I found it a lot easier to leave the mesh in pieces, depending on how many parts the model is comprised of, go down the parts list on the right, selecting each part individually, then in the UV window of the selected part on the left I selected the entire group of faces, and then selected the color code I wanted for that part, using the fully rendered model as a guide, then rinsed and repeated for the whole list. I then selected the whole model in "Object Mode" and used Ctrl+J to merge all the parts and baked the UV map from there. The table is simple but is a bit misleading when it comes to more complex projects, apparently. I say "apparently" because I'm actually working on someone else's model, and I'm not sure if there was something I missed when they made it that might have made this process easier or if more complex projects would always be easier to do that way. This is my first attempt at something like this, hopefully it catches on the way Photoshop has, but I have found this tutorial very helpful, nonetheless. Thank you.
Hey Sander! I also work with quixel mixer and unreal engine 5. I used approximately the same method, only I left the materials in the blender, and you delete them, plus you assign colors immediately in the editor, and I did this with materials in the blender so that the color id understands what and what I am applying to.
Its just making small images for me on the object in mixer, looks like its just putting the literal uv id on the object instead of the texture, any idea how to fix this?
I had that problem too and nobody had an answer on the internet. Try switching from Edit mode to Object mode back to Edit mode. Atleast that worked for me!
Hi, thanks for this tutorial! Have you tried using UDIM tiles in Quixel Mixer for a mesh imported from Blender? Every time I try to do that, the Mixer throws an error.
Hey Sander! great video, I just downloaded quixel today, but I cant see the plane, or the shader ball, or even other models inside my viewport.. I've got the same problem with substance painter.. what am i doing wrong?
Hey, anyone know why when I make a id and apply one of my ids to part of my mesh in mixer. The material still applys to everything on the mesh, althrough I figured it out in "Edit Materials Setting" and setting material to transparent. The displantment/normal map still applys on everything even when set in their correct ids.
I also use 2 colors like you but in Quixel it shows me 4 colors ?! (yellow + bright yellow, magenta + bright magenta) mhmhmmm without this method, in quixel i selected the material instead of the color ... that worked but results in exported maps for each material i´ve also problems picking the right smart uv project angel for less interrupted maps
I found it a lot easier to leave the mesh in pieces, depending on how many parts the model is comprised of, go down the parts list on the right, selecting each part individually, then in the UV window of the selected part on the left I selected the entire group of faces, and then selected the color code I wanted for that part, using the fully rendered model as a guide, then rinsed and repeated for the whole list. I then selected the whole model in "Object Mode" and used Ctrl+J to merge all the parts and baked the UV map from there.
The table is simple but is a bit misleading when it comes to more complex projects, apparently. I say "apparently" because I'm actually working on someone else's model, and I'm not sure if there was something I missed when they made it that might have made this process easier or if more complex projects would always be easier to do that way.
This is my first attempt at something like this, hopefully it catches on the way Photoshop has, but I have found this tutorial very helpful, nonetheless. Thank you.
straight forward and clean tutorial, thanks for your help mate!
ive spent so long looking for this tysm
you are a legend bro
Hey Sander! I also work with quixel mixer and unreal engine 5.
I used approximately the same method, only I left the materials in the blender, and you delete them, plus you assign colors immediately in the editor, and I did this with materials in the blender so that the color id understands what and what I am applying to.
Very helpfull and easy tutorial thank you 👍
Very helpful tutorial. Thanks
Thank you very much! Perfect tutorial
Bedankt man!
textools addon doesnt work for sm reason
You are a god!!!
thank you so much!!!
DUDE YOU SAVED MY LIFE I LITERALLY WATCHED 4 TUTORIALS AND NONE OF THAT WORKED BUT THIS WORKED
Nice =D
Erg handige tool, dank u!
Somebody help plz. I go to bake and it just comes out black.
Great video thanks 👍
Where do I get all the materials you have? What are some good material websites?
Its just making small images for me on the object in mixer, looks like its just putting the literal uv id on the object instead of the texture, any idea how to fix this?
at 1:54 it will not let me assign a color to anything
I had that problem too and nobody had an answer on the internet. Try switching from Edit mode to Object mode back to Edit mode.
Atleast that worked for me!
Is mixer better than blender for texturing
Hi, thanks for this tutorial! Have you tried using UDIM tiles in Quixel Mixer for a mesh imported from Blender? Every time I try to do that, the Mixer throws an error.
Currently i'm always using the method of this video so i haven't used that one so far
Hey Sander! great video, I just downloaded quixel today, but I cant see the plane, or the shader ball, or even other models inside my viewport.. I've got the same problem with substance painter.. what am i doing wrong?
This might be a problem with flipped normals, this might help: ruclips.net/video/ZpK7To-YU4c/видео.html
Mh I think this is a graphics card problem instead.. Thank you anyways!
Hey, anyone know why when I make a id and apply one of my ids to part of my mesh in mixer. The material still applys to everything on the mesh, althrough I figured it out in "Edit Materials Setting" and setting material to transparent. The displantment/normal map still applys on everything even when set in their correct ids.
I also use 2 colors like you but in Quixel it shows me 4 colors ?! (yellow + bright yellow, magenta + bright magenta) mhmhmmm
without this method, in quixel i selected the material instead of the color ... that worked but results in exported maps for each material
i´ve also problems picking the right smart uv project angel for less interrupted maps
Any help? When I select UVs to color code it asigns the color to all UVs instead of just the selected UVs. Thanks
I have this exact problem