 I've been practicing the fight on my ch3 save file, and have been able to beat him 3 times in a row. The little damage I get in from turning around to hit him builds up, and deals with some of the pentagrams. The second phase is actually easier, because the arrows replace some of the pentagrams. Unfortunately my best run died at the final boss of chapter 2.
@@puppetwraith17 Nightmare Miriam can be pretty aggravating, especially with having to keep Garcia alive. Thankfully I think airdorf patched it to where only one of her attacks (the one where she beelines straight for Garcia) can actually Mortis him, and it only requires one casting frame to interrupt. I recommend practicing her final phase on Chapter 2 just by reloading the last checkpoint over and over. Her attacks repeat in a rigid pattern and you'll be able to predict it before long.
I practised true Gary to death so after dying to every single boss including human Gary I actually defeated True Gary on my first attempt reaching him without dying before. I was shaking for a good 30 minutes after he died.
The real Alu moves at a noticably faster pace than the illusions. Try to exorcise him from Lisa in the center of the room so it's more clear which is moving quicker than the rest.
I only learned about it after I'd completed the run. Though honestly at that rate, I might as well just use tools to modify my death count mid-run. I was really tempted to after Peakaboo demon clipped through the fucking boxes to kill me in the apartment chase sequence.
I just realized, upon decompiling the game theres a hitbox for the cross. its a cylinder shaped thingy, and the tip of the hitbox is the weakest part of the cross's hitbox. So if you got closer to gary and used the cross on him, you could deal more damage to him. This is just a guess but maybe its true. This would probably work on any other enemy I guess.
big ups! i've been trying to get this for a little over a week now and it's been one of the most frustrating experiences i've had in a while. almost all of that has to do with gary. i've been getting particularly unlucky with him using rain of spiders up to five times in a row (plus the occasional giant michael), then i get to watch my cross spawn on top of/right next to him after inevitably going down. i've lost three runs to that this week. this game is very cruel. i almost wish you could damage him while he's casting it, then i might've been able to hit the finish line. but hey, hopefully i get to join the club soon. also, how did you unlock the daybyday background? it looks beautiful and i'd like to use it, but i believe it's the only background i don't have.
To be honest with you, I don't remember the unlock conditions for the backgrounds. If it isn't for getting all endings in Faith 3, it may be for getting the secret ending in Faith 2 Prologue or getting run over by the airdorf truck in all 3 games. As for rain of spiders (phase 2 spiders specifically), it's horribly overtuned. The strategy I discovered was: if you notice in my fight, whenever he casts RoS, I go to a very specific part of the center of the stage. From my testing, I've discovered that you can safely make it to all but 2 of the possible spawn points for John's crucifix and recover. It's not a guarantee, but as long as you react quickly, I clocked in my success rate at 90-ish percent. Using that strat, I was able to beat him several times in practice by face-tanking every one of his attacks, so while it's not perfect, it's about as reliable as you'll get.
I pulled up you video when I got chapter 3. I made it really far, but I died to the cultist where the two cultist spawned at the red light green light area. I almost pulled off what you did in the video, but I wasn’t able to kill him fast enough, so I retreated back the red light green light section. Then I tried again, but he wouldn’t go for the grab and I tried to retreat but he caught up and got me ending my run. Any tips for this part? I’m honestly most scared of just getting past that cultist.
Sure thing. Like I mentioned in another comment, the strat I use of running up and to the right is extremely safe no matter what that guy does. If he tries to grab, you have more than enough time to get the kill. If he tries to run, just keep running up and right until he misses you -- he's scripted to go down into the doorway that joins to the section you come out of. Once he's missed you, he will invariably try to grab you horizontally from below and miss you by a mile. At that point, you can just continue past the inactive cultist and escape the room with virtually 0 risk, or just face downwards and cast for the kill If you're unsure about it, I recommend backing up your save and trying that section when you get to it. If you succeed, instead of quitting out and reloading your save, you can just exit and reenter the room and their positions will have reset even if you killed them. Happy hunting :)
the game. it runs ina box window and has options that let you select the bg out of a selection of them, u can unlock them by playing the game and getting achievements i think
Thanks! I wanna say it took me around 10 or so tries. Most of my deaths were me getting sloppy in Faith 2 and I had a few real stinkers in 3 near the very end of the run. I ended up practicing the final fights for several hours apiece to try to make them any sort of reliable to win against.
@@samuelwhite0700 Right on :) Let me know if you want any tips for the bosses, some of the strategies I'm using are difficult to pick out just by watching.
@@masonster1111 Hi this is amazing! Im trying this too. My best is at Miriam in Faith 2 but I was wondering if I could get some tips on ALU? Im dreading this fight as I always fail to find him right on time and my soul would be crushes if I ended up killing Lisa
See that wasn't so hard now was it?
Wait so how DO you unlock the disable demons option?
Hardest part is definitely overcoming my fear of the camera part of chapter 3.
@@AReaverZappy good question
@@AReaverZappy He fixed it in 1.02
The worst part is that I still have no idea what it does
Lmao I finished the game and here watching where can I found the secrets 😂
I think this is the first time I've seen someone acknowledge the Demons option. It'd be nice to see what this is about soon.
Right? Whole reason I did this was cause I was morbidly curious how the game would function without demons, if you could actually turn them off.
Same with needles. I haven't seen anyone turn it off.
@@shen_valor Yeah...you know I've been wondering about that one too. I assumed it was to censor the depiction of used hypodermic needles, but if that's the case then it's weird that Faith 2 wouldn't have that, since there are needles in the Candy Tunnel. No clue what or who "Dyna" is either.
@@masonster1111 Disabling needles shortens a cutscene in part 3 in which the cultist stabs John with a syringe (at 39:20). Instead of showing the whole thing it just cuts to John being stabbed (39:23) skipping first three seconds.
@@TheAngryStudios Whoever Dyna is, they must have had a terrible time playing the final DLC of Bioshock Infinite.
Thanks for clearing up that mystery :)
18:00
Oh nice. Cool spooky encounter.
_(Click)_
Yeah, look at that. This is the attic from Martin house, see?
_(Click)_
It represents John's trauma about what happened in that house.
_(Click)_
Oooh, we even got that weird seals you see around the cultists.
_(Click)_
Okay, let me go back to where I was already.
_(Click)_
What's going on in here?
_(Click)_
Hellooo? Is this glitched?
_(Click)_
Finally.
Pretty much my thought process, especially those last bits xD
Well done! Surely not an easy feat.
I've been practicing a bit for a deathless run. Ch 1 & 2 is not an issue, but the real hurdle lies within the Gary fights.
Also, good to know how the seals spawn. Now I understand why going behind the dead body is a terrible idea lol
It's honestly not a bad escape route as long as you remember to diagonal walk. If you start by diagonal walking directly into Miriam, then diagonal walking around her in either direction, the odds of a seal spawning in front of you to block are virtually zero.
The catch is that you can never, ever forget to do that method or it'll cost you the run.
@@masonster1111 I tried it again today and I was able to beat both Gary without dying! Could have been a deathless run ...if that cultist didn't charge at me instead of doing that hand stretch. Any idea how I should go about it? It's the part at 44:30
@@funkabomb Yes! That cultist has gotten me too. If you approach him the way I did and run to the upper right like I did, no matter whether he tries to grab you or run at you, he'll miss. If he runs at you, he'll run into the doorframe and try to grab you from way down below, where you can either cast down to get him or easily escape.
@@masonster1111 It is done! I have uploaded the run on my channel. Thanks for all your advice!
This is so cool. I've only had one try that ended at Amy's pentagram phase... I'm just scared I'm gonna get all the way to the end of chapter 3 and get killed by "true" Gary, because a pentagram spawns in front of me. (Do you have any tips for that boss?)
Oh boy, true Gary has gotten me at the tail end of a run more than once. I absolutely have tips for you, but it's a lot so bear with me:
The most important thing to understand about his fight is that because the pentagrams are so aggressive, truly reliable victory is impossible. Managing him is simply a matter of maximizing your odds for success.
The second thing to understand are the hotboxes. Gary's kill hitbox is deceptively at his hands, and extends rectangularly along the length of his body. The pentagrams actually have a much shorter hitbox than their model suggests, it only goes up just about 60% of their represented height. Also, Johns walking collision is from his feet to his knees, as long as those aren't touching anything, you can move there. John's death collision box goes up to his neck from his knees.
On the arena itself, the checkered borders of the arena can be walked on, and are completely safe from Gary's four random rush attack (though don't stay anywhere near the corners of the arena once it ends). Also, the area behind Miriam can be traversed, but because of the following tip, it should only be traversed by diagonal walking. It's a good place to die by getting blocked in.
Now for the meat: 75% of this fight is managing the pentagrams, and this is how you can juke them:
- Never spend more than 2 consecutive seconds walking in a straight line away from Gary. It will spawn a pentagram in front of you. Either criss cross walk diagonally or more optimally, turn to get some hits on Gary.
- In rare situations, if you are on a higher Y coordinate than Gary, you can use him to break pentagrams that are in your way to get away. I've done this more than once.
Lastly for Gary, avoiding his basic lunge attack. He will either go into a lunge or a 4-prong random rush after taking 24 steps towards you. Hug the edge of the arena in small circles and anticipate his next move as always being his basic lunge. The lunge will initiate a little after 1.5 seconds have elapsed once he comes to a halt. He will place a marker for where his rush will end just before he actually lunges, and that marker is always at your feet. Therefore, though somewhat risky, it's best to move a little closer to Gary and damage him until just before he lunges. This will minimize the amount of ground you allow him to cover by lunging, and minimizes your chance of getting blocked in by a pentagram since pentagrams will always spawn wherever John is facing, even if he's stationary.
During the Malphas phase, the bottom of the arena is far more safe than the top. Try to avoid it unless you see a clear opportunity to damage both Gary and Malphas in the same cast without getting interrupted by Gary's basic lunge.
For some reason, damaging both Gary and Malphas seems to do considerably more damage to their overall health than 2x. This may be because the game actually slows down their animations when being hit, but in any case, it's best to take advantage of this whenever possible and safe, especially when Malphas breaks off to try to land on you.
Also, never ever let Gary get away from you. Always have him close to you and always have him close to the edges.
@@masonster1111 I've been practicing the fight on my ch3 save file, and have been able to beat him 3 times in a row. The little damage I get in from turning around to hit him builds up, and deals with some of the pentagrams.
The second phase is actually easier, because the arrows replace some of the pentagrams.
Unfortunately my best run died at the final boss of chapter 2.
@@puppetwraith17 Nightmare Miriam can be pretty aggravating, especially with having to keep Garcia alive. Thankfully I think airdorf patched it to where only one of her attacks (the one where she beelines straight for Garcia) can actually Mortis him, and it only requires one casting frame to interrupt.
I recommend practicing her final phase on Chapter 2 just by reloading the last checkpoint over and over. Her attacks repeat in a rigid pattern and you'll be able to predict it before long.
I practised true Gary to death so after dying to every single boss including human Gary I actually defeated True Gary on my first attempt reaching him without dying before. I was shaking for a good 30 minutes after he died.
I remember playing this game on my ZX spectrum back in 1992. Though the game did come out back in 1989. I was about 5 years old at the time.
I'm gonna try go for this achievement, just wondering what ending you went for in Faith Chapter 1. Congrats on the achievement!
Thanks! In Faith 1, you have to get the ending where you obliterate Michael. Fortuitous too since it's also the fastest!
23:22 I have a question:
HOW THE HELL DO YOU KNOW WHICH ONE IS THE REAL ALU?
Please help, my run was ruined because I killed Lisa
The real Alu moves at a noticably faster pace than the illusions. Try to exorcise him from Lisa in the center of the room so it's more clear which is moving quicker than the rest.
@@masonster1111 thanks man, I really appreciate it
I'm surprised you did all this without the persistent cross glitch.
I only learned about it after I'd completed the run.
Though honestly at that rate, I might as well just use tools to modify my death count mid-run. I was really tempted to after Peakaboo demon clipped through the fucking boxes to kill me in the apartment chase sequence.
I just realized, upon decompiling the game theres a hitbox for the cross. its a cylinder shaped thingy, and the tip of the hitbox is the weakest part of the cross's hitbox. So if you got closer to gary and used the cross on him, you could deal more damage to him. This is just a guess but maybe its true. This would probably work on any other enemy I guess.
Congrats on making it through.
Do you have any advice on Gary & Malphas fight?
I put some of my biggest tips down in a comment for PuppetWraith, those should help you out :)
big ups! i've been trying to get this for a little over a week now and it's been one of the most frustrating experiences i've had in a while. almost all of that has to do with gary.
i've been getting particularly unlucky with him using rain of spiders up to five times in a row (plus the occasional giant michael), then i get to watch my cross spawn on top of/right next to him after inevitably going down. i've lost three runs to that this week. this game is very cruel. i almost wish you could damage him while he's casting it, then i might've been able to hit the finish line.
but hey, hopefully i get to join the club soon.
also, how did you unlock the daybyday background? it looks beautiful and i'd like to use it, but i believe it's the only background i don't have.
To be honest with you, I don't remember the unlock conditions for the backgrounds. If it isn't for getting all endings in Faith 3, it may be for getting the secret ending in Faith 2 Prologue or getting run over by the airdorf truck in all 3 games.
As for rain of spiders (phase 2 spiders specifically), it's horribly overtuned. The strategy I discovered was: if you notice in my fight, whenever he casts RoS, I go to a very specific part of the center of the stage. From my testing, I've discovered that you can safely make it to all but 2 of the possible spawn points for John's crucifix and recover. It's not a guarantee, but as long as you react quickly, I clocked in my success rate at 90-ish percent.
Using that strat, I was able to beat him several times in practice by face-tanking every one of his attacks, so while it's not perfect, it's about as reliable as you'll get.
I can't find that background online, I know the artist is "DayByDay" or something but I just can't find it. Can anyone help me? I really like it.
I pulled up you video when I got chapter 3. I made it really far, but I died to the cultist where the two cultist spawned at the red light green light area. I almost pulled off what you did in the video, but I wasn’t able to kill him fast enough, so I retreated back the red light green light section. Then I tried again, but he wouldn’t go for the grab and I tried to retreat but he caught up and got me ending my run. Any tips for this part? I’m honestly most scared of just getting past that cultist.
Sure thing. Like I mentioned in another comment, the strat I use of running up and to the right is extremely safe no matter what that guy does. If he tries to grab, you have more than enough time to get the kill. If he tries to run, just keep running up and right until he misses you -- he's scripted to go down into the doorway that joins to the section you come out of. Once he's missed you, he will invariably try to grab you horizontally from below and miss you by a mile. At that point, you can just continue past the inactive cultist and escape the room with virtually 0 risk, or just face downwards and cast for the kill
If you're unsure about it, I recommend backing up your save and trying that section when you get to it. If you succeed, instead of quitting out and reloading your save, you can just exit and reenter the room and their positions will have reset even if you killed them.
Happy hunting :)
@@masonster1111 Thanks for the advice and for responding! I’ll try it out!
In faith chapter 3 does it matter what ending you get can I get ending 1 or do I have to get ending 3?
Neither...you have to get ending 2 specifically lol. Gary fight cannot be avoided.
@@masonster1111 so that's what you mean by it's luck based ha.
@@masonster1111 btw any tips for Gary phase 1 and 2?
Wheres that background from?
the game. it runs ina box window and has options that let you select the bg out of a selection of them, u can unlock them by playing the game and getting achievements i think
How many attempts did this take you? Congrats
Thanks! I wanna say it took me around 10 or so tries. Most of my deaths were me getting sloppy in Faith 2 and I had a few real stinkers in 3 near the very end of the run. I ended up practicing the final fights for several hours apiece to try to make them any sort of reliable to win against.
@@masonster1111 very nice. I'm going for the achievement eventually so this will come in handy
@@samuelwhite0700 Right on :) Let me know if you want any tips for the bosses, some of the strategies I'm using are difficult to pick out just by watching.
@@masonster1111 thank you will do
@@masonster1111 Hi this is amazing! Im trying this too. My best is at Miriam in Faith 2 but I was wondering if I could get some tips on ALU? Im dreading this fight as I always fail to find him right on time and my soul would be crushes if I ended up killing Lisa
hey so if the new option you unlocked wasn't to do with the DEMONS thing did you figure out what it actually was that unlocked?
There's nothing else in options for it to unlock as far as I can tell. I'm pretty sure it's just bugged.
@@masonster1111 ah, that sucks, thanks for the clarification
@@masonster1111 most likely joke option tbh