Had some great comments on the Doomworld and reddit threads: www.doomworld.com/forum/topic/94894-what-i-found-by-watching-a-twenty-year-old-doom-ii-deathmatch/ www.reddit.com/r/Doom/comments/6l6d9w/what_i_found_by_watching_a_doom_ii_deathmatch/
I have a theory on why the outside might have been opened up at that stage. Possibly because the number of weapons on the map was thinning out, the player may have wanted to extend the range at which players could respawn. That would potentially buy him more time either upon respawn or after gaining a frag to grab a new weapon before another encounter.
Bahd never went to the Gathering, that was me. I went to The Gathering in: 1998, 99, 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, 15, 16, 17 Since proof is so bloody important: ftp.gathering.org/TG/2016/CreativeCompos/results.txt Real Time Demo, 5th place. And yes, the ansi header is also by me. I just checked with bahdko, she went to The Assembly, in Finland.
"...minority of players refuse to record demos reportedly to keep their tactics a secret. This selfish decision has relegated them to obscurity..." I like it when I hear a line that speaks volumes of truth. GREAT video! Never knew it existed but I like how the video was so detailed that it had actual profiles on players, well developed profiles at that.
I mean I understand it's hyperbole but goddamn can we give the "cowadoody" stuff a rest? Plenty of people born in the 2000's have heard of legendary Starcraft, Quake, CS, etc players simply because it's part of eSports history and there's tons of witnesses, video evidence, etc. People know CoD isn't exactly a proper competitive shooter, otherwise CS wouldn't still be around.
I disagree, for example in boxing you can go back decades because the big fights were all televised and having so much content to analyze is what makes boxing such a diverse sport, rather than reducing it to strict metas.
One big advantage those sprite FPS games had over modern ones: being able to display an unlimited number of corpses forever. The pride you felt running through a nearly completed level and seeing the OCEAN of monster corpses you had left everywhere. "Oh yeah, I remember that fight." None of this corpses disappearing after 30 seconds. Also something younger people wouldn't get: the MINDBLOWING feeling of playing a game with someone remotely for the first time. Very first FPS match with Doom, very first RTS match with Warcraft 1. It was downright scary knowing there was an actual person behind the enemy and your heart was racing. Not to mention to "holy shit!" moment when you actually saw the very first text chat message from another human. Seeing your friend's "Hey" for the first time was eye-popping amazing.
2001? You youngsters! I was playing multiplayer Warcraft on a 2400 baud dial up modem in '94! Doom in '95 when we finally upgraded to a blazing fast 9600. Then I rang up a $200 long distance phone bill downloading Doom mods from bulletin board services :(
There is a fair bit of inaccuracies and errors in the video :) In the video you can briefly see me as the rightmost guy in a grey sweater, 0:46. :) The others are from left: Henning, Bahdko, Ocelot, Andy, and then me. For more info, check out the doomworld thread.
I see a fair amount of confusion about the BFG9000. The "silencing" is done by making the player start another sound just after the BFG chargeup sound. A player can only play one sound at a time, and there's a maximum of 8 sound channels in the later versions of Doom. Was 4 in the early ones if I'm not mistaken. This can be achieved by landing from a height, pushing a wall, taking damage, etc. Basically anything that makes the player play a new sound. It also works for other weapons, but since the BFG is very quiet in the start of the sample and has a long and fairly well known sample, it's more useful. As for the aiming and strange way it is being used. The main projectile's vector is used when firing the 40 invisible beams, but they are fired from the player object. Where the player is currently facing does not matter. The beams arc out in a roughly 90" angle, about the same as the player file of vision. At close range all, or most beams, will hit the enemy player. At range fewer, one or none will hit. The range is unlimited. It should be noted that the game runs on 35 updates per second, in a VGA mode 13 unchained mode at 70Hz, so every other hardware frame can be a new frame. This means that you can easily "cut" sounds if you're 1 tick into a sample and a new sample starts getting played. There is also a tiny delay of a few ticks from when the BFG main projectile explodes until the rays are fired. Enough time for a player to respawn. You can kill a player twice with the same shot. The main projectile only damages one player, so even in a 4 player match, one can only score 4 frags from one BFG shot. It is often tactically sound to not instantly respawn if you're in a BFG fight to avoid double frags. The rays are also fired out even if you're dead, so should you be killed by a SSG shot after an oposing player dodges your BFG shot, one should still wait to see if one can't get a free frag. If I'm not mistaken, respawning creates a new player object, and you do not get credits for frags caused by the old player object. Especially on maps like map07 in 4 player FFA, it can pay off to wait for all your projectiles to detonate. Firing a BFG shot that will take a long time before it detonates can be used as a nice 'insurance and surprise' when heading into a possible ambush. As for item respawns. The classic style is generally used on smaller maps like map01 and map07, since it makes the weapons always available, making it hard to control a map. On bigger maps like map11, altdeath (deathmatch 2.0) and map control is the often favored gameplay, since all the powerups and weapons respawn. This makes it possible to track a player and control the map. In the 90s, Xoleras was considered one of the early masters of map11, there's probably demos of him playing the map online. It should be noted that DOOM on LAN is not the same game as online DOOM due to the peer to peer networked nature of the map. It should be noted that the green player has a minor advantage due there being a slight but noticable delay for the indigo player. Therefor when playing proper deathmatches, one generally plays one round as green and one as indigo, and adds up the scores, to get a better measure of the true skill difference. IPXSetup.exe uses the nic mac hardware address when determining who is which player, so a replacement executable is used to swap this. The lowest mac address is player 1.
Thanks for pointing out this comment. Very interesting stuff. I'm also interested about your thoughts on why the plasma gun was so difficult to grab during the match. It would be cool to hear you talk about this over a podcast interview or something - I'm sure people would eat it up, myself included.
I haven't looked into it, but I think there is a certain random component to getting the plasma gun. The game moves you forward, then checks if you are colliding, if so, move you backwards, slow you down etc. If a check is done while the player is just in front of the line, the weapon pickup will be fine since the player will be far 'into' the line. If the check is done just as the player starts to enter it, it won't register the pickup. Increasing the speed with strafe running or sr50 increases the chance. Other well known dm bumps are the megasphere and other things on map07, the super shotgun on map16. For single player there are many key grabs, most well known are the ones on udoom e4m1, e4m6 and the doom 2 map12 grab. The BFG grab on e4m2 is also very notable, but I don't think this map sees much deathmatch play.
Damn dude, you must have devoted so much of your life to this stuff. Do you work outside of all this? Or is this your actual work of some type? What are your thoughts on the newer releases in comparison to Doom2, most notably the 2016 reboot? Sorry for the questions, I just find your opinion on all this worthwhile and all that.
One thing to note is that the chaingun will always fire in multiples of two; a single press of your fire key will always fire those two perfect bullets. If you're having trouble with the technique, start by slowly tapping your fire key, then reducing the delay between taps until you can consistently fire just those two perfect shots.
I don't think I've ever played Doom MP, but I trained myself to use it as a "sniper rifle" in SP years ago. You can keep "tapping" medium enemies like Cacos or Hellknights to death from a safe distance
it's easier to do on older keyboards or just on a good mechanical keyboard, most cheaper squishy modern keyboards don't do single quick clicking of keys very well, they tend to count it twice or not at all.
when i started playing doom in my misspent youth my super-crappy packard bell mouse was very sticky with the clicky. technology has improved since then and so have i, but some things are already in muscle memory from playing so long, and it's not like there was actual mouse aiming in the game so keyboard it was for me.
my friend's parents have a no doom in the house rule. It made his mom and dad get physically violent over computer time, and they would drive extremely aggressively after playing. It was a serious deal, a real system shock when it came out.
"It made his mom and dad get physically violent over computer time" If parents are violent towards their children, blame the parents, not the children, or the game. Sadly, 80% of Americans still beat their children. Which horrifies me to no end. My parents never hit me, and I myself played Unreal Tournament at a young age, so in the past I couldn't even believe parents could be so cruel.
80% of americans means 280 million people. "Sadly" you're pulling figures out of your ass. Also if this shocks you, then i have news for you. Parents dont act like that over games any more. They havent for a while now. For all we know your parents babied you and had crazy issues between themselves or they had issues with trying to discipline you. So not only is your vision of "Americans" distorted, you could have been an AWFUL child. Its why we dont assume things about people and things we dont know >>
Yeah I wouldn't call it obscure at all. Doom and Doom 2 still have a huge modding scene with thousands of players
7 лет назад+2
It was its prime yes, even so in their time Doom and Doom2 were niche compared to our modern FPS mainstream market tossing money in marketing so kids will play it.
Jackle02 perhaps I misspoke. I'm sure Doom 2 is well-known and was anticipated after Doom's success, but I was totally ignorant of the fact that there was such a passionate multiplayer following.
Yeah, that's what I expected as well. I mean, it was somewhat interesting but it did start to drag on later. Fortunately, it ends before it gets too boring.
Yeah, it's a little like "Guys, here's what I found from watching a 20 year old Doom II Deathmatch... I found that It's a 20 year old Doom II Deathmatch!"
Wow... this reminds me of playing Duke Nukem 3D deathmatch on LAN at my mate's flat in 1997. Seems like a lifetime ago. Never realised at the time that esports would ever be a serious thing. These two players must be about 40 now haha
I did this on my 11th birthday in 96. It was my first ever LAN party. I fucking DESTROYED all my friends lol. They even tried teaming up on me and still got owned. My dad set it up using good old coax networking line....fucking hell things have changed so much.
Peter V to this day few games match Duke Nukem's deathmatch! The security cameras, pipe bombs, laser trip bombs, holoduke, jetpacks and SO many weapons. All the crazy traps you could set and sit back and wait behind the security monitor... So much fun :)
Yea, I remember calling them LAN parties back then too, unlike what this guy implies in the video lol. I heard both terms back in the day, but he acts like it was only called "Net party."
At 11:05 the player performs a wall-run exploit by strafing along it at an angle. It only works on walls situated along that plane. Also note how the players "bump" the wall before firing a BFG shot. This grunting sound cancels the gun's SFX; making it silent.
Pestilentia l Esports and playing competitively is not the same. Players should want to get better at a game for their own sake, tournament winnings should be a secondary reward. Esports sacrifices depth for watchability and popularity; Overwatch and SFV would not be such competitive juggernauts if there wasn't so much money involved. Esports culture is a product from a generation of Twitch kiddies that only care about blowups, upsets, and thuggery.
While I agree with players playing for themselves, eSports are a good thing to have. It's just like normal tournaments, but "official". Now the problem comes when people stop becoming fun players and it's all cookie cutter.
Yes, yes. Doom 2 my first deathmatch back in 1995. We had direct connect pc and startet shooting at each other in that spider level. There was no corpse despawn those days.
Deathmatch reminds me of chess or fencing. It's not enough to see your enemy, but you have to anticipate your enemy's next move and proceeding move, taking chances like firing at spawn points, pre-firing corners, etc. It's fascinating. None of this looks fun in the slightest, but I still respect the fan base. They were the frontiersmen who not only pioneered the new frontier of the internet but also competitive gaming. It must have been thrilling to be on equal footing with developers and ahead of the curve in some cases to the rest of the world.
I think Doom DM is extremely fun, much like chess, for the reasons you've listed: It's not just reacting in the moment, but a degree of anticipation and observing their strategy to find the best way to counter it. Your comment is totally on point though!
6:19 Actually if you take a really close look, not only is he opening the Rocket Secret, he also fires the BFG into the wall... and the shot also connects with the wall at the end of the corridor on the bottom floor. Since he does this at the exact same moment he drops from top floor to bottom floor, I would imagine the game code has a hard time calculating that and we get the result seen. Also notice how the BFG blast down the corridor is in perfect alignment with his crosshair as he lands. We can also confirm that SHE was not using the BFG at the time, since a rocket explosion is seen as he finishes firing the BFG. BFG plasma can be 'teleported' over or through terrain during immediate floor transition.
1:28 since the game records keystrokes it also means had they patched certain things they could have totally fucked up replays..... See starcraft broodwar games :(
I always thought it was weird how the BFG blast seemed inconsistent. Now I know it works on invisible weird geometry sorcery rather than a straight forward radius like the rocket launcher.
In original Doom 2, although it doesn't show the other player scores (and the sounds are always from the first player perspective), you can press F12 to see the view from other player(s)...
@ 12:10 you speak of Steve Polge. He was the AI programmer who made the Reaper bot for Q1, and yeah, he went on to code Unreal's (and a few other Epic releases) bot AI. He found a great home at Epic and was there as project lead for Unreal Tournament 2004, which I worked on with the entire crew. I sat between him and Dave Hagewood (both of them consummate masters), and they programmed while I made kickass vehicles for UT2K4. It was the best professional joy of my entire 3d career, despite it being a time of personal hardships. I'll never forget working with them.
:D That I did! Thank you for that. I still feel deeply nostalgic every time I hear someone speak of UT2K4, or see one of those vehicles in a clip somewhere.
Steven came up with that idea, actually. He wondered if the Scorpion needed something more...'maybe retractable blade arms...' And it was a great idea. He also proposed the idea of a massive vehicle with equally huge firepower. That became the Leviathan.
Wow. This was an absolutely fascinating analysis. If you ever decide to go into journalism, I'd definitely use this as a demonstration of your writing skills and delivery. It's well written, and your delivery style reminds me of certain reporters on Newsy or Vice. It's also a testament to your research skills that you got the details correct. As someone who was actually around during the birth of video games, I can't tell you how many times younger people pull info off the web thinking everything is factual, and how many times they get it completely wrong. Well done! Subscribed.
The silent BFG trick is based on the game's engine not being able to play more than one sound per actor at a time. Since the sound of the BFG firing and the grunting sound of using a non-usable object or a wall both originate from the player's actor, grunting by using a wall just as the BFG sound starts causes the BFG sound to be canceled by the grunting sound.
Hijinks, Strata, Langolier, JohnPaulJones, Silk, days of yore! Representing Doom 2 H2H San Diego! God we took this game way too fucking seriously. It was all we had.
I think I first watched this video like 2 or 3 years ago but remembered it again and thought it be worth posting a comment. You are the reason I found out that aunt Laura was into DOOM. She moved to Finland while I was still young (I'll be 20 in December) so I didn't really get to know her and only talked to her through email on a few occasions. Even though it was only one clip you showed at the beginning, holy shit it is so weird seeing footage of my house from 19 years ago. My brother and I went down a little rabbit hole when we saw this video and came across aunt Laura's website and found all of the pictures from that LAN party she had in 2003. There's even a picture of my mom holding me as a baby! It's also nice to know that a love for tech and video games runs in the family lul. Thank you for making this video. Who'd knew it'd turn into some rando's familiy time capsule!
Haha! I just noticed I can actually be seen in the same pic as you and your mom (August 2003). That's Ocelot on the left and me on the right. Lots of memories from that LAN. For example, while I was taking a break from playing deathmatch, your grandma came and told me, "show me how you do map02 on nightmare!". Uhhh, yeah. That's not really my cup of tea, but I gave it a shot, and probably managed to embarrass myself quite thoroughly. 😀 I've met your aunt Laura in Finland a couple of times, too. She's great.
So glad I clicked on this video randomly. What cool insight into a time long past. This is one of the most interesting videos I've watched in a long time.
Just from watching this, the way you describe the players makes them sound like good sport competitors. Your analysis of their style and tactics is exactly why I have just subscribed with notifications :)
Man, this was pretty enjoyable. I was like 13 when this game was everything to the gaming community. I was more of a console player even back then but my dad always had a pc and this was one game we both played, man he was cool.
Map01 is such an interesting map because unlike pretty much every other arena shooter deathmatch map ever created it's just a linear sequence of accidentally interesting chokepoints that are somehow endlessly entertaining to test yourself on.
The trick that guy uses to get the plasma gun, it reminds me of a speedrunner trick where they align them selves with a seam, or edge of a polygon on a wall to more consistently perform a trick, backing up into the wall sort of acts like a funnel, pushing you into that seam.
I kind of wish I knew people who played this when I was growing up. No one really played Doom back in elementary school. This video hits home how it gaming used to be.
It's been so long since media used to blame video games for stuff like that, that sort of publicity really just made fps games more popular if anything
By reading the title, I thought you were building up toward something over the course of the video. This was still a pretty cool video, getting me interested in something I wasn't even planning on learning about today!
a retro LAN NO internet just the old " go into anpther persons PC " to get items that he\she has shared cs 1.6. dota, star craft and css. also AQ2 and q3 those are good times that the younger genration won`t get to experience :\
That's a ridiculous assertion. They could experience it if they want to. It's not like the technology required to have a LAN party doesn't exist any more. Go to Goodwill and buy an old Cisco switch (since there's always like 5 in every store) and have your buddies bring their PCs over. Boom, LAN party.
We held one at work a few months back. Great fun! No oldskool shoot-em-ups though - just Enemy Territory, and Rocket League. And pizza on the house. Definitely going to do it again :-)
i did it a couple days ago :3 they still have these. they're awesome. 90's games had more depth than todays games. cuase they had such limitations but made great things.
The rocket launcher isn't used much because you have to go up to open the secret door to access it, and also since doom is 2D it's much harder to use than say, quake. in quake you can shoot the floor and deal splash, but in doom you can't look down so you basically have to hit directs, which is pretty hard when you move that fast
Amazing blast from the past. We also used to play Doom II on LAN back in the day - even earlier than this match was played, actually - so this hits home very hard. Since there was no Internet really, each group of friends would be left on their own devices to figure stuff out a lot more vs how it is these days where all the resources and secrets are readily available for anyone to see. In my circle of friends we'd end up playing Map 16 and Map 1 mostly and I wonder if Map 16 had any popularity anytime anywhere else or if it was just us that liked the crap out of it :)
If any video was needed to prove to the console generation of the dominance of M+K, then this is it. Fast, precise, skillful and very playable. . I'm afraid the skill twitch MP shooters has gone forever. Joypads will never, ever compare to this.
What is with people not understanding how the BFG works? Everyone always has this super complex and convoluted explanation. Whatever you're looking at when the blast explodes gets hit with damage. Anything actually hit by the blast takes more damage. Simple as that.
Not exactly, it's whatever is between you and the ball when it impacts. If the BFG ball hits a wall and you look away, but there was an imp between you and where the ball hit, the imp is guaranteed dead even though you weren't looking at it. Direct hits with the ball are obviously the strongest though
January 1997. I was a Jr. in high school and playing deathmatch in the school's computer lab and at LAN parties fairly regular. Good times. These guys would have kicked my ass all over the map. I miss stuff like this. The internet is an amazing thing, but gaming over the internet just isn't the same. Lugging a desktop across town was, admittedly, a pain in the ass, but there is something about sitting in the same room with the guys you're talking shit with that can't be emulated over the internet. Besides, its hard to throw a shoe at someone on the other side of the country, and that is so satisfying at times.
Steven Polge is now, I believe, the CTO of Epic. MrElusive, the creator of the Omicron bot, recently passed away. Of similar note, Jonathan "Nelno" Wright, creator of the Zeus Bot (capable of dm and co-op) and Cujo bot (a friendly dog that ate corpses to regain health), did the AI for Rage.
I clicked on your link and there don't seem to be any matches in January 1997 between Galiu and BahdKo. There are two from June 1997, one from 2004, and one from October 1996 with 4 people including them. Is there a larger list? Also, holy shit, girl gamers from the 1990s were the real thing, unlike today. Sadly I never had much opportunity to deathmatch others but talk about a hard target.
I'm watching this in fascination and half way through realized that if I showed this to most people I know; they would think I'm retarded for enjoying this so much. Some things never change.
As someone who only came into the online gaming scene in like 2008, this is super interesting to see some of the origins of competitive gaming. I know quake was definitely where it got popular, but this is still wildly interesting.
Fortunately to this day we still have the demo system in source engine games, it allows for amazing post production and manipulation for frag movies/etc that isn't possible nearly anywhere else in games-where often the only way to capture footage is direct gameplay
Doom guy in general is disturbing but his glee face when he picks up a weapon always was me and my buddies favourite after watching commando's gun shopping scene ;)
IIRC: You shoot the BFG and then you have to watch the enemy(ies) wherever the BFG blast happens. If you are watching the enemy at that time, he takes damage, the closer he is to you, the more damage he takes. You can shoot the BFG against a wall, move out of the corner and watch your enemies take damage/die. However the rocket launcher was a hard counter to this strategy.
The BFG does two types of damage, each randomized to some degree. (1) It fires a green plasma ball that does damage to whatever it hits, in view or not, similar to the plasma rifle. (2) When that plasma ball hits, 40 invisible "rays" radiate out from the player, and they will also do damage if they hit something. (2a) The rays radiate in a 45 degree cone, so the closer a target is, the more rays will hit it, and the more damage is done. Conversely, a spread of targets further away will each take less damage. (2b) The cone of rays is centered on the line and direction of the original plasma ball, so even if the player has turned, the rays fire in the same direction. (2c) The rays originate from the player, even if the plasma ball is out of view or in another room. (2d) The rays fire even if the plasma ball hits a wall or other non-damageable thing.
actually he does note the technical aspects of the 1990s game community, and how these demos can be reconstructed to be replayed on his 2017 machine these are interesting points of game history
that's sorta like being surprised you can use a VHS transfer deck on your computer to re-record old tapes and play them on a new machine ~ The Video Title implies he FOUND something in the footage .... not LEARNED something from the footage~
It might be possible to take the input file and play it back in a version of doom that lets you change camera angles. Then you could watch the match from a different pov like spectator mode. The two potential flaws there: 1) I don't actually know if some of the alternate Dooms have spectator mode. It's been too long since I used any of them. 2) as you say, it's a 20 year old input file-- so the engine you run it on has to be able to produce *exact* bug-for-bug play to the original Doom 2/iDtech engine or the playback will screw up.
I remember the Demo recordings (*.lmp files) would often de-sync on other computers making them difficult to share. I recorded matches back in the day to share with friends and they would end up with players shooting walls. I'm guessing this was fixed eventually but in '97 most of us moved onto Quake by then.
This kind of hasty behaviour would not get you very far in today's deathmatch standards, not in this map anyway. This map is known for being more about tactics and mind games rather than rushing in all the time. Controlling the spawns with fast actions is important, but running around mindlessly chasing your opponent with pistol or chaingun while there's an option to obtain bfg and play it safe will get yourself fragged.
I dunno. I DM'ed some guy in Doom 2, and he got a hold of the plasma rifle first but I kept winging him from halfway across the courtyard of map 03 with the shotgun. Shotgun's a hitscan weapon, and the plasmas were easily dodged and they acted like tracers to pinpoint his location. Then he kept spawning in the same place, over and over, and in the end I just kept shooting him in the back, point blank, every time he spawned. :D
Each weapon has its own purpose depending on the situation and the map geometry. That's the beauty of Doom 2's deathmatch. Only fist, chainsaw and pistol are pretty much useless (pistol is somewhat useful if that's all you got). Plasma can be pretty deadly in MAP01 since you can block your enemies from advancing through corridors or just overwhelm your opponent with plasma spam when you both are inside a tiny space.
I like this commentary feels mostly like train-of-thought, and how you don't know every little thing about the DOOM competitive scene, but did enough research to say interesting things about the players. And the tangents about bots were interesting too, well done.
remember myself at school, during a special week of activities. computer room was used for a doom tournament. i made it to second place, i felt i was really good , but then the 1st place guy and me fought and i knew i had no skill. all the other players i fought were beyond new to the game. and this guy just wiped the floor with me. good times
I'm not really sure why this got recommended to me but it's pretty dope. Nice work man! Watching csgo esports and then seeing this is just kind of amazing to see. How far esports had come but also how little it's changed. It really makes me happy to see gaming like this.
Had some great comments on the Doomworld and reddit threads:
www.doomworld.com/forum/topic/94894-what-i-found-by-watching-a-twenty-year-old-doom-ii-deathmatch/
www.reddit.com/r/Doom/comments/6l6d9w/what_i_found_by_watching_a_doom_ii_deathmatch/
Why is author's own comment getting less upvotes than us randos!??
I have a theory on why the outside might have been opened up at that stage. Possibly because the number of weapons on the map was thinning out, the player may have wanted to extend the range at which players could respawn. That would potentially buy him more time either upon respawn or after gaining a frag to grab a new weapon before another encounter.
Fuck i'm old :\
Bahd never went to the Gathering, that was me. I went to The Gathering in: 1998, 99, 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, 15, 16, 17
Since proof is so bloody important: ftp.gathering.org/TG/2016/CreativeCompos/results.txt Real Time Demo, 5th place. And yes, the ansi header is also by me.
I just checked with bahdko, she went to The Assembly, in Finland.
I've always wanted to make a demo, but I'm not really able to go to any major events(burgerland) and I can't into music or art.
"...minority of players refuse to record demos reportedly to keep their tactics a secret. This selfish decision has relegated them to obscurity..." I like it when I hear a line that speaks volumes of truth.
GREAT video! Never knew it existed but I like how the video was so detailed that it had actual profiles on players, well developed profiles at that.
Well, every doom player is pretty obscure by now, in my eyes at least.
I mean I understand it's hyperbole but goddamn can we give the "cowadoody" stuff a rest? Plenty of people born in the 2000's have heard of legendary Starcraft, Quake, CS, etc players simply because it's part of eSports history and there's tons of witnesses, video evidence, etc.
People know CoD isn't exactly a proper competitive shooter, otherwise CS wouldn't still be around.
hmm..... makes me consider some things in my own life.
I disagree, for example in boxing you can go back decades because the big fights were all televised and having so much content to analyze is what makes boxing such a diverse sport, rather than reducing it to strict metas.
Luminexxe . What is a meta.
At around 6:19, the reason why he went up on that ledge and fell onto the plasma spawn was to open the rocket launcher secret.
Thanks!
Perhaps not everyone knows their DooM 2 secrets by heart.
I actually just remembered that, too. I didn't understand it immediately either.
Yeah you have to land on the plasma rifle platform for that door in the exit-adjacent room to open to the outside
but it's a secret from entryway!
I have no idea why this got recommended to me, but I'm not sorry.
lol same here
If you 'dislike" it, stuff like this won't get recommended again
ElfHostage that's completely bullshit as soon as u click on a recommend video u get spammed with it
djaevlenselv 420 likes
I'm sure Romero enjoyed a bit of grass every now and then.
Thanks for letting me relive some of that excitement through your video!
No
@@ExtraPrivatable yes
One big advantage those sprite FPS games had over modern ones: being able to display an unlimited number of corpses forever. The pride you felt running through a nearly completed level and seeing the OCEAN of monster corpses you had left everywhere. "Oh yeah, I remember that fight." None of this corpses disappearing after 30 seconds.
Also something younger people wouldn't get: the MINDBLOWING feeling of playing a game with someone remotely for the first time. Very first FPS match with Doom, very first RTS match with Warcraft 1. It was downright scary knowing there was an actual person behind the enemy and your heart was racing.
Not to mention to "holy shit!" moment when you actually saw the very first text chat message from another human. Seeing your friend's "Hey" for the first time was eye-popping amazing.
It was uncharted territory in the mid 90s.. I had my first online deathmatch in 2001.. Good times and like you said, totally mind blowing!
2001? You youngsters! I was playing multiplayer Warcraft on a 2400 baud dial up modem in '94! Doom in '95 when we finally upgraded to a blazing fast 9600.
Then I rang up a $200 long distance phone bill downloading Doom mods from bulletin board services :(
No one cares old man.
No one watching a video discussing a 20 year old clip cares about first hand accounts of 20 years ago....okay!
@Tsar Butterfly, you should STFU k thanks
There is a fair bit of inaccuracies and errors in the video :) In the video you can briefly see me as the rightmost guy in a grey sweater, 0:46. :)
The others are from left: Henning, Bahdko, Ocelot, Andy, and then me. For more info, check out the doomworld thread.
zokum Woah! That's you? Good on you, man!
zokum woah
Who took the photo?
prove it
zokum did you guys tag team bahdko
I see a fair amount of confusion about the BFG9000. The "silencing" is done by making the player start another sound just after the BFG chargeup sound. A player can only play one sound at a time, and there's a maximum of 8 sound channels in the later versions of Doom. Was 4 in the early ones if I'm not mistaken. This can be achieved by landing from a height, pushing a wall, taking damage, etc. Basically anything that makes the player play a new sound. It also works for other weapons, but since the BFG is very quiet in the start of the sample and has a long and fairly well known sample, it's more useful.
As for the aiming and strange way it is being used. The main projectile's vector is used when firing the 40 invisible beams, but they are fired from the player object. Where the player is currently facing does not matter. The beams arc out in a roughly 90" angle, about the same as the player file of vision. At close range all, or most beams, will hit the enemy player. At range fewer, one or none will hit. The range is unlimited.
It should be noted that the game runs on 35 updates per second, in a VGA mode 13 unchained mode at 70Hz, so every other hardware frame can be a new frame. This means that you can easily "cut" sounds if you're 1 tick into a sample and a new sample starts getting played.
There is also a tiny delay of a few ticks from when the BFG main projectile explodes until the rays are fired. Enough time for a player to respawn. You can kill a player twice with the same shot. The main projectile only damages one player, so even in a 4 player match, one can only score 4 frags from one BFG shot.
It is often tactically sound to not instantly respawn if you're in a BFG fight to avoid double frags.
The rays are also fired out even if you're dead, so should you be killed by a SSG shot after an oposing player dodges your BFG shot, one should still wait to see if one can't get a free frag. If I'm not mistaken, respawning creates a new player object, and you do not get credits for frags caused by the old player object.
Especially on maps like map07 in 4 player FFA, it can pay off to wait for all your projectiles to detonate. Firing a BFG shot that will take a long time before it detonates can be used as a nice 'insurance and surprise' when heading into a possible ambush.
As for item respawns. The classic style is generally used on smaller maps like map01 and map07, since it makes the weapons always available, making it hard to control a map. On bigger maps like map11, altdeath (deathmatch 2.0) and map control is the often favored gameplay, since all the powerups and weapons respawn. This makes it possible to track a player and control the map. In the 90s, Xoleras was considered one of the early masters of map11, there's probably demos of him playing the map online.
It should be noted that DOOM on LAN is not the same game as online DOOM due to the peer to peer networked nature of the map. It should be noted that the green player has a minor advantage due there being a slight but noticable delay for the indigo player. Therefor when playing proper deathmatches, one generally plays one round as green and one as indigo, and adds up the scores, to get a better measure of the true skill difference.
IPXSetup.exe uses the nic mac hardware address when determining who is which player, so a replacement executable is used to swap this. The lowest mac address is player 1.
Thanks for pointing out this comment. Very interesting stuff. I'm also interested about your thoughts on why the plasma gun was so difficult to grab during the match.
It would be cool to hear you talk about this over a podcast interview or something - I'm sure people would eat it up, myself included.
+zokum Yeah, I don't know what you do these days, but I'd listen all day too, lol.
These days, Doom wise, I mostly work on ZokumBSP, a node, reject and blockmap builder especially geared towards vanilla maps.
I haven't looked into it, but I think there is a certain random component to getting the plasma gun. The game moves you forward, then checks if you are colliding, if so, move you backwards, slow you down etc. If a check is done while the player is just in front of the line, the weapon pickup will be fine since the player will be far 'into' the line. If the check is done just as the player starts to enter it, it won't register the pickup.
Increasing the speed with strafe running or sr50 increases the chance. Other well known dm bumps are the megasphere and other things on map07, the super shotgun on map16. For single player there are many key grabs, most well known are the ones on udoom e4m1, e4m6 and the doom 2 map12 grab. The BFG grab on e4m2 is also very notable, but I don't think this map sees much deathmatch play.
Damn dude, you must have devoted so much of your life to this stuff. Do you work outside of all this? Or is this your actual work of some type? What are your thoughts on the newer releases in comparison to Doom2, most notably the 2016 reboot?
Sorry for the questions, I just find your opinion on all this worthwhile and all that.
OMG, amazed that half a million people saw this match. Thanks Alistair. I'm Galiu.
Nice to see a Classic Doom legend!
Galiu?... It's me, demon!🙂 Dunno, if you'll ever see this... Remember the good ol' DWANGO days?😀
Legendary Deathmatcher.
One thing to note is that the chaingun will always fire in multiples of two; a single press of your fire key will always fire those two perfect bullets.
If you're having trouble with the technique, start by slowly tapping your fire key, then reducing the delay between taps until you can consistently fire just those two perfect shots.
I don't think I've ever played Doom MP, but I trained myself to use it as a "sniper rifle" in SP years ago. You can keep "tapping" medium enemies like Cacos or Hellknights to death from a safe distance
Michael Martin or you can get in their face with a ssg and take them out just as easily! :D
it's easier to do on older keyboards or just on a good mechanical keyboard, most cheaper squishy modern keyboards don't do single quick clicking of keys very well, they tend to count it twice or not at all.
TheMichigami lol to not shooting with a mouse.
when i started playing doom in my misspent youth my super-crappy packard bell mouse was very sticky with the clicky. technology has improved since then and so have i, but some things are already in muscle memory from playing so long, and it's not like there was actual mouse aiming in the game so keyboard it was for me.
Back in high school in the late 90s I actually won our Doom deathmatch contest at school. Still the best teacher I ever had, much love Mr. Lobdell
Spawn camping, weapon spawn. Halo? Cod?
I remember doom in high school. Brought in a 3.5 disk, put it on the Q drive so we could play mp
you forgot bfg spam :D
my friend's parents have a no doom in the house rule. It made his mom and dad get physically violent over computer time, and they would drive extremely aggressively after playing. It was a serious deal, a real system shock when it came out.
"It made his mom and dad get physically violent over computer time"
If parents are violent towards their children, blame the parents, not the children, or the game. Sadly, 80% of Americans still beat their children. Which horrifies me to no end. My parents never hit me, and I myself played Unreal Tournament at a young age, so in the past I couldn't even believe parents could be so cruel.
80% of americans means 280 million people. "Sadly" you're pulling figures out of your ass. Also if this shocks you, then i have news for you. Parents dont act like that over games any more. They havent for a while now.
For all we know your parents babied you and had crazy issues between themselves or they had issues with trying to discipline you. So not only is your vision of "Americans" distorted, you could have been an AWFUL child. Its why we dont assume things about people and things we dont know >>
Angamaitë Sangahyando 80 percent? Where the fuck did you get a number like that?
You took such an obscure slice of gaming history and made it really interesting. Subscribed. :)
It wasn't obscure in it's time, it was very relevant until Quake 1 came out and fucked Doom 2 multiplayer dry.
Yeah I wouldn't call it obscure at all. Doom and Doom 2 still have a huge modding scene with thousands of players
It was its prime yes, even so in their time Doom and Doom2 were niche compared to our modern FPS mainstream market tossing money in marketing so kids will play it.
Doom2 is obscure?
Jackle02 perhaps I misspoke. I'm sure Doom 2 is well-known and was anticipated after Doom's success, but I was totally ignorant of the fact that there was such a passionate multiplayer following.
Oh. From the title, I thought he found some unknown bug or secret about Doom from watching the video or something.
Same here.
I thought some 20 year old secret would be revealed or something.
Yeah, that's what I expected as well. I mean, it was somewhat interesting but it did start to drag on later. Fortunately, it ends before it gets too boring.
Yeah, it's a little like "Guys, here's what I found from watching a 20 year old Doom II Deathmatch... I found that It's a 20 year old Doom II Deathmatch!"
ditto. the title *IS* kinda 'suggestive', to say the least...
Matt W yeah
Wow... this reminds me of playing Duke Nukem 3D deathmatch on LAN at my mate's flat in 1997. Seems like a lifetime ago. Never realised at the time that esports would ever be a serious thing. These two players must be about 40 now haha
I did this on my 11th birthday in 96. It was my first ever LAN party. I fucking DESTROYED all my friends lol. They even tried teaming up on me and still got owned. My dad set it up using good old coax networking line....fucking hell things have changed so much.
I was born around the time....wish I had been around to experience LAN multiplayer matches like yours/the doom scene
Peter V to this day few games match Duke Nukem's deathmatch! The security cameras, pipe bombs, laser trip bombs, holoduke, jetpacks and SO many weapons. All the crazy traps you could set and sit back and wait behind the security monitor... So much fun :)
In 1997, they were still called LAN parties.
Yea, I remember calling them LAN parties back then too, unlike what this guy implies in the video lol. I heard both terms back in the day, but he acts like it was only called "Net party."
Its so awesome to see stuff like this again after so long. You should post more content in this category!
At 11:05 the player performs a wall-run exploit by strafing along it at an angle. It only works on walls situated along that plane.
Also note how the players "bump" the wall before firing a BFG shot. This grunting sound cancels the gun's SFX; making it silent.
Didn't realise that the player runs so fast around until I saw this. If I was a demon in Doom i'd be shitting myself lol
Honest competition in its purest form: No sponsors or "esports" degeneracy, just a desire to improve, talented players, and some frozen pizza.
Completely agree with this.
there's nothing wrong with esports
Pestilentia l Esports and playing competitively is not the same. Players should want to get better at a game for their own sake, tournament winnings should be a secondary reward. Esports sacrifices depth for watchability and popularity; Overwatch and SFV would not be such competitive juggernauts if there wasn't so much money involved. Esports culture is a product from a generation of Twitch kiddies that only care about blowups, upsets, and thuggery.
While I agree with players playing for themselves, eSports are a good thing to have. It's just like normal tournaments, but "official".
Now the problem comes when people stop becoming fun players and it's all cookie cutter.
Why do people act like pure competition doesn't exist anymore?
Yes, yes. Doom 2 my first deathmatch back in 1995. We had direct connect pc and startet shooting at each other in that spider level.
There was no corpse despawn those days.
I love old, obscure internet time capsules. This sort of video is right up my alley. thanks!
Deathmatch reminds me of chess or fencing. It's not enough to see your enemy, but you have to anticipate your enemy's next move and proceeding move, taking chances like firing at spawn points, pre-firing corners, etc. It's fascinating. None of this looks fun in the slightest, but I still respect the fan base. They were the frontiersmen who not only pioneered the new frontier of the internet but also competitive gaming. It must have been thrilling to be on equal footing with developers and ahead of the curve in some cases to the rest of the world.
I think Doom DM is extremely fun, much like chess, for the reasons you've listed: It's not just reacting in the moment, but a degree of anticipation and observing their strategy to find the best way to counter it. Your comment is totally on point though!
firing at spawn points is for dickless cowards... In fact, games where you even can respawn at all is fucking lame.
Yeah, after you die once in a game you should have to throw it in the garbage can.
The nostalgia I'm experiencing is overwhelming. I still play Doom 2 every couple years, still so good.
He opened the secret door because it also opens the room that has the rocket launcher in it
I read this as "twenty year doom match" and was very intrigued
kobayashi addict Hey, a Kobayashi fan!
6:19 Actually if you take a really close look, not only is he opening the Rocket Secret, he also fires the BFG into the wall... and the shot also connects with the wall at the end of the corridor on the bottom floor. Since he does this at the exact same moment he drops from top floor to bottom floor, I would imagine the game code has a hard time calculating that and we get the result seen.
Also notice how the BFG blast down the corridor is in perfect alignment with his crosshair as he lands. We can also confirm that SHE was not using the BFG at the time, since a rocket explosion is seen as he finishes firing the BFG.
BFG plasma can be 'teleported' over or through terrain during immediate floor transition.
1:28 since the game records keystrokes it also means had they patched certain things they could have totally fucked up replays..... See starcraft broodwar games :(
I always thought it was weird how the BFG blast seemed inconsistent. Now I know it works on invisible weird geometry sorcery rather than a straight forward radius like the rocket launcher.
Damn. This is some of the most entertaining gameplay I have ever seen.
I know
In original Doom 2, although it doesn't show the other player scores (and the sounds are always from the first player perspective), you can press F12 to see the view from other player(s)...
@ 12:10 you speak of Steve Polge. He was the AI programmer who made the Reaper bot for Q1, and yeah, he went on to code Unreal's (and a few other Epic releases) bot AI. He found a great home at Epic and was there as project lead for Unreal Tournament 2004, which I worked on with the entire crew. I sat between him and Dave Hagewood (both of them consummate masters), and they programmed while I made kickass vehicles for UT2K4. It was the best professional joy of my entire 3d career, despite it being a time of personal hardships. I'll never forget working with them.
:D That I did! Thank you for that. I still feel deeply nostalgic every time I hear someone speak of UT2K4, or see one of those vehicles in a clip somewhere.
I loved the Scorpion with extendable anti-personnel blades :)
Steven came up with that idea, actually. He wondered if the Scorpion needed something more...'maybe retractable blade arms...' And it was a great idea. He also proposed the idea of a massive vehicle with equally huge firepower. That became the Leviathan.
"It was the most popular map for deathmatching in the 90s."
MAP07 would like a word with you.
i need to try classic doom deathmatching atleast with bots
also, i find this MILES more fun than cs:go
olzhas1one Play some Quake and your mind will be blown. D2 DM is nothing.
Doom 2 Deathmatch is better than Quake imo, especially when you play on Zandronum or ZDaemon with freelook and such.
doom explorer can run both zandronum or zdeamon browser and this all on steam. the best shit: blood coop online on doom engine.
I only paused this video to sent link to my friends. Such satisfying nostalgia.
You should put more of these up and offer commentary. This is a really interesting pseudo-realtime-documentary. Love this. Thank you, Alistair.
This was really damn cool man, thanks for sharing! That part about it not actually being a recording kind of blew my wee little mind x3
Wow. This was an absolutely fascinating analysis. If you ever decide to go into journalism, I'd definitely use this as a demonstration of your writing skills and delivery. It's well written, and your delivery style reminds me of certain reporters on Newsy or Vice. It's also a testament to your research skills that you got the details correct. As someone who was actually around during the birth of video games, I can't tell you how many times younger people pull info off the web thinking everything is factual, and how many times they get it completely wrong. Well done! Subscribed.
5:25 her eloquent choice of words in describing his skills is so cool.
The fact that the matches were archived with keystrokes only was pure genius. The only way you could have "recorded" a game effectively in those times
In this case less is more
The silent BFG trick is based on the game's engine not being able to play more than one sound per actor at a time. Since the sound of the BFG firing and the grunting sound of using a non-usable object or a wall both originate from the player's actor, grunting by using a wall just as the BFG sound starts causes the BFG sound to be canceled by the grunting sound.
This is very interesting. Too bad I was 6 and only knew about playing checkers on my PC.
Hijinks, Strata, Langolier, JohnPaulJones, Silk, days of yore! Representing Doom 2 H2H San Diego! God we took this game way too fucking seriously. It was all we had.
damn i forgot about this back then
I've come back to this video like 4 times now, not sure why but it's always been in the back of my mind since I first watched it
I think I first watched this video like 2 or 3 years ago but remembered it again and thought it be worth posting a comment.
You are the reason I found out that aunt Laura was into DOOM. She moved to Finland while I was still young (I'll be 20 in December) so I didn't really get to know her and only talked to her through email on a few occasions. Even though it was only one clip you showed at the beginning, holy shit it is so weird seeing footage of my house from 19 years ago. My brother and I went down a little rabbit hole when we saw this video and came across aunt Laura's website and found all of the pictures from that LAN party she had in 2003. There's even a picture of my mom holding me as a baby! It's also nice to know that a love for tech and video games runs in the family lul.
Thank you for making this video. Who'd knew it'd turn into some rando's familiy time capsule!
That's awesome, must have been really weird realizing though haha
Haha! I just noticed I can actually be seen in the same pic as you and your mom (August 2003). That's Ocelot on the left and me on the right. Lots of memories from that LAN. For example, while I was taking a break from playing deathmatch, your grandma came and told me, "show me how you do map02 on nightmare!". Uhhh, yeah. That's not really my cup of tea, but I gave it a shot, and probably managed to embarrass myself quite thoroughly. 😀 I've met your aunt Laura in Finland a couple of times, too. She's great.
So glad I clicked on this video randomly. What cool insight into a time long past. This is one of the most interesting videos I've watched in a long time.
Wow, this got a lot of views fast! I'd really like to see you review some demos from other maps such as SSL2, Judas23 or Dwango5 Map01!
DoomKid not avalible anymore
What are you talking about? There's loads of demos recorded for those maps, from 1995 all the way to today.
Fun fact: Happy Wheels also records replays this way.
Just from watching this, the way you describe the players makes them sound like good sport competitors. Your analysis of their style and tactics is exactly why I have just subscribed with notifications :)
Man, this was pretty enjoyable. I was like 13 when this game was everything to the gaming community. I was more of a console player even back then but my dad always had a pc and this was one game we both played, man he was cool.
I don't know what this video is or why it showed up on my feed, but glad I watched it
Map01 is such an interesting map because unlike pretty much every other arena shooter deathmatch map ever created it's just a linear sequence of accidentally interesting chokepoints that are somehow endlessly entertaining to test yourself on.
How did this get so many views so quickly? BTW great vid.
Ey yo that boi micheal finna come back to PG
wales2k - I've seen it recommended to me a number of times despite not watching a great deal of Doom content
That guy - Must have. The channel is 10 years old (based off his first videos) and has less than 10 videos uploaded since then
There are no irrelevant tags. I guess RUclips has its ways...
The trick that guy uses to get the plasma gun, it reminds me of a speedrunner trick where they align them selves with a seam, or edge of a polygon on a wall to more consistently perform a trick, backing up into the wall sort of acts like a funnel, pushing you into that seam.
I kind of wish I knew people who played this when I was growing up. No one really played Doom back in elementary school. This video hits home how it gaming used to be.
NA8C The Columbine shooters played _Doom_ :3
It's those dang video games that turned those pure Christian boys into meanies.
It's been so long since media used to blame video games for stuff like that, that sort of publicity really just made fps games more popular if anything
bruh i played doom when i was 3 years old
+GeejMusic
I'm close - 5 maybe 6y/o. Man, the memories. Still have PlayStation DooM TC to this day.
By reading the title, I thought you were building up toward something over the course of the video.
This was still a pretty cool video, getting me interested in something I wasn't even planning on learning about today!
As ridiculous as it sounds, I kinda want to have a LAN party in 2017.
Just go to any slavic country there is a lan party in every other internet cafe
a retro LAN
NO internet
just the old " go into anpther persons PC " to get items that he\she has shared
cs 1.6. dota, star craft and css. also AQ2 and q3
those are good times that the younger genration won`t get to experience :\
That's a ridiculous assertion. They could experience it if they want to. It's not like the technology required to have a LAN party doesn't exist any more. Go to Goodwill and buy an old Cisco switch (since there's always like 5 in every store) and have your buddies bring their PCs over. Boom, LAN party.
We held one at work a few months back. Great fun! No oldskool shoot-em-ups though - just Enemy Territory, and Rocket League. And pizza on the house. Definitely going to do it again :-)
i did it a couple days ago :3 they still have these. they're awesome. 90's games had more depth than todays games. cuase they had such limitations but made great things.
7 years later and this video is still a thinker.
what did u find out
His penis.
"it was there all the time"
Lmfao
Nintendo Kid who said anything about bullies.. Are you feeling alright or are you the one who was bullied
Nintendo Kid "I found out that one of the first games ever made has balance issues" No shit, Sherlock
The rocket launcher isn't used much because you have to go up to open the secret door to access it, and also since doom is 2D it's much harder to use than say, quake. in quake you can shoot the floor and deal splash, but in doom you can't look down so you basically have to hit directs, which is pretty hard when you move that fast
"lemme tell you about map 1. its called map 1" XD
its like dwango 5 map 1, its dwango 5 map 1
Amazing blast from the past. We also used to play Doom II on LAN back in the day - even earlier than this match was played, actually - so this hits home very hard. Since there was no Internet really, each group of friends would be left on their own devices to figure stuff out a lot more vs how it is these days where all the resources and secrets are readily available for anyone to see. In my circle of friends we'd end up playing Map 16 and Map 1 mostly and I wonder if Map 16 had any popularity anytime anywhere else or if it was just us that liked the crap out of it :)
If any video was needed to prove to the console generation of the dominance of M+K, then this is it. Fast, precise, skillful and very playable. . I'm afraid the skill twitch MP shooters has gone forever. Joypads will never, ever compare to this.
What is with people not understanding how the BFG works? Everyone always has this super complex and convoluted explanation. Whatever you're looking at when the blast explodes gets hit with damage. Anything actually hit by the blast takes more damage. Simple as that.
ok thank you
Not exactly, it's whatever is between you and the ball when it impacts. If the BFG ball hits a wall and you look away, but there was an imp between you and where the ball hit, the imp is guaranteed dead even though you weren't looking at it. Direct hits with the ball are obviously the strongest though
I never played doom seriously, but after you explained it all it actually became really facinating watching the match, thanks.
Love these kind of videos, digging back in the past with great detail and the hows and whys!
January 1997. I was a Jr. in high school and playing deathmatch in the school's computer lab and at LAN parties fairly regular. Good times. These guys would have kicked my ass all over the map. I miss stuff like this. The internet is an amazing thing, but gaming over the internet just isn't the same. Lugging a desktop across town was, admittedly, a pain in the ass, but there is something about sitting in the same room with the guys you're talking shit with that can't be emulated over the internet. Besides, its hard to throw a shoe at someone on the other side of the country, and that is so satisfying at times.
11 months before I was born...
What a match
Really like the video, left a detailed comment on DW :)
Steven Polge is now, I believe, the CTO of Epic. MrElusive, the creator of the Omicron bot, recently passed away. Of similar note, Jonathan "Nelno" Wright, creator of the Zeus Bot (capable of dm and co-op) and Cujo bot (a friendly dog that ate corpses to regain health), did the AI for Rage.
I thought he was gonna pick the chainsaw and go full leatherface mode!
awesome! can you also upload other LMPs please :)
I clicked on your link and there don't seem to be any matches in January 1997 between Galiu and BahdKo. There are two from June 1997, one from 2004, and one from October 1996 with 4 people including them. Is there a larger list? Also, holy shit, girl gamers from the 1990s were the real thing, unlike today. Sadly I never had much opportunity to deathmatch others but talk about a hard target.
Wow, you're right, somehow my brain swapped June and January. It's the middle recording from here: doom2.net/doom2/textfiles/galiu341.txt. Thanks!
Oh, thanks.
I didn't know what to expect from this video, but damned if I didn't learn a ton about a game I haven't played in probably 15 years, great job man!
I'm watching this in fascination and half way through realized that if I showed this to most people I know; they would think I'm retarded for enjoying this so much.
Some things never change.
vcrbetamax Steven Universe is hipster aids.
As someone who only came into the online gaming scene in like 2008, this is super interesting to see some of the origins of competitive gaming. I know quake was definitely where it got popular, but this is still wildly interesting.
This happened before I was born
Edit-didn't think this comment would get so many likes LOL
Chase F This happened before I was dead
Same here.
Chase F me too :(
Shit this happened a year after I was born.
silly tiny boppers
I just realized the death sound in Doom is the exact same sound snippet used in Age of Empires 2, when a camel is killed.
I'm guessing BFG means Big Fucking Gun?
Yep.
Fortunately to this day we still have the demo system in source engine games, it allows for amazing post production and manipulation for frag movies/etc that isn't possible nearly anywhere else in games-where often the only way to capture footage is direct gameplay
Whenever he picks up a weapon, dat face is just disturbing.
Doom guy in general is disturbing but his glee face when he picks up a weapon always was me and my buddies favourite after watching commando's gun shopping scene ;)
Dude, I just want to say great vid. Well done. This was so fascinating.
I logged in just to like this.
This video is golden. Thanks for bringing that era of gaming to spot. Won a subscription from me.
Would have beaten both in 94 95 96.... Not sure by 97 but probably. We took champion on Concentric Network in 95. Was really good. Now I'm old lol.
Wow how cool. I wonder if these two are still around. I wonder how they would react to seeing this footage from 20 years ago.
holy shit
I was born in January 1997
You and me both.
What day for you? I was born on the 9th.
21 lol
I was born on the 9th.
IIRC: You shoot the BFG and then you have to watch the enemy(ies) wherever the BFG blast happens. If you are watching the enemy at that time, he takes damage, the closer he is to you, the more damage he takes. You can shoot the BFG against a wall, move out of the corner and watch your enemies take damage/die. However the rocket launcher was a hard counter to this strategy.
The BFG does two types of damage, each randomized to some degree.
(1) It fires a green plasma ball that does damage to whatever it hits, in view or not, similar to the plasma rifle.
(2) When that plasma ball hits, 40 invisible "rays" radiate out from the player, and they will also do damage if they hit something.
(2a) The rays radiate in a 45 degree cone, so the closer a target is, the more rays will hit it, and the more damage is done. Conversely, a spread of targets further away will each take less damage.
(2b) The cone of rays is centered on the line and direction of the original plasma ball, so even if the player has turned, the rays fire in the same direction.
(2c) The rays originate from the player, even if the plasma ball is out of view or in another room.
(2d) The rays fire even if the plasma ball hits a wall or other non-damageable thing.
"What I found by watching a twenty-year-old Doom II deathmatch" .... 13 minutes without an answer of what he found~ just being the Madden of Doom
actually he does note the technical aspects of the 1990s game community, and how these demos can be reconstructed to be replayed on his 2017 machine
these are interesting points of game history
that's sorta like being surprised you can use a VHS transfer deck on your computer to re-record old tapes and play them on a new machine ~
The Video Title implies he FOUND something in the footage .... not LEARNED something from the footage~
+DraonofDarkness13 Wait, you can do that?? That solves a few problems for me, then
As much as video is interesting to watch, the title seems clickbait-ish.
It might be possible to take the input file and play it back in a version of doom that lets you change camera angles. Then you could watch the match from a different pov like spectator mode.
The two potential flaws there:
1) I don't actually know if some of the alternate Dooms have spectator mode. It's been too long since I used any of them.
2) as you say, it's a 20 year old input file-- so the engine you run it on has to be able to produce *exact* bug-for-bug play to the original Doom 2/iDtech engine or the playback will screw up.
Before our times, my friend (if you are were born 2000 and up)
I remember the Demo recordings (*.lmp files) would often de-sync on other computers making them difficult to share.
I recorded matches back in the day to share with friends and they would end up with players shooting walls.
I'm guessing this was fixed eventually but in '97 most of us moved onto Quake by then.
This kind of hasty behaviour would not get you very far in today's deathmatch standards, not in this map anyway. This map is known for being more about tactics and mind games rather than rushing in all the time. Controlling the spawns with fast actions is important, but running around mindlessly chasing your opponent with pistol or chaingun while there's an option to obtain bfg and play it safe will get yourself fragged.
Do you even Doom, dude?
I dunno. I DM'ed some guy in Doom 2, and he got a hold of the plasma rifle first but I kept winging him from halfway across the courtyard of map 03 with the shotgun. Shotgun's a hitscan weapon, and the plasmas were easily dodged and they acted like tracers to pinpoint his location.
Then he kept spawning in the same place, over and over, and in the end I just kept shooting him in the back, point blank, every time he spawned. :D
Each weapon has its own purpose depending on the situation and the map geometry. That's the beauty of Doom 2's deathmatch. Only fist, chainsaw and pistol are pretty much useless (pistol is somewhat useful if that's all you got). Plasma can be pretty deadly in MAP01 since you can block your enemies from advancing through corridors or just overwhelm your opponent with plasma spam when you both are inside a tiny space.
it's because players today play like pussies
Parapraxium #CampOrDie
I like this commentary feels mostly like train-of-thought, and how you don't know every little thing about the DOOM competitive scene, but did enough research to say interesting things about the players. And the tangents about bots were interesting too, well done.
But my dude,why?
journey to the childhood right here. This was way more fascinating then I had anticipated. Thanks bud!
Doom has hipsters doing yt commentaries on old demos now? Good thing I'm done with that community.
yt, doom or hipster community?
remember myself at school, during a special week of activities. computer room was used for a doom tournament. i made it to second place, i felt i was really good , but then the 1st place guy and me fought and i knew i had no skill. all the other players i fought were beyond new to the game. and this guy just wiped the floor with me. good times
Really cool. Hope that you will make more of these sorts of videos.
I'm not really sure why this got recommended to me but it's pretty dope. Nice work man! Watching csgo esports and then seeing this is just kind of amazing to see. How far esports had come but also how little it's changed. It really makes me happy to see gaming like this.