Creating Masterpiece Games On A Tight Budget
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- Опубликовано: 26 июн 2024
- Creating Masterpiece Games On A Tight Budget
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0:00 Intro
1:19 Graphics as a way of saving recourses
3:47 Low budget graphics in 3D games
5:35 Are pretty graphics necessary at all?
7:40 Other tricks to save resources
9:34 Outro Игры
Passion will lead to a meaningful product, greed will only result in souless junk. This applies to all arts.
Well-said. But… how do you keep up that passion, or what do you do when your game dev team doesn’t have the same passion (or vision) you do?
great video, hope the algorithm chooses you
you deserve more subs bro
Oh damn, great quality! Cant believe your a small creator, good luck dude!!
"Creating games on a shoestring budget" - motto of KR Game Studios.
Good vid! The algo will bless you soon. Great work!
the fit is fire
also theres the point where aaa games are made to make money, so they try to broaden their audience as much as possible while indie games are mostly passion projects and are super niche and therefore have a lot of personality built into them
Great work, really like the editing :)
8:45 i know the assets are drawn fast so are you flaming the "good" version or is it an error in editing
other than that very good video
It's a lot like how Monty Python was made tbh
You should use the same microphone throughout the whole video, it feels odd that it goes from good to bad 🤣
good vid
bro do you know about twisted tower devloped by thomas bush and indie game not just better in story but graphic also in 3d then many aaa
Спасибо за перевод
I mean indie games being better absolutely isn't unique to games. Big budget films, record label propped up music, books made for the mass market etc, its all just putting marketability and profit over making a genuinely good work of art
Maybe also: about shunning risk because you’re not able to pivot plans quickly when your team is big or it’s hard to persuade people of the unknown idea.
Видос полное днище мне понравилось