I always liked the French ship, and there design, especially the early game ships. I believe there are two new battleship hulls the French get, the expiremental battleship hull in the late 1890’s, and the expiremental dreadnought hull starting in 1904 I believe. It would be cool to see if these new hulls are incorporated into this campaign.
I would love for there to be an option in the game to be able to still use obsolete hulls when technology does advance far enough. Like, c’mon, I want to stick top tier tech and an iron clad hull.
My inner arsonist suggests that as soon as Picric acid explosive shells are available that the light cruisers be armed exclusively with those shells, the better to potentially turn larger warships and transports into blazing infernos... granted it will increase the risk of an ammo detonation, but for my inner arsonist that's more a feature than a bug.
That first ship looked like a bloody trireme! I love it and hate it so much at the same time, heh. Though I suppose there's something to be said for what amounts to floating gun platforms.
The visible portion of those tumblehomes reminds me of the appearance of the cruiser submarine Surcouf. Or an Airstream trailer with the top 1/6 shorn off.
Just a quick thing on the proto battle cruiser comment - a battle cruiser of the era is a protected cruiser designed to hunt smaller cruisers, but still fast enough to get away from armoured cruisers (basically second class battleships at this point)
Ayyy, very nice. French ships are by far the most interesting ones in the game, so it's a good pick. They're just so weird but it's fun seeing how you work around their inherent (massive) flaws to get them to act actually somewhat well.
Yes. I believe in the newest patch for 1.06 there are new French hulls early on. I believe there is two new battleship hull, and a new heavy cruiser hull. They are different, but you can make some pretty interesting builds on them.
I've not played as France. Now I want to. That said, shame there isn't a Europe only map for the campaign. I don't fancy trying to manage the wider french empire from turn 1 Also. My inner Englishman feels very Agincourt about helping the frogs out 😂
Also don't know why but 12 inch guns are by far the best for decades, 12.9 + 20% barrels makes it hard to use bigger calibers, cause they just so god dang accurate, and you can have 12-14 barrels firing boardslide once displacement advances abit Normally only have 4-6 secondaries, single or double barrel depending on what fits best for most barrels, the big guns do all the work for once with that build
A suggestion for a campaign. When you unlock a mark 1 gun. Build a bespoke ship to test the new weapon! You are allowed to refit these unique classes if you wish as you get upgrades. But you may not mass produce a ship (except light cruisers/destroyers) until you unlock Mark 3 mass produced guns. Maybe Heavy cruisers get to ignore these rules? But definitely battlecruisers and battleships are rare before the gun upgrades.
That would likely cause him to lose the campaign because he'd only have a few capital ships for many years while awaiting the better version of each gun, and be blockaded into submission. Unless he were allowed to use 9.1, 9.2, 9.3 etc. inch guns, which would be rather silly.
@@dougjb7848 hmmm but he's already up to 5 different Capital ship guns. Perhaps it's a general rule of thumb to use unique guns. I'd just like to see more variety in his capital ships than 12 built to one class. And that's good enough. A few rarer big gun ships to test new technology would be fun to fit in. Inaccurate but dangerous
Great job with the sound Brother. :) Also; love the French 1890's campaign. Their starting CA's are overpowered for every ship of that age IMO, even more when you can make 4500t ones.
i thank you for giving me a horrible but funny idea for when I can play this game for the first time, I will do a torpedo boat only run, just super fast rat swarm like mass with torpedos, i'd make them in the 1000s with like a 100 in one task force and just swarm anything, sure i'd lose many but that is a sacrifice I'm willing to make, plus it's the french, it'd fit
I actually prefer High draft thin ships, Either way, both look like someone found a baguette and stuck a hotel on it Slightly disappointed you didn’t fit a 8 inch side gun on a certain hull, along with the 6
The "Indomptable" has a bit of a ring to it, doesn't it? "Hans! French ship approaching!" "Mine Gott! Is that the...." "Its the Indomptable! I've heard that no man has ever escaped its deadly grasp!" Meanwhile aboard the Indomptable. "Pierre, it seems to be yet another German vessel." "You'd think they would have learned to stay away?" "No Pierre, we shall have to taunt them a second time. Load the 12 inch armour piercing baguettes." Now of course this hasn't been shown. The Germans refuse to believe that a ship of this certain "stature" has sunk their worships. But it has. And we know.
32:50 if you rotate N turret so the "natural" position is barrel rearward, can you shift the barbette forward a bit and alleviate some more aft offset?
I'd like it if when you upgrade your ships from coal to oil and use better engines the transports reflect this by getting quicker as the campaign drags on but the gunned ones don't use rangefinders to make it fair on player and enemy alike
24:43 .. I am struggling with the need for three different BB's at the start of the campaign. Their usage will be the same. Edit to add...four? Really?
That’s the idea behind the campaign - it’s a self imposed limit & challenge. Every BB & BC must be completely unique and on a hull no other ship is using.
Is this on a hard difficulty level or something? How come the AI can afford so many ships? The Austrian colander was just as expensive as your hotels and yet they have 14 of them! and 32 CAs, what gives?
I can hear this alternative Universe's Drach screaming at the French Navy from the future
In this timeline, it appears they made more too, which meant he had to be even more despondent during his video of them.
After those battleship designs, I'm not sure your can make fun of the AI design anymore...
I always liked the French ship, and there design, especially the early game ships. I believe there are two new battleship hulls the French get, the expiremental battleship hull in the late 1890’s, and the expiremental dreadnought hull starting in 1904 I believe. It would be cool to see if these new hulls are incorporated into this campaign.
They will be :)
They have a hilarious ironclad with better broadside batteries than early dreadnaughts.
I would love for there to be an option in the game to be able to still use obsolete hulls when technology does advance far enough. Like, c’mon, I want to stick top tier tech and an iron clad hull.
@@more-pan6656 lemme build the 18 gun ironclad with the mk5 10 inch gun.
Pleeeassseeee
Or even better. Up it to quads for 24 barrels of joy.
My inner arsonist suggests that as soon as Picric acid explosive shells are available that the light cruisers be armed exclusively with those shells, the better to potentially turn larger warships and transports into blazing infernos... granted it will increase the risk of an ammo detonation, but for my inner arsonist that's more a feature than a bug.
That first ship looked like a bloody trireme! I love it and hate it so much at the same time, heh.
Though I suppose there's something to be said for what amounts to floating gun platforms.
The visible portion of those tumblehomes reminds me of the appearance of the cruiser submarine Surcouf.
Or an Airstream trailer with the top 1/6 shorn off.
I still want a Wing Turret Campaign.
I wonder if France could Wing the whole turret?
4 unique battleship designs…sounds very French for the period.
Just a quick thing on the proto battle cruiser comment - a battle cruiser of the era is a protected cruiser designed to hunt smaller cruisers, but still fast enough to get away from armoured cruisers (basically second class battleships at this point)
Look tumble home designs may not have been great but damn French pre dreadnoughts look incredibly cool
Ayyy, very nice. French ships are by far the most interesting ones in the game, so it's a good pick. They're just so weird but it's fun seeing how you work around their inherent (massive) flaws to get them to act actually somewhat well.
Yes. I believe in the newest patch for 1.06 there are new French hulls early on. I believe there is two new battleship hull, and a new heavy cruiser hull. They are different, but you can make some pretty interesting builds on them.
French pre-dreadnoughts: when hotels go to war.
Not hotels.
Entire resorts, complete with 9-hole golf and go-kart track, sailing along and banging away with 43 3” guns!
I've not played as France. Now I want to. That said, shame there isn't a Europe only map for the campaign. I don't fancy trying to manage the wider french empire from turn 1
Also. My inner Englishman feels very Agincourt about helping the frogs out 😂
Brother Munro, when he's finished designing baguette Frankenstein..."I think she looks alright"
🤣🤣🤣
I see you developed my habit of just typing 22 into gun length. Like if you do this for microwaves too instead of just pressing the zero key.
The Schone might not have done much, but she took a good while to sink. A valiant crew indeed.
Also don't know why but 12 inch guns are by far the best for decades, 12.9 + 20% barrels makes it hard to use bigger calibers, cause they just so god dang accurate, and you can have 12-14 barrels firing boardslide once displacement advances abit
Normally only have 4-6 secondaries, single or double barrel depending on what fits best for most barrels, the big guns do all the work for once with that build
Should name the BBs after wines that way you can say they just age like fine wine
Ah! That’s such a good idea!!!
@@BrotherMunro Now do you name them after the wine regions or the grape variety? Bordeaux or Cabernet Sauvignon?
I have no incorporated this idea along with cheeses for my own French campaign lol
I love that French ship design was so bad, a ship that looks like it is constantly about to be swamped is actually working perfectly.
A suggestion for a campaign. When you unlock a mark 1 gun. Build a bespoke ship to test the new weapon!
You are allowed to refit these unique classes if you wish as you get upgrades.
But you may not mass produce a ship (except light cruisers/destroyers) until you unlock Mark 3 mass produced guns.
Maybe Heavy cruisers get to ignore these rules? But definitely battlecruisers and battleships are rare before the gun upgrades.
That would likely cause him to lose the campaign because he'd only have a few capital ships for many years while awaiting the better version of each gun, and be blockaded into submission.
Unless he were allowed to use 9.1, 9.2, 9.3 etc. inch guns, which would be rather silly.
@@dougjb7848 hmmm but he's already up to 5 different Capital ship guns.
Perhaps it's a general rule of thumb to use unique guns.
I'd just like to see more variety in his capital ships than 12 built to one class. And that's good enough. A few rarer big gun ships to test new technology would be fun to fit in. Inaccurate but dangerous
I haven't even finished this ep yet but this is already my favorite campaign you've done yet!!
Great job with the sound Brother. :) Also; love the French 1890's campaign. Their starting CA's are overpowered for every ship of that age IMO, even more when you can make 4500t ones.
1:15:47 The Austro-Hungarian Battleship "Lovely/Beautiful" did in fact make a lovely and beautiful explosion.
i thank you for giving me a horrible but funny idea for when I can play this game for the first time, I will do a torpedo boat only run, just super fast rat swarm like mass with torpedos, i'd make them in the 1000s with like a 100 in one task force and just swarm anything, sure i'd lose many but that is a sacrifice I'm willing to make, plus it's the french, it'd fit
Reduced draft increased beam once you're use to your ships having that increased accuracy, it became a feature of every ship I build
Those domed turrets look like Daleks with binoculars
Nice video good battle and designs
I actually prefer High draft thin ships,
Either way, both look like someone found a baguette and stuck a hotel on it
Slightly disappointed you didn’t fit a 8 inch side gun on a certain hull, along with the 6
Those hulls are painful to ya base accuracy though
@@McNab1986 the French hulls do have a stability buff I believe,
Though making tall thin ships reduces it
Along with taking any damage
@@glauberglousger6643 so they're the opposite of the other ships?
@@McNab1986 they are more stable which means better accuracy,
In exchange for being easier to sink once hit
@@glauberglousger6643 that explains why the french are so easy to beat in comparsion
I've noticed that some of these early hulls have weird issues with hardpoints. It's almost like they're not symmetrical.
purpose built, the french are madmen in terms of ship design!
pre dreadnoughts were not really symmetrical IRL either
The "Indomptable" has a bit of a ring to it, doesn't it?
"Hans! French ship approaching!"
"Mine Gott! Is that the...."
"Its the Indomptable! I've heard that no man has ever escaped its deadly grasp!"
Meanwhile aboard the Indomptable.
"Pierre, it seems to be yet another German vessel."
"You'd think they would have learned to stay away?"
"No Pierre, we shall have to taunt them a second time. Load the 12 inch armour piercing baguettes."
Now of course this hasn't been shown. The Germans refuse to believe that a ship of this certain "stature" has sunk their worships. But it has. And we know.
My problem is the wars always end in a few years even on Legendary. I guess I'm just too good at design and fighting.
Which is why I make small ships
32:50 if you rotate N turret so the "natural" position is barrel rearward, can you shift the barbette forward a bit and alleviate some more aft offset?
torpedo nets did work, its just netcutter torpedos were made quickly after nets became a thing.
The ship-rigged ones were a tremendous hazard during combat because they'd catch fire and / or drop into the sea and foul the ship's screws / rudder.
@@dougjb7848 how did big metal nets catch fire?
@@josephdedrick9337
Many ships used wooden booms to hang the nets from the edge of the deck..
the compound amor made the weigtht go from 88 to 100 maybe u should check that out next time
Ah the Jules Verne Fleet returns.. Dans le Hotel
3:00 looks like a hovercraft!
I like tumble home ships actually.
Good because the (my) French design philosophy seems to be nice round porcupines 😂
They are a nice change of pace even if they can be a bit of a pain to design around in the game due to limitations on gun placement and stuff.
I'd like it if when you upgrade your ships from coal to oil and use better engines the transports reflect this by getting quicker as the campaign drags on but the gunned ones don't use rangefinders to make it fair on player and enemy alike
joan of arc is in french Jeanne D'arc not Jean
You made nelson 40 years early.
The battle was a tactical victory for Germany.
@1:14 "mk1 eyeball" is that a tom Clancy reference?
La Hotels finally!
Dude, why don't you use the side guns?
How do you rotate the guns?
R & T keys :)
24:43 .. I am struggling with the need for three different BB's at the start of the campaign. Their usage will be the same. Edit to add...four? Really?
That’s the idea behind the campaign - it’s a self imposed limit & challenge. Every BB & BC must be completely unique and on a hull no other ship is using.
Hotels go to war once again! Something something something Vi've le France!
P.s there must be a Baguette Class 🥖
Did somebody say French Long
Is this on a hard difficulty level or something? How come the AI can afford so many ships? The Austrian colander was just as expensive as your hotels and yet they have 14 of them! and 32 CAs, what gives?
No idea - AI seems to have a magic money tree!
The live stream distracts you to much ,i prefer when all your attention is to the game ;dd
E
2x playback speed works well for this video.