Why Target Dummies should be BANNED In PvP | Space Engineers

Поделиться
HTML-код
  • Опубликовано: 21 окт 2024
  • Do you know of anything else you could do with these?
    Let me know!
    Here's the reddit post of the person who discovered this:
    / holographic_training_d...
    Music:
    Marty Gots a Plan Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 3.0 License
    creativecommons...

Комментарии • 80

  • @catfwish
    @catfwish 2 года назад +91

    You could make a ship capture system where you move the field around the ship, and then they cannot move out on their own.

    • @malcontender6319
      @malcontender6319 2 года назад +1

      Devious.

    • @Peoples_Republic_of_Cotati
      @Peoples_Republic_of_Cotati 2 года назад

      Something like this has been done: ruclips.net/video/d2DPa4bND2E/видео.html

    • @Deathbykittens11
      @Deathbykittens11 2 года назад +4

      Especially devious because the trap is twofold: it traps your ship, and also your fps

  • @kaiikiller4777
    @kaiikiller4777 2 года назад +39

    Have a double layer rotating "shield", so you know how people do fake rotors for helicopter looking vehicles with the invisible rotating rotors, like that... except one outer layer and one inner layer, and have a sensor that triggers when enemy is in proximity so it's not always on.... honestly can see this as being kind of handy for a base defense, or a extra layer of defense for a large door that leads under ground.

  • @matthewjohns2990
    @matthewjohns2990 2 года назад +29

    Perhaps Have another projector on a sub grid so its can be offset to fill in the shield gaps🤔

  • @JayJayFlip
    @JayJayFlip 2 года назад +11

    "I want a force field in game"
    Game dev with a smug smile, "another one?"

  • @arcanealchemist3190
    @arcanealchemist3190 2 года назад +50

    im gonna try and make a more practical "energy shield" using this exploit. some things the comments have suggested that i'll try:
    rotating the projection
    overlapping/staggered grids of dummies (using subgrids to get them closer together)
    I'm also going to do just one direction, rather than a full box around a ship. for performance's sake mostly. perhaps attached to a turret so the shield can turn to block damage from a specific direction.
    if it goes well, might make a video. if i do, will update comment.
    ( EDIT: video made. these shields might be good. but there are also some major drawbacks. check it out if you want! ruclips.net/video/SNWpzds_bww/видео.html )

    • @angeltensey
      @angeltensey 2 года назад +2

      Yeah, just do two projections and tilt one of them to overlap gaps

    • @Of_Your_Volition
      @Of_Your_Volition 2 года назад +1

      I might want to try that too my ship designs can be large but at the front are super thin so I can dodge attacks while shooting from a distance some thing like a while at the front of my ship I can quickly turn off and on while shooting my main cannons

    • @Of_Your_Volition
      @Of_Your_Volition 2 года назад +4

      I done a quick test and with three projections it blocks a lot of things missiles are easy to block but bullets can sort of worm their way through but over all really effective

  • @MrLifeBr
    @MrLifeBr 2 года назад +21

    Put it on a turret, so it will aim it at enemies. Lower hit to performance, and hopefully, gaps will be harder to hit.

    • @mattp1337
      @mattp1337 2 года назад +4

      Shield turret, nice.

    • @isoid
      @isoid 2 года назад +3

      It would need to have 360 degree rotation somehow though, so you may need multiple turrets.

  • @funwithyoyo
    @funwithyoyo 2 года назад +11

    Making a proper overlapping grid out of it to block at least about 80% of the surface would mean an impenetrable shield, and lightweight ship design, like you wouldn't even need a hull at that point.
    Questions:
    -does it block clang projectiles?
    -does it block explosions that go off on the outside from propagating to the inside?
    -does it block stuff when both the ship and the projectiles are in motion? What are the precise requirements for it to block something?
    -don't know if it's possible, but what happens if you start projecting into the body or the inner airspace of another ship? Especially if that other ship moves...
    My assumption, based on the video, is that it only blocks actively when its grid is not being propelled (= no acceleration). This would also explain why it can't collide with planetary terrain, needs to be tested on an asteroid, without acceleration. If this is true, ramming might be feasible by just turning off the engine. If that doesn't work however, than I really can't fathom how it truly works.
    Also, a gun or even clang gun projectile that has this as the tip of the projectile should be feasible if it works as I assume. Also also, if upon startup it breaks objects that are overlapping with it when they move, an overly elaborate system could be made that materializes only a single dummy in the path or inside of a ship or projectile, sort of like as if you teleported a bomb inside of that ship. Capture devices could also be made, either as a fixed trap or as a ship-mounted device. The latter is especially terrifying, since while moving it can capture the ship within its confines, then you just stop moving and the other ship can't do anything to get out.
    You also mentioned that colliding with it doesn't do any damage, I feel like there is some idea to be exploited there too, like making a landing pad out of it, to safely touch down ships. Hell, you could maybe even propel ground vehicles over to the other side of the planet in the air, where a grid made from this could catch them, could make for a fun fast travel system.

    • @aerbon
      @aerbon 2 года назад

      i think whats going on is that things check if they collide with the dummy, but the dummy doesnt check if it collides with things, if that makes sense to you.
      so you can never move into the dummy, but the dummy can always move into you.
      this breaks the laws of physics in many ways, but i can see how it would happen coding wise.

  • @Raugharr
    @Raugharr 2 года назад +4

    You could make the six sides of the energy shield projected individually, and only activate one segment when you are expecting incoming fire from that side. It would fit into the classic distributing shield power theme we see in movies and games.

  • @williamm.3612
    @williamm.3612 2 года назад +4

    Server admins have known about this for a long time. Its been pointed out to keen since the day the block was implemented.
    Maybe thats why smarter servers have them disabled. :)

  • @bottlekruiser
    @bottlekruiser 2 года назад +7

    How the heck does it not collide with the ships while the ship collide with it
    how does that asymmetry work

  • @TheEveryone12
    @TheEveryone12 2 года назад +6

    The shield update has come

  • @indy1139
    @indy1139 2 года назад +1

    I may use this to have toggleable sides of the shields to prevent performance issues, and use it to prevent ramming. So when an incoming ram is imminent you toggle the side that it is coming towards

  • @backhandcrane9197
    @backhandcrane9197 2 года назад +1

    What if you spawned the hologram while near an enemy ship to mess with it? could you throw off their course or make it block their own guns? Maybe spawn in front of rocket pods or railguns? Maybe if you spawn the hologram inside a large enemy ship you could bring it down in orbit? or gravity balls and a grav gen to make it weird to fly in space?

  • @chaiboy854
    @chaiboy854 2 года назад +1

    wow a way to protect my base when I am offline. 2 layers offset should work great. one with dummies facing out and the other with dummies facing in should let them get pretty close to prevent people sliding in

  • @Kromosios
    @Kromosios 2 года назад

    They could be useful for a space station shield bubble since space stations don't move on their own (usually), preventing giant ships from just waiting for you it to ram them. and some of the dummies would de connected to a giant door that lets supply ships and tinier ships through. But not bigger ones like destroyer or dreadnought for exemple. Of course it wouldn't be perfect since dummies can't be put that close to one another. So maybe a two layers shield could work temporarily since the support for them would still break, leaving a gap again. It would prevent collision and protect lesser ships from being the main target of attacks.
    I really hop the developers will ad tiny energy shielding that works similar to that but with a high energy cost that would proc when hit by... well anything lol.

  • @A.Person.Who.Exists
    @A.Person.Who.Exists 2 года назад

    Maybe a good anti-pmw Active Protection System. A sensor could be used to detect Pmw rounds such as script-guided missiles, clang gun shells, and grav gun shells and automatically turn on the projector for the corresponding side of the ship, reducing lag from it always being on.

  • @mmoralitos99
    @mmoralitos99 2 года назад

    if you can make the projection rotates, then you could take advantaje of rotational speed and get a 'rotating shield'
    if you cant get 4 rotational shields that join in the incomming enemy fire, then you could fill even more gaps simulating a functional inertial shield that absorves damage by punching the bullets or getting hitted

  • @Cotcan
    @Cotcan 2 года назад +4

    Oh wow these are really broken. I hope Keen fixes them soon.

  • @loop2743
    @loop2743 2 года назад +1

    Zurych TheSeaGul found out u can basically use them as a tractor beam for ships if u put a projector on a custom turret.

  • @woodgoldfish9124
    @woodgoldfish9124 2 года назад +1

    If your using it to just stop ramming then you could probably have a 1 to 2 block gap in between each projection to save performance

  • @c3n5i
    @c3n5i 2 года назад +4

    targetdummy projection armor

  • @ShadowTear
    @ShadowTear Год назад

    I'm wondering if you could project a dummy above a decoy to tank lightning so you neve have to weld up the decoy. Might be something I look into.

  • @Sravdar
    @Sravdar 2 года назад

    Force field doors for stations that only blocks ship enterance. This gave my many ideas. Thanks.

  • @xzardas541
    @xzardas541 2 года назад

    Now I can't stop thinking about projecting 20 of these inside someone's large ship and letting the clang run wild.

  • @entitxy_4810
    @entitxy_4810 2 года назад

    not a SE player, but with napkin math of even just 1 layer of em on 1 side it'll block say 20% of incoming fire; that's a significant enough advantage imo

  • @sihocolus
    @sihocolus 2 года назад

    Someone should make a Mod where the Dummy is just a GIANT EGG and you and you only need a Hologram that is Placed in the Middle of the Ship. Boom, you have a Energy Shield that Protects your Ship. When Pass through, just Deactivate the Projector remotely while Enter/Exit it and Reactivate it thereafter.
    The One Egg Dummy should be Enough to Protect your Ship and even Spares your PC/Xbox from Catching Fire.

  • @baba226
    @baba226 2 года назад

    The obvious use for me is an extra layer of protection for a large door, or even the door itself

  • @AdamSchadow
    @AdamSchadow 2 года назад

    Reducing the amount of shots you take even by 10% is a massive advantage in pvp

  • @catfwish
    @catfwish 2 года назад +3

    Make this rotate and you can probably make this better at the cost of cpu speed. Now you have to get a better cpu, so SE is finally pay to win!

  • @INWMI
    @INWMI 2 года назад

    what about.. you use a rotor and multiple dummy proyections in different angles to create a shield in vulnerable or exposed areas

  • @GreatBumbino
    @GreatBumbino 2 года назад

    Using the console block also lets you scale it, so you can make the gaps smaller

  • @cameronlyle5779
    @cameronlyle5779 2 года назад

    Could be a good crash protection instead of parachutes?

  • @martijnbreken2443
    @martijnbreken2443 2 года назад

    Could one make an active zebra camouflage by coating the ship in a projected shell of black and white and rapidly alternating to an inverse pattern like a cuttlefish? Could also be used for billboards.

    • @arcanealchemist3190
      @arcanealchemist3190 2 года назад

      unfortunately color doesn't really get translated by projections well. they remain transparent and desaturated. also, the nature of the game's targeting system means that if you have line of sight to a grid and are in detection range, the lock on system will put a circle on it. so the only reliable way to hide is to hide behind something. LCDs and colored lights would work well for what you seem to want to try, though. so maybe give those a shot :3

  • @death13a
    @death13a 2 года назад +1

    What if you spawn projection inside of block?

    • @JarutheDamaja
      @JarutheDamaja 2 года назад

      Yes like when that ship at 1:35 is docked to another ship and then the projection is turned on.

  • @GusCraft460
    @GusCraft460 2 года назад

    You could make it coaxial with a rocket launcher or something so that you can freeze enemy ships and then pummel them with rockets.

  • @nomekop777
    @nomekop777 2 года назад

    what happens if you toggle show only buildable

  • @themidnightbanshee5927
    @themidnightbanshee5927 2 года назад

    It's a force field that works both ways

  • @lechking941
    @lechking941 2 года назад

    ya really need maybe 2 overlaping shelds of thies in a static grid to make a near perfict wall

  • @TheDeadEyeSamurai
    @TheDeadEyeSamurai 2 года назад

    Rick and Morty Shield, I love it!

  • @OmegaDoesThings
    @OmegaDoesThings 2 года назад

    B R U H. That's a helluvan oversight lol. Wonder if/when they'll patch it.

  • @zat-1-fury
    @zat-1-fury 2 года назад

    I’m going to make a ship that has a dummy sheld system if this is not patched out

  • @MightyAssa
    @MightyAssa 2 года назад

    Keen is so close to some sorts of vanilla shields 😅

  • @alexhail9971
    @alexhail9971 2 года назад

    Why should thay be baind if thay stop ramers and hydrogen men?

  • @bolland83
    @bolland83 2 года назад

    Projector based 1x1 player elevator?

  • @trolly4233
    @trolly4233 2 года назад

    All I see is genius. As long as it’s not an external client or purposefully lag-making clang machine I really couldn’t care much.

  • @RogueWraith909
    @RogueWraith909 2 года назад

    So that would work great vs pirate grinder drones...

  • @omagasigma5751
    @omagasigma5751 2 года назад +1

    I am about to be band on my pvp server, hold my beer !

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 2 года назад

    I like the possibilities....

  • @SatelliteEnthusiast
    @SatelliteEnthusiast Год назад

    Was this ever patched

  • @spongex2002
    @spongex2002 2 года назад

    Make a Base and build a Bomb shield

  • @michaelwineberger6910
    @michaelwineberger6910 2 года назад

    Holo bridge yo can activate and deactivate like in the clone wars

  • @lightning1434
    @lightning1434 2 года назад

    Vanilla shield idea

  • @possiblynova
    @possiblynova 2 года назад

    Free anti-crash pad

  • @klonorex
    @klonorex 2 года назад

    2-3 projectors and ship is invinceable

  • @aerbon
    @aerbon 2 года назад

    one-way collision eh? interesting...

  • @pastorpatrick6893
    @pastorpatrick6893 2 года назад

    Use the console instead for the sheild

  • @thephantomcomics
    @thephantomcomics 2 года назад

    space engineers force field.

  • @michaelwineberger6910
    @michaelwineberger6910 2 года назад

    Energy bridge

  • @RuleOfRage
    @RuleOfRage 2 года назад

    Wall of Mortys

  • @PraetorPaktu
    @PraetorPaktu 2 года назад +1

    Hmmmm.

  • @spenceabeen
    @spenceabeen 2 года назад +1

    Gonk :]

  • @Ariethefloof
    @Ariethefloof 2 года назад

    i did a video on this xD

  • @INWMI
    @INWMI 2 года назад

    we invented shields xd

  • @1antonioorlo1
    @1antonioorlo1 2 года назад

    wow

  • @MrMighty147
    @MrMighty147 2 года назад

    This is hilarious 🤣

  • @spacepiratecaptainrush1237
    @spacepiratecaptainrush1237 2 года назад

    *Sigh* Keen...