I love that Keen left in things like supergridding and clang related physics exploits, they trusted the player base to not exploit those things to the point of breaking any of their official servers and for the most part people don't.
I knew about the railing, and wondered why most people opted for railings on the static grid instead of the torus itself to allow airtight crew movement, but the other two methods are new and are the inspiration I needed to start a new project. Thanks Major!
@@user-xsn5ozskwg Build an airtight chamber with a rotating assembly in the middle, use the railings to let it pass through the walls of the chamber and outside the ship.
@@theaveragepro1749 I used armour panel blocks. You can build it multiple layers thick so it's not so delicate, and you can also build internal pillars to make sure the two halves of the main grid never come apart. Bare in mind this is not a design feature for ships that see combat, and as such it's always going to have pitfalls when it comes to survivability.
You can do this with corner lights as well (not the double one). It has attachments on both edges of it, where as the double one only has an attachment on the side they both share. It is one of those blocks that doesnt have a collision box. Its no where near as clean as the railing and is pretty finnicky to place, but has the advantage of being able to make a really long arm of one grid that has no collisions in between the two ends, and it also works the same for small grid. You can use it to hide rotors, hinges and pistons within your creations, and have it look magical as pieces seem to float around.
I used double railings, armor plates and a rotor offset half a block up, to make a grid with a continuous airtight volume going through the toroidal section. Though, It does mean I have to deal with a piece of railing moving about in there, so there is a downside... But on the upside, it can serve as an elevator.
It's really cool. I wanted to play around with toruses at some point as well but the supergridding was just too much work for me at that point, and I dropped it.
As a Babylon 5 fan, I approve! Love it. Can't wait to play with it myself and maybe use it in a simple scenario I am prepping for some friends new to the game.
That is a nifty af trick to keep it all one. I had a build I had to give up on a while back that I wanted to do something similar with but couldn’t figure out how most people were able to do this.
this is really cool but if only there was a way to enter the outer parts of the torus rings from inside the main structure, like the hermes spacecraft from the movie martian
5:07, you might be able to do this semi in-game using some sort of modded block with a conveyor connection then saving world and removing said modded blocks, that's just a theory though
I just want to point out that all of these methods have been covered previously on other Space Engineer RUclipsr channels and with better explanations. I clicked on This video to find out what the hell Torus Technology is supposed to mean. I got shown three previously existing methods for creating a centrifuge or what is actually called a Von Braun Wheel. I Hope in the future you actually do a video explaining what you mean by Torus.
I love that Keen left in things like supergridding and clang related physics exploits, they trusted the player base to not exploit those things to the point of breaking any of their official servers and for the most part people don't.
I knew about the railing, and wondered why most people opted for railings on the static grid instead of the torus itself to allow airtight crew movement, but the other two methods are new and are the inspiration I needed to start a new project. Thanks Major!
Sorry if it's a tall ask, but could you explain what you mean? I can't quite visualise how that would allow for crew movement and rotation
@@user-xsn5ozskwg Build an airtight chamber with a rotating assembly in the middle, use the railings to let it pass through the walls of the chamber and outside the ship.
@@Cynical... i think you would struggle to build a pressurized chamber with a wall that can fit within a railing
@@theaveragepro1749 glass window blocks maybe, you just might have to offset the arms half a block with a rotor or piston
@@theaveragepro1749 I used armour panel blocks. You can build it multiple layers thick so it's not so delicate, and you can also build internal pillars to make sure the two halves of the main grid never come apart. Bare in mind this is not a design feature for ships that see combat, and as such it's always going to have pitfalls when it comes to survivability.
THIS is exactly why in my series my ENTIRE goal is to build vertical ships, because its such a niche thing, but makes so much sense.
You can do this with corner lights as well (not the double one). It has attachments on both edges of it, where as the double one only has an attachment on the side they both share. It is one of those blocks that doesnt have a collision box. Its no where near as clean as the railing and is pretty finnicky to place, but has the advantage of being able to make a really long arm of one grid that has no collisions in between the two ends, and it also works the same for small grid. You can use it to hide rotors, hinges and pistons within your creations, and have it look magical as pieces seem to float around.
I use those a lot for connecting stairs
Thank you so much for this tip!
I used double railings, armor plates and a rotor offset half a block up, to make a grid with a continuous airtight volume going through the toroidal section.
Though, It does mean I have to deal with a piece of railing moving about in there, so there is a downside... But on the upside, it can serve as an elevator.
What do you think of the ship so far?
It's really cool. I wanted to play around with toruses at some point as well but the supergridding was just too much work for me at that point, and I dropped it.
Looks like something we could make IRL.
Very cool!
As a Babylon 5 fan, I approve! Love it. Can't wait to play with it myself and maybe use it in a simple scenario I am prepping for some friends new to the game.
It's already better than anything I've ever or will ever build.
That is a nifty af trick to keep it all one. I had a build I had to give up on a while back that I wanted to do something similar with but couldn’t figure out how most people were able to do this.
I've been toying with the idea of a build like that and had been trying to work out how to do it. Thank you for the tip!
the kevin macleod background music u use makes me incredibly nostalgic lmao
Oh my god, you're a genius! Thanks for an idea!
this is really cool but if only there was a way to enter the outer parts of the torus rings from inside the main structure, like the hermes spacecraft from the movie martian
I think for me im going to stick with using the ring conveyer mods, but those are some great tricks.
5:07, you might be able to do this semi in-game using some sort of modded block with a conveyor connection then saving world and removing said modded blocks, that's just a theory though
I have a problem: how to connect the second rotor in survival?
Whats the name of the mod that gives you the green giant planet sky?
My IQ just increased by 15 points just by watching this video
I just want to point out that all of these methods have been covered previously on other Space Engineer RUclipsr channels and with better explanations. I clicked on This video to find out what the hell Torus Technology is supposed to mean. I got shown three previously existing methods for creating a centrifuge or what is actually called a Von Braun Wheel.
I Hope in the future you actually do a video explaining what you mean by Torus.